The Absolute State of the MMORPG Genre...

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 10K

  • @AshesofCreation
    @AshesofCreation 4 ปีที่แล้ว +10745

    NO PRESSURE!!!! JK, We are working day and night to make the dream a reality my friend. Always love your take on the genre, your thoughts represent a large portion of the MMORPG playerbase. We will continue to update monthly on our progress and keep the MMORPG community's feedback and desires at the forefront of our alpha testing. We are rapidly expanding the team with major hiring rounds! Help us spread the word to the finest MMORPG veteran developers out there!

    • @escarretada
      @escarretada 4 ปีที่แล้ว +845

      YOU ARE MY LAST HOPE, LOVE YOUUUUUUUUUU

    • @TheLazyPeon
      @TheLazyPeon  4 ปีที่แล้ว +1999

      You got this 💪🔥

    • @spahghettiboi4150
      @spahghettiboi4150 4 ปีที่แล้ว +218

      Fancy Seeing a part of the AoC team here. I'm definitely excited for the mage class.

    • @AlexGorlik
      @AlexGorlik 4 ปีที่แล้ว +173

      I wish i could skip time just so i can already play AoC , keep the amazing work !

    • @pandar362
      @pandar362 4 ปีที่แล้ว +78

      Thank you for what you and you're team are doing Steven.

  • @KiraTV1
    @KiraTV1 4 ปีที่แล้ว +456

    Oh hey that's me.
    The conversations we have had over the 18 months I've known you have been great, I know we are both of the same mind when it comes to this genre and you did a fantastic job articulating that. I'm glad you're embracing branching out and you know I'll always be here in support.
    Much love brother and thanks for the shout out. ❤

    • @129das
      @129das 4 ปีที่แล้ว +1

      I think there is hope why do you think many developers are going back the roots of an MMORPG because the certain system is not working it should grow again
      The writing was on the wall this was going to happen

    • @sickasshandy3543
      @sickasshandy3543 4 ปีที่แล้ว +1

      Right? This video conveyed a lot of our thoughts exactly

    • @happy_camper
      @happy_camper 4 ปีที่แล้ว +9

      My two favorite content creators in this segment. You guys both rock.

    • @blippedyblop
      @blippedyblop 4 ปีที่แล้ว +3

      Enough of the foreplay, just do a collab stream together.

    • @amarodsv
      @amarodsv 4 ปีที่แล้ว +2

      kira is here, wow, never thought seeing you here, i hope you got better from that vaccine ^^
      edit: do a collab already xD

  • @Khrazegaming
    @Khrazegaming 4 ปีที่แล้ว +1988

    "comparing trash to slightly less trashy trash in an effort to figure out what's the best trash" - Peon the God circa 2021
    I will forever remember this quote imho

    • @roys3769
      @roys3769 4 ปีที่แล้ว +8

      Agreed!

    • @kristiyandimitrov4713
      @kristiyandimitrov4713 4 ปีที่แล้ว +12

      haha he absolutely nailed it

    • @Ramiell777
      @Ramiell777 4 ปีที่แล้ว +2

      I’ve been saying this about rpgs for years

    • @faeantiks
      @faeantiks 4 ปีที่แล้ว

      Same

    • @gergokerekes4550
      @gergokerekes4550 4 ปีที่แล้ว +9

      @@Ramiell777 then you did not play any of the great new rpgs dude.

  • @supersupeng
    @supersupeng 3 ปีที่แล้ว +230

    Do I play MMORPGs? No. Do I even play games? Hardly. Did I feel this man’s passion for the genre? Absolutely.

    • @Banana-cc5rx
      @Banana-cc5rx 3 ปีที่แล้ว +3

      @@thesagaofblitz did you gave him the wrong link lmao

    • @steveguy3
      @steveguy3 3 ปีที่แล้ว

      Is this a sponsored segment? Yes.

    • @funbox2150
      @funbox2150 3 ปีที่แล้ว +1

      passion or fear of a lack of content? Guy jumps from game to game, encouraging one only to backtrack and say 'why i left the game', then come back 3 months later with 'why i returned to (game)'. Lmao.

  • @yawarapuyurak3271
    @yawarapuyurak3271 3 ปีที่แล้ว +1065

    This video isn't a guy shitting on MMORPG, this is a video of a guy begging for a miracle.

    • @fredy2041
      @fredy2041 3 ปีที่แล้ว +25

      FFXIV is actualy very good

    • @gonjar5211
      @gonjar5211 3 ปีที่แล้ว +26

      Miracle for what? For someone to make the perfect game? Sorry but that is never gonna happen. There are a lot of MMO out there that's really good, WoW, BDO, FFXIV are probably one of the best ones currently. It's just a matter of choosing one of them. The problem is this youtuber just can't decide to stick to one and makes it look like "MMO's are dead" while it's far from even that and so everyone else who watches these videos are literally made to think the same. Do your own research and you'll see. Don't just watch and base everything from a single youtube video. We don't need new MMO's made every year.

    • @florguedes8415
      @florguedes8415 3 ปีที่แล้ว +78

      @@gonjar5211 Wow and ffxiv are lobby games, the world is dead, people stick in the city using looking for group for dungens, pvp , raids, that s it, for me isn´t an mmorpg anymore, you can do every content solo without any risk... BDO, great combat, great graphics, empty endgame....

    • @fredy2041
      @fredy2041 3 ปีที่แล้ว +14

      @@florguedes8415 Dude, FFXIV is really hood, what the hell are you talking about?

    • @gonjar5211
      @gonjar5211 3 ปีที่แล้ว +15

      @@florguedes8415 See, this is what I'm talking about lol. You're one of the problems I'm talking about. If you can't even see that well I'm sorry that you can't enjoy any MMO at all because you're too delusional. Have fun finding that perfect MMO that will literally never exist.

  • @waysideturnip7238
    @waysideturnip7238 4 ปีที่แล้ว +1327

    I just like listening to you talk. Film anything bro! Your channel is hella chill.

    • @no_alias_for_me
      @no_alias_for_me 4 ปีที่แล้ว +20

      I don't know what it is but his voice and how he talks is really relaxing. It also is kinda nostalgic to me since I'm watching him for a good 5 years now. Back when doing my homework was my biggest worry.

    • @HeroSpiderman
      @HeroSpiderman 4 ปีที่แล้ว +8

      Im in the same camp.
      Just here for the voice. Content doesnt matter to me.

    • @manuuguerrero97
      @manuuguerrero97 4 ปีที่แล้ว +1

      Isn’t Gaming Sessions out of the table, it was pretty interesting.

    • @c2lhu
      @c2lhu 4 ปีที่แล้ว +1

      This

    • @TheHi_King
      @TheHi_King 4 ปีที่แล้ว +2

      @@no_alias_for_me same, I was 15 when I started watching him, just getting into exams for highschool. I'm now finishing my bachelor of science at University now and I still find him so chill to watch and unwind.

  • @snowfall6046
    @snowfall6046 4 ปีที่แล้ว +370

    The MMORPG genre: most unloved, near forgotten genre
    RTS genre: "first time ?"

    • @AlexanderMartinez-kd7cz
      @AlexanderMartinez-kd7cz 4 ปีที่แล้ว +62

      RTS isn't unloved though, people still love the few RTS we have.
      MMOs are way worse, even MMO fans hate MMOs by now.

    • @domomonstero3077
      @domomonstero3077 4 ปีที่แล้ว +11

      So true, why cant we just get a bigger more ambitious version of AoE or AoM or C&C.

    • @أحمدخلف-ش1ز
      @أحمدخلف-ش1ز 4 ปีที่แล้ว

      I gave up on mmorpg just gonna wait for book of travels.

    • @theactualashley
      @theactualashley 4 ปีที่แล้ว +9

      I mean... at least MMOs and RTSs have more than 3 options. *cough* MOBAs *cough*

    • @spartanalex9006
      @spartanalex9006 4 ปีที่แล้ว +12

      The RTS genre still has a very active player base, we just haven't had a big release in a few years.

  • @C4MG1RL
    @C4MG1RL 3 ปีที่แล้ว +359

    "Who plays an MMO for the story"
    Me, I do. Then again I also play mostly solo... So...

    • @ethansou
      @ethansou 3 ปีที่แล้ว +14

      Same

    • @ragnargunnin7989
      @ragnargunnin7989 3 ปีที่แล้ว +15

      same :)

    • @mrfrupo
      @mrfrupo 3 ปีที่แล้ว +17

      So.. you aren't really interested in an MMO. It CAN have good story but that's not the point.

    • @xcvxcvcxvxvcq
      @xcvxcvcxvxvcq 3 ปีที่แล้ว +9

      then why play MMOs at all instead of single player

    • @C4MG1RL
      @C4MG1RL 3 ปีที่แล้ว +57

      @@xcvxcvcxvxvcq "Mostly solo" I like to level up at my own pace but I still do group content and like the trading side in some games. Going out to grind missions or gather materials isn't really a fun group activity.
      "I play mostly solo" =/= "I don't interact with the MMO environment"

  • @PlumPoko
    @PlumPoko 4 ปีที่แล้ว +476

    As MMOs progressed technologically, they forgot the "social" part and became a numbers game.

    • @veritasabsoluta4285
      @veritasabsoluta4285 4 ปีที่แล้ว +24

      Exactly, WoW classic is one of those rare games that perfects that part

    • @liviubostan7229
      @liviubostan7229 4 ปีที่แล้ว +16

      @@veritasabsoluta4285 Bs,there are more games that do that.
      Classic isn't the only one.

    • @jacobphong7972
      @jacobphong7972 4 ปีที่แล้ว +5

      @@veritasabsoluta4285 maplestory in my opinion is another good one.

    • @wholewordmade
      @wholewordmade 4 ปีที่แล้ว +61

      I feel like the players forgot it just as much as the devs

    • @veritasabsoluta4285
      @veritasabsoluta4285 4 ปีที่แล้ว +1

      @@jacobphong7972 Edited my comment

  • @longjimmy2620
    @longjimmy2620 3 ปีที่แล้ว +227

    "... we have been fed crap for so long that people can't even imagine what a good MMORPG would be..." he nailed it.

    • @rexmundi273
      @rexmundi273 3 ปีที่แล้ว +1

      We have Runescape.

    • @Newcreation1114
      @Newcreation1114 3 ปีที่แล้ว +4

      Relates to government too

    • @aidanmattys7488
      @aidanmattys7488 3 ปีที่แล้ว +5

      @@rexmundi273 which has the exact issue as everything else. The issue is that for the immersion to work, both players AND the world need to be affected by the decisions of players. Having enemy npc groups every 20 ft that just respawn every 30 seconds and having dungeons available at any given time inexplicably with no source or reason means that a player's actions, or a guild's, has no affect on the world. Without the risk of missing out (in a good way. Most MMOs that have timed events have stupid tier systems that reward senseless grind, but not intelligence, timing, and strategy), and that there is actually a way to make the shitty world better, it just becomes the same boring slog as everything else. Content needs to be made with the intention of nuance, it shouldn't be made with the intention of.everyone managing to experience and benefit off of it. Instead, there needs to be enough variety of content rather so although most people won't be able to experience most things, their playstyle and time investment can bring a lot of enjoyment as well. That's what is required for world interaction (and means the very concept of dungeons needs to change. It is such a stupid system). With player interaction, simply having better UI that requires a more personal presence in a guild/clan instead of a few tabs is necessary for the immersion. Otherwise, new players never get into the interaction aspect further than just doing random co-OP with names they don't give af about. The entire MMORPG genre is just in such a state of disrepair and stagnation that it needs a complete reset from the ground up in concept in order to get it right with modern technology and capability

    • @rexmundi273
      @rexmundi273 3 ปีที่แล้ว +1

      @@aidanmattys7488 I was being sarcastic. I just play shooters btw.

    • @user-sb7wj1vn4x
      @user-sb7wj1vn4x 3 ปีที่แล้ว

      @@rexmundi273 Yeah most people don't feel the aesthetics and gameplay of Runescape but I agree it rocks the player between player part.
      When I logged into wow classic when it launched it felt like a time-warp and I really enjoyed having a Friendlist that just kept on growing the further I went and just greeting everyone when coming online.

  • @AmbitionMusic
    @AmbitionMusic 3 ปีที่แล้ว +334

    pain

    • @Lygartz
      @Lygartz 3 ปีที่แล้ว

      Ambition!!! Big fan!

    • @penguins0301
      @penguins0301 3 ปีที่แล้ว

      pain

    • @Bobobox95
      @Bobobox95 3 ปีที่แล้ว +2

      Well said

    • @EtamirTheDemiDeer
      @EtamirTheDemiDeer 3 ปีที่แล้ว

      :0
      It’s you!
      Thank you for your lovely mixes, they help me sleep

    • @CBRN-115
      @CBRN-115 3 ปีที่แล้ว +3

      Peko

  • @sarahyambao6454
    @sarahyambao6454 3 ปีที่แล้ว +31

    I enjoy playing MMORPG on private servers. Mostly cause the community interacts more somehow.

    • @actionbash2
      @actionbash2 3 ปีที่แล้ว +2

      How much more interaction is that? I recently started up WoW classic TBC with a few friends and the world feels so dead beyond the three people who happen to be leveling in your area. If private servers provide a better experience then I'd love to know.

    • @lorcand6670
      @lorcand6670 3 ปีที่แล้ว +2

      How do you join private servers?

    • @tylerdog3
      @tylerdog3 3 ปีที่แล้ว +2

      They are more interactive because that is what they have going for them. Owners/devs focus more on player and community interaction because they dont ahve the ability to just throw added content at it. A lot of Pserver owners are people who are just sick of the way MMO's are going nowadays and take there fav game back to its original roots.

  • @lgnd2k3
    @lgnd2k3 4 ปีที่แล้ว +232

    It's sad because MMO's can make amazing games but they just aren't as financially viable as the genres dominating the market right now, it's a huge investment that may or may not get a return for a variety of reasons.

    • @wokeacola2497
      @wokeacola2497 4 ปีที่แล้ว +8

      i dont know they usually have subscriptions and they make pay to win dlcs every 3 months . how much money do they need

    • @EJ_Red
      @EJ_Red 4 ปีที่แล้ว +7

      @@wokeacola2497 The issue is that even with subscription fees and DLCs companies will get very greedy with money and try to funnel in more cash as possible, hence why we have stuff like in-game stores (Whether it be for cosmetics or pay-to-win items and buffs).

    • @tremblence
      @tremblence 4 ปีที่แล้ว

      They need Diablo 2 Loot System.

    • @RialuCaos
      @RialuCaos 4 ปีที่แล้ว +17

      For large companies, a huge investment equates to minimizing the amount of "risk" involved which just translates into doing something that other "successful" companies have done.
      Large companies have no interest in creating something that will actually revitalize the genre (because that requires actual risk + artistic integrity) while small companies don't have the financial backing required to create MMOs.

    • @dharmdevil
      @dharmdevil 4 ปีที่แล้ว +5

      mobile gaming ruined MMO

  • @I_am_ENSanity
    @I_am_ENSanity 3 ปีที่แล้ว +125

    The reason there are so few MMOs now a days is because it's probably the hardest genre to get right and the easiest one to utterly screw up. Also, I can't imagine how much it costs to make a good AAA MMO.

    • @Haz3Nation
      @Haz3Nation 3 ปีที่แล้ว +9

      Ur right about that. So far Lost Ark is at top of my list. From what I played in russia...im hooked. So hard to get shit right. So many MMOS try and fail never to be thought of again.

    • @KattReen
      @KattReen 3 ปีที่แล้ว +3

      I think you're right. It's probably the one genre that requires the most effort and resources poured into quality and quantity of content to make a good game. PVE content(which is what most people that play mmorpgs mainly focus on) usually isn't as replayable as PVP is before it gets repetitive and boring, so it helps if a game has both a long journey of content to play through to reach the end, and a fair variety of endgame grinds that are built onto very regularly with content patches. It's very expensive to make a good, sustainable, traditional mmorpg.

