3 ideas for Life Series S6!!!

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • Coming up with a premise for the Life Series is difficult, so I thought I'd give it a try!
    Here's a random paragraph for the algorithm:
    with all the different concepts from the life series so far, including 3rd life, last life, double life, limited life, secret life, and real life, it's hard to predict what will come next. the life series is a popular mcyt smp running 5 full seasons over the last 3 years, led by Grian who orchestrated the project.
    #lifeseries #3rdlifesmp #secretlife #smp #mcyt #grian

ความคิดเห็น • 290

  • @abigail31415
    @abigail31415 10 วันที่ผ่านมา +26

    I've coded revival life as a datapack. I unfortunately can't give you a link since youtube will just delete my comment if I do that, you'll just have to search for "Revival Life" in modrinth's data pack section.

  • @justray5473
    @justray5473 21 วันที่ผ่านมา +213

    Grian said that any ideas suggested basically prevent them from being used as grian wants to use something original, not something someone else came up with

    • @auraFireblood
      @auraFireblood 19 วันที่ผ่านมา +11

      Could still idk maybe help a rough idea on maybe features he wants to base something off of

    • @sonolumiecho
      @sonolumiecho 18 วันที่ผ่านมา +7

      when did he say this? i thought i recalled he liked people giving ideas for new seasons? (or am i mistaking that for secret life tasks?)

    • @Mittensanimations
      @Mittensanimations 18 วันที่ผ่านมา +10

      ​@@sonolumiecho
      Secret life tasks

    • @RohanBhandari-v6c
      @RohanBhandari-v6c 17 วันที่ผ่านมา +2

      NOOOOOOOOOOO!!!!!!!!!

    • @Moon-vn1rq
      @Moon-vn1rq 17 วันที่ผ่านมา +7

      @@auraFireblood yup! I think before secret life was announced and limited life just ended i saw an idea for a new life series that was mildly similar to secret life which came after, not entirely but I think it's still significant

  • @Rileyssongs9
    @Rileyssongs9 23 วันที่ผ่านมา +201

    With hunted life you could do that the target isnt random after the first session, If the boogy fails to kill their target they become the bounty in the next session, if the boogy kills their target then the guardian becomes the bounty.

    • @richtigmann1
      @richtigmann1 20 วันที่ผ่านมา +8

      omg yeah! I love that! So there's a duality between Guardian-bounty, and boogy-target. Hunted life sounds like an awesome game concept

  • @molliebowling7029
    @molliebowling7029 23 วันที่ผ่านมา +186

    Like your Rival Life ideas. What if there is is a damage method in each episode that if you can get your rival to take damage by that method then you will regen the damage your rival suffered. The method of damage to attempt could be rolled randomly like the boogey with a reveal at the beginning of the game session and each player has a different method to persue. Keep it secret or team up as they like.

    • @Lazmira
      @Lazmira  23 วันที่ผ่านมา +21

      I love the idea! The regenerating the damage they take by that method doesn't work unless they regenerate more health than normal, because regenerating the health your rival loses happens anyway. Instead, I'd have a randomly chosen, secret damage type that damages both you and your rival with no one regenerating. That way, the shared health pool between rivals can slim down and it can help or even replace the 'taking damage at the same time' mechanic. Rivals would then try and find out which damage type it is and use it to their advantage.

    • @germany8339
      @germany8339 23 วันที่ผ่านมา +3

      Scars rival wins

    • @maximleijh7239
      @maximleijh7239 22 วันที่ผ่านมา +1

      @@Lazmirayou know they wanna think about it them self and no suggestion?

    • @Lazmira
      @Lazmira  22 วันที่ผ่านมา +5

      you could say the exact same thing about my ideas though... people critiqued and elaborated on my ideas and I did the same for them.

    • @eddog6666
      @eddog6666 22 วันที่ผ่านมา +2

      Grian said he would not take any other ideas for a life series that he did not come up with on his own. However he did admit that if other do invite him he said if the premise sounds interesting he might join.

  • @Czipher
    @Czipher 22 วันที่ผ่านมา +213

    Idea I've been workshopping: Allied Life. To work, there would need to be 16 players exactly. In the beginning of the server, the 16 players are broken up into 4 teams of 4. The players do not know which team they are on or who else is on their team. Each one of these teams operates like a hivemind. They start off green, and the team is allowed to die 4 times collectively before turning yellow (note that teams do not share health, just lives). When a team turns yellow, the players are split into teams of 2 (again, they don't know what team they are on or who else is on their team), and are allowed to die 2 times collectively before turning red. When a team turns red, they break and become lone players. Extra notes: 1) when someone on a team dies, the others do not. They just get a pop up on their screen saying '-1 life'. 2) when I say the team gets --- lives collectively, what I mean is if skizz, scar, martyn, and timmy were on a team, everyone could die once and they would go down to yellow, or maryn could die twice and timmy could die twice, and they'd still have lost the same amount of lives and go down to yellow. 3) a varient of the boogeyman would be in this series as the boogey-team, where the team has to work together to take a life off of an oposing team. 4) the only enchanter would be hidden in a trial chamber. 5) teams do not necessarily need to base with each other or even work together (except in boogey-team situations). (Edit) 6) each player on a team remains it's colour until all collective lives have been lost, even if they have died. (Edit #2) 7) teams share xp levels, so it's harder to enchant and there is a way for players to figure out their teammates

    • @staplif
      @staplif 22 วันที่ผ่านมา +21

      I really really like this idea, i just have two questions
      1) Would death messages still be enabled? Like if in the team you said as an example, martyn got a "-1 life" pop up, would he still be able to see that scar was the one who died (as in "GoodTimeWithScar fell from a high place")?
      2) With the boogeyteam having to work together to take one life away, do you mean in the way that they take away one of the collective lives or that the boogeys have to set the other team down the yellow/red?
      Again, your idea is incredible the more i think about it. Lots of confusion at the start and more interaction between people who might usually not interact. Very cool!

