@@3Dnot2D Exactly. I made a T-Rex based on a hard surface modeling tutorial. I only followed the first video and was just blocking but I did it enough that I understand how to use Object and Editing a lot better
By putting in the hours… like bro said up top, it’s not about remembering the exact steps it’s about just knowing the principles and knowing how to get there. I don’t do 3D modeling but I’m very skilled in editing and VFX, and when I see a great crazy effect on TV or anywhere I do not always know EXACTLY how they did it but I am aware of the principles enough that i can replicate it in my own way. So yes, the answer to your question is… put in the hours enough to master the process and principles and you’ll be able to use them in other projects and renders.
I think your tutorials are good; we did a full lesson, mate. cause I have questions, my pillow keeps floating away, and also who to add material,color all those things
even the other one is able to be done in that way, alternativily you can also use a mirror instead of a solidifer. In this case the edges become more loops but in my experience that never turned out prettty badly. Also pillows are super easy to make game ready, just apply all until the physics are applied, and than go in and unsubdivide, you can use the blender method of unsubdivide for qutie a while until you need to go to do it manually by dissolving mesh loops. Boom, you can adjustg the desired resolution. Get the high poly and low poly in the baking oven and you are set with some sweet normal maps, results look stunning.
“Now make it game ready” Are you able to go to a frame and freeze it as a default start of the simulation? Or will my couches always start by needing its pillows to inflate
Yes, you can do it. When you have stopped the animation at the frame that suits you, you can go to the modifiers and apply the "Cloth" modifier that was created. If there are modifiers above "Cloth" you must apply them first. And yes, after applying the modifiers the mesh is game ready. I advise you to set the subdivision to 20 instead of 31 if it is for a video game
My main question is, "can one use just basis of any programming lang you learn to create apps, orrrr oi how can , operators, arrays, if statements and loop, all helps me create applicationa"?
Sir , I made a pillow, but every time I press the space button, the pillow slides under my character's head and moves out of position, what should I do to solve this problem?😢
My main question is, "can one use just basis of any programming lang you learn to create apps, orrrr oi how can , operators, arrays, if statements and loop, all helps me create applicationa"?
Everybody have pillow tutorial but your vertex group technique is new to me. Thanks bro..
Man blender is so powerful. One thing that keeps popping up in my head is, how am I supposed to remember all this
Don't try to remember, try to understand the principles of it and you will know how to make crazy things.
Practice practice and more practice
@@3Dnot2D Exactly. I made a T-Rex based on a hard surface modeling tutorial. I only followed the first video and was just blocking but I did it enough that I understand how to use Object and Editing a lot better
By putting in the hours… like bro said up top, it’s not about remembering the exact steps it’s about just knowing the principles and knowing how to get there. I don’t do 3D modeling but I’m very skilled in editing and VFX, and when I see a great crazy effect on TV or anywhere I do not always know EXACTLY how they did it but I am aware of the principles enough that i can replicate it in my own way. So yes, the answer to your question is… put in the hours enough to master the process and principles and you’ll be able to use them in other projects and renders.
Those are great pillows
Bro I’m love how you teach me about modifiers I never new I needed in a cool way ❤
U can also use the cloth brush, I like both but I use cloth brush when I don't wanna run a whole sim
This is so cool!
thank you!! Never knew the middle thing was possible for a pillow
Wonderful tip!
Cool pillows
Brilliant
I loved the number
I think your tutorials are good; we did a full lesson, mate. cause I have questions, my pillow keeps floating away, and also who to add material,color all those things
God bless you
That's good!
COOL
Thx for the vertex 🎉🎉🎉
thanks, quick question - how can we break the uniform way of pressure applied, to get more random result all around?
That’s nice, but how do I make it small? because when I scale it it turns into something other than a pillow
Apply scale after scaling it. Also make sure your geometry is almost square coz cloth modifier freaks out when it's any thing other than an square
how to do that in Maya bro? Pleaseee help me!!!!
why is noone using modifiers? You can easily use sbudivision plus solidifier. That way you can adjust physic resolution on the fly.
even the other one is able to be done in that way, alternativily you can also use a mirror instead of a solidifer. In this case the edges become more loops but in my experience that never turned out prettty badly.
Also pillows are super easy to make game ready, just apply all until the physics are applied, and than go in and unsubdivide, you can use the blender method of unsubdivide for qutie a while until you need to go to do it manually by dissolving mesh loops. Boom, you can adjustg the desired resolution. Get the high poly and low poly in the baking oven and you are set with some sweet normal maps, results look stunning.
Can it 3dprint?
“Now make it game ready”
Are you able to go to a frame and freeze it as a default start of the simulation? Or will my couches always start by needing its pillows to inflate
Yes, you can do it. When you have stopped the animation at the frame that suits you, you can go to the modifiers and apply the "Cloth" modifier that was created. If there are modifiers above "Cloth" you must apply them first. And yes, after applying the modifiers the mesh is game ready. I advise you to set the subdivision to 20 instead of 31 if it is for a video game
0:00
What if I need gravity 🤔
Teach me please
Can I add anime texture no reason 😅
Quick and dirty i like that
𝒻𝓇𝑒𝒶𝓀𝓎 sculpting
My main question is, "can one use just basis of any programming lang you learn to create apps, orrrr oi how can , operators, arrays, if statements and loop, all helps me create applicationa"?
ຂອບໃຈຫຼາຍ❤
Sir , I made a pillow, but every time I press the space button, the pillow slides under my character's head and moves out of position, what should I do to solve this problem?😢
Mine started floating, what happened?
Fun fact: if you make the pressure too high, it explodes
Key word - Fluffy
It's jiggly not fluffy... smh
Why31?
31 times??????? my pc will explode
Now that’s a pillow
31 😂😂😂🇹🇷
31 anlayana
yo you need to slow down your vid..its hard to pause and follow you😭😭
outdated doesn't work
it dint work. thanks!
lul!
The translation tho
@@fisher_dittburner in what language? 😵
Idk
My main question is, "can one use just basis of any programming lang you learn to create apps, orrrr oi how can , operators, arrays, if statements and loop, all helps me create applicationa"?