Edit: New short is out! th-cam.com/video/l1EkDdrggBk/w-d-xo.htmlsi=tdZ-OewKQXj8qkFZ Second Edit: Just to add to the frustration with this particular video the TH-cam Music song I used was flagged. I misinterpreted that it could be used and so I had to add in a new sound with TH-cam's not very exact editing system. Apologizes. The next Halo short is out! This one was largely frustrating with lots of random problems with various parts both in engine and in life. However it ended up close to my original vision and I learned a lot along the way as always. Hope you all enjoy!
Nicely done. One thing you might want to do is have the camera behind the character as they talk. Lip sync is a huge pain in the ass to do right and it adds a certain ambiance. Good work!
@@NitroDubzzz Yes one of the many issues I had. The capture data was from myself saying the lines and then last minute I got a voice actor. I was too far along to redo it and so it has a different cadence
@@NitroDubzzz Another good trick is to have lots of movement and quick cuts from different angles during a conversation, which helps to obscure a lot of the detail and reduce the amount of frames where the details of the lip sync will be obvious. Similar to how modern fight scenes are shot.
Covenant ships can tank several MAC shots, specially non-Super MAC varieties. The UNSC was forced to develop massed missile strikes in order to bring down the shields to give the MAC shots a chance, with the shields, most Covenant ships could tank 3 or 4 shots before the shields fell. The other major issue with the MAC cannons, is that powerful though they are, they are effectively sniping weapons. Awesome firepower, terrible rate of fire. It wasn't until the Reach version of the Pillar of autumn, that the UNSC was able to finally shoot more than 1 shot every 10-30 seconds.
@@Keemperor40K MACs are incredibly versatile weapons in lore with varying power scaling depending on what the author is feeling, we have a UNSC destroyer soloing 2-3 covie cruisers in TFoR with MACs that fire basically semi-auto to another book that put MACs at sub km/s speeds and few minute long chargings between shots. I believe the official lore since like almost a decade ago is that MACs can be fired at different charge levels to put the inconsistencies to rest... then we got the encyclopedia putting even frigate MACs as firing rounds at substantial fractions of the speed of light that would put WH40k's Nova cannons to shame in terms of impact.
@@Keemperor40Kyou know that basically a MAC impact is like a meteor? I mean, It releases more energy than a nuke. The Super MAC of the Orbital Defensive Station could rip into half a Covenant ship even with shields on with a single shot, the only ship which was able to resist such a powerful weapon was the Mantle’s Approach of the Didact, a Forerunner ship
@@HwangInhoBooNam And yet the UNSC still was losing, and not just losing, losing hard. The UNSC was losing so hard, that they knew that their time was coming unless the war could be changed, because in space Covenant ships could one or nearly one shot UNSC ships and they could tank MAC cannons. Yes, the Covenant could tank any MAC cannon, except for Super MAC, which at the time of the war where only used as planetary defense installations. And guess what? The Covenant still defeated the Super MAC platforms and destroyed hundreds of UNSC planets. The Covenant would have won the war and annihilated Humanity if it hadn't been for the events of Halo, they nearly succeeded and the MAC cannons only slowed the Covenant, it didn't stop them.
@@Keemperor40K well, we are not talking about the human factions from EVE Online that could have smashed the Covenant from the first moment so I think you already knew that Super MAC had inmense firepower by sacrificing practicity meaning they were slow and so stations were kind easy to be boarded just how happened in Halo 2. UNSC maybe could have win if they had missiles with that level of firepower capable of instant-kill Covenant cruisers and big ships which could be fired in swarm from frigates or small fighters
Meanwhile, aboard one of the Covenant ships: “Maybe we should tell Shipmaster that a human squadron is hiding in those clouds?” “No, why bother him in vain.”
@@hellogoodnite8447 I can only speak for modern radar systems, but they are generally fairly useless at detecting stationary targets. At least, in a way that can differentiate an actual target from say, for example, a tree. Stationary targets are usually filtered out as potential garbage/clutter. A lot of radar systems will struggle to pick up even slow moving targets such as helicopters. Also, radar systems usually have a limited resolution so a large object such as a ship may be picked up as multiple targets instead of a single target. That being said, this is the Halo universe, so I imagine their radar systems are vastly more sophisticated.
@@Enaccul to be fair, depending on how closely packed a fleet can be, they could show up as single ships instead of multiple ships. its a trick people have done. Stacking up on each other in terms of flights,
The year is 2722. The technology of radar was lost aeons ago. Space battle are fought just on what the commander can see these days. It makes the tactics spicier.
As soon as the video started I was thinking, "If we're pretending this is Halo, and all they're using to hide a fleet is cloud cover I'm out..." They then proceeded to use clouds to hide an entire fleet and everyone was none the wiser...
Halo should have made a series on the point of humans' perspective such as marines and normal people. It would be nice but this animation entertained me well.
Sadly it is a bloodbath for Humans. The UNSC always needed better than 3-1 force variety to ensure a victory, anything below that was considered a loss. The UNSC sadly never had the tonnage or the firepower to stand up to the Covenant on relative terms. The Covenant's shields and their very effective point defense capabilities, coupled with their near 1 shot capabilities on almost any type of Human ship, meant that the UNSC during the entire war was fighting at a disadvantage. Only after the war, with the inclusion of shields for UNSC ships and advancements in missile capabilities and payloads has the UNSC began to close that gap, but Covenant era ships are still more or less superior to anything the UNSC has.
Halo’s space combat potential is already well known, which is why it’s so surprising no game has ever been made focusing more on it. Reach’s Saber missions were a much too short demonstration of what could have been. Too bad 343 is in control now.