    • @Czipher
      @Czipher 22 วันที่ผ่านมา +15

      @@staplif thank you! The answer to your first question is yes, so the team can figure out who is in it some way. The answer to your second question is one of the collective lives, so just 1 kill (I mean technically if they target a green team that is on 3 deaths that team will go down to yellow, but it isn't required for the boogeyteam to make a team go down a colour)

    • @bobojo6447
      @bobojo6447 21 วันที่ผ่านมา +4

      Good way to mix up the alliances, and could give good players a harder way to reach the end which would be funny.

    • @pupnub
      @pupnub 20 วันที่ผ่านมา +4

      Dude this idea is so cool!

    • @Dwilding356
      @Dwilding356 20 วันที่ผ่านมา +1

      Omg I love this idea!! Greatly thought out as well. Definitely email or @ grian somewhere coz he needs to hear this!

  • @perfectimund
    @perfectimund 22 วันที่ผ่านมา +66

    I'd had an idea - fools life. So whatever life you're on you get a different April fools day update twist, with the portals from infinite update working and the potato dimension! You'd use the last life life system to allocate numbers and the more lives you have the worse update you get, e.g. 6 lives = one block at a time, and maybe red life gets none so they have no food nor bad effects.

    • @Wil_The_Hermit
      @Wil_The_Hermit 22 วันที่ผ่านมา +2

      Omg I love that 😂

    • @StarBeam500
      @StarBeam500 20 วันที่ผ่านมา +2

      That's really cool but sounds like it would be WAY too hard to set up

    • @Wasser_Saft
      @Wasser_Saft 20 วันที่ผ่านมา +1

      that doesnt work for example one block at a time and patato arent compatible so you'd have to build it from the ground up, no one is willing to do that for 1 series

  • @thundercrowz
    @thundercrowz 17 วันที่ผ่านมา +5

    I like the idea that the guardian only knows the two potential targets instead of knowing the potential boogie

  • @ChonkyToad
    @ChonkyToad 23 วันที่ผ่านมา +21

    Idea for revival life: Every time you die, your head has a lower and lower chance of dropping. Such as 100% drop rate on your first death, then drops to 90%, just to make death that much more impactful, as then players won’t be eliminated until the final session. But I think there should also be a way of crafting peoples heads. Maybe instead of dropping them on the percent rates, they drop like a fragment of a soul. If you can get enough, you can create a head of anybody on the server, just as a backup in case somebody steals the head and doesn’t want to revive the player. Thoughts?

    • @Lazmira
      @Lazmira  23 วันที่ผ่านมา +4

      It's interesting, but in the end it would just make things unnecessarily punishing and more complicated for probably not that much added value to the series. It does inspire me to make a mechanic where dying when the pool is empty drops a fragment, and 3 or 4 fragments lets you craft another soul and bring an extra person back, I think that'd be very interesting.

    • @ZaneClements-fk4wy
      @ZaneClements-fk4wy 22 วันที่ผ่านมา +2

      @@Lazmirajust sounds like sos

  • @itsFloatie
    @itsFloatie 22 วันที่ผ่านมา +24

    Revival Life suggestion:
    People who die lose 1/2 heart everytime they die
    Or maybe another way to punish players who keep dying

    • @electrofire1136
      @electrofire1136 22 วันที่ผ่านมา

      The punishment for dying to much is losing the series

    • @zacharysawcyn3066
      @zacharysawcyn3066 17 วันที่ผ่านมา

      @@electrofire1136the problem with that is let’s say the pool has 20 lives and scar dies 15 times. then Grian, Cleo, and etho die and they all get revived. then Ren, Marten, and jimmy die. Scar gets off Scot free. So do Grian, etho, and Cleo. But Ren, marten and jimmy’s team can only revive 2 of them despite dying less then Scar and the same as Grian’s team.

    • @electrofire1136
      @electrofire1136 16 วันที่ผ่านมา +1

      @@zacharysawcyn3066 sorry I thought the original comment said rival life

  • @singingcrow439
    @singingcrow439 21 วันที่ผ่านมา +7

    I got a couple ideas for a life series too.
    Purge life: players have 3 lives.
    Each session will start in daytime, but once night arrives, it can only end when a certain number of players die, increasing with every session (session 1 need 1 death to skip, session 2 needs 2 deaths, etc).
    Greens can't attack anyone, yellows can only attack greens, and reds can attack anyone. However all colors can only be aggressive during night.
    Each night a random non red player will become the boogie, needing to kill a player before the night ends, otherwise they lose a life. If the boogie dies, they will be cured. Any boogie involve death however will not count towards the toll needed to skip the night.
    In the last 30 mins of every session, a purge night will begin, an unskippable night where every color can attack anyone they choose.

