Hello there! Nintendo doesn't actually "own" the code to yuzu. The code was open sourced. The devs "handing it over," as many have claimed, is not a claim to ownership. Also, gitlab taking it down also doesn't mean it's because Nintendo owns the code. When something is released via the license yuzu used, they are releasing it to public domain. Now, if part of that code was against the DMCA, then that would be in violation of the DMCA for circumvention. Once something is put into public domain, in particular with GPL, it can't be re-owned by someone else. That's actually not how the public domain licensing works. Gitlab can choose not to host it, that's within their right. But no one person "owns" the code. Just wanted to make that known.
Taking ownership of the yuzu source does not mean that suyu cannot fork it. It is open source. Nintendo can change the license after taking ownership, but that does not affect the code published before the change. If Nintendo developed an update of the yuzu code after closing the license, you may not fork it at that point. Emulation lives.
This is true, but only if the code was not stolen (or otherwise illegal) to be open sourced. The best thing to happen to Switch emulation was that Yuzu settled before court so there was no precedent set.
@@lewisjackson2511 I guarantee you the code was 100% not stolen. The code itself is not illegal, but hosting it in a way that promotes copyright violations might be. Also I wonder if the yuzu code was 100% owned by yuzu and not by their contributors. You can't give exclusivity on something you never had exclusivity over. Anyway: it does show the strength of always publishing your code with an open license, because evil judicial terrorists can never take it away, ever.
@@bloepjeConsidering the code is open source, if it was stolen, Nintendo would have jumped on it years ago, that they didn't suggest it's not stolen, because it's hard to imagine that Nintendo hasn't had a look at the code, being that it's open source and available for all. As for Nintendo taking down the other Switch emulator, I don't see what the point is, as long as it's open source, it's going to keep getting forked, regardless of what Nintendo says. But it's probably wise for the emulating community to keep emulators open source whiles it's also probably wise to not try to profit on emulators, otherwise they become a target. Keep them open source, don't try to profit on them and Nintendo will end up chasing phantoms, not really achieving anything.
Its not a "review bomb" if there is a legitimate reason for the bad reviews. The performance alone is a good enough reason for it to deserve those reviews.
makes no sense, while the pc perf. complains is justified, the mtx drama is not. RE2,3,4 remake has mtx yet no outrage, same as 70$ Mortal Kombat soft reboot with mtx no outrage, people are just being hypocrites nowadays choosing which games to hate on mtx but when their fav games has mtx, they keep silent.
I don't want to carry both a switch a Steam Deck. Additionally, many switch games play better emulated than they do on the switch. I've purchased Metroid Dread, but it's locked to 60 fps on the switch, where I can get 120 on my PC. Emulation isn't a "avoid paying" option for most. Because it's a lot of work to get and keep running. It's a nostalgia option. I have no nostalgia for games I didn't play. But I'll emulate all the games i have purchased and loved playing.
IMHO, micro transactions are a cancer on gaming. It incentivizes game publishers to make their games unplayability difficult and/or unfun unless players pay up and keep paying up.
It's crazy we have got to this point in that a company even considers offering basic items/functionality for an extra few dollars on a full price game. Blame the idiots who have purchased this stuff and normalised it.
And *even* if the game would've been 100% exactly the same with/without them, the perception will always be that things were changed (for the worse) because of their presence. Sad state of affairs.
Indeed. You are allowed to leave a negative review if you find an aspect of the game unacceptable. Having poor performance, a bad DRM, and unnecessary micro transactions for an already premiumly priced game is more than enough to be considered unacceptable in my eyes.
@@jakeparkinson8929 And yet, Nintendo used a ROM they found on the internet for a re-release of a game from them instead of... You know. Using their game and porting it properly.
Code license DOES NOT CHANGE just because owner of said code changed, all YuZu code is still as open source as it was before Nintendo got their grubby hands on it.
It's a lot more nuanced than this. The license's legitimacy is called into question. If Yuzu lost the suit, the license would have been null and void. Because they settled it's a little trickier but the below wording (from Yuzu team's "apology") is going to make it increasingly challenging for anyone who's starting point is the Yuzu codebase. Snippet from Yuzu "apology" "But we see now that because our projects can circumvent Nintendo's technological protection measures and allow users to play games outside of authorised hardware, they have led to extensive piracy."
@@FanTheDeckThe thing is, neither any claims from Nintendo, nor any statements from the yuzu team are legally binding. They could be used as circumstantial evidence in future lawsuits, but nothing more. So far Nintendo has proven nothing in court.
@@FanTheDeckthe important part ist "can be used". a fork can be used for illegal things, doesn't mean it's illegal. All the code, that wasn't in any way stolen from Nintendo is under the license they released it under and will remain that way even if Nintendo gets the rights to it.
@@ized88you're kind of missing everything I'm saying. If Yuzu didn't experience "clean room development", the license may have never applied in the first place. We as outsiders don't know the degree to which Yuzu was (or wasn't)"ethically" developed but you know who does know? Nintendo. They now have access to all yuzu assets including google drives and discord logs. Seems like a minefield that I, as a developer, would not want to deal with
@@seeibe Yup - I'm not saying they're legally binding. I'm saying this all adds heat to the Suyu team that I, as a software developer, would prefer to sidestep. The point is simple - we don't know if Yuzu was "ethically" developed, for sure. There are two parties that do know for sure: Tropical Haze LLC and Nintendo. And when push came to shove, Tropical Haze LLC caved. So I think that as a developer, I would be on my Ps and Qs and start by creating something where I can be sure that the starting point is ethically developed rather than start with something that I don't know whether or not it was ethically developed. What if the Yuzu devs did in fact take code from the Switch SDK and that's in the codebase that Suyu forked from? That would be bad news for Suyu.
Everything they've done seems to be for the purpose of clout chasing, there's no sign of any serious developers working on it and if they do it'll take months to make any meaningful progress
@@JoshF848Development done properly always takes time, and if they are not able to get paid for their time anymore it is always going to take longer. They still need to eat... Though it seems like Yuzu was approaching a 'finished' project in many ways - very established and function as far as I can tell, so there is not that much development to do anyway...
Doesn't matter if capcom designed the game to encourage microtransactions, any time all functionality isn't included in the purchase price, consumers lose.
Games On My Steam Deck 512 GB LCD Steam (10) Assassin’s Creed IV: Black Flag Batman: Arkham Asylum Batman: Arkham City Batman: Arkham Knight DuckTales: Remastered Final Fantasy VII Remake Intergrade Shenmue III Uncharted: Legacy of Thieves Collection The Witcher III: Wild Hunt Yakuza 0 Atari Jaguar (3) Atari Karts NBA Jam Tournament Edition Rayman Xbox (6) Conker: Live & Reloaded Dead or Alive 3 Dead or Alive: Xtreme Beach Volleyball Jet Set Radio Future NBA Street Vol. 2 Shenmue II M.A.M.E. (4) Mortal Kombat Mortal Kombat II NBA Jam NBA Jam Tournament Edition Nintendo 64 (10) Conker’s Bad Fur Day Diddy Kong Racing F-Zero X Killer Instinct Gold Mario Kart 64 NFL Blitz Super Mario 64 The Legend of Zelda: Majora’s Mask The Legend of Zelda: Ocarina of Time Wave Race 64 Nintendo Entertainment System (36) Anticipation Baseball Batman: The Video Game Battletoads & Double Dragon Castlevania Chip ‘n Dale: Rescue Rangers Chip ‘n Dale: Rescue Rangers 2 Contra Donkey Kong Double Dribble DuckTales Excitebike Final Fantasy Kid Icarus Kirby’s Adventure Kung Fu Kung-Fu Heroes Mario Bros. Mega Man 2 Metroid Mike Tyson’s Punch-Out!! Ninja Gaiden Paperboy Popeye Super Mario Bros. Super Mario Bros. 2 Super Mario Bros. 3 Teenage Mutant Ninja Turtles TMNT: The Arcade Game Tennis The Adventures of Bayou Billy The Karate Kid The Legend of Zelda Wizards & Warriors WWF Wrestlemania Zelda II: The Adventure of Link Game Boy (3) Dr. Mario Super Mario Land Tetris Game Boy Advance (2) Mario & Luigi: Superstar Saga Mario Kart: Super Circuit GameCube (12) F-Zero GX Mario Kart: Double Dash!! Metal Gear Solid: The Twin Snakes NBA Street Vol. 2 NFL Blitz 2002 Paper Mario: The Thousand-Year Door Sonic Riders Soulcalibur II Star Fox Adventures Super Mario Sunshine The Legend of Zelda: The Wind Waker Wario World Super Nintendo (20) Aladdin Chrono Trigger Donkey Kong Country Donkey Kong Country 2 Donkey Kong Country 3 F-Zero Final Fantasy III Kirby Super Star Kirby’s Dream Land 3 Mega Man X Mortal Kombat II Super Back to the Future Part II Super Mario All-Stars Super Mario Kart Super Mario RPG Super Mario World Super Mario World 2: Yoshi’s Island Super Metroid The Legend of Zelda: A Link to the Past Top Gear Nintendo Wii (10) Donkey Kong Country Returns Kirby’s Return to Dreamland Klonoa Mario Kart Wii New Super Mario Bros. Wii Sonic Colors Sonic Riders: Zero Gravity Super Mario Galaxy Super Mario Galaxy 2 The Legend of Zelda: Twilight Princess Sega Dreamcast (16) ChuChu Rocket! Crazy Taxi Dead or Alive 2 Grandia II Jet Grind Radio Marvel vs. Capcom 2 Marvel vs. Capcom: CoSH NBA 2K2 NFL 2K2 Shenmue Sonic Adventure Sonic Adventure 2 Soulcalibur Street Fighter III: 3rd Strike Virtua Tennis Wacky Races Sega Game Gear (3) Sonic the Hedgehog Sonic the Hedgehog 2 The Majors: Pro Baseball Sega Genesis (17) Aladdin Comix Zone Cool Spot Gunstar Heroes Michael Jackson’s Moonwalker Mickey Mania NFL Football ‘94 Starring Joe Montana OutRun QuackShot Starring Donald Duck Shinobi III: Return of the Ninja Master Sonic & Knuckles Sonic the Hedgehog Sonic the Hedgehog 2 Sonic the Hedgehog 3 Street Fighter II’: Special Champion Edition Taz-Mania X-Men Sega 32X (1) Tempo PlayStation (19) Bust A Groove Bust-A-Move 4 Castlevania: Symphony of the Night Disney’s