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Brussell Studios
United States
เข้าร่วมเมื่อ 22 ก.ค. 2014
Mostly Halo animations at the moment
Halo: Defense of Taratoga | UE5 Space Battle
UNSC Task Force Artemis arrives to try and save the remaining ships of BattleGroup Nevada and the colony below from Covenant annihilation.
Voice Actors:
www.fiverr.com/jessfisher97
www.fiverr.com/nicks_voice
www.fiverr.com/aminebtaher
www.youtube.com/@djcanimations5111
Ship assets created by:
Jared Harris
Jacob Stokes
Jess Gollins
Used with permission by Chokepoint Games
Music and Final Sound Mixing:
Audio Arcturia - linktr.ee/audioarcturia
Score: "Taskforce: Artemis" - on.soundcloud.com/DJez8SKsn1XTydKr8
Created in Unreal Engine 5.3
Edited in DaVinci Resolve
www.patreon.com/brussellstudios
Disclaimer: Halo © Microsoft Corporation. This video was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.
Voice Actors:
www.fiverr.com/jessfisher97
www.fiverr.com/nicks_voice
www.fiverr.com/aminebtaher
www.youtube.com/@djcanimations5111
Ship assets created by:
Jared Harris
Jacob Stokes
Jess Gollins
Used with permission by Chokepoint Games
Music and Final Sound Mixing:
Audio Arcturia - linktr.ee/audioarcturia
Score: "Taskforce: Artemis" - on.soundcloud.com/DJez8SKsn1XTydKr8
Created in Unreal Engine 5.3
Edited in DaVinci Resolve
www.patreon.com/brussellstudios
Disclaimer: Halo © Microsoft Corporation. This video was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.
มุมมอง: 197 366
วีดีโอ
Halo Reach: Winter Contingency | Machinima Short
มุมมอง 6K8 หลายเดือนก่อน
Noble Team is dispatched to deal with a downed communication relay on the military stronghold of Reach. A retelling of the first level of Halo Reach in Machinima form. Filmed via Halo Reach Theater Edited in DaVinci Resolve www.patreon.com/brussellstudios Disclaimer: Halo © Microsoft Corporation. This video was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it ...
Halo: The Novus Massacre | Unreal Engine 5 Space Battle
มุมมอง 29K9 หลายเดือนก่อน
A lone UNSC Longsword tries to survive a massive Covenant assault in the Novus asteroid cluster. Created in Unreal Engine 5 Edited in DaVinci Resolve Assets from The Halo Archive www.patreon.com/brussellstudios Disclaimer: Halo © Microsoft Corporation. This video was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.
Halo: Captain Stone's Ambush | Unreal Engine 5 Space Battle
มุมมอง 158K10 หลายเดือนก่อน
UNSC Captain Stone lays a daring trap to help even the odds against a Covenant armada. Created in Unreal Engine 5 Edited in DaVinci Resolve Voicework by Jarret Raymond www.patreon.com/brussellstudios Disclaimer: Halo © Microsoft Corporation. This video was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.
Halo: Battle of Haverall | Unreal Engine 5 Space Battle
มุมมอง 60Kปีที่แล้ว
Haverall Colony, an ONI research station, evacuates VIPs and civilians after detecting a Covenant ship approaching in slipspace. Created in Unreal Engine 5 Edited in DaVinci Resolve www.patreon.com/brussellstudios Disclaimer: Halo © Microsoft Corporation. This video was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Micr...
Halo Space Battle WIP 2 - Asteroid Extraction
มุมมอง 2.4Kปีที่แล้ว
Work in Progress Part 2 of 3. About 80% finished. The final upload will be the whole sequence with updated details and finished FX, SFX, etc. Subscribe to stay updated! ko-fi.com/brussellstudios Disclaimer: Halo © Microsoft Corporation. This video was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.
Halo Space Battle WIP 1 - Asteroid Extraction
มุมมอง 2.2Kปีที่แล้ว
Work in Progress Part 1 of 3. About 80% finished. Ran into issues with Davinci's color grading among other things. Subscribe to stay updated! ko-fi.com/brussellstudios Disclaimer: Halo © Microsoft Corporation. This video was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.