  • @CooperRutter
    @CooperRutter 22 วันที่ผ่านมา +19

    I think Rival Life and Revival Life are solid ideas! I do have some ideas, however.
    Rival Life:
    1. Instead of resetting your hearts back to ten when your rivals die, you keep those hearts and if your rival takes damage on a lower life, it is stored in a bank of sorts, so when you die, you will have those hearts that your rival took. If you take damage, your rival does not gain any until you are on the same amount of lives. This encourages hitman-like deals, as the rival may be afraid to face you alone.
    2. Instead of not having a rival after they final died, you could be put into a pending system where the next person to lose a rival is your new rival. This would make for quite a different final fight as it would take longer, also encouraging different damage options such as traps.
    Revival Life:
    1. As you pointed out, some people will have a massive lead in lives against others. I would solve this by making The Grim Altar. The Grim Altar is an altar that gives you a life if you place a head that is not yours. Whether it be Reds, Spirits (more on that later), or even boogeymen, this would encourage a better way of knocking down lives than just setting everyone to yellow. The Grim Altar does not effect the life count in the Altar, as it is only shuffling the lives around. The Grim Altar should be removed once everyone is red, as we don't want lives shuffling around when everyone is red.
    2. The Spirit is a good idea, but I think these changes would make it even better. If someone has no allies, or an enemy has taken their head, this would allow them to still have a chance to be revived. The Spirit would be able to kill someone and take their head to the Grim Altar and come back to life. This would also revive them on the same amount of lives as they were when they died, as they took someone's life to get the head. This would encourage Spirit kills. It would be a high risk, high reward system. Of course, there would be no Red Spirit, as that would devalue the final death.
    3. There should be a chance for your teammates to get your head in a battle instead of you immediately final dying because your opponents got your head. To solve this problem, I propose that, in order to retrieve a head, you have to stand there for 30 seconds to get the head. If two players both were supposed to get the head at the same time, whoever is closer will get the head.
    4. No stealing lives that weren't killed. Players should not be able to snatch lives like it's nothing, so the Grim Altar should only accept heads that were killed. This makes it possible for sneaky steals, but not making every single death site be a fight to the death for the head.
    Edit: There should also be a reward for reviving as to encourage reviving to neutral players.
    ...
    Wow. I did not expect for this to be that long. I also feel like the concept of Revival Life can be applied to a non-life series

    • @Mmouse.
      @Mmouse. 22 วันที่ผ่านมา +1

      I think rival life could be called opposite life

    • @StarBeam500
      @StarBeam500 20 วันที่ผ่านมา +1

      Ok, but I think you misunderstood a bit about revival life.
      Players do not have lives. No player can have an effective lead on lives. The grim alter can't work because there is only one number, that being the pool of lives. Every revival is -1 to the pool, and that's it. Every player always has the same number of lives, and that number goes down for every revival for every player, no matter who is getting revived.
      That also means that killing someone as a spirit causes you to simply lose 2 lives for nothing. I do like the idea of having high risk/reward to getting your own head back, though. I think spirits would work like in SOS where they possess animals. As a mob, you are naturally very weak, and hostile mobs will attack you, so retrieving your head can be very difficult. You can not hold any items besides your head, so your attack is never stronger than a punch, so you can't really defend yourself.

    • @CooperRutter
      @CooperRutter 20 วันที่ผ่านมา +1

      @@StarBeam500 12:12

    • @StarBeam500
      @StarBeam500 20 วันที่ผ่านมา +1

      @@CooperRutter yes, but as he mentions after, everyone's yellow and red lives are combined. Along with the fact that he continually mentions how everyone's lives are pooled together. I think the dark green name is to just signify that you haven't died yet

    • @CooperRutter
      @CooperRutter 20 วันที่ผ่านมา +4

      A few more ideas:
      Having the amount of lives in the fountain displayed, like the timer in Limited Life
      To prevent people from just continuing to fight after they become a spirit (if that happens), there will be a grace period before anyone can kill them or they can kill anyone else.
      Your idea about Spirits and SOS is a valid option, but my idea would cause more chaos, and as everyone knows, chaos is good.

  • @DrakeDragonton
    @DrakeDragonton 23 วันที่ผ่านมา +39

    My personal idea was something called Night Life. In Night Life, it would always be night and the sky does not give off light, meaning it is always pitch black aside from light sources. However, light sources are not only extremely hard to find, but also very expensive to craft, needing, probably like, one block of coal per single torch. It’s not that big a deal though, since the player themselves gives off light. The heart colors change depending on the live they are, those being Neon Green, Neon Orange and Neon Pink in place of the normal green, yellow, red in order to fit the night theming. When on the Green life, players give off a decently sized ring of light that depletes one life level per heart in their health bar as they take damage. Next, the Orange life has less light, minusing one light level every two-three hearts of damage taken. Finally, the Pink lives give off very little light but it also takes more hits for the light level to decrease. Monster mobs still spawn wherever there isn’t light, but so do animals so you can get food. The incentive for attacking would be to steal other’s light, since every time you get a kill, you are awarded a temporary extra light level or two depending on your current live count (1 for orange, two for pink) This could make for some really interesting gameplay but also may be unfortunate for video content since mostly the screen will be dark aside from players and the few light sources. What if armor could hide your light though, so you could sneak up on people. In the end it’s kinda goofy, but I think it fits the life series idea well enough, as well as name wise (I came up with the name first). I also thought of one where a gravity mod changes people’s orientation every time the die, or a series called Low Life where people get hurt by the sun so it’s all underground, but also building your house near the light was a good defense mechanism. What do you think?

    • @Lazmira
      @Lazmira  23 วันที่ผ่านมา +13

      I really like these! I feel like most of them are more environmentally challenging than challenging through people's conflict with each other, but mechanics can be added to make interactions more interesting. Like what if in Night Life, it wasn't a temporary boost but a lifesteal thing, where you steal people's life level with damage, or what if greens just gave light, yellows gave light and could see in the dark a certain distance regardless of light level, and reds just got (limited) night vision and gave off no light? Also, for Low Life, it would be cool if greens had to always stay underground, yellows could come out at night, and reds could stay outside whenever. Changing the abilities based on color of life gives people of different lives different strategies and makes things interesting.

    • @DrakeDragonton
      @DrakeDragonton 22 วันที่ผ่านมา +2

      @@Lazmira Yeah that’s a good idea!

