Are hexagons the BESTAGONS in Cities Skylines 2?

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  • เผยแพร่เมื่อ 5 ธ.ค. 2023
  • I hope @CGPGrey doesn't mind me clipping his voice in the name of engineering! We're checking out Cities Skylines 2 (City Skyline 2) today, and what better way to do it than to see if hexagons truly are the bestagons for city layouts!
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    #realcivilengineer #CitiesSkylines2
  • เกม

ความคิดเห็น • 1K

  • @nathanschaefer5148
    @nathanschaefer5148 5 หลายเดือนก่อน +3177

    He declared he's going to build a city out of only hexagons, proceeds to only build it out of triangles 😮

    • @AMan-xz7tx
      @AMan-xz7tx 5 หลายเดือนก่อน +413

      how else do you subdivide hexagons though? besides, that's one of the reasons why hexagons are the bestagons

    • @Robbedem
      @Robbedem 5 หลายเดือนก่อน +361

      The idea for using hexagons is that you only have 3-way crossroads, which improve traffic compared to 4-way crossroads.
      Dividing the hexagons in triangles, creates a lot of 6-way crossigns, which are terrible for traffic.

    • @Asdcoolot
      @Asdcoolot 5 หลายเดือนก่อน +53

      @@Robbedem roundabout

    • @nathanschaefer5148
      @nathanschaefer5148 5 หลายเดือนก่อน +71

      I would stick with the hexagon motif by making a smaller one on the inside of 3 of the corners without any cross-connects, the larger ones are small enough to not need any.

    • @starblaiz1986
      @starblaiz1986 5 หลายเดือนก่อน +34

      ​@@nathanschaefer5148Exactly what I was going to say. If you make them the right size it will maximize the buildable area instead of having loads of open space too.

  • @railguy2518
    @railguy2518 5 หลายเดือนก่อน +1890

    I know the "nice round 256" thing was a joke but as a programmer that made me very satisfied

    • @anthonynorman7545
      @anthonynorman7545 5 หลายเดือนก่อน +62

      Wait, he was being sarcastic!?

    • @erinkarp
      @erinkarp 5 หลายเดือนก่อน +6

      same

    • @osiris9811
      @osiris9811 5 หลายเดือนก่อน +7

      Shouldn't it be 255?

    • @FrazzaJ2000
      @FrazzaJ2000 5 หลายเดือนก่อน +93

      ​@osiris9811 there's 8 bits in an octet with a maximum value of 256 ( 2^8). Subnet masks go to 255, 0 is still a value (0-255 = 256)

    • @calumwoodward9489
      @calumwoodward9489 5 หลายเดือนก่อน

      @@osiris9811255 is rgb colors bro, not base 2 intagers

  • @josiahcox7313
    @josiahcox7313 5 หลายเดือนก่อน +1044

    Hexagons are the bestagons because they can be built of triangles, which produces a tesselated pattern of nested hexagons, which is referred to, by me, as nestagons.

    • @AntMcLeod
      @AntMcLeod 5 หลายเดือนก่อน +17

      every junction is 3 120 degree angles, that is why they are the bestagons.

    • @lagged0ut
      @lagged0ut 5 หลายเดือนก่อน +11

      They are redonkulessly strong and flexible that's why they are the bestigons

    • @Zidakuh
      @Zidakuh 4 หลายเดือนก่อน +3

      This was beautiful to read

    • @Spacemelody69
      @Spacemelody69 4 หลายเดือนก่อน +3

      @lagged0out almost like flexagons

    • @adsalesmanguy2251
      @adsalesmanguy2251 4 หลายเดือนก่อน +3

      The moment I saw a hexagon City on the thumbnail, I thought hexagons as bestagons. I did not expect him to actually make the connection and say the same, even showing CPG gray’s character.

  • @Ilix42
    @Ilix42 5 หลายเดือนก่อน +899

    As a software engineer, I support the "let's just see what happens" development model.

    • @aquual1462
      @aquual1462 5 หลายเดือนก่อน +21

      Good old testing in production.

    • @Astraeus..
      @Astraeus.. 5 หลายเดือนก่อน +11

      As a person who has bought video games in the last 10 years, "let's just see what happens" seems more like a business model than a development model, and I very much oppose that :P

    • @sunaez
      @sunaez 5 หลายเดือนก่อน +2

      Straight up

    • @isaipack
      @isaipack 5 หลายเดือนก่อน +17

      the classic "turn it off and see who screams so we know if is needed"

    • @alph13
      @alph13 4 หลายเดือนก่อน +3

      @@isaipackI’ve started doing this at work. After multiple ignored Teams channel messages asking if things are used. I now just download a copy of everything and delete it. See if anyone is asking around after a couple days then I know what’s needed 😂

  • @Maindric
    @Maindric 5 หลายเดือนก่อน +1027

    The strongest shape can be made of bestigons, hence why it's the strongest shape.

    • @GWCBFan
      @GWCBFan 5 หลายเดือนก่อน +13

      And the best bestagons are made from triangles the 2nd or 3rd strongest shape.

