Are hexagons the BESTAGONS in Cities Skylines 2?
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- เผยแพร่เมื่อ 5 ธ.ค. 2023
- I hope @CGPGrey doesn't mind me clipping his voice in the name of engineering! We're checking out Cities Skylines 2 (City Skyline 2) today, and what better way to do it than to see if hexagons truly are the bestagons for city layouts!
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#realcivilengineer #CitiesSkylines2 - เกม
He declared he's going to build a city out of only hexagons, proceeds to only build it out of triangles 😮
how else do you subdivide hexagons though? besides, that's one of the reasons why hexagons are the bestagons
The idea for using hexagons is that you only have 3-way crossroads, which improve traffic compared to 4-way crossroads.
Dividing the hexagons in triangles, creates a lot of 6-way crossigns, which are terrible for traffic.
@@Robbedem roundabout
I would stick with the hexagon motif by making a smaller one on the inside of 3 of the corners without any cross-connects, the larger ones are small enough to not need any.
@@nathanschaefer5148Exactly what I was going to say. If you make them the right size it will maximize the buildable area instead of having loads of open space too.
I know the "nice round 256" thing was a joke but as a programmer that made me very satisfied
Wait, he was being sarcastic!?
same
Shouldn't it be 255?
@osiris9811 there's 8 bits in an octet with a maximum value of 256 ( 2^8). Subnet masks go to 255, 0 is still a value (0-255 = 256)
@@osiris9811255 is rgb colors bro, not base 2 intagers
Hexagons are the bestagons because they can be built of triangles, which produces a tesselated pattern of nested hexagons, which is referred to, by me, as nestagons.
every junction is 3 120 degree angles, that is why they are the bestagons.
They are redonkulessly strong and flexible that's why they are the bestigons
This was beautiful to read
@lagged0out almost like flexagons
The moment I saw a hexagon City on the thumbnail, I thought hexagons as bestagons. I did not expect him to actually make the connection and say the same, even showing CPG gray’s character.
As a software engineer, I support the "let's just see what happens" development model.
Good old testing in production.
As a person who has bought video games in the last 10 years, "let's just see what happens" seems more like a business model than a development model, and I very much oppose that :P
Straight up
the classic "turn it off and see who screams so we know if is needed"
@@isaipackI’ve started doing this at work. After multiple ignored Teams channel messages asking if things are used. I now just download a copy of everything and delete it. See if anyone is asking around after a couple days then I know what’s needed 😂
The strongest shape can be made of bestigons, hence why it's the strongest shape.
And the best bestagons are made from triangles the 2nd or 3rd strongest shape.
Triangles are the 2nd strongest shape
@@X.B.Ctriangles are the 3rd, hexagons are the 2nd
@@Drakeisthebestdoggowonder what number one is. It’s got to be super hard in order for it to beat hexagons.
@linkpop1193 idk sounds like it would be small and weak.
The problem with the dam is there's a glitch where it builds multiple dams when there's a height difference. You need to terraform first to make sure both ends of the dam are the same height before you build it.
I could never get those dams to work.. or prevent flooding. So I go with solar power all the way
So glad we all could join the public alpha testing of this game.
@@azmannarvik7911 The reason his dam flooded was because he blocks more water than he lets pass. If flow rate is higher on 1 side, you'll have flooding. Just like it's logical a damn needs to built perfectly level. I wouldn't say it's a glitch, but realism.
Look online and see how dams in the real world flooded towns because their engineer forgot flow rate... you could see the river in front of his dam was running dry, so all that water that used to flow in that river is flowing through his town now.
Is it really a glitch or just intended realism? You need to terraform before building a dam in the real world too, shit needs to be level.
@@JeffBilkins I was gonna get this game, but the Steam page says reviews are mixed. After reading a few, its always the same issue, game too buggy. This is a cyberpunk situation I reckon, just gotta wait for a bunch of patches to drop before its worth the purchase.
I'd actually watch a whole series on that city tbh
Engitopia mark two!
Hexagons are indeed the bestagons. Infinitely stackable with no gaps, look as cool as a rottweiler on a motorcycle, and structurally sound. What's not to love?
Bees are smarter than us
@@qualcunoacaso4865According to all known laws of aviation, there is no way that a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyways. Because bees don't care what humans think is impossible.
@@LiftandCoa No, bees can fly because they generate lift with both strokes of their wings, not just one like birds and most other flying creatures. People however, didn't take that into account and did calculations based on the idea they only generate lift on every other stroke.
