Are hexagons the BESTAGONS in Cities Skylines 2?

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

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  • @railguy2518
    @railguy2518 11 หลายเดือนก่อน +3366

    I know the "nice round 256" thing was a joke but as a programmer that made me very satisfied

    • @anthonynorman7545
      @anthonynorman7545 11 หลายเดือนก่อน +123

      Wait, he was being sarcastic!?

    • @erinkarp
      @erinkarp 11 หลายเดือนก่อน +12

      same

    • @massdefect1
      @massdefect1 11 หลายเดือนก่อน +11

      Shouldn't it be 255?

    • @FrazzaJ2000
      @FrazzaJ2000 11 หลายเดือนก่อน +168

      ​@osiris9811 there's 8 bits in an octet with a maximum value of 256 ( 2^8). Subnet masks go to 255, 0 is still a value (0-255 = 256)

    • @calumwoodward9489
      @calumwoodward9489 11 หลายเดือนก่อน

      @@massdefect1255 is rgb colors bro, not base 2 intagers

  • @josiahcox7313
    @josiahcox7313 11 หลายเดือนก่อน +1968

    Hexagons are the bestagons because they can be built of triangles, which produces a tesselated pattern of nested hexagons, which is referred to, by me, as nestagons.

    • @AntMcLeod
      @AntMcLeod 11 หลายเดือนก่อน +28

      every junction is 3 120 degree angles, that is why they are the bestagons.

    • @lagged0ut
      @lagged0ut 11 หลายเดือนก่อน +19

      They are redonkulessly strong and flexible that's why they are the bestigons

    • @Zidakuh
      @Zidakuh 11 หลายเดือนก่อน +3

      This was beautiful to read

    • @Spacemelody69
      @Spacemelody69 11 หลายเดือนก่อน +5

      @lagged0out almost like flexagons

    • @adsalesmanguy2251
      @adsalesmanguy2251 11 หลายเดือนก่อน +6

      The moment I saw a hexagon City on the thumbnail, I thought hexagons as bestagons. I did not expect him to actually make the connection and say the same, even showing CPG gray’s character.

  • @nathanschaefer5148
    @nathanschaefer5148 11 หลายเดือนก่อน +5201

    He declared he's going to build a city out of only hexagons, proceeds to only build it out of triangles 😮

    • @AMan-xz7tx
      @AMan-xz7tx 11 หลายเดือนก่อน +709

      how else do you subdivide hexagons though? besides, that's one of the reasons why hexagons are the bestagons

    • @Robbedem
      @Robbedem 11 หลายเดือนก่อน +541

      The idea for using hexagons is that you only have 3-way crossroads, which improve traffic compared to 4-way crossroads.
      Dividing the hexagons in triangles, creates a lot of 6-way crossigns, which are terrible for traffic.

    • @Asdcoolot
      @Asdcoolot 11 หลายเดือนก่อน +89

      @@Robbedem roundabout

    • @nathanschaefer5148
      @nathanschaefer5148 11 หลายเดือนก่อน +116

      I would stick with the hexagon motif by making a smaller one on the inside of 3 of the corners without any cross-connects, the larger ones are small enough to not need any.

    • @starblaiz1986
      @starblaiz1986 11 หลายเดือนก่อน +49

      ​@@nathanschaefer5148Exactly what I was going to say. If you make them the right size it will maximize the buildable area instead of having loads of open space too.

  • @Ilix42
    @Ilix42 11 หลายเดือนก่อน +1514

    As a software engineer, I support the "let's just see what happens" development model.

    • @aquual1462
      @aquual1462 11 หลายเดือนก่อน +34

      Good old testing in production.

    • @Astraeus..
      @Astraeus.. 11 หลายเดือนก่อน +16

      As a person who has bought video games in the last 10 years, "let's just see what happens" seems more like a business model than a development model, and I very much oppose that :P

    • @sunaez
      @sunaez 11 หลายเดือนก่อน +3

      Straight up

    • @isaipack
      @isaipack 11 หลายเดือนก่อน +22

      the classic "turn it off and see who screams so we know if is needed"

    • @alph13
      @alph13 11 หลายเดือนก่อน +6

      @@isaipackI’ve started doing this at work. After multiple ignored Teams channel messages asking if things are used. I now just download a copy of everything and delete it. See if anyone is asking around after a couple days then I know what’s needed 😂

  • @jeffrey8979
    @jeffrey8979 11 หลายเดือนก่อน +679

    The problem with the dam is there's a glitch where it builds multiple dams when there's a height difference. You need to terraform first to make sure both ends of the dam are the same height before you build it.

    • @azmannarvik7911
      @azmannarvik7911 11 หลายเดือนก่อน +34

      I could never get those dams to work.. or prevent flooding. So I go with solar power all the way

    • @JeffBilkins
      @JeffBilkins 11 หลายเดือนก่อน +70

      So glad we all could join the public alpha testing of this game.