    • @X.B.C
      @X.B.C 5 หลายเดือนก่อน +8

      Triangles are the 2nd strongest shape

    • @Drakeisthebestdoggo
      @Drakeisthebestdoggo 5 หลายเดือนก่อน +2

      ​@@X.B.Ctriangles are the 3rd, hexagons are the 2nd

    • @purememes844
      @purememes844 5 หลายเดือนก่อน +7

      @@Drakeisthebestdoggowonder what number one is. It’s got to be super hard in order for it to beat hexagons.

    • @purememes844
      @purememes844 5 หลายเดือนก่อน +8

      @linkpop1193 idk sounds like it would be small and weak.

  • @jeffrey8979
    @jeffrey8979 5 หลายเดือนก่อน +423

    The problem with the dam is there's a glitch where it builds multiple dams when there's a height difference. You need to terraform first to make sure both ends of the dam are the same height before you build it.

    • @azmannarvik7911
      @azmannarvik7911 5 หลายเดือนก่อน +22

      I could never get those dams to work.. or prevent flooding. So I go with solar power all the way

    • @JeffBilkins
      @JeffBilkins 5 หลายเดือนก่อน +53

      So glad we all could join the public alpha testing of this game.

    • @lookdawg187
      @lookdawg187 5 หลายเดือนก่อน +12

      @@azmannarvik7911 The reason his dam flooded was because he blocks more water than he lets pass. If flow rate is higher on 1 side, you'll have flooding. Just like it's logical a damn needs to built perfectly level. I wouldn't say it's a glitch, but realism.
      Look online and see how dams in the real world flooded towns because their engineer forgot flow rate... you could see the river in front of his dam was running dry, so all that water that used to flow in that river is flowing through his town now.

    • @lookdawg187
      @lookdawg187 5 หลายเดือนก่อน +7

      Is it really a glitch or just intended realism? You need to terraform before building a dam in the real world too, shit needs to be level.

    • @brain_tonic
      @brain_tonic 5 หลายเดือนก่อน +8

      @@JeffBilkins I was gonna get this game, but the Steam page says reviews are mixed. After reading a few, its always the same issue, game too buggy. This is a cyberpunk situation I reckon, just gotta wait for a bunch of patches to drop before its worth the purchase.

  • @HexOnTheBeat
    @HexOnTheBeat 5 หลายเดือนก่อน +188

    I'd actually watch a whole series on that city tbh

    • @JurassicFart615
      @JurassicFart615 4 หลายเดือนก่อน +4

      Engitopia mark two!

  • @onion_bubs
    @onion_bubs 5 หลายเดือนก่อน +122

    Hexagons are indeed the bestagons. Infinitely stackable with no gaps, look as cool as a rottweiler on a motorcycle, and structurally sound. What's not to love?

    • @qualcunoacaso4865
      @qualcunoacaso4865 3 หลายเดือนก่อน +1

      Bees are smarter than us

    • @LiftandCoa
      @LiftandCoa 2 หลายเดือนก่อน +2

      ​@@qualcunoacaso4865According to all known laws of aviation, there is no way that a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyways. Because bees don't care what humans think is impossible.

    • @IcyPig_Edward
      @IcyPig_Edward 16 วันที่ผ่านมา +1

      ​@@LiftandCoa No, bees can fly because they generate lift with both strokes of their wings, not just one like birds and most other flying creatures. People however, didn't take that into account and did calculations based on the idea they only generate lift on every other stroke.

    • @sparking023
      @sparking023 3 วันที่ผ่านมา

      @@IcyPig_Edward So, in other words, skill issue?

  • @necrozim
    @necrozim 5 หลายเดือนก่อน +235

    with the wind direction never changing, i feel that kinda forces our cities to be so similiar in zone placement

    • @dorianbrlic8632
      @dorianbrlic8632 5 หลายเดือนก่อน +16

      Well, the direction of the wind in real life barely changes, equator doesnt even have wind, so even wind is realistic in this game (Hopefully they add some place on the equator, if they havent already, so the wind doesnt even exist)

    • @tweunis
      @tweunis 5 หลายเดือนก่อน +8

      @@dorianbrlic8632but if there’s no wind, then your whole city would be polluted right? I mean it had to go somewhere…

    • @dorianbrlic8632
      @dorianbrlic8632 5 หลายเดือนก่อน +8

      @@tweunis exactly, in the athmosphere! Thats how it is in the equator

    • @headshothunt3r414
      @headshothunt3r414 5 หลายเดือนก่อน +6

      @@tweunis doesnt no wind mean it would go straight up?

    • @necrozim
      @necrozim 5 หลายเดือนก่อน +8

      @@dorianbrlic8632 its a videogame man, just add a tickbox to turn on seasonally changing wind directions to make you think about your city design differently.

  • @andypies
    @andypies 5 หลายเดือนก่อน +300

    Obviously they are. No need to ask

    • @lewissuckling
      @lewissuckling 5 หลายเดือนก่อน +3

      its a rhetorical question

    • @andypies
      @andypies 5 หลายเดือนก่อน +1

      @@lewissuckling rhetorical eh?

