I'll say this. Ive watched about every Valby build out on yt (I main Gley and wanted another char to invest everything into) and every build has had me at the end of it feeling. Meh. This build video has me sold. Awesome demonstration. I will say i would of liked to see if this video had had a GLuttony fight as well seeing as he dropped her new mod for it. still 9.10 video im sold
@@DannyOrtiz973 For me I just like the higher scaling of the Non-Attribute Skill Power especially cuz that was my main power stacking so I never really considered Non-Attribute Master. I havent really made a build with Non-Attribute Master so I cant say which is better for certain yet.
Another supply moisture build. I really wish more people would try out fusion builds. Valby has two very cool new mods that use fusion and no one is building them depsite there being a lot of potential.
@@HaruhiDream5339 I've thought about it but the Ultimate Valby exclusive Transcendent mods only modify 1 skill. Supply Moisture Crit buffs all skills pretty heavily. That makes it pretty hard to give up, for me at least. But I do agree it kinda leaves there less creativity in Valby builds.
Guys, please tell me, maybe I'm stupid or don't understand something, but why collect Valby in damage from skills + crits from skills, if the main skill that you take implies that you will mainly shoot at the enemy with a weapon, and not from skills, besides, if we take the assembly for Kollosov, then they will almost never stand on the water, and in such a build, if you do not deal damage from the water, then you are useless, since you are also made of cardboard. So what is the point of such assemblies then? If you take it for farming, yes, it’s cool, but in that case, why such a red mod? He will be useless. Isn’t it more profitable to simply focus on the survivability and duration of the skill, so as not to be distracted by the actions of the puddle, to always be under the buff of the red mod, but at the same time to also be incredibly durable?
@@tomdroid9504 Supply Moisture ramps up both Skill Crit chance and Weapon Crit Chance. It's up to the player on what kind of playstyle they wanna play with. Personally I don't really care for what's Meta or optimal. I play Valby because I think her water abilities are cool and visually appealing. Everyone can use firearms and can deal big damage with enhaced guns. But for me, abilties are what make each character unique. That's mainly why I make builds centered around using skills rather than firearms, its just what I find fun 😁.
I came looking for valby guide to justify my own build. Cause I have built dps valby with slightly less buff uptime but more crit. Survivability is decent cause 2 hp mod. But my biggest gripe is... my dmg is ok at best. 100k+ dmg for ticks. First skill did do 1mil dmg on crit tho, but.... lack of range make it so I needa be closer to boss to even hit it Instead of throwing my skill at boss, I was thinking of just throwing is side ways or diagonally. Cause this will allow me more space to manoeuver to dodge boss skills. I have been throwing it at boss, but this limit my positioning cause supply moisture. Throwing skill without care is also hard, cause I lack some duration, CDR, Mana or cost reductions cause I opt for dmg. While I find it cool to have big tick dmg and big numbers on hit. I just think it's suboptimal for bossing. It just didn't fit my playstyle :(
@@organsnatcher8395 Yes, the percentage you see in your Descendant Module tab is only a multiplier and not your overall stat. When you're in your inventory you can press W on keyboard (im not sure what the button is on controller) and pull up your overall stats. So my Skill Critical Hit Rate in my Module tab may be 207.7% but overall my Skill Critical Hit Rate is only 15.385% until I step into a pool of water and supply moisture will ramp it up to 80% for me.
@@AntonAmadeus The glass cannon one really doesn't. Because of how long the duration is, you're in the ability longer and pools stay out longer. So once you're done with your 3rd ability, another ability is already cooldown. This makes it so you don't really need extra cooldown unless you're spamming attacks which would be pretty unnecessary. But like I said in the video you can always swap out Duration for Cooldown. Just depends on what you like in your build ☺️
@@J5TN fair point I guess. I have tried this exact build, and I thought the only thing lacking was skill cooldown. I might adjust it to have a lower cooldown, but shorter duration. Great video all in all though mate.
How did you get your number on ur modules so low then max them out at 80 slots I just used an activator but still not able to upgrade to max on any just so upgraded
@@redzone1995jc I used an Activator to gain +20 Capacity then upgraded my Shorts Shortsword to 10 for another +10 Capacity. Then I used crystallization catalysts to socket assign each slot to cut the costs of my mods in half. Hope this helps! ☺️
@@redzone1995jc If you want to cut the module capacity in half yes. I have a video that might explain the process a bit better. th-cam.com/video/H6HKEpKQjk0/w-d-xo.htmlsi=NcWopN26ktQxIWGX
I would say yes. But it's not like you will forget about def completely. Once def is 25k, then there is no point in raising it more. Now, this is what i have experienced, so this is just my own conclusion. I usually strive for no less than 15k def and no less than 8k health. I have been good with these numbers, and i can solo hard bosses (with bunny of course, and the ones that can be private). Now, this is the part where you might want health over def. Since I usually strive for no less than 15k def and 8k health, i will gladly lower my def to 13k (give or take) for 10k health instead of 8k. But i would never go less than 10k def. Of course these numbers are for bosses and you can play around them depending on what you are doing in the game. If you can tank the grind with less than 10k def and less than 8k health, then by all means, focus on DPS for a smoother faster grind. If the bosses are killing you too much, then get more def and health for more survivability. The absolute best scenario would be to have 25k def and like 15k health acompanied with a strong dps, but you usually can lower those numbers for more dps.