    • @lookdawg187
      @lookdawg187 11 หลายเดือนก่อน +22

      @@azmannarvik7911 The reason his dam flooded was because he blocks more water than he lets pass. If flow rate is higher on 1 side, you'll have flooding. Just like it's logical a damn needs to built perfectly level. I wouldn't say it's a glitch, but realism.
      Look online and see how dams in the real world flooded towns because their engineer forgot flow rate... you could see the river in front of his dam was running dry, so all that water that used to flow in that river is flowing through his town now.

    • @lookdawg187
      @lookdawg187 11 หลายเดือนก่อน +11

      Is it really a glitch or just intended realism? You need to terraform before building a dam in the real world too, shit needs to be level.

    • @brain_tonic
      @brain_tonic 11 หลายเดือนก่อน +13

      @@JeffBilkins I was gonna get this game, but the Steam page says reviews are mixed. After reading a few, its always the same issue, game too buggy. This is a cyberpunk situation I reckon, just gotta wait for a bunch of patches to drop before its worth the purchase.

  • @Maindric
    @Maindric 11 หลายเดือนก่อน +1332

    The strongest shape can be made of bestigons, hence why it's the strongest shape.

    • @GWCBFan
      @GWCBFan 11 หลายเดือนก่อน +19

      And the best bestagons are made from triangles the 2nd or 3rd strongest shape.

    • @Pocoloco8
      @Pocoloco8 11 หลายเดือนก่อน +10

      Triangles are the 2nd strongest shape

    • @Drakeisthebestdoggo
      @Drakeisthebestdoggo 11 หลายเดือนก่อน +2

      ​@@Pocoloco8triangles are the 3rd, hexagons are the 2nd

    • @purememes844
      @purememes844 11 หลายเดือนก่อน +8

      @@Drakeisthebestdoggowonder what number one is. It’s got to be super hard in order for it to beat hexagons.

    • @purememes844
      @purememes844 11 หลายเดือนก่อน +8

      @linkpop1193 idk sounds like it would be small and weak.

  • @thevoid7480
    @thevoid7480 9 หลายเดือนก่อน +44

    I did hexagons, with a smaller hexagon inside, but then broke the inside down to random streets. Some in a grid layout, some as a cul de sac, but I avoided roads that go straight through a hexagon.
    I also avoided to seperate zones via hexagons. Commercial zones were always at the outer edge of the hexagons with residental zones more to the center.
    It worked so well, it was almost boring.

  • @HexOnTheBeat
    @HexOnTheBeat 11 หลายเดือนก่อน +377

    I'd actually watch a whole series on that city tbh

    • @JurassicFart615
      @JurassicFart615 11 หลายเดือนก่อน +5

      Engitopia mark two!

  • @kayleelockheart8208
    @kayleelockheart8208 11 หลายเดือนก่อน +87

    precision engineering in cs1 made this work. finnesseing those 120 angles seems fine at first, but the variance will cascade through the grid if you're not exactly perfect every single time.

    • @certaindeath7776
      @certaindeath7776 11 หลายเดือนก่อน +16

      in land surveiing there is a similar problem, when u take a point 0,0 and go out, all the tiny measurment incorrectnesses will add up, and so the farther u go from 0,0, the bader the fit.
      they solved that with correcting the system with local fixed points, which u have to include in your suvey triangulation, from which u can correct adjecent measurment patterns...
      if you understand what i mean. (in other words: before cascade adds up to hard, add a perfect hexagon with correct position, and align adjecent ones to this. repeat locally)

  • @andypies
    @andypies 11 หลายเดือนก่อน +360

    Obviously they are. No need to ask

    • @lululolly
      @lululolly 11 หลายเดือนก่อน +3

      its a rhetorical question

    • @andypies
      @andypies 11 หลายเดือนก่อน +2

      @@lululolly rhetorical eh?

    • @thelivingzombie8403
      @thelivingzombie8403 11 หลายเดือนก่อน +5

      No need to test but its always fun to show the dominance of a hexagon

    • @jeweljose2134
      @jeweljose2134 11 หลายเดือนก่อน

      This is why I did surgery to change my penis's shape to hexagon

    • @wilkoufert8758
      @wilkoufert8758 11 หลายเดือนก่อน

      But nice to see

  • @necrozim
    @necrozim 11 หลายเดือนก่อน +301

    with the wind direction never changing, i feel that kinda forces our cities to be so similiar in zone placement

    • @dorianbrlic8632
      @dorianbrlic8632 11 หลายเดือนก่อน +20

      Well, the direction of the wind in real life barely changes, equator doesnt even have wind, so even wind is realistic in this game (Hopefully they add some place on the equator, if they havent already, so the wind doesnt even exist)

    • @tweunis
      @tweunis 11 หลายเดือนก่อน +10

      @@dorianbrlic8632but if there’s no wind, then your whole city would be polluted right? I mean it had to go somewhere…

    • @dorianbrlic8632
      @dorianbrlic8632 11 หลายเดือนก่อน +10

      @@tweunis exactly, in the athmosphere! Thats how it is in the equator

    • @headshothunt3r414
      @headshothunt3r414 11 หลายเดือนก่อน +8

      @@tweunis doesnt no wind mean it would go straight up?