    • @CooperRutter
      @CooperRutter 22 วันที่ผ่านมา +1

      The only way this would work was if there was no regen, as no one would kill for just light levels

    • @DrakeDragonton
      @DrakeDragonton 22 วันที่ผ่านมา +1

      @@CooperRutter Maybe you’re right. But light levels are very important, for , y’know just surviving in a pitch black world

    • @Chipperstew
      @Chipperstew 22 วันที่ผ่านมา +2

      This is an awesome concept!
      I love the idea that it’s almost pitch dark, it adds a a sense of fear and I’m sure would be very unsettling.
      (One problem with it is that it would be hard to watch for the viewers of the series because it’s so dark)
      But aside from that very minor inconvenience, this is a stupendous idea!

  • @overpower3382
    @overpower3382 22 วันที่ผ่านมา +4

    I've come up with many ideas, but my favourite is Cursed Life. (It may at first seem a bit complicated but it shouldn't be too difficult to wrap your head around.)
    Every session, someone is randomly given the curse. When a player has the curse, their nametag is black and their lives don't change, so they can die as many times as they want without consequence. However, if a player has the curse at the end of the session, they're immediately set to one life, and have a health bar with only six hearts. The player who has the curse can be hostile to all players, however, upon killing someone, that person does not lose a life, but rather, they too get the curse. The player who just had the curse then gets to choose whether they wish to keep the curse, or get rid of it. So there can be multiple cursed players at once. Fortunately, at the start of each session, someone else is randomly chosen to be the 'curer,' and they have the ability to cure the curse from any player. If all players are cured and nobody has the curse, there is a one in three chance that the curer receives the curse and a new curer is chosen, but otherwise, the session continues like basic third life.
    What I love about this is how the curse is both the biggest strength and the worst fear. It's something you'd want to keep yourself safe, but also what you absolutely must get rid of before the end of the session. I also think there'll be some interesting dynamics between the curer and the player/players with the curse.
    If there are any crucial or slight problems with this idea, please let me know. There are a few variables that could definitely be manipulated to potentially make things more balanced so give your thoughts.

    • @T0x1cRa1n
      @T0x1cRa1n 12 วันที่ผ่านมา +1

      I think having a person able to cure the curse would be kind of anti climatic though, because then the players could just agree that whoever gets the curse goes to the person that's able to cure them at the start of each session
      Also, I feel like having it to where multiple people can be cursed at the same time would be overpowering, maybe as the season progresses the amount of people that start cursed can go up but I feel like the curse should just be handed off to the next player when the cursed person kills them.
      Last thing would be that it would be best if no one knew the cursed person was cursed, but instead each round the person with the curse would have to do something to give hints. It would be like having a task in secret life, except all the tasks are terrible. And that would be randomized but it would make it to where people would have a way of seeing who is cursed just by watching for odd behavior

  • @Star_Rainbows
    @Star_Rainbows 19 วันที่ผ่านมา +2

    I like your Revival Life idea I would actually love to see that, also I'm so excited to see what the next life series will be and what kinds of groups, pairs and teams we'll get. Each series had such chaos, not matter who or which group, the divorse quortet, the bad boys, Gem and the Scotts, the Fairy Fort ect. the Life Series is just crazy and I love it all 💚💛❤

  • @TheRealProfessionalNoob
    @TheRealProfessionalNoob 23 วันที่ผ่านมา +72

    Smart. Could rename “revival life” as “shared life”

    • @peanut3438
      @peanut3438 22 วันที่ผ่านมา +14

      ooh or “pooled life” for the respawn’s literal pool

    • @StarBeam500
      @StarBeam500 20 วันที่ผ่านมา +6

      Pool life
      But it's just them hanging out at a swimming pool

    • @kemcolian2001
      @kemcolian2001 11 วันที่ผ่านมา

      @@StarBeam500 5 feet apart

  • @aahlex1
    @aahlex1 23 วันที่ผ่านมา +25

    these are all great, would love to see these in the actual series!

    • @teasonm3617
      @teasonm3617 21 วันที่ผ่านมา +2

      Only issue is that if Grian was thinking about making one of these and sees this video, he won’t make it. He wants his ideas to be original and not seem fan-inspired.

    • @aahlex1
      @aahlex1 21 วันที่ผ่านมา +2

      @@teasonm3617 yeah but i'm hoping that grian will try to avoid reading all of these, and therefore come up with something similar from his own mind

  • @gorbles_
    @gorbles_ 23 วันที่ผ่านมา +13

    I've thought of so many life series too😭
    these are all great, Revival Life sounds like it'd be really fun to actually play (my personal favorite), but I worry that some people might put the heads in a hidden chest or that one person might manage to kill everyone else and prevent them from being revived. How would you fix that? Maybe heads just can't be put in containers and a general rule of sportsmanship to revive people instead of holding on to them?

    • @Lazmira
      @Lazmira  23 วันที่ผ่านมา +8

      I really love your input! Making sure heads can only be kept in inventories is a great change, it would make it a lot harder to hold someone hostage, and make it a lot more interesting. For someone taking complete control of the altar, controlling a resource that is a location is very hard, and we know from the life series that controlling the enchanter (a movable, foldable resource) is already unreliable, so controlling the altar is only threatening enough to be interesting but not enough to make the series unplayable. (If that's the situation you were talking about with the preventing others from reviving)

    • @CooperRutter
      @CooperRutter 22 วันที่ผ่านมา +2

      @@Lazmira I think they were talking about someone hoarding heads

  • @indigoselinger1640
    @indigoselinger1640 23 วันที่ผ่านมา +11

    i really love the hunted life idea! i had some basic ideas like "Sky Life" where it's just 3rd life in skyblock (maybe with more lives since it's easier to fall in the void) and "Take Life" which is like lifesteal (a different minecraft youtube series) where you lose hearts when you die and you gain hearts when you kill someone. For Take Life, when you die you lose 2 hearts but when you kill someone you only gain 1 so the total number of hearts is always decreasing (someone make a better name than Take Life lol). I also thought of "Size Life" where your first life you are bigger (3 blocks tall) and therefore an easier target, then you're 2 and then 1 block tall when you turn red so you're harder to hit. Maybe some caveat like you have more health when you're small to encourage more PvP, but not too much that it's a big advantage (like 10, then 12, then 15).