@@wombievg568 In some cases I would say so. Im no expert by any means but the way i see it, HP and DEF need eachother to work hand in hand. I've seen a lot of conflicting stuff on the topic and it creates some debate. But I would say you want more HP then tag on some defense afterwards.
@@mhead1117 that’s true I forgot they do accessories too. But I want to be able to look up say pyro and see a list of everything he drops. Not have to guess and search one by one. If I could look up pyro and see all the red modules he drops instead of searching a single red module and checking it one by one etc.
Go to your map where it shows all places (Albion, echo swamp, fortress etc) and on console it's down on right joystick idk what it is on PC. Whatever button you use to find vaults that's what you press and then you can find exactly which reactor you want.
@@michaeldelemos1789 First you have to enhance the module to 10 and then you can socket assign the module for another 5 capacity, so 15 extra capacity total I believe ☺️
The mobbing build should certainly have the decimator module as that is such a perfect mobbing damage boost
Was thinking the same, i would probably drop non-attribute synctium
@@TheGamerGaMa I'm very sceptical on all the valby builds seeming I main her I can't figure out which build is best
Just finished this build today and loving so far
@@URSHOTISOFF Yo thanks for checking out the video, glad ur enjoying the build! 😁
Great video excellent build ❤🎉💯
Cool Vid I was looking for a all scenario Valbi build and you got it Tnx 👍🏼
@@mrkhaos5434 No problem, thanks for checking out the video!
I'll say this. Ive watched about every Valby build out on yt (I main Gley and wanted another char to invest everything into) and every build has had me at the end of it feeling. Meh. This build video has me sold. Awesome demonstration. I will say i would of liked to see if this video had had a GLuttony fight as well seeing as he dropped her new mod for it. still 9.10 video im sold
@@DannyOrtiz973 Yo thank you so much!
@@J5TN of course. thank you for making a video guide that seems to come from "one of the regular boys" an dnot a wild on energy fluff video
@@J5TN oh alkso why Non-Att Specialist over Non-Att Master?
@@DannyOrtiz973 For me I just like the higher scaling of the Non-Attribute Skill Power especially cuz that was my main power stacking so I never really considered Non-Attribute Master. I havent really made a build with Non-Attribute Master so I cant say which is better for certain yet.
@@J5TN noted thank you
Another supply moisture build. I really wish more people would try out fusion builds. Valby has two very cool new mods that use fusion and no one is building them depsite there being a lot of potential.
@@HaruhiDream5339 I've thought about it but the Ultimate Valby exclusive Transcendent mods only modify 1 skill. Supply Moisture Crit buffs all skills pretty heavily. That makes it pretty hard to give up, for me at least.
But I do agree it kinda leaves there less creativity in Valby builds.
This mod dropped not even farming it. I was so pumped.
@@You_are_bananas It's honestly so good
Guys, please tell me, maybe I'm stupid or don't understand something, but why collect Valby in damage from skills + crits from skills, if the main skill that you take implies that you will mainly shoot at the enemy with a weapon, and not from skills, besides, if we take the assembly for Kollosov,
then they will almost never stand on the water, and in such a build, if you do not deal damage from the water, then you are useless, since you are also made of cardboard. So what is the point of such assemblies then? If you take it for farming, yes, it’s cool, but in that case, why such a red mod? He will be useless.
Isn’t it more profitable to simply focus on the survivability and duration of the skill, so as not to be distracted by the actions of the puddle, to always be under the buff of the red mod, but at the same time to also be incredibly durable?
@@tomdroid9504 Supply Moisture ramps up both Skill Crit chance and Weapon Crit Chance. It's up to the player on what kind of playstyle they wanna play with.
Personally I don't really care for what's Meta or optimal. I play Valby because I think her water abilities are cool and visually appealing.
Everyone can use firearms and can deal big damage with enhaced guns. But for me, abilties are what make each character unique. That's mainly why I make builds centered around using skills rather than firearms, its just what I find fun 😁.
@@J5TN I really liked your adequate, cool, full-fledged answer, I don't even have anything to add!
@@tomdroid9504 Thanks for checking out my video!! ☺️
I came looking for valby guide to justify my own build. Cause I have built dps valby with slightly less buff uptime but more crit.
Survivability is decent cause 2 hp mod. But my biggest gripe is... my dmg is ok at best. 100k+ dmg for ticks. First skill did do 1mil dmg on crit tho, but.... lack of range make it so I needa be closer to boss to even hit it
Instead of throwing my skill at boss, I was thinking of just throwing is side ways or diagonally. Cause this will allow me more space to manoeuver to dodge boss skills. I have been throwing it at boss, but this limit my positioning cause supply moisture.