    • @necrozim
      @necrozim 11 หลายเดือนก่อน +12

      @@dorianbrlic8632 its a videogame man, just add a tickbox to turn on seasonally changing wind directions to make you think about your city design differently.

  • @onion_bubs
    @onion_bubs 11 หลายเดือนก่อน +186

    Hexagons are indeed the bestagons. Infinitely stackable with no gaps, look as cool as a rottweiler on a motorcycle, and structurally sound. What's not to love?

    • @qualcunoacaso4865
      @qualcunoacaso4865 9 หลายเดือนก่อน +3

      Bees are smarter than us

    • @LiftandCoa
      @LiftandCoa 9 หลายเดือนก่อน +6

      ​@@qualcunoacaso4865According to all known laws of aviation, there is no way that a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyways. Because bees don't care what humans think is impossible.

    • @1110-binary-days
      @1110-binary-days 7 หลายเดือนก่อน +6

      ​@@LiftandCoa No, bees can fly because they generate lift with both strokes of their wings, not just one like birds and most other flying creatures. People however, didn't take that into account and did calculations based on the idea they only generate lift on every other stroke.

    • @sparking023
      @sparking023 6 หลายเดือนก่อน

      @@1110-binary-days So, in other words, skill issue?

    • @JohnSmith-yc6uv
      @JohnSmith-yc6uv 4 หลายเดือนก่อน

      ​@@LiftandCoa
      I can't believe that myth still persists. What you just said is from flawed experiment in the 50s, that THE SAME RESEARCH TEAM debunked a few years later.

  • @Brazil-loves-you
    @Brazil-loves-you 11 หลายเดือนก่อน +94

    In Brazil we have a cities designed like that. The hexagonal layout and triangular blocks. The cities are very pretty and are a tourist attraction

    • @taskfailedsuccessfully4791
      @taskfailedsuccessfully4791 7 หลายเดือนก่อน +3

      Yes and no. Favelas aren't very pretty, are they?

    • @luisfernandodimerdasilva829
      @luisfernandodimerdasilva829 7 หลายเดือนก่อน +3

      Nem eu sabia disso qual cidade?

    • @Scarletdevilish
      @Scarletdevilish 6 หลายเดือนก่อน +1

      Qual cidade?

    • @sparking023
      @sparking023 6 หลายเดือนก่อน +2

      didn't know about that. When you go to the central states, the bigger cities are all tiled up, but in squares. At least for the most part, some areas still escape the zoning laws.

  • @MCFLY4
    @MCFLY4 11 หลายเดือนก่อน +24

    2:28 Believe it or not, there is a name for this shape; it's called a Triangulohexagonal Prism. This shape comprises a hexagon with six triangular faces inside it, resulting in a prism-like structure with an inner arrangement of triangles within the hexagonal boundary. You learn something new everyday. Keep up that great uploads!

  • @lars_larsen
    @lars_larsen 11 หลายเดือนก่อน +48

    I did a Bestagon-city experiment in Cities Skylines(1) after reading about mixed-use urban development.
    My experiment used a bit larger hexagons for a "neighborhood-cell" and each city-cell had 3 "forest-and-parks-cells" right next to it, each "neighborhood-cell" also had up to 12 blocks with a strategic mixture of zones in each block so all zone-types were available within a cell. I ended up connecting the centre of each cell with a underground grid of roads and rails, and then I made the "boarder road" between each ground-level "cell" in the "city-lattice" be exclusively for biking, walking and services, with the above ground roads having a focus on bike-lanes, public transport lanes, and sidewalks. It was ridiculously expensive to build underground infrastructure to connect every cell in the city so everything would still be accessible by car, but each cell that got connected made the total number of cars plummet and get replaced by mostly pedestrians and cyclists. It also allowed the removal of many service buildings because a service in one cell suddenly covered a lot more ground trough a high-speed underground road network with essentially no traffic on it. Eventually the entirety of Bestagon-city was basically free of private car traffic, and it just worked.

    • @henryhomes
      @henryhomes 6 หลายเดือนก่อน +2

      can you share it?

    • @lars_larsen
      @lars_larsen 6 หลายเดือนก่อน +3

      @@henryhomes no

    • @slayerat5280
      @slayerat5280 4 หลายเดือนก่อน +2

      This is amazing. I hope we see more of this kind of carless design in these kind of games going forward

    • @sneakjokerwalters2841
      @sneakjokerwalters2841 2 หลายเดือนก่อน +1

      Not Just Bikes viewer?

    • @nichitafrunza9059
      @nichitafrunza9059 2 หลายเดือนก่อน +1

      man, your plan sounds solid. Why don't you want to share it?)