Hercules Action Game Final Fantasy IX Final Fantasy Tactics Final Fantasy VII Final Fantasy VIII Gran Turismo Herc’s Adventures Metal Gear Solid PaRappa the Rapper Parasite Eve R4: Ridge Racer Type 4 Ridge Racer Tekken 2 Tekken 3 WipEout Xenogears PlayStation 2 (17) Disney’s Kim Possible: What’s the Switch? Final Fantasy X God of War God of War II Gran Turismo 3: A-Spec Gran Turismo 4 Klonoa 2: Lunatea’s Veil Metal Gear Solid 2: Sons of Liberty Metal Gear Solid 3: Snake Eater PaRappa the Rapper 2 Rogue Galaxy Sly 2: Band of Thieves Sly 3: Honor Among Thieves Sly Cooper and the Thievius Raccoon Tekken 4 Tekken 5 Tekken Tag Tournament Sony PlayStation Portable (11) Crisis Core: Final Fantasy VII Dissidia 012: Duodecim Final Fantasy God of War: Chains of Olympus God of War: Ghost of Sparta Jeanne d’Arc Metal Gear Solid: Peace Walker Ridge Racer Tekken 6 Tekken: Dark Resurrection WipEout Pulse WipEout Pure Total: 200 games The big omissions are no DS and 3DS. Was never a fan of the DS when I had it. I tried putting 3DS but Citra is dead. Didn’t bother afterwards. No PS3 as I hear they usually don’t launch at all unlike on the ROG Ally and Legion Go. No need to include Wii U because the Switch already has the best ports from it. I own Resident Evil 1 & 2 on my PS1 and RE4 on my Switch but I never got into that series. I have a few doubles of the same game. Like I have NBA Street Vol. 2 for both GameCube and Xbox. The Xbox version is the one I owned. It’s the best-looking one and it loads faster during the intro. But I kept the GameCube version because Dolphin is the more mature emulator and it’s more battery efficient than Xemu. I also have the SNES and MAME version of Mortal Kombat II. The SNES port is the one I owned and mastered playing. OG Xbox is an interesting console to emulate. It was the most powerful of the 6th generation with graphics still holding up 20 years later. But it has the weakest library between it, DC, PS2, and GCN. Hence, why Xbox emulation is behind. I felt Xbox was what Sony promised to deliver with the PS2 but PS2 *technically* underdelivered. PS2 is the most popular, but it had some of the worst graphics of that four. Microsoft engineers defeated Sony in that gen with better specs. Not that PlayStation 2 was that weak. It matured by 2005. I’m playing Rogue Galaxy from 2007 and it definitely looks like the best-looking game on the console. I doubt Dreamcast could run God of War and Rogue Galaxy at 60 fps when it could barely handle Shenmue II. PS2 was very much like Sega Saturn where it had this hidden potential to make beautiful games but it was difficult to develop for. Saturn is the one I can’t run. Another complicated console to develop for similar to PS2 and PS3 but far less popular. No concise tutorials for it on TH-cam and I’m clueless how to use CHDMAN. I may skip that one like I will with NDS. I never grew up owning a Saturn, so I don’t have nostalgia for it. I barely bought it in 2004 at a GameCrazy and rarely used it. I only want to play obscure 2D platformers like Super Tempo and Tryrush Deppy but it’s no big deal if I can’t play them. MAME is very hit or miss. Can’t seem to run the Model 2, 3, and NAOMI games. Can’t even launch any Street Fighter II game or Tekken Tag. But it can run Mortal Kombat I & II and NBA Jam & TE just fine which was the opposite experience with my Vita. My Vita plays the arcade version of Super Street Fighter II perfectly but can’t play the Midway classics. I do have some stinkers like WWF Wrestlemania, The Adventures of Bayou Billy and The Karate Kid on NES. But I did own Bayou Billy and remember beating The Karate Kid many times circa 1989-1990. One of the easiest games to beat similar to Kung Fu. Since most NES games are under a megabyte, it’s easier not to be picky. If it has some childhood attachment to me, I’ll download it even if the game is awful. Steam Deck is the GOAT, folks. Can play almost every generation and for under $300 if you look at the used market. Odin 2 can’t play Wii U or any recent AAA titles like FFVII Remake and Elden Ring. Steam Deck is the perfect balance of performance, price, ecosystem, and support. It’s the best gaming device I’ve ever owned. I’m only gaming on handhelds for the rest of my life. All-Time Favorite Gaming Devices 1. Steam Deck 2. PS Vita 3. Switch 4. PSP 5. PlayStation 6. Dreamcast 7. PlayStation 2 8. Super NES 9. GameCube 10. Genesis 11. NES 12. Wii All-Time Favorite Games 1. Final Fantasy VII 2. Shenmue II 3. Tekken 3 4. NBA Street Vol. 2 5. Super Mario World 6. Ridge Racer (PSP) 7. Mario Kart 8 Deluxe 8. Mario Kart: Double Dash!! 9. Street Fighter II’: SCE (Genesis) 10. Super Street Fighter II (MAME) 11. Sonic the Hedgehog 2 12. Final Fantasy X *PS5* *Pro* I don’t need it or any console that’s tethered to a TV. AAA titles are dying. They’re becoming too expensive and too long to make. With all that power, you want AAA titles coming out every 10 years? Since the PS4/Xbone era, we don’t have limitations coming from hardware like previous gens. The limitations are coming from the man power and budget. Do developers want to spend at least 5 years making one AAA game? Console era is over. Every game system from here on out should be portable. Then I expect companies like Microsoft and Sony to be gatekeepers to their library like Valve. Most games will move to the cloud and subscription based. If you see my list of titles on my Deck, you can see I’m allergic to many modern games in Gen 7-9. I hate first-person shooters. Very few modern games I would consider fun. It’s more boring and complicated. I’m in Chapter 13 in FF7R and I don’t love it as much as the OG. There is a lot of meandering scenes and padding to the gameplay. Beautiful to look at. Not as fun to play. This is my problem with most AAA titles after Gen 6. True, they look good to look at. Give me Tifa with the graphical power we have now compared to 1997. But many of these games are also a burden and tedious to play. I read Red Dead Redemption II is a slogfest. 😴
Hey, thank you for your continued videos! I have a tiny complaint about this one though, the background music seems to be louder than normally? At least it was very distracting, especially midway through the video
We love valve. They might do a loooot of fuck-ups, but they never truly fucked us over. They always seem to genuinely have the userbase's best interest.
And the Switch hardware too. A £1200 TV seven years ago would be like £300 on the market today. Nintendo still sells the original model at like £250 and the OLED at £300 (no Pro model CPU upgrades). Those things should be like £70 by now.
I've been hyped for the Orange Pi Neo since the rumors started, since i knew they'd use native Linux and not back track on it, looking at you Ayaneo. And now i see that it may be priced well, again Ayaneo. It can only get better from here is what i feel.
I love Manjaro as it's my most frequently used daily drivers and it's really neat to see it used it as the base for this system. I imagine it'll be super similar to SteamOS, especially since it was stated somewhere that it should have good integration with Steam for Linux and a 'Game Mode'. Very excited! 🙃
Regarding code owner ship: The community part of yuzu used to be licensed under GPL. That license allows anyone to make copies of the code, do whatever they want with it, and then further redistribute it, AS LONG AS said redistribution still carries these same freedoms (that last point is the main difference between copyleft license like GPL and permissive like BSD). When acquiring rights over the code, Nintendo can change the license of Yuzu to proprietary, yes. So people cannot make NEW forks of that later Nintendo-version of the code. BUT! That doesn't retroactively change the licensing of past versions of Yuzu. That cannot de-GPL-ify the copies "already there in the wild". So in theory Suyu cannot be in trouble over code licensing, AS LONG AS they follow the requirement of the GPL - which they do, Suyu is also distributed under GPL. Or, at least not unless there were trouble with original code to begin with, e.g., inclusion of code which could not be legally released under GPL to begin with (e.g. somebody wrote a piece of code under a license which is incompatible with GPL, and Yuzu picked up and included that piece without contacting the original author to request the code being re-licensed under GPL), or some ode being patented (in jurisdiction that recognize software patents). Which is probably what's happening here: somebody is trying to send DMCA to the repositories hosting Suyu code arguing that they have some rights on some bits. (Might be Nintendo's lawyers who are clueless about how opensource licenses and the general copyright work) (Might be some bloke who tries to claim some ownership, first by going after small player who can't easily defend (Suyu), and once they has proven in court that some obscure part of Suyu violates their IP rights, try a similar case against Nintendo claiming big bucks?)
The Apple lawsuit is about Apple themselves giving them an edge on their own platforms without offering competitors the same, like specific APIs only Apple can use for their apps. Steam hardware hasn’t been tied down that way af all. The worst for Valve will just be the issue of selling games cheaper on other stores.
Do we want to get rid of denuvo for good? Corporations understand only money. The only way to change something is boycotting games with denuvo, don't buy them and don't pirate them. All 100% of them, no exceptions. I doesn't matter how much you want to play it, sometimes a man needs to do sacrifices for the greater good. The moment a AAA game with denuvo makes a almost ZERO sales, make sure you go on in the internet making clear why you didn't buy it. Let a game fail, maybe even a game company go bankrupt. Set an example for everybody in the world from that moment on. THEN, we'll see the death of denuvo and be able to buy and play our games without beeing punished for beeing honest buyers.
Everybody has their preferences. You like to play on the switch, while others like to play on PC/handhelds that are more powerful. Different strokes. Different folks.
It's nice to see a Horizon game finally win. lol. Almost all of their games released around the same time as a highly anticipated Japanese game (Breath of the Wild and Elden Ring) lol
Most likely the Denuvo license will expire in a month or two and they'll (hopefully) remove it. These heavy handed copy protections are only put in place to protect the game during the 2 week launch window; the most lucrative sales time.
I'm running HFW on my six year old PC (i5-8600k and 1070Ti) on the medium preset, even though the recommended GPU for that is a 30-series card. Only stutter I've seen so far is loading the first big city, and combat is super smooth. CPU/GPU temps haven't passed 60C. Amazing optimization and port.
