Add a few more welders to increase the area that you can weld at once. Yes, you need more cargo space on the ship. The reason you are better at welding by hand is your increased carrying capacity. As someone who has put 100+ hours into the game, I believe welding ships are not worth building unless it is massive..... but take off the welders and put grinders in their place, then👌 perfect Edit: Spelling
Not an engineer, but i think a 2. Welder underneath the originals will catch annything you moved over to quickly. Sorry eye infected cant see my text hope it is readable
It’s disappointing because it’s not purpose built for the task, reworking was a good idea though. Generally I use 2 large cargo containers as the central core of a wielding vessel and then use medium cargo containers as junctions (not to many though), I also place hinges between the wielders and ship so I can adjust the angle (handy for floors and roofs). Have a look at uploaded blueprints to help with ideas. You’ll figure it out 👍
More welders = more good Welding ships also make a lot more sense without 10x inventory lol. They also make sense if you're welding large areas i.e. the floor of your hangar. 4 - 6 welders rippin over a large area would get that done pretty quick
It can also weld things behind other things. Like a broken pipe behind a battery. Its also way faster to repair jobs, and won't encumber your inventory with scrap. It has its use.
I think you’re right and putting welders on your piston drills and just running them down is better. Set up a bunch of projectors and it will just automatically weld up everything on a Timelapse.
@@SkyeStorme Loving the series bud! It's really nice to see someone exploring more in Space Engineers :D If you ever wanna chat Space Engineers, let's connect!!
As someone who'd consider themselves a noob, i also made the mistake of using my welder for smaller stuff, its definitely good for larger surface areas like walls, floors, sides of ships. Really just large groups of any kind. Like others may have said, more storage is your friend and just loading it full of the type of material you need by grabbing a ton of each thing in the list, also more welders! Simply using it for bigger projects over the smalls, plus being able to weld dozens+ of blocks at once can be a great time saver as long as you have the room to hold the material and the ability to not slam into whatever you are working on. Rest in peace my fallen welders And I doubt this'll get seen in the sea of ravenous Timberborn comments and passionate SE enjoyers but Thank You for reminding me to come back to this gem. I had to transition from xbox SE to pc SE and was intimidated by the number of keys. Im definitely looking forward to making my old ship from scratch, and finishing my blind projects that i could easily see tutorials for (i won't because pain is fun) Much Love!
I think the ship needs a redesign. Besides building in more storage, maybe move the cockpit up and back to create some distance from the welders, and then add a third welder where the cockpit used to be, and then maybe a second row of welders underneath, and maybe a couple more on the sides so it's 5 wide instead of 3.
You're not wrong with your critique of why welder ships aren't all that great, at least in the scenarios you pointed out. The more diverse the blocks to be welded are, the more variety of components you need to take, and some take up a LOT of cargo capacity as you saw. You also touched on when they can be so much faster, such as welding up more than a single block line. Welding a large area of floor/wall/ceiling armor blocks (nothing but steel plates), the welding ship shows it's advantage. You also don't have to recharge your ship as often as you do your suit (provided you built it with adequate batteries) to weld up a large area. Just because you build a welding ship doesn't mean you have to use it every time you need to weld up a section. You'll get a feel for when the ship would get it done faster, despite the drawbacks you've pointed out.
The max tier hand welder is faster than the welders. The advantage of a small grid welding ship is the ships inventory, but with the 10x inventory setting that doesn't count for much. Smallgrid welders also have crap range compared to large grid. What would be faster would be replacing the piston drill rig with a welder rig and using a blue print for the core sections if they repeat. Because they will take inventory from your base storage directly no need to transfer.
The main advantage of a welding ship, is cargo capacity. When you have a massive area to weld up, and you fill the welding ship with everything you need to build everything, it's an amazing thing. You'll get the hang of it sky.
You can go Big Ship, Many Welders or Small Ship, One/Two Welders. You got a big ship, few welders, which is kind of the worst of each. But you definitely need a temp convenient conveyor access either way. You also need to use filter lists to auto load you when you connect. Using welders is definitely a Set Up Your Job Site type of thing. Once you get things set up for the job you are planning, it flies by. The actual building becomes a satisfaction video.
I'd recommend getting a redesigned welding ship with at least one cargo container (I use two of the modular cargo containers because they're nice and slim.) the next big step in making this work wonders is using Isy's inventory manager and set the ship's cargo container to [special] in the name and make it auto pull materials into it as soon as you dock the ship. If you manually move materials into the ship it's a rather tedious task and doesn't make it any faster than welding by hand.
Not a huge fan of welding ships in most cases. I think another round of tools on rotors and pistons would be much better. Everything on the walls would get several passes by welder with full acess to the entire inventory of the base.
Yep a docking port close to the work area is a must .... ALSO a must is using the build planner to fill the cargo of the welding ship, filling it only with the parts you need for the stuff on the build planner.... it is literally .. Dock... shift click ... undock .. get to welding... Also .. why do you insist on manually moving stuff from your personal inventory into connectors.... that's what the middle mouse click is for my friend, just dump it all in there. let it find the space to stash the stuff for you. Once you get used to moving a ship around as fluidly as you can move your engineer around, welding ships are a life saver... or at least time saver.... I don't know if you have any of the DLC but I now make all my welding ships using the new modular cargo containers.... I just like the style of ship that you end up with using them. Anyway, loving what your doing and loving watching you figure all this stuff out. Looking forward to the next instalment.
Welding ships are great for any of these cases: - Not playing with 10x inventory - Building in space - not having to worry about oxygen, hydrogen and suit power is great (provided you put an oxygen tank on the ship) - Building large blocks, like refineries, large thrusters (or anything that uses large steel tubes) or multiple armor blocks at once - Welding multiple blocks at once
It becomes a problem in MP scenarios when high-hundreds to thousands of those blocks get laid out. They're not efficient code wise, yes, but, having two or three hundred won't cause any kind of performance issues on a rig like Skys in Single Player mode. Getting up to 800 to 1000, sure, you'll start seeing things act wonky. But that's why there's PCU limits in place to prevent significant issues.
You could also mount the welders further forward so you don’t have to fly so close. and instead of having a space between the two welders mount them next to each other. Also could you put a small fabricator on the ship so it can make the basic components and all you need to do is fill up the ship with alloys.