Halo Space Battle One-Take | Unreal Engine 5 Short
มุมมอง 151Kปีที่แล้ว
A Frigate battlegroup attempts to fight off a Covenant ambush. Created in Unreal Engine 5 Edited in DaVinci Resolve Another test short film to continue pushing and testing Unreal Engine 5 using Halo assets. I have always wanted to do a space battle and this was a great learning process despite some setbacks. www.patreon.com/brussellstudios Music: Surrounded by Hayden Folker | soundcloud.com/hay...
Halo Short Film | Unreal Engine 5 Test
มุมมอง 6K2 ปีที่แล้ว
The shadowy division of ONI deploys a SPARTAN supersoldier to take out an unidentified biological entity held at an Insurrectionist stronghold. My first film in Unreal Engine to get used to the engine using Halo assets. Ran into many setbacks and issues but finally got it completed. Learned a lot using this powerful engine. Created in Unreal Engine 5 Animations from Mixamo Edited in DaVinci Res...
Fucken beautiful!!🤌🤌
Never thought we would be seeing Obi Wan Kenobi lead an attack against the covenant 😂 jokes aside this was spectacular 🔥
If UNSC could stop the micro \ short jump by jump inhibitors or interdiction fields (starwars) and just use thier macs from long range , or had engines for thier orbital super macs , the war wouldve been 50 50 , imagine the super mac orbital batteries had short jump ability or ship engines to move
Amazing!!! 😍 343 needs to hire you and make you lead marketing dev!
Amazing work! Great attention to detail on the Halo ships and weapons.
Ah yes, the covenant, despite famously having sensors strong enough to plot a jump through a planet, fail to to turn on any that don't predate WWII technology. Funny enough I could see the covenant face checking this on purpose as they equally famously prideful. Probably something to do with the fact that humans routinely lose ship combat when facing the covenant with anything less than 3-1 odds. 8v6 isn't going to cut it Captain Stone.
From the story to the creativity, the perspective, the authenticity, its just 🙌🙌🙌Divine creativity
Everything about this is beautiful 😢💎💎💎💎💎💎💎
Too dark
Bro took i got the mass to a whole other level bro said fine if you wont die voluntarily i will help you
Soooooo clouds block sensors or radar or whatever the hell they use to, you know, fly through space? It’s all window navigation I guess.
Now we just need someone to make a game sort of like x4 but halo unsc vs covenant or forerunner ships
Check out the Halo mod ‘Sins of the Prophets’
Man stuff like this takes me back to the good old days of Halo.
OMG George 😢
would be nice if the main guns were being used. other than CIWS, MAC, and missiles.
They are after the main battle group gets close
@@brussellstudios well, you dont exactly need to get close for projectile weapons. unless the enemy has godly CIWS. as this isnt atmosphere, projectile weapons wont slow down in space, thats why the FATMACs were so devastating. saturation attack can overwhelm any CIWS.
Justice to a once great franchise.
Perfection
Your best yet brother!!!
Meanwhile they just killed themselves from the sheer forces of fire the MAC in an atmosphere.
Shame MAC systems aren't this powerful in the lore. Would of enjoyed seeing the (now canon) Harpoon missiles utilized. Noticed you placed another shot from above the main gun housing on the Halcyon. That's a detail from Warfleet not many would notice. Was left wondering if it was a short accelerator designed to launch the Shiva missile. While the scenario is unrealistic, it is still enjoyable and well animated for a private effort. 👍
What if UNSC just used the frigates or other ships Fujikawa slipspace drive as a last resort before the ship dies to JIHAD the Covies carriers like a suicide rush
If only they use layers of armor with vacuum in between or ablative armor or actively cooled armor or abuse some part of physics like leidenfrost effect
INTELAZEN💎🔍💎🔍💎
MGRSNRFORBITEAT💎🔍💎🔍💎
1:34 using a bigger ship for cover: smart. flying directly between that very same ship, and the thing that is shooting at it, in the fire lanes: less smart.