They weren’t. TONS of people wanted more focus on them, or preferably an entire spin-off game focused on them. Reach gave players a small taste and left us wanting more. Sadly a taste is all we got before 343 took over.
Have you tried a mod called "Sins of the Prophets"? It's a mod for a game called Sins of a Solar Empire. In this this mod it simulates the asymmetrical Fleet battles of Halo really well. As the UNSC you need overwhelming numbers to succeed while as the Covenant you need to be more strategic. Then you have the flood which of course decimate both factions. It can be a hard game to play but once you learn how to play the factions it'll get pretty fun.
Sins of the Prophet is cool but it isn't like Battlestation Pacific where you could individually control the ship like in World Of Warships and aircraft/strikecraft too
There was a Halo Wars 3 pitch that would have been this. There’s concept art showing the 3 Fleets that we could have gotten including Flood infested ships. But we don’t get nice things.
@@TeevockDude, Covenant hyperscanners detect the movement and exact location of ships when they are in slipspace, not to mention some clouds and atmospheres
@@Malachite_Hare scanners built to filter out and detect through certain things does not mean it can work through all things. Honestly I feel like they were having issues in the H2 mission with Arby at the forerunner station in, I think it was, a gas giant about to go through an electrical storm.
Frigates were so effective during the Human-Covenant war that the need for production of more Destroyers were deemed resource wasting and instead more frigates were built.
By the end of the War the UNSC Navy used guerilla tactics, unconventional warfare and asymmetrical warfare to engage Covenant ships, especially in smaller numbers, but early in the war they were more conventional, when they threw massive fleets in just to retake Harvest.
Amazing work, only nitpick is the fact that somehow CLOUDS were supposed to keep the fleet from being detected by Covenant. Which should be immposible. But grafics and action look amazing, so good job.
In lore weren’t these like our best weapon against covenant cruisers and even then it hardly did enough damage to larger frigates and cruisers due to their shields. By the time you’ve got their shields down you’ve already lost 2 vessels. Navy side of halo were always getting their ass blasted.
Generally speaking the UNSC needed 3 to 1 numbers to best the covenant and even then casualties were horrendous. MACs were the only thing that could level the playing field. A cruiser MAC would knock out a shield and a second would gut the target front to back and then keep going. Smaller frigates etc needed to coordinate fire, generally taking 2-3 hits depending on the ship before the shield went down.
Dude you need way more subs than what you got, the pov of the long sword knowing how large the ship alone is just shows how expansive & critical the wars were
Great short story, love seeing humanity in HALO like this, wish there was more of epic space battles like this, seeing UNSC in action is always a sight to behold!
The covenant attacked en force on every installation or world as the humans were on the defensive, which is always harder. Also, it would be an excellent story to have a fleet of covenant hunters. The UNSC takes 30 ships, slipspaces them at places where covenant patrol and just light em up while in the early years. Oni sends an Admiral as task force commander, trying to mop up refueling/rearming stations and disrupt Covenant supply lines and troop transports. This is important as it could have been the reason the attack on Reach was delayed. The ending of the game would be the destruction of the task force and the last ship crew tortured & data banks opened up by engineers to reveal the location of Reach, then assembling the covenant fleet. The task force that attacked Reach was half the size it could have been because of the Oni Task Force.
Great video, but one comment towards the plot. One might think a highly advanced space fairing multi-species ancient organization like the covenant, would have scanning devices that would have easily detected every one of those ships, like they tend to do in the lore. Problem with them is they are just so confident and prideful that even if the entire UNSC fleet DID display its full might, the covenant would still accept the challenge since their honor would not allow them to choose any other course. You see UNSC use that against them throughout the books. The way it would have played out is the UNSC would present the marshal challenge The majority of covenant and their far superior ships would have sat back confident that it would only take one or two of theirs to handle the humans, and it still would have been in their favor. The MAC rounds also tend not to be that effective, requiring a one two punch method where one fires to pop the shield and a follow up shot made from another ship breeches that hole before it closes and gut it bow to stern. In almost every naval battle the UNSC lost heavily, even with greater numbers of vessels and the coordinated help of AI. The only captain I know of to give the covenant a run for their money in a head to head WHILE having the odds against them in terms of fleet size, was Keys, a tactical genius. He won a 3 to 1 fight using a nuke in such a creative way while dodging incoming plasma with the chemical thrusters the UNSC ships have for quick lateral evasions.
MAC rounds one shotting covenant cruisers? Covenant ships not firing on the lone cruiser or the frigates following? Covie corvettes not using their long range plasma torpedoes? At this point the end credits should’ve shown CPT Stone waking up
@@basic_avarage_person honestly the covenant is confusing but I think they understood that the cruiser was out gunned by a lot and was waiting for the first shot
@@basic_avarage_persontheir sense of honor is basically do anything to win. But fight against an enemy that is worth it. So they will absolutely slaughter civies that can't fight back, because to them they are undermining an enemy potential recruitment pool and manufacturing capacity. But they will definitely wait for a Marine to pick up his weapon before activating camoflage and then stab him from behind with an energy sword. Elite honor is pretty weird, and hard to understand for humans, but it's definitely there.
Marico, ESTA ES UNA OBRA MAESTRAS QUE REPRESENTA LA ESCENCIA DEL VALOR Y DARLO TODO SIN DUDAR, esto es cine puro Brussell Studios los felicito y espero que sigan haciendo escenas tan maravillosas como esta.
Looks promising. This looks like a demo, so I'd focus on good effects, and wouldn't pay too much attention to very poor (basically absent) writing - like how did those ships even manage to hide in clouds from sensors, why didn't the Covenant flank the enemy or open fire, etc. Still, nice work, and hopefully future works will be strong in both respects.