    • @devilmaygame8497
      @devilmaygame8497 3 ปีที่แล้ว +2

      A lot of failed studios in the past 5 years tried to make one.

    • @slippytoad9399
      @slippytoad9399 3 ปีที่แล้ว +1

      That's part of it, but the problem with the genre as a whole as an income generator is that devs want to make a game that sits right in the middle to attract the absolute widest player base. It's all about appealing to more (subbing) players than actually making a quality game.

    • @Supersonic
      @Supersonic 3 ปีที่แล้ว +7

      This. Gotta be realistic, imagine trying to pitch a mmo to a publisher nowadays. I think we will have to get over the money factories that battle royal is first.
      Also i feel like peon is overlooking how much people can suck. People will grief, and people will min max the fun out of anything. Creating a system on the scale he wants is going to take legit 200 iq planning

  • @joey6417
    @joey6417 3 ปีที่แล้ว +326

    Without an actual thriving community behind it, most MMOs are just worse versions of single player RPG Open World games where you can occasionally run into other players. Fuck, some of them even cost more money to maintain.

    • @mellowman1020
      @mellowman1020 3 ปีที่แล้ว +14

      Thats exactly what they are at this point. They kept watering them down until we got to this.

    • @Remianen
      @Remianen 3 ปีที่แล้ว +15

      Bingo! Without "critical mass", most MMOs suffer because there aren't enough people around to be "emergent gameplay" (h/t Smed). Heck, even EVE had to bend the knee just to get/keep a certain number of players playing.

    • @joey6417
      @joey6417 3 ปีที่แล้ว +11

      Long read ahead:
      An extreme example of the fall of MMORPGs is AQW (a literal flash game mmo). I remember having much more fun playing AQW in its golden days compared to single player rpg games that were objectively better. The sense of community and the events which centralized on the players got me hooked. The wars were especially fun since the players actually got to influence the way a specific storyline would progress. It was limited due to being a flash game but it was ahead of its time as an mmo. As LazyPeon put it, I was excited of its further improvement in the future, looking forward to it progressing into an overall better game. But it didn't.
      All of that is gone now and the game is a shell of its former self as it lost all of the aspects that gave it a sense of being Massively Multiplayer (all the content in the game can now be done solo, no more player interaction with the story sine it's all fetch quests, endgame is all just nonsensical grinding favoring botters resulting in 90% of the playerbase being bots). The game, like some other mmos now struggles to keep itself somewhat 'alive' through an IV drip filled with cash whales who will literally pay any amount of money for cosmetics for a game that they feel an ungodly amount of loyalty to because they've invested too much in it to quit.

    • @Elimbi1
      @Elimbi1 3 ปีที่แล้ว +7

      I think the deal breaker for me really is the amount of time I would have to potentially have to invest in such a game. This wasn't such a huge issue when I was like 16, but now I'm 26 and responsibilities are slowly creeping up on me.

    • @juvenileygo
      @juvenileygo 3 ปีที่แล้ว

      @@Elimbi1 ive played mmo with dads in my guild, they always have time for gvg every week. Some mmo doesnt require you to invest big time. I just need mmo to channel my boredom with jobs and routinrs, thats it

  • @ravenangeline9042
    @ravenangeline9042 3 ปีที่แล้ว +206

    lets be honest, wow single handedly killed the genere with the overwhelming success it had in the beginning, as a result so many mmos tried to copy and recreate that experience that they destroyed themselves, and as a result we now have a dying genere, where as a lot of other games like cod, halo, league of legends, overwatch you can copy the idea and add your own twist and still have a decent product, however trying to be a clone as an mmorpg just doesn't work, its why the genere is in such an awful state rn....

    • @Swordkiller55623
      @Swordkiller55623 3 ปีที่แล้ว +42

      not to mention that unlike games like cod halo etc, MMORPGS rely on continued support and constant updates to keep people interested, including subscription based payments in most cases. Due to just the sheer size of games like WoW, FF14 and Guild Wars 2, most new MMOs struggle to even get a passing glance thanks to the whole genre being made to keep a customer looking at only one of them period. It's a game design that refuses to let even a single customer go because if it happens, the MMO dies most of the time. How do you dare even get into that kind of market?

    • @ravenangeline9042
      @ravenangeline9042 3 ปีที่แล้ว +6

      @@Swordkiller55623 this aswell

    • @Snahzberry666
      @Snahzberry666 3 ปีที่แล้ว +2

      While we’re being honest... WOW was a placeholder while Square and WotC get their shit together. We all know WotC never will, so there’s FFXIV anyways.

    • @marc23009
      @marc23009 3 ปีที่แล้ว +5

      @@Swordkiller55623 I mean GW2 is sub FREE and thats kinda a cool game IMO. Cant rly compare GW2 to sub based games since 99,99% of sub based games get lots of new content.

    • @kaorumugen991
      @kaorumugen991 3 ปีที่แล้ว +9

      @@Swordkiller55623 Yeah, takes balls to even consider entering the market, but I still think the main problem is that the few who do decide to take that risk then immediately shoot themselves in the foot by trying to play it safe and just replicate WoW, which inevitably results in just a poor ripoff with zero innovation. You can't beat something that's been on the market and constantly expanding for 16 years now at their own game.
      So yeah... doesn't make much sense. You take on the very high risk of getting into the genre, but then flip 180 degrees and try to play it extremely safe by just replicating a successful game. That'll never work, and as long as developers don't understand that, all we'll get is generic WoW ripoffs. Which is a huge shame, since MMOs are the genre with the most unrealized potential IMO.

  • @FangPT
    @FangPT 4 ปีที่แล้ว +279

    "The MMO community can't even imagine what a good MMO would look like" - Damn... that hit hard...

    • @plagues-haze-3987
      @plagues-haze-3987 4 ปีที่แล้ว

      I say BDO is the best hack BDO is the only game i love grinding on i think BDO is for potheads tho

    • @lovedeepthandi3154
      @lovedeepthandi3154 4 ปีที่แล้ว +5

      Tbh i think ashes of creation comes Really close to a perfect mmo for most of us hopefully it won't be a huge dissappointment

    • @AkiRa22084
      @AkiRa22084 4 ปีที่แล้ว

      @@plagues-haze-3987 I prefer Tera Online, but yeah BDO is nice. I wonder how will BnS 2 turn out.

    • @arimimusic
      @arimimusic 4 ปีที่แล้ว

      @@AkiRa22084 bns2 is mobile game lol

    • @AkiRa22084
      @AkiRa22084 4 ปีที่แล้ว +6

      @@arimimusic So? Genshin Impact turned out great despite that.

  • @llilric3
    @llilric3 3 ปีที่แล้ว +493

    My issue with MMORPG’s is the storyline honestly. I hate how they all feed you a story as if it were single player and you, by yourself, singlehandedly saved the world and they give you an item to commemorate the event then it drops you into a hub with the rest of the players who just did the same thing and are sporting the exact same item you have. I wish they’d build an original storyline meant to be completed by a large number of people and really incorporate the fact that you’re just a smaller part of a grander whole that’s working together.

    • @Exposetheworld
      @Exposetheworld 3 ปีที่แล้ว +30

      This.

    • @novac1990
      @novac1990 3 ปีที่แล้ว +37

      Yeah it's like west world where it's pretty much a theme park. They want everyone to feel equal so they dumb the game down and it waters down the whole game.

    • @XBullitt16X
      @XBullitt16X 3 ปีที่แล้ว +20

      Yeeep, completely agreed. Would be nice to have more MMOs take into account other players in the world and that you're not the "chosen one" despite ther being mllions of other "chosen ones," it would bs less immersion breaking.

    • @lordmawkish1286
      @lordmawkish1286 3 ปีที่แล้ว +50

      You folk lunatically keep proposing stuff like this when what it truly, ultimately, boils down to is that you want a world in which the story adapts individually to every player out of hundreds of thousands, and still has an authentic quality instead of it just being players doing their preferred story-less sandbox gameplay tasks. You don't want a game, you want an actual matrix experience set in fantasy world, a second life. A team of 1000 writers investing 100 years couldn't make that vision a reality, people would still quit after a few weeks.

    • @llilric3
      @llilric3 3 ปีที่แล้ว +17

      @@lordmawkish1286 Whoa that is quite a grand vision 😅 I guess I really need to widen my horizon because I was totally thinking about just a giant community goal. Elite Dangerous comes to mind with its system of tasking players to collect/attack/defend/visit a certain goal and depending on how many players do so advances the games story as a whole in a certain direction for everyone. You should check it out.

  • @NekoBatyx
    @NekoBatyx 3 ปีที่แล้ว +176

    This reminds me a few months ago, when I tried to get back into Maplestory. I saw a group of players fighting a boss out in an open field. I helped to attack the boss, but the other players stopped hitting the boss and told me to go away. The boss eventually despawned because I couldn't dps it by myself in time. The players defamed my character before leaving and I was so confused. My guild members later told me that the boss rewards is split between the players that killed it, and the other players didn't want my help for that reason. Way to kill participation.

    • @bluememe4652
      @bluememe4652 3 ปีที่แล้ว +25

      Honestly that's the games fault tbh, it just makes you to get as strong as you can so that you don't rely on anyone and get all the loot yourself

    • @NekoBatyx
      @NekoBatyx 3 ปีที่แล้ว +18

      @@bluememe4652 Yea I noticed the change over the years. Every class has become more mobile and self-sufficient (in otherwords, OP). Most players do boss runs solo because the meso rewards is split between the players in the party. No point in having a party of different classes to make up for each others weaknesses when you can have a single strong character solo everything himself. It reduces the need for matchmaking and allows every player to progress through the game by themselves. It makes sense since the playerbase has shrunk so much that it's difficult to find a party for most party quests now, but those were some of the most fun I had in Maplestory when I played it 10 years ago.

    • @bluememe4652
      @bluememe4652 3 ปีที่แล้ว +13

      @@NekoBatyx there's also the fact that tanks and healers are rarely complimented and rewarded for their efforts.
      It makes people want to only bring Characters that deal damage, so that they, too, get complimented and rewarded.

    • @NekoBatyx
      @NekoBatyx 3 ปีที่แล้ว +7

      @@bluememe4652 Nah, priests were quite sought after in Maplestory before because not many people were willing to play them but they brought a lot of utility to a party. I played a priest a few months ago and it's hard enough to find a party to play with, but it really does feel like you're not pulling your weight in a party boss fight since a lot of other classes don't require your help to survive and rather have another DPS class to help kill the boss faster.

    • @bluememe4652
      @bluememe4652 3 ปีที่แล้ว

      @@NekoBatyx I don't play MMOs much (didn't have a powerful device) so my experience is very limited, I'm just basing it off of logic lol

  • @vape9546
    @vape9546 3 ปีที่แล้ว +31

    "Look at Bless, it's shut down!"
    "Yeah because it's shit!"

  • @asherrfacee
    @asherrfacee 3 ปีที่แล้ว +226

    There have been lots of innovations in MMO's, but all of the innovation has been in the form of monetization strategies.

    • @Sorain1
      @Sorain1 3 ปีที่แล้ว +2

      That does seem to be a huge part of it. The money is seen as existing in monetization, not in making a better game. Because of the huge and ongoing costs of MMOs, innovation that isn't promising a return of more money simply doesn't get made. You don't get the possible niche MMO's, because the costs are too high to start up one and so they can't muster the cash to do it. Experimental MMO's? Never going to happen while costs are this high. You need cheaper servers and cheaper SDK's, possibly with better automatic content generation tools to really make experimental MMO development cheap enough to see it explode in productivity.

    • @Albumneko
      @Albumneko 3 ปีที่แล้ว

      @Dam Sen ffxiv is monetizated as fuck and the Zombies fanboys still defending its monetization

    • @bol8122
      @bol8122 3 ปีที่แล้ว +2

      @@Albumneko not really I dont like the subscriptions but its nothing crazy or over the top

    • @fredy2041
      @fredy2041 3 ปีที่แล้ว +3

      @@Albumneko This is a lie, are you really going to lie?

    • @BW-CZ
      @BW-CZ 3 ปีที่แล้ว +2

      @@Albumneko FFXIV isn't monetized at all beyond its subscription system. All you can use your money for is some mounts, cosmetics and emotes (though most people just use free to acquire gear as it's better), you can't even buy a single item that has an actual gameplay purpose. Not a single one. You know what monetization means right?

  • @thatcuteboym
    @thatcuteboym 3 ปีที่แล้ว +305

    Here’s the thing about your idea. As a pve only player, pve players don’t want to be forced to pvp. Ever.

    • @lucasmorgan6856
      @lucasmorgan6856 3 ปีที่แล้ว +12

      Fax

    • @trashman1358
      @trashman1358 3 ปีที่แล้ว +56

      100% agree. Sweet mother I hate fantasy pvp with an almost insane passion. As if it's a demeaning gaff - a piss take - of all that fantasy stands for. Battles in fantasy should be like Warhammer Total War - Napoleonic warfare with mud and muck. Magic and majestic creatures bringing true horror and terror to the battlefield. In MMO's it's a bunch of twee kids spamming jump, rapid firing numbers 1 to 9 while screaming: GET GUD! or OP! OP!!! It is the very worst of fantasy. I'm sorry - but I absolutely hate it.

    • @aran4241
      @aran4241 3 ปีที่แล้ว +16

      The problem I have with PvP is MMO PvP never feels quite balanced due to power and feature creep, at least for games with PVX, since PvP tends to be a minor focus compared to games with more dedicated PvP systems, but then again this from a more PvE oriented players perspective so I do lack more comp knowledge so please take my thoughts with heaps of salt

    • @kugelschreiber5678
      @kugelschreiber5678 3 ปีที่แล้ว +22

      Say it louder for the people in the back! I for one actually love PVP and PVE, but I can empathize with your sentiment. Why force ANYONE to play a piece of content they're not interested in?

    • @gakuyax
      @gakuyax 3 ปีที่แล้ว +2

      So true

  • @SirBenji28
    @SirBenji28 4 ปีที่แล้ว +122

    My whole childhood has been mmorpg's, Honestly heart-breaking seeing mmo's not getting enough love nowadays, The new generations are taking over the Battle Royale genre and it's leaving mmo's in the dust

    • @curlyhairedgamer
      @curlyhairedgamer 4 ปีที่แล้ว +9

      people just want mindless action and dont want substance anymore and it saddens me

    • @Xero_Kaiser
      @Xero_Kaiser 4 ปีที่แล้ว +36

      @@curlyhairedgamer If MMOs provided actual substance, you might be on to something. Most of them have become shallow, brain-dead timesinks that are constantly digging in your pockets with endless MTX. They have no one to blame but themselves for pushing their audience away.

    • @_EldenRing_
      @_EldenRing_ 4 ปีที่แล้ว +9

      @@Xero_Kaiser Very, very, very true. In fact it is so true that it hurts a little.

    • @129das
      @129das 4 ปีที่แล้ว +4

      PvP games will have always out shin MMO’s. From stuff like Halo, League of Legends, or Fortnite. But it a different player base there maybe some crossover But pvp players are pvp player

    • @CouchCit
      @CouchCit 3 ปีที่แล้ว +2

      It's not that they don't get love, they've gotten too much love: the genre is oversaturated with similar and mediocre games.

  • @relaxandpanic8988
    @relaxandpanic8988 3 ปีที่แล้ว +1

    The real pleasure in an MMO is ignorance, having no idea whats going on but loving it all, but once you realize things and start downloading the add ons and learning about rotations and best specs, the magic is lost. Once you realize the grind it's no longer fun.

  • @CastOfCons
    @CastOfCons 4 ปีที่แล้ว +136

    I don’t think you understand how much your videos do for people personally, you genuinely just feel like a really good friend talking to us. Appreciate all you do.

    • @TheHuffur
      @TheHuffur 4 ปีที่แล้ว +2

      To me he simply comes across as a genuinely genuine guy talking sensible stuff about games which is very appreciated.
      There are way too many "super hyped lets speak at mach10 and make funny faces and weird voices/inflections" types on youtube, cant stand them.