  • @phlungpu1566
    @phlungpu1566 11 หลายเดือนก่อน +96

    I would love to see this done at different leveled cells with tunnels joining each cell from the center triangles. Also you are making me want this game

    • @keelan270
      @keelan270 7 หลายเดือนก่อน

      I was just thinking the same!

  • @Goodywloss2010
    @Goodywloss2010 11 หลายเดือนก่อน +603

    Matt worried about crematorium polluting yet didn’t notice the wind direction blowing straight into the residential area when putting his coal power plant and industrial area in
    Edit: he just realised…..

    • @TheEggedEgg
      @TheEggedEgg 11 หลายเดือนก่อน +2

      Vort.

    • @PEKK_Jokks
      @PEKK_Jokks 11 หลายเดือนก่อน +8

      My first thought I had when he started the industrial area 😅

    • @HighExplosiveOP
      @HighExplosiveOP 11 หลายเดือนก่อน +3

      @@PEKK_Jokksyeah the literal giant arrows pointing to the residential , do as he preaches not as he practises

    • @coreydinkins7115
      @coreydinkins7115 11 หลายเดือนก่อน +1

      You mean “commercial”

    • @Goodywloss2010
      @Goodywloss2010 11 หลายเดือนก่อน +1

      @@coreydinkins7115 no?? Industrial and crematorium

  • @derekv4552
    @derekv4552 11 หลายเดือนก่อน +82

    Am I the only one that when he was placing the initial roads, thinking that he just needs to type in the numbers and tab over to the angle, like in AutoCAD?

    • @dannypipewrench533
      @dannypipewrench533 11 หลายเดือนก่อน +5

      *Danny Pipe Wrench had a stroke because you reminded him that AutoCAD exists.*

  • @galaxy4690
    @galaxy4690 หลายเดือนก่อน +17

    11:50 the industrial zone is stored in the balls.

  • @capitalinventor4823
    @capitalinventor4823 11 หลายเดือนก่อน +20

    It would have been interesting to use a smaller hexagon inside your hexagons with sides of length 256, with the two positioned exactly the same. Perhaps use a length of half the size and then connect each corners of the larger hexagon using roads to the corners of the smaller one. This would have given you more room to build things in the middle of the hexagon. Having roads cross the hexagon from one corner to the opposing corner to create triangles created a lot of unbuildable space in the middle. If you needed a larger space to build something like the cemetery then the inner hexagon could be expanded until it fits.
    Another option would be instead of having a bunch of hexagons, start with a hexagon with 500m sides and you are only allowed to build smaller or larger hexagons centred on the same spot and positioned the same way, connected only at the corners or 2km spacing (for later on). The sides of each hexagon are a specific difference in length from one to the next. The value would be set so there would not be much empty space between the hexagon rings.

    • @j-dog372
      @j-dog372 7 หลายเดือนก่อน

      kinda lost ngl. I'm too dumb for this kind of high thought

  • @WeiderMystic
    @WeiderMystic 11 หลายเดือนก่อน +21

    i really wish there was a polygonal/circular road tool like the grid one, just straight centerpoint and radius clicks like in CAD.

  • @demian_csomic_winters9484
    @demian_csomic_winters9484 11 หลายเดือนก่อน +15

    Hexagon are bestagons, but yours might be a bit small, a suggestion to use the largest placeable building with full expansion as reference this way you are guaranteed to have room in each hexagon, this also gives you enough room to fit all three types of roads easier?

  • @UltimatePerfection
    @UltimatePerfection 11 หลายเดือนก่อน +53

    Of course they are. But did you know that in Dwarf Fortress you can cut actual gems in a hexagonal pattern? It's Dwarfcember, Matt. Please play DF. You will have a lot of !!FUN!! with the bridges, mechanisms, traps and other ways you can deal with the architects. And then, you can get to the circus to see some clowns and get the cotton candy.

    • @dunmermage
      @dunmermage 11 หลายเดือนก่อน +4

      Seconding for a DF video!

    • @hen-qo2bp8xd5p
      @hen-qo2bp8xd5p 11 หลายเดือนก่อน +1

      Yeah theres also this game of catan that this reminds me very much, wonder why nobody else hasn't saw it

    • @KatherynneF
      @KatherynneF 11 หลายเดือนก่อน

      @@hen-qo2bp8xd5p wdym catan is a super popular board game

  • @calebkeepin
    @calebkeepin 11 หลายเดือนก่อน +14

    Every time Matt starts a new city, "Oh I forgot about services"

  • @alexorsmthnidk2449
    @alexorsmthnidk2449 11 หลายเดือนก่อน +46

    there should 100% be an engitopia II

    • @mmhmnms
      @mmhmnms 11 หลายเดือนก่อน +10

      engiTWOpia

  • @realmechanicalengineer5792
    @realmechanicalengineer5792 11 หลายเดือนก่อน +31

    Make the internal roads one way so then the center intersection is really just a 3 way

    • @chnet968
      @chnet968 11 หลายเดือนก่อน +3

      And make the directions of these one way road just intersect with the next one, creating 3 U-shaped pairs that won't interfere with each others.
      If they want to go to adject triangle that the road is not connected directly, they have to reroute to the outer hexagon.
      M25 is that you?