What others have written already, more welders on top off each other will pick up that is not 100% done by the first one. It should speed up the process. You can solve your feeling that the cockpit is too close by moving your cockpit to the back. Try to apply the rule; less is better. Do the maximum with the minimum. Great series. I like your comments.. you lemon ;-)
Try the Event Controller Block. Go to setup actions in the options for it add 'Turn Welders off' from the welder group add he Cockpit to the blocks it looking at Change the option to c if u are in the Cockpit. U are now safe from the welders when u get out ^.^ These are relatively new blocks to SE, they can be very powerful, its worth looking at them, they can do so many thing to assist many things. The welders are slower than the top tier hand tools, if u add more, and large cargos on the ship it sill be quicker for larger jobs like u have there. Also, Also alt, middle mouse looking at an inventory will chuck all ur inventory into what u are looking at. Shift middle mouse will add everything on ur build planner into production and build it
I can see welding ships being fast if you have more welding blocks on them, and if you're doing bigger projects. You're sometimes moving fast enough that you don't finish a block before you've left the active area, but if there was another welder just below that, it'd keep welding, so not a problem any more. You're also only doing one or two blocks at a time, which is what you can do with a welding tool, but if you had huge walls to build, and were running ten welding blocks wide and three tall, I expect you'd find it done much faster than by hand. You are going to need a lot of storage for the materials, of course, and adding more would be a very good idea, but you're currently using a x10 mod for your personal inventory. Imagine that every handheld welding job was away from handy refill points and you had you run back to resupply 10x more often. That might help put it in perspective. I'd still add more storage though. Honestly, the main problem I see with it is that the range is painfully short. *That* is annoying, since you can crash easily, although I expect that you'll learn to handle it quickly. Even so, I'd prefer it to be three or four times that range at a minimum. So, general thoughts are that your ship isn't best suited for the job you're using it for, although it's not terrible at it, but there'll be times where it's much more appropriate.
You make me want to play Space Engineer again! When I saw you not level your ship before starting to weld with it, I couldn't help but snort from nostalgia. I was reminded, of when I had to have a friend point out to me that: the bottom right circle hud interface element, was there for doing just that. Leveling your in-game caracter and ship. True story. By building the connector port to easily load your ship back up inside the base for construction. Which, if I may, isn't an unrealistic scenario. And by implementing a few things I've seen in other interesting comments, you could have good to excellent results depending on what you are doing! ^^
Speaking as someone else who is new to the game, you *will* forget about turning them off. My version of the ship is a short and narrow, single welder job as I got fed up with the dust that the thrusters kicked up when welding a floor. One trick I found for safety, was to add an event controller block to make sure the welders are turned off whenever I left the cockpit. Another trick I learned was to put the welders onto hinges to angle them up or down as needed (makes flying easier if you aren't looking at the ceiling!)
I could see you dedicating a landing bay for an automatic welder set up (might be great for repairs depending on how you set it up). Otherwise you could set up a rotor on your base somewhere, attach a small grid rotor head and add a small grid projector there to your base
Tip of the Episode: A Unfinished Rotor, can be locked (i usually lock and set breaking torque), and have a small grid rotor head (grind of big head and attach new small via inventory/interface). Ideal for building small grid ships with projectors (or without), you can also use hinges in the same way. Combined with merge blocks, you can find these quite often in automated welding walls.
Space engineers looks boring af (personal opinion ofc). But you playing it, I wait all day for a new episode. You have an insane talent to make everything entertaining mate.
I had the same opinion when the game launched. But I gave it a try a few months ago, and it's addictive. The amount of things you can do is very astonishing. And now when space engineers 2 have officially announced its gonna be so much better 😊
Many of these comments already mentioned it, but I think the welding ship is for a massive area rather than detailing. You might want to use it for completing the whole tunnel. But since you already have the drills and are planning to replace the drills with welders, I don't think you need a welding ship for this part of the base.
1. Large grid ship can use the better welders with better range. 2. Rotate the conveyor block behind the cockpit. 3. Use a single larger storage container, build your ship around it. 4. Welders let you not worry if you can access a block to weld it.
I'm also new to thr game. What I did, I put welder on the hinges, so i can elevate or lower the welders which allows welding without tipping the ship on the nose, and helps welding in some tight spaces. Additionally, it puts welders 1 block away from the cockpit, which is safer when you leave the cockpit. And indeed I found useful only for welding of large chunks of blocks such as a large hangar for my ships. For small intricate jobs it's not so good.
I only ever used a Welding ship once, but then everyone has to try them once. welding rigs (piston & rotor based - they work because they are connected to the base inventory through conveyors,
Some tips for using welding whips 1. GO LARGE, more storage more welders more thrusters, 2. BUILD IN STAGES , lay out what you want to build first then fill the ship with steel plates then do interior next ect. 3 HAVE A TEMPORARY DOCK , build them as needed 4 SORTERS ARE A MUST, Use sorters to push your building mats so you don't have to move them manually
The benefit to a welder ship is having a larger catchment area, if you noticed if you are half way between two pieces you will weld both. It also allows you to carry more of each thing meaning you can mass produce the same block
I personally use welding ships a lot. Where they're really useful is for the large components like large steel tubes and for welding up large areas of armor blocks. Their efficiency gains is because each welder can weld up multiple blocks at a time as the player can only weld 1 at a time and a ship can carry a lot more components. For your ship id recommend changing out the medium cargo containers for large ones. You'd probably only need 1 large cargo container as well.
I use a rotor with a small grid head to build from, you can set the batteries to recharge while building so they are charged a bit when you finish building. Side note, the projector will tell you if everything was built.
May I recommend when welding small ships, and not using the Nanonite mod, Just use a large grid Rotor, with a small grid head, and have a dedicated "Welding Pit" Where you just slap the blueprint on the rotor, and spit the projector/Ship around as it welds
Awesome sauce idea with the centre tunnel. Personally, I would build landing bays within the walls, instead of using half of the tunnel as landing bays.
Hello sky! Love watching newbs play space engineers. You have a nice compact ship design. I suggest you remove the small welders and put a connector on the front then make one of each large grid welders, grinders and drills each with a connector then you can use one ship and just change adapter heads via locking the connector. You will get more range and larger welding area. I do suggest more cargo capacity if you can add it to your ship. Have fun.
Early base, welders on the internal base conveyor grid to build the base by itself. Incorporate welders in your blueprints and presto instant base. Welding ship is much further on, with multiple welders and large cargo containers to provide any assistance. At the current time, you're better off making it a grinder ship to grind down larger sections of the base, ready for when when you eventually start changing the layout. Switching the refinery section to use only speed modules is a step in the right direction when dealing with stones in large quantities like you are. Now you are doubling up everything you get from the stone, even the gravel. That isn't necessary with the before mentioned quantity. That setup only increases the issues with gravel. Or you could make a separate speed section for dealing with stone only. With some clever switch or automation, you could set up a system that's only powered up as long as there's something to refine, with filters and own storage for stone/ores that refinery block should deal with. Switching the survival kit for a hospital block is also an option that should be considered soon, as the hospital block is the superior choice of the two.