@@IcyPig_Edward So, in other words, skill issue?
with the wind direction never changing, i feel that kinda forces our cities to be so similiar in zone placement
Well, the direction of the wind in real life barely changes, equator doesnt even have wind, so even wind is realistic in this game (Hopefully they add some place on the equator, if they havent already, so the wind doesnt even exist)
@@dorianbrlic8632but if there’s no wind, then your whole city would be polluted right? I mean it had to go somewhere…
@@tweunis exactly, in the athmosphere! Thats how it is in the equator
@@tweunis doesnt no wind mean it would go straight up?
@@dorianbrlic8632 its a videogame man, just add a tickbox to turn on seasonally changing wind directions to make you think about your city design differently.
Obviously they are. No need to ask
its a rhetorical question
@@lewissuckling rhetorical eh?
No need to test but its always fun to show the dominance of a hexagon
This is why I did surgery to change my penis's shape to hexagon
But nice to see
In Brazil we have a cities designed like that. The hexagonal layout and triangular blocks. The cities are very pretty and are a tourist attraction
Yes and no. Favelas aren't very pretty, are they?
Nem eu sabia disso qual cidade?
Qual cidade?
didn't know about that. When you go to the central states, the bigger cities are all tiled up, but in squares. At least for the most part, some areas still escape the zoning laws.
precision engineering in cs1 made this work. finnesseing those 120 angles seems fine at first, but the variance will cascade through the grid if you're not exactly perfect every single time.
in land surveiing there is a similar problem, when u take a point 0,0 and go out, all the tiny measurment incorrectnesses will add up, and so the farther u go from 0,0, the bader the fit.
they solved that with correcting the system with local fixed points, which u have to include in your suvey triangulation, from which u can correct adjecent measurment patterns...
if you understand what i mean. (in other words: before cascade adds up to hard, add a perfect hexagon with correct position, and align adjecent ones to this. repeat locally)
Matt worried about crematorium polluting yet didn’t notice the wind direction blowing straight into the residential area when putting his coal power plant and industrial area in
Edit: he just realised…..
Vort.
My first thought I had when he started the industrial area 😅
@@PEKK_Jokksyeah the literal giant arrows pointing to the residential , do as he preaches not as he practises
You mean “commercial”
@@coreydinkins7115 no?? Industrial and crematorium
Am I the only one that when he was placing the initial roads, thinking that he just needs to type in the numbers and tab over to the angle, like in AutoCAD?
*Danny Pipe Wrench had a stroke because you reminded him that AutoCAD exists.*
Of course they are. But did you know that in Dwarf Fortress you can cut actual gems in a hexagonal pattern? It's Dwarfcember, Matt. Please play DF. You will have a lot of !!FUN!! with the bridges, mechanisms, traps and other ways you can deal with the architects. And then, you can get to the circus to see some clowns and get the cotton candy.
Seconding for a DF video!
Yeah theres also this game of catan that this reminds me very much, wonder why nobody else hasn't saw it
@@hen-qo2bp8xd5p wdym catan is a super popular board game
I would love to see this done at different leveled cells with tunnels joining each cell from the center triangles. Also you are making me want this game
I was just thinking the same!
I did a Bestagon-city experiment in Cities Skylines(1) after reading about mixed-use urban development.
My experiment used a bit larger hexagons for a "neighborhood-cell" and each city-cell had 3 "forest-and-parks-cells" right next to it, each "neighborhood-cell" also had up to 12 blocks with a strategic mixture of zones in each block so all zone-types were available within a cell. I ended up connecting the centre of each cell with a underground grid of roads and rails, and then I made the "boarder road" between each ground-level "cell" in the "city-lattice" be exclusively for biking, walking and services, with the above ground roads having a focus on bike-lanes, public transport lanes, and sidewalks. It was ridiculously expensive to build underground infrastructure to connect every cell in the city so everything would still be accessible by car, but each cell that got connected made the total number of cars plummet and get replaced by mostly pedestrians and cyclists. It also allowed the removal of many service buildings because a service in one cell suddenly covered a lot more ground trough a high-speed underground road network with essentially no traffic on it. Eventually the entirety of Bestagon-city was basically free of private car traffic, and it just worked.
I did hexagons, with a smaller hexagon inside, but then broke the inside down to random streets. Some in a grid layout, some as a cul de sac, but I avoided roads that go straight through a hexagon.
I also avoided to seperate zones via hexagons. Commercial zones were always at the outer edge of the hexagons with residental zones more to the center.
It worked so well, it was almost boring.