    • @thelivingzombie8403
      @thelivingzombie8403 5 หลายเดือนก่อน +5

      No need to test but its always fun to show the dominance of a hexagon

    • @jeweljose2134
      @jeweljose2134 5 หลายเดือนก่อน

      This is why I did surgery to change my penis's shape to hexagon

    • @wilkoufert8758
      @wilkoufert8758 5 หลายเดือนก่อน

      But nice to see

  • @Brazil-loves-you
    @Brazil-loves-you 5 หลายเดือนก่อน +30

    In Brazil we have a cities designed like that. The hexagonal layout and triangular blocks. The cities are very pretty and are a tourist attraction

    • @taskfailedsuccessfully4791
      @taskfailedsuccessfully4791 หลายเดือนก่อน

      Yes and no. Favelas aren't very pretty, are they?

    • @luisfernandodimerdasilva829
      @luisfernandodimerdasilva829 29 วันที่ผ่านมา

      Nem eu sabia disso qual cidade?

    • @Sonanokaaa
      @Sonanokaaa 5 วันที่ผ่านมา

      Qual cidade?

    • @sparking023
      @sparking023 3 วันที่ผ่านมา +1

      didn't know about that. When you go to the central states, the bigger cities are all tiled up, but in squares. At least for the most part, some areas still escape the zoning laws.

  • @kayleelockheart8208
    @kayleelockheart8208 5 หลายเดือนก่อน +43

    precision engineering in cs1 made this work. finnesseing those 120 angles seems fine at first, but the variance will cascade through the grid if you're not exactly perfect every single time.

    • @certaindeath7776
      @certaindeath7776 4 หลายเดือนก่อน +9

      in land surveiing there is a similar problem, when u take a point 0,0 and go out, all the tiny measurment incorrectnesses will add up, and so the farther u go from 0,0, the bader the fit.
      they solved that with correcting the system with local fixed points, which u have to include in your suvey triangulation, from which u can correct adjecent measurment patterns...
      if you understand what i mean. (in other words: before cascade adds up to hard, add a perfect hexagon with correct position, and align adjecent ones to this. repeat locally)

  • @Goodywloss2010
    @Goodywloss2010 5 หลายเดือนก่อน +510

    Matt worried about crematorium polluting yet didn’t notice the wind direction blowing straight into the residential area when putting his coal power plant and industrial area in
    Edit: he just realised…..

    • @TheEggedEgg
      @TheEggedEgg 5 หลายเดือนก่อน +3

      Vort.

    • @PEKK_Jokks
      @PEKK_Jokks 5 หลายเดือนก่อน +7

      My first thought I had when he started the industrial area 😅

    • @HighExplosiveOP
      @HighExplosiveOP 5 หลายเดือนก่อน +2

      @@PEKK_Jokksyeah the literal giant arrows pointing to the residential , do as he preaches not as he practises

    • @coreydinkins7115
      @coreydinkins7115 5 หลายเดือนก่อน +1

      You mean “commercial”

    • @Goodywloss2010
      @Goodywloss2010 5 หลายเดือนก่อน +1

      @@coreydinkins7115 no?? Industrial and crematorium

  • @derekv4552
    @derekv4552 5 หลายเดือนก่อน +61

    Am I the only one that when he was placing the initial roads, thinking that he just needs to type in the numbers and tab over to the angle, like in AutoCAD?

    • @dannypipewrench533
      @dannypipewrench533 5 หลายเดือนก่อน +3

      *Danny Pipe Wrench had a stroke because you reminded him that AutoCAD exists.*

  • @UltimatePerfection
    @UltimatePerfection 5 หลายเดือนก่อน +46

    Of course they are. But did you know that in Dwarf Fortress you can cut actual gems in a hexagonal pattern? It's Dwarfcember, Matt. Please play DF. You will have a lot of !!FUN!! with the bridges, mechanisms, traps and other ways you can deal with the architects. And then, you can get to the circus to see some clowns and get the cotton candy.

    • @dunmermage
      @dunmermage 5 หลายเดือนก่อน +4

      Seconding for a DF video!

    • @hen-qo2bp8xd5p
      @hen-qo2bp8xd5p 5 หลายเดือนก่อน +1

      Yeah theres also this game of catan that this reminds me very much, wonder why nobody else hasn't saw it

    • @KatherynneF
      @KatherynneF 5 หลายเดือนก่อน

      @@hen-qo2bp8xd5p wdym catan is a super popular board game

  • @phlungpu1566
    @phlungpu1566 5 หลายเดือนก่อน +91

    I would love to see this done at different leveled cells with tunnels joining each cell from the center triangles. Also you are making me want this game

    • @keelan270
      @keelan270 15 วันที่ผ่านมา

      I was just thinking the same!

