Unreal Engine - Base Classes Explained

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  • เผยแพร่เมื่อ 25 ส.ค. 2024

ความคิดเห็น • 32

  • @DarkoSubotin
    @DarkoSubotin ปีที่แล้ว +4

    Great tutorials! Very clear, clean and useful with great pacing and no redundant information or intro!

    • @jimdublace
      @jimdublace  ปีที่แล้ว

      Thanks for the feedback and thanks for watching. Let me know if there's anything you would like to see in the future.

    • @DarkoSubotin
      @DarkoSubotin ปีที่แล้ว +1

      @@jimdublace Great work. If you can make a video about best practices on pawn and animation blueprint, and how the execution order goes, and what we should be calculating on pawn vs animbp? I find that its unclear how the execution goes when pawn and animbp communicate.

  • @EmersonSkotz
    @EmersonSkotz 11 หลายเดือนก่อน +2

    Thank you so much, this is exactly the info I've been searching for 👍

    • @jimdublace
      @jimdublace  11 หลายเดือนก่อน +1

      Glad it was helpful! Thanks for the support

  • @MaZoneTV
    @MaZoneTV 4 หลายเดือนก่อน

    Exactly what I needed, this has been immensely useful, cheers!

  • @noname_2108
    @noname_2108 3 หลายเดือนก่อน

    Thank you very much, appreciate !

    • @jimdublace
      @jimdublace  3 หลายเดือนก่อน

      You are welcome! Thanks for the support.

  • @farhanishraq6846
    @farhanishraq6846 ปีที่แล้ว +1

    Really good tutorials. Really glad I found this.

    • @jimdublace
      @jimdublace  ปีที่แล้ว +1

      Glad you like them! Thank you for the support.

  • @andyengine2661
    @andyengine2661 ปีที่แล้ว +1

    Fantastic video .... I'm just starting afresh with Unreal Engine, I haven't touched anything UE wise since UT2004 so this was a great overview for me ... Thanks for uploading 👍

    • @jimdublace
      @jimdublace  ปีที่แล้ว +1

      Thank you for watching. I am going to start uploading more videos like this on a regular basis, so keep an eye out. Also, please feel free to let me know if there's something specific you would like to see covered in a future video.

    • @andyengine2661
      @andyengine2661 ปีที่แล้ว +1

      @@jimdublace Thanks for the reply ... I'm currently working on map creation and getting my meshes from Blender to UE5, But in the near future I'll be looking out for info/tutorials on using Blueprints including Game Mode creation, Weapon/health Pickups/drops & Reloading Weapons (possibly with magazines). I'll pretty much watch anything that's UE based though... I'm not afraid of trying to work things out for myself but any tips/tricks/tutorials are always a plus 🙂.... anyway, Thanks again for the videos and I'll keep checking your page in the future 👍 Thanks again.

    • @jimdublace
      @jimdublace  ปีที่แล้ว +1

      @@andyengine2661 All of the items you listed will be covered in the course I am working on (although it will take a while to get ALL of the content made). Specifically, Blender to UE5 will be covered in weeks three and four of the course (it's a 24-week course). My goal is to have the first four weeks out by the end of the year. By week eight of my course, I will cover most of the things you listed. The goal is to make people at least somewhat self-sufficient though, so they can get out of the endless tutorial loop.

    • @andyengine2661
      @andyengine2661 ปีที่แล้ว +1

      @@jimdublace Fantastic Jim .... I actually like working things out for myself if only for the joy of self accomplishment 🙂 .... I'll look forward to your future video's .... Thanks again 👍

  • @workshopoleg5661
    @workshopoleg5661 ปีที่แล้ว +1

    Brilliant tutorial, thank you!

    • @jimdublace
      @jimdublace  ปีที่แล้ว

      Thank you for the support!

  • @manonthedollar
    @manonthedollar ปีที่แล้ว +1

    Bring back CubeyBoy! We want CubeyBoy!

    • @jimdublace
      @jimdublace  ปีที่แล้ว

      He’s still there in spirit

  • @sam-psonsmith9951
    @sam-psonsmith9951 ปีที่แล้ว

    that was really helpful, about the game controller especially.

    • @jimdublace
      @jimdublace  ปีที่แล้ว

      Yes, I find most people don't utilize the PlayerController class enough. Thanks for watching!

  • @mykolashevchenko144
    @mykolashevchenko144 ปีที่แล้ว

    Thank you for the tutorial 👍

    • @jimdublace
      @jimdublace  ปีที่แล้ว

      You're welcome! Thank you for the support.

  • @sam-psonsmith9951
    @sam-psonsmith9951 ปีที่แล้ว

    a video with points to look out for when creating a network/multiplayer game would be great.

    • @jimdublace
      @jimdublace  ปีที่แล้ว

      Network/multiplayer games are not a place I have a lot of expertise at the moment (though I am learning). I recommend Stephen Ulibarri's course on multiplayer. It's a fantastic starting point.

    • @sam-psonsmith9951
      @sam-psonsmith9951 ปีที่แล้ว

      @@jimdublace thanks, i will :)

  • @elmoonezazan3144
    @elmoonezazan3144 2 ปีที่แล้ว +1

    great!

    • @jimdublace
      @jimdublace  8 หลายเดือนก่อน

      Thanks!

  • @nathanp.3909
    @nathanp.3909 หลายเดือนก่อน

    Is the base class also a abstract class? Are they one in the same?

    • @jimdublace
      @jimdublace  หลายเดือนก่อน

      Hello. I am not sure what you mean. Unreal has some classes set up for you to handle basic gameplay functions. I cover some of these in this lesson. The lowest functional class is the “Object” class though.

  • @ethanwasme4307
    @ethanwasme4307 10 หลายเดือนก่อน

    could you use an object class for singletons or like a nested graph component like thing?
    If you ever come back a video on design patterns would be nice, seems to be niche topic on youtube

    • @jimdublace
      @jimdublace  10 หลายเดือนก่อน

      You can use an object for almost anything, but there is almost always a Class that already exists to do what you want. For graphs, there are many Classes that can be used. There are Data Tables (similar to a spreadsheet) and Curve Tables (for things like XP curves). I hope this helps. Thanks for watching!