Pro Tip, put a sensor on the welder ship set to detect player in a radius around the cockpit to auto turn off welders... i learned the hard way many times!
Such a tiny welding ship! 2 welders and barely any storage space. Very cute. But I might suggest a bit more junk in the trunk. More storage. More welders. Maybe a second row of welders so you can go up faster while welding and still complete the welding. You have the capacity to do an entire wall from floor to ceiling or floor from wall to wall in one pass if you build a ship right.
Welding ships are awesom in building big walls and platforms, a specially with smaller inventorys. Also awesome for interior walls. I mostly build a small remote controlled drone with 2 welders and 2 medium containers, give it an AI to follow you and that puppy is always close to you to start welding
Paradoxically I think what you're trying to do with the welding ship is too small. It needs a lot more stuff to work well. And maybe also a few more welders. A connector right there might also be a good idea.
Large grid welders have a better range than small grid welders. It is possible to get a large grid welder on a small grid ship. There is a lot that that entails. However even with that being said, welding ships are EXTREMELY useful when used in their niche. Since you have already drilled out the tunnels it is much easier to throw welders on the pistons that the drills were connected to and building it out with that. Less chance of destroying your ship, less chance of cooking yourself with the welders, less moving back and forth filling cargo containers with materials, save all the time from the docking process...the list goes and goes and goes. However, when you branch out and start building bridges and stuff like that (rovers use A LOT less power than flying vehicles) a road building rover filled with 100s of 1000s of steel plate and welders pointing directly downward is honestly sexy... 9:15 everyone does it too
Hello, what you can use is the existing ship conected to a folding arm on a advance rotor in the center of the central chamber or to some connector along the wall. conveyor tubes and use either hinges or advanced rotor (in free rotation mode) or you can build a small ship with the bare minimum : thruster, enough gyro to be nimble , some batteries and a connector and use a folding arm using either advanced rotor or hinges. While conencted to the main central storage, you don't to go back and forth to ressuply or think in advanced on what you need :)
Keep the mouse on the horizon line when going up to weld, so you don't move forward or backward when you want to go straight up to weld. Also factor in that you know ahead of time what you want to make and load appropriately. And don't use it for small scale stuff, prebuild maybe the whole shaft and then load up on plates and start doing the big areas first. I would also recommend maybe adding a third welder in the middle, above or below the cockpit. For more speed welding.
I love it! I can't wait to see how the base grows, but I've been waiting to see your creativity and ingenuity with ship building. I think you'd like the welder more if it were custom built for the job, not a template of your miner. Different job, different needs. Keep this coming, I love the series!!!
A small ship like that is good for its inventory, not the welding speed. You can deposit all the materials into the blocks in a single tick, and then come behind with your elite welder to actually fill up the bar. But welding ships (or rovers) are really good for large patches of armor where you can stack the welders in a line and paint with a broad brush. You should also try building a ship printer, those are fun. ;)
I personally don't use welding ships. I don't play Space Engineers unmodded it's too bloody boring, for Me. but I do love watchin' others play the game splitsie, Kanajashi, Captain Jack, you
Theyre sorta situational... I love em for welding up just armor blocks or conveyors, but more complicated stuff like refineries and yea storage can get a little limited... Ctrl+g from the cockpit will let you place blocks from the cockpit too btw
Benefits of a welding ship over manual welding is the cargo capacity and flight time, welding ships operate on battery power instead of hydrogen bottle which also take up your personal carrying capacity, and the cargo capacity of a welding ship is only as limited to how many (and what size) cargo containers you add and the thrust needed to maintain flight while fully loaded
Daily positive comment I love the fact that Skye is so active in his own community. Just look at all the comments he reacts to and hearts. He really listens and looks to his community. And believe me Skye, we love you too. Also remember to pet Picture 😊
The welder could be useful if you are working on more than one block, but the freight volume would have to be drastically increased. At the moment I think the manual welder is better.
Welding ships weld slower than you do. The only benefit they ha e is being able to hold more materials than you can in your inventory, so you don't have to keep going back to the nearest conveyor port.
Worked about as well as I expected. Maybe with a large container and four welders it's a bit better. But it really only starts to pay off when you have a project big enough to warrant a large grid welding ship is my guess
By the time you've faffed about with the ship, back and forth you could've built that pipe by hand! I've played the game, so I dunno, if it's suppose to be so good, something is missing.
On the subject of welding ships, there usually popular along with welding walls, when single players have access to sorting mods (to auto-load and craft a default inventory for it). And when they are using thruster mods, so they can actually carry 10x block inventory. Other then that, there mostly only use full for welding 1 type of block a whole lot, like armor blocks for a large base or ship layout. And mostly only when you don't have 10x character inventory, i'm not entirely sure about Multi-Player, but i reckon its not much different. The problem with 10x block inventory, is that you also gain a lot of ship weight, and thus need more thrusters. Also hand welding on default setting with advanced tools, is simply to fast to make welding ships feel good. I personally barely ever use welding ships (over 2k hours played atm), only for large floors for example, its just to much hassle in most other cases. I do use welding platforms a whole lot, a small platform that can lift me up to things, because i usually play with jetpack restrictions via mods ;)
If you are not using a script to manage the production of components in your base, and that loads your welding ship automatically when you dock, then I would suggest only using the welding ship for welding large sections of armour blocks. So, you just have to fill it with iron plates, and then you can weld the rest by hand. Welding ships also make way more sense if you don't have 10x character inventory, because you could probably carry the same amount of inventory as the welding ship. (The script I mentioned is available on the workshop and you run it on a programmable block - Isy's Inventory Manager)
Welding ships are the mainstay of building LARGE infrastructure. So far, you've only done things that are comparable to a player with a decent welder. With the configuration you have on your ship now, you'll be able to weld 5 blocks wide if you position the ship correctly. They're excellent for "one row at a time" either vertical or horizontal rows. Throw some decent cargo, a couple more welders on the side (Or up and down for more "speed") and it'd do the job lickity-split. How you're using the ship, one block type at a time, is super inefficient which is why you've got the feeling that it isn't all that great. When you fill your player inventory with a few hundred components, and do a few tens of blocks, you can't blame the ship. Load the ship up with the various components in the thousands to high hundreds (Large steel tubes aren't always needed) and it'll save you SIGNIFICANT time. Hauling 15k steel plates to do a floor or wall rather than 1.5k in your player inventory just makes more sense. Also, you can put the welders on a hinge and fly the ship horizontally and aim the welders up or down, which is EXTREMELY useful for ceilings and floors. You can also attach a hinge, then piston, then the welder to extend your reach and have a better view of where the welders are when they're up or down. You can also potentially attach a camera just even keel with the end of the drill to get a better sense of how close you are to the wall. Also, I noticed that you're not keeping the ship perfectly horizontal when you're going up or down which is why the welders go out of range, as well as why you hit the wall so frequently The problem with this ship and its speed is related to planetary gravity. In space, you can get to a certain speed, turn off the dampeners and let the ship coast slow enough to allow for the welding to go. In planetary gravity, the best you can do is manage your vertical speeds by using thrust overrides instead of tapping the up thrusters.