    • @Lazmira
      @Lazmira  23 วันที่ผ่านมา +5

      I love these ideas! I don't think sky life needs more lives, void deaths would replace creeper/lava/falling deaths since it's easy to control mob spawns in skyblock and there's nowhere to explore. For take life, it could be called seize life or reap life (synonyms of take) or you could describe lifesteal as eating rather than taking and go with consume life.

    • @CooperRutter
      @CooperRutter 22 วันที่ผ่านมา +1

      Stolen Life

  • @XhonatanDhimo
    @XhonatanDhimo 23 วันที่ผ่านมา +7

    I liked all three of ideas, tbh I liked the logo you made expecially the hunted life one
    Earned a sub

    • @EMO_ELMO11
      @EMO_ELMO11 23 วันที่ผ่านมา

      I agree

  • @-sillylittleguy-
    @-sillylittleguy- 23 วันที่ผ่านมา +10

    these are actually such cool concepts!!!!
    I had my own idea which I haven't come up with a name for, but it's a classic season starting like normal, with either the 3 live system or the 2-6 live system, and over the sessions, lava starts rising from the ground, forcing players up into the sky for safety (or maybe even underground !)
    this season would also have the boogeyman to create some really cool boogey kills like pushing people off sky bases etc, like skynet but the opposite
    another thing that would be a part of it would be elytra, each player would have an elytra glued onto their back that they would keep even after death, and wouldn't replace armour so you could still wear chest plates
    the elytra would mean you could attempt to save yourself from dying if you fell
    it would also create fireworks as a source of economy and trading, making it easier to get around and fly back up
    there could also be some other feature within it such as heart gifting or life trading, would probably need testing to see how fast lives are lost to decide on those features or whether 3 lives or 2-6 would be better
    if this is never used in the life series it's something I'm definitely gonna do myself sometime in the future lmaoo

  • @fromisabella
    @fromisabella 22 วันที่ผ่านมา +7

    Oh my goodness this video needs so many more views - these are really great concepts - I especially like Rival Life (and the logos!
    Omg the logos!)

  • @ej_avenger717
    @ej_avenger717 23 วันที่ผ่านมา +4

    Subscribed, and I agree with what you said you need more subs because if you didn’t tell me that you had little I would’ve thought you had a lot. Love the ideas keep it up

    • @peanut3438
      @peanut3438 22 วันที่ผ่านมา

      whoa wait same I just saw it when I read this. Lazmira, this video script and organization was really high quality

  • @JustaLittlechannel-ms6fb
    @JustaLittlechannel-ms6fb 19 วันที่ผ่านมา +1

    I would love to do these Ideas! If Grian never uses these of course, but I'd definitely be part of that network If I had the chance :)

  • @invertedLOL
    @invertedLOL หลายเดือนก่อน +4

    This is a great video! I love the concept of Revival Life! You deserve more views!

    • @Lazmira
      @Lazmira  หลายเดือนก่อน +1

      Thanks! Hoping to see some more views on these once season 6 comes out.

    • @Kinetic_Sparrowz
      @Kinetic_Sparrowz 23 วันที่ผ่านมา

      I really loved the concept

  • @BadlyDrawnJack
    @BadlyDrawnJack 20 วันที่ผ่านมา +1

    I think that Hunted Life has some serious potential, but just needs to be improved a bit.
    I think that the Guardian could have some sort of scanner that would tell them if they're in the presence of a suspect, but have that presence spread to other people who come in contact with the suspects, kinda like a disease, and it must be traced back to the suspects.

  • @awesomoose7822
    @awesomoose7822 21 วันที่ผ่านมา +1

    I like revival life as a concept because it takes the key core of SOS in a way with the fate coins as heads instead and a general life pool, but I think having a sort of purgatory after each death removes that suspenseful moment of consequence from losing a life that usually follows the loss of that life and takes away from that key component of the life series. I like Rival Life the most, though it's not completely original and it's based off the Double Life concept, it has the most potential to be built upon as a concept and to create very interesting dynamics throughout the series.

  • @deborahhulme5137
    @deborahhulme5137 21 วันที่ผ่านมา +1

    Such fun and creative ideas, I love them! Revival life is absolutely amazing, soooo awesomely fantastic, you were right about it being the most creative! Hunted life needs a bit of work but the premise is absolutely brilliant. And I think rival life sounds fantastic and great! I really hope some life series members see this video and use the ideas!

    • @deborahhulme5137
      @deborahhulme5137 19 วันที่ผ่านมา +1

      I’ve been trying to come up with ideas to make hunted life work, so far I can’t think of anything.

  • @ThatManyPlanes
    @ThatManyPlanes 29 วันที่ผ่านมา +5

    Nice video and some cool twist!

  • @peanut3438
    @peanut3438 22 วันที่ผ่านมา +2

    These ideas are cool! I like the way you thoroughly laid them out

  • @aced_tea
    @aced_tea 22 วันที่ผ่านมา +2

    These sound like a lot of fun! I'm definately going to bring these ideas up to my friends so we can do it in our version of the life series!

  • @BiologicallyincorrectPlatypus
    @BiologicallyincorrectPlatypus 12 วันที่ผ่านมา

    Each one of these ideas is super interesting and I‘d love to see everyone become an actual series here!