    • @MrJackooze
      @MrJackooze 3 ปีที่แล้ว

      Amen to that.

  • @haz-mattstudio6074
    @haz-mattstudio6074 3 ปีที่แล้ว +318

    "It's a Korean game, I know this fun is not going to last."
    Too true

    • @Goldy01
      @Goldy01 3 ปีที่แล้ว

      Tera has been great for years, wdym?

    • @zenmastakilla
      @zenmastakilla 3 ปีที่แล้ว +1

      @@Goldy01 Tera is for R-worders

    • @SlyMelodica.
      @SlyMelodica. 3 ปีที่แล้ว +1

      alots of the best mmos are korean with gacha systems holding them back

    • @Hawks4141
      @Hawks4141 3 ปีที่แล้ว

      Im not particularly experienced with mmos. I play a lot of BDO but thats really it. Whats wrong with korean mmos?

    • @zenmastakilla
      @zenmastakilla 3 ปีที่แล้ว +2

      @@Hawks4141 This isn't reddit, bud.

  • @FluxMachina
    @FluxMachina 4 ปีที่แล้ว +228

    I actually don't like MMOs I'm just here for all the "Jumpuuuh" action

    • @hatchera
      @hatchera 4 ปีที่แล้ว +51

      "BIG damage"

    • @danielalorbi
      @danielalorbi 4 ปีที่แล้ว +2

      Ayy one of us! The last mmo I played was adventure quest, circa. 2006

    • @LuisSantos-vz7jy
      @LuisSantos-vz7jy 4 ปีที่แล้ว +10

      i'm just here for the Big damage :D

    • @pruzarias
      @pruzarias 4 ปีที่แล้ว +9

      And his fear of spider

    • @Schmorgus
      @Schmorgus 4 ปีที่แล้ว +2

      The "filthy casuals" have spoken xD

  • @MasterTeeee
    @MasterTeeee 3 ปีที่แล้ว +36

    You're basically describing sandbox mmos. So eve online, or albion online.
    They come with their own problems though.
    MMORPGs are great, but they have to ultimately focus on one of two aspects. They either funnel you in to a story, with lots of instanced gameplay, a la WoW or FFIV. Or they give you very little of hand holding, and just provide tools to effectively make your own content, a la eve or albion.
    The real issue is that you can't mix the two together successfully, because they're like oil and water. Fundamentally different.

    • @kingleeyy3134
      @kingleeyy3134 3 ปีที่แล้ว +2

      I have 400 hours in albion, and I want to love it, but I can't get over the pay to win gold system. If they removed that, I think it would be a great game.

    • @dragon7689
      @dragon7689 3 ปีที่แล้ว

      You should look into Pantheon: Rise of the Fallen

    • @minarie2865
      @minarie2865 3 ปีที่แล้ว

      Well...milk. Milk is an emulsion of essentially water and oil (among other things) that occurs naturally. So to take the analogy you can create a game that has both, but you can't just throw them together an stir. The developers have to carefully construct the whole game from the beginning around the combination of both as core essentiells of the game and not just throw them in as features. But...it is easier said than done.

    • @collan580
      @collan580 3 ปีที่แล้ว

      @@minarie2865 Yeah but its still 3% oil and mostly water.
      I played an FtP mmorpg game and it was great because of the social interactions and not because of the story.
      At the height of the community we had around a 1000 people fighting at the same time. We had major groups that decided politics in the game, it was awesome.

  • @xaultimateax
    @xaultimateax 4 ปีที่แล้ว +69

    MMOs are just too expensive to develop and not worth it when developers started seeing which games generate money. Simple as that. The post WoW release MMO hype between 2005-2015 were the golden years

    • @Sekaro297
      @Sekaro297 4 ปีที่แล้ว

      Sadly yeah, that's true.. whilst I don't doubt the players would be more than willing to give up their money for a great game the risk of it not being "good" is too high for the companies.. a steady but low income is preferred to high risk high return income no matter where you go.

    • @yourvenparianen5390
      @yourvenparianen5390 4 ปีที่แล้ว +6

      The time investment needed to play mmorpgs also. Im honestly in my 30s working and i no longer have the time or energy to play or raid for 6 hours straight

    • @lmmc7708
      @lmmc7708 4 ปีที่แล้ว +3

      Agreed..... But in future when people gets bored of current games which are in trend then again mmorpgs might again comes to life

    • @belstar1128
      @belstar1128 4 ปีที่แล้ว +1

      @@yourvenparianen5390 Not everyone is you don't play mmo's if you are working 18 hours a day in a shoe factory and have 20 kids.

    • @destroyerinazuma96
      @destroyerinazuma96 4 ปีที่แล้ว

      You're mostly right, though the are youtube videos on how to make an mmo and even independent people developing theirs. Once technology progresses it can become affordable to make an mmo. A small two people company could do it. It will be bare-bones and with 2006 graphics, but it will work.

  • @Dedition
    @Dedition 3 ปีที่แล้ว +69

    I honestly think EVERY MMO gamer thought as a kid, "I can't wait to see what MMOs are like in the next 10-15 years" then we, unfortunately, grew up to bs.

    • @DarkAztaroth
      @DarkAztaroth 3 ปีที่แล้ว +2

      I spent most of my time on MMORPG forums, where we talked about all the new releases. With the variety of games from back then, my expectations were sky-high.
      Diablo 2, Ragnarok, Mabinogi, Silkroad, GW, RF online, CoH/CoV, Dungeon Fighter, DaOC, EQ, Maple Story, Runescape, FFXI, WoW + The tons of different types of online room based games like Gunbound, Grand chase, Rakion, GunZ, Vindictus being announced, etc. and the fact games were coming out ALL the time - yeah, yeah.. I did not see this drought coming.

    • @Dedition
      @Dedition 3 ปีที่แล้ว +2

      @@DarkAztaroth Man, I feel you. My experience wasn't as extravagant as yours but I remember going on MMOHut and always being really excited for their latest MMO updates. From Dragon Knightn Archeage, The Secret Life, Dragon's Prophet, Revelations Online, Riders of Icarus & more. Every game I'd get really excited about until one day I just found myself bored of every new release. Knowing that everything will disappoint me. It feels hard to believe that the genre would stagnate so much in terms of inspiration and any attempt at pushing the envelope.

    • @MadMaxJuggernaut
      @MadMaxJuggernaut 3 ปีที่แล้ว +1

      @@DarkAztaroth wooow never thought I'd see someone say "Silkroad" outside of a silkroad video. I miss that game

    • @prinstyrio0
      @prinstyrio0 3 ปีที่แล้ว

      It's pretty sad and I don't think it'll get much better. I think one problem is that there's so much we expect in an MMO that requires soooo much work to implement, that there's little room for innovation, unless you forgo those classic features and dare innovate. We've seen MMOs do it and work, but honestly it's a "hit or miss" given how MMO's aren't really any indie projects and any innovation is a massive risk.
      Personally think VR is the only thing that can breath new air into MMO's. We all love MMO's and any RPG games for the immersive feeling of being in a fantastical world with strangers, friends and friends-yet-to-meet, so the next step would be to literally be there with everyone. That said VR is nowhere near to touch MMO's in such a way and it's something for the way off distant future, more than 10-15 years, but if there's anything that'll blow both VR and MMO's, it's combining the two.

  • @richangelo9075
    @richangelo9075 3 ปีที่แล้ว +298

    TheLazyPeon - “who tf plays MMORPGs for the story?”
    Me who has all the DLCs on ESO purely for the story line - 🤚 😥

    • @Kairidabairi
      @Kairidabairi 3 ปีที่แล้ว +68

      Also a lot of people who play FF14

    • @mr.nobody896
      @mr.nobody896 3 ปีที่แล้ว +22

      Also guild war 2

    • @mfwiloseintouhoubossfights9305
      @mfwiloseintouhoubossfights9305 3 ปีที่แล้ว +1

      I just cheese it during the free DLC time

    • @tomasjirasek803
      @tomasjirasek803 3 ปีที่แล้ว +4

      SECRET WORLD

    • @Ndoelicious
      @Ndoelicious 3 ปีที่แล้ว +37

      I mean, how do you "play" MMORPGs without their riveting story or lore?
      Without lore or a sense of belonging, I might as well play MOBA or single-player games with multiplayer modes.
      The story MAKES the world --the core of RPG itself!

  • @MrDoot-hj2ir
    @MrDoot-hj2ir 3 ปีที่แล้ว +80

    "Who plays a MMO for the story?"
    Final Fantasy XIV players: - I heard you talking shit.

    • @Dewkeeper
      @Dewkeeper 3 ปีที่แล้ว +14

      "Smells like bitch in here!" - Admiral Merlwyb, probably

    • @Banana-cc5rx
      @Banana-cc5rx 3 ปีที่แล้ว +13

      pretty sure even WoW fans deny that sentence. Look at Blizzcon everytime it's time for lore and Q&A, people roar. If lore doesn't matter, Alliances and Hordes doesn't matter. Nothing basically matters if the story is shit in an MMO. It's just a grind simulator then.

    • @Snahzberry666
      @Snahzberry666 3 ปีที่แล้ว

      😂

    • @greenchilistudioz4537
      @greenchilistudioz4537 3 ปีที่แล้ว +1

      @@Banana-cc5rx What are you talking about?!

    • @Banana-cc5rx
      @Banana-cc5rx 3 ปีที่แล้ว +4

      @@greenchilistudioz4537 learn to read?

  • @ishirutaekakura308
    @ishirutaekakura308 3 ปีที่แล้ว +235

    "who tf plays mmorpg for story"
    I love a good story in a game and if a mmorpg presents one that's awesome.

    • @Rataldo20
      @Rataldo20 3 ปีที่แล้ว +29

      ffxiv

    • @Snahzberry666
      @Snahzberry666 3 ปีที่แล้ว +1

      @@Rataldo20 Most def. 300 hours of it!

    • @AwdrevCZ
      @AwdrevCZ 3 ปีที่แล้ว

      and do you play the story alone or mmo?

    • @budgetstylestories8357
      @budgetstylestories8357 3 ปีที่แล้ว +6

      Swtor

    • @Bungee_Gum
      @Bungee_Gum 3 ปีที่แล้ว +4

      "Who plays mmorpg for story" hmm last time i checked most single player rpg games have a story specially the old school ones, an mmorpg is still an rpg but online mmorpg's came from single player rpg's so obviously people want to play them for the story just because it has "MMO" in the front doesn't stop it from being an rpg

  • @koob837
    @koob837 3 ปีที่แล้ว +201

    RTS Genre: “First time?”

    • @NathanBonline
      @NathanBonline 3 ปีที่แล้ว +17

      RTS is way more dead than MMORPG

    • @MRDaved
      @MRDaved 3 ปีที่แล้ว

      I feel that

    • @MRDaved
      @MRDaved 3 ปีที่แล้ว

      @Honudes Gai There could be more. Especially with ultimate battle sim 2. If they licensed their tech we could have huge cool rts games with massive scale

    • @devilmaygame8497
      @devilmaygame8497 3 ปีที่แล้ว +1

      Not wrong at all, more niche than mmos and is a gigantic time sink as well.

    • @VargusDread
      @VargusDread 3 ปีที่แล้ว

      @Honudes Gai I get that, I was the same way with Warcraft 3+custom games for a long time. I like AOE2 as well, but none of my friends play it anymore :(

  • @andrewli8900
    @andrewli8900 4 ปีที่แล้ว +254

    "compared to pretty much every other genre"
    *RTS crying in the corner*

    • @balvo
      @balvo 4 ปีที่แล้ว +8

      As an ex Scraft player, I feel this

    • @fudwTM
      @fudwTM 4 ปีที่แล้ว +10

      its sad but that genre has been successfully killed, there is no more hope at all , MMO feel like its on life support.

    • @shadowyking123
      @shadowyking123 4 ปีที่แล้ว +15

      @@fudwTM At least there's a constant stream of Kickstarter MMOs and the big current MMOs are still getting new releases. Meanwhile, Blizzard straight up said they won't work on SC2 anymore.

    • @AriadneTheMalkavian
      @AriadneTheMalkavian 4 ปีที่แล้ว +19

      @@fudwTM RTS is worse than dead. It's been killed and raised into an undead abomination by mobile gaming studios

    • @M13X
      @M13X 4 ปีที่แล้ว +1

      @@fudwTM I wouldn't say is completely dead. People still play Age of Empires, not that huge numbers to compare it with the popular stuff, but also not that low to call it dead.

  • @Aisaaax
    @Aisaaax 3 ปีที่แล้ว +12

    I also don't agree with your argument of integrating PVP and PVE content. Because there are a lot of people who actually actively hate one of those things, and saying that every MMO should integrate them is a very limited view that may be true for you, but is probably false for over 50% of people, because they like either or, but not both at the same time.
    Personally I loved FFXIV in part because there's no PVP at all save for the special battlegrounds modes that are optional. I like WoW for exactly the same reason - I can play on a PVE realm and NEVER have to fight another player EVER if I chose to. I dislike the faction-based conflict driven design where the developers constrict you and make half of the players your ENEMY. I also dislike free PVP designs where anyone could attack anyone else at any moment.
    For me, MMORPG was never about that. It was about interaction and cooperation, not killing each other.
    And for someone else, it's all about killing each other, and they dislike the idea of killing a boring scripted monster. They want to siege another guild's castle. And that's totally fine.
    But the game that combines the two of these worlds at a high enough level will probably appeal to a very thin slice of the audience. Because PVP players will hate being forced to do dungeons to progress, and PVE players will hate being ganked while they're in the middle of a boss fight.
    I am of a firm belief that these games should exist, but also that there should always be PVE-only and PVP-only experiences, and you can't have those by tightly integrating the two every time. So I disagree when you complain that some games don't have that integration, because in my opinion that's a GOOD THING.
    From a design standpoint, there's also a thing to say about PVP victories affecting the world in favor of a certain faction. For example it opens up a quest hub or gives a buff for players of that faction if they win control over a certain objective in PVP. The problem here is that things hate to stay in balance, and the more systems like that you have - the more reasons for imbalance you introduce. And the most volatile variable here is playerbase.
    Such mechanics tend to lead to mono-faction servers because people just want to have the perk, and if it's easier to have a perk on server A for your faction, then they will over time choose to all go there. Meanwhile the other faction has less and less victories on that server, and instead players drift to server B where that faction is winning. In the end, in 1 or 2 years you get half the servers that are Horde-only and other half that are Alliance-only. In fact, nowadays players just decide on Reddit before release which server will be best for their faction.
    Look at WoW. It has no such features, and yet you see the same problem, But if you actually have the PVP to influence any part of the game - the process is just faster.
    It works the same with open PVP, with the difference being that one guild or alliance of guilds dominates the rest of the server, and everyone either join them or suffer.
    Even mono-server doesn't solve that issue, because the imbalance basically frustrates the loosing side constantly, until a lot of those players either quit or switch sides.
    "For the Horde!" idealism doesn't work here. There are very few players who chose to fight against odds or play on an inferior side. And the eventual lack of enemies harms the experience of players of the winning faction/guild too, because it gets boring for them.
    That's a long post, I'm just saying all this to show you why those things aren't done, really. It's because game designers have those ideas, but then they go "oh wait..." and find real complelling reasins not to. There's a lot of appeal in your ideas, but they're very flawed in-depth because players exploit the loopholes. You know that phrase? Players will optimize the fun out of your game? Well, the more open and integrated you make your systems - the more avenues of such optimization you open up, until the game turns into a bad experience. On the other hand, closed systems that provide very straightforward interaction are not exploitable as easily.
    You know, it's like "It'd be cool if bosses were open-world with epic battles around them!"... Only this leads to one guild on your server waking up at 2 AM every day to kill that boss just as it respawns, and some other guild forcing their players to do the same to compete, and the rest just watch from the sidelines and never have a chance.
    "It'd be cool if there is only 5 castles per server and only 5 guilds can get them!" Well, this leads to only people who can go and defend it in the middle of a night or work hours to hold them. Because the 9-to-5 guys who are the majority just can't afford to be there all the time. And this doesn't get fixed by only allowing the siege at 7 PM, because the timezones are still real, and people with open time schedule hold all the advantage. As a result you see those guilds getting bigger and the rest disbanding and being assimilated.

