Unreal Engine 5 Tutorial: Move Arm with Mouse

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 59

  • @waterponyM3D
    @waterponyM3D  10 หลายเดือนก่อน +6

    Hello my fellow humans. It is time for a life sign. Hadn't have much time to develop. But i'll be continuing when i get my juices back. Fear not, Huzza!

  • @comebackguy8892
    @comebackguy8892 ปีที่แล้ว +2

    I've been searching for 3 years. It's beautiful 😢

    • @waterponyM3D
      @waterponyM3D  ปีที่แล้ว +1

      Sorry for taking so long. Life was a little rough.

    • @guruprasadh_j
      @guruprasadh_j ปีที่แล้ว

      ​@@waterponyM3D ROFL

  • @aomined7840
    @aomined7840 13 วันที่ผ่านมา

    yoooo, bro you're a life saver. I've been looking for this for a long time, thanks a lot..

  • @mondo5412
    @mondo5412 5 หลายเดือนก่อน +1

    please don't stop doing tutorials!

  • @Pe4enka5544
    @Pe4enka5544 3 หลายเดือนก่อน

    Perfect video. Thanks, just what I was looking for.

  • @silvershadowfang
    @silvershadowfang 6 หลายเดือนก่อน

    I did not think I would go from "hey, this video looks neat" to "sold" in 13 seconds

  • @jeshi-kx8rp
    @jeshi-kx8rp 5 หลายเดือนก่อน

    this is a cool and unique idea. thanks!

  • @thisismehrab
    @thisismehrab 7 หลายเดือนก่อน

    Good and quick tutorial, thanks

  • @waterponyM3D
    @waterponyM3D  11 หลายเดือนก่อน +2

    About halfway done with the new Tutorial. If you want to help: www.buymeacoffee.com/magmag

  • @Zhroomtrip
    @Zhroomtrip ปีที่แล้ว

    Thank you for updating this 🙏

  • @mrmuco
    @mrmuco 21 วันที่ผ่านมา

    How do I do this on project Animation Sample Pack? I can't figure it out?

  • @detectivecarrasco2272
    @detectivecarrasco2272 หลายเดือนก่อน

    Is it possible to use this framework to move something else like maybe a cube on the ground?

  • @vadimsolidity7228
    @vadimsolidity7228 3 หลายเดือนก่อน

    Nice one!
    Bro, please tell me, how to attach weapon to that moving hand? Sockets doesn't work.

    • @waterponyM3D
      @waterponyM3D  3 หลายเดือนก่อน

      Hola, that's one for the upcoming Tutorials. Are you sure sockets don't work? I don't see why it shouldn't. but have not tried myself yet. Idea I have right now is to bypass by creating a scene component, attach this to the hand and your weapon to the scene. Good luck :)

    • @vadimsolidity7228
      @vadimsolidity7228 3 หลายเดือนก่อน

      @@waterponyM3D I solved it. The problem was that I have attached a socket to the wrong bone.
      I am trying to make something like Half Sword... Thank you for your tutorials!

  • @goblinman3010
    @goblinman3010 5 หลายเดือนก่อน

    is this doable with interfaces ? the casting seems inefficient ( it does work🌷🌷🌷)

    • @waterponyM3D
      @waterponyM3D  5 หลายเดือนก่อน

      Hello. I have not tried it yet but i'm very postive that it's doable with interfaces :) Greetings

  • @arsoft_uk
    @arsoft_uk ปีที่แล้ว

    How would you create functionality to grab onto a stationary object with this? (it would then kind of restrict the player to said object)

    • @waterponyM3D
      @waterponyM3D  ปีที่แล้ว

      Hey, i guess it depends on what you want to happen with the gameplay. So both could be possible, to ether lock the player to the object or let them move freely and let go once he passes a certain threshold. I'd set up an IK, so that when the player grabs, the arm will grab the object but lets the player move around it, something like that. Hope that helps.

  • @shangraw9628
    @shangraw9628 11 หลายเดือนก่อน

    This is awesome thank you so much! How would you replicate this tho?

