9:30 you could move that water dump up next to the aquatic farmhouse and get another square you could dynamite for spadderdock. Also, it's absolutely amazing how much you've achieved in just 19 seasons. Most people would be barely getting things stable while you're off building stuff everywhere. edit: I see I underestimated your addiction to those overhangs, lol
1:07 you can build build levey around an area then fill it with water ( 1 tile height only) then plant it in water. That way you can convert un farmable land into farm land too. Use water dump to fill it.
The flow mechanic seems to be broken at the moment, the slosh drains all the way down to the ground level as if the gates, or a dam, is not there. I'm messing with that area to see if I can work around it.
2:14 The game seemed to think you were prioritising the path, which would explain why the stairs weren't included. I admit I don't understand why the platform under the stairs wasn't selected when it worked later. You've always been able to build things that platforms fit over under those platforms retroactively. The overhangs are experimental though so that is a bit of a weird interaction and possibly unintentional. 11:09 An overhang here might give you just enough room to fit another Water Pump. You're not the first -content creator- to mix up their builder and hauler priorities. 27:33 Yes, it's a waste; run the path behind the stairs, then across to the aquatic farmhouse short cut (which you didn't actually connect until 48:18) and voilà you've got room for two grills. 28:38 Prioritising the pump's construction using its UI doesn't seem to prioritise anything under it. 47:15 I've heard it used to be faster, but this is the experimental branch, so maybe it's an experiment? 47:48 You missed a whole row of spadderdock. 48:05 You could remove the stairs and grow spadderdock under the overhang. (I think you could even remove the stairs down from the surface by building stairs down directly from the aquatic farmhouse.) 50:05 There's actually room for a third grill now by rerouting the path, if you place the grills rotated.
> Prioritising the pump's construction using its UI doesn't seem to prioritise anything under it. ☝This. Only the priority tool prioritizes things underneath. If you use the priority selector on the individual building, then only that building is affected.
the larger water log pumper uses less beavers but pumps more water instead of using loads of the smaller water pumps
9:30 you could move that water dump up next to the aquatic farmhouse and get another square you could dynamite for spadderdock.
Also, it's absolutely amazing how much you've achieved in just 19 seasons. Most people would be barely getting things stable while you're off building stuff everywhere.
edit: I see I underestimated your addiction to those overhangs, lol
You brought back the legend that is spatterdock. No matter what now this game will be competed
Fantastic work again.
1:07 you can build build levey around an area then fill it with water ( 1 tile height only) then plant it in water. That way you can convert un farmable land into farm land too.
Use water dump to fill it.
6:46 dams are the source of inconsistency of flow. Replace them with sluce gates or flood gates
The flow mechanic seems to be broken at the moment, the slosh drains all the way down to the ground level as if the gates, or a dam, is not there. I'm messing with that area to see if I can work around it.
The spadderdock storage is marvelous
2:14 The game seemed to think you were prioritising the path, which would explain why the stairs weren't included. I admit I don't understand why the platform under the stairs wasn't selected when it worked later.
You've always been able to build things that platforms fit over under those platforms retroactively. The overhangs are experimental though so that is a bit of a weird interaction and possibly unintentional.
11:09 An overhang here might give you just enough room to fit another Water Pump.
You're not the first -content creator- to mix up their builder and hauler priorities.
27:33 Yes, it's a waste; run the path behind the stairs, then across to the aquatic farmhouse short cut (which you didn't actually connect until 48:18) and voilà you've got room for two grills.
28:38 Prioritising the pump's construction using its UI doesn't seem to prioritise anything under it.
47:15 I've heard it used to be faster, but this is the experimental branch, so maybe it's an experiment?
47:48 You missed a whole row of spadderdock.
48:05 You could remove the stairs and grow spadderdock under the overhang. (I think you could even remove the stairs down from the surface by building stairs down directly from the aquatic farmhouse.)
50:05 There's actually room for a third grill now by rerouting the path, if you place the grills rotated.
> Prioritising the pump's construction using its UI doesn't seem to prioritise anything under it.
☝This. Only the priority tool prioritizes things underneath. If you use the priority selector on the individual building, then only that building is affected.
The large water pump does the work of 5 small ones, it will save a ton of room.
plus it only uses 3 beavers.
The dams cause rubber banding, replace them with floodgates and you can save much more water.
You already had power going into the batteries right next to it, You could have transferred power with 2 power shafts.
I'm confused?
The wheat is probably not real green wheat.