    • @SubToJinx
      @SubToJinx 3 ปีที่แล้ว

      Agreed, when you have a bunch of wishes it doesn't make the game less niche.
      Quite the contrary

    • @바보Queen
      @바보Queen 3 ปีที่แล้ว +1

      your idea sucks ass and is why FF14 is lacking for me besides hardly having any open world stuff for PVE with randoms like gw2.. u dont like faction wars.. well people do.. its the classic them vs u.. like in lord of the rings good vs evil.. thats what i imagine a dam mmo supposed to be.. where is the "war" in warcraft.. just admit ur a super carebear.. and afraid of people .. playing against people is the ultimate test not ai bots

  • @edwardwinkelman7988
    @edwardwinkelman7988 4 ปีที่แล้ว +115

    Sounds like what you want is a fantasy version of Eve Online.

    • @Schmorgus
      @Schmorgus 4 ปีที่แล้ว +11

      EVE is kind of garbage though ;D

    • @V2ULTRAKill
      @V2ULTRAKill 4 ปีที่แล้ว +19

      EVEs problem is its not noob friendly at all

    • @V2ULTRAKill
      @V2ULTRAKill 4 ปีที่แล้ว +18

      @@aeonreign6456 the tutorials werent the problem though
      The community is, due to how quickly they will screw you over. The games economy is horrible for new players, this is coming from a longtime player, it is not noob friendly

    • @osaifhsomething9072
      @osaifhsomething9072 4 ปีที่แล้ว

      yes but a new one

    • @vasiljambazov
      @vasiljambazov 4 ปีที่แล้ว +9

      The fantasy version of EVE Oniline existed in 2004-2008 and it name was Lineage 2.

  • @stepanfau6480
    @stepanfau6480 4 ปีที่แล้ว +204

    "WoW could be a lobby game" dude this is so accurate

    • @skeezixcodejedi
      @skeezixcodejedi 3 ปีที่แล้ว +1

      This hurt :O

    • @criminallettucewraps5207
      @criminallettucewraps5207 3 ปีที่แล้ว +8

      One thing that I think makes these intense and massive features hard is that it would require serious commitment and cooperation. I feel like new MMOs have made a streamlined leveling experience, which may be allowing casual people to get to max level, who may not want to do that or be skilled enough for it. I remember WoW being a commitment and a half just to get to max level, so by the time you were there you were committed to taking it serious.
      I also went from being a 13 year old with nothing but free time, to a 26 year old who doesn’t want to spend 10 hours a day playing WoW.

    • @zomgl2pnoobffs
      @zomgl2pnoobffs 3 ปีที่แล้ว +9

      World of Warcraft has been an empty world game since WotLK, and even then you could see the lobby system taking over. Private servers (and Classic to some extent) refilled the world with people doing stuff. Convenience features and “QOL” kills MMOs.

    • @18ps3anos
      @18ps3anos 3 ปีที่แล้ว +4

      @@criminallettucewraps5207 Ruining a concept just to catter to grown up adults with less free time is not the way. I didn't like WoW because of its title name. I liked WoW because of its concept. The modern implementation doesn't mean anything to me since the concept was lost, although the name is the same. I honestly know many people that still play WoW because it's WoW - but for me, I'll just pass... I honestly would rather play clunky Everquest project 1999 than WoW shadowlands any day, and I never played EQ when I was younger.

    • @criminallettucewraps5207
      @criminallettucewraps5207 3 ปีที่แล้ว +2

      @@18ps3anos I never said we should ruin the concept or cater to anyone. I’m just saying I think that’s what happened when everything got too streamlined. I also remarked that for me personally I stopped having enough time.

  • @strasznieciekawe
    @strasznieciekawe 4 ปีที่แล้ว +332

    All we need is someone who can create VR MMORPG which we can play while sleeping in some special capsules and we are set!
    I swear if someone comes up with something like this i'm giving up on real world for ever

    • @camdakid2902
      @camdakid2902 4 ปีที่แล้ว +8

      Underrated comment 💯

    • @Cendoria
      @Cendoria 4 ปีที่แล้ว +5

      @@camdakid2902 Not for long probably

    • @mykulpierce
      @mykulpierce 4 ปีที่แล้ว +74

      Sword Art Online inc lol

    • @jashinsewpersad323
      @jashinsewpersad323 4 ปีที่แล้ว +10

      The matrix ? 😭

    • @KC-py5vq
      @KC-py5vq 4 ปีที่แล้ว +3

      @@jashinsewpersad323 no, oasis!

  • @taliesinhalliday2483
    @taliesinhalliday2483 3 ปีที่แล้ว +9

    There have been games with massive world bosses that needed the cooperation of several guilds. Only a few people could do these things and the majority of people were pushed out. Games have some of the things you described but only a few guilds get access due to the majority not being organised or skilled enough. Very few people can actually organise 40 people in a raid like in old warcraft.

    • @maydayflowers
      @maydayflowers 3 ปีที่แล้ว +1

      Isn't that okay, though? Not every guild should be able to do the top tier of content, even. It exists for the challenge.
      Now if the top tier guilds were PKing others and preventing them from doing it via open PvP or something, that's another issue altogether ...

  • @doublebigMark
    @doublebigMark 4 ปีที่แล้ว +119

    It's been years. I still Google "top mmorpg [insert year]."

    • @xClippo
      @xClippo 4 ปีที่แล้ว +5

      are you me?

    • @cenciqt6045
      @cenciqt6045 4 ปีที่แล้ว +4

      @@xClippo damn man. We are all so similar lol I've been googling that statement every few months for the past 10 years lol

    • @N7sensei
      @N7sensei 4 ปีที่แล้ว +2

      Same... I'm playing GW2 after a terrible Shadowlands expansion. I can't decide which game is more trash, but that's what we have...

    • @cenciqt6045
      @cenciqt6045 4 ปีที่แล้ว

      @@N7sensei I honestly feel like shadowlands is one of the best iterations of modern WoW but yeah. It's not like the old days

    • @Jubanen12
      @Jubanen12 4 ปีที่แล้ว

      Yeah... I get the itch every now and again.. its just ffXIV, Guild wars 2, ESO, Wow etc in same or maybe little altered order lol... how exciting. :P
      Peon has a point, and I agree with him.

  • @zanniia7279
    @zanniia7279 3 ปีที่แล้ว +54

    I want to play an MMO where players can run proper shops and stuff. A working economy would be so goddamn cool

    • @mr.nobody896
      @mr.nobody896 3 ปีที่แล้ว +10

      I do want this one too...I want to play as traveling merchant rather than become the badass world saviour...But so far the game with this usually has declining player base.

    • @saltiney8578
      @saltiney8578 3 ปีที่แล้ว +1

      yeah me too, my favorite mmo of all time was star wars galaxies before the patch that ruined it. it was really cool cuz a lot of the content was player made, Idk I think original everquest did pve the best and star wars galaxies had a really interesting system, then wow came along and warped the entire genre around its formula since it made so much money. and every mmo since then has been pretty bad

    • @muratkahraman8743
      @muratkahraman8743 3 ปีที่แล้ว +2

      @@mr.nobody896 Silk Road used to have this with the silk caravan. One player was the merchant and he could hire mercanaries to protect his merchandise. Then there were thief players who could kill you and your guards to steal your loot. Eventually the game changed this system the reason for that was it was so easy being a thief compared to being a mercenary or a merchant. It was not rewarding your efforts. Like as a merchant you had to be focused 24/7 in case some suspicious guy gets close but as a thief you could just farm monsters near popular caravan routes and if you see a caravan you can just attack. The efforts put in by the two sides so vastly different that it killed it. Sorry for the rant it was just that this was my childhood game and I am still pissed how this system died.

    • @Sheorath
      @Sheorath 3 ปีที่แล้ว +4

      @@muratkahraman8743 go play albion lol

    • @ТониАндреев
      @ТониАндреев 3 ปีที่แล้ว

      @@muratkahraman8743 I remember not giving the game a chance for so long, but when I did it was soo good and unique. It would be interesting to make something similar in future games.

  • @authorvalentine
    @authorvalentine 3 ปีที่แล้ว +331

    "The most unloved genre" *cries in RTS*

    • @DandySlayer13
      @DandySlayer13 3 ปีที่แล้ว +13

      RTS's have their moments to shine but it definitely ain't the 90's anymore...

    • @lordodin5755
      @lordodin5755 3 ปีที่แล้ว +22

      @@DandySlayer13 mmo's had their time to shine it's not the mid 2000's anymore N-N-N-NEXT GENRE

    • @legionthezed5887
      @legionthezed5887 3 ปีที่แล้ว +2

      I love rts

    • @legionthezed5887
      @legionthezed5887 3 ปีที่แล้ว +1

      Bdo is probably the most high potential mmo I’ve ever seen or played they could do some really nice stuff

    • @xqNN
      @xqNN 3 ปีที่แล้ว +8

      cries in Arena Shooter

  • @crushedclover
    @crushedclover 3 ปีที่แล้ว +13

    You know what I was shocked didn't catch on? Some of the things freaking Rift did. The zone events, the actual random rifts that popped up, and everyone playing in that zone would rush to that point and you didn't have to queue up and it was so seamless. Everyone worked together. I absolutely loved that.

    • @Whytewulfe
      @Whytewulfe 3 ปีที่แล้ว +3

      I really enjoyed Rift.. With a bit more support I think that really could have been a top game.

    • @Luftgitarrenprofi
      @Luftgitarrenprofi 3 ปีที่แล้ว

      And skill chains from FFXI. That system wasn't perfect, but interactive timed ability combos represented exactly what MMORPGs are about while implemented directly into combat. Skill based cooperation with shared reward.

    • @Purrversion
      @Purrversion 3 ปีที่แล้ว +1

      Early Rift was genius, but people were too busy with WoW and EQ2 to really bother with it.

  • @tingispingis
    @tingispingis 4 ปีที่แล้ว +59

    RTS genre: "At least the MMO genre is alive enough for people to talk about it being dead FeelsBadMan"

    • @wojtulacehoe5089
      @wojtulacehoe5089 4 ปีที่แล้ว

      Age of Empires IV have entered the chat

    • @cwaldacwaldovic4572
      @cwaldacwaldovic4572 3 ปีที่แล้ว +8

      @@wojtulacehoe5089 As a Microsoft Store exclusive. I am sure all 50 people who play it are enjoying it though. It seems like a good game.

    • @imyournme6632
      @imyournme6632 3 ปีที่แล้ว

      @@cwaldacwaldovic4572 Is that confirmed cause the beta was accessable through steam.

    • @cwaldacwaldovic4572
      @cwaldacwaldovic4572 3 ปีที่แล้ว

      @@imyournme6632 I am not entirely sure, but it was said in announcement. Some time ago.

    • @filipevasconcelos4409
      @filipevasconcelos4409 3 ปีที่แล้ว

      As a Dreamlords player from back in the day, maaaaaaan, i feel it

  • @anacronrealz
    @anacronrealz 4 ปีที่แล้ว +82

    Me at 2007, omg new wow expansion is coming! Imagine what we will have at 2020 and beyond!
    Me at 2021, omg classic tbc is coming! Yesss

    • @Argo257
      @Argo257 3 ปีที่แล้ว +12

      Kinda sad that blizzard is only capable to excite players with contant that is over 10 years old :/

    • @Riclaval
      @Riclaval 3 ปีที่แล้ว +2

      it's not classic when adding expansions -changemymind

  • @davinci451
    @davinci451 3 ปีที่แล้ว +143

    I, for one, found the honesty incredibly refreshing. What other genre's best game is nearly 20 years old? That's not the result of a game's dominance, it's the result of a genre's stagnation. Imagine if Halo 2, or Doom 3 was the best shooter on the market.

    • @vexienroe
      @vexienroe 3 ปีที่แล้ว +5

      Rts... obviously... we have had sc2 thats it

    • @87penminecraft
      @87penminecraft 3 ปีที่แล้ว +7

      Counter Strike is still a dominating FPS after 20 years. The problem with the games you listed is they don't receive continuing updates. There is no World of Warcraft 2, it receives expansions and patches all the time. So you can't really point at a random Halo game and say look that one is not still a super popular FPS. Counter Strike has had other titles but the formula is still exactly the same. And it is still one of the most popular competitive FPS games there is. League of Legends is 12 years old now, and is still the top moba.

    • @Cneq
      @Cneq 3 ปีที่แล้ว +1

      halo 2 is still pretty good mate, only difference nowadays is higher fidelity and a switch to scummy online service models, gameplay wise all shooters have stayed the same.

    • @afrog2666
      @afrog2666 3 ปีที่แล้ว

      @Kimi Timoskainen And Battlefield and Arma et cetera et cetera..

    • @afrog2666
      @afrog2666 3 ปีที่แล้ว

      @@87penminecraft Might as well have been Ironsight, it`s just that people are habitual and if one person`s friend plays CS, that person might never even try something like Ironsight. (which I personally preferred over CS)
      It`s not the industry`s fault, it`s the players preference, as with most things, the market makes the desicions and the companies follow the demand.
      CS is still hot because that`s what players want, the rest are hyped for the latest COD or whatever and the size and budget of *those* games is an indicator as to how popular those games are as well.
      Competitive FPS games don`t change because players will complain or straight up not play, that`s why CS is what it is, if it works don`t fix it, why change a winning team

  • @greyknight627
    @greyknight627 3 ปีที่แล้ว +2

    It’s kinda amazing how much Peon is off. Primarily because his premise is based off an opinion he treats as fact. His definition of what makes an MMO massive actually disenfranchises people from “caring” about massive content, which is the very point he tries to make here. I will never care about the people involved in an event that requires 1000+, let alone 100+, players. It’s not different than being in a stadium for a sporting event or a convention center for Comic con: I am there for the event, not the people. Also, he acts like the MMO genre has been in this lazy, inactive state (which it hasn’t). Just because he disagrees with what an MMO should be (his definitions are off) doesn’t mean the absolute state of the genre is in tatters: th-cam.com/video/_B3Cwc4gKm0/w-d-xo.html

  • @msmodellergaming2
    @msmodellergaming2 4 ปีที่แล้ว +123

    "the most unloved genre"
    Hi. Real Time Stratergy games (with base building) would like a word with you (the only one on the horizon is, what Age of Empires?).

    • @BlGGESTBROTHER
      @BlGGESTBROTHER 4 ปีที่แล้ว +12

      Hi. MMOFPS players would like a word with you. There's only planetside 2 available for us to play and it's an abomination of a game compared to its predecessor.

    • @grifinorange
      @grifinorange 4 ปีที่แล้ว +3

      Still playing dow ultimate apocalypse and aoe2.

    • @pneumonoultramicroscopicsi4065
      @pneumonoultramicroscopicsi4065 4 ปีที่แล้ว +1

      Anno?

    • @avatarofpaine
      @avatarofpaine 4 ปีที่แล้ว +2

      @@BlGGESTBROTHER Remember when Firefall showed promise?

    • @msmodellergaming2
      @msmodellergaming2 4 ปีที่แล้ว

      @@pneumonoultramicroscopicsi4065 Arguably a city builder/economy management more than RTS - Command and Conquer, Total Annihilation, Age of Empires, Empire Earth, Dungeon Keeper, these are the sort of things I mean.

  • @Frerrva
    @Frerrva 3 ปีที่แล้ว +48

    Didn't feel ranty, just your honest feelings on the industry you've made your career on. I enjoyed it.