2:28 Believe it or not, there is a name for this shape; it's called a Triangulohexagonal Prism. This shape comprises a hexagon with six triangular faces inside it, resulting in a prism-like structure with an inner arrangement of triangles within the hexagonal boundary. You learn something new everyday. Keep up that great uploads!
there should 100% be an engitopia II
engiTWOpia
It would have been interesting to use a smaller hexagon inside your hexagons with sides of length 256, with the two positioned exactly the same. Perhaps use a length of half the size and then connect each corners of the larger hexagon using roads to the corners of the smaller one. This would have given you more room to build things in the middle of the hexagon. Having roads cross the hexagon from one corner to the opposing corner to create triangles created a lot of unbuildable space in the middle. If you needed a larger space to build something like the cemetery then the inner hexagon could be expanded until it fits.
Another option would be instead of having a bunch of hexagons, start with a hexagon with 500m sides and you are only allowed to build smaller or larger hexagons centred on the same spot and positioned the same way, connected only at the corners or 2km spacing (for later on). The sides of each hexagon are a specific difference in length from one to the next. The value would be set so there would not be much empty space between the hexagon rings.
kinda lost ngl. I'm too dumb for this kind of high thought
i really wish there was a polygonal/circular road tool like the grid one, just straight centerpoint and radius clicks like in CAD.
Every time Matt starts a new city, "Oh I forgot about services"
Hexagon are bestagons, but yours might be a bit small, a suggestion to use the largest placeable building with full expansion as reference this way you are guaranteed to have room in each hexagon, this also gives you enough room to fit all three types of roads easier?
I do think larger hexagons would have been beneficial. Some spreadsheets of various building sizes would have been useful.
They look great though. Love the look of it. France would love this design.
Make the internal roads one way so then the center intersection is really just a 3 way
And make the directions of these one way road just intersect with the next one, creating 3 U-shaped pairs that won't interfere with each others.
If they want to go to adject triangle that the road is not connected directly, they have to reroute to the outer hexagon.
M25 is that you?
@@chnet968that would also solve the potential through traffic wanting to go through the local roads. Just remember to connect them with pedestrian paths.
That's what she said.
I had the same idea a while ago, but I used culdesacs inside the hexagons, with one road leading inside and a second hexagon of road there. Never had any issues with traffic, even way into the lategame
now we're talking! Certainly better than mere triangles or squares visualy.
ever since hexx-a-gone computer game in 90s i always thought it'd be nice to have more of them everywhere, than i watched reruns of ToS and saw that one planet with hexagonal grids.... and well glad someone makes it in city builder competently.
New alcoholic game:
Take a shot every time Matt says commercial pointing at industries 😂
The hexagons make me think of Surviving Mars, each little triangle is a specific thing.
"Let's just see what happens".
That seems like the moto of almost every game developing company
I actually love this city layout I would like to see you complete this city. Max it out
This entire city was incredibly satisfying. Hexagons are indeed the bestagons.
Wonder if he ever played Surviving Mars? Because that was based on hexagons/triangles; I was just sitting there wondering why I was envisioning having triangle parks to make people happy.
I did something similar, but instead of tiling the interiors with triangles, I made smaller hexagons inside of the larger hexagons and connected them along two opposite flat sides with one way roads. (For example a one way into the smaller hex from the bottom, and then out from the smaller one at the top.)
engineer: "oh no, i didn't think this through!"
urban designers: "yeah, we know"
Water physics are so weird or nonexistent in this game. Why couldn't they just copy the physics from CS 1?
Hexagons are always the bestagons. CGP Grey taught me that. 😭
Good lord this comment took a while to find!
I'm loving these videos!!! And your content in general! Can't wait to see more
Sweet. I actually tried hexagonal cities in C:S1, and it worked out pretty well. Except for some modifications I had to make for highway access, because the hearses kept getting stranded in highway traffic.
the amount of corner buildings, that fit a hexagon is maybe a handfull in the whole workshop. or did u find assets?
@@certaindeath7776 I had emergency services and universities in the center, with schools on the perimeter.
Day 2 of waiting for Matt to upload Mindustry Part 3.
FFOTD: The most powerful pump in the game is the Impulse Pump, needing a 3 by 3 area to build (in water) and it requires 78 power units per second, the storage of the pump itself is 40 liquid uints, and when it outputs, it releases 118.8 liquid units per second.
Bro watched the video after 11 seconds
Day 48 of me asking Matt to continue playing Minecraft.
Play it pls
stop it
@@jrl7623 Why?
You say it's weird to have a crematorium surrounded by shops, but in the town where I went to high school there is a funeral home wedged between a hardware store and an auction house, across the street from a mechanic's shop, which is next to a pharmacy that is attached to a restaurant.
"Look at that junction, that is absolute carnage!"