Easy plot excuse. 1. The UNSC Captain said they're taking the bait so the Covenant officers aboard were focused on something else at the time, this gives the UNSC enough time to get into position before they're noticed. 2. Covenant didn't bother flanking because they're arrogant, few Covenant Naval officers had skill and humility to take the UNSC seriously and the UNSC were able to exploit that.
there's actually a pretty strong lore basis for this though the human ships are taking a huge Risk by engaging in this style of battle all of them have only one weapon at the disposal for this style of Engagement are there three Primary anti-ship Weapons the Mac Cannon is the only one that can reach from the atmosphere of a planet into orbit the Covenant by comparison have all three of their Primary anti-ship Weapons at their disposal the plasma cannons the plasma Torpedoes and the plasma Lance also all Covenant ships carry Straight Kraft any of their three Primary anti-ship Weapons hitting a human vessel guarantees that human vessels near or total Destruction depending on the class and size of the human vessel also Covenant sensors are extremely good so if they get a glimpse of you you're dead son cuz you're not going to be able to outrun the I'm a fire in my laser meme level Firepower being hurdle in your general direction and I hope that you didn't launch from a city or there's a city behind your Fleet because it won't be there in a few seconds (sorry for the poorly written wall of text I just couldn't help myself)
@@Cyberbro665doesn’t negate the fact that they’d sense the unsc ships, the fact that halcyon’s had shit weaponry by UNSC standards, all of those ships would probably have to focus to even take out the one battlecruiser and it would still open fire and decimate the UNSC fleet.
@@OpticBeatz It does though, Covenant incompetence is like really, really, really bad. What ever this "Bait" was were apparently enough to distract the Officers. The dogma of the Covenant gives little room for their underlings to speak back or interrupt with out consequence. Covenant aren't Humans who think logically and respect their peers/underlings.
Are those Halcyon cruisers with a double MAC configuration? Must be the Rapid fire variant of the Light MAC used on the Epoch class for the number of rounds it unleashed.
We came a long way from Frigates and Cruisers. We were mice hiding from giants. Now, We Are The GIANTS. UNSC Infinity exits slipspace and rams couple of Covenant ships, splitting them into halves.
Even in current warfare, most ship and aircraft combat is “over the horizon”, it happens long before visual range. Look at the F-35 using by Israel to destroy its enemies air defence without losing a single aircraft. But, this makes for much cooler visuals.
Good video. The only thing that reminds me (although I'm not sure) ...The Hacylon Class was not prepared to be in the atmosphere, it was only prepared for orbital and space combat, that function at the time was performed by frigates
@@brussellstudiosyeah well he’s right tho, they cannot hover in atmosphere like the frigates can, they can only go into atmosphere when aided by the booster pods that we see in Halo: Reach, and even then its limited to only being able to get the, into a planetary shipyard & out of one. Still a sick ass animation tho and it is criminal that you don’t even have 1k subs!
If UNSC could stop the micro \ short jump by jump inhibitors or interdiction fields (starwars) and just use thier macs from long range , or had engines for thier orbital super macs , the war wouldve been 50 50 , imagine the super mac orbital batteries had short jump ability or ship engines to move
IIRC, this worked because the gas giant's magnetosphere provided EM interference. This would'nt have matter if the Covenant's target wasn't close to the gas giant
Revisiting this I think the realism part (ik how ridiculous it sounds) could be retcon by simply replacing one of the Halcyon with an Electronic warfare cruiser that the UNSC uses Otherwise this is still so cool
@@brussellstudiosHowever, there is no mention of this: neither in the text on the screen, nor in the voice-over, nor in the reports of the crew members such as "Magnetic distortions are still interfering with the radars, captain, both ours and theirs." How can viewers guess this?
Just so you know if you look very closely enough on the pillar of autumn in a certain spot of the ship you will actually notice the actual Bridge you drive across in Halo Combat Evolved just like you also noticed the hangers that aren't too far off from the actual bridge in Combat Evolved and also how long will it take to get to one of the hangers that actually has one of the Bride swords
Beautiful, love it but wrong. While the UNSC did win engagements against the Covenant armada, they had an average 3-1 loss ratio. Only 2 times are known so far when the UNSC won a victory against the Covenant that did not involve a major force discrepancy. These are the fall of Admiral Cole, where he literally destroyed an entire Covenant armada by starting a chain reaction within a gas giant and the second one is Captain Keyes maneuver, where he was able to take the Covenant and beat 3 ships with one Frigate. This engagement would feel more realistic and cooler if the Covenant where firing as well, and a few UNSC ships where destroyed in the process. Love the Humanity first vibe, but the reality is that the Covenant where going to wipe out Humanity prior to the Halo events and anything before that was a stop gap measure.
Nice animation, it looks really good. Unfortunately I don't know if this is the best way to say it, the voices don't match the faces. Also as a bit of a lore hog only one or two Covenant ship should have been destroyed, and only one or two UNSC ship should have survived.
In an alternate timeline, the war against the Covenant goes on for just a little longer, humanity wins a few more precious victories, buying enough time for the Pillar of Autumn 2 ships to enter service. But what other advances were made, I wonder?
This is not just cool, It's lore accurate. Cause reminder: That was 5 UNSC Frigates and 3 Halcyon-Class Cruisers needed to take out 4 Covenant Corvettes and 2 Frigates Good shit.
Those are CCS cruisers, and not Halcyon, but Autumn-Class Cruisers from Fall of Reach Book, they shot 3 Mac Round in a row bec they are refitted fyi :)
@@erikranc4044Yeah, that's what I thought, cause the two at back were def not Frigate's, I don't recall seeing a Frigate class/grade ship. Corvettes, Destroyers, Cruisers and Carrier/Super-Carriers, but no Frigates. And that's cool, a three round burst MAC battery. Would make sense as at the time UNSC ships could barely go toe to toe trading against Covenant Capital Ships.