    • @waterponyM3D
      @waterponyM3D  11 หลายเดือนก่อน +1

      Hi and thanks! That's a piece of work but i think it won't be too complicated. Don't know what you already know about Multiplayer. For starting i highly recommend kekdot: th-cam.com/video/4jXUxn6D24s/w-d-xo.html
      You'll certainly need to replicate Mouse Position and Arm Mode. Maybe i'll get around to make a tutroial on replicating this, but firstly i want to make the second part with grabbing stuff. Hope that helps, if you try and have a specific question, let me know. Greetings

    • @shangraw9628
      @shangraw9628 11 หลายเดือนก่อน

      @magnum3d245 im pretty new to ue5 and game design lol. Thanks, I'll take a look and give that a shot 🙂 great videos man!

    • @shangraw9628
      @shangraw9628 11 หลายเดือนก่อน

      @magnum3d245 so I've got it to replicate to the server but not to the clients. This may be a dumb question but should I be trying to replicate it with my controller bp or character bp?

    • @waterponyM3D
      @waterponyM3D  11 หลายเดือนก่อน +1

      No stupid question! Replication is super confusing. Highly recommend this if you haven't watched already: th-cam.com/video/JOJP0CvpB8w/w-d-xo.html It's one of the best videos on that matter. With animations, I only ever used Montages in multiplayer and haven't fiddled around with the Anim BP that much, so I would have to look into it to give a 100% TÜV approved help. But I remember to have called these Montages from within the Character BP. There you can use run on server events even from client. @@shangraw9628​

  • @keldelink971
    @keldelink971 8 หลายเดือนก่อน

    Hi, can you do a tutorial to generate a random swing for the AI. I'm having some problems generating decent swings And I also have problems with the anim blueprint. Thanks

    • @waterponyM3D
      @waterponyM3D  8 หลายเดือนก่อน

      Hi, im already overloaded as is but if i get to it, yeah why not :D. Just can't promise anything at the moment. But what do mean by swings? Like basebal bat style? And whats your issue with the anim BP? Greetings

    • @keldelink971
      @keldelink971 8 หลายเดือนก่อน

      @@waterponyM3D My AI was not communicating with the blueprint anim but this problem is fixed. By swing I mean a random generation of two points included within the limits of the BS which performs a transition (Finterp) to reproduce the movement of the mouse

  • @BlackPara11
    @BlackPara11 11 หลายเดือนก่อน

    thanks!! love

  • @comebackguy8892
    @comebackguy8892 ปีที่แล้ว

    I've got it to work, even implemented some other stuff, but if you got a minute, how could I make a physics grabbing system with it? Amy help would be greatly appreciated.

    • @waterponyM3D
      @waterponyM3D  ปีที่แล้ว

      Hi, the first thing i can think of are physic handles, they're relatively easy to set up: th-cam.com/video/k6oKBVRaLLo/w-d-xo.html

    • @waterponyM3D
      @waterponyM3D  ปีที่แล้ว

      Thought about making a follow up tutorial anyways, that would be a good addition next to some other interaction stuff. Hope i can get around making it sooner this time :D

    • @comebackguy8892
      @comebackguy8892 ปีที่แล้ว

      @@waterponyM3D Yeah, that guy is very good and actually has a tutorial for grabbing with bones, but I don't understand how to add Collison to the hands.

    • @waterponyM3D
      @waterponyM3D  ปีที่แล้ว

      Ok, give me some time, i'll see if i can help you.@@comebackguy8892

  • @astrognarly9464
    @astrognarly9464 9 หลายเดือนก่อน

    Following all the steps on a customs character. After putting in clavicle_r for the layered bone settings my whole arm disappears. It wont show and wont move when played in editor.

    • @waterponyM3D
      @waterponyM3D  3 หลายเดือนก่อน

      Hey, very hard to tell whats going on without seeing the actual project. Sounds like it modifies the scale of the bones but can't tell for sure. Does the arm also disappear in the preview window?