Reminder that an intersection with up to 17 roads have been proven possible. Once the angle between 2 roads reaches around 20° or less, the roads start merging, but if you stay above 20°, you can go absolutely wild.
Be interesting to see variations of this. Like a quilting pattern like thibg with a square to start then hexagons on each side and so on. Or see which many sided shapes best use the triangle subdivisions, and at which point is it better to use kites or other shapes
I wish they would fix the dams in this game. I really want a functional hydroelectric dam but they just don't work right
You should do a grid city with cross junctions just using the grid tool
Hexagon is one of my fav layouts in Cities Skylines 1. What's really fun to do is make a raised pedestrian path hexagon grid with corners in the center of the ground-level hexagons. Looks cool & reduces traffic from crossings. Requires anarchy
I built haxagons at 256m using a parallel road tool and pedestrian small streets. This made concentric hexies with a fun pattern of mosaic repeating hexagons everywhere. Super fun design. Connected the edges. The only thing I don't like are the 6-way intersections. I installed traffic circles everywhere and it seems to help a ton with traffic. I love hexagons. Names the city Hexagonia.
I honestly feel like bigger hexagons would work better and help not have to delete as many on the inside. I would however change the inside grids on some of them just to make more fluid roadways
My father is currently making a city that looks exactly like this, and I’m starting to think this is where he got the idea from
I tried a different way of using hexagons to maximise the 3 way intersections, long roads and cul de sacs.
So 4 long roads equidistant appart. The two outer roads connect with each other at both ends forming the shorter 4 roads of the elongated hexagon. The two inside long roads are cul de sacs. The connections are from a parallel diagonal running to one of the short sides. So say the centre right road would go to the top left short side and the centre left road to the short right side. Both connect at 120 degrees forming a T junction. Allows you to put long hexagons one after the other with minimal junctions and maximise space use with minimal roads. Commerce and industries can sit on the top and bottom of the long hexagon. You can even vary the length for the requirements of the city.
Love the videos and keep it up! Always fun and great content!
The logo is also hexagon
Cgp grey would be proud
PLEASE CONTINUE ENGITOPIA ONE. Ive been asking for over a month
He may return but probaly fully revive it
This may actually be viable. With the wonky way the hexagons let you zone in you get plenty of unzoned space for decorating with greenery so people would like to live here. Add in roundabouts in middle of each hexagon for sanity sake and tweak the dam a little bit and I would say this is a great project. Lots of access with lots of options for work and modes of transportation as city grows. What worries me is upgrading buildings as they may cut into existing roads and parking spaces. I hope you continue with this build in the future.
Matt, the dam holds back water like a bridge holds up cars. Make the arch supporting the weight of the water upstream and you won't look like an architect!
Hey RCE, i really like the videos that you make and christmas will mark one year of me watching your channel. Could you please fullfill this unsusual request: Start your next video with "Hello there, RCE here" :) It would make my -day- -week- -month- year :D
PS. Merry christmas!
But what about the fellow engineers that I want to say hello to?
hm... Well maybe 'Hello there fellow engineers, RCE here' :D@@RealCivilEngineerGaming
Love you RCE
Please continue this idea, I love it so much!
I know we have the "very efficient shape" bit in Engitopia, but what if the whole city was made with "very efficient shapes", could it be better than a hexagonal city?
The best video idea is him doing a city that's a rectangle
Love of the shot of him describing the town as spectacular, as you see the dam flooding in the distance!
Love the CGP Grey reference! Hexagons are the bestagons!
Official Day 1 of asking for a CS2 series where Matt picks a real life city at random to recreate in game.
day 1 of asking Matt to play Frostpunk…
That insane junction at the beginning, I used to live in one with 8 semi-principal streets.
(there was an accident once a week)
Oddly enough I found out randomly that there's an entire section of Casablanca Morocco with the streets laid out in hexagons called Hay Assalama.
can we appreciate how rce never fails to make a good CS:2 video
can we appreciate how rce never fails to make us touch ourselves
First 10 seconds
We don't care
@@phillipstilianidis1931 well I do so shush
Literally no one cares
why did you come back on this? It's just a youtube comment, @@phillipstilianidis1931.
14:11 my grandpa once stopped in the middle of a busy intersection like that, cause my grandma was constantly nagging him about the route he was taking. I begged him to move the car it was so scary.
Sooo many STRONG Shapes in this video. Be careful, it might break the Y-Tube. Great Video and little Fun fact if i remember correctly, New York could have ended up in a Hexacon roadmap but it fail in the last steps. That would be wild.
I liked my one comment
Ok
Probably first
I tried a hexagon city with 7 hexagons in one super block hexagon it worked pretty good.