6:11 the fact that you can unlock something for free is often used as an excuse in games to say "you dont have to purchase the dlc" the problem is that this free unlocking usually means playing the game for an unreasonable ammount of time
What scares me is the same everyone who has ever owned any sort of Orange Pi device (mostly SBCs) is all overheat very quickly & easily no matter how much of a heatsink you have on its chipsets
"Hide Yo Emulators!!! Bury your spare Ambernic and Pow Kitty 🐈 hand helds in yo backyard! Or, "Sorry, Officer's! I lost Them (among other things!) In a boating ⛵🚢 ACCIDENT!!!"
Note that Nintendo can't revoke an open source license. Basically under yuzu's license, if you download the source code before Nintendo took over, now you own that version of the code, and you are allowed to copy it. If you host it online and other people download it, they also again have the right to copy it etc. Since Nintendo settled out of court, the only ones affected will be the people working for the yuzu company, anyone else retains the full rights to the entirety of yuzu's source code.
True, it also allows that code to be forked, which it likely will continue to do so, and it's probably better to hold the source code in countries that are less likely to listen to the BS Nintendo has to say, a bit like what they did with TrueCrypt, if I recall, the US government was after them because they couldn't crack the security and they were not willing to give a backdoor to the US government, so they ended up hosting it in France whiles open sourcing it, at least that's what my brother told me and ever since then, it's not been an issue. Either way, with open source projects, it's probably best to be as decentralised as you can, making it far harder to target and shut down as they don't know who is working on it, so Nintendo will end up chasing phantoms. If Nintendo had a legal case then I could understand, but it's clear they are using intimidation, knowing that the ones working on the emulator don't have the resources to fight them in court and really, the law needs to change on these predatory practices, because let's be honest with ourselves, this has nothing to do with any of the Yuzu code infringing on any of Nintendo's IP's, the source code has been out there for years, I'll be surprised if Nintendo didn't look at it, this is all about intimidation to scare people off working on emulators.
After watching this, I can't even recommend DD2. I didn't buy it cause I don't support microtransactions. But after hearing that they're telling gamers not to delete their save files? Tf? That's just all kinds of shady. The only way I'd play it, is if I get it for free, *with* mods that negate the use of microtransactions. Not buying the xbox handheld. The only reason I bought my xbox one, is Rare Replay. I wish Rare Replay goes on steam.
I think the more likely hardware holiday announcement this year for Xbox is the redesigned Series X, or the "adorably all-digital" Xbox. Probably the redesigned Xbox controller, too. But I can definitely see the Xbox handheld being announced later on.
Always enjoy the videos. FYI with the background music, seems a bit loud & distracting me from your thoughts. Maybe adjust it a bit for future videos. ✌️
suyu has a working switch os home screen menu so, even tho i will keep using ryujinx and an old version of yuzu, i think ill definitely look into suyu, I do have an actual nintendo switch but I like streaming switch games sometimes which I cant do on a real switch unless I buy a 150+ dollar capture card
Also allegations do not equal to proof, and since Ninty and Yuzu never had a real case it's not really correct to say that Yuzu is copying just because some person on their team had a leaked Switch SDK on their Google Drive.
I addressed the troll thing in the video and I also addressed that Suyu source code is back up BUT it is also still taken down. It's up independently on Suyu's own servers (as I said) but it's been taken down from gitlab (the old URL goes to 404). You should have done a little more listening instead of rushing to condescendingly comment.
@@voidmain7902 Yeah honestly the biggest issue they were fighting was the fact they publicly said they would get ToTK optimized before it even launched which unequivocally admitted to piracy. I agree though, what was said in the video isn't exactly accurate.
Short answer, No, Apple doesn't have a monopoly on smartphones. Any company can release one into the market if they choose. They shouldn't be surprise if people won't/don't buy them if they're crap. Apple does have a monopoly on iPhones though, since they're the only ones who can release iPhones. Yes, this last one is kind of silly, but so is most of the DOJ's complaints.
for the code source of yuzu, it's was under open source licence, this license give anyone the right to fork it, nintendo can't attack anyone for "stealing" the code of yuzu
It's a lot more nuanced than this. The license's legitimacy is called into question. If Yuzu lost the suit, the license would have been null and void. Because they settled it's a little trickier but the below wording (from Yuzu team's "apology") is going to make it increasingly challenging for anyone who's starting point is the Yuzu codebase. Snippet from Yuzu "apology" "But we see now that because our projects can circumvent Nintendo's technological protection measures and allow users to play games outside of authorised hardware, they have led to extensive piracy."
@@FanTheDeckthat's not how open source licenses work. It's not something that can be taken away like a game license. Sure, any new version created by Nintendo could be created under a new licenses but any version published under the old license would automatically be protected. The only exception would be the name yuzu and the logo of the application would project's usually like definitely.
@@JustATempest If you take private code that you don't own and publish it as open source, it doesn't matter what license you used, the license is illegitimate as a starting point. I'm not saying that's what happened here - I'm saying there are clearly instances where the legitimacy of a license can be called into question.
@@FanTheDeckSure, but as I said elsewhere, that's not what happened. Nintendo and the yuzu team settled out of court. Such a settlement can't infringe on the rights of people who weren't even involved in the settlement.
@@seeibe Unless you're Nintendo or bunnei - you don't know what caused Tropical Haze to settle. As a developer, I wouldn't willingly accept that baggage.
I'd like to see a Windows handheld, in the vain of the Steam Deck OS but that can dock onto an external GPU for added performance. That would be amazing.
A game in 2024 that does not have a 'new game' option? No thanks... I can understand Denuvo for the first months. I can even close my eyes to the micro transactions. Not being able to start a new game in a freaking single player game? That is just inexcusably lazy of a design.
Gonna be interesting to see how Microsoft responds to SteamOS My guess is that their official handheld will be locked down and more like a portable Xbox but they will also deploy the handheld mode for Windows 11 that’s been leaked a few months ago
Regarding video game prices.... FF 7 was released in 1997 and was arguably the first AAA game. It sold at $49.99, which is $96.66 in today's money. Now leaving it there makes it seem that $70 is underpriced, but this is prior to the era of digital distribution. Each copy of FF7 only brought back a revenue of $15 (30%) per $49.99 sale. In today's money you would need $29 take home to match revenue. This was due to the store, factory, shipping company etc taking their cuts. With digital distribution, take home is 70% after paying the platform holder (Sony, Steam, Nintendo, etc) So with the much larger take home due to digital distribution, to make the same revenue ($29) per copy, a price of $41.43... let's just say $42 is sufficient. So really, digital AAA games should be $42 and physical should be $97 to maintain 1997 AAA revenues adjusted for inflation.
Yuzu was GPL3 license, so, whatever happened between Nintendo and Yuzu devs, they do not have the possibility to revoke the rights given to any people having the source code to redistribute and modify it under the same license, they can still DMCA, but TBH, Gitlab should not have taken it down since the only reason worth for Yuzu devs to have settled was because of the money business and the "suspected" help with and for piracy, they have complied since it was easier for them to lose a few users than to go to court against Nintendo (because they would have gone bankruptcy before winning)
Here is my understanding of the SUYU situation. 1.) When Nintendo sued the YUZU devs, the devs settled with Nintnedo in court and Nintendo asked the judge to create a binding injunction to declare YUZU itelf illegal due to it's use in circumventing the DRM on Switch games (which the judge agreed to do). Therefore anybody hosting a fork of Yuzu or Yuzu itself would have likely received a DMCA takedown notice. 2.) So basically this isn't about who owns the code or who can fork the code because the code itself is toxic in a legal sense. If somebody wants to fork YUZU or SUYU, they will likely need to contend with DMCA notices. And if they choose to, they could counterclaim. But only if they are willing and ready to fight a potential court battle. Furthermore, doing this could cause more problems for the emulation community since the YUZU lawsuit ended in a settlement, it's possible that going back to court could lead to Nintendo winning the case and setting a legal precedent. Even if you win, Nintendo will likely appeal, which means another court battle in a higher court, and if they win there then the devs and the emu community would be even more screwed. If Nintendo wins at any point, said dev could appeal as well, if they had the resources but chances of that are much more slim. 3a.) Some have brought up the possibility of only having YUZU play decrypted games. This subject was brought up last year when Valve rejected Dolphin on Steam. At the time, people assumed that because Dolphin included the Wii Common key that Dolphin would be legally in the clear if they just removed it. Dolphin's devs at the time got legal counsel and came to the conclusion that whether or not they are legally in the clear isn't really influenced by whether or not the Wii common key was included or not. Basically, in the YUZU situation, whether YUZU decrypted the games or the user provided pre-decrypted games would likely not affect whether YUZU's devs would have won their court battle. Therefore it would also likely apply to SUYU as well. YUZU itself didn't even come with the prod key file, it required the user to dump their own key file from their own switch, and merely showing users how to obtain it was still included in Nintendo's lawsuit. 3b.)Now if SUYU required the user to provide decrypted games and not show how to obtain those decrypted games, then SUYU's purpose becomes muddier. If it only works with games that have been decrypted, and merely showing users how to decrypt legally bought games is considered illegal, then SUYU itself would probably not have any real legal protection due to only being able to function if it or the user pirates a game. Furthermore, if the method to do so as "legitimately as possible" is hidden, most will end up doing so in far less legal ways. Long story short, if you really want to fork YUZU or SUYU, I would at the least seek out some legal counsel from a professional lawyer who specializes in Copyright and the DMCA. I would probably not pay much attention to what many in the community is saying because a lot of it is very likely to put you in legal trouble or into the path of a lawsuit. Again, SUYU's devs thought they were fine because they didn't have a patreon, because many in the community zeroed in on that as the cause of the lawsuit. Many also thought the lawsuit had no teeth and that YUZU's devs had it in the bag, but in the end YUZU folded immediately. SUYU could have chosen to counterclaim, and though they seemed unconvinced that the DMCA was legitimate, they still chose not to, because they knew the risk that the DMCA takedown really did come from Nintendo.
It can make it easier to develop the emulator by having a bunch of games easily accessible but still not a good look when piracy would be a reason for emulators to have legal issues. Maybe if Suyu gets lots of updates it is enough different from Yuzu to no longer have any issues. But interesting the DMCA is unknown.