You're in the worst case scenario for a welder ship, you already have a massive inventory, the cramped space doesnt allow for alot of welders+cargo and you're still tinkering with your design. Once you have to weld up floors and walls then you could use a big wall of welders with larger cargo containers. They are great for placing 90% of the materials. Or as a 3d printer that slowly moves up as it prints. Generally, you want strips of 5 blocks and welders to outspeed handwelding.
Welders are only useful to replicate complex ships. Or to complete massive areas of similar blocks. Or you need to use the inventory management script to auto grab the right resources. I typically don't use them.
I think your original idea of turning the drills into welders would be the best for building the walls of the corridors once the blueprint is projected, then you just have to get the landing platforms in which could be hand welded.
In terms of storage, yes the use of a welding ship is invalidated when you use 10x Player Storage, I find that the usefulness of a welding ship is mitigated somewhat even at 3x Player Storage. But that is not the only way it can be of benefit, if you are limited in your Hydrogen supply and building tall structures, you may find a welding ship very useful, as no Hydrogen means either no building, or you need to build some form of scaffold to get you up higher to continue building. I'm thinking in your case, maybe a work platform would be a better design, it could be smaller and have cargo storage available for additional materials, and even a welder you can use for some things, like welding the armor blocks, then use your player inventory for more complex blocks so you can more easily see when you run out of something.
Seems like a ship redesign is in order. Vertical speed you’re obviously faster without the ship when you’re doing something a single unit wide. Can you add more welding units to each side so you can weld a larger area at once? Larger storage capacity seems to be a must as well. I’m assuming the ship can carry more than you can carry in your own personal storage. Looking forward to seeing the mk2 welding ship.
Would it not be better to but the welders on the rotors in the same way you made the drill rigs? Then you could set up projectors at set distances based upon the amount of pistons. Plus you’ll never have to refill your inventory as it will be connected to the main storage system. Perhaps the drill ship would be better served going out welding off site for things
I think if you were doing a huge floor or maybe the outside of the base of something like that the welding shit makes sense. But I think for the fine details like you do the ship is more of a hassle than it’s worth.
You have upgraded player tools there are upgraded tools,thrusters and storage too, thrusters being stronger, storage holding more and tools like welders and drills gain range, as someone who has played this game off and on for years most use build and repair systems to weld and grind, and automated drills for drilling, if you had a projector on your station there is a option to instantly build the ship or bp most of the time
Skye, tell me you dont know welders ships and blueprints in SE works, without telling me how blueprints work. Welders work in a 3x3 grid in a large grid perspective btw My only advice is to give Splitsie's numerous tutorials a quick watch :) Anyway keep up the entertaining work ❤
Seems like size does matter. I guess the ship needs more cargo capacity and more welders. More welders in a row going over the same structure that needs welding would mean you can fly over it faster. But it honestly might make more sense attaching some welders to a piston and connecting it to the base's storage to automate the welding the walls.
I hope that I remember your series correctly otherwise with what I'm about to say that will sort off explain why you experience this. From what I know, your character inventory size was set to 10x but not so much for ships and/or stations, those were left to default. That's why you might have the feeling that they cannot hold that much in comparison to your character's inventory size. Also, welding/grinding speed for your character tools does not apply welding/grinding tools for ships and/or stations. Yes they will feel kinda sluggish but...... If you increase your inventory sizes for ships/stations you are able too carry way more stuff at once. Or lower your character's inventory size to achieve the same effect... But when they are balanced out, then you will feel the significance a welding ship can bring to the game. Although, to be very honest with you, I rarely or better yet, closer to never use welding/grinding ships, not for the last 15 years I'm not...
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Add a few more welders to increase the area that you can weld at once. Yes, you need more cargo space on the ship. The reason you are better at welding by hand is your increased carrying capacity.
As someone who has put 100+ hours into the game, I believe welding ships are not worth building unless it is massive..... but take off the welders and put grinders in their place, then👌 perfect
Edit: Spelling
Not an engineer, but i think a 2. Welder underneath the originals will catch annything you moved over to quickly.
Sorry eye infected cant see my text hope it is readable
It’s disappointing because it’s not purpose built for the task, reworking was a good idea though.
Generally I use 2 large cargo containers as the central core of a wielding vessel and then use medium cargo containers as junctions (not to many though), I also place hinges between the wielders and ship so I can adjust the angle (handy for floors and roofs).
Have a look at uploaded blueprints to help with ideas.
You’ll figure it out 👍
I think you would really enjoy playing Foxhole, Sky. Something else than what you are used to playing. You will get hooked.
More welders = more good
Welding ships also make a lot more sense without 10x inventory lol. They also make sense if you're welding large areas i.e. the floor of your hangar. 4 - 6 welders rippin over a large area would get that done pretty quick
This, read this!
It can also weld things behind other things. Like a broken pipe behind a battery. Its also way faster to repair jobs, and won't encumber your inventory with scrap.
It has its use.
I think you’re right and putting welders on your piston drills and just running them down is better. Set up a bunch of projectors and it will just automatically weld up everything on a Timelapse.
I thought the same thing no need to worry about storage
Perfect idea
Would be good for running up the vertical shafts.
Honestly, it's a good welding mechanism!
Captain Jack! I'm honored :)
@@SkyeStorme Loving the series bud! It's really nice to see someone exploring more in Space Engineers :D
If you ever wanna chat Space Engineers, let's connect!!
Le Capitan
As someone who'd consider themselves a noob, i also made the mistake of using my welder for smaller stuff, its definitely good for larger surface areas like walls, floors, sides of ships. Really just large groups of any kind.
