@@jimdublace Great work. If you can make a video about best practices on pawn and animation blueprint, and how the execution order goes, and what we should be calculating on pawn vs animbp? I find that its unclear how the execution goes when pawn and animbp communicate.
Fantastic video .... I'm just starting afresh with Unreal Engine, I haven't touched anything UE wise since UT2004 so this was a great overview for me ... Thanks for uploading 👍
Thank you for watching. I am going to start uploading more videos like this on a regular basis, so keep an eye out. Also, please feel free to let me know if there's something specific you would like to see covered in a future video.
@@jimdublace Thanks for the reply ... I'm currently working on map creation and getting my meshes from Blender to UE5, But in the near future I'll be looking out for info/tutorials on using Blueprints including Game Mode creation, Weapon/health Pickups/drops & Reloading Weapons (possibly with magazines). I'll pretty much watch anything that's UE based though... I'm not afraid of trying to work things out for myself but any tips/tricks/tutorials are always a plus 🙂.... anyway, Thanks again for the videos and I'll keep checking your page in the future 👍 Thanks again.
@@andyengine2661 All of the items you listed will be covered in the course I am working on (although it will take a while to get ALL of the content made). Specifically, Blender to UE5 will be covered in weeks three and four of the course (it's a 24-week course). My goal is to have the first four weeks out by the end of the year. By week eight of my course, I will cover most of the things you listed. The goal is to make people at least somewhat self-sufficient though, so they can get out of the endless tutorial loop.
@@jimdublace Fantastic Jim .... I actually like working things out for myself if only for the joy of self accomplishment 🙂 .... I'll look forward to your future video's .... Thanks again 👍
Network/multiplayer games are not a place I have a lot of expertise at the moment (though I am learning). I recommend Stephen Ulibarri's course on multiplayer. It's a fantastic starting point.
Hello. I am not sure what you mean. Unreal has some classes set up for you to handle basic gameplay functions. I cover some of these in this lesson. The lowest functional class is the “Object” class though.
could you use an object class for singletons or like a nested graph component like thing? If you ever come back a video on design patterns would be nice, seems to be niche topic on youtube
You can use an object for almost anything, but there is almost always a Class that already exists to do what you want. For graphs, there are many Classes that can be used. There are Data Tables (similar to a spreadsheet) and Curve Tables (for things like XP curves). I hope this helps. Thanks for watching!
Great tutorials! Very clear, clean and useful with great pacing and no redundant information or intro!
Thanks for the feedback and thanks for watching. Let me know if there's anything you would like to see in the future.
@@jimdublace Great work. If you can make a video about best practices on pawn and animation blueprint, and how the execution order goes, and what we should be calculating on pawn vs animbp? I find that its unclear how the execution goes when pawn and animbp communicate.
Thank you so much, this is exactly the info I've been searching for 👍
Glad it was helpful! Thanks for the support
Exactly what I needed, this has been immensely useful, cheers!
Thank you very much, appreciate !
You are welcome! Thanks for the support.
Really good tutorials. Really glad I found this.
Glad you like them! Thank you for the support.
Fantastic video .... I'm just starting afresh with Unreal Engine, I haven't touched anything UE wise since UT2004 so this was a great overview for me ... Thanks for uploading 👍
Thank you for watching. I am going to start uploading more videos like this on a regular basis, so keep an eye out. Also, please feel free to let me know if there's something specific you would like to see covered in a future video.
@@jimdublace Thanks for the reply ... I'm currently working on map creation and getting my meshes from Blender to UE5, But in the near future I'll be looking out for info/tutorials on using Blueprints including Game Mode creation, Weapon/health Pickups/drops & Reloading Weapons (possibly with magazines). I'll pretty much watch anything that's UE based though... I'm not afraid of trying to work things out for myself but any tips/tricks/tutorials are always a plus 🙂.... anyway, Thanks again for the videos and I'll keep checking your page in the future 👍 Thanks again.
@@andyengine2661 All of the items you listed will be covered in the course I am working on (although it will take a while to get ALL of the content made). Specifically, Blender to UE5 will be covered in weeks three and four of the course (it's a 24-week course). My goal is to have the first four weeks out by the end of the year. By week eight of my course, I will cover most of the things you listed. The goal is to make people at least somewhat self-sufficient though, so they can get out of the endless tutorial loop.
@@jimdublace Fantastic Jim .... I actually like working things out for myself if only for the joy of self accomplishment 🙂 .... I'll look forward to your future video's .... Thanks again 👍
Brilliant tutorial, thank you!
Thank you for the support!
Bring back CubeyBoy! We want CubeyBoy!
He’s still there in spirit
that was really helpful, about the game controller especially.
Yes, I find most people don't utilize the PlayerController class enough. Thanks for watching!
Thank you for the tutorial 👍
You're welcome! Thank you for the support.
a video with points to look out for when creating a network/multiplayer game would be great.
Network/multiplayer games are not a place I have a lot of expertise at the moment (though I am learning). I recommend Stephen Ulibarri's course on multiplayer. It's a fantastic starting point.
@@jimdublace thanks, i will :)
great!
Thanks!
Is the base class also a abstract class? Are they one in the same?
Hello. I am not sure what you mean. Unreal has some classes set up for you to handle basic gameplay functions. I cover some of these in this lesson. The lowest functional class is the “Object” class though.
could you use an object class for singletons or like a nested graph component like thing?
If you ever come back a video on design patterns would be nice, seems to be niche topic on youtube
You can use an object for almost anything, but there is almost always a Class that already exists to do what you want. For graphs, there are many Classes that can be used. There are Data Tables (similar to a spreadsheet) and Curve Tables (for things like XP curves). I hope this helps. Thanks for watching!