  • @lars_larsen
    @lars_larsen 4 หลายเดือนก่อน +7

    I did a Bestagon-city experiment in Cities Skylines(1) after reading about mixed-use urban development.
    My experiment used a bit larger hexagons for a "neighborhood-cell" and each city-cell had 3 "forest-and-parks-cells" right next to it, each "neighborhood-cell" also had up to 12 blocks with a strategic mixture of zones in each block so all zone-types were available within a cell. I ended up connecting the centre of each cell with a underground grid of roads and rails, and then I made the "boarder road" between each ground-level "cell" in the "city-lattice" be exclusively for biking, walking and services, with the above ground roads having a focus on bike-lanes, public transport lanes, and sidewalks. It was ridiculously expensive to build underground infrastructure to connect every cell in the city so everything would still be accessible by car, but each cell that got connected made the total number of cars plummet and get replaced by mostly pedestrians and cyclists. It also allowed the removal of many service buildings because a service in one cell suddenly covered a lot more ground trough a high-speed underground road network with essentially no traffic on it. Eventually the entirety of Bestagon-city was basically free of private car traffic, and it just worked.

  • @thevoid7480
    @thevoid7480 2 หลายเดือนก่อน +3

    I did hexagons, with a smaller hexagon inside, but then broke the inside down to random streets. Some in a grid layout, some as a cul de sac, but I avoided roads that go straight through a hexagon.
    I also avoided to seperate zones via hexagons. Commercial zones were always at the outer edge of the hexagons with residental zones more to the center.
    It worked so well, it was almost boring.

  • @MCFLY4
    @MCFLY4 4 หลายเดือนก่อน +4

    2:28 Believe it or not, there is a name for this shape; it's called a Triangulohexagonal Prism. This shape comprises a hexagon with six triangular faces inside it, resulting in a prism-like structure with an inner arrangement of triangles within the hexagonal boundary. You learn something new everyday. Keep up that great uploads!

  • @alexorsmthnidk2449
    @alexorsmthnidk2449 5 หลายเดือนก่อน +43

    there should 100% be an engitopia II

    • @mmhmnms
      @mmhmnms 5 หลายเดือนก่อน +10

      engiTWOpia

  • @capitalinventor4823
    @capitalinventor4823 5 หลายเดือนก่อน +16

    It would have been interesting to use a smaller hexagon inside your hexagons with sides of length 256, with the two positioned exactly the same. Perhaps use a length of half the size and then connect each corners of the larger hexagon using roads to the corners of the smaller one. This would have given you more room to build things in the middle of the hexagon. Having roads cross the hexagon from one corner to the opposing corner to create triangles created a lot of unbuildable space in the middle. If you needed a larger space to build something like the cemetery then the inner hexagon could be expanded until it fits.
    Another option would be instead of having a bunch of hexagons, start with a hexagon with 500m sides and you are only allowed to build smaller or larger hexagons centred on the same spot and positioned the same way, connected only at the corners or 2km spacing (for later on). The sides of each hexagon are a specific difference in length from one to the next. The value would be set so there would not be much empty space between the hexagon rings.

    • @j-dog372
      @j-dog372 13 วันที่ผ่านมา

      kinda lost ngl. I'm too dumb for this kind of high thought

  • @WeiderMystic
    @WeiderMystic 5 หลายเดือนก่อน +14

    i really wish there was a polygonal/circular road tool like the grid one, just straight centerpoint and radius clicks like in CAD.

  • @calebkeepin
    @calebkeepin 5 หลายเดือนก่อน +8

    Every time Matt starts a new city, "Oh I forgot about services"

  • @demian_csomic_winters9484
    @demian_csomic_winters9484 5 หลายเดือนก่อน +12

    Hexagon are bestagons, but yours might be a bit small, a suggestion to use the largest placeable building with full expansion as reference this way you are guaranteed to have room in each hexagon, this also gives you enough room to fit all three types of roads easier?

  • @ScytheNoire
    @ScytheNoire 4 หลายเดือนก่อน +4

    I do think larger hexagons would have been beneficial. Some spreadsheets of various building sizes would have been useful.
    They look great though. Love the look of it. France would love this design.

  • @realmechanicalengineer5792
    @realmechanicalengineer5792 5 หลายเดือนก่อน +25

    Make the internal roads one way so then the center intersection is really just a 3 way

    • @chnet968
      @chnet968 5 หลายเดือนก่อน +3

      And make the directions of these one way road just intersect with the next one, creating 3 U-shaped pairs that won't interfere with each others.
      If they want to go to adject triangle that the road is not connected directly, they have to reroute to the outer hexagon.
      M25 is that you?

    • @Kasiarzynka
      @Kasiarzynka 5 หลายเดือนก่อน +3

      ​@@chnet968that would also solve the potential through traffic wanting to go through the local roads. Just remember to connect them with pedestrian paths.

    • @pseudocoder78
      @pseudocoder78 5 หลายเดือนก่อน

      That's what she said.