He said "I play my Switch games on my Switch". You can play the newest Zelda at 4k with better fidelity and FPS than the Switch on Yuzu via a powerful PC. I would argue it is the best way to play Zelda. I Have a Switch and a copy of Zelda and choose to play it on my 4090 rig with Yuzu. It is just a better experience. This is the only game on Switch I prefer emulation for. You should try it and your understanding might grow.
20,000 charge cycles on the battery sounds suspicious to me. I thought most Li Ion batteries could only do 1,000. Even manufacturers of LFP based products usually only say 3,000-5,000 cycles.
Sega said the same thing when they released the Sega Genesis "Megadrive" Until the Super NES came out. Of course, it could be a strategy to see if Nintendo gets something from its rumored next console. Then we'll see who does and who doesn't.
Dragons Dogma didn't add the DLC to the page until after the reviews and the items are extremely difficult to obtain. If they monetized to reduce grind or increased grind to monetize, they still acted shady.
Pardon my ignorance on this question but if horizon forbidden West runs decent on the steam deck does it mean it should work at least as good on my mini PC (ryzen 7840hs with 32 gigabytes of ddr5 at 5600 megahertz in my beelink ser7) that seems to have better specs than the steam deck?
As I understand it Yuzu was published under an open source license - so anybody forking that code for any reason should be entirely within their rights to do so. The only caveat there would be if you can prove some of the code in Yuzu and thus any fork that hasn't actively removed it contains code that wasn't open source but illegally used proprietary code - in which case that code should be removed. Though from what I can tell there is no evidence of that in Yuzu (but I've not invested much time in researching it, and it is rather hard to do so properly when everything is taken down).
The thing that hurts everyone about micro-transactions... they design the game around them. They purposefully make it hard to change your character so they can offer and try to get people to buy it. They add it in game so they can get everyone to go "you can get it in game too!" ... but they design many things around the idea they want to try to get people to buy extras instead of just making the game user friendly with built in simple features.
In regard to using the YUZU codebase they are using the code from the point it was open-source it would be against the terms of the licence YUZU was created on Nintendo can't retroactively switch that to closed and start enforcing it as far as I know, especially now it has been forked, and the code changed into its own repo. If the code was stolen verbatim they might have a case but if it was reverse engineered they should be fine.
Licensing code under any version of the GPL does not waive one's copyright over the code. If Nintendo acquired the copyright of original authors' code, they can relicense that code however they please. What they can't relicense is code contributed by third parties under the GPL, unless that code came with a copyright assignment, which is why some projects require copyright assignment paperwork from any contributors, so that they may later relicense the whole project without untangling a mess of who wrote what and getting the permission of a bunch of people. That said, relicensing does not revoke code previously licensed under the GPL, so forks are unaffected. All Nintendo could achieve by relicensing is repurpose Yuzu code in a product of theirs.
@@majorgnuYeah since yuzu had no such paperwork basically Nintendo can't relicense yuzu source code. Not that they care about licenses of emulators they use for themselves.
I bought the Steam Deck because I already have games on my steam account, never would've considered handheld consoles otherwise. If the Nintendo store was on PC and you could play switch games from there too, I would've considered the Nintendo Switch too. For me, It's the trust that I can still play my games if my old hardware fails.
I used to buy any AAA games that comes out regardless of the cost but nowadays I'm more conservative with my spending and wouldn't mind to wait for a game to go on sale before I buy it. This way I can truly see if the game is worth getting based on the review and comments of people that has played it. 😗
Interested to know why you think Horizon FW is good on deck. I found it to be terrible. With settings reduced it looks horrible and still the frame rate tanks often. Maybe an update will fix it but for me it's unplayable as it stands right now.
In my opinion as far as "gam preservation" goes, as long as the switch is their "money horse" I understand such measures. Less likely I understand something taken down like citra
To be fair, the steam deck outclassed everyone, sure it's not a super heavy hitter, but it does exceptionally well for the price point, the power efficiency, emulation, and overall usage. It's exceptional.
Honestly they had it coming if they were foolish enough to use google or any cloud that doesn't advertise zero knowledge if they're hosting stuff they know to be pirated(illegal) on there. Doesn't mean they couldn't still get nailed on a zero knowledge cloud storage solution either though...
Anyone that leaves a negative comment citing the no changing your character right away is ridiculous. It unlocks after the tutorial and you get enough of the things during the tutorial to change your character. It's like 30 minutes of gameplay. Idk, its not justified what so ever its angry people for the sake of being angry
The characters re design items you can get in game has a purchase limit of two. and is mtx I hate the most. Why limit how much people can customize their characters.
Dragons Dogma is fire. Sure the performance needs a patch, theres no reason my 7900xtx/7800x3d system should be stuttering and droping frames down to 60. But for people to demand next gen games run perfectly on low powered hardware is unrealistic and just asking for disappointment. The hate is massively overblown the actual game itself is super fucking fun.
They can't "own" the Yuzu codebase. It's released under an open source license. The developers could agree to make any future contributions closed if Nintendo made them but existing code would be safe other than the specific parts Nintendo claim infringe on their copyright. They couldn't do this because lots of people already agreed to the license when they started using the software. You can't just change the terms of a contract after the fact. Which is why there is even a question as to how they can host the code even this long on their own if "Nintendo" owns it. It's because Nintendo doesn't and the only thing actually getting them booted off hosting services is the FEAR of litigation by these companies from Nintendo. And if they have the argument that the reverse engineering was not clean room then they would have to show the parts of the code that infringe on that and remove it but the rest would be fine.
My point is that it's unclear whether Yuzu was ethically developed in the first place but Nintendo has seized there code, Google drive, discord logs and who knows what else so Nintendo knows whether it was ethically developed and can use that knowledge against anyone that forks from that codebase. It's risk and baggage that I personally wouldn't accept nor expose other contributors to.
if yuzu was open source even if ownership was transferred i do not think they can do anything about people forking it as it's original source was made open.
Nah, I think the blame for the rumored Xbox handheld can be placed firmly at the feet of Nintendo and their Switch. Certainly the success of the Steam Deck helped reinforce it, but it was the Switch that showed that home console level games could be done on handheld and actually have some serious success at that. Over all, comparing a potential Xbox Handheld to the Steam Deck is a mistake because more than likely Microsoft is going to lock it down hard to only play Xbox games, like the Switch is locked down to only only play Switch games.
I’m so torn on playing sony games on steam deck. On one hand, I want to play them, on the other hand, I want my first experience with the game to run great on my 55” oled
The reason gamepass is so attractive is that MS is basically losing money. In the Activision acquisition they basically admitted in court that their current business model isn't sustainable (funny what these people will admit when it benefits them lol). So even though it seems like Windows handhelds are successful right now due to Gamepass, it's kind of like a shop having many customers because they sell their wares at a loss. It's only the appearance of success. Sooner or later Microsoft will have to actually earn money with gamepass. Valve is playing the long game and creating a backup plan with SteamOS.
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I died when “dragons ligma” appeared 💀
Awesome video! Hope you reach 100k soon, you deserve it!!
Hello there! Nintendo doesn't actually "own" the code to yuzu. The code was open sourced. The devs "handing it over," as many have claimed, is not a claim to ownership. Also, gitlab taking it down also doesn't mean it's because Nintendo owns the code. When something is released via the license yuzu used, they are releasing it to public domain. Now, if part of that code was against the DMCA, then that would be in violation of the DMCA for circumvention. Once something is put into public domain, in particular with GPL, it can't be re-owned by someone else. That's actually not how the public domain licensing works. Gitlab can choose not to host it, that's within their right. But no one person "owns" the code. Just wanted to make that known.
Normally appreciate clean content from you, but I thought I heard a G.D. dropped at the start of the video
Taking ownership of the yuzu source does not mean that suyu cannot fork it. It is open source. Nintendo can change the license after taking ownership, but that does not affect the code published before the change. If Nintendo developed an update of the yuzu code after closing the license, you may not fork it at that point. Emulation lives.
This is true, but only if the code was not stolen (or otherwise illegal) to be open sourced. The best thing to happen to Switch emulation was that Yuzu settled before court so there was no precedent set.
@@lewisjackson2511 I guarantee you the code was 100% not stolen. The code itself is not illegal, but hosting it in a way that promotes copyright violations might be.
Also I wonder if the yuzu code was 100% owned by yuzu and not by their contributors. You can't give exclusivity on something you never had exclusivity over.
Anyway: it does show the strength of always publishing your code with an open license, because evil judicial terrorists can never take it away, ever.
wait... I stand corrected.
@@bloepjeConsidering the code is open source, if it was stolen, Nintendo would have jumped on it years ago, that they didn't suggest it's not stolen, because it's hard to imagine that Nintendo hasn't had a look at the code, being that it's open source and available for all.
As for Nintendo taking down the other Switch emulator, I don't see what the point is, as long as it's open source, it's going to keep getting forked, regardless of what Nintendo says.
But it's probably wise for the emulating community to keep emulators open source whiles it's also probably wise to not try to profit on emulators, otherwise they become a target.
Keep them open source, don't try to profit on them and Nintendo will end up chasing phantoms, not really achieving anything.
@@bloepjeLMFAO HAHAHAHAHAHAHA
I can guarantee you have NO IDEA how emulation works. They absolutely "stole" code.
Its not a "review bomb" if there is a legitimate reason for the bad reviews. The performance alone is a good enough reason for it to deserve those reviews.
Yes it's important to not call it "review bombing" when there are legitimate complaints. It gives the wrong impression.
@WellSwole I think your in the wrong comment thread
makes no sense, while the pc perf. complains is justified, the mtx drama is not.
RE2,3,4 remake has mtx yet no outrage, same as 70$ Mortal Kombat soft reboot with mtx no outrage, people are just being hypocrites nowadays choosing which games to hate on mtx but when their fav games has mtx, they keep silent.
@WellSwole The suyu team holds a perpetual license to the code, as well as anyone who copied the code.