1:03 Looks like your animation curves are set to automatic ease-out of the motion here, which results in an unnatural slow to a stop, rather than the intended effect of the ship slowly rising at a constant pace. Would suggest using a manual spline there to make the motion appear more constant
A concentrated barrage of MAC cannons can usually down a Covenant ship. The real danger is when the Covenant fire back. Captain Stone lucked out here. See some of my other vids for how it usually goes down for the UNSC
Humans have had radar jammers since 1980, and radar absorbing material/ shape of a ship can make it appear as almost nothing on radar so it seems plausable they could hide in a cloud. Covies are also super overconfidant and charge. Also this reminds me why promethian vision was useful from halo 4
Dope animation, I think something misrepresented in this and a lot of other modern space animation is the combat range. Modern air engagements take place at much further ranges than this. The advanced mac guns and missiles of the halo universe, along with the massive value spacefaring warships represent, would force them to engage from almost beyond visual range, at the least. The formation would likely be spaced out more too, to avoid collateral damage. Sorry, I’m a nerd 😅
Captain stone looks kinda scared but who wouldnt when facing a alien force who are more advance then ur own forces i like that aspekt about the animation feels kinda real
Edit: New short is out! th-cam.com/video/l1EkDdrggBk/w-d-xo.htmlsi=tdZ-OewKQXj8qkFZ
Second Edit: Just to add to the frustration with this particular video the TH-cam Music song I used was flagged. I misinterpreted that it could be used and so I had to add in a new sound with TH-cam's not very exact editing system. Apologizes.
The next Halo short is out! This one was largely frustrating with lots of random problems with various parts both in engine and in life. However it ended up close to my original vision and I learned a lot along the way as always. Hope you all enjoy!
Nicely done. One thing you might want to do is have the camera behind the character as they talk. Lip sync is a huge pain in the ass to do right and it adds a certain ambiance. Good work!
From Which Planet Is This From His English Sounds Funky
P.S Why Would They Send A Battle Group To A Trap Doesn't Their Sensor Work
@@NitroDubzzz Yes one of the many issues I had. The capture data was from myself saying the lines and then last minute I got a voice actor. I was too far along to redo it and so it has a different cadence
@@NitroDubzzz Another good trick is to have lots of movement and quick cuts from different angles during a conversation, which helps to obscure a lot of the detail and reduce the amount of frames where the details of the lip sync will be obvious. Similar to how modern fight scenes are shot.
what was the song you were using?
Dude this is amazing, been dying to see an animation where MAC cannons feel as strong as they are.
Covenant ships can tank several MAC shots, specially non-Super MAC varieties.
The UNSC was forced to develop massed missile strikes in order to bring down the shields to give the MAC shots a chance, with the shields, most Covenant ships could tank 3 or 4 shots before the shields fell.
The other major issue with the MAC cannons, is that powerful though they are, they are effectively sniping weapons. Awesome firepower, terrible rate of fire.
It wasn't until the Reach version of the Pillar of autumn, that the UNSC was able to finally shoot more than 1 shot every 10-30 seconds.
@@Keemperor40K MACs are incredibly versatile weapons in lore with varying power scaling depending on what the author is feeling, we have a UNSC destroyer soloing 2-3 covie cruisers in TFoR with MACs that fire basically semi-auto to another book that put MACs at sub km/s speeds and few minute long chargings between shots.
I believe the official lore since like almost a decade ago is that MACs can be fired at different charge levels to put the inconsistencies to rest... then we got the encyclopedia putting even frigate MACs as firing rounds at substantial fractions of the speed of light that would put WH40k's Nova cannons to shame in terms of impact.
@@Keemperor40Kyou know that basically a MAC impact is like a meteor? I mean, It releases more energy than a nuke. The Super MAC of the Orbital Defensive Station could rip into half a Covenant ship even with shields on with a single shot, the only ship which was able to resist such a powerful weapon was the Mantle’s Approach of the Didact, a Forerunner ship
@@HwangInhoBooNam And yet the UNSC still was losing, and not just losing, losing hard.
The UNSC was losing so hard, that they knew that their time was coming unless the war could be changed, because in space Covenant ships could one or nearly one shot UNSC ships and they could tank MAC cannons.
Yes, the Covenant could tank any MAC cannon, except for Super MAC, which at the time of the war where only used as planetary defense installations.
And guess what? The Covenant still defeated the Super MAC platforms and destroyed hundreds of UNSC planets.
The Covenant would have won the war and annihilated Humanity if it hadn't been for the events of Halo, they nearly succeeded and the MAC cannons only slowed the Covenant, it didn't stop them.
@@Keemperor40K well, we are not talking about the human factions from EVE Online that could have smashed the Covenant from the first moment so I think you already knew that Super MAC had inmense firepower by sacrificing practicity meaning they were slow and so stations were kind easy to be boarded just how happened in Halo 2. UNSC maybe could have win if they had missiles with that level of firepower capable of instant-kill Covenant cruisers and big ships which could be fired in swarm from frigates or small fighters
Meanwhile, aboard one of the Covenant ships:
“Maybe we should tell Shipmaster that a human squadron is hiding in those clouds?”
“No, why bother him in vain.”
I was wondering how their radar couldn’t detect them in the clouds lol
@@hellogoodnite8447 I can only speak for modern radar systems, but they are generally fairly useless at detecting stationary targets. At least, in a way that can differentiate an actual target from say, for example, a tree. Stationary targets are usually filtered out as potential garbage/clutter. A lot of radar systems will struggle to pick up even slow moving targets such as helicopters. Also, radar systems usually have a limited resolution so a large object such as a ship may be picked up as multiple targets instead of a single target.