  • @chemi7591
    @chemi7591 3 ปีที่แล้ว +118

    Its a age old tale. The issue with alot of mmos is they can't keep the casual and hard-core players happy at the same time. Yes big bosses you have to get groups for are fun. But when content gets older and hard-core players have peaked and gone, it leaves the loney casual players that can't get to end game content. And if the game is a asian game western players just get the scraps imo.

    • @ひひはひひ無し
      @ひひはひひ無し 3 ปีที่แล้ว +13

      It goes back to what Peon is saying, games these days don't facilitate community building. Community holds players into the games. No community, then no matter how good the gimmicks are, people will get bored and move on.

    • @CrystallineLore
      @CrystallineLore 3 ปีที่แล้ว +5

      Pretty much. Worse, open world games do the open world better than 99% of MMORPGs, have a better stories to boot, and are one and done purchases. The Massively Multiplayer aspect is barely used any more in MMOs thanks to shit like dungeon/raid finder and the silent dungeon speed runs. Shit, a written NPC in a SP RPG or open world game is a thousand times more interesting than randamo silent tank 200000000000006456 on my 700th run through the same dungeon.
      FFXI had a lot of flaws, but at least you used to NEED to interact with other players to get help with stuff like level caps and tons of alt endgame content like BCNMs, nortorious, beast seals, etc. I was hoping for an evolution of this... not abandonment. Now people can play 99% of an MMO without meaningfully engaging with another human being until you do the 1% premade content at the end, if you even do that.
      MMOs just have no real reason to exist any more. Games built around MP (Overwatch, Fortnite, League/Dota, Fall Guys, Among us, Siege) actively use MP as a component without the ultimately pointless massively part, while open world games, especially those with COOP, and dungeon simulator RPGs like MMO-lites (Destiny) and ARPGs do an MMO's world and loot better.
      MMOs just don't matter anymore. The current ones have their diehard fans and that's kind of where things will end.

    • @kennell2550
      @kennell2550 3 ปีที่แล้ว

      @@CrystallineLore I think it would be somewhat interesting to take a procedurally generated world(s) similar to No Man's Sky but perhaps at a smaller level and then allow MMO style populations, world building, crafting, etc. This allows PVP and guilds content to fight over (bases/worlds/zones that are more valuable due to resource or enemy spawns) and PVE players content to explore (searching unexplored procedurally generated zones for good content and loot). Devs can add in hand crafted areas and dungeons whenever they like without having to worry about the other stuff. Or simply make low level areas hand crafted to start with outlying areas being high level and more dangerous.
      I don't know. Just an idea. Just feels like it is fairly easy to make good pvp content but hard to do good pve content. If you make them connected in a way like above it makes it more interesting I feel.

    • @johndalquen7668
      @johndalquen7668 3 ปีที่แล้ว +1

      @@CrystallineLore I used to play WoW and in the end I felt like a drone doing daily things, the guilds I tried didn't talk or help anyone. The raids and stuff people have a wish list and left when they didn't get the drop they wanted. It all started to feel like I couldn't be competitive in anything as I lacked the time to play constantly and there was no community to keep me playing WoW. Its a pity because MMO's could be a good thing. But as you said it feels like silent robots are playing the game.

    • @Centrioless
      @Centrioless 3 ปีที่แล้ว

      Kinda reminds me when ppl were screaming abt how wow classic would kill retail wow. Turns out even the hardcore players are not enough to keep wow classic population healthy

  • @ninety_ldn
    @ninety_ldn 3 ปีที่แล้ว

    peak anarchy online was as you described at 7:50. There was bosses with no instructions to spawn, took a lot of guilds to come together and take down (easily 100 people at a time) for very rare loot which enabled players to progress in PvE (end of boss fight spawned an NPC where you could trade some collectible items for an item which allowed you to access to a new PvE area essentially). So I think its less of a case of no MMO does this, just that no current MMO is offering that dynamic content.

  • @TartarosVods
    @TartarosVods 4 ปีที่แล้ว +47

    Hearing that first sentence about developers neglecting the genre... *cries in RTS*...

    • @sylverashigaru4808
      @sylverashigaru4808 4 ปีที่แล้ว +4

      I hate that I'm such a big RTS and MMORPG fan, they get so little love it hurts :(

    • @hardcoreGrat
      @hardcoreGrat 4 ปีที่แล้ว

      Have you checked out Manor Lords? Looks promising.

  • @live305
    @live305 3 ปีที่แล้ว +254

    “The most unloved near forgotten genre”
    [Laughs in real time strategy]

  • @Thoroughmas
    @Thoroughmas 4 ปีที่แล้ว +39

    I nodded solemnly through this entire video. Well said.

  • @tHeWasTeDYouTh
    @tHeWasTeDYouTh 2 ปีที่แล้ว +2

    MMOs died with the popularization of wikis and easy access to meta databases of games. It permanently shifted the main goal of MMOs from basic exploration, adventuring, and socialization to minmaxxing and obsessing over collecting the highest amount of minor stat advantages as efficiently as possible. Wikis turned MMOs from social experiences into isolated work simulators.

    • @metagen77
      @metagen77 ปีที่แล้ว

      Nah. We had uostratics already way back

    • @ziadhulhok
      @ziadhulhok ปีที่แล้ว

      ​@@metagen77 MMORPG needs a revolution and Ai. Also they need gigantic map size gameplay

  • @Invangar
    @Invangar 4 ปีที่แล้ว +77

    "Bless Online: shut down...cause it was shit" I lmfao how true

    • @plagues-haze-3987
      @plagues-haze-3987 4 ปีที่แล้ว

      Bless unleashed gona shut down too they couldn't keep up with BDO

  • @butteryfriedwizard2219
    @butteryfriedwizard2219 4 ปีที่แล้ว +31

    The absolute most important thing in an MMO to me, is character building. Plenty of options within each class instead of a cookie cutter turnout in the end. Cosmetics also give me a feel of ownership.

    • @abjectlyterrible
      @abjectlyterrible 3 ปีที่แล้ว +3

      People will always find 'the best builds' and then others will copy them or even be peer pressured to do so. They think just copying what the top players do will make them succeed as well.

    • @johanchristensen6551
      @johanchristensen6551 3 ปีที่แล้ว

      Cosmetics, lol

    • @butteryfriedwizard2219
      @butteryfriedwizard2219 3 ปีที่แล้ว

      @@johanchristensen6551 damn straight. Get good.

    • @yorickdigsgraves8858
      @yorickdigsgraves8858 3 ปีที่แล้ว +4

      I just want to be a damn necromancer, like an actual minion based class that has power over diverse undead...not sad imitations like dks from wow

    • @joaoaugusto6290
      @joaoaugusto6290 3 ปีที่แล้ว

      The you will Love Phantasy Star online 2

  • @Daleskate
    @Daleskate 4 ปีที่แล้ว +41

    Imagine if there was a giant road with a ridiculously hard boss in the way that the server needed to kill in order to open up the new lands, or there was a fabled continent that everyone needed to pool together resources to build a flying system to reach, or a deeeeeeeep mine that the miners in the server had to open up, which would open up new caves and resources, that were then needed to take on another murderous enemy in the sky. Brb making a sick MMO.

    • @Regonix
      @Regonix 4 ปีที่แล้ว +6

      I would love a create an ideal MMO and it wouldn't be hard to make one (with a good team and massive funding). Let me explain (features first, then the concept):
      1) Crafting and gathering: just like in Runescape
      2) Questing: mixture between Runescape and Guild Wars 2
      3) Race system: just like WoW
      4) Class system: mixture between Rift, Lineage 2 and Elder Scrolls Online
      5) World: mixture between Dark Souls 1/2/3 and Runescape
      6) Combat system: mixture between Guild Wars 2, Aion and Black Desert Online
      7) Story/Lore: mixture between WoW, Skyrim and Secret World
      8) Setting: mixture between Requiem and Secret World, but medieval
      9) Leveling: mixture between Guild Wars 2, Aion and Rift
      10) Additional Gameplay (excluding combat and endgame): mixture between Trove and Archeage
      11) Business model: buy to play with cash shop
      12) Cash shop: just like in Path Of Exile
      13) Story building: done by both devs and players (via creating towns/dungeons, choosing fate of the lore events)
      14) Endgame PVE: there is no endgame, but technically world bosses
      15) Endgame PVP: world bosses and world PVP, castle sieges (like in Lineage 2), town defense
      16) Endgame other activities: gathering, crafting, building, trading, discovery of lore and completion of special quests
      Now, with that in mind, let me pain you exact concept of MMORPG I have in mind: Imagine something like Dark Souls, huge maps with all sorts of secrets, all sorts of enemies, bosses and hidden bosses, special gear, unique gear and so on. Now, expand those maps and made them massively multiplayer. Each massive map would have points players will need to reach and ring a bell. After ringing the bell previously hostile part of the map will turn friendly and then players will be able to safely progress further. Only wild areas would have PVP-on mode, so PVP players would fight to keep zones as hostile, while PVE players would fight to turn zones friendly. However, each zone of the map is progressively harder to complete: first zone could be completed by a solo player, next zone would require about 5 players, third zone would require 10 players, forth zone would require 20 players and so on until you reach something like 100 players mark. After completing whole map and turning all zones into friendly zones, a new map will open with the same progression system, but much higher skill-cap for players. After second map gets fully completed - third map opens. And so on with (potentially) unlimited amount of maps for players to complete. HOWEVER, here is a kicker - after turning a zone safe all hidden bosses will go away and player will not be able to return them or get their unique loot. So, some PVE guilds will try to maintain hostile zone as hostile for as long as they can until they kill all hidden bosses at least once.
      So, massive amount of people will band together and work against each other for all sorts of goals:
      1) Some will try to reach "the final map" and thus they would try to turn all zones safe as fast as possible;
      2) Some people will try to find all hidden boss and thus would try to maintain hostile zone as long as possible;
      3) Some people will simply enjoy PVP in relatively easy zones and wouldn't want to do PVP in dangerous zones;
      4) Some people would try to progress through zones without turning them safe;
      5) Some people would try to establish their own miniature safe-zones, like player made cities deep down into hostile parts of the map for people who want to move through maps without turning zones safe;
      6) Some people would try to prevent people from going through maps and thus they would try to destroy player made cities.
      And lets not forget one of most important, yet, simple aspect of the game which would turn this game into something none of other MMORPGs are. All lore of the game should follow the story-telling model of Dark Souls, meaning big pats of the lore are left for interpretation while other parts of the lore should be left for players to make. And I don't mean to discover or make for themselves, I mean actually allowing players to set segments of the story however they want. If DudeMcDudeface is the first one who have killed Soulscreamer, then DudeMcDudeface will be allowed to decide what happens to Soulscreamer in the lore: death, revenge or redemption.

    • @MixMeister5000
      @MixMeister5000 4 ปีที่แล้ว

      You should check out Ashes of Creation , you are pretty much describing it.

    • @SC-tb8wx
      @SC-tb8wx 4 ปีที่แล้ว

      This is such a nice idea holy

    • @SC-tb8wx
      @SC-tb8wx 4 ปีที่แล้ว +1

      @@Regonix This is the holy grail of mmo ideas

    • @mattBLACKpunk
      @mattBLACKpunk 4 ปีที่แล้ว

      Glhf

  • @JustWatch94
    @JustWatch94 3 ปีที่แล้ว +15

    Every mmorpg I play feels like I’m financing a car that will take me 5+ years to complete 🤦🏾

  • @tasty8186
    @tasty8186 3 ปีที่แล้ว +73

    One of the most consistently rewarding MMO experiences lately is - surprisingly - private server WoW. weird.

    • @wile123456
      @wile123456 3 ปีที่แล้ว +24

      It's simple. Because it's private and illegal for them to monitize it, they aren't being greedy or incentivized to rip off their players and instead player happiness is more important. What ruins most games and genres is the abseloute toxicity that late stage capitalism brings to the shit video game industry that doesn't have enough protections for consumers

    • @Headcrabman9999
      @Headcrabman9999 3 ปีที่แล้ว +7

      @@wile123456 >Because it's private and illegal for them to monitize it
      That doesn't stop them from doing so.

    • @greenchilistudioz4537
      @greenchilistudioz4537 3 ปีที่แล้ว +2

      @@wile123456 Have you play any private servers?

    • @wile123456
      @wile123456 3 ปีที่แล้ว

      @@Headcrabman9999 I mean they litterally can't bar entry to the server with a pay wall. They can take donations, but WoW is blizzards property and unless they give exclusive permission to the private server, the server can't profit off a game they didn't make. It's the same with mods for Skyrim for example. But donations are different because they are vulentary by nature

    • @silverfox9107
      @silverfox9107 3 ปีที่แล้ว +2

      @@wile123456 there’s a lot of private servers that are monetised. Lol wtf are you on about? Google the word monetised, “to earn revenue from”. Whatever you’re smoking I want some

  • @MaximumCarter
    @MaximumCarter 4 ปีที่แล้ว +98

    I'd venture to guess that most everyone here cares more about you then the actual games. You're an entertaining chap, funny and a joy to watch play games. It was never about the games, it's about you.

    • @hejalll
      @hejalll 4 ปีที่แล้ว

      It sounds like classic 40 man raids achieves quite a lot of what he's explaining. And despite all of the love he gave classic prior to its release, he didn't make it past lv 30.

    • @belstar1128
      @belstar1128 4 ปีที่แล้ว +1

      I would like some reviews of non mmos but if i see fornite or Minecraft or too many mobas and card games i am gone

    • @Ziegeri
      @Ziegeri 4 ปีที่แล้ว +6

      Branching out is nothing new in TH-cam and Peon should do just fine, of course some old viewers might not like it, but it will most likely attract new audience.
      I would say that Peon should make whatever content he enjoys making, if you force yourself into making something, the quality suffers.

    • @iffus_akiyoshi
      @iffus_akiyoshi 4 ปีที่แล้ว +4

      @@hejalll it's not just raids. It's about the context of the entire world in the game, from politics, to economics, to the story, and the structure of the world's rulership, etc. MMORPG is different to RPG because many people can interact and group up to accomplish stuff, but right now, the things that even the hugest bands of people can accomplish is only a systematically-limited amount of things. Imagine the players' interactions being the cause of the story in the game, rather than some pre-scripted story. That potential is unique to MMOs.

    • @hejalll
      @hejalll 4 ปีที่แล้ว

      @@iffus_akiyoshi No I get that I just said that at least for the raiding aspect, classic wow does deliver the "MMO" feel.
      I am also a little salty that after giving so much praise to classic wow over the years, when we finally got it, he quit before lv. 30.

  • @ashraven69
    @ashraven69 4 ปีที่แล้ว +46

    i want to experience "that feeling" again in my life before i die ... that feeling of going inside an epic fantasy world for the first time full of countless possibilities to explore ... that feeling when i first played Rappelz , Lineage 2 , Aion ...

    • @Comech64
      @Comech64 4 ปีที่แล้ว +5

      Aion before 3.0 was the most incredible PVP experience ever

    • @Kuba-qe9rd
      @Kuba-qe9rd 4 ปีที่แล้ว +2

      I remember those hours spent with my friends playing games like Tibia, Metin 2, Lineage 2, Silkroad, Aion. Beautiful times, I wish I could experience these emotions one more time.

    • @drtomo5548
      @drtomo5548 4 ปีที่แล้ว +1

      It will never be, because of the pre-leaks, beta tests and content creators like Peon, will cover 99% of the concept before even release. The Wikia page will be already done before the servers launch and you will be there reading that, learing for some "beater" launch-rush potential. MMORP was never about the 1st "umpf", it is always about the consistency, as peon says "the infinitely repeatable content"

  • @Varichan
    @Varichan 3 ปีที่แล้ว +23

    You entirely lost me, when you proposed mixing pve and pvp.
    I fucking hate pvp. I hate ruining someones game. I pull exactly zero joy out of takking someones objective away and even less to just fight someone for the sake of fighting someone. Equally i hate, when somebody else does it to me. Every time someone engaged me in world pvp, during the days, when i was forced to play on a pvp server, i just rolled my eyes and had them just kill me, so that the wasted time would be as little as possible.