I don't want to carry both a switch a Steam Deck. Additionally, many switch games play better emulated than they do on the switch. I've purchased Metroid Dread, but it's locked to 60 fps on the switch, where I can get 120 on my PC. Emulation isn't a "avoid paying" option for most. Because it's a lot of work to get and keep running. It's a nostalgia option. I have no nostalgia for games I didn't play. But I'll emulate all the games i have purchased and loved playing.
Heck, Minecraft for Switch runs better emulated under a different OS *on native Switch hardware* than if you just play the game on a stock OS Switch.
@@ElNeroDiablo taki video
@@ElNeroDiablo The game runs shit either way.
Lol do you even need 120 fps on handheld
@@jcc4543 I don't need 120 on my console... But... It's nice to have
IMHO, micro transactions are a cancer on gaming. It incentivizes game publishers to make their games unplayability difficult and/or unfun unless players pay up and keep paying up.
Like arcade games.
The more things change the more they stay the same.
It's crazy we have got to this point in that a company even considers offering basic items/functionality for an extra few dollars on a full price game. Blame the idiots who have purchased this stuff and normalised it.
@@jamborino2940 I blame the marketing that says it's a good game 😂
And *even* if the game would've been 100% exactly the same with/without them, the perception will always be that things were changed (for the worse) because of their presence. Sad state of affairs.
Somehow we need to convince literally everyone to not buy any of the mtx. And I mean not a single person.
Dragon's Dogma 2 isn't being review-bombed, it's just being reviewed.
TELL em
cook!
Indeed. You are allowed to leave a negative review if you find an aspect of the game unacceptable. Having poor performance, a bad DRM, and unnecessary micro transactions for an already premiumly priced game is more than enough to be considered unacceptable in my eyes.
I wouldn't be surprised if Switch 2's backwards compatibility is done with Yuzu source code.
It wouldn't need yuzu, it uses the same architecture as the switch. At most, there will be a compatibility layer.
@@jakeparkinson8929 And yet, Nintendo used a ROM they found on the internet for a re-release of a game from them instead of... You know. Using their game and porting it properly.
@@jakeparkinson8929this isn't factual yet, but is likely yes.
Would certainly explain why they're trying to get the source code removed as much as possible
It is, Nintendo is Apple in console world
Code license DOES NOT CHANGE just because owner of said code changed, all YuZu code is still as open source as it was before Nintendo got their grubby hands on it.
It's a lot more nuanced than this. The license's legitimacy is called into question. If Yuzu lost the suit, the license would have been null and void. Because they settled it's a little trickier but the below wording (from Yuzu team's "apology") is going to make it increasingly challenging for anyone who's starting point is the Yuzu codebase.
Snippet from Yuzu "apology"
"But we see now that because our projects can circumvent Nintendo's technological protection measures and allow users to play games outside of authorised hardware, they have led to extensive piracy."
@@FanTheDeckThe thing is, neither any claims from Nintendo, nor any statements from the yuzu team are legally binding. They could be used as circumstantial evidence in future lawsuits, but nothing more. So far Nintendo has proven nothing in court.
@@FanTheDeckthe important part ist "can be used". a fork can be used for illegal things, doesn't mean it's illegal.
All the code, that wasn't in any way stolen from Nintendo is under the license they released it under and will remain that way even if Nintendo gets the rights to it.
@@ized88you're kind of missing everything I'm saying. If Yuzu didn't experience "clean room development", the license may have never applied in the first place. We as outsiders don't know the degree to which Yuzu was (or wasn't)"ethically" developed but you know who does know? Nintendo. They now have access to all yuzu assets including google drives and discord logs. Seems like a minefield that I, as a developer, would not want to deal with
@@seeibe Yup - I'm not saying they're legally binding. I'm saying this all adds heat to the Suyu team that I, as a software developer, would prefer to sidestep.
The point is simple - we don't know if Yuzu was "ethically" developed, for sure. There are two parties that do know for sure: Tropical Haze LLC and Nintendo. And when push came to shove, Tropical Haze LLC caved. So I think that as a developer, I would be on my Ps and Qs and start by creating something where I can be sure that the starting point is ethically developed rather than start with something that I don't know whether or not it was ethically developed. What if the Yuzu devs did in fact take code from the Switch SDK and that's in the codebase that Suyu forked from? That would be bad news for Suyu.
Literally named themselves Sue You… Was always in the cards
Yoooooooo
The DMCA was a fake, made by trolls. They have their own self-hosted repository now.
The name Sosumi was already taken by Apple :P
Everything they've done seems to be for the purpose of clout chasing, there's no sign of any serious developers working on it and if they do it'll take months to make any meaningful progress
@@JoshF848Development done properly always takes time, and if they are not able to get paid for their time anymore it is always going to take longer. They still need to eat... Though it seems like Yuzu was approaching a 'finished' project in many ways - very established and function as far as I can tell, so there is not that much development to do anyway...
Doesn't matter if capcom designed the game to encourage microtransactions, any time all functionality isn't included in the purchase price, consumers lose.
But you can just...not buy....it's single player.
Cry more mate and jog on.
Regarding performance issues in DD2, the decryption of files in the fly done by Denuvo also adds extra load to the CPU it otherwise would not have
Denuvo would never only negatively impact legal owners /s
Games On My Steam Deck 512 GB LCD
Steam (10)
Assassin’s Creed IV: Black Flag
Batman: Arkham Asylum
Batman: Arkham City
Batman: Arkham Knight
DuckTales: Remastered
Final Fantasy VII Remake Intergrade
Shenmue III
Uncharted: Legacy of Thieves Collection
The Witcher III: Wild Hunt
Yakuza 0
Atari Jaguar (3)
Atari Karts
NBA Jam Tournament Edition
Rayman
Xbox (6)
Conker: Live & Reloaded
Dead or Alive 3
Dead or Alive: Xtreme Beach Volleyball
Jet Set Radio Future
NBA Street Vol. 2
Shenmue II
M.A.M.E. (4)
Mortal Kombat
Mortal Kombat II
NBA Jam
NBA Jam Tournament Edition
Nintendo 64 (10)
Conker’s Bad Fur Day
Diddy Kong Racing
F-Zero X
Killer Instinct Gold
Mario Kart 64
NFL Blitz
Super Mario 64
The Legend of Zelda: Majora’s Mask
The Legend of Zelda: Ocarina of Time
Wave Race 64
Nintendo Entertainment System (36)
Anticipation
Baseball
Batman: The Video Game
Battletoads & Double Dragon
Castlevania
Chip ‘n Dale: Rescue Rangers
Chip ‘n Dale: Rescue Rangers 2
Contra
Donkey Kong
Double Dribble
DuckTales
Excitebike
Final Fantasy
Kid Icarus
Kirby’s Adventure
Kung Fu
Kung-Fu Heroes
Mario Bros.
Mega Man 2
Metroid
Mike Tyson’s Punch-Out!!
Ninja Gaiden
Paperboy
Popeye
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
Teenage Mutant Ninja Turtles
TMNT: The Arcade Game
Tennis
The Adventures of Bayou Billy
The Karate Kid
The Legend of Zelda
Wizards & Warriors
WWF Wrestlemania
Zelda II: The Adventure of Link
Game Boy (3)
Dr. Mario
Super Mario Land
Tetris
Game Boy Advance (2)
Mario & Luigi: Superstar Saga
Mario Kart: Super Circuit
GameCube (12)
F-Zero GX
Mario Kart: Double Dash!!
Metal Gear Solid: The Twin Snakes
NBA Street Vol. 2
NFL Blitz 2002
Paper Mario: The Thousand-Year Door
Sonic Riders
Soulcalibur II
Star Fox Adventures
Super Mario Sunshine
The Legend of Zelda: The Wind Waker
Wario World
Super Nintendo (20)
Aladdin
Chrono Trigger
Donkey Kong Country
Donkey Kong Country 2
Donkey Kong Country 3
F-Zero
Final Fantasy III
Kirby Super Star
Kirby’s Dream Land 3
Mega Man X
Mortal Kombat II
Super Back to the Future Part II
Super Mario All-Stars
Super Mario Kart
Super Mario RPG
Super Mario World
Super Mario World 2: Yoshi’s Island
Super Metroid
The Legend of Zelda: A Link to the Past
Top Gear
Nintendo Wii (10)
Donkey Kong Country Returns
Kirby’s Return to Dreamland
Klonoa
Mario Kart Wii
New Super Mario Bros. Wii
Sonic Colors
Sonic Riders: Zero Gravity
Super Mario Galaxy
Super Mario Galaxy 2
The Legend of Zelda: Twilight Princess
Sega Dreamcast (16)
ChuChu Rocket!
Crazy Taxi
Dead or Alive 2
Grandia II
Jet Grind Radio
Marvel vs. Capcom 2
Marvel vs. Capcom: CoSH
NBA 2K2
NFL 2K2
Shenmue
Sonic Adventure
Sonic Adventure 2
Soulcalibur
Street Fighter III: 3rd Strike
Virtua Tennis
Wacky Races
Sega Game Gear (3)
Sonic the Hedgehog
Sonic the Hedgehog 2
The Majors: Pro Baseball
Sega Genesis (17)
Aladdin
Comix Zone
Cool Spot
Gunstar Heroes
Michael Jackson’s Moonwalker
Mickey Mania
NFL Football ‘94 Starring Joe Montana
OutRun
QuackShot Starring Donald Duck
Shinobi III: Return of the Ninja Master
Sonic & Knuckles
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic the Hedgehog 3
Street Fighter II’: Special Champion Edition
Taz-Mania
X-Men
Sega 32X (1)
Tempo
PlayStation (19)
Bust A Groove
Bust-A-Move 4
Castlevania: Symphony of the Night
Disney’s Hercules Action Game
Final Fantasy IX
Final Fantasy Tactics
Final Fantasy VII
Final Fantasy VIII
Gran Turismo
Herc’s Adventures
Metal Gear Solid
PaRappa the Rapper
Parasite Eve
R4: Ridge Racer Type 4
Ridge Racer
Tekken 2
Tekken 3
WipEout
Xenogears
PlayStation 2 (17)
Disney’s Kim Possible: What’s the Switch?