  • @imperialguardsman135
    @imperialguardsman135 4 หลายเดือนก่อน +1

    I had the same idea a while ago, but I used culdesacs inside the hexagons, with one road leading inside and a second hexagon of road there. Never had any issues with traffic, even way into the lategame

  • @nameless5413
    @nameless5413 5 หลายเดือนก่อน +4

    now we're talking! Certainly better than mere triangles or squares visualy.
    ever since hexx-a-gone computer game in 90s i always thought it'd be nice to have more of them everywhere, than i watched reruns of ToS and saw that one planet with hexagonal grids.... and well glad someone makes it in city builder competently.

  • @stefanomartello3786
    @stefanomartello3786 5 หลายเดือนก่อน +4

    New alcoholic game:
    Take a shot every time Matt says commercial pointing at industries 😂

  • @lightningrod1118
    @lightningrod1118 5 หลายเดือนก่อน +6

    The hexagons make me think of Surviving Mars, each little triangle is a specific thing.

  • @prajjwalchaulagai998
    @prajjwalchaulagai998 2 หลายเดือนก่อน +1

    "Let's just see what happens".
    That seems like the moto of almost every game developing company

  • @USUKallday
    @USUKallday 5 หลายเดือนก่อน +9

    I actually love this city layout I would like to see you complete this city. Max it out

  • @sgthop
    @sgthop 4 หลายเดือนก่อน +3

    This entire city was incredibly satisfying. Hexagons are indeed the bestagons.

  • @JallenMeodia
    @JallenMeodia 5 หลายเดือนก่อน +6

    Wonder if he ever played Surviving Mars? Because that was based on hexagons/triangles; I was just sitting there wondering why I was envisioning having triangle parks to make people happy.

  • @statichammer9984
    @statichammer9984 5 หลายเดือนก่อน +1

    I did something similar, but instead of tiling the interiors with triangles, I made smaller hexagons inside of the larger hexagons and connected them along two opposite flat sides with one way roads. (For example a one way into the smaller hex from the bottom, and then out from the smaller one at the top.)

  • @krock0178
    @krock0178 14 วันที่ผ่านมา +1

    engineer: "oh no, i didn't think this through!"
    urban designers: "yeah, we know"

  • @Bizub4
    @Bizub4 5 หลายเดือนก่อน +6

    Water physics are so weird or nonexistent in this game. Why couldn't they just copy the physics from CS 1?

  • @grimgamer24
    @grimgamer24 5 หลายเดือนก่อน +27

    Hexagons are always the bestagons. CGP Grey taught me that. 😭

    • @maccy4829
      @maccy4829 8 วันที่ผ่านมา

      Good lord this comment took a while to find!

  • @victoriajeffrey1079
    @victoriajeffrey1079 4 หลายเดือนก่อน +1

    I'm loving these videos!!! And your content in general! Can't wait to see more

  • @BrowncoatGofAZ
    @BrowncoatGofAZ 5 หลายเดือนก่อน +2

    Sweet. I actually tried hexagonal cities in C:S1, and it worked out pretty well. Except for some modifications I had to make for highway access, because the hearses kept getting stranded in highway traffic.

    • @certaindeath7776
      @certaindeath7776 4 หลายเดือนก่อน

      the amount of corner buildings, that fit a hexagon is maybe a handfull in the whole workshop. or did u find assets?

    • @BrowncoatGofAZ
      @BrowncoatGofAZ 3 หลายเดือนก่อน

      @@certaindeath7776 I had emergency services and universities in the center, with schools on the perimeter.

  • @The_Box_King
    @The_Box_King 5 หลายเดือนก่อน +19

    Day 2 of waiting for Matt to upload Mindustry Part 3.
    FFOTD: The most powerful pump in the game is the Impulse Pump, needing a 3 by 3 area to build (in water) and it requires 78 power units per second, the storage of the pump itself is 40 liquid uints, and when it outputs, it releases 118.8 liquid units per second.

    • @user-dx3po6zj4b
      @user-dx3po6zj4b 5 หลายเดือนก่อน +2

      Bro watched the video after 11 seconds

    • @Topic_Yo
      @Topic_Yo 5 หลายเดือนก่อน

      Day 48 of me asking Matt to continue playing Minecraft.

    • @emmafeeney1960
      @emmafeeney1960 5 หลายเดือนก่อน

      Play it pls

    • @jrl7623
      @jrl7623 5 หลายเดือนก่อน +1

      stop it

    • @The_Box_King
      @The_Box_King 5 หลายเดือนก่อน +1

      @@jrl7623 Why?

  • @Cyberdragunz
    @Cyberdragunz 5 หลายเดือนก่อน +6

    You say it's weird to have a crematorium surrounded by shops, but in the town where I went to high school there is a funeral home wedged between a hardware store and an auction house, across the street from a mechanic's shop, which is next to a pharmacy that is attached to a restaurant.

  • @DendrummerMC
    @DendrummerMC 5 หลายเดือนก่อน +1

    "Look at that junction, that is absolute carnage!"
    Reminder that an intersection with up to 17 roads have been proven possible. Once the angle between 2 roads reaches around 20° or less, the roads start merging, but if you stay above 20°, you can go absolutely wild.