That being said, this is the Halo universe, so I imagine their radar systems are vastly more sophisticated.
Idk, that planet's magnetosphere was throwing off their instruments or something lol
@@EnacculHowever, there is not a word about this in the film.
@@Enaccul to be fair, depending on how closely packed a fleet can be, they could show up as single ships instead of multiple ships.
its a trick people have done. Stacking up on each other in terms of flights,
*MAC ROUNDS? IN ATMOSPHERE?*
One way to get their attention
Hang on to your teeth people!
Technically it's an upper atmosphere but correct.
They did that on Reach to😮
I don’t know much halo lore (sorry), but what are the implications of using MAC rounds in atmosphere?
The year is 2722. The technology of radar was lost aeons ago. Space battle are fought just on what the commander can see these days. It makes the tactics spicier.
Is this your fanfiction for this cause humans still do use radar can't remember if the covenant have tho
@@shakirdelph7719 Covenant have a suite of hardware for detecting in space, which was reverse-engineered from Forerunner tech - hyperscanners.
As soon as the video started I was thinking, "If we're pretending this is Halo, and all they're using to hide a fleet is cloud cover I'm out..." They then proceeded to use clouds to hide an entire fleet and everyone was none the wiser...
There is still radar but remember space is a vast distance
I mean dude also used 3 Infinity class ships for the ambush.
Halo should have made a series on the point of humans' perspective such as marines and normal people. It would be nice but this animation entertained me well.
There was. It was called Forward Unto Dawn.
@@tomwhite7983to be honest, they were cadets, but it was still fun to watch!
Might I point you toward this little game called “Halo 3 ODST”?
Love your animations, they prove the potential halo has for space combat.
Thank you I agree!
Sadly it is a bloodbath for Humans.
The UNSC always needed better than 3-1 force variety to ensure a victory, anything below that was considered a loss.
The UNSC sadly never had the tonnage or the firepower to stand up to the Covenant on relative terms. The Covenant's shields and their very effective point defense capabilities, coupled with their near 1 shot capabilities on almost any type of Human ship, meant that the UNSC during the entire war was fighting at a disadvantage.
Only after the war, with the inclusion of shields for UNSC ships and advancements in missile capabilities and payloads has the UNSC began to close that gap, but Covenant era ships are still more or less superior to anything the UNSC has.
@@Keemperor40Kmy dude ask for a decent space battle not the victory of either side
And it could just implemant new story where UNSC can take the edge
Theres a couple mods for Sins of a solar empire and the Homeworld series which add in Halo factions and ships. It's done super well.
Halo’s space combat potential is already well known, which is why it’s so surprising no game has ever been made focusing more on it. Reach’s Saber missions were a much too short demonstration of what could have been.
Too bad 343 is in control now.
I always felt like Halo's space battles were underrated
They weren’t. TONS of people wanted more focus on them, or preferably an entire spin-off game focused on them. Reach gave players a small taste and left us wanting more. Sadly a taste is all we got before 343 took over.
We need a Halo fleet action game like Battlestations Pacific.
Have you tried a mod called "Sins of the Prophets"? It's a mod for a game called Sins of a Solar Empire. In this this mod it simulates the asymmetrical Fleet battles of Halo really well. As the UNSC you need overwhelming numbers to succeed while as the Covenant you need to be more strategic.
Then you have the flood which of course decimate both factions. It can be a hard game to play but once you learn how to play the factions it'll get pretty fun.
I love that game. I still play it. My favorite is being able to see your troops storming beaches from the landing boats.
Sins of the Prophet is cool but it isn't like Battlestation Pacific where you could individually control the ship like in World Of Warships and aircraft/strikecraft too
There was a Halo Wars 3 pitch that would have been this. There’s concept art showing the 3 Fleets that we could have gotten including Flood infested ships. But we don’t get nice things.
@@jasonking3182 Yeah, all because they couldn't hook enough whales for their dumbass card game in HW2.
I mean, the covenant would have been able to detect the fleet that was hiding... but great work!
i was gonna say the same, clouds wouldn't do shit.
Who's to say those aren't clouds of some molecular tungsten that interferes with Covenant sensors? Clouds can be other things than just water vapor.
Nah, that isn't this situation
@@TeevockDude, Covenant hyperscanners detect the movement and exact location of ships when they are in slipspace, not to mention some clouds and atmospheres
@@Malachite_Hare scanners built to filter out and detect through certain things does not mean it can work through all things. Honestly I feel like they were having issues in the H2 mission with Arby at the forerunner station in, I think it was, a gas giant about to go through an electrical storm.
Frigates were so effective during the Human-Covenant war that the need for production of more Destroyers were deemed resource wasting and instead more frigates were built.
While this scenario would never actually happen since clouds wont stop a covie sensor, the animation was quite cool, so props to you for that.
I know people are busting your balls about the realism, but this stuff is awesome, keep up the good work! Excited to see what you do next
Trying to apply realism to a sci-fi universe?
What is this, BattleTech?
Epic, but in a rare sight the UNSC Navy actually got an upper hand on the covies
By the end of the War the UNSC Navy used guerilla tactics, unconventional warfare and asymmetrical warfare to engage Covenant ships, especially in smaller numbers, but early in the war they were more conventional, when they threw massive fleets in just to retake Harvest.
Just amazing, I feel that in the halo franchise there is a lack of space battles
Amazing work, only nitpick is the fact that somehow CLOUDS were supposed to keep the fleet from being detected by Covenant.