    • @Kasiarzynka
      @Kasiarzynka 11 หลายเดือนก่อน +4

      ​@@chnet968that would also solve the potential through traffic wanting to go through the local roads. Just remember to connect them with pedestrian paths.

    • @pseudocoder78
      @pseudocoder78 11 หลายเดือนก่อน

      That's what she said.

  • @ScytheNoire
    @ScytheNoire 11 หลายเดือนก่อน +6

    I do think larger hexagons would have been beneficial. Some spreadsheets of various building sizes would have been useful.
    They look great though. Love the look of it. France would love this design.

  • @nonyabisness6306
    @nonyabisness6306 11 หลายเดือนก่อน +4

    be engineer. play game based on squares. make triangles.
    this is what happens when you leave engineers to themselves without architect supervision.

  • @lightningrod1118
    @lightningrod1118 11 หลายเดือนก่อน +10

    The hexagons make me think of Surviving Mars, each little triangle is a specific thing.

  • @salka_
    @salka_ 11 หลายเดือนก่อน +3

    Hexagon is one of my fav layouts in Cities Skylines 1. What's really fun to do is make a raised pedestrian path hexagon grid with corners in the center of the ground-level hexagons. Looks cool & reduces traffic from crossings. Requires anarchy

  • @joseywales6168
    @joseywales6168 11 หลายเดือนก่อน +3

    15:30 And just like with this building: even if humanity completely stopped producing engine pollution, the atmosphere is already so polluted with it that a ton of melt is not only inevitable, it is happening now.

  • @nameless5413
    @nameless5413 11 หลายเดือนก่อน +5

    now we're talking! Certainly better than mere triangles or squares visualy.
    ever since hexx-a-gone computer game in 90s i always thought it'd be nice to have more of them everywhere, than i watched reruns of ToS and saw that one planet with hexagonal grids.... and well glad someone makes it in city builder competently.

  • @The_Box_King
    @The_Box_King 11 หลายเดือนก่อน +20

    Day 2 of waiting for Matt to upload Mindustry Part 3.
    FFOTD: The most powerful pump in the game is the Impulse Pump, needing a 3 by 3 area to build (in water) and it requires 78 power units per second, the storage of the pump itself is 40 liquid uints, and when it outputs, it releases 118.8 liquid units per second.

    • @DaBaby-t6b
      @DaBaby-t6b 11 หลายเดือนก่อน +2

      Bro watched the video after 11 seconds

    • @Topic_Yo
      @Topic_Yo 11 หลายเดือนก่อน

      Day 48 of me asking Matt to continue playing Minecraft.

    • @emmafeeney1960
      @emmafeeney1960 11 หลายเดือนก่อน

      Play it pls

    • @jrl7623
      @jrl7623 11 หลายเดือนก่อน +1

      stop it

    • @The_Box_King
      @The_Box_King 11 หลายเดือนก่อน +1

      @@jrl7623 Why?

  • @USUKallday
    @USUKallday 11 หลายเดือนก่อน +10

    I actually love this city layout I would like to see you complete this city. Max it out

  • @sgthop
    @sgthop 11 หลายเดือนก่อน +3

    This entire city was incredibly satisfying. Hexagons are indeed the bestagons.

  • @Den_drummer
    @Den_drummer 11 หลายเดือนก่อน +2

    "Look at that junction, that is absolute carnage!"
    Reminder that an intersection with up to 17 roads have been proven possible. Once the angle between 2 roads reaches around 20° or less, the roads start merging, but if you stay above 20°, you can go absolutely wild.

  • @JallenMeodia
    @JallenMeodia 11 หลายเดือนก่อน +7

    Wonder if he ever played Surviving Mars? Because that was based on hexagons/triangles; I was just sitting there wondering why I was envisioning having triangle parks to make people happy.

  • @purpledevilr7463
    @purpledevilr7463 11 หลายเดือนก่อน +2

    Hexagons are the bestagons.
    Though the occasional half-hexagon would be good for main roads in a city.

  • @grimgamer24
    @grimgamer24 11 หลายเดือนก่อน +31

    Hexagons are always the bestagons. CGP Grey taught me that. 😭

    • @maccy4829
      @maccy4829 6 หลายเดือนก่อน

      Good lord this comment took a while to find!

    • @idkidk-g8u
      @idkidk-g8u 3 หลายเดือนก่อน

      @@maccy4829 ikr

  • @jahagkagau6061
    @jahagkagau6061 12 วันที่ผ่านมา +1

    I feel like the centre junctions would be hellish to drive through irl

  • @Bizub4
    @Bizub4 11 หลายเดือนก่อน +8

    Water physics are so weird or nonexistent in this game. Why couldn't they just copy the physics from CS 1?