    • @evacody1249
      @evacody1249 3 ปีที่แล้ว +2

      What you said.

    • @TITANpwn
      @TITANpwn 3 ปีที่แล้ว +4

      Good. I love getting salty messages from PvE people when they step into PvP areas, it fuels me. I wish for more PvP / PvE mixes just to see more like you, keep them coming

    • @codenameaki6614
      @codenameaki6614 3 ปีที่แล้ว

      looks at albion online with the world bosses that nobody kills

    • @forestcityfishing4749
      @forestcityfishing4749 3 ปีที่แล้ว

      @@TITANpwn No glory in killing easy prey, just makes you look bad.

    • @Varichan
      @Varichan 3 ปีที่แล้ว

      @@TITANpwn Too bad, you won't get a salty message from me. I'll just roll my eyes, do the corpse run and move on with my day. And should the waste of time become too annoying, i just log out and play something else. Not like i don't have 400 games in my steam library.
      Also... i wonder what it says about you, that you wish for more people, who won't fight back, because they are not interested...sounds to me like someone, who cannot keep their own against people, who actually do.
      But what do i know, i'm just a talking gumball machine.

  • @red_orange2971
    @red_orange2971 3 ปีที่แล้ว +80

    You know what makes a good MMO, friends, without them it's just be another game you forget about.

    • @paddington1670
      @paddington1670 3 ปีที่แล้ว +17

      What makes a good MMO? Jobs to do, people to talk socialize with and adventure with. Give the players jobs to do again. Im tired of WoW classes that can do everything. Oh, I can tank, Dps and heal myself. lol what a joke. Classic EQ is better than classic WoW because in EQ players have to group with other players to do anything. To take a shit, they practically have to have a group.
      Tank, DPS, Heal, the three that every MMO needs. However EQ added crowd control and slowing your enemy's attack speed, which are both very important strategic boons and every class can only do ONE thing, or maybe a few things like druids but they suck at everything they do. In EQ a warrior could only take hits, they basically had zero ways of healing or doing damage. Rogue could only do damage, and couldnt even do it while alone because there is no way to get behind an enemy, cant heal, cant take hits. Cleric could only heal, no damage, and no tanking, despite seeing a cleric tanking once because he had full plate and everyone else was squishy. Still though, people had to work together to do literally everything, and that itself was super addicting. Always new people passing through your leveling areas, or rotating out to new areas, always people to talk to, you started to get to know people on the server and you earned a reputation for yourself. In WoW, im basically a number, and it would be exceedingly difficult and onerous to get the same notoriety that comes with just playing the game in EQ. People would do things for each other out of the goodness of their heart. running around to all the groups in a zone and buffing them all, which was more time intensive than just insta cast spells that are always memorized in modern WoW type games. Rangers helping people to find things with the ranger tracking skill, necromancers helping to get peoples corpses back after bad raid wipes, a lot of people felt needed. Like, Everquest and WoW are so far apart as far as what they offer you, Im not surprised WoW is more popular, im just disappointed that it takes a flashy, rabid gameplay, single player experience to achieve popularity.
      I started playing WoW recently, got to max level with 2 classes and still havent talked to a single other real person. Fun game, terrible MMO.
      WoW and other more modern MMOs just feel like everyone is playing a single player game in tandem, you dont need to play with anyone to achieve things, or only have to infrequently on raid days, or just literally just feels like youre playing a single player game. Where are the people running past me in the opposite direction when im running to the next city or continent taking a boat? WoW feels empty, other games feel empty, even despite classic EQ having fewer people playing than people working out at fitness world, they can make the game feel lived in with people roaming and travelling, camping mobs, selling items, and grouping together. THAT is what we need in a MMO, not more _Diablo 3 the MMO._
      You actually just play your stat sheet avatar in EQ, so it's way more boring, but playing with actual human beings makes up for not rolling your face across hotbars of buttons. You dont need to smash buttons like a rabidly ADHD child, use your brain and socialize, play your class as well as you can and youll get groups and progress, raiding later to get good gear and progress. That's addicting, that's fun to some people. WoW just moved the goal posts to appeal to the general public with one foot in RPG and one foot in MMO. EverQuest is ALL MMO, and that's why it failed

    • @karabean
      @karabean 3 ปีที่แล้ว +3

      I couldn't agree more - this is one universal thing that makes an MMO good. Not counting that, we all want different things. My bf and I play PvE (or world/story whatever you want to label it) and have no interest in PvP or any kind of team vs team situation. I know people who only want PvP. But you know what? There's no wrong answer, that's why there will never be a game to satisfy everyone.

    • @charlesmcdowell9436
      @charlesmcdowell9436 3 ปีที่แล้ว

      @@karabean Here's a list of current and last gen coop rgps I recommend you play with your friend that you may find more fun story wise than most mmo's : Divinity original sin 2 , Baldurs gate 3 , waste land 3 , diablo 3, solastra, pathfinder king maker and the new path finder. Honorable mention , border lands 2 . This list gets alot bigger if you want to play older games.

    • @karabean
      @karabean 3 ปีที่แล้ว +1

      @@charlesmcdowell9436 Thanks, and we have played a couple of those. We still like to play WITH other people, but we'd rather beat up bosses than other players.

  • @iffus_akiyoshi
    @iffus_akiyoshi 4 ปีที่แล้ว +37

    So basically you want a Log Horizon: The Game, and I completely agree! The appeal of a game where you can interact with many other players is in the ability of each player to influence and shape the world just like the real world but with fantastical elements. Imagine having a place in the worlds hosting the stories you've read and watched about powerful and creative people and groups creating the circumstances in those stories. Wouldn't that be super cool?

    • @RedWonderer
      @RedWonderer 4 ปีที่แล้ว +4

      This. I want this.

    • @georgewillow112
      @georgewillow112 4 ปีที่แล้ว +6

      Yea I feel like we'll be able to experience something like Log Horizon or Sword Art Online once we get true, authentic deep-dive virtual reality.
      Deep-dive VR MMOs will be what we all crave so desperately right now. I hope I'm still alive for when this dream becomes a reality, since the progress in the VR department has been pretty lackluster and what's really holding us back is our lack of knowledge on how the brain actually works and how we could hook it up to an external device (so that we could create real deep-dive technology).

    • @scarocci7333
      @scarocci7333 4 ปีที่แล้ว

      If you have 2000 developpers, a budget of 2 billiards and 10 years of developpmenet as well as giving a super powered computer to everyone we might reach 10% of that

    • @Sephiroso.
      @Sephiroso. 4 ปีที่แล้ว +1

      The thing is, the type of games he wants were already made. It's just they were Korean. There's a game that was made by Nexon(then sold to a company called KRU) called Dark Ages. And no, not Dark Ages of Camelot. It's simply called Dark Ages. It was all about player interaction. It had player run economy, player run religion, player run politics. When you made a character, you were just a peasant at the start. To become a class, you had to find another player of that class to be your guide/mentor to become that class.
      It had a really unique take on classes in that you had 2 options once you reached max level. You could either master the class and be whats known as a Pure or you could choose to start over at level 1 as a different class be known as a Sub. You got to keep all of your abilities and spells of your first class, and you could keep the equipment that you had on(but if you took it off, you couldn't re-equip it due to lack of levels/stats). Sub's had a lot of advantages but it was actually a hard choice because Pures gained Pure only skills/spells which were very very tempting. Like A pure warrior gained access to a physical reflection buff and also a skill that would paralyze all the enemies on the screen for 15 seconds.
      It was a very great game and the players themselves shaped the content in a lot of ways. I miss it some days and much to LazyPeon's words about how when he played WotLK and thought if games are this good now, just imagine how good they'll be years from now. I had the same thoughts that he did in regards to Dark Ages. Sadly...

    • @Sevarrius
      @Sevarrius 4 ปีที่แล้ว +1

      Sounds like a sandbox mmo to me, my favourite kind of mmo and exactly the kind of mmo you just don't seem to get any more. Unfortunately almost all of those that existed are now defunct. The bland cookie cutter, scripted mmo's that almost without exception populate the landscape today are the worst possible direction mmo's could have gone in and are certainly the reason I haven't enjoyed a single mmo in almost 10 years.

  • @blandmarrow
    @blandmarrow 4 ปีที่แล้ว +38

    I'd still be watching you if you quit making MMO content all together.
    What I subscribed for was your reviews in general because they are just that good, keep up the good work!

  • @js100serch
    @js100serch 3 ปีที่แล้ว +1

    My problem with MMOs is that they are an Online Store First, a video game second, it's like if the video game part was an afterthought, they are all badly animated, with plain generic music, mute protagonist, boring fetch quests, horrible phasing and brain dead combat. I don't care about the social aspect or the community, I would like a solid video game, a Zelda/Dark Souls quality MMO.

  • @datface6582
    @datface6582 4 ปีที่แล้ว +22

    Lineage 2 offered all this things back in the early days of the MMO genre, literally from pvp to pve it was all about grouping up with your clan/alliance to go fight for a castle or even a boss (valakas/baium/antharas) damn i miss those days as hell!

    • @vasiljambazov
      @vasiljambazov 4 ปีที่แล้ว +5

      you can be simpleton 60 lvl overlord with none combat power, but with your displess and cursses you can literally decide a Raid fight or a castle siege... Damn... L2 was almost the perfect MMO!

    • @Mike-ok5nb
      @Mike-ok5nb 4 ปีที่แล้ว +7

      Ah, fellow Lineage 2 players, good to see still around!

    • @datface6582
      @datface6582 4 ปีที่แล้ว +3

      @@vasiljambazov i also remember when we had to start a server to play with my friends, we all had to split the roles for different alts aswell - such as buffer/spoiler/bd/songer/chanter , fuck the nostalgia is hitting on the roof atm 😂

    • @eugenrullz
      @eugenrullz 4 ปีที่แล้ว +3

      @@datface6582 running from Gludio to Dion, from Dion to Giran, and somewhere in the middle you got pk`d :))

    • @alcidespinheiro4398
      @alcidespinheiro4398 4 ปีที่แล้ว +1

      True. But we had Tera online that was supposed to be line age 2 with a modern combat system, i really enjoyed the days of alliance wars in tera and until today is the best combat system that ive ever experienced, but sadly, as said in the video, the stupid monetization killed the game.

  • @SamuelBenedicic_of_NSK
    @SamuelBenedicic_of_NSK 4 ปีที่แล้ว +143

    Ashes of Creation fails.
    TheLazyPeon: *starts covering Gachas exclusivly*

    • @RiseInAfterlife
      @RiseInAfterlife 4 ปีที่แล้ว +5

      It failed already?
      I mean it looked 100% like a dev team being too ambitious with promising the blue from the sky and most likely ending up as half or even quarter-assing everything.

    • @BlGGESTBROTHER
      @BlGGESTBROTHER 4 ปีที่แล้ว +19

      @@RiseInAfterlife It's not out yet. He was speaking hypothetically but let's be honest, it probably will fail.

    • @SamuelBenedicic_of_NSK
      @SamuelBenedicic_of_NSK 4 ปีที่แล้ว

      @@BlGGESTBROTHER indeed i was speaking of the hypothesis, tho as two comenters state, it is already failing in a way as it is providing stuff when its barely in sketches, and two, it is ambitious, too much ambitious
      im suprised by response really, was only an edgy comment :'D

    • @flammableelmo4966
      @flammableelmo4966 4 ปีที่แล้ว +3

      @@SamuelBenedicic_of_NSK actually not to ambitious, and hasnt failed yet, only main reason you are seeing those comments are from hype children that got mad when they released that BR mode for testing reasons.. which of course in it's current state looking nothing alike.. I would agree the commentors if ashes wasnt showing as actual gameplay and what they were doing un like EQ Next which turned out to be 100% VaporWare

    • @BlGGESTBROTHER
      @BlGGESTBROTHER 4 ปีที่แล้ว +1

      ​@@flammableelmo4966 You can say my comment is because "I'm a hype child that god mad when they released that BR mode for testing reasons..." but the truth is that I've been around long enough to know that most of these kick started projects (especially mmos) fail to deliver on what they promise. If AoC turns out to be the exception to the rule I will be thrilled but I certainly wouldn't hold my breath for that to happen.

  • @meidomiseri
    @meidomiseri 3 ปีที่แล้ว +15

    I would love to see more open exploration in MMOs that revolves around players actually discovering secrets and new things that dont get announced with big bold text

    • @xeno9754
      @xeno9754 3 ปีที่แล้ว +6

      Or World events happening becourse players did something like opening a cript that somehow was the resting place of a giant horde that attacks everything in its surrounding so now players have to band together and stop the tide before the horde consumes all.
      That would be needet to be a 1 time event. Once its over its over. No second coming etc.
      The horde would need to be able to permanently destroy NPC settlements and change the landscape.
      Or one time world bosses that while alive give permanent debuffs to everyone.
      But current MMOs would never try to do something like that.
      After all "everyone should get a chance to play all content." God i hate people who believe that.

  • @_Just_John
    @_Just_John 3 ปีที่แล้ว +5

    The last time I felt the MMO part of this genre was in ArcheAge. We had a really nice spot for the main guild house surrounded by guild member houses and farms. The part of the map was called Nemesis Hill server-wide. I remember chill fishing moments with many fishing boats surrounding fed fish school. We did massive trade runs cooperating with few other guilds. The feeling I had on board of a merchant ship, surrounded by friends with the vision of player pirate harpoon clippers and galleons on the horizon is unmatched to this day.
    And the hundreds of people we had to coordinate while taking the spot for out future castle was incredibly thrilling.

    • @JChaim
      @JChaim 3 ปีที่แล้ว

      Yeah, Archeage really made you care about PvP with trade routes and piracy and PvE with world bosses esp.Having land to build on really helped build communities. My guild had a pretty big stake on the server I played on and the early days of the game coming to NA feels like the last time I've been so invested in an MMO world and player dynamics and interactions since early WoW and EQ before it. Too bad it and everything else has become so profit-focused. Hope we get another well done, no P2W or endless microtransactions, MMORPG that makes community so important, but Im not holding my breath.

  • @TheRealMTR
    @TheRealMTR 3 ปีที่แล้ว +300

    When you describe what you want, you're describing Everquest. They got it right 20 years ago

    • @Greybush041
      @Greybush041 3 ปีที่แล้ว +17

      So true, the original Sleeper raid was ridiculous

    • @liquidflame9752
      @liquidflame9752 3 ปีที่แล้ว +38

      I would say Star Wars Galaxy would be more spot on to what he was describing . They gave you the tools to have fun and set you on your way...

    • @leopardstar4719
      @leopardstar4719 3 ปีที่แล้ว +3

      When it comes to game you are describing everquest and mabinogi comes to mind

    • @brianrandolph6681
      @brianrandolph6681 3 ปีที่แล้ว +46

      Those games were all good for their time, all outdated now. I think someone could make it big by just repeating those concepts with action content and no micro transactions. Not revolutionary, but sometimes you don't need to reinvent the wheel, just use new materials.

    • @scarlet8078
      @scarlet8078 3 ปีที่แล้ว +30

      @@brianrandolph6681 I left a similar comment. Look at the tremendous success of WoW Classic & Runescape. The formula for a good MMORPG is very simple. Humans are merely sophisticated monkeys. We will press a lever faster for a variable reward, i.e., what makes games fun & addictive is randomness. For a compulsively playable MMO, you just need gear/ talent/ skill progression, RNG, learnable & fun combat mechanics, multiplayer activities & economy that promote player communities & cooperation, & both random & reliable aspects of reward/ loot system (aka the "good grind").

  • @Wizkid_Marcin
    @Wizkid_Marcin 4 ปีที่แล้ว +47

    I think we need a players vs developers mmorpg where developers create a problem in the world and everyone in the game bands together to fight it. Kind of like the developers being dungeon masters to the rest of the community

    • @amanapart1811
      @amanapart1811 4 ปีที่แล้ว +2

      Now that would be something special

    • @Electru522
      @Electru522 4 ปีที่แล้ว +1

      Isn't that what an expansion basically is?

