At 11:38, I say "additional combat phase," when first strike actually adds an additional combat STEP. Phases and steps are different - apologies for misspeaking!
For clarification for my newer people at the table (using Zetalpa as an example), if an attacking creature has double strike, would you still divide the initial damage up before the damage step and just have to keep in mind that the damage will happen twice to each blocked creature?
For double strike, there are two damage steps. During each one, you assign it how you want, then immediately deal it. The assignment might be different during first strike damage and normal damage, especially since some creatures might die between them.
You'll have the retroactively added first strike step first, in which you'll assign all the damage you deal with Zetalpa as you choose, then you'll have the regular combat damage, when you will again assign the damage as you choose to whichever creatures remain.
Trample is still as good as it always was; as long as you can deal more damage than opposing creatures' toughnesses, it's still the only way to do damage to the player as well. At no point can a blocked creature without trample assign damage to a player.
Question though! If you have a 5/5 with trample, and it's blocked by two 2/2s, if you choose to deal one damage and then four damage, would the trample damage on the 2/2 taking four damage still roll over as intended? Instead of doing two damage and three damage to them, so only one damage rolls over?
@@TheYahooProductions no. Trample works as you are assigning damage rather than afterwards. In order to Trample over, you need to assign lethal to all blockers, then you can assign the rest to the player (so 2, 2, and 1). That's why it's not great with damage doublers, but can get through protection.
Deathtouch was always good, and since deathtouch only ever required a creature to deal one damage to one blocker in order to deal damage to the next, it hasn't changed.
At 11:38, I say "additional combat phase," when first strike actually adds an additional combat STEP. Phases and steps are different - apologies for misspeaking!
😱 are you a Pratchett fan?
Absolute favorite author.
@HeadologyMagic SAME! You are the coolest! Also first time I understood the combat rule change 💃
@@pasdu I'm so glad the video was helpful! I may work to put out a more polished one at some point - this was just on the fly during a stream.
For clarification for my newer people at the table (using Zetalpa as an example), if an attacking creature has double strike, would you still divide the initial damage up before the damage step and just have to keep in mind that the damage will happen twice to each blocked creature?
For double strike, there are two damage steps. During each one, you assign it how you want, then immediately deal it. The assignment might be different during first strike damage and normal damage, especially since some creatures might die between them.
You'll have the retroactively added first strike step first, in which you'll assign all the damage you deal with Zetalpa as you choose, then you'll have the regular combat damage, when you will again assign the damage as you choose to whichever creatures remain.
Is trample an obsolete keyword now?
Trample is still as good as it always was; as long as you can deal more damage than opposing creatures' toughnesses, it's still the only way to do damage to the player as well. At no point can a blocked creature without trample assign damage to a player.
Nothing about trample has changed at all.
Question though!
If you have a 5/5 with trample, and it's blocked by two 2/2s, if you choose to deal one damage and then four damage, would the trample damage on the 2/2 taking four damage still roll over as intended? Instead of doing two damage and three damage to them, so only one damage rolls over?
@@TheYahooProductions no. Trample works as you are assigning damage rather than afterwards. In order to Trample over, you need to assign lethal to all blockers, then you can assign the rest to the player (so 2, 2, and 1).
That's why it's not great with damage doublers, but can get through protection.
@@TheYahooProductions Trample still requires lethal damage to be dealt to all blocking creatures before any can be dealt to opponent.
Doesnt this make deathtouch one of the best keywords now???
Deathtouch was always good, and since deathtouch only ever required a creature to deal one damage to one blocker in order to deal damage to the next, it hasn't changed.
I like the change. We'll adjust. Getting blown out by an OP one mana instant spell never feels good. This feels fairer.
What do you consider an OP one mana instant?