  • @lordcorgi6481
    @lordcorgi6481 3 หลายเดือนก่อน +1

    I did something like this (without the crossing streets) because I figured only having 3 roads coming to each intersection would mean less time stopping at a light. It turned out that you don’t need lights at all and you get zero traffic problems

  • @ozzy69lax
    @ozzy69lax 11 หลายเดือนก่อน +5

    I honestly feel like bigger hexagons would work better and help not have to delete as many on the inside. I would however change the inside grids on some of them just to make more fluid roadways

  • @prajjwalchaulagai998
    @prajjwalchaulagai998 9 หลายเดือนก่อน +1

    "Let's just see what happens".
    That seems like the moto of almost every game developing company

  • @Cyberdragunz
    @Cyberdragunz 11 หลายเดือนก่อน +6

    You say it's weird to have a crematorium surrounded by shops, but in the town where I went to high school there is a funeral home wedged between a hardware store and an auction house, across the street from a mechanic's shop, which is next to a pharmacy that is attached to a restaurant.

  • @asmkalrizion7078
    @asmkalrizion7078 11 หลายเดือนก่อน +2

    hexagons are the bestagon because they are the strongest shape in terms of minimum material, while triangles are the strongest shape but maximize material usage.

  • @whiteink225
    @whiteink225 11 หลายเดือนก่อน +4

    Ngl I'd unironically live in a town like thay

  • @statichammer9984
    @statichammer9984 11 หลายเดือนก่อน +2

    I did something similar, but instead of tiling the interiors with triangles, I made smaller hexagons inside of the larger hexagons and connected them along two opposite flat sides with one way roads. (For example a one way into the smaller hex from the bottom, and then out from the smaller one at the top.)

  • @kristianrenka
    @kristianrenka 11 หลายเดือนก่อน +7

    You should do a grid city with cross junctions just using the grid tool

  • @lkkk-u7b
    @lkkk-u7b 11 หลายเดือนก่อน +1

    Hexagons are geometric wonders that seamlessly blend symmetry and efficiency, captivating the discerning eye with their six equal sides and angles. Nature itself has long recognized their brilliance, employing hexagonal patterns in structures such as honeycombs and the basalt columns of the Giant's Causeway. Beyond their aesthetic allure, hexagons possess a unique mathematical elegance; they maximize area while minimizing perimeter, making them a testament to the inherent harmony between form and function. From the microscopic world of molecular structures to the grandeur of celestial bodies, hexagons manifest as an enduring testament to the inherent beauty embedded in the fabric of our mathematical universe.

  • @TMarionF
    @TMarionF 11 หลายเดือนก่อน +3

    My father is currently making a city that looks exactly like this, and I’m starting to think this is where he got the idea from

  • @imperialguardsman135
    @imperialguardsman135 11 หลายเดือนก่อน +1

    I had the same idea a while ago, but I used culdesacs inside the hexagons, with one road leading inside and a second hexagon of road there. Never had any issues with traffic, even way into the lategame

  • @mojoemurphy
    @mojoemurphy 11 หลายเดือนก่อน +5

    I wish they would fix the dams in this game. I really want a functional hydroelectric dam but they just don't work right

  • @AllCloudsAreBunnies
    @AllCloudsAreBunnies 6 หลายเดือนก่อน +1

    I’m so happy we all love CGP Grey.

  • @stefanomartello3786
    @stefanomartello3786 11 หลายเดือนก่อน +6

    New alcoholic game:
    Take a shot every time Matt says commercial pointing at industries 😂

  • @anthonygalat
    @anthonygalat 11 หลายเดือนก่อน +1

    Matt, the dam holds back water like a bridge holds up cars. Make the arch supporting the weight of the water upstream and you won't look like an architect!

  • @deenarrollo8267
    @deenarrollo8267 11 หลายเดือนก่อน +7

    PLEASE CONTINUE ENGITOPIA ONE. Ive been asking for over a month

    • @ThymeHere
      @ThymeHere 11 หลายเดือนก่อน

      He may return but probaly fully revive it

  • @Matej_Sojka
    @Matej_Sojka 11 หลายเดือนก่อน +1

    This may actually be viable. With the wonky way the hexagons let you zone in you get plenty of unzoned space for decorating with greenery so people would like to live here. Add in roundabouts in middle of each hexagon for sanity sake and tweak the dam a little bit and I would say this is a great project. Lots of access with lots of options for work and modes of transportation as city grows. What worries me is upgrading buildings as they may cut into existing roads and parking spaces. I hope you continue with this build in the future.