  • @user-qe6sh5nx9j
    @user-qe6sh5nx9j 8 วันที่ผ่านมา +1

    IDEA: growing life you start with 1 hart and when you die you gain a hart if you die at 10 harts you’re banned. This idea makes a good series because at the peaceful times (green and yellow) you die very quickly. It makes sure that you don’t need a bogeyman.
    1-4 harts = green
    5-7 harts = yellow
    8-10 harts = red

  • @Sweetertanger1ne
    @Sweetertanger1ne 22 วันที่ผ่านมา +2

    Already thinking about the angst and fan content that desertduo would produce in rival life

  • @EMO_ELMO11
    @EMO_ELMO11 23 วันที่ผ่านมา +3

    Why aren't you popular you are so good

    • @Lazmira
      @Lazmira  23 วันที่ผ่านมา +1

      Thanks!

    • @XhonatanDhimo
      @XhonatanDhimo 23 วันที่ผ่านมา

      @@EMO_ELMO11 I agree too

  • @valyair
    @valyair 22 วันที่ผ่านมา

    These are some interesting ideas, and I especially like Hunted Life; its secret agendas and multiple roles and scheming could result in lots of fun moments. However, I think being a bounty or a target would incentivise them to avoid other members in order to stay alive. It would discourage them from having social interactions for that session, especially in the case of the bounty as anyone can kill you. I do like the idea of the target system, but I agree it would work better with different stakes. Maybe blend it with the Rival Life idea, where a few members gain the ability to gain life back for each session, but at the expense of another specific member who knows someone will benefit from them taking damage. Or make the boogeys a team that have to work together for the session to hunt down an unknowing player and leech their life like a cabal of vampires.
    Overall, great video and incredible ideas! I could honestly see any of these ideas or a derivation of them becoming an entry in the Life Series.

  • @FireKing-gk6kn
    @FireKing-gk6kn 21 วันที่ผ่านมา +1

    I really like the revival life concept but I think it should be more punishing if you die ,
    I think it would be fair if on your first death the amount of time to revive someone is unlimited ,
    Second death it’s 2 hours , third it’s 1 , And fourth is 30 mins , after this they get 20 minutes to revive just if they do die this much which scar might.There should also be a few boogie men per session.

  • @TheExcalibur146
    @TheExcalibur146 21 วันที่ผ่านมา

    I would absolutely love these ideas! I would be so happy if this turned out to be something like a series that you do!

  • @texasboybeckett
    @texasboybeckett 18 วันที่ผ่านมา

    oh my gosh these ideas are so good, i would love to see the life series members play these, but as another commenter said, grian doesnt take suggestions but never the less very good!!

  • @Hacker_rex04yt
    @Hacker_rex04yt 22 วันที่ผ่านมา +1

    The revival life smp idea is brilliant! If you added the derail of if you drop nether stars and/or echo shards in, you could add souls to the well. That could play into very interesting stories

  • @the_sad_humans
    @the_sad_humans 23 วันที่ผ่านมา +2

    these are so funnn would love to try some of theses ideas with our friends thx for the inspo:DD

  • @rosethorngaming
    @rosethorngaming 18 วันที่ผ่านมา

    All great ideas. I love the life series and I can't wait for there to be more. Out of your suggestions my favourite was 'Hunted Life'.

  • @SilverShelbyUWU
    @SilverShelbyUWU 2 วันที่ผ่านมา

    Revival Life would be so fun to see/play. I hope they'd do something similar

  • @MazenH-H
    @MazenH-H 20 วันที่ผ่านมา

    Dude you're so underrated !!!! These ideas are really good. My favorite is definitely hunted life . But overall great video

  • @themartianmaster7379
    @themartianmaster7379 21 วันที่ผ่านมา

    I've already made a datapack Minigame kind of similar to you Target Life Idea (Hunter, Hunted, and Defender).
    If you want, I could whip up a Target life datapack and scrounge up some people to play

  • @TheRandomDuck890
    @TheRandomDuck890 20 วันที่ผ่านมา +2

    If I could make a season I would make it
    swap life:
    every episode you will switch with a random player
    (For a example) Imagine grian is on 3 lives then next episode you can switch to someone like Jimmy (solidarity) when they are on 1 life
    If you die not only will you be out but so will the player you swapped to

  • @abeerimran9361
    @abeerimran9361 22 วันที่ผ่านมา +1

    These ideas are really amazing ! I really like the idea of rival life and how you could potentially trade hearts with your rival and everything and it mustve taken a long time coming up with the idea of hunted life it adds a whole murder mystery / detective sorta effect ( i also love how you used scars head for the bounty example as he was a target in last life bc of the enchanter ) . The revival idea js pretty cool too , i hope grian or someone sees this i would love to see it in action . I also had an idea which you could call ' chase life ' where theres a boogeyman but the catch is as soon as you kill someone youre cured but they become the boogeyman in returnand this happens so on until the session is ended , i dont really know abt the consequence that would happen if you didnt kill anyone or the prize but i thought it wouldve been pretty neat . What do you think? ( also i just came across this vid and i have to say youre underrated ❤ )

    • @Lazmira
      @Lazmira  22 วันที่ผ่านมา

      chase life could also be called tag life!

    • @abeerimran9361
      @abeerimran9361 22 วันที่ผ่านมา

      Ooh yeah thats actually way better , fits it more :)

  • @jack101mb
    @jack101mb 15 วันที่ผ่านมา

    I actually really like the Revival Life Idea, so cool and unique!

  • @MikuDoesStuff
    @MikuDoesStuff 21 วันที่ผ่านมา +1

    in the last one maybe they could give lives to the pool thingy

  • @KaktusPlaysGames
    @KaktusPlaysGames 18 วันที่ผ่านมา

    Only after i've watched the whole video i realised that you have only 300~ subscribers and 18k views! Absolutely insane tbh, i thought both of those numbers would show at least 50k. You deserve way more! Also, i'd love to try out the last idea but it seems pretty hard to execute

  • @namesarefortheweak
    @namesarefortheweak 13 วันที่ผ่านมา

    I think itd be neat if in revival life you could only move so far from your head (probably around 50 blocks). If its placed, you would obviously be teathered to its location, but if it is in a chest or a player's inventory, they would be teathered to that chest or player. This could just be used to prevent people from dying on purpose for recon purposes.