Throwing skill without care is also hard, cause I lack some duration, CDR, Mana or cost reductions cause I opt for dmg.
While I find it cool to have big tick dmg and big numbers on hit. I just think it's suboptimal for bossing.
It just didn't fit my playstyle :(
@@kaitee1789 Try abiltity spam build with the new mod. You can solo up to obstructer super easily
Does skill critical hit rate beyond 100% even do anything?
@@organsnatcher8395 Yes, the percentage you see in your Descendant Module tab is only a multiplier and not your overall stat. When you're in your inventory you can press W on keyboard (im not sure what the button is on controller) and pull up your overall stats.
So my Skill Critical Hit Rate in my Module tab may be 207.7% but overall my Skill Critical Hit Rate is only 15.385% until I step into a pool of water and supply moisture will ramp it up to 80% for me.
The problem with this build, os there's no Skill Cooldown at all. So it takes forever to use your skills again.
@@AntonAmadeus The glass cannon one really doesn't. Because of how long the duration is, you're in the ability longer and pools stay out longer. So once you're done with your 3rd ability, another ability is already cooldown. This makes it so you don't really need extra cooldown unless you're spamming attacks which would be pretty unnecessary. But like I said in the video you can always swap out Duration for Cooldown. Just depends on what you like in your build ☺️
@@J5TN fair point I guess. I have tried this exact build, and I thought the only thing lacking was skill cooldown. I might adjust it to have a lower cooldown, but shorter duration. Great video all in all though mate.
why not have decimator?
How much HP u got at lvl 40??
I think i should get components with HP then a little DEF
@@ayame170 im level 39 right now but my HP is at 6,402.24 and my DEF is at 17,915.22
It can be any weapon
How did you get your number on ur modules so low then max them out at 80 slots I just used an activator but still not able to upgrade to max on any just so upgraded
@@redzone1995jc I used an Activator to gain +20 Capacity then upgraded my Shorts Shortsword to 10 for another +10 Capacity. Then I used crystallization catalysts to socket assign each slot to cut the costs of my mods in half.
Hope this helps! ☺️
Oh ok perfect thanks. 🙏
@@J5TNdo I have to use the crystalization catalyst????
So with the crystal thing. Do I have to click on all the slots where I want it to be then hit apply right???
@@redzone1995jc If you want to cut the module capacity in half yes. I have a video that might explain the process a bit better.
th-cam.com/video/H6HKEpKQjk0/w-d-xo.htmlsi=NcWopN26ktQxIWGX
I watched another video where hp actually outshines Def, is this true. I've just got hp adding sensors and seem to be surviving better. Is this true?
I would say yes. But it's not like you will forget about def completely. Once def is 25k, then there is no point in raising it more.
Now, this is what i have experienced, so this is just my own conclusion. I usually strive for no less than 15k def and no less than 8k health. I have been good with these numbers, and i can solo hard bosses (with bunny of course, and the ones that can be private). Now, this is the part where you might want health over def.
Since I usually strive for no less than 15k def and 8k health, i will gladly lower my def to 13k (give or take) for 10k health instead of 8k. But i would never go less than 10k def.
Of course these numbers are for bosses and you can play around them depending on what you are doing in the game. If you can tank the grind with less than 10k def and less than 8k health, then by all means, focus on DPS for a smoother faster grind. If the bosses are killing you too much, then get more def and health for more survivability.
The absolute best scenario would be to have 25k def and like 15k health acompanied with a strong dps, but you usually can lower those numbers for more dps.
@@wombievg568 In some cases I would say so. Im no expert by any means but the way i see it, HP and DEF need eachother to work hand in hand. I've seen a lot of conflicting stuff on the topic and it creates some debate. But I would say you want more HP then tag on some defense afterwards.
Where does slayer set drop from
Hard mode Pyro.
@@swaynes6401 thx. wish there was a thing that showed the drop pool for bosses ya know.
@@alaskayoung3413 There is, in “Access Info” beside “Map”. There is a section for “Reactor and Components”. You can also track it.
@alaskayoung3413 bro there is... go to access info, external components, then find the slayer set.
@@mhead1117 that’s true I forgot they do accessories too. But I want to be able to look up say pyro and see a list of everything he drops. Not have to guess and search one by one. If I could look up pyro and see all the red modules he drops instead of searching a single red module and checking it one by one etc.
cam anyone help me i cant seem to find that phase reactor
Go to your map where it shows all places (Albion, echo swamp, fortress etc) and on console it's down on right joystick idk what it is on PC. Whatever button you use to find vaults that's what you press and then you can find exactly which reactor you want.
@@organsnatcher8395Thanks you
Dude*
How do you get short sword to 15?
@@michaeldelemos1789 First you have to enhance the module to 10 and then you can socket assign the module for another 5 capacity, so 15 extra capacity total I believe ☺️
@@J5TN thanks!
will this work on reg valby
@@killbill9976 I believe so :)
No boss video of course