  • @Kirbyfemur1
    @Kirbyfemur1 3 หลายเดือนก่อน

    Be interesting to see variations of this. Like a quilting pattern like thibg with a square to start then hexagons on each side and so on. Or see which many sided shapes best use the triangle subdivisions, and at which point is it better to use kites or other shapes

  • @mojoemurphy
    @mojoemurphy 5 หลายเดือนก่อน +4

    I wish they would fix the dams in this game. I really want a functional hydroelectric dam but they just don't work right

  • @kristianrenka3799
    @kristianrenka3799 5 หลายเดือนก่อน +7

    You should do a grid city with cross junctions just using the grid tool

  • @salka_
    @salka_ 5 หลายเดือนก่อน +1

    Hexagon is one of my fav layouts in Cities Skylines 1. What's really fun to do is make a raised pedestrian path hexagon grid with corners in the center of the ground-level hexagons. Looks cool & reduces traffic from crossings. Requires anarchy

  • @Saberg
    @Saberg 5 หลายเดือนก่อน

    I built haxagons at 256m using a parallel road tool and pedestrian small streets. This made concentric hexies with a fun pattern of mosaic repeating hexagons everywhere. Super fun design. Connected the edges. The only thing I don't like are the 6-way intersections. I installed traffic circles everywhere and it seems to help a ton with traffic. I love hexagons. Names the city Hexagonia.

  • @ozzy69lax
    @ozzy69lax 5 หลายเดือนก่อน +5

    I honestly feel like bigger hexagons would work better and help not have to delete as many on the inside. I would however change the inside grids on some of them just to make more fluid roadways

  • @Simpl3yTyler
    @Simpl3yTyler 5 หลายเดือนก่อน +3

    My father is currently making a city that looks exactly like this, and I’m starting to think this is where he got the idea from

  • @gm2407
    @gm2407 หลายเดือนก่อน

    I tried a different way of using hexagons to maximise the 3 way intersections, long roads and cul de sacs.
    So 4 long roads equidistant appart. The two outer roads connect with each other at both ends forming the shorter 4 roads of the elongated hexagon. The two inside long roads are cul de sacs. The connections are from a parallel diagonal running to one of the short sides. So say the centre right road would go to the top left short side and the centre left road to the short right side. Both connect at 120 degrees forming a T junction. Allows you to put long hexagons one after the other with minimal junctions and maximise space use with minimal roads. Commerce and industries can sit on the top and bottom of the long hexagon. You can even vary the length for the requirements of the city.

  • @bobfood242
    @bobfood242 5 หลายเดือนก่อน

    Love the videos and keep it up! Always fun and great content!

  • @Skiman__
    @Skiman__ 5 หลายเดือนก่อน +7

    The logo is also hexagon
    Cgp grey would be proud

  • @deenarrollo8267
    @deenarrollo8267 5 หลายเดือนก่อน +7

    PLEASE CONTINUE ENGITOPIA ONE. Ive been asking for over a month

    • @Yozo_official
      @Yozo_official 5 หลายเดือนก่อน

      He may return but probaly fully revive it

  • @Matej_Sojka
    @Matej_Sojka 5 หลายเดือนก่อน +1

    This may actually be viable. With the wonky way the hexagons let you zone in you get plenty of unzoned space for decorating with greenery so people would like to live here. Add in roundabouts in middle of each hexagon for sanity sake and tweak the dam a little bit and I would say this is a great project. Lots of access with lots of options for work and modes of transportation as city grows. What worries me is upgrading buildings as they may cut into existing roads and parking spaces. I hope you continue with this build in the future.

  • @anthonygalat
    @anthonygalat 5 หลายเดือนก่อน +1

    Matt, the dam holds back water like a bridge holds up cars. Make the arch supporting the weight of the water upstream and you won't look like an architect!

  • @watarod
    @watarod 5 หลายเดือนก่อน +3

    Hey RCE, i really like the videos that you make and christmas will mark one year of me watching your channel. Could you please fullfill this unsusual request: Start your next video with "Hello there, RCE here" :) It would make my -day- -week- -month- year :D
    PS. Merry christmas!

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  5 หลายเดือนก่อน

      But what about the fellow engineers that I want to say hello to?

    • @watarod
      @watarod 5 หลายเดือนก่อน

      hm... Well maybe 'Hello there fellow engineers, RCE here' :D@@RealCivilEngineerGaming

  • @mboyette92
    @mboyette92 5 หลายเดือนก่อน +3

    Love you RCE

  • @ChrissieBear
    @ChrissieBear 5 หลายเดือนก่อน

    Please continue this idea, I love it so much!

  • @DawnTheSylv
    @DawnTheSylv 5 หลายเดือนก่อน +4

    I know we have the "very efficient shape" bit in Engitopia, but what if the whole city was made with "very efficient shapes", could it be better than a hexagonal city?

  • @Conixyt1
    @Conixyt1 5 หลายเดือนก่อน +4

    The best video idea is him doing a city that's a rectangle

  • @Pinguthepenguinu
    @Pinguthepenguinu 5 หลายเดือนก่อน

    Love of the shot of him describing the town as spectacular, as you see the dam flooding in the distance!

