as it was asked many times in the KS : the bosses are generic, their name doesn't mean that you achieved something beating them and can't fight them again, I guess calling them "The brute", "the mastermind", "the sneaky" would have been more generic
After reading through the KS comments & FAQ, it’s crazy to think this game started with no bosses at all. Like I know this isn’t a “boss battler”, but at the same time it is. THAT’S the ultimate goal, beat the boss. I’m fine with the naming, if anything it continues to build the Unstoppable world. But I do wish there was at least 1 additional boss, something to juice up the stretch goals. Oh well, hopefully it does good enough to warrant an expansion or two. 🤷🏼♂️
Some yes, some no. If the attack symbol has a skull on it on the threat card, then it increases attack. If there’s a skull on a shield symbol, it increases the defense. Either way, it will increase the threat’s health.
Personally, I used the mats once and only to get a handle on the game’s layout. They look REALLY good, but mats are not my thing & are not needed for gameplay.
as it was asked many times in the KS : the bosses are generic, their name doesn't mean that you achieved something beating them and can't fight them again, I guess calling them "The brute", "the mastermind", "the sneaky" would have been more generic
After reading through the KS comments & FAQ, it’s crazy to think this game started with no bosses at all. Like I know this isn’t a “boss battler”, but at the same time it is. THAT’S the ultimate goal, beat the boss. I’m fine with the naming, if anything it continues to build the Unstoppable world. But I do wish there was at least 1 additional boss, something to juice up the stretch goals. Oh well, hopefully it does good enough to warrant an expansion or two. 🤷🏼♂️
Looks cool, but when are we getting more HOTG?
Glad you enjoyed! It’s going to be an awesome!
More HotG VERY soon! I’m editing my Forever Red session now, hope to have that up this week!
In regards to the skulls that scale with the difficulty I think they only increase the health and not the damage?
Some yes, some no. If the attack symbol has a skull on it on the threat card, then it increases attack. If there’s a skull on a shield symbol, it increases the defense. Either way, it will increase the threat’s health.
Yike cool game thanks for previewing it defintpy interested in it
How helpful did you find the play mat?
Personally, I used the mats once and only to get a handle on the game’s layout. They look REALLY good, but mats are not my thing & are not needed for gameplay.