Which should be immposible.
But grafics and action look amazing, so good job.
In lore weren’t these like our best weapon against covenant cruisers and even then it hardly did enough damage to larger frigates and cruisers due to their shields. By the time you’ve got their shields down you’ve already lost 2 vessels. Navy side of halo were always getting their ass blasted.
Generally speaking the UNSC needed 3 to 1 numbers to best the covenant and even then casualties were horrendous. MACs were the only thing that could level the playing field. A cruiser MAC would knock out a shield and a second would gut the target front to back and then keep going. Smaller frigates etc needed to coordinate fire, generally taking 2-3 hits depending on the ship before the shield went down.
Dude you need way more subs than what you got, the pov of the long sword knowing how large the ship alone is just shows how expansive & critical the wars were
Great short story, love seeing humanity in HALO like this, wish there was more of epic space battles like this, seeing UNSC in action is always a sight to behold!
Babe wake up, Brussel uploaded another epic halo space battle
PLEASE animate the first battle of Sigma Octanus IV, when Keyes beat 4 Covanant ships with a single destroyer
When i saw the full UNSC fleet i said "I think that those ships are enough and more than enough" until i saw that CAS Carrier
Love to see the UNSC take a W. Great work
The covenant attacked en force on every installation or world as the humans were on the defensive, which is always harder.
Also, it would be an excellent story to have a fleet of covenant hunters. The UNSC takes 30 ships, slipspaces them at places where covenant patrol and just light em up while in the early years. Oni sends an Admiral as task force commander, trying to mop up refueling/rearming stations and disrupt Covenant supply lines and troop transports. This is important as it could have been the reason the attack on Reach was delayed. The ending of the game would be the destruction of the task force and the last ship crew tortured & data banks opened up by engineers to reveal the location of Reach, then assembling the covenant fleet. The task force that attacked Reach was half the size it could have been because of the Oni Task Force.
Great video, but one comment towards the plot. One might think a highly advanced space fairing multi-species ancient organization like the covenant, would have scanning devices that would have easily detected every one of those ships, like they tend to do in the lore. Problem with them is they are just so confident and prideful that even if the entire UNSC fleet DID display its full might, the covenant would still accept the challenge since their honor would not allow them to choose any other course. You see UNSC use that against them throughout the books. The way it would have played out is the UNSC would present the marshal challenge The majority of covenant and their far superior ships would have sat back confident that it would only take one or two of theirs to handle the humans, and it still would have been in their favor. The MAC rounds also tend not to be that effective, requiring a one two punch method where one fires to pop the shield and a follow up shot made from another ship breeches that hole before it closes and gut it bow to stern. In almost every naval battle the UNSC lost heavily, even with greater numbers of vessels and the coordinated help of AI. The only captain I know of to give the covenant a run for their money in a head to head WHILE having the odds against them in terms of fleet size, was Keys, a tactical genius. He won a 3 to 1 fight using a nuke in such a creative way while dodging incoming plasma with the chemical thrusters the UNSC ships have for quick lateral evasions.
0:34 "Paging Mr. Herman. Mr. Herman, you have a telephone call at the front desk."
The Covenant must have been confused beyond belief to see a halcyon class in atmosphere lol
So much so they didn't realize the entire fleet behind it
MAC rounds one shotting covenant cruisers? Covenant ships not firing on the lone cruiser or the frigates following? Covie corvettes not using their long range plasma torpedoes? At this point the end credits should’ve shown CPT Stone waking up
In the far far future, there is no way to detect gigantic ships, allowing them to just hide in clouds...
The Emperor protects.
Excellent work! Would love to see some interpretations of events from the books, like The Keyes Loop.
Thank you! Working my way to that. Finding the correct models is the main roadblock
Wow! What a great short Halo video!! Excellent!!
I never understood how these gigantic spaceship can hover inside a planet’s gravity with only back engines
The power of friendship
Yeah, the MAC cannons are no joke.
Ah yes, a covenant fleet just sitting there, letting the puny humans get into positions without firing a single shot.
Because they are smug alien scum
Honestly I believe it was to show honor if you watch the terminals the arbiter let humans arm themselves before they attacked to give them a chance
@@demonicturtl1235but covenant is doing ambush regularly tho? covenant honor is like our medival time honor
@@basic_avarage_person honestly the covenant is confusing but I think they understood that the cruiser was out gunned by a lot and was waiting for the first shot
@@basic_avarage_persontheir sense of honor is basically do anything to win. But fight against an enemy that is worth it.
So they will absolutely slaughter civies that can't fight back, because to them they are undermining an enemy potential recruitment pool and manufacturing capacity.
But they will definitely wait for a Marine to pick up his weapon before activating camoflage and then stab him from behind with an energy sword.
Elite honor is pretty weird, and hard to understand for humans, but it's definitely there.
FIRE MACRON!
Good to see la Fronce survives
If this was lore accurate, that whole UNSC fleet would be destroyed without a single Covenant ship lost.
Marico, ESTA ES UNA OBRA MAESTRAS QUE REPRESENTA LA ESCENCIA DEL VALOR Y DARLO TODO SIN DUDAR, esto es cine puro
Brussell Studios los felicito y espero que sigan haciendo escenas tan maravillosas como esta.
Would of been nice to see some ships names
Very cool though
😁
Infinity, or the Pillar of Autumn..
Jus sayin lol.
Thank you for Sharing 👍👏👏👏👏👏👏
Looks promising. This looks like a demo, so I'd focus on good effects, and wouldn't pay too much attention to very poor (basically absent) writing - like how did those ships even manage to hide in clouds from sensors, why didn't the Covenant flank the enemy or open fire, etc. Still, nice work, and hopefully future works will be strong in both respects.
or the simple fact that MAC cannons aren't effective against covenant shields...