  • @markereeni
    @markereeni 11 หลายเดือนก่อน +3

    CGP gray moment

  • @BrowncoatGofAZ
    @BrowncoatGofAZ 11 หลายเดือนก่อน +2

    Sweet. I actually tried hexagonal cities in C:S1, and it worked out pretty well. Except for some modifications I had to make for highway access, because the hearses kept getting stranded in highway traffic.

    • @certaindeath7776
      @certaindeath7776 11 หลายเดือนก่อน

      the amount of corner buildings, that fit a hexagon is maybe a handfull in the whole workshop. or did u find assets?

    • @BrowncoatGofAZ
      @BrowncoatGofAZ 10 หลายเดือนก่อน

      @@certaindeath7776 I had emergency services and universities in the center, with schools on the perimeter.

  • @Skiman__
    @Skiman__ 11 หลายเดือนก่อน +7

    The logo is also hexagon
    Cgp grey would be proud

  • @OhSoGamer
    @OhSoGamer 11 หลายเดือนก่อน +1

    I have a challenge for Matt. Build the most dense city you can. Like 100k pop in one tile dense.

  • @Conixyt1
    @Conixyt1 11 หลายเดือนก่อน +5

    The best video idea is him doing a city that's a rectangle

  • @rushikeshpawar6770
    @rushikeshpawar6770 11 หลายเดือนก่อน +1

    "A Nice round number 256" ... As a Computer Science Graduate, I approve ...

  • @DawnTheSylv
    @DawnTheSylv 11 หลายเดือนก่อน +4

    I know we have the "very efficient shape" bit in Engitopia, but what if the whole city was made with "very efficient shapes", could it be better than a hexagonal city?

  • @hancocki
    @hancocki 11 หลายเดือนก่อน +1

    My OCD is screaming that your initial hexagon edge was not a parallel continuation of the access road.

  • @brsysyrian4516
    @brsysyrian4516 11 หลายเดือนก่อน +3

    Day 10 of asking RCE to play planet zoo

  • @krock0178
    @krock0178 7 หลายเดือนก่อน +1

    engineer: "oh no, i didn't think this through!"
    urban designers: "yeah, we know"

  • @pabloenriquelopez3050
    @pabloenriquelopez3050 11 หลายเดือนก่อน +4

    day 3 of asking matt to play mindustry for 3rd time

  • @Lasermoon
    @Lasermoon 11 หลายเดือนก่อน +1

    A hexagon is just 6 triangles having a party

  • @__uti6921
    @__uti6921 11 หลายเดือนก่อน +3

    day 1 of asking Matt to play Frostpunk…

  • @No_VoiceOver
    @No_VoiceOver 11 หลายเดือนก่อน +1

    The CGP Grey at the starting was the second best thing in the video

  • @Topic_Yo
    @Topic_Yo 11 หลายเดือนก่อน +4

    Day 48 of me asking Matt to continue playing Minecraft.

  • @mango3148
    @mango3148 9 หลายเดือนก่อน +1

    It could be Triangle City, Hexagon City or Cube City. Cube because the Triangles inside of it makes it look like a Cube.

  • @python2400
    @python2400 11 หลายเดือนก่อน +3

    Official Day 1 of asking for a CS2 series where Matt picks a real life city at random to recreate in game.

  • @dblandford6103
    @dblandford6103 4 หลายเดือนก่อน +1

    12:35 as a man from Suffolk this deeply offended me to the point where I might throw my television under a tractor

  • @watarod
    @watarod 11 หลายเดือนก่อน +3

    Hey RCE, i really like the videos that you make and christmas will mark one year of me watching your channel. Could you please fullfill this unsusual request: Start your next video with "Hello there, RCE here" :) It would make my -day- -week- -month- year :D
    PS. Merry christmas!

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  11 หลายเดือนก่อน +1

      But what about the fellow engineers that I want to say hello to?

    • @watarod
      @watarod 11 หลายเดือนก่อน

      hm... Well maybe 'Hello there fellow engineers, RCE here' :D@@RealCivilEngineerGaming

  • @josedenueces
    @josedenueces 11 หลายเดือนก่อน +1

    Oddly enough I found out randomly that there's an entire section of Casablanca Morocco with the streets laid out in hexagons called Hay Assalama.

  • @TheRTX3090
    @TheRTX3090 11 หลายเดือนก่อน +4

    can we appreciate how rce never fails to make a good CS:2 video

    • @theman-wq5on
      @theman-wq5on 8 หลายเดือนก่อน

      can we appreciate how rce never fails to make us touch ourselves

  • @gm2407
    @gm2407 8 หลายเดือนก่อน

    I tried a different way of using hexagons to maximise the 3 way intersections, long roads and cul de sacs.
    So 4 long roads equidistant appart. The two outer roads connect with each other at both ends forming the shorter 4 roads of the elongated hexagon. The two inside long roads are cul de sacs. The connections are from a parallel diagonal running to one of the short sides. So say the centre right road would go to the top left short side and the centre left road to the short right side. Both connect at 120 degrees forming a T junction. Allows you to put long hexagons one after the other with minimal junctions and maximise space use with minimal roads. Commerce and industries can sit on the top and bottom of the long hexagon. You can even vary the length for the requirements of the city.