  • @kylelundgren2177
    @kylelundgren2177 5 หลายเดือนก่อน +1

    Love the CGP Grey reference! Hexagons are the bestagons!

  • @python2400
    @python2400 5 หลายเดือนก่อน +3

    Official Day 1 of asking for a CS2 series where Matt picks a real life city at random to recreate in game.

  • @__uti6921
    @__uti6921 5 หลายเดือนก่อน +3

    day 1 of asking Matt to play Frostpunk…

  • @santiskindacool8678
    @santiskindacool8678 5 หลายเดือนก่อน

    That insane junction at the beginning, I used to live in one with 8 semi-principal streets.
    (there was an accident once a week)

  • @TheGunkid
    @TheGunkid 5 หลายเดือนก่อน +1

    Oddly enough I found out randomly that there's an entire section of Casablanca Morocco with the streets laid out in hexagons called Hay Assalama.

  • @TheRTX3090
    @TheRTX3090 5 หลายเดือนก่อน +4

    can we appreciate how rce never fails to make a good CS:2 video

    • @theman-wq5on
      @theman-wq5on หลายเดือนก่อน

      can we appreciate how rce never fails to make us touch ourselves

  • @MG_2910
    @MG_2910 5 หลายเดือนก่อน +8

    First 10 seconds

    • @phillipstilianidis1931
      @phillipstilianidis1931 5 หลายเดือนก่อน

      We don't care

    • @MG_2910
      @MG_2910 5 หลายเดือนก่อน

      @@phillipstilianidis1931 well I do so shush

    • @phillipstilianidis1931
      @phillipstilianidis1931 5 หลายเดือนก่อน

      Literally no one cares

    • @Runaway_can
      @Runaway_can 4 หลายเดือนก่อน

      ​why did you come back on this? It's just a youtube comment, @@phillipstilianidis1931.

  • @joyl7842
    @joyl7842 5 หลายเดือนก่อน

    14:11 my grandpa once stopped in the middle of a busy intersection like that, cause my grandma was constantly nagging him about the route he was taking. I begged him to move the car it was so scary.

  • @elmonitorrr2978
    @elmonitorrr2978 5 หลายเดือนก่อน

    Sooo many STRONG Shapes in this video. Be careful, it might break the Y-Tube. Great Video and little Fun fact if i remember correctly, New York could have ended up in a Hexacon roadmap but it fail in the last steps. That would be wild.

  • @jendec3545
    @jendec3545 5 หลายเดือนก่อน +4

    I liked my one comment

    • @GA3YC3S3N7
      @GA3YC3S3N7 12 วันที่ผ่านมา

      Ok

  • @Goodtimeswitharshia
    @Goodtimeswitharshia 5 หลายเดือนก่อน +3

    Probably first

  • @paxxielart
    @paxxielart 5 หลายเดือนก่อน +2

    I tried a hexagon city with 7 hexagons in one super block hexagon it worked pretty good.

  • @kickpushlongboards
    @kickpushlongboards 3 หลายเดือนก่อน

    Grand Ave in Phoenix Arizona has multiple 6-way intersections! And it's even more complicated because 2 are at 90⁰ and one is at 45⁰

  • @ryanpratama8061
    @ryanpratama8061 5 หลายเดือนก่อน +1

    You should enlarge the hexagons using wider roads, then make another smaller hexagon inside but now using narrow roads. That way, big bulding like cemetery would still fit inside a big hexagon, you only need to tweak the narrow roads inside a little bit

  • @pbsixgun6
    @pbsixgun6 5 หลายเดือนก่อน +1

    That made one heck of a sledding hill between those two schools. Killer.

  • @raphaelnikolaus0486
    @raphaelnikolaus0486 5 หลายเดือนก่อน +1

    I am calling for a follow-up, where you install the public transport you spoke of (Trams, presumably). Wanna see, how that works.

  • @kingmasterlord
    @kingmasterlord 4 หลายเดือนก่อน

    I kind of like octagons for this because it's basically just a truncated block like what we're used to but with extra spaces in the corners

  • @rreup597
    @rreup597 5 หลายเดือนก่อน +2

    You need to post Cities Skylines videos more often, I can't sleep without them, I'm serious 😂

  • @UnexpectedInquisition
    @UnexpectedInquisition 5 หลายเดือนก่อน

    I am on quest for best layout too. Current working theory: New Jersey? One way streets only, no left turns, no red lights (just yield), jughandles. And using bus lanes or lane width changes to force traffic to recalculate what lane to be in, occasionally...

  • @thijsmartens6637
    @thijsmartens6637 5 หลายเดือนก่อน +1

    I think the belgian A15a streetsign really would be the perfect sign for Engitwopia's sky city! It's a streetsign that makes perfect use of the perfect shape.

  • @cmrs521
    @cmrs521 5 หลายเดือนก่อน +2

    Lmao was literally thinking of trying something like this.. but I haven't had the chance to figure out the size of the bestagon

  • @jakubgrzybek6181
    @jakubgrzybek6181 5 หลายเดือนก่อน +1

    11:45 I see the strongest shape of them all. Also Hexagons should be bigger, so services fit in the triangles.

