WTF Is? Predict Projectile Path in Unreal Engine 4 ( UE4 )

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  • เผยแพร่เมื่อ 25 ส.ค. 2024
  • What are the 3 Predict Projectile Path nodes in Unreal Engine 4? Why don't we watch this video and find out how this nifty node can help you simulate things such as the arc in Angry Birds or a bullet Droop in a shooter.
    Source Files: github.com/MWa...
    Note: You will need to be logged into your Epic approved GitHub account to access these examples files. github.com/Epi...

ความคิดเห็น • 29

  • @GuillaumeLT
    @GuillaumeLT 6 ปีที่แล้ว +7

    I just starting to watch your video in order.. from 2015 to 2018 I will learn a lot from you. Thanks for your time.

  • @haahee8420
    @haahee8420 5 ปีที่แล้ว +4

    14:18:"But in addition to the location we also get the velocity".
    YES!! Thank you man, I was going to calculate the velocity manually since the other predict path nodes did not have it and make a mess of my blueprints, your tutorials are really helpful.

  • @Whalelog
    @Whalelog 3 หลายเดือนก่อน

    Thanks! This video is still helpful in 2024!

  • @DiegoAlmeidaDeAguiar
    @DiegoAlmeidaDeAguiar 6 ปีที่แล้ว +1

    Mate, i just want to say Thankyou, i was following an old tutorial thats implements this from 0, now i can go forward. =D

  • @SomePaperBoy
    @SomePaperBoy 6 ปีที่แล้ว +29

    Where is "pom pom pom pom pom pom"?

    • @__dINe__
      @__dINe__ 6 ปีที่แล้ว +4

      Sasha tomatos?!

    • @KazimHasan321
      @KazimHasan321 5 ปีที่แล้ว +2

      @@__dINe__ YES!

    • @arih3133
      @arih3133 3 ปีที่แล้ว +2

      i tought this was a different channel

  • @sherifhany386
    @sherifhany386 5 ปีที่แล้ว +1

    btw your videos are awesome and this channel is under rated

  • @ZlotyChannel
    @ZlotyChannel 6 ปีที่แล้ว

    I saw this feature in a video of "Advanced Locomotion System" and I wondered how did he do it. Thanks Mathew!

  • @9kurochka
    @9kurochka 6 ปีที่แล้ว +4

    why you still don't have Patreon page?
    you're doing a great job, mate, thx a lot!

  • @uhkihku6498
    @uhkihku6498 4 ปีที่แล้ว

    Thank you very much For this tutorial

  • @marcelocosta6677
    @marcelocosta6677 4 ปีที่แล้ว +1

    its possible make curve to the side in this trajectory?

  • @aungkhant502
    @aungkhant502 6 ปีที่แล้ว +2

    So good. I am trying to figure out how I can connect each coordinate with a line so that it would appear as a visible projectile curve you see in games (eg; grenade projectile path in Crysis).

    • @sashajunker7675
      @sashajunker7675 6 ปีที่แล้ว +1

      Aung Khant maybe beam particles connecting each point? :)

    • @aungkhant502
      @aungkhant502 6 ปีที่แล้ว

      can you describe the process ? :)

  • @robertgaither556
    @robertgaither556 ปีที่แล้ว

    you're the best

  • @AdamSweeney85
    @AdamSweeney85 6 ปีที่แล้ว

    Could you please do me a favor make a tutorial on instanced static mesh generation on the x, & y, with the ability to add corners? Kinda like an architect build mode in "The Sims", where you would draw walls out on a kind of spline and the spline clamps at the end of the wall mesh and is started over again. Then in the editor, you could click on a highlighted grid section of one of the instances and replace the wall model with a window or door model. I know this is a lot to ask but I have learned a ton from your teaching style and thought of all people you could help me out. Thanks!

  • @kamalprasathbalajim5409
    @kamalprasathbalajim5409 5 ปีที่แล้ว

    best tuts Brother

  • @sherifhany386
    @sherifhany386 5 ปีที่แล้ว

    i know that you normally don't reply to any comments , but what if i want to get the time remaining for me to land by predicting my player movement and then passing that to the animation blue print to play the animation in a rate that is set buy the time remaining , say if i land a 1 meter jump the in air animation plays at x1 speed but if it was tow meters the in air animation player at x0.5 speed .

  • @DevinDTV
    @DevinDTV 2 ปีที่แล้ว

    i'm actually confused about why you would ever use this if you're going to have to check collision on the actual projectile anyway. like if anything that the projectile can collide with is moving, then these nodes won't be accurate, since something could move into or out of the way of the projectile before it actually reaches the location, whereas these nodes instantly project out full distance

    • @FntX-Video
      @FntX-Video 2 ปีที่แล้ว +1

      If you don't insist on showing actual projectiles then this is the correct way to do it. If you wanna show the actual projectiles trajectory as it travels you won't need this indeed.

  • @kevinl5219
    @kevinl5219 6 ปีที่แล้ว

    Hi for a FPS project, does this system exist with simples LineTraces, not with "sphereTraces" !?

  • @HarryPearce7
    @HarryPearce7 6 ปีที่แล้ว

    So when are you streaming again?

  • @marty2756
    @marty2756 6 ปีที่แล้ว

    Hi ! Thanks for the tutorial
    One question: Do you know How to "extend" prediction beyond first hit ? I saw that somewhere else but I can't figure out how they do it. (I mean, prediction not stopping at first bounce)

    • @Werbel
      @Werbel 5 ปีที่แล้ว

      A bit late but i just encountered this! You could run prediction again from point where it collided and just rotate force vector.

  • @thenagazai
    @thenagazai 6 ปีที่แล้ว

    Just started watching your videos, its awesome. let me ask a question. How much would you charge me for a consult for my project? I would love having someone to take a look.

  • @andremossi5957
    @andremossi5957 6 ปีที่แล้ว +1

    hey bro could you make a voice chat?

  • @DigiDestinedTR1999-8-1
    @DigiDestinedTR1999-8-1 6 ปีที่แล้ว

    You sound so much like FUNKe I am almost certain that you are FUNKe. Are you?