Like others may have said, more storage is your friend and just loading it full of the type of material you need by grabbing a ton of each thing in the list, also more welders! Simply using it for bigger projects over the smalls, plus being able to weld dozens+ of blocks at once can be a great time saver as long as you have the room to hold the material and the ability to not slam into whatever you are working on. Rest in peace my fallen welders
And I doubt this'll get seen in the sea of ravenous Timberborn comments and passionate SE enjoyers but Thank You for reminding me to come back to this gem. I had to transition from xbox SE to pc SE and was intimidated by the number of keys.
Im definitely looking forward to making my old ship from scratch, and finishing my blind projects that i could easily see tutorials for (i won't because pain is fun) Much Love!
I think the ship needs a redesign. Besides building in more storage, maybe move the cockpit up and back to create some distance from the welders, and then add a third welder where the cockpit used to be, and then maybe a second row of welders underneath, and maybe a couple more on the sides so it's 5 wide instead of 3.
Sky if you put 1 thing in your build planer then dock your ship and shift click the middle arrows in-between storages and it will fill your ship
You're not wrong with your critique of why welder ships aren't all that great, at least in the scenarios you pointed out.
The more diverse the blocks to be welded are, the more variety of components you need to take, and some take up a LOT of cargo capacity as you saw.
You also touched on when they can be so much faster, such as welding up more than a single block line.
Welding a large area of floor/wall/ceiling armor blocks (nothing but steel plates), the welding ship shows it's advantage.
You also don't have to recharge your ship as often as you do your suit (provided you built it with adequate batteries) to weld up a large area.
Just because you build a welding ship doesn't mean you have to use it every time you need to weld up a section.
You'll get a feel for when the ship would get it done faster, despite the drawbacks you've pointed out.
The max tier hand welder is faster than the welders. The advantage of a small grid welding ship is the ships inventory, but with the 10x inventory setting that doesn't count for much.
Smallgrid welders also have crap range compared to large grid.
What would be faster would be replacing the piston drill rig with a welder rig and using a blue print for the core sections if they repeat. Because they will take inventory from your base storage directly no need to transfer.
using a weird method you can attach large-grid welders to a small-grid rotor with a large head. i forgot how to do it though
The main advantage of a welding ship, is cargo capacity. When you have a massive area to weld up, and you fill the welding ship with everything you need to build everything, it's an amazing thing. You'll get the hang of it sky.
You can go Big Ship, Many Welders or Small Ship, One/Two Welders. You got a big ship, few welders, which is kind of the worst of each. But you definitely need a temp convenient conveyor access either way. You also need to use filter lists to auto load you when you connect. Using welders is definitely a Set Up Your Job Site type of thing. Once you get things set up for the job you are planning, it flies by. The actual building becomes a satisfaction video.
I'd recommend getting a redesigned welding ship with at least one cargo container (I use two of the modular cargo containers because they're nice and slim.) the next big step in making this work wonders is using Isy's inventory manager and set the ship's cargo container to [special] in the name and make it auto pull materials into it as soon as you dock the ship.
If you manually move materials into the ship it's a rather tedious task and doesn't make it any faster than welding by hand.
If you setup your projector and attached the welders to your mining piston rig you have. You could have welded the sides as you mined.
Welding ships are really only useful in larger sizes, or in hazardous environments. They can be useful to repairs but less so for building.
You need to turn one on the tubes into a crafting and launch tube for space craft 😂 also loving the series 😁
15:45 There is a welding mod for welders that increases their range.
Not a huge fan of welding ships in most cases. I think another round of tools on rotors and pistons would be much better. Everything on the walls would get several passes by welder with full acess to the entire inventory of the base.
Yep a docking port close to the work area is a must .... ALSO a must is using the build planner to fill the cargo of the welding ship, filling it only with the parts you need for the stuff on the build planner.... it is literally .. Dock... shift click ... undock .. get to welding...
Also .. why do you insist on manually moving stuff from your personal inventory into connectors.... that's what the middle mouse click is for my friend, just dump it all in there. let it find the space to stash the stuff for you.
Once you get used to moving a ship around as fluidly as you can move your engineer around, welding ships are a life saver... or at least time saver.... I don't know if you have any of the DLC but I now make all my welding ships using the new modular cargo containers.... I just like the style of ship that you end up with using them.
Anyway, loving what your doing and loving watching you figure all this stuff out. Looking forward to the next instalment.
Welding ships are great for any of these cases:
- Not playing with 10x inventory
- Building in space - not having to worry about oxygen, hydrogen and suit power is great (provided you put an oxygen tank on the ship)
- Building large blocks, like refineries, large thrusters (or anything that uses large steel tubes) or multiple armor blocks at once
- Welding multiple blocks at once
Just a head up for larger builds, I've been advised use conveyor junctions only when necessary, as they can cause a lot of slow down
It becomes a problem in MP scenarios when high-hundreds to thousands of those blocks get laid out. They're not efficient code wise, yes, but, having two or three hundred won't cause any kind of performance issues on a rig like Skys in Single Player mode. Getting up to 800 to 1000, sure, you'll start seeing things act wonky. But that's why there's PCU limits in place to prevent significant issues.
You could also mount the welders further forward so you don’t have to fly so close. and instead of having a space between the two welders mount them next to each other. Also could you put a small fabricator on the ship so it can make the basic components and all you need to do is fill up the ship with alloys.
Excited to see what you come up with this episode Skye! Thanks for all the great content!
My pleasure! :)
What others have written already, more welders on top off each other will pick up that is not 100% done by the first one. It should speed up the process. You can solve your feeling that the cockpit is too close by moving your cockpit to the back.
Try to apply the rule; less is better. Do the maximum with the minimum.
Great series. I like your comments.. you lemon ;-)
Try the Event Controller Block.
Go to setup actions in the options for it
add 'Turn Welders off' from the welder group
add he Cockpit to the blocks it looking at
Change the option to c if u are in the Cockpit.
U are now safe from the welders when u get out ^.^ These are relatively new blocks to SE, they can be very powerful, its worth looking at them, they can do so many thing to assist many things.
The welders are slower than the top tier hand tools, if u add more, and large cargos on the ship it sill be quicker for larger jobs like u have there.
Also, Also alt, middle mouse looking at an inventory will chuck all ur inventory into what u are looking at. Shift middle mouse will add everything on ur build planner into production and build it
I can see welding ships being fast if you have more welding blocks on them, and if you're doing bigger projects. You're sometimes moving fast enough that you don't finish a block before you've left the active area, but if there was another welder just below that, it'd keep welding, so not a problem any more. You're also only doing one or two blocks at a time, which is what you can do with a welding tool, but if you had huge walls to build, and were running ten welding blocks wide and three tall, I expect you'd find it done much faster than by hand.