  • @VikingDudee
    @VikingDudee 3 หลายเดือนก่อน

    Thats cool, I may do something like that for my residential area's, but I can't see it being good for heavy traffic though lol

  • @user-dg8bx9uh3x
    @user-dg8bx9uh3x 4 หลายเดือนก่อน +1

    Hexagons are geometric wonders that seamlessly blend symmetry and efficiency, captivating the discerning eye with their six equal sides and angles. Nature itself has long recognized their brilliance, employing hexagonal patterns in structures such as honeycombs and the basalt columns of the Giant's Causeway. Beyond their aesthetic allure, hexagons possess a unique mathematical elegance; they maximize area while minimizing perimeter, making them a testament to the inherent harmony between form and function. From the microscopic world of molecular structures to the grandeur of celestial bodies, hexagons manifest as an enduring testament to the inherent beauty embedded in the fabric of our mathematical universe.

  • @MrPieguyDaBoss
    @MrPieguyDaBoss 5 หลายเดือนก่อน +2

    11:40 I see the strongest shape made up of the best shapes, which is made up of the second strongest shape.

  • @jondw
    @jondw 2 หลายเดือนก่อน

    6:58 in the town i live in we have a crematorium right next to the biggest high-school and right on a major road with a bunch of fast food places, salons, ect. And if you follow the road far enough you get to(one if the) Walmart. So it isn’t that weird

  • @Wulfjager
    @Wulfjager 4 หลายเดือนก่อน +1

    Now he needs to make a tessellation involving hexagons and triangles

  • @renate4951
    @renate4951 5 หลายเดือนก่อน

    2:12 reminds me of paris 😂😂 love those intersections lol

  • @aaroneisenbarth2809
    @aaroneisenbarth2809 4 หลายเดือนก่อน

    It doesn't really matter. All that matters, is that you follow two things...
    Road hierarchy, and to have as few 4-way intersections and/or left turns as possible. Preferably, as few actual intersections at all as possible...using roundabouts and small interchanges whenever possible.
    The key is to avoid cross-traffic at almost any cost.
    Stick to those two things, make sure there's always clear routes to everywhere anyone could possibly go, from anywhere anyone could possibly be, and that all commercial and service traffic goes in a clean loop at all times...and there should never be any trouble.
    It's tricky to layout, but I prefer rhomitrihexagonal tesselation as a pattern for everything. The resulting overlapping rings are actually pretty huge at the scale I build them, and I make almost all intersections into roundabouts or interchanges, depending on how many roads connect.
    For road hierarchy, I make essentially every other geometric ring "arterial," and they're almost always made of highways. The ones overlapping them are "collectors," and are usually just the two-lane highways to prevent zoning. The ones overlapping all of them are the "local" roads and are just regular roads of varying sizes. I break connections between them where necessary to maintain the proper hierarchy.
    Nearly all of them, except for a handful of very short local roads that are otherwise dead-ends, are also all one-way.

  • @CantTakeTheSkysFromME
    @CantTakeTheSkysFromME 5 หลายเดือนก่อน +1

    Hexagon is the BESTAGON, I love me some hexagons. Bees are very smart. Went as well as I expected .🙂

  • @purpledevilr7463
    @purpledevilr7463 5 หลายเดือนก่อน +1

    Hexagons are the bestagons.
    Though the occasional half-hexagon would be good for main roads in a city.

  • @XamposGR
    @XamposGR 4 หลายเดือนก่อน +1

    @2:14 Is it just me or does it create some kind of a star when this youtuber puts the roundabout on the ground at this point of the video? o.O I might be seeing things.

  • @timvangrijs2095
    @timvangrijs2095 5 หลายเดือนก่อน

    2:19 we have Intersections ike this in the US. Take a look at Holland, Michigan, USA for example. I think they have a few six ways.

  • @OhSoGamer
    @OhSoGamer 5 หลายเดือนก่อน +1

    I have a challenge for Matt. Build the most dense city you can. Like 100k pop in one tile dense.

  • @gm2407
    @gm2407 2 หลายเดือนก่อน

    Having watched a video where hexagons were described as great for traffic as the only intersections were three road junctions, this has me triggered to see the hexagons divided into little triangles with all those junctions. Oh well I will have to get the game and do it myself one day. Entertaining video though.

  • @iFreeZz__
    @iFreeZz__ 5 หลายเดือนก่อน

    At 11:50 definitely the strongest shape made of bestigons beautiful !!

  • @mikinakCZ
    @mikinakCZ 5 หลายเดือนก่อน +1

    A week ago I started my own hexagon city in CS1. My most productive city so far!

  • @rhkips
    @rhkips 5 หลายเดือนก่อน

    The city I grew up in had a crematorium in the same shopping center as a Pizza Hut and KFC, across the road from the high school I attended, a block down from an apartment complex, and two blocks from a grocery store.
    Real life is weird.