  • @rohaisme
    @rohaisme 18 วันที่ผ่านมา

    My idea for a life series is one based on storage. Each life would be an item that doesn’t stack (might even take up multiple slots), and when you die, you respawn with all but one life that was in your inventory. Essentially, you can trade lives and/or store them somewhere outside your inventory for risky red revenge.
    Alternatively, your lives can be linked to indavidualy placed diamond blocks, so you'd have to place them somewhere safe and people get a little reward for killing breaking them.
    The issue is they both would havely rely on bogeyman for conflicts

  • @richtigmann1
    @richtigmann1 20 วันที่ผ่านมา

    Omg Hunted life sounds amazing I'd soooo wanna see that. I think that having 2 specific targets might be even better than general "Kill someone", because it gives you focus, you can't just get the easiest kill but stalk your target and wait for the perfect time to strike. And then doing this while the guardian is looking for you, investigating, and might even try to fight you.
    I think the guardian should be allowed to say they're the guardian if they wish. Because if the hunter realizes who is the guardian, the guardian could become the hunted down to thwart them, so revealing yourself to be the guardian is a double-edged sword of getting maybe more attention than you barganed for. It becomes a game of stealth and investigation for both sides. Hunter wants to know who's after them, while they track down their target. Guardian wants to be subtle whilst investigating, else they may become the next target. Or the hunter might even choose to not engage because that would give them away
    lots of options!!

  • @__nuggit
    @__nuggit 20 วันที่ผ่านมา

    ive been thinking about this since the end of s4, and came up with a concept called Stolen Life. the concept is quite simple, but i think it could be interesting. Everyone starts with 5 or 6 lives (i havent decided which yet). when you die, you lose 2 lives, but when you kill someone you gain a life, so there is a way to come back from being red for example. green at 5 or more, yellow at 3 or 4 and red at 2 or less

  • @alipupdraws
    @alipupdraws 18 วันที่ผ่านมา

    idea for revival life: another secret pool where people can place down a head to either take two lives, or ban people all together. the pool moves to a different location every time someone finds it.

  • @Robozgaming
    @Robozgaming 22 วันที่ผ่านมา +1

    I had an idea for the life series called ‘past life’ where you travel back through past versions of Minecraft, kinda like Minecraft Evo but the opposite .I also had an idea for a concept of a guardian angel where they job is to kill the boogie man and to protect a random player or 2

  • @hufled
    @hufled 20 วันที่ผ่านมา

    I like Rival life's system because it discourages outright killing your rival for hearts, since when they respawn you'll lose the extra anyways (but DOES encourage a certain extent of combat)

  • @dandyspacedandy
    @dandyspacedandy 21 วันที่ผ่านมา

    i havent seen the full video, but i think something that could be spooky for rival life, is if gaining health from your rival getting hurt, didnt actually give you HP back, but only earned you max hearts. this would make it so the pvp wouldnt be _as_ impacted, so long as you stay on your target and dont let them heal to full

  • @remswart3565
    @remswart3565 20 วันที่ผ่านมา

    I have an idea for one, and the name is Treasure Life. The boogeyman returns here and everyone starts with 4 lives. If you get killed by the boogey you lose one heart (not only one life). There are chests randomly generated on the surface of the map, they either contain loot or contain special items. These are the items:
    Life fragments: collect a five of these to get an extra life.
    Extra heart: you get a permanent extra heart.
    Magic map: you could get permanent knowledge of someone's location, it chooses randomly. The number of lifers you could spy on depends on the amount of maps you've collected, there are less of these than the amount of lifers so you can't know everyone's location.
    Boogey map: tells you the location of the boogeyman. This item is temporary (one session).
    There are also trap chests that take two hearts from you, they have a slightly different detail from the good treasures.

  • @swalalaer
    @swalalaer 22 วันที่ผ่านมา +2

    great conceptualization...❤

  • @bananaspliitz9136
    @bananaspliitz9136 22 วันที่ผ่านมา

    All of these r fun ideas and I would watch a series made around any of them though revival was the most appealing to me personally 😂💜

  • @masonwalker2037
    @masonwalker2037 22 วันที่ผ่านมา

    with hunted life, you could make being the bogey more forgiving by doing this: everybody is a bounty to the boogy, and if they kill any player, they gain a life, but they must kill a target to keep the lives they gained. if a boogy fails, they go to red as normal.

  • @calamitystonez
    @calamitystonez 19 วันที่ผ่านมา

    i have an idea called "cramped life" its like basic third life rules and concept but every time a player dies the map radius shrinks by 20 blocks if a player is killed by a boogeyman their death shrinks the world by 50. if someone finds out who the boogeyman is and kills them, the map expands 30 blocks

  • @savebatsfromscratch
    @savebatsfromscratch 21 วันที่ผ่านมา

    I really like that Rival Life concept woah-

  • @brycefilms101
    @brycefilms101 16 วันที่ผ่านมา

    I actually had an idea for one called Grim Life, it works similar to Last Life but with a major addition (and a few other changes.) The main change is the inclusion of a new role called the Grim Reaper, a new role made to hunt down boogeymen, only the boogeyman can hear or see the grim reaper. Unlike other the boogeyman, the grim reaper is not a role chosen for a session, the grim reaper is in the role for the entire series. The Grim Reaper has 30-40 HP making them difficult to kill but if they are killed there would be a 5 minute wait time before they can respawn. They have 4 lives and each time they die they increase their HP and attack damage a little but once they die a fourth time they’re essentially banished from the server.
    After seeing Jimmy’s ghost task in secret life I wanted to see if I could expand on the idea for Grim Life, although I do admit this could jeopardize the importance of maintaining lives so I’ll try to add rules and limitations to prevent it from disrupting the game. Only 3 people on the server can become ghosts during the entire series, and there is a level of criteria necessary to achieve it, you must not have been killed by a grim reaper and must have been killed by another player on your last life, if 3 people have already become ghosts and other people have reached this criteria they will not become ghosts and simply be locked in spectate. Ghosts can haunt the server, interacting with objects such as levers and doors, float and phase through certain blocks, can hit players (although they must wait a minute before they can do it again,) and periodically commune with living players.
    The grim reaper can hunt ghosts and forcibly take them to the afterlife upon killing them thus locking the players in spectate, maybe have an Easter egg where the ghost who killed the most people when alive would spectate the Nether. The grim reaper and ghosts cannot win Grim Life but they can influence the winner depending on who they kill or interact with.