You are going to need a lot of storage for the materials, of course, and adding more would be a very good idea, but you're currently using a x10 mod for your personal inventory. Imagine that every handheld welding job was away from handy refill points and you had you run back to resupply 10x more often. That might help put it in perspective. I'd still add more storage though. Honestly, the main problem I see with it is that the range is painfully short. *That* is annoying, since you can crash easily, although I expect that you'll learn to handle it quickly. Even so, I'd prefer it to be three or four times that range at a minimum.
So, general thoughts are that your ship isn't best suited for the job you're using it for, although it's not terrible at it, but there'll be times where it's much more appropriate.
Could you make a panini press with welders and pistons, to essentially make a giant 3D printer/manufacturing plant?
Watching someone Weld with a ship for the first time has to be the most wholesome thing I've seen all day keep at it
You make me want to play Space Engineer again! When I saw you not level your ship before starting to weld with it, I couldn't help but snort from nostalgia. I was reminded, of when I had to have a friend point out to me that: the bottom right circle hud interface element, was there for doing just that. Leveling your in-game caracter and ship. True story. By building the connector port to easily load your ship back up inside the base for construction. Which, if I may, isn't an unrealistic scenario. And by implementing a few things I've seen in other interesting comments, you could have good to excellent results depending on what you are doing! ^^
Seems like welding ships are a bust except for giant structures with almost just as giant weldingships for cargo.
Speaking as someone else who is new to the game, you *will* forget about turning them off. My version of the ship is a short and narrow, single welder job as I got fed up with the dust that the thrusters kicked up when welding a floor.
One trick I found for safety, was to add an event controller block to make sure the welders are turned off whenever I left the cockpit. Another trick I learned was to put the welders onto hinges to angle them up or down as needed (makes flying easier if you aren't looking at the ceiling!)
Maybe repurpose the drills on the pistons to welders? Ah, that was suggested already 😁
replace the drills with end mounted welders, the would be connected to the parts supply the whole time of the weld.
I could see you dedicating a landing bay for an automatic welder set up (might be great for repairs depending on how you set it up). Otherwise you could set up a rotor on your base somewhere, attach a small grid rotor head and add a small grid projector there to your base
Tip of the Episode: A Unfinished Rotor, can be locked (i usually lock and set breaking torque), and have a small grid rotor head (grind of big head and attach new small via inventory/interface). Ideal for building small grid ships with projectors (or without), you can also use hinges in the same way. Combined with merge blocks, you can find these quite often in automated welding walls.
A Interaction for the Interaction God, a Comment for the Comment Throne, for the Almighty Algorithm
Space engineers looks boring af (personal opinion ofc). But you playing it, I wait all day for a new episode. You have an insane talent to make everything entertaining mate.
you can drain hours into this game for no reason, XD
I play SE sometimes and it's really not that entertaining unless you have buddies to play it with.
I had the same opinion when the game launched. But I gave it a try a few months ago, and it's addictive. The amount of things you can do is very astonishing. And now when space engineers 2 have officially announced its gonna be so much better 😊
its a sandbox, if you dont have any plans or don't know what to do its very boring
Almost 9000 hours in se now. It’s a sandbox it’s what you make it.
Many of these comments already mentioned it, but I think the welding ship is for a massive area rather than detailing. You might want to use it for completing the whole tunnel. But since you already have the drills and are planning to replace the drills with welders, I don't think you need a welding ship for this part of the base.
1. Large grid ship can use the better welders with better range.
2. Rotate the conveyor block behind the cockpit.
3. Use a single larger storage container, build your ship around it.
4. Welders let you not worry if you can access a block to weld it.
I'm also new to thr game. What I did, I put welder on the hinges, so i can elevate or lower the welders which allows welding without tipping the ship on the nose, and helps welding in some tight spaces. Additionally, it puts welders 1 block away from the cockpit, which is safer when you leave the cockpit. And indeed I found useful only for welding of large chunks of blocks such as a large hangar for my ships. For small intricate jobs it's not so good.
I only ever used a Welding ship once, but then everyone has to try them once. welding rigs (piston & rotor based - they work because they are connected to the base inventory through conveyors,
I think the weirdest would be more useful on the rotor contraption you used to make the the shafts
Some tips for using welding whips 1. GO LARGE, more storage more welders more thrusters,
2. BUILD IN STAGES , lay out what you want to build first then fill the ship with steel plates then do interior next ect.
3 HAVE A TEMPORARY DOCK , build them as needed
4 SORTERS ARE A MUST,
Use sorters to push your building mats so you don't have to move them manually
The benefit to a welder ship is having a larger catchment area, if you noticed if you are half way between two pieces you will weld both. It also allows you to carry more of each thing meaning you can mass produce the same block
Pipe has 2 possible entry/exit points, junction has 6. On larger builds, stick to pipes for improved performance
I personally use welding ships a lot. Where they're really useful is for the large components like large steel tubes and for welding up large areas of armor blocks. Their efficiency gains is because each welder can weld up multiple blocks at a time as the player can only weld 1 at a time and a ship can carry a lot more components. For your ship id recommend changing out the medium cargo containers for large ones. You'd probably only need 1 large cargo container as well.
I use a rotor with a small grid head to build from, you can set the batteries to recharge while building so they are charged a bit when you finish building. Side note, the projector will tell you if everything was built.
May I recommend when welding small ships, and not using the Nanonite mod, Just use a large grid Rotor, with a small grid head, and have a dedicated "Welding Pit" Where you just slap the blueprint on the rotor, and spit the projector/Ship around as it welds
Awesome sauce idea with the centre tunnel. Personally, I would build landing bays within the walls, instead of using half of the tunnel as landing bays.
Hello sky! Love watching newbs play space engineers. You have a nice compact ship design. I suggest you remove the small welders and put a connector on the front then make one of each large grid welders, grinders and drills each with a connector then you can use one ship and just change adapter heads via locking the connector. You will get more range and larger welding area. I do suggest more cargo capacity if you can add it to your ship. Have fun.
Early base, welders on the internal base conveyor grid to build the base by itself.
Incorporate welders in your blueprints and presto instant base.
Welding ship is much further on, with multiple welders and large cargo containers to provide any assistance.
At the current time, you're better off making it a grinder ship to grind down larger sections of the base, ready for when when you eventually start changing the layout.
Switching the refinery section to use only speed modules is a step in the right direction when dealing with stones in large quantities like you are.
Now you are doubling up everything you get from the stone, even the gravel.
That isn't necessary with the before mentioned quantity.
That setup only increases the issues with gravel.