Grand Ave in Phoenix Arizona has multiple 6-way intersections! And it's even more complicated because 2 are at 90⁰ and one is at 45⁰
You should enlarge the hexagons using wider roads, then make another smaller hexagon inside but now using narrow roads. That way, big bulding like cemetery would still fit inside a big hexagon, you only need to tweak the narrow roads inside a little bit
That made one heck of a sledding hill between those two schools. Killer.
I am calling for a follow-up, where you install the public transport you spoke of (Trams, presumably). Wanna see, how that works.
I kind of like octagons for this because it's basically just a truncated block like what we're used to but with extra spaces in the corners
You need to post Cities Skylines videos more often, I can't sleep without them, I'm serious 😂
I am on quest for best layout too. Current working theory: New Jersey? One way streets only, no left turns, no red lights (just yield), jughandles. And using bus lanes or lane width changes to force traffic to recalculate what lane to be in, occasionally...
I think the belgian A15a streetsign really would be the perfect sign for Engitwopia's sky city! It's a streetsign that makes perfect use of the perfect shape.
Lmao was literally thinking of trying something like this.. but I haven't had the chance to figure out the size of the bestagon
11:45 I see the strongest shape of them all. Also Hexagons should be bigger, so services fit in the triangles.
Thats cool, I may do something like that for my residential area's, but I can't see it being good for heavy traffic though lol
Hexagons are geometric wonders that seamlessly blend symmetry and efficiency, captivating the discerning eye with their six equal sides and angles. Nature itself has long recognized their brilliance, employing hexagonal patterns in structures such as honeycombs and the basalt columns of the Giant's Causeway. Beyond their aesthetic allure, hexagons possess a unique mathematical elegance; they maximize area while minimizing perimeter, making them a testament to the inherent harmony between form and function. From the microscopic world of molecular structures to the grandeur of celestial bodies, hexagons manifest as an enduring testament to the inherent beauty embedded in the fabric of our mathematical universe.
11:40 I see the strongest shape made up of the best shapes, which is made up of the second strongest shape.
6:58 in the town i live in we have a crematorium right next to the biggest high-school and right on a major road with a bunch of fast food places, salons, ect. And if you follow the road far enough you get to(one if the) Walmart. So it isn’t that weird
Now he needs to make a tessellation involving hexagons and triangles
2:12 reminds me of paris 😂😂 love those intersections lol
It doesn't really matter. All that matters, is that you follow two things...
Road hierarchy, and to have as few 4-way intersections and/or left turns as possible. Preferably, as few actual intersections at all as possible...using roundabouts and small interchanges whenever possible.
The key is to avoid cross-traffic at almost any cost.
Stick to those two things, make sure there's always clear routes to everywhere anyone could possibly go, from anywhere anyone could possibly be, and that all commercial and service traffic goes in a clean loop at all times...and there should never be any trouble.
It's tricky to layout, but I prefer rhomitrihexagonal tesselation as a pattern for everything. The resulting overlapping rings are actually pretty huge at the scale I build them, and I make almost all intersections into roundabouts or interchanges, depending on how many roads connect.
For road hierarchy, I make essentially every other geometric ring "arterial," and they're almost always made of highways. The ones overlapping them are "collectors," and are usually just the two-lane highways to prevent zoning. The ones overlapping all of them are the "local" roads and are just regular roads of varying sizes. I break connections between them where necessary to maintain the proper hierarchy.
Nearly all of them, except for a handful of very short local roads that are otherwise dead-ends, are also all one-way.
Hexagon is the BESTAGON, I love me some hexagons. Bees are very smart. Went as well as I expected .🙂
Hexagons are the bestagons.
Though the occasional half-hexagon would be good for main roads in a city.
@2:14 Is it just me or does it create some kind of a star when this youtuber puts the roundabout on the ground at this point of the video? o.O I might be seeing things.
2:19 we have Intersections ike this in the US. Take a look at Holland, Michigan, USA for example. I think they have a few six ways.
I have a challenge for Matt. Build the most dense city you can. Like 100k pop in one tile dense.
Having watched a video where hexagons were described as great for traffic as the only intersections were three road junctions, this has me triggered to see the hexagons divided into little triangles with all those junctions. Oh well I will have to get the game and do it myself one day. Entertaining video though.
At 11:50 definitely the strongest shape made of bestigons beautiful !!
A week ago I started my own hexagon city in CS1. My most productive city so far!
The city I grew up in had a crematorium in the same shopping center as a Pizza Hut and KFC, across the road from the high school I attended, a block down from an apartment complex, and two blocks from a grocery store.
Real life is weird.