Final Fantasy X
God of War
God of War II
Gran Turismo 3: A-Spec
Gran Turismo 4
Klonoa 2: Lunatea’s Veil
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 3: Snake Eater
PaRappa the Rapper 2
Rogue Galaxy
Sly 2: Band of Thieves
Sly 3: Honor Among Thieves
Sly Cooper and the Thievius Raccoon
Tekken 4
Tekken 5
Tekken Tag Tournament
Sony PlayStation Portable (11)
Crisis Core: Final Fantasy VII
Dissidia 012: Duodecim Final Fantasy
God of War: Chains of Olympus
God of War: Ghost of Sparta
Jeanne d’Arc
Metal Gear Solid: Peace Walker
Ridge Racer
Tekken 6
Tekken: Dark Resurrection
WipEout Pulse
WipEout Pure
Total: 200 games
The big omissions are no DS and 3DS. Was never a fan of the DS when I had it. I tried putting 3DS but Citra is dead. Didn’t bother afterwards. No PS3 as I hear they usually don’t launch at all unlike on the ROG Ally and Legion Go. No need to include Wii U because the Switch already has the best ports from it. I own Resident Evil 1 & 2 on my PS1 and RE4 on my Switch but I never got into that series.
I have a few doubles of the same game. Like I have NBA Street Vol. 2 for both GameCube and Xbox. The Xbox version is the one I owned. It’s the best-looking one and it loads faster during the intro. But I kept the GameCube version because Dolphin is the more mature emulator and it’s more battery efficient than Xemu. I also have the SNES and MAME version of Mortal Kombat II. The SNES port is the one I owned and mastered playing.
OG Xbox is an interesting console to emulate. It was the most powerful of the 6th generation with graphics still holding up 20 years later. But it has the weakest library between it, DC, PS2, and GCN. Hence, why Xbox emulation is behind. I felt Xbox was what Sony promised to deliver with the PS2 but PS2 *technically* underdelivered. PS2 is the most popular, but it had some of the worst graphics of that four. Microsoft engineers defeated Sony in that gen with better specs.
Not that PlayStation 2 was that weak. It matured by 2005. I’m playing Rogue Galaxy from 2007 and it definitely looks like the best-looking game on the console. I doubt Dreamcast could run God of War and Rogue Galaxy at 60 fps when it could barely handle Shenmue II. PS2 was very much like Sega Saturn where it had this hidden potential to make beautiful games but it was difficult to develop for.
Saturn is the one I can’t run. Another complicated console to develop for similar to PS2 and PS3 but far less popular. No concise tutorials for it on TH-cam and I’m clueless how to use CHDMAN. I may skip that one like I will with NDS. I never grew up owning a Saturn, so I don’t have nostalgia for it. I barely bought it in 2004 at a GameCrazy and rarely used it. I only want to play obscure 2D platformers like Super Tempo and Tryrush Deppy but it’s no big deal if I can’t play them.
MAME is very hit or miss. Can’t seem to run the Model 2, 3, and NAOMI games. Can’t even launch any Street Fighter II game or Tekken Tag. But it can run Mortal Kombat I & II and NBA Jam & TE just fine which was the opposite experience with my Vita. My Vita plays the arcade version of Super Street Fighter II perfectly but can’t play the Midway classics.
I do have some stinkers like WWF Wrestlemania, The Adventures of Bayou Billy and The Karate Kid on NES. But I did own Bayou Billy and remember beating The Karate Kid many times circa 1989-1990. One of the easiest games to beat similar to Kung Fu. Since most NES games are under a megabyte, it’s easier not to be picky. If it has some childhood attachment to me, I’ll download it even if the game is awful.
Steam Deck is the GOAT, folks. Can play almost every generation and for under $300 if you look at the used market. Odin 2 can’t play Wii U or any recent AAA titles like FFVII Remake and Elden Ring. Steam Deck is the perfect balance of performance, price, ecosystem, and support. It’s the best gaming device I’ve ever owned. I’m only gaming on handhelds for the rest of my life.
All-Time Favorite Gaming Devices
1. Steam Deck
2. PS Vita
3. Switch
4. PSP
5. PlayStation
6. Dreamcast
7. PlayStation 2
8. Super NES
9. GameCube
10. Genesis
11. NES
12. Wii
All-Time Favorite Games
1. Final Fantasy VII
2. Shenmue II
3. Tekken 3
4. NBA Street Vol. 2
5. Super Mario World
6. Ridge Racer (PSP)
7. Mario Kart 8 Deluxe
8. Mario Kart: Double Dash!!
9. Street Fighter II’: SCE (Genesis)
10. Super Street Fighter II (MAME)
11. Sonic the Hedgehog 2
12. Final Fantasy X
*PS5* *Pro*
I don’t need it or any console that’s tethered to a TV. AAA titles are dying. They’re becoming too expensive and too long to make. With all that power, you want AAA titles coming out every 10 years? Since the PS4/Xbone era, we don’t have limitations coming from hardware like previous gens. The limitations are coming from the man power and budget. Do developers want to spend at least 5 years making one AAA game?
Console era is over. Every game system from here on out should be portable. Then I expect companies like Microsoft and Sony to be gatekeepers to their library like Valve. Most games will move to the cloud and subscription based. If you see my list of titles on my Deck, you can see I’m allergic to many modern games in Gen 7-9. I hate first-person shooters. Very few modern games I would consider fun. It’s more boring and complicated.
I’m in Chapter 13 in FF7R and I don’t love it as much as the OG. There is a lot of meandering scenes and padding to the gameplay. Beautiful to look at. Not as fun to play. This is my problem with most AAA titles after Gen 6. True, they look good to look at. Give me Tifa with the graphical power we have now compared to 1997. But many of these games are also a burden and tedious to play. I read Red Dead Redemption II is a slogfest. 😴
Hey, thank you for your continued videos!
I have a tiny complaint about this one though, the background music seems to be louder than normally? At least it was very distracting, especially midway through the video
Good feedback! We'll lower it next time. Thanks for the support Patrizia
Thanks :) @@FanTheDeck
Loved the reference in the beginning
Real ones know
That intro was so fire I could go for an encore 🎶
@@emiliosanchez4610Cookin' raw with the Brooklyn boy
We love valve. They might do a loooot of fuck-ups, but they never truly fucked us over. They always seem to genuinely have the userbase's best interest.
Stop calling 70 dollars full priced. It's overpriced, stop normalizing it. The only one benefiting is the publisher.
You’re the first comment I see.
You can be mad and that's fair but you have no idea what overpriced is. Mario Kart 64 in 1996 was today's equivalent of around $118
@@MikeyP201Software being even more overpriced in the 90s doesn't mean modern software isn't overpriced
Your right bro Lmao almost no game except big open world game should be $70
And the Switch hardware too. A £1200 TV seven years ago would be like £300 on the market today. Nintendo still sells the original model at like £250 and the OLED at £300 (no Pro model CPU upgrades). Those things should be like £70 by now.
I've been hyped for the Orange Pi Neo since the rumors started, since i knew they'd use native Linux and not back track on it, looking at you Ayaneo. And now i see that it may be priced well, again Ayaneo. It can only get better from here is what i feel.
I love Manjaro as it's my most frequently used daily drivers and it's really neat to see it used it as the base for this system. I imagine it'll be super similar to SteamOS, especially since it was stated somewhere that it should have good integration with Steam for Linux and a 'Game Mode'. Very excited! 🙃
Good episode. Lots of info and news. Good luck on the 90K,
Regarding code owner ship:
The community part of yuzu used to be licensed under GPL. That license allows anyone to make copies of the code, do whatever they want with it, and then further redistribute it, AS LONG AS said redistribution still carries these same freedoms (that last point is the main difference between copyleft license like GPL and permissive like BSD).
When acquiring rights over the code, Nintendo can change the license of Yuzu to proprietary, yes. So people cannot make NEW forks of that later Nintendo-version of the code.
BUT!
That doesn't retroactively change the licensing of past versions of Yuzu. That cannot de-GPL-ify the copies "already there in the wild".
So in theory Suyu cannot be in trouble over code licensing, AS LONG AS they follow the requirement of the GPL - which they do, Suyu is also distributed under GPL.
Or, at least not unless there were trouble with original code to begin with, e.g., inclusion of code which could not be legally released under GPL to begin with (e.g. somebody wrote a piece of code under a license which is incompatible with GPL, and Yuzu picked up and included that piece without contacting the original author to request the code being re-licensed under GPL), or some ode being patented (in jurisdiction that recognize software patents).
Which is probably what's happening here: somebody is trying to send DMCA to the repositories hosting Suyu code arguing that they have some rights on some bits.
(Might be Nintendo's lawyers who are clueless about how opensource licenses and the general copyright work)
(Might be some bloke who tries to claim some ownership, first by going after small player who can't easily defend (Suyu), and once they has proven in court that some obscure part of Suyu violates their IP rights, try a similar case against Nintendo claiming big bucks?)
The Apple lawsuit is about Apple themselves giving them an edge on their own platforms without offering competitors the same, like specific APIs only Apple can use for their apps.
Steam hardware hasn’t been tied down that way af all. The worst for Valve will just be the issue of selling games cheaper on other stores.
Do we want to get rid of denuvo for good? Corporations understand only money. The only way to change something is boycotting games with denuvo, don't buy them and don't pirate them. All 100% of them, no exceptions. I doesn't matter how much you want to play it, sometimes a man needs to do sacrifices for the greater good. The moment a AAA game with denuvo makes a almost ZERO sales, make sure you go on in the internet making clear why you didn't buy it. Let a game fail, maybe even a game company go bankrupt. Set an example for everybody in the world from that moment on. THEN, we'll see the death of denuvo and be able to buy and play our games without beeing punished for beeing honest buyers.
Why on earth are people sending death threats to someone who is just putting together a compatibility guide?
Everybody has their preferences. You like to play on the switch, while others like to play on PC/handhelds that are more powerful.
Different strokes. Different folks.
The background music makes it hard to pay attention to what you are saying.
Great vid, as usual bro...but could you turn the background music way down next time? 😅
It's nice to see a Horizon game finally win. lol. Almost all of their games released around the same time as a highly anticipated Japanese game (Breath of the Wild and Elden Ring) lol
Most likely the Denuvo license will expire in a month or two and they'll (hopefully) remove it. These heavy handed copy protections are only put in place to protect the game during the 2 week launch window; the most lucrative sales time.
You got some information wrong. Suyu is here to stay for the foreseeable future. At the same time, they moved their Git to their own website.