Or you could make a separate speed section for dealing with stone only.
With some clever switch or automation, you could set up a system that's only powered up as long as there's something to refine, with filters and own storage for stone/ores that refinery block should deal with.
Switching the survival kit for a hospital block is also an option that should be considered soon, as the hospital block is the superior choice of the two.
Pro Tip, put a sensor on the welder ship set to detect player in a radius around the cockpit to auto turn off welders... i learned the hard way many times!
Love this series. Keep up the amazing work 🎉
Such a tiny welding ship! 2 welders and barely any storage space. Very cute. But I might suggest a bit more junk in the trunk. More storage. More welders. Maybe a second row of welders so you can go up faster while welding and still complete the welding. You have the capacity to do an entire wall from floor to ceiling or floor from wall to wall in one pass if you build a ship right.
I only use welding ships for large areas. Like adding a bunch of welders wide making me able to cover a huge amount of blocks.
Welding ships are awesom in building big walls and platforms, a specially with smaller inventorys. Also awesome for interior walls. I mostly build a small remote controlled drone with 2 welders and 2 medium containers, give it an AI to follow you and that puppy is always close to you to start welding
Paradoxically I think what you're trying to do with the welding ship is too small. It needs a lot more stuff to work well. And maybe also a few more welders. A connector right there might also be a good idea.
Add cargo, retract cockpit so you are not so close to your working space, and add a center drill to clean up any protruding rock faces.
Large grid welders have a better range than small grid welders. It is possible to get a large grid welder on a small grid ship. There is a lot that that entails. However even with that being said, welding ships are EXTREMELY useful when used in their niche. Since you have already drilled out the tunnels it is much easier to throw welders on the pistons that the drills were connected to and building it out with that. Less chance of destroying your ship, less chance of cooking yourself with the welders, less moving back and forth filling cargo containers with materials, save all the time from the docking process...the list goes and goes and goes.
However, when you branch out and start building bridges and stuff like that (rovers use A LOT less power than flying vehicles) a road building rover filled with 100s of 1000s of steel plate and welders pointing directly downward is honestly sexy...
9:15 everyone does it too
Hello,
what you can use is the existing ship conected to a folding arm on a advance rotor in the center of the central chamber or to some connector along the wall. conveyor tubes and use either hinges or advanced rotor (in free rotation mode)
or you can build a small ship with the bare minimum : thruster, enough gyro to be nimble , some batteries and a connector and use a folding arm using either advanced rotor or hinges.
While conencted to the main central storage, you don't to go back and forth to ressuply or think in advanced on what you need :)
Keep the mouse on the horizon line when going up to weld, so you don't move forward or backward when you want to go straight up to weld. Also factor in that you know ahead of time what you want to make and load appropriately. And don't use it for small scale stuff, prebuild maybe the whole shaft and then load up on plates and start doing the big areas first. I would also recommend maybe adding a third welder in the middle, above or below the cockpit. For more speed welding.
I love it! I can't wait to see how the base grows, but I've been waiting to see your creativity and ingenuity with ship building. I think you'd like the welder more if it were custom built for the job, not a template of your miner. Different job, different needs. Keep this coming, I love the series!!!
A small ship like that is good for its inventory, not the welding speed. You can deposit all the materials into the blocks in a single tick, and then come behind with your elite welder to actually fill up the bar. But welding ships (or rovers) are really good for large patches of armor where you can stack the welders in a line and paint with a broad brush. You should also try building a ship printer, those are fun. ;)
Great job, keep them coming.
Not a player but it looks like stacking them would mean you can go up faster
The welding ship could be useful for laying in large areas of floor or walls, so you can weld up 10 or more units wide at a time.
I personally don't use welding ships.
I don't play Space Engineers unmodded it's too bloody boring, for Me.
but I do love watchin' others play the game splitsie, Kanajashi, Captain Jack, you
Theyre sorta situational... I love em for welding up just armor blocks or conveyors, but more complicated stuff like refineries and yea storage can get a little limited... Ctrl+g from the cockpit will let you place blocks from the cockpit too btw
Benefits of a welding ship over manual welding is the cargo capacity and flight time, welding ships operate on battery power instead of hydrogen bottle which also take up your personal carrying capacity, and the cargo capacity of a welding ship is only as limited to how many (and what size) cargo containers you add and the thrust needed to maintain flight while fully loaded
You appear to have blocks over the rear thrusters. Also you should add hinges behind the welders then the ship stays level to weld.
Daily positive comment
I love the fact that Skye is so active in his own community. Just look at all the comments he reacts to and hearts. He really listens and looks to his community. And believe me Skye, we love you too.
Also remember to pet Picture 😊
The welder could be useful if you are working on more than one block, but the freight volume would have to be drastically increased.
At the moment I think the manual welder is better.
Welding ships weld slower than you do. The only benefit they ha e is being able to hold more materials than you can in your inventory, so you don't have to keep going back to the nearest conveyor port.
12:02 Those blocks are not supposed to be there. Those were your supports to facilitate printing the ship.
I left them there deliberately to provide some extra protection for the back of the ship .. didn't know the thrusters were there :)
Worked about as well as I expected. Maybe with a large container and four welders it's a bit better. But it really only starts to pay off when you have a project big enough to warrant a large grid welding ship is my guess
By the time you've faffed about with the ship, back and forth you could've built that pipe by hand! I've played the game, so I dunno, if it's suppose to be so good, something is missing.
I tend to put my welders on hinges for getting some tighter spots.
On the subject of welding ships, there usually popular along with welding walls, when single players have access to sorting mods (to auto-load and craft a default inventory for it). And when they are using thruster mods, so they can actually carry 10x block inventory. Other then that, there mostly only use full for welding 1 type of block a whole lot, like armor blocks for a large base or ship layout. And mostly only when you don't have 10x character inventory, i'm not entirely sure about Multi-Player, but i reckon its not much different.
The problem with 10x block inventory, is that you also gain a lot of ship weight, and thus need more thrusters. Also hand welding on default setting with advanced tools, is simply to fast to make welding ships feel good. I personally barely ever use welding ships (over 2k hours played atm), only for large floors for example, its just to much hassle in most other cases.
I do use welding platforms a whole lot, a small platform that can lift me up to things, because i usually play with jetpack restrictions via mods ;)
If you are not using a script to manage the production of components in your base, and that loads your welding ship automatically when you dock, then I would suggest only using the welding ship for welding large sections of armour blocks. So, you just have to fill it with iron plates, and then you can weld the rest by hand. Welding ships also make way more sense if you don't have 10x character inventory, because you could probably carry the same amount of inventory as the welding ship. (The script I mentioned is available on the workshop and you run it on a programmable block - Isy's Inventory Manager)
Welding ships are the mainstay of building LARGE infrastructure. So far, you've only done things that are comparable to a player with a decent welder.