    • @amanapart1811
      @amanapart1811 4 ปีที่แล้ว +1

      @@Electru522 not sure if your reply was sarcasm. I'd it wasn't, he means real time events, kinda pvp pve i that real ppl are creating scenarios that other real people have to combat

    • @MackSparrow
      @MackSparrow 4 ปีที่แล้ว

      Now there was this little game called firefall...

    • @yummychips_
      @yummychips_ 4 ปีที่แล้ว +1

      I think older games, or specifically games that launched when MMOs were still not as prominent. Things like that would happen, sorta. Like GMs would start things. I know runescape use to do things like that. WOW to some extent. Not anything super serious tho.

  • @nanarb6945
    @nanarb6945 3 ปีที่แล้ว +36

    I remember back in the day, the biggest reason for me to spend hours on MMOs is to have fun doing just anything with the community i had created with my in game friends. Nowadays the MMOs games players mostly focus on grinding endgame stats and gear and then PVP. It's like everyone playing a single player game, with a Score board, and only there to compete with others.

    • @nghtspawn651
      @nghtspawn651 3 ปีที่แล้ว

      What game do you play?

    • @nanarb6945
      @nanarb6945 3 ปีที่แล้ว +1

      @@nghtspawn651 used to play vindictus and gw2. And few months ago just jumps into BDO and my eyes were pleased, but easily bored.

    • @naldebol
      @naldebol 3 ปีที่แล้ว

      What you feel exactly
      This is why I loved city of heroes
      The community
      The whole inclusiveness

    • @MercenaryJames
      @MercenaryJames 3 ปีที่แล้ว

      @@naldebol not to mention sheer utter freedom.
      That's what MMO's really lack nowdays.
      Everything is streamlined, City of Heroes and many other MMO's of that time were so open-ended and you were free to create such interesting characters and truly feel like your part of the world/community.
      That doesn't exist now.

    • @naldebol
      @naldebol 3 ปีที่แล้ว

      @@MercenaryJames you nailed it right on. Pushing the boundaries of freedom , and the so many variations to create characters and play styles.

  • @csnaber
    @csnaber 3 ปีที่แล้ว +95

    Hey man, I am a regular viewer of your channel... and I am not even an MMORPG player for real. :) (I usually create a character, travel around for an hour or two and then uninstall the game)
    So, you creating content about other types of games, it's perfectly ok and I am looking forward to them. This will not lessen your status as an MMO commentor, but it will give us more games to view your ideas. Keep up the great work, and love for your editor!

    • @robertpadua6096
      @robertpadua6096 3 ปีที่แล้ว

      Battle royale player...

    • @cheesypoohalo
      @cheesypoohalo 3 ปีที่แล้ว +6

      Literally this. I have created so many Guild Wars 2 characters because the character creation is so much more fun than the actual game. One day a company will make an MMO where the grind is actually fun and engaging... one day.

    • @hoofhearted4
      @hoofhearted4 3 ปีที่แล้ว

      i want to see him play more PoE. he got me interested recently and i just liked watching him play.

    • @moonlight34134
      @moonlight34134 3 ปีที่แล้ว

      Why uninstall it o.o

    • @cheesypoohalo
      @cheesypoohalo 3 ปีที่แล้ว

      @@moonlight34134 No point in having a game you think you'll never play again on your hard drive, it's just taking up space. If he has good internet it won't be hard to reinstall it if he changes his mind.

  • @yuse310
    @yuse310 4 ปีที่แล้ว +21

    I actually teared up when i heared "i can't wait to see what mmorpg will be in the future"

  • @lightcluster7402
    @lightcluster7402 3 ปีที่แล้ว +48

    "MMORPG the most unloved near forgotten genre"
    RTS Games: ( : - ; )

    • @reddead0514
      @reddead0514 3 ปีที่แล้ว +3

      R.I.P. Red Alert,Starcraft, and Warcraft

    • @Yayaloy9
      @Yayaloy9 3 ปีที่แล้ว

      @@reddead0514 Me, a Starcraft II player...

  • @mujawka
    @mujawka 4 ปีที่แล้ว +8

    Lineage 2 in the good old days was everything you just talk about. Massive castle sieges , clan wars , world bosses with 100+ players

    • @vhaidrenarmani7340
      @vhaidrenarmani7340 4 ปีที่แล้ว +2

      God I miss L2. That was my entire childhood/teen years.

    • @SABER_Knight-King
      @SABER_Knight-King 4 ปีที่แล้ว +2

      Lineage II indeed was the best MMORPG ever until that one also went downhill at some point because the devs from NC took a few wrong turns along the way & end up killing the game for good... it's crazy that we haven't got a sequel or a remaster yet, we are talking for a game that was released in 2003 & at some time it had millions of subscribers worldwide one of the most popular MMORPGs ever created & the only follow up we got from this IP was some crappy mobile games, so so sad...

    • @vasiljambazov
      @vasiljambazov 4 ปีที่แล้ว

      100+ player?... Bro, I have been on Queen Ant raid with almost 1000 people. I remeber moving was like 1 frame per minute not per second ^^ And casting was imposible with my patato PC, but still one of the most epic things I have done in my life :)

  • @penguin6111
    @penguin6111 3 ปีที่แล้ว +1

    Just watched this and one MMO which checks quite a few boxes, however gameplay and genre might not be your cup of tea, the MMO I am talking about is EvE Online, not very new player friendly, however with the right people more than doable. It is a game created by the community, yes there are some basic story PvE, however the main storry is the ever evolving world with borders of land being taken away with big player vs player fights. This type of game play is completely optional but player choice does matter, which player made faction or group (not race or faction in character creation) would you like to be affiliated is completely up to you, each group of players stand for something different, industrial, marketing, PvP, piracy, all types of groups you will encounter in the game. Maybe worth checking out to some extent, or atleast read about it. Some of the most awesome MMO stories come from this game.
    Keep up the awesome videos

  • @TheProjectX3
    @TheProjectX3 4 ปีที่แล้ว +40

    This guy was the last man standing for the genre, now it feels like an official declaration of death for MMORPG.

    • @JustScrapHD
      @JustScrapHD 4 ปีที่แล้ว +3

      more like a call to arms

    • @BlunderB
      @BlunderB 4 ปีที่แล้ว

      Mirrors edge master race, this is still my Xbox Gamertag from when it came out orignally

  • @poptalgia9653
    @poptalgia9653 4 ปีที่แล้ว +132

    Archage was the closest to “perfection” at the beginning.

    • @Jamesmovingcastle
      @Jamesmovingcastle 4 ปีที่แล้ว +12

      the grind vs enjoyment/payoff was just too much to keep my group playing. Kraken was 10/10 when it started, really great memories of that.

    • @guncore
      @guncore 4 ปีที่แล้ว +2

      When they changed the currencies it was the beginning of the end.

    • @nxamaya
      @nxamaya 4 ปีที่แล้ว +25

      Archeage has been the only mmorpg that created memorable stories for me, I remember the blockades, the massive donkey pilgramage on a zeppelin, the kraken fights, the fishing, the pack stealing.... I hope something comes as close to that one day.

    • @GaryMcwr
      @GaryMcwr 4 ปีที่แล้ว +2

      Day 1 archeage already had insane crafting RNG and credit card pvp.

    • @GameplayzOfficial
      @GameplayzOfficial 4 ปีที่แล้ว +2

      Yes, I loved it so much, but later decisions made it so P2W that it was depressing.

  • @blakecatron847
    @blakecatron847 4 ปีที่แล้ว +27

    When you're describing some of these things it reminds me of EverQuest back in Velious. To kill The Sleeper at the time no one guild could do it, and it wasn't really known that the mob wasn't supposed to be killed as it dropped no loot but multiple guilds on a server (Rallos Zek I believe which was pvp) created a tentative alliance to just that, and that they did kill The Sleeper and it dropped nothing which was a let down but the sheer determination and alliances made was amazing to see. Also to awaken the Sleeper you had to kill The Sleepers Warders which at the time dropped the best weapons in the game and if you killed all four it would awaken The Sleeper and the Warders would never spawn again on that server so it was a big deal if all four were killed.

    • @Krizzsek
      @Krizzsek 3 ปีที่แล้ว +2

      LOL I was just thinking the same thing! The difficulty of the content where you couldn't solo your way to endgame made being part of the community a requirement, and if you didn't want to end up semi-afk asking for a party in OOC or one of the global channels you joined a guild & got involved.
      Sadly nowadays it's all multi-box groups outside of small cliques of players that have been playing together for a decade & want to do just that.

    • @Royfokker73
      @Royfokker73 3 ปีที่แล้ว +1

      I did my first year of EQ as Rallos from 99 to 2000. I think that's why I stay away from pvp these days. That pvp frayed your nerves, losing gear that was already hard to come by was brutal. It took me months when I went to a blue server not to jump every time I heard the sound of a nuke being cast.

    • @paddington1670
      @paddington1670 3 ปีที่แล้ว

      In all fairness though, WoW doesnt even offer the same feeling EverQuest does. The world of Norrath feels more real, with people always sitting around LFG or camping mobs or trying to sell in the commonlands or Luclin later. WoW is basically just a really really long grindy Diablo 3 that has multiplayer elements. I have a max level mage in 1 week in WoW, and another priest almost max level and i havent even talked to a single other person. It's so friggin boring. Im looking forward to raiding, but still, even lvl 10 in EverQuest feels more grounded in a real world and challenging where other people also exist because you need to ask for help or groups, or to even travel places, than all the experiences ive had in WoW combined. WoW is just mostly single player, with a little bit of team work here and there that's really just rolling your face on a keyboard simultaneously than true teamwork and thought; PVP battlegrounds would be the most teamwork oriented WoW has to offer. Project 1999 EQ does the classic MMORPG experience good enough in this day, shame it takes a 22 year old game to give us that ripe MMO experience.

  • @TheclaofUrth
    @TheclaofUrth 3 ปีที่แล้ว +17

    I've always wanted to get into mmorpgs but I never know where to start

    • @senpai-sama-6675
      @senpai-sama-6675 3 ปีที่แล้ว

      Same

    • @CrzndlSndr
      @CrzndlSndr 3 ปีที่แล้ว +2

      FFXIV isn't bad, but as Peon said that's in comparison to other mmo's. Questing is uninspired, story is a drag, you don't really get to the fun stuff until endgame. Imagine having to play a game like Mass Effect or Resident Evil for 120 hours BEFORE it gets fun. You just wouldn't do it. That's the state of mmo's. Low bars that doesn't take much to reach.
      Elder Scrolls Online imo is the only one that combines questing, combat, world exploration etc. into a package that I would give a 7/10. Every other mmo (and I tried a lot of them) would probably be a 5 or below.
      It's a stale genre in desperate need of a serious jolt.

    • @hoonshiming99
      @hoonshiming99 3 ปีที่แล้ว +1

      I would recommend Guild Wars 2. It’s free, the combat is good, story’s probably one of the best in mmorpgs, and has a pretty chill and welcoming community. The downsides are probably the graphics as its somewhat outdated and u have to purchase one of its expansions to unlock mounts.

    • @jon4715
      @jon4715 3 ปีที่แล้ว +3

      15 years ago in WoW. Otherwise I don't see a point, because that feeling will never happen again.

    • @DavidLee-vi8ds
      @DavidLee-vi8ds 3 ปีที่แล้ว

      @@hoonshiming99 Genuinely the best community, very welcoming to new and casual players. It looks pretty but outdated. ESO is newer and looks better but I think GW2 has more engaging gameplay.

  • @pausamia6849
    @pausamia6849 3 ปีที่แล้ว +472

    “Who plays MMO for the story?”
    Me who plays FF14 and super excited for Endwalker: 👁👄👁

    • @1LuvMLPFiM
      @1LuvMLPFiM 3 ปีที่แล้ว +46

      Me having invested 1,100+ hours into FFXIV ever since July last year. 🤷
      Back when update 5.3 went live

    • @marslara
      @marslara 3 ปีที่แล้ว +48

      i would say a significant portion of ffxiv players are into the storyline

    • @Gurgio
      @Gurgio 3 ปีที่แล้ว +38

      I don't play typical MMOs for the story, but for me, FFXIV isn't a typical MMO - It's just Final Fantasy XIV (but online).

    • @thatwrengirl
      @thatwrengirl 3 ปีที่แล้ว +9

      Same here! And as far as community and PVE, the Ishgard Restoration fulfilled that area for me. Hoping they do more things for crafters and gatherers like that.

    • @DSeraph88
      @DSeraph88 3 ปีที่แล้ว +15

      I’m a lore guy so any game I play spend the time to learn the story and read the lore. I know there are players that don’t read NPC dialogue and skip anything skippable but I could never play like that. An MMO with no effort spent on story isn’t a good MMO to me.

  • @IBradFrazer
    @IBradFrazer 3 ปีที่แล้ว +23

    Old Runescape, Vanilla WoW, Guild Wars 1, etc, those were the days! I never considered myself a gamer, I was always a MMO gamer, and it is sad the state of the genre :'(

    • @ohwhatworld5851
      @ohwhatworld5851 3 ปีที่แล้ว

      I still play GW1. I use Reshade to update the graphics and it actually looks great.

    • @Astares9
      @Astares9 3 ปีที่แล้ว

      even OSRS is crumbling. they essentially make the old way of playing useless as the endgame is the only timely profit you can make.

    • @AshXXMayftw
      @AshXXMayftw 3 ปีที่แล้ว

      Ah, Guild Wars 1, my first MMO. I remember trying to seek out a party to journey to Lion's Arch and being so overwhelmed with joy when I finally managed to get there. Creating my own guild, buying each expansion, participating in the festivals, it really was a fun game. And GW2 is just as good imo, but nothing can beat that nostalgia.

    • @ohwhatworld5851
      @ohwhatworld5851 3 ปีที่แล้ว +1

      @@AshXXMayftw Yes such amazing memories! It was my first MMO too. GW2 is a great game too

  • @ToBeLikeAlways
    @ToBeLikeAlways 3 ปีที่แล้ว +76

    i think no matter what hidden boss a game would add, its going to be quickly figured out by players and become another farm routine. You cant script enough unique events for each player.

    • @Xbob42
      @Xbob42 3 ปีที่แล้ว +2

      That's okay, just keep adding more, and make sure a few are *really* hard to figure out. Even if someone can't fight a boss for years, the possibility alone makes worlds feel so much bigger than they are.

    • @benjaminwatson7868
      @benjaminwatson7868 3 ปีที่แล้ว

      @@Xbob42 the point is that adventure isn’t fun without some difficulty

    • @Amgarrak
      @Amgarrak 3 ปีที่แล้ว +6

      ​@@Xbob42 eventually you just end up doing stuff like the Waist of Time belt, the Baal pet, the Hivemind mount. Where the only way people figure out how to unlock it is through datamining (to even know it exists in the first place) and trial and error (having an entire discord channel dedicated to it). That isn't exactly good content to put into an mmo. Even if we were to excuse the datamining part and just focus on people adventuring, if the developers get too obtuse with how your supposed to unlock something, its gonna be seen as a waste of time by most players until a guide is made on how to unlock it.

    • @revan1202
      @revan1202 3 ปีที่แล้ว

      @@Xbob42 also time based maybe they figure out but the results and location might change. Maybe a ritual requiring rare items to summon these things help instead of go here and click this objects for profit. If the developer puts in the effort of a struggle and done right it will feel rewarding.

    • @Red-fg9qr
      @Red-fg9qr 3 ปีที่แล้ว +4

      With AI improvements, you'd actually be surprised what can be achieved today. I am waiting for a full AI controlled MMORPG game, where there's an AI story system that develops over time with user's actions and an AI action system that develops the systems to make the story work. AI is able to write code, there's nothing stopping devs to exploit this for an ever changing MMORPG with unlimited story and systems.
      By this you could make a hidden boss spawn after meeting some requierements the story AI sets, and trigger different events depending on the outcome, pretty much you'd give a seed narrative to the story AI and it'd develop over time with no hard coded path.