I'm running HFW on my six year old PC (i5-8600k and 1070Ti) on the medium preset, even though the recommended GPU for that is a 30-series card. Only stutter I've seen so far is loading the first big city, and combat is super smooth. CPU/GPU temps haven't passed 60C. Amazing optimization and port.
6:11 the fact that you can unlock something for free is often used as an excuse in games to say "you dont have to purchase the dlc"
the problem is that this free unlocking usually means playing the game for an unreasonable ammount of time
Dragon's ligma made me die laughing
What scares me is the same everyone who has ever owned any sort of Orange Pi device (mostly SBCs) is all overheat very quickly & easily no matter how much of a heatsink you have on its chipsets
“Grand Opening. Grand Closing.” Classic Chris Rock.
"Hide Yo Emulators!!! Bury your spare Ambernic and Pow Kitty 🐈 hand helds in yo backyard!
Or, "Sorry, Officer's! I lost Them (among other things!) In a boating ⛵🚢 ACCIDENT!!!"
Note that Nintendo can't revoke an open source license. Basically under yuzu's license, if you download the source code before Nintendo took over, now you own that version of the code, and you are allowed to copy it. If you host it online and other people download it, they also again have the right to copy it etc. Since Nintendo settled out of court, the only ones affected will be the people working for the yuzu company, anyone else retains the full rights to the entirety of yuzu's source code.
True, it also allows that code to be forked, which it likely will continue to do so, and it's probably better to hold the source code in countries that are less likely to listen to the BS Nintendo has to say, a bit like what they did with TrueCrypt, if I recall, the US government was after them because they couldn't crack the security and they were not willing to give a backdoor to the US government, so they ended up hosting it in France whiles open sourcing it, at least that's what my brother told me and ever since then, it's not been an issue.
Either way, with open source projects, it's probably best to be as decentralised as you can, making it far harder to target and shut down as they don't know who is working on it, so Nintendo will end up chasing phantoms.
If Nintendo had a legal case then I could understand, but it's clear they are using intimidation, knowing that the ones working on the emulator don't have the resources to fight them in court and really, the law needs to change on these predatory practices, because let's be honest with ourselves, this has nothing to do with any of the Yuzu code infringing on any of Nintendo's IP's, the source code has been out there for years, I'll be surprised if Nintendo didn't look at it, this is all about intimidation to scare people off working on emulators.
After watching this, I can't even recommend DD2. I didn't buy it cause I don't support microtransactions. But after hearing that they're telling gamers not to delete their save files? Tf? That's just all kinds of shady. The only way I'd play it, is if I get it for free, *with* mods that negate the use of microtransactions.
Not buying the xbox handheld. The only reason I bought my xbox one, is Rare Replay. I wish Rare Replay goes on steam.
Is this a partial video? I liked it but the end felt abrupt and no” Deck gang out “ with outro music 16:35
Also you are welcome because I watched this video until the end like 4 times just to make sure I wasn’t tripping lol
I’m gonna get a Fan The Deck hoodie if it means I have to ask nicely. I wonder what it costs or where to get it?
I think the more likely hardware holiday announcement this year for Xbox is the redesigned Series X, or the "adorably all-digital" Xbox. Probably the redesigned Xbox controller, too. But I can definitely see the Xbox handheld being announced later on.
Always enjoy the videos. FYI with the background music, seems a bit loud & distracting me from your thoughts. Maybe adjust it a bit for future videos. ✌️
The only reason these emulator companies don't fight back is because they don't have the money to take Nintendo to court.
Should I stick with ryujinxs or switch to suyu?
suyu has a working switch os home screen menu so, even tho i will keep using ryujinx and an old version of yuzu, i think ill definitely look into suyu, I do have an actual nintendo switch but I like streaming switch games sometimes which I cant do on a real switch unless I buy a 150+ dollar capture card
I don't usually complain but I do think the music is a bit loud this time around, its quite distracting
No worries on "complaining" - that's good feedback. Will adjust
Suyu wasn't taken down. It was a troll. You should have done a little more research instead of citing one old out of date article.
Also allegations do not equal to proof, and since Ninty and Yuzu never had a real case it's not really correct to say that Yuzu is copying just because some person on their team had a leaked Switch SDK on their Google Drive.
@@voidmain7902 yeah absolutely!
I addressed the troll thing in the video and I also addressed that Suyu source code is back up BUT it is also still taken down. It's up independently on Suyu's own servers (as I said) but it's been taken down from gitlab (the old URL goes to 404). You should have done a little more listening instead of rushing to condescendingly comment.
@@voidmain7902 Yeah honestly the biggest issue they were fighting was the fact they publicly said they would get ToTK optimized before it even launched which unequivocally admitted to piracy. I agree though, what was said in the video isn't exactly accurate.
While I don't have evidence, I bet the devs probably made a great game at first, then Capcom stepped in and pulled an AC Odyssey.
Short answer,
No, Apple doesn't have a monopoly on smartphones. Any company can release one into the market if they choose. They shouldn't be surprise if people won't/don't buy them if they're crap.
Apple does have a monopoly on iPhones though, since they're the only ones who can release iPhones. Yes, this last one is kind of silly, but so is most of the DOJ's complaints.
what i want is a steam deck 2. untill then i'm enjoying my steam deck.
I simply only want the handheld valve makes.
for the code source of yuzu, it's was under open source licence, this license give anyone the right to fork it, nintendo can't attack anyone for "stealing" the code of yuzu
It's a lot more nuanced than this. The license's legitimacy is called into question. If Yuzu lost the suit, the license would have been null and void. Because they settled it's a little trickier but the below wording (from Yuzu team's "apology") is going to make it increasingly challenging for anyone who's starting point is the Yuzu codebase.
Snippet from Yuzu "apology"
"But we see now that because our projects can circumvent Nintendo's technological protection measures and allow users to play games outside of authorised hardware, they have led to extensive piracy."
@@FanTheDeckthat's not how open source licenses work. It's not something that can be taken away like a game license. Sure, any new version created by Nintendo could be created under a new licenses but any version published under the old license would automatically be protected. The only exception would be the name yuzu and the logo of the application would project's usually like definitely.
@@JustATempest If you take private code that you don't own and publish it as open source, it doesn't matter what license you used, the license is illegitimate as a starting point. I'm not saying that's what happened here - I'm saying there are clearly instances where the legitimacy of a license can be called into question.
@@FanTheDeckSure, but as I said elsewhere, that's not what happened. Nintendo and the yuzu team settled out of court. Such a settlement can't infringe on the rights of people who weren't even involved in the settlement.
@@seeibe Unless you're Nintendo or bunnei - you don't know what caused Tropical Haze to settle. As a developer, I wouldn't willingly accept that baggage.
I'd like to see a Windows handheld, in the vain of the Steam Deck OS but that can dock onto an external GPU for added performance. That would be amazing.
Great video. Thanks for the updates.
Always a pleasure!
What is the name of the game, you was playing on the switch and steam deck. I’d use to love that game as a kid
Ninja Warriors or Ninja Saviors. It's been modernized and is available on eShop and steam
Thank you
music is way too loud
Microsoft should use the arm chip for handheld
Think they can pull off decent enough x86 emulation?
you'd need to emulate the Zen2 cores and all the other proprietary stuff, no ARM chip worth using in a handheld is capable of that right now
The amount of title and thumbnail changes this video has gone through is wild
Wait till TH-cam gives me access to the Thumbnail Testing Tool.
A game in 2024 that does not have a 'new game' option? No thanks...
I can understand Denuvo for the first months.
I can even close my eyes to the micro transactions.
Not being able to start a new game in a freaking single player game?
That is just inexcusably lazy of a design.
Gonna be interesting to see how Microsoft responds to SteamOS
My guess is that their official handheld will be locked down and more like a portable Xbox but they will also deploy the handheld mode for Windows 11 that’s been leaked a few months ago
Regarding video game prices....
FF 7 was released in 1997 and was arguably the first AAA game. It sold at $49.99, which is $96.66 in today's money.
Now leaving it there makes it seem that $70 is underpriced, but this is prior to the era of digital distribution.
Each copy of FF7 only brought back a revenue of $15 (30%) per $49.99 sale.
In today's money you would need $29 take home to match revenue. This was due to the store, factory, shipping company etc taking their cuts.
With digital distribution, take home is 70% after paying the platform holder (Sony, Steam, Nintendo, etc)
So with the much larger take home due to digital distribution, to make the same revenue ($29) per copy, a price of $41.43... let's just say $42 is sufficient.
So really, digital AAA games should be $42 and physical should be $97 to maintain 1997 AAA revenues adjusted for inflation.
Yuzu was GPL3 license, so, whatever happened between Nintendo and Yuzu devs, they do not have the possibility to revoke the rights given to any people having the source code to redistribute and modify it under the same license, they can still DMCA, but TBH, Gitlab should not have taken it down since the only reason worth for Yuzu devs to have settled was because of the money business and the "suspected" help with and for piracy, they have complied since it was easier for them to lose a few users than to go to court against Nintendo (because they would have gone bankruptcy before winning)
Here is my understanding of the SUYU situation.
1.) When Nintendo sued the YUZU devs, the devs settled with Nintnedo in court and Nintendo asked the judge to create a binding injunction to declare YUZU itelf illegal due to it's use in circumventing the DRM on Switch games (which the judge agreed to do). Therefore anybody hosting a fork of Yuzu or Yuzu itself would have likely received a DMCA takedown notice.
2.) So basically this isn't about who owns the code or who can fork the code because the code itself is toxic in a legal sense. If somebody wants to fork YUZU or SUYU, they will likely need to contend with DMCA notices. And if they choose to, they could counterclaim. But only if they are willing and ready to fight a potential court battle. Furthermore, doing this could cause more problems for the emulation community since the YUZU lawsuit ended in a settlement, it's possible that going back to court could lead to Nintendo winning the case and setting a legal precedent. Even if you win, Nintendo will likely appeal, which means another court battle in a higher court, and if they win there then the devs and the emu community would be even more screwed. If Nintendo wins at any point, said dev could appeal as well, if they had the resources but chances of that are much more slim.