With the configuration you have on your ship now, you'll be able to weld 5 blocks wide if you position the ship correctly. They're excellent for "one row at a time" either vertical or horizontal rows.
Throw some decent cargo, a couple more welders on the side (Or up and down for more "speed") and it'd do the job lickity-split.
How you're using the ship, one block type at a time, is super inefficient which is why you've got the feeling that it isn't all that great. When you fill your player inventory with a few hundred components, and do a few tens of blocks, you can't blame the ship. Load the ship up with the various components in the thousands to high hundreds (Large steel tubes aren't always needed) and it'll save you SIGNIFICANT time. Hauling 15k steel plates to do a floor or wall rather than 1.5k in your player inventory just makes more sense.
Also, you can put the welders on a hinge and fly the ship horizontally and aim the welders up or down, which is EXTREMELY useful for ceilings and floors. You can also attach a hinge, then piston, then the welder to extend your reach and have a better view of where the welders are when they're up or down. You can also potentially attach a camera just even keel with the end of the drill to get a better sense of how close you are to the wall.
Also, I noticed that you're not keeping the ship perfectly horizontal when you're going up or down which is why the welders go out of range, as well as why you hit the wall so frequently
The problem with this ship and its speed is related to planetary gravity. In space, you can get to a certain speed, turn off the dampeners and let the ship coast slow enough to allow for the welding to go. In planetary gravity, the best you can do is manage your vertical speeds by using thrust overrides instead of tapping the up thrusters.
You're in the worst case scenario for a welder ship, you already have a massive inventory, the cramped space doesnt allow for alot of welders+cargo and you're still tinkering with your design. Once you have to weld up floors and walls then you could use a big wall of welders with larger cargo containers. They are great for placing 90% of the materials. Or as a 3d printer that slowly moves up as it prints. Generally, you want strips of 5 blocks and welders to outspeed handwelding.
Welders are only useful to replicate complex ships. Or to complete massive areas of similar blocks. Or you need to use the inventory management script to auto grab the right resources. I typically don't use them.
You've just been promoted! You're the 2nd person I ever activated the bell-icon for (I hate notifications). But your vids I don`t want to miss ^^
I think your original idea of turning the drills into welders would be the best for building the walls of the corridors once the blueprint is projected, then you just have to get the landing platforms in which could be hand welded.
You should teach PP how to play this too so you can do the Escape From Mars scenario. You could do it solo but it's definitely more fun MP.
Welding ships are much better for large welding projects. They have a radius they can weld, and hold a lot more than your personal inventory.
Also using scripts like Izzy's Inventory Management helps with loading and unloading the ship.
You'd better off using a moving welding array for things inside your base as well
My welder has 5 med cargo and 3 welder tools. I use it wherever large quantities of mats are requied
Fit the projector to your existing ship and fly it in front of a fixed welder, job done super quick
welders is similar mining ships as it will increase capacity and the amount of stuff you can weld simultaneously.
In terms of storage, yes the use of a welding ship is invalidated when you use 10x Player Storage, I find that the usefulness of a welding ship is mitigated somewhat even at 3x Player Storage. But that is not the only way it can be of benefit, if you are limited in your Hydrogen supply and building tall structures, you may find a welding ship very useful, as no Hydrogen means either no building, or you need to build some form of scaffold to get you up higher to continue building. I'm thinking in your case, maybe a work platform would be a better design, it could be smaller and have cargo storage available for additional materials, and even a welder you can use for some things, like welding the armor blocks, then use your player inventory for more complex blocks so you can more easily see when you run out of something.
Seems like a ship redesign is in order.
Vertical speed you’re obviously faster without the ship when you’re doing something a single unit wide.
Can you add more welding units to each side so you can weld a larger area at once?
Larger storage capacity seems to be a must as well. I’m assuming the ship can carry more than you can carry in your own personal storage.
Looking forward to seeing the mk2 welding ship.
Would it not be better to but the welders on the rotors in the same way you made the drill rigs? Then you could set up projectors at set distances based upon the amount of pistons. Plus you’ll never have to refill your inventory as it will be connected to the main storage system.
Perhaps the drill ship would be better served going out welding off site for things
I think if you were doing a huge floor or maybe the outside of the base of something like that the welding shit makes sense. But I think for the fine details like you do the ship is more of a hassle than it’s worth.
You have upgraded player tools there are upgraded tools,thrusters and storage too, thrusters being stronger, storage holding more and tools like welders and drills gain range, as someone who has played this game off and on for years most use build and repair systems to weld and grind, and automated drills for drilling, if you had a projector on your station there is a option to instantly build the ship or bp most of the time
Some hinges on the welders allows for a bit more control and range
other than that just add more storage and welders but given that you are mostly working inside the welder ship might not be super necessary yet
You already have the pistons in place.. hook some welders to those! Did someone say death spinning welders!?
Skye, tell me you dont know welders ships and blueprints in SE works, without telling me how blueprints work.
Welders work in a 3x3 grid in a large grid perspective btw
My only advice is to give Splitsie's numerous tutorials a quick watch :)
Anyway keep up the entertaining work ❤
Maybe even a collab. If any space engineer is fit for your 'go big or go home' mentality, its Splitsie
Seems like size does matter. I guess the ship needs more cargo capacity and more welders. More welders in a row going over the same structure that needs welding would mean you can fly over it faster.
But it honestly might make more sense attaching some welders to a piston and connecting it to the base's storage to automate the welding the walls.
The mining ship seems incredibly inefficient XD funny episode though, maybe it's better at stand up comedy than welding🤣
can you extend the welders beyond the ship to make it more efficient ?
I hope that I remember your series correctly otherwise with what I'm about to say that will sort off explain why you experience this.
From what I know, your character inventory size was set to 10x but not so much for ships and/or stations, those were left to default.
That's why you might have the feeling that they cannot hold that much in comparison to your character's inventory size.
Also, welding/grinding speed for your character tools does not apply welding/grinding tools for ships and/or stations.
Yes they will feel kinda sluggish but...... If you increase your inventory sizes for ships/stations you are able too carry way more stuff at once.
Or lower your character's inventory size to achieve the same effect...
But when they are balanced out, then you will feel the significance a welding ship can bring to the game.
Although, to be very honest with you, I rarely or better yet, closer to never use welding/grinding ships, not for the last 15 years I'm not...