  • @EpochIsEpic
    @EpochIsEpic 3 ปีที่แล้ว +7

    Hidden bosses are a necessity for truly real feeling mmorpg worlds

    • @Lone_Wolf_91
      @Lone_Wolf_91 3 ปีที่แล้ว

      Right, I hate that these days there are betas, alphas, early access etc shits and everyone knows everything, close dungeons.. so much they trying to kill the immersion of massive world and help to be lazy bitch to have access to all content with a click of a button.
      In Guild Wars 2 I loved to explore world and meet some bosses and try for hours to take them down by myself while changing skills, tactics or ask someone around who I saw to help me xD
      My way of play :)

  • @MacEbes
    @MacEbes 4 ปีที่แล้ว +21

    funnily enough, Minecraft server factions are what I would consider the closest to a player driven ever changing world, especially if special plugins or mods are involved.

  • @zhaoyunzhaozilong
    @zhaoyunzhaozilong 3 ปีที่แล้ว +38

    This reminds me of Guild wars 2 during the scarlet event. There were so many players doing that event fighting mobs together at lion's arch, and I witness a bunch of players going down and a warrior drops his warbanner (battle standard
    ) and brought them back up. Not to forget the twisted marionette event as well
    . The chills man miss those times.

    • @justinauyeung1290
      @justinauyeung1290 3 ปีที่แล้ว +6

      The toxic spore event was pretty cool too! Now all we get is mount skins.

    • @zhaoyunzhaozilong
      @zhaoyunzhaozilong 3 ปีที่แล้ว +1

      @@justinauyeung1290 ahhh yes the toxic spore event

    • @babaspector
      @babaspector 3 ปีที่แล้ว +2

      the karka and marionette events were amazing

    • @rosetoren3881
      @rosetoren3881 3 ปีที่แล้ว +1

      Yes me too. I took a break for two years and then started again. I had fun for two weeks, but unfortunately I can't catch up on my own.

    • @Leppits
      @Leppits 3 ปีที่แล้ว +2

      By far my favorite experience in any MMORPG ever. Thank god I had semester break during that I 24/7 those and I regret nothing.

  • @frodehorgen2519
    @frodehorgen2519 3 ปีที่แล้ว +26

    So basically you want EvE in a fantasy MMO or Sci-fi like Knight's of the old Republic, that is a full sandbox MMO and yeah we dont have a lot of those and i fully agree with you. for a MMO to be successful you need to build the foundation for player interaction like EvE have done with the story and theme is just color of the painting or backdrop where the players can create their own story of who and what they want to be.

    • @danamccarthy5514
      @danamccarthy5514 3 ปีที่แล้ว +4

      Yeah, my first thought was he was describing Eve

    • @Kynareth6
      @Kynareth6 3 ปีที่แล้ว +2

      Thing is, MMOs are not pushing boundaries and possibilities. Whole gaming isn't really. It's all mostly graphics improvements. I saw however first attempts at actual neural network GPT-3 AI for NPCs, it's very promising and probably the future of gaming.

    • @frodehorgen2519
      @frodehorgen2519 3 ปีที่แล้ว +1

      @@Kynareth6 yeah there has been no real pushing the boundaries inn gaming since the console wars and graphics wars with Nvidia and AMD. Almost 20 years ago. When I played consoles, when I grew up. we saw new boundaries being broken each years, and every 2-3 years we had a big jump forward, now it seems the gaming companies just want to play it safe and create a proven formula with new skin to sell. And mmorpg almost everyone has given up trying, as their focus was to beat blizzard and wow. instead of just letting the artists and creative part of the gaming studios to take the leading hand in developing a good game.

    • @Giemma3
      @Giemma3 3 ปีที่แล้ว

      I’d put it more like: What Star Citizen is supposed to become, or at least what they tell us it is supposed to become, maybe a little less simulation and a little more arcadey
      This in a fantasy scenario a la WoW (classic/tbc era, not this over the top bfa/sl stuff). 🥲

    • @Kynareth6
      @Kynareth6 3 ปีที่แล้ว +1

      The problem with EvE is that it's hard to get into and not everyone is into spaceships.

  • @ZunaZurugi
    @ZunaZurugi 3 ปีที่แล้ว +23

    That he didnt Mention EvE Online when talking about SUCH features and Top 10 MMOs i was so.... disappointed.

    • @dj.scio.france
      @dj.scio.france 3 ปีที่แล้ว +3

      When you taste EvE Online, you can't play another mmorpg ^^

    • @DreamskyDance
      @DreamskyDance 3 ปีที่แล้ว +3

      Yuuup.. he probably is focused on fantasy MMO's... but EVE online is the only game ( not MMO.. a game ) that has those things he mentiones.. massively multiplayer, battles what have real stakes for things players care about, player driven story and events... basically.
      But it's niche game i guess...

    • @ZunaZurugi
      @ZunaZurugi 3 ปีที่แล้ว +1

      @@DreamskyDance The thing is with its concurrent playerbase its easily in the top 10... so not talking about it is kinda weird.

    • @DreamskyDance
      @DreamskyDance 3 ปีที่แล้ว +1

      @@ZunaZurugi I agree... when he mentioned top 10 mmo's he mentioned some games that are less popular than eve...
      Idk.. maybe he ignores eve for some other reason, this is the only video i watched from this creator.. did he cover eve online at any point ?

    • @ZunaZurugi
      @ZunaZurugi 3 ปีที่แล้ว +2

      @@DreamskyDance He does videos all the time about MMOs but never Eve i think xD like its not existing. Maybe for him an MMO is only when you walk by WASD or... mouse click movement and not like an Strategy commander game which is still kinda similar to mouse movement mmos.

  • @austinevans2944
    @austinevans2944 3 ปีที่แล้ว +52

    "Today I explain the absolute state of mmorpgs but first a word from our sponsors." Not shitting on you but I found it funny. Definently a prime example of where the money flows in gaming.

    • @jhonviel7381
      @jhonviel7381 3 ปีที่แล้ว +3

      @TheGamerGriffin yeah he needs better work conditions. poor guy

    • @銀Paws
      @銀Paws 3 ปีที่แล้ว

      Have you ever considered why they sponsor?

  • @trancer03
    @trancer03 4 ปีที่แล้ว +51

    I would say Eve Online is doing a really good job at the MMO aspect, there is a reason its breaking Guinness Records

    • @TheLazyPeon
      @TheLazyPeon  4 ปีที่แล้ว +23

      Actually true, for some reason I always forget about eve

    • @100Jim
      @100Jim 4 ปีที่แล้ว +17

      Eve partly cost me my first marriage

    • @IAmKnightsDawn
      @IAmKnightsDawn 4 ปีที่แล้ว +3

      Is it hard to get into eve? I have an account with some decent ships from twitch, (to start with) but haven't really played it.

    • @marc789
      @marc789 4 ปีที่แล้ว +1

      Is eve online gameplay still the same? I wouod really love the game if could really control your ship like ace online.

    • @hu2558
      @hu2558 4 ปีที่แล้ว +2

      Eve PvE is is very lacking

  • @morphreynard6764
    @morphreynard6764 3 ปีที่แล้ว +62

    It is not like the games arent good anymore, its just that there are less players, because people doesnt want to spend countless hours to farm for something. Thats is the reason why i also get tired, but that is essence of mmorpg, i still love the genre but i dont have the patience anymore.

    • @Shishomuru
      @Shishomuru 3 ปีที่แล้ว +7

      This 100% it's why when I did play MMO's I typically played on private servers that had anywhere from 100 to 1000x exp/drop rates.

    • @ssumbra5648
      @ssumbra5648 3 ปีที่แล้ว +1

      Your toughts my friend represent very well the evolution of my favorite mmo, OSRS. I still play that game but it saddens me to the core that the social aspect of the game has mostly died in favor of the grind. Throw in malicious people and those who consider the game something to mAke mon ney on and youve got a really bad mix. Still love the game, but im sad i cant try to make random friends on the game for fear of getting scammed.

    • @bedric3858
      @bedric3858 3 ปีที่แล้ว +2

      Some people enjoy grinding nonstop believe it or not

    • @morphreynard6764
      @morphreynard6764 3 ปีที่แล้ว +1

      @@bedric3858 I believe, i used to be one of those people

    • @sdjhgfkshfswdfhskljh3360
      @sdjhgfkshfswdfhskljh3360 3 ปีที่แล้ว

      It is only the part of the problem. If it is interesting for people to farm, they will do this.

  • @juiceofthegoomb
    @juiceofthegoomb 3 ปีที่แล้ว

    Hey dude, thanks for hanging in there, Ive watched a bunch of your vids over the past couple days.

  • @crystalkami5166
    @crystalkami5166 4 ปีที่แล้ว +10

    MMO's biggest strength is player interactivity and interdependency, which most modern MMOs don't do. Take Runescape for example. in RS you can effectively become a self-sufficient machine, and play the game completely solo (hence the Ironman modes). every single crafting, bossing, or PVP activity you can do and work to, meaning that besides multiplayer minigames such as wintertodt or soul wars, you have practically zero player interactivity, on top of legitimately 0 player interdependancy.
    I want to see a game where only a few players can reach the title of a "master craftsman" and can only get that title for one character, and can't expand into other types of crafting. I want to see a game that forces you to choose between a PVE, PVP, or Crafter build, a game that encourages working together. I want a game with a lot of player freedom, where you don't have a class, and just pick up skills and items as you go.
    MMOs have an immense amount of potential, but no one is willing to take that chance and really experiment with the genre.

    • @lockofmetal8894
      @lockofmetal8894 4 ปีที่แล้ว

      Because it costs faaar to much that it is not worth the risk. And mmorpg community can be really brutal.
      If an mmorpg you create fails, you go bankrupt immediatly , theres no hope for your company after that.
      Unless you're a company like Blizzard back in the day that made so much money from their previous titles that they had enough to self fund World of Warcraft.
      Thats why no one is trying to innovate, it's not worth the risk.
      Either you risk it all and maybe lose or win, or you go the same route as every other mmorpg and you will atleast make enough to not go bankrupt.

    • @129das
      @129das 4 ปีที่แล้ว

      Maybe just maybe MMORPG don’t need 100’s of millions of players a million players is still really high

    • @crystalkami5166
      @crystalkami5166 4 ปีที่แล้ว +1

      @@lockofmetal8894 But that's business isn't it? No one gets rich by doing what's been done, it's the art of innovation that gets you money. sure, it's a risky endeavor, but the pay off is much greater than what you'd get just doing the same old same old. Even now we can see that those who make games that are like the others aren't doing as well, and have been starting to flop comparatively to some of the more innovative titles.

    • @lockofmetal8894
      @lockofmetal8894 4 ปีที่แล้ว

      @@crystalkami5166 Purely in mmorpg market, perhaps. But overall, that statement is hardly true.
      Just look at phone games for starters.
      Also no one is talking about getting rich.
      I don't think ppl go into any business with the expectation to get rich, if so good fucking luck lol, cuz i doubt majority of business nowadays gets "rich."
      And what innovative titles do we have in mmorpg market atm? Non, as LazyPeon just mentioned, no one is innovating in mmorpg at all, thats why its so fucking stale.
      @GuiltyKing27
      Ok?

  • @trazyntheinfinite9895
    @trazyntheinfinite9895 3 ปีที่แล้ว +67

    brutally speaking, EVE online basically is what MMO's are about. Now someone go and reskin that to big tit elves and shit.

    • @neptune3603
      @neptune3603 3 ปีที่แล้ว +3

      FACTS

    • @akhsdenlew1861
      @akhsdenlew1861 3 ปีที่แล้ว +2

      EVEN online is a brutal MMO for today's standards.

    • @Ssekkaha
      @Ssekkaha 3 ปีที่แล้ว +4

      EVE isn't what the majority of people want, and I'm kinda sick of EVE fans insisting it is. It's not that deep, the community is hot garbage and is encouraged to be so, the gameplay for all the big content like PvP is just sitting and sleeping.
      I'd rather stuff like eso, swtor and wow. I don't want to have to quit my job to get any real progress or influence. Meanwhile in eso, I've felt huge moments of accomplishment from a well planned defence in cyrodill, or in swtor where the story has moved me emotionally

    • @updaet6870
      @updaet6870 3 ปีที่แล้ว +1

      @@Ssekkaha Truth

    • @D4zza
      @D4zza 3 ปีที่แล้ว +1

      @@Ssekkaha There's plenty of depth to Eve. Small gang pvp in Eve is the most rewarding and challenging gameplay I have ever experienced, even after 15 years of playing. I find the community to be rather good by mmo standards. It's a very tough game to get into, but when you find your niche it can be amazing. That's not to say you are completely wrong, it's not for everyone and it does require a large time investment, which is not possible for many people. It's also a very old game at it's core and that really shows. I just think that the player driven emergent gameplay element could be implemented in other mmo's to great effect.

  • @genroku4960
    @genroku4960 4 ปีที่แล้ว +62

    Eve online is quite literally the only MMO that has ever come close to the dream we share of what MMOs should look like. Sadly I think it also shows the difficulty inherent in making a game of that scope. While I suspect it is really not your bag just mechanically if you ever wanted to really see why so many people in your comment section are mentioning it I would suggest reaching out to some of the content creators. There are a few, I'm thinking Talking in Stations and Pando from their FC Chat specifically, that could maybe give you a view of the deeper levels of gameplay that are really hard to just jump in and see. Eve is a game that can be deadly boring and yet once played at a certain level ruins all other multiplayer games forever. Otherwise though I am like you, Ashes is really the only other MMO I see that I can hold out any hope for. I really pray that they can at least come close to the potential shown so far. Good luck though, keep your head up and eat a banana pancake in Thailand for me.

    • @LordRydag
      @LordRydag 4 ปีที่แล้ว +3

      If star citizen even manifests into what they say it will be, it will be pretty good. Tempered expectations though.

    • @PlasmoX
      @PlasmoX 4 ปีที่แล้ว +4

      was just going to mention Eve online. The game's universe is sculpted by the players. The conflicts, economy, stories are built by the players. But it's not easy for many people to get into, as it's difficult to pick up, and doesn't follow traditional MMO mechanics, and not exactly easy for a new player to get into. But if you sit around jita, and say you're new at the game, some players will just send you a few billion isk to get you started :D
      At the same time, you'll probably have someone suicide on you just to welcome you into the world of EVE with your first death in high sec.

    • @Jaigarful
      @Jaigarful 4 ปีที่แล้ว +2

      I loved EVE, but I fell away from it after a couple years back in 2011. I was big in W-Space and enjoyed the dodgy nature of it. The corp I was in were mercenaries, so living in W-Space was perfect for us. However, EVE became boring about this point because the PLEX made it much easier to set up multi-boxing, and by that time, everyone was flying around high sec with multi-boxed logistic (basically healing ships) ships. It became boring and uninteresting. Small skirmishes just didn't happen, and the logistics tend to make it a lose all or lose nothing scenario.
      I loved a lot of the ideas in EVE, the time spent scouting and exploring, planning out industry, even incursion events with strangers. But the multi-boxing broke the game for me and I just stopped enjoying and stopped playing it.

    • @SaintNyx
      @SaintNyx 4 ปีที่แล้ว +3

      @@LordRydag the concept of Star Citizen is what MMOs should be striving for. One of the only games I have hope for anymore, honestly.

    • @SaintNyx
      @SaintNyx 4 ปีที่แล้ว +2

      @@ignaciovidallopez511 EVE unfortunately does have very boring gameplay. Star Citizen is currently an alpha test, so it's not really an MMO yet. Come back to Star Citizen in 5-10 years.

  • @Argonisgema
    @Argonisgema 3 ปีที่แล้ว +8

    LazyPeon is really underestimating the power of good storytelling.

    • @Argonisgema
      @Argonisgema 3 ปีที่แล้ว

      @@Hideo_Kojima_yt bro you are hideo Kojima. You make stories and those stories are in video games