  • @MG_2910
    @MG_2910 11 หลายเดือนก่อน +8

    First 10 seconds

    • @phillipstilianidis1931
      @phillipstilianidis1931 11 หลายเดือนก่อน

      We don't care

    • @MG_2910
      @MG_2910 11 หลายเดือนก่อน

      @@phillipstilianidis1931 well I do so shush

    • @phillipstilianidis1931
      @phillipstilianidis1931 11 หลายเดือนก่อน

      Literally no one cares

    • @Runaway_can
      @Runaway_can 11 หลายเดือนก่อน

      ​why did you come back on this? It's just a youtube comment, @@phillipstilianidis1931.

  • @Tyradius
    @Tyradius 9 หลายเดือนก่อน +1

    Hexagon Dong, I put a spell on you, because you're mine.

  • @jendec3545
    @jendec3545 11 หลายเดือนก่อน +4

    I liked my one comment

    • @Gabycesena
      @Gabycesena 7 หลายเดือนก่อน

      Ok

  • @Takayama-sama
    @Takayama-sama 3 หลายเดือนก่อน

    I don’t know why, but I really like this hexagon city layout! It seems structured, but not as cookie cutter as a grid system. There’s some beauty in its design. It’s futuristic looking, even if it is especially a bunch of spoke pattern city layouts put together. Interesting stuff!

  • @ryanpratama8061
    @ryanpratama8061 11 หลายเดือนก่อน +1

    You should enlarge the hexagons using wider roads, then make another smaller hexagon inside but now using narrow roads. That way, big bulding like cemetery would still fit inside a big hexagon, you only need to tweak the narrow roads inside a little bit

  • @raphaelnikolaus0486
    @raphaelnikolaus0486 11 หลายเดือนก่อน +1

    I am calling for a follow-up, where you install the public transport you spoke of (Trams, presumably). Wanna see, how that works.

  • @SbassLaser
    @SbassLaser 11 หลายเดือนก่อน +1

    No spillway for the dam to prevent flooding?! isn't that like dam engineering 101?

    • @shiromori_isao402
      @shiromori_isao402 8 หลายเดือนก่อน

      The spillway was put in backwards

  • @Saberg
    @Saberg 11 หลายเดือนก่อน

    I built haxagons at 256m using a parallel road tool and pedestrian small streets. This made concentric hexies with a fun pattern of mosaic repeating hexagons everywhere. Super fun design. Connected the edges. The only thing I don't like are the 6-way intersections. I installed traffic circles everywhere and it seems to help a ton with traffic. I love hexagons. Names the city Hexagonia.

  • @kylelundgren2177
    @kylelundgren2177 11 หลายเดือนก่อน +1

    Love the CGP Grey reference! Hexagons are the bestagons!

  • @Pinguthepenguinu
    @Pinguthepenguinu 11 หลายเดือนก่อน

    Love of the shot of him describing the town as spectacular, as you see the dam flooding in the distance!

  • @Rankoldbeast_UK
    @Rankoldbeast_UK 11 หลายเดือนก่อน +1

    I think you've accidentally struck on something here. Those hex groups work really well

  • @Wulfjager
    @Wulfjager 11 หลายเดือนก่อน +1

    Now he needs to make a tessellation involving hexagons and triangles

  • @SpeedOfTheEarth
    @SpeedOfTheEarth 6 หลายเดือนก่อน

    The fact that this is one of the first and only of his cities that looks actually inviting to move into, lol but really this is a pretty great concept!

  • @rreup_x
    @rreup_x 11 หลายเดือนก่อน +2

    You need to post Cities Skylines videos more often, I can't sleep without them, I'm serious 😂

  • @eagle_sword
    @eagle_sword 11 หลายเดือนก่อน +1

    ME - thinking i'm unique and started a Hexagon City a month ago
    THIS GUY- Heyyylooo everybody in todays episode...

  • @paxxielart
    @paxxielart 11 หลายเดือนก่อน +2

    I tried a hexagon city with 7 hexagons in one super block hexagon it worked pretty good.

  • @XamposGR
    @XamposGR 10 หลายเดือนก่อน +1

    @2:14 Is it just me or does it create some kind of a star when this youtuber puts the roundabout on the ground at this point of the video? o.O I might be seeing things.

  • @D4rk-Bl1zz4rd
    @D4rk-Bl1zz4rd 10 หลายเดือนก่อน +1

    Bro actually build a very good and efficient city

  • @kingmasterlord
    @kingmasterlord 11 หลายเดือนก่อน

    I kind of like octagons for this because it's basically just a truncated block like what we're used to but with extra spaces in the corners

  • @niaei
    @niaei 11 หลายเดือนก่อน +1

    A hexagon is the shape with the most sides that can fill a surface with out any gaps...