  • @moddadbad
    @moddadbad 6 หลายเดือนก่อน

    BIG thanks for YOU BOSS

    • @waterponyM3D
      @waterponyM3D  6 หลายเดือนก่อน

      With pleasure :)

  • @Bakahira
    @Bakahira ปีที่แล้ว

    Great work! I waitet for this since years to find a solution! Now it would be great if you could follow this up with an interaction with an NPC. For example, holding on, pulling along or something similar. I would be very interested in that. and.... "sehr gut!" Deutscher? oder vom Dialekt her sogar Schweizer? ;-)

    • @waterponyM3D
      @waterponyM3D  ปีที่แล้ว +2

      Hi. Thanks alot! Happy to hear that i could help. I started working on a Grab system for the next tutorial. And i like the idea of adding some NPC interaction, or do that in another part. But it will take some time. I have crazy amount of stuff to do :(. ...und ein bisschen von überall ;)

    • @Bakahira
      @Bakahira ปีที่แล้ว

      @@waterponyM3D that sounds great and would be amazing! Es guets Neus no😉

    • @waterponyM3D
      @waterponyM3D  ปีที่แล้ว +1

      Haha, Mercii!! Dir au@@Bakahira

    • @BattleHVT
      @BattleHVT ปีที่แล้ว

      Bro pls continue and add an functionality that after a certain button is pressed then we can move arm and vise versa ❤@@waterponyM3D

    • @baby-sheesh
      @baby-sheesh 9 หลายเดือนก่อน

      @@waterponyM3D I need that tutorial!! Would be so nice to get that.

  • @Teshake21
    @Teshake21 11 หลายเดือนก่อน

    Hi, thanks for the tutorial!
    Everything works, however i receive the following error:
    Blueprint Runtime Error: "Accessed None trying to read property CustomPC". Node: Set MousePosition Graph: EventGraph Function: Execute Ubergraph ABP Manny Blueprint: ABP_Manny
    Also, if i set the actor to a new location, even if i set the animation instance class to ABP Manny, it get's the animation but arm mode is not working anymore. Same error pops up as above.
    Would love if you could help find out the issue.

    • @shangraw9628
      @shangraw9628 11 หลายเดือนก่อน +1

      Add an " is valid ?" Node before calling your custom pc bp in the anim graph

    • @Teshake21
      @Teshake21 11 หลายเดือนก่อน

      It worked thank you! :D@@shangraw9628

    • @Bapt-o2c
      @Bapt-o2c 7 หลายเดือนก่อน

      @@shangraw9628 Hi, I have the same problem but I don't understand your comment. Can you explain it more precisly ?

    • @waterponyM3D
      @waterponyM3D  3 หลายเดือนก่อน

      Hey excuse the long time off. Do you still can use help on that matter?

  • @w1nso_So2
    @w1nso_So2 หลายเดือนก่อน

    How to make this with 2 arms?

    • @waterponyM3D
      @waterponyM3D  28 วันที่ผ่านมา

      Well that depends on how you imagine the controls to be. But basically you'll have to make another set of poses for the other arm and find a way to controll these. Maybe use a key as a switch from one arm to another? Im sure you'll find a way :) Good Luck. If you have any specific question feel free to ask. But I can't promise an answer. Hope you understand. Take care :)

  • @waterponyM3D
    @waterponyM3D  3 หลายเดือนก่อน

    It's done New Tutorial Out :) : th-cam.com/video/9VvYYb0zHAs/w-d-xo.html

  • @MoistStache
    @MoistStache ปีที่แล้ว

    Would you like to make a game with me? I’m implementing this feature right now. I need your brain.

    • @waterponyM3D
      @waterponyM3D  ปีที่แล้ว

      Hi, thanks alot for reaching out! What scale of game do you have in mind? I can't commit to bigger projects at the moment, but im happy to help. Greetings.

    • @MoistStache
      @MoistStache ปีที่แล้ว

      @@waterponyM3D it’s a single field type game. Like rocket league. Very physics based with parkour style movements.

    • @waterponyM3D
      @waterponyM3D  11 หลายเดือนก่อน

      Sounds cool. I can't promise anything right now, but let me know how i could help :).@@MoistStache

  • @screenapple1660
    @screenapple1660 6 หลายเดือนก่อน

    lol...🤣😂