3a.) Some have brought up the possibility of only having YUZU play decrypted games. This subject was brought up last year when Valve rejected Dolphin on Steam. At the time, people assumed that because Dolphin included the Wii Common key that Dolphin would be legally in the clear if they just removed it. Dolphin's devs at the time got legal counsel and came to the conclusion that whether or not they are legally in the clear isn't really influenced by whether or not the Wii common key was included or not. Basically, in the YUZU situation, whether YUZU decrypted the games or the user provided pre-decrypted games would likely not affect whether YUZU's devs would have won their court battle. Therefore it would also likely apply to SUYU as well. YUZU itself didn't even come with the prod key file, it required the user to dump their own key file from their own switch, and merely showing users how to obtain it was still included in Nintendo's lawsuit.
3b.)Now if SUYU required the user to provide decrypted games and not show how to obtain those decrypted games, then SUYU's purpose becomes muddier. If it only works with games that have been decrypted, and merely showing users how to decrypt legally bought games is considered illegal, then SUYU itself would probably not have any real legal protection due to only being able to function if it or the user pirates a game. Furthermore, if the method to do so as "legitimately as possible" is hidden, most will end up doing so in far less legal ways.
Long story short, if you really want to fork YUZU or SUYU, I would at the least seek out some legal counsel from a professional lawyer who specializes in Copyright and the DMCA. I would probably not pay much attention to what many in the community is saying because a lot of it is very likely to put you in legal trouble or into the path of a lawsuit. Again, SUYU's devs thought they were fine because they didn't have a patreon, because many in the community zeroed in on that as the cause of the lawsuit. Many also thought the lawsuit had no teeth and that YUZU's devs had it in the bag, but in the end YUZU folded immediately. SUYU could have chosen to counterclaim, and though they seemed unconvinced that the DMCA was legitimate, they still chose not to, because they knew the risk that the DMCA takedown really did come from Nintendo.
It can make it easier to develop the emulator by having a bunch of games easily accessible but still not a good look when piracy would be a reason for emulators to have legal issues.
Maybe if Suyu gets lots of updates it is enough different from Yuzu to no longer have any issues. But interesting the DMCA is unknown.
He said "I play my Switch games on my Switch". You can play the newest Zelda at 4k with better fidelity and FPS than the Switch on Yuzu via a powerful PC. I would argue it is the best way to play Zelda. I Have a Switch and a copy of Zelda and choose to play it on my 4090 rig with Yuzu. It is just a better experience. This is the only game on Switch I prefer emulation for. You should try it and your understanding might grow.
lol - my guy, it was sarcasm.
If you are buying games with Denuvo... then you deserve to be disrespected as a customer.
20,000 charge cycles on the battery sounds suspicious to me. I thought most Li Ion batteries could only do 1,000. Even manufacturers of LFP based products usually only say 3,000-5,000 cycles.
That orange pi neo is very interesting one, runs on linux, probably able install steamos on it.
Micro transactions are as bad as live service, let me earn my shit by doing hair pulling worthy challenges
Sega said the same thing when they released the Sega Genesis "Megadrive" Until the Super NES came out. Of course, it could be a strategy to see if Nintendo gets something from its rumored next console. Then we'll see who does and who doesn't.
Dragons Dogma didn't add the DLC to the page until after the reviews and the items are extremely difficult to obtain. If they monetized to reduce grind or increased grind to monetize, they still acted shady.
Pardon my ignorance on this question but if horizon forbidden West runs decent on the steam deck does it mean it should work at least as good on my mini PC (ryzen 7840hs with 32 gigabytes of ddr5 at 5600 megahertz in my beelink ser7) that seems to have better specs than the steam deck?
Sick jigga reference in the beginning see I knew it was a reason why I was subscribed to you 😎🔥
I've actually got that power bank, it's actually incredible.
As I understand it Yuzu was published under an open source license - so anybody forking that code for any reason should be entirely within their rights to do so. The only caveat there would be if you can prove some of the code in Yuzu and thus any fork that hasn't actively removed it contains code that wasn't open source but illegally used proprietary code - in which case that code should be removed. Though from what I can tell there is no evidence of that in Yuzu (but I've not invested much time in researching it, and it is rather hard to do so properly when everything is taken down).
The thing that hurts everyone about micro-transactions... they design the game around them. They purposefully make it hard to change your character so they can offer and try to get people to buy it. They add it in game so they can get everyone to go "you can get it in game too!" ... but they design many things around the idea they want to try to get people to buy extras instead of just making the game user friendly with built in simple features.
If "buying" doesn't mean owning, "copyright" doesn't mean owning. Change my mind.
"Death threats" there is no way you're risking jail time over a videogame, bro, you're not him
In regard to using the YUZU codebase they are using the code from the point it was open-source it would be against the terms of the licence YUZU was created on Nintendo can't retroactively switch that to closed and start enforcing it as far as I know, especially now it has been forked, and the code changed into its own repo. If the code was stolen verbatim they might have a case but if it was reverse engineered they should be fine.
Licensing code under any version of the GPL does not waive one's copyright over the code.
If Nintendo acquired the copyright of original authors' code, they can relicense that code however they please.
What they can't relicense is code contributed by third parties under the GPL, unless that code came with a copyright assignment, which is why some projects require copyright assignment paperwork from any contributors, so that they may later relicense the whole project without untangling a mess of who wrote what and getting the permission of a bunch of people.
That said, relicensing does not revoke code previously licensed under the GPL, so forks are unaffected. All Nintendo could achieve by relicensing is repurpose Yuzu code in a product of theirs.
@@majorgnuYeah since yuzu had no such paperwork basically Nintendo can't relicense yuzu source code. Not that they care about licenses of emulators they use for themselves.
I have issue with South Park the fractured but whole not being able to play on the go on steam deck
If Xbox handheld became a dedicated gaming like Nintendo Switch, that handheld will be dead on arrival. 😂
Great video as I know the overall news and Steam Deck Updates,
I bought the Steam Deck because I already have games on my steam account, never would've considered handheld consoles otherwise. If the Nintendo store was on PC and you could play switch games from there too, I would've considered the Nintendo Switch too.
For me, It's the trust that I can still play my games if my old hardware fails.
I used to buy any AAA games that comes out regardless of the cost but nowadays I'm more conservative with my spending and wouldn't mind to wait for a game to go on sale before I buy it. This way I can truly see if the game is worth getting based on the review and comments of people that has played it. 😗
Interested to know why you think Horizon FW is good on deck. I found it to be terrible. With settings reduced it looks horrible and still the frame rate tanks often. Maybe an update will fix it but for me it's unplayable as it stands right now.
In my opinion as far as "gam preservation" goes, as long as the switch is their "money horse" I understand such measures. Less likely I understand something taken down like citra
just wish the switch wasnt such a shitstain to hold, I might actually want to use it
To be fair, the steam deck outclassed everyone, sure it's not a super heavy hitter, but it does exceptionally well for the price point, the power efficiency, emulation, and overall usage. It's exceptional.
6:40 as a matter of principle, I do not buy games poisoned by Denuva
Wait Suyu hasn't closed down. They're just hosting elsewhere.
Stealing from Nintendo is always in fashion.
Honestly they had it coming if they were foolish enough to use google or any cloud that doesn't advertise zero knowledge if they're hosting stuff they know to be pirated(illegal) on there. Doesn't mean they couldn't still get nailed on a zero knowledge cloud storage solution either though...
Anyone that leaves a negative comment citing the no changing your character right away is ridiculous. It unlocks after the tutorial and you get enough of the things during the tutorial to change your character.
It's like 30 minutes of gameplay. Idk, its not justified what so ever its angry people for the sake of being angry
Is not a review bomb cause the criticism is legit.
That trackpad placement is atrocious
The characters re design items you can get in game has a purchase limit of two. and is mtx I hate the most. Why limit how much people can customize their characters.
Dragons Dogma is fire. Sure the performance needs a patch, theres no reason my 7900xtx/7800x3d system should be stuttering and droping frames down to 60. But for people to demand next gen games run perfectly on low powered hardware is unrealistic and just asking for disappointment. The hate is massively overblown the actual game itself is super fucking fun.
They can't "own" the Yuzu codebase. It's released under an open source license. The developers could agree to make any future contributions closed if Nintendo made them but existing code would be safe other than the specific parts Nintendo claim infringe on their copyright. They couldn't do this because lots of people already agreed to the license when they started using the software. You can't just change the terms of a contract after the fact. Which is why there is even a question as to how they can host the code even this long on their own if "Nintendo" owns it. It's because Nintendo doesn't and the only thing actually getting them booted off hosting services is the FEAR of litigation by these companies from Nintendo.
And if they have the argument that the reverse engineering was not clean room then they would have to show the parts of the code that infringe on that and remove it but the rest would be fine.
My point is that it's unclear whether Yuzu was ethically developed in the first place but Nintendo has seized there code, Google drive, discord logs and who knows what else so Nintendo knows whether it was ethically developed and can use that knowledge against anyone that forks from that codebase. It's risk and baggage that I personally wouldn't accept nor expose other contributors to.
if yuzu was open source even if ownership was transferred i do not think they can do anything about people forking it as it's original source was made open.
who would buy those "dlcs" if they were easy to achieve in game?
Whales. The dlcs are trash and predatory to noobs
Nah, I think the blame for the rumored Xbox handheld can be placed firmly at the feet of Nintendo and their Switch. Certainly the success of the Steam Deck helped reinforce it, but it was the Switch that showed that home console level games could be done on handheld and actually have some serious success at that.
Over all, comparing a potential Xbox Handheld to the Steam Deck is a mistake because more than likely Microsoft is going to lock it down hard to only play Xbox games, like the Switch is locked down to only only play Switch games.
It wasn't Nintendo that took down Suyu. It was a troll DMCA.
I’m so torn on playing sony games on steam deck. On one hand, I want to play them, on the other hand, I want my first experience with the game to run great on my 55” oled
The reason gamepass is so attractive is that MS is basically losing money. In the Activision acquisition they basically admitted in court that their current business model isn't sustainable (funny what these people will admit when it benefits them lol). So even though it seems like Windows handhelds are successful right now due to Gamepass, it's kind of like a shop having many customers because they sell their wares at a loss. It's only the appearance of success. Sooner or later Microsoft will have to actually earn money with gamepass. Valve is playing the long game and creating a backup plan with SteamOS.