This is definitely a good one to know. Just recently I had to figure out how to get the specific index of one of several instances, and I utilized hit result ultimately as the way to go in getting that. Was such a lifesaver, especially when youre building a game that relies on generated content.
Hi Mathew, amazing tut like always ^^ One question, I'm making a top down (like halo spartan assault), but i have issisues with the aim control. How can I make the character (a cube or whatever) rotate according to the position of the mouse? Do you have any tutorials on this channel to help me with this?
What you are looking for is the "Find look at Rotation" node that I just realized I have not covered yet. This will let you put in 2 locations and it will give you back the rotation for one of them to look at the other.
What you are looking for is the basics to Collision which I have covered here, th-cam.com/video/zZPyMjEWpF8/w-d-xo.html Basically the Visibility and Camera are just 2 build in Trace Channels that you can use when using Traces to see if something is going to be hit by the trace or not. Camera and Visibility are just 2 commonly used "names" in game engines so these 2 are included and set up for you out of the box.
Mathew Wadstein, You are my Hero. Most useful, straightforward, quick and clear information on the web. Respect \m/
This is definitely a good one to know. Just recently I had to figure out how to get the specific index of one of several instances, and I utilized hit result ultimately as the way to go in getting that.
Was such a lifesaver, especially when youre building a game that relies on generated content.
Very good tutorial thanks
Hi Mathew, amazing tut like always ^^
One question, I'm making a top down (like halo spartan assault), but i have issisues with the aim control.
How can I make the character (a cube or whatever) rotate according to the position of the mouse? Do you have any tutorials on this channel to help me with this?
What you are looking for is the "Find look at Rotation" node that I just realized I have not covered yet. This will let you put in 2 locations and it will give you back the rotation for one of them to look at the other.
Hi, could you please explain what is the difference between trace channel Visibility vs Camera?
What you are looking for is the basics to Collision which I have covered here, th-cam.com/video/zZPyMjEWpF8/w-d-xo.html
Basically the Visibility and Camera are just 2 build in Trace Channels that you can use when using Traces to see if something is going to be hit by the trace or not. Camera and Visibility are just 2 commonly used "names" in game engines so these 2 are included and set up for you out of the box.
Ah, thanks! As usual, very helpful!
Very good tutorial thanks
Very good tutorial thanks