Easy plot excuse.
1. The UNSC Captain said they're taking the bait so the Covenant officers aboard were focused on something else at the time, this gives the UNSC enough time to get into position before they're noticed.
2. Covenant didn't bother flanking because they're arrogant, few Covenant Naval officers had skill and humility to take the UNSC seriously and the UNSC were able to exploit that.
there's actually a pretty strong lore basis for this though the human ships are taking a huge Risk by engaging in this style of battle all of them have only one weapon at the disposal for this style of Engagement are there three Primary anti-ship Weapons the Mac Cannon is the only one that can reach from the atmosphere of a planet into orbit the Covenant by comparison have all three of their Primary anti-ship Weapons at their disposal the plasma cannons the plasma Torpedoes and the plasma Lance also all Covenant ships carry Straight Kraft any of their three Primary anti-ship Weapons hitting a human vessel guarantees that human vessels near or total Destruction depending on the class and size of the human vessel also Covenant sensors are extremely good so if they get a glimpse of you you're dead son cuz you're not going to be able to outrun the I'm a fire in my laser meme level Firepower being hurdle in your general direction and I hope that you didn't launch from a city or there's a city behind your Fleet because it won't be there in a few seconds (sorry for the poorly written wall of text I just couldn't help myself)
@@Cyberbro665doesn’t negate the fact that they’d sense the unsc ships, the fact that halcyon’s had shit weaponry by UNSC standards, all of those ships would probably have to focus to even take out the one battlecruiser and it would still open fire and decimate the UNSC fleet.
@@OpticBeatz It does though, Covenant incompetence is like really, really, really bad. What ever this "Bait" was were apparently enough to distract the Officers.
The dogma of the Covenant gives little room for their underlings to speak back or interrupt with out consequence. Covenant aren't Humans who think logically and respect their peers/underlings.
Now we just need someone to make a game sort of like x4 but halo unsc vs covenant or forerunner ships
Check out the Halo mod ‘Sins of the Prophets’
Are those Halcyon cruisers with a double MAC configuration? Must be the Rapid fire variant of the Light MAC used on the Epoch class for the number of rounds it unleashed.
We came a long way from Frigates and Cruisers.
We were mice hiding from giants.
Now, We Are The GIANTS.
UNSC Infinity exits slipspace and rams couple of Covenant ships, splitting them into halves.
Makes me want to see the legends of reach mod do atmospheric combat like this
What’s the music you used? I like the one that plays when the MAC’s fire
Most of it is a mix from Halo Reach
@@brussellstudioswhich mix?
@@brussellstudios ahh ok, thank you :)
Never thought we would be seeing Obi Wan Kenobi lead an attack against the covenant 😂 jokes aside this was spectacular 🔥
I’m a simple man. I see Halo content, I’ll happily watch it.
Even in current warfare, most ship and aircraft combat is “over the horizon”, it happens long before visual range. Look at the F-35 using by Israel to destroy its enemies air defence without losing a single aircraft. But, this makes for much cooler visuals.
Rare UNSC win that didn’t end in 80% casualties
Good video.
The only thing that reminds me (although I'm not sure) ...The Hacylon Class was not prepared to be in the atmosphere, it was only prepared for orbital and space combat, that function at the time was performed by frigates
No class halcyon class autumn
Almost expected him to say "Avegers, assemble!"
Amazing !!!
It feels like a movie
You did a great job
Congratulations !
However UNSC cruisers cant go into the atmosphere
Not with that attitude they can’t
@@brussellstudios sorry I dont understand your answer 😅
@@brussellstudiosyeah well he’s right tho, they cannot hover in atmosphere like the frigates can, they can only go into atmosphere when aided by the booster pods that we see in Halo: Reach, and even then its limited to only being able to get the, into a planetary shipyard & out of one. Still a sick ass animation tho and it is criminal that you don’t even have 1k subs!
amazing job it looks so nice with the lighting especially the mac strikes!
If UNSC could stop the micro \ short jump by jump inhibitors or interdiction fields (starwars) and just use thier macs from long range , or had engines for thier orbital super macs , the war wouldve been 50 50 , imagine the super mac orbital batteries had short jump ability or ship engines to move
Excellent work 💯. We need MORE
Finally a battle where we look like a challenge
Even several hundred years in the future, hiding in the clouds is one of the best tactics for hiding.
IIRC, this worked because the gas giant's magnetosphere provided EM interference. This would'nt have matter if the Covenant's target wasn't close to the gas giant
Hang on... are those ships rated for atmosphere?
So the covenant has no radar?
Revisiting this
I think the realism part (ik how ridiculous it sounds) could be retcon by simply replacing one of the Halcyon with an Electronic warfare cruiser that the UNSC uses
Otherwise this is still so cool
Could also be a planet with a unique magnetic atmosphere that scrambles ship signatures and makes a perfect ambush point
@@brussellstudiosHowever, there is no mention of this: neither in the text on the screen, nor in the voice-over, nor in the reports of the crew members such as "Magnetic distortions are still interfering with the radars, captain, both ours and theirs." How can viewers guess this?
What was the original soundtrack before the edit, it was really good
The Covenant didn't know this planet has the clouds from Ace Combat 7.
Are you forgetting that the covenant has sensors?
* This is UNSC Savannah. Our Wings made clipped but we got your back.*
When MACs have no cooldown.
Realistically those covenant ships would of sniped most of those human ships out of commission before they even fired lol
I guess no one in the comments has heard of radar jamming.
For any wondering maybe the clouds on this planet carry some material that jams or interferes with radar systems?