Where did you pull the assets for the ships if you don't mind me asking?
Funny enough with the number of Archer hits even that Carrier should have been destroyed when Artemis engaged. Archer are devasting when they hit Covenanat hulls.
mission accomplished, 100% casualty rate *muffled through gasmask* PRAISE THE EMPEROR!!!
absolutely wonderful, only criticisms i’d have would be the seeming lack of usage of emergency thrusters beyond a single mention, the late deployment of nukes, the low count of archer missiles, and the seeming ineffectivity of MACs. but these are issues in a lot of space battle animations imo and very few are as quality as this one
This video actually gave me chills great work.
Wow... Basically stole so much from the Expanse this might as well be a crossover episode.
In the far far future, there is no way to detect gigantic ships, allowing them to just hide in clouds...
This... is Art. This... is Halo. I wish the TV series priperly showed how Humanity just desperately tried to just survive up until the Covenant civil war.
Able class heavy destroyer
It takes 10 Human ships to destroy one Covenant ship...
343 will never understand Halo the way old fans do.
Borrrinnngggg woke garbage
Jesus, how I wish this was a complete playable saga throughout all Halo lore, from before Harvest to beyond Infinite
Excellent job!!
Actually...this is really awesome. Had my doubts at first!! :D
Needs Master Chief with a cock plasma lance to arrive.
How the show must have been...
Fun fact: if you look at how many missiles a Covenant ship's shield can tank and how many tended to get through their pulse laser defenses (hint: the Covenant sucks at anti-air), the real reason why the UNSC suffered so much in space combat was that its ships only fired small numbers of missiles at a time. Each UNSC ship could easily strip the shields from numerous Covenant ships with the amount of missiles they had. Heck, with how effective Archer missiles were, they could cripple, defang, or outright kill several Covenant ships with just missiles. Especially the extremely powerful Ares missile that can mission kill UNSC ships, or their other types of missiles like Harpoons and Bidents and much more. MACs could also fire a variety of rounds of different masses for different ranges or so more than one could be fired on a single MAC charge. So, the UNSC could combine this with missiles. In other words, the UNSC's problem in space is that its captains were morons.
God that was tense, I was really at the edge of my seat the whole time. That was completely outstanding work, easily the best Halo Space Engagement I've ever seen animated, excellent work!
Thank you!
Let's not forget the UNSC was hiding the truth of how bad the war was from the public and even its own personnel. Everyone had only their own personal experiences, not remotely close to the big picture. Imagine being an Elite learning that your enemy hadn't been so tenacious and fighting the way he did because he naturally was fighting for his survival, but instead that he didn't even know he was fighting for his survival. It was just his nature to be stubborn and fight his hardest and do whatever it takes to win.
A common misunderstanding due to the earliest novels before and during Combat Evolved is that the Covenant was not taking the UNSC seriously. Canonically, they did begin that way, but during the years of struggling against the UNSC, the Covenant took them more and more seriously. In the lore, by the end of the war the Covenant had mostly run out of ships and soldiers and was scraping the bottom of the barrel. Meanwhile, also in the lore, the UNSC had been stockpiling ships redesigned or retrofitted with the Halcyon's amazing structural strength that can tank numerous plasma torpedoes, the Autumn's MAC gun design (and I assume power generator), and energy shielding. Basically, the Covenant's ego was too big and by the time it realized that it had to take the UNSC seriously, it had already run out of forces due to drip-feeding them into the war machine for decades. Meanwhile, the UNSC had adapted and prepared for Round Two.
Halo is awesome, but poorly thought-out. When the fans can just glance through the lore about the ships, troops, and their armor and weapons to see literally _dozens_ of ways the UNSC could counteract the Covenant's advantages and kick their asses, you know the writers really, _really_ didn't think it through. But, it's a good space opera. Space opera isn't meant to be taken seriously or thought hard about, it's meant to entertain with the presentation and setting in which the story exists. Which Halo does an AMAZING job at.
the emperor protects
Now imagine if its shields were up.