Fantastic video! I'm a beginner in UE4 and feel that visual learning helps me understand certain concepts in the engine. Your tutorial definitely outlined everything in a very simple manner, and cleared up all my questions in regard to the functionality of Hit Results. Thank you for sharing!
Mathew, your tutorials has been a lot useful to me and a big part of all i know about UE4 is thank to you...but, as a student asks for his teacher help, i need yours. I got a BP with a Static Mesh with 3 drawers, i'm trying to use the LineTracebyChannel to move the 3 drawers and i almost got it, but i'm using HitActor and all the 3 drawers opens at the same interaction, and that's not what, i want is to use the LineTrace to move that 1 drawer that i'm looking at the time. So, it's possible? Or i'm trying to achieve the impossible?
Hey, i am trying to use this node for my where AI where i want the AI to follow the line trace to the target. My question is how can i get the trace to find its way to the target after and how do i make my AI follow the line trace.
You would use the Hit Actor to talk to the AI you hit and then have it do whatever you want for lowering health. The MVP FPS series covers how to talk to what you hit and have it reduce it's health and that would apply to any blueprint actor that you would hit like your AI.
this doesn't get enough credit ! it's really well explained , thanks Mathew . I'm definitely recommending it in forums and threads :)
Fantastic video! I'm a beginner in UE4 and feel that visual learning helps me understand certain concepts in the engine. Your tutorial definitely outlined everything in a very simple manner, and cleared up all my questions in regard to the functionality of Hit Results.
Thank you for sharing!
Subscribed! Every time I come across a node I need to learn about, I find a WTF video for it. Thank you ;-)
3.5 years later, still super relevant, you did a great service to all of us sir, thank you!
Your channel has saved me so much thank you!
thanks for doing all these videos breakdowns really helps.
This is super helpful! Thanks for making this :)
so whats means impactnormal?
Love your videos. This is another fantastic one!
thanks for all of your tutorials
"Giant Monstrosity" ..XD... I love ur videos .. keep it up mate ;)
this video is amazing. Thank you
Mathew, your tutorials has been a lot useful to me and a big part of all i know about UE4 is thank to you...but, as a student asks for his teacher help, i need yours.
I got a BP with a Static Mesh with 3 drawers, i'm trying to use the LineTracebyChannel to move the 3 drawers and i almost got it, but i'm using HitActor and all the 3 drawers opens at the same interaction, and that's not what, i want is to use the LineTrace to move that 1 drawer that i'm looking at the time. So, it's possible? Or i'm trying to achieve the impossible?
Thanks a lot Mathew! You fucking rock, man!
Hey, i am trying to use this node for my where AI where i want the AI to follow the line trace to the target. My question is how can i get the trace to find its way to the target after and how do i make my AI follow the line trace.
Again, realy helpful!
how i can change out hit from array to normal?
thanks as always!
ive created a ai character and i want to make it so that when i hit him with the line trace by channel it sets his health down how would i do that?
You would use the Hit Actor to talk to the AI you hit and then have it do whatever you want for lowering health. The MVP FPS series covers how to talk to what you hit and have it reduce it's health and that would apply to any blueprint actor that you would hit like your AI.
Mathew Wadstein thanks for the speedy reply
Thanks a lot!
Have you do break hit result time? Can you break down that one please? Call it a birthday request ;)
wtf is TOMATOES?0)