Just so you know if you look very closely enough on the pillar of autumn in a certain spot of the ship you will actually notice the actual Bridge you drive across in Halo Combat Evolved just like you also noticed the hangers that aren't too far off from the actual bridge in Combat Evolved and also how long will it take to get to one of the hangers that actually has one of the Bride swords
Beautiful, love it but wrong.
While the UNSC did win engagements against the Covenant armada, they had an average 3-1 loss ratio.
Only 2 times are known so far when the UNSC won a victory against the Covenant that did not involve a major force discrepancy.
These are the fall of Admiral Cole, where he literally destroyed an entire Covenant armada by starting a chain reaction within a gas giant and the second one is Captain Keyes maneuver, where he was able to take the Covenant and beat 3 ships with one Frigate.
This engagement would feel more realistic and cooler if the Covenant where firing as well, and a few UNSC ships where destroyed in the process.
Love the Humanity first vibe, but the reality is that the Covenant where going to wipe out Humanity prior to the Halo events and anything before that was a stop gap measure.
Nice animation, it looks really good.
Unfortunately I don't know if this is the best way to say it, the voices don't match the faces.
Also as a bit of a lore hog only one or two Covenant ship should have been destroyed, and only one or two UNSC ship should have survived.
Looks amazing, how do you only have 50 subscribers?
In an alternate timeline, the war against the Covenant goes on for just a little longer, humanity wins a few more precious victories, buying enough time for the Pillar of Autumn 2 ships to enter service.
But what other advances were made, I wonder?
Im going to say something.
"The coulds produced a unique signature, blocking most sensors making most ships blind on the planet."
Bam. Problem solves.
I guess RADAR has't been invented in the HALO universe?
Did you clearly not see, the Unsc had the fog skull turn on.
I always wished we got to see more of humanity having the bigger fleet for a change.
The timeline when UNSC ships were actually on par with covenant ones.
Finally, some ship-to-ship Halo content.
Ooohhhhh, let’s gooo, another well done animation!!!!!!
Appreciate you watching them!
@@brussellstudios I’ll always be here for these 🔥 animations! They’re soo nice and smooth to watch!
Glad to see someone picking up 343's slack.
This is not just cool, It's lore accurate.
Cause reminder: That was 5 UNSC Frigates and 3 Halcyon-Class Cruisers needed to take out 4 Covenant Corvettes and 2 Frigates
Good shit.
Weren't the two larger ships to the rear Cruisers? Or have I always mistaken them as such?
Those are CCS cruisers, and not Halcyon, but Autumn-Class Cruisers from Fall of Reach Book, they shot 3 Mac Round in a row bec they are refitted fyi :)
@@erikranc4044Yeah, that's what I thought, cause the two at back were def not Frigate's, I don't recall seeing a Frigate class/grade ship. Corvettes, Destroyers, Cruisers and Carrier/Super-Carriers, but no Frigates.
And that's cool, a three round burst MAC battery. Would make sense as at the time UNSC ships could barely go toe to toe trading against Covenant Capital Ships.
@@EthanTalbot-m3x the frigates class if I'm not mistaken is either Paris class or forward unto Dawn
@@EthanTalbot-m3x the frigates class if I'm not mistaken is either Paris class or forward unto Dawn.
Highly advanced aliens defeated by clouds
1:03
Looks like your animation curves are set to automatic ease-out of the motion here, which results in an unnatural slow to a stop, rather than the intended effect of the ship slowly rising at a constant pace.
Would suggest using a manual spline there to make the motion appear more constant
I'm just start to learn about halo lore ,but didn't covenant ship's were more superior than unsc,if so how this one ended so fast?
A concentrated barrage of MAC cannons can usually down a Covenant ship. The real danger is when the Covenant fire back. Captain Stone lucked out here. See some of my other vids for how it usually goes down for the UNSC
Humans have had radar jammers since 1980, and radar absorbing material/ shape of a ship can make it appear as almost nothing on radar so it seems plausable they could hide in a cloud. Covies are also super overconfidant and charge. Also this reminds me why promethian vision was useful from halo 4
Dope animation, I think something misrepresented in this and a lot of other modern space animation is the combat range.
Modern air engagements take place at much further ranges than this. The advanced mac guns and missiles of the halo universe, along with the massive value spacefaring warships represent, would force them to engage from almost beyond visual range, at the least. The formation would likely be spaced out more too, to avoid collateral damage. Sorry, I’m a nerd 😅
They literally annihilated those ships
Meanwhile they just killed themselves from the sheer forces of fire the MAC in an atmosphere.
"Fire *a* mac round" Each ship proceeds to fire a mac round. hmm
Captain stone looks kinda scared but who wouldnt when facing a alien force who are more advance then ur own forces i like that aspekt about the animation feels kinda real
You thought that Mac cannon was bad ass wait till you see the Big Mac
It's a crime you don't have more subs, you are amazing.
Thank you!
How could the Covenant get surprised by the human ships hiding in the clouds?! Don’t they have radar or anything similar!?
Remember radars or sensor's can't detect planes on the clouds. Probably the covenant lack good detecting objects that can hide on the clouds.
i keep coming back to this lol I wish u did the paramount halo
i choose to believe that, for some reason, the covenant either dont use radar or are unequipped to deal with whatever clouds they were hiding in
amazing it's wierd the algorithm hid this
Thanks for finding it!
This shows that if used right human ships are no pushovers and are actually perhaps better designed than covenant ones
If only the UNSC had known about the Covenant's greatest weakness earlier in the war....clouds.
Very nice video!!!
😮😮😮😮!!! Amazing!!! See, if actual fans made the Halo movies that came out they would have been a lot better. Awesome job!!!