  • @Abladicus
    @Abladicus 22 วันที่ผ่านมา

    For rival life i personally thought it would be like each episode you have a rival, (unless there is an odd number of people ig) and if you kill your rival you get points

  • @gabrela8641
    @gabrela8641 21 วันที่ผ่านมา

    the third one is really good, we need a life series that makes players more dependant on each other since the last one (secret life) made everyone really independent

  • @TheUniqueImpact
    @TheUniqueImpact 22 วันที่ผ่านมา +1

    i really like the rival life idea, seems very clean and well designed. i think the hunted life idea is a little convoluted though, and my main concern about revival life is that it might require people to sit out for long periods without being able to play, which might not be so fun

  • @alicebailey8794
    @alicebailey8794 22 วันที่ผ่านมา +2

    I mean there will always be conflict as long as Joel and Grian are there

  • @Anonymous_Shadow-666
    @Anonymous_Shadow-666 23 วันที่ผ่านมา +12

    Grian NEEDS to see this video

    • @Starryflame
      @Starryflame 22 วันที่ผ่านมา +6

      No, because none of the ideas would be used.
      It's not his idea if it comes from someone else

    • @dinosaur_owen
      @dinosaur_owen 20 วันที่ผ่านมา

      Grian has said before that he only wants to use his ideas for life series :)

    • @Werewolf914
      @Werewolf914 18 วันที่ผ่านมา

      @dinosaur_owen
      It's possible it could still inspire him though like for example say he saw that Hunted Life idea and then liked the sound of the Roles thing, and that inspired him to create Roles that aren't the same as the video suggests but just a similar twist idea?

    • @Starryflame
      @Starryflame 17 วันที่ผ่านมา

      @@Werewolf914 He wouldn't do it. It wouldnt be his own idea if it came from someone else

  • @emberplays6376
    @emberplays6376 13 วันที่ผ่านมา +1

    In rival life I’d really like to be scar’s rival 😂

  • @That_British_guy_2
    @That_British_guy_2 22 วันที่ผ่านมา

    With hunted life, you could make it so instead of having targets you can kill anyone but you are assigned a way to kill them e.g. you could get the role as hunter and need to kill someone with lava.

  • @Plungeracorn
    @Plungeracorn 20 วันที่ผ่านมา

    Scott would definitely team up with his rival

  • @evelynrowenadawn
    @evelynrowenadawn 23 วันที่ผ่านมา +3

    Very interesting concepts!

  • @Endycat1
    @Endycat1 21 วันที่ผ่านมา

    The last idea is very similar to minecraft SOS in which, when a player would die, they’d have to be revived, however there are some differences

  • @Mr_Coconut862
    @Mr_Coconut862 20 วันที่ผ่านมา +1

    What if there was something called dungeon life, where the entire world is just a humongous trial chamber or custom generated dungeon that goes on forever (with of course a world boarder or something)

  • @TeriTeri-cw3pz
    @TeriTeri-cw3pz 19 วันที่ผ่านมา

    (im not tryna be mean this is genuine criticism on the ideas if you even want to do them yourself. Grian has said he prefered the ideas being his own so the likeliness of him taking yours is low.)
    correction, it does not need the 3 lives system as you said. In Last life, lives were randomly given from 2 to 6. And it does not need to induce conflict-- 3rd life only had the 3 lives system. Humans arent gonna get along and the intensity of their situation are gonna lessen their morals.
    Rival life is SUCH A GOOD IDEA!!! Although its a bit tricky being they dont lose a life. if somebody gets jimmy as a rival they might stick to vanilla minecraft with 20 hearts, so..
    although, it could give some INTERESTING dynamics considering one person could go ahead and fight, while the other would just take damage to constantly regenerate their rival.
    Hunted Life's logo is SO COOL. I kinda feel like there's too much roles in this? Knowing some players during secret life forgot not to tell their secrets before hitting success, it might mess with their ability to understand the game mechanics. i do like your description of greens being able to kill, though, "Being so gluttenous when they dont need it" you are so right. It would create intense betrayal feelings between some members. "You didnt need that life, so im gonna take it back," creating targetting ennemies oooh i really like that.
    i dont like the premise of revival life because it sorta reminds me of Minecraft SOS? You get a few coins and if you dont get revived by another player then you dont come back OOH and especially being able to travel the world as a spirit. thats a minecraft sos thing. The pool of lives is really interesting though. Maybe this one could be different and the one with the most deaths (jimmy and scar) would be the last, while the ones with the least amount of deaths being the winner? Meaning the players would want others with low death counts to die so that they would have a better chance of winning, and maybe installing Limited Life's timing system. Like 20 hours of games and the ones with the more deaths at the end of that looses. Or, there is a set amount of lives until the game outs someone. For exemple, every 5 deaths, somebody is out-out the series. Or maybe like the amount of players? say theres 15 players, players as a whole are allowed to die 15 times before the person who died the 15th time dies perma. Then it reduces to 14. and then 13. but then again im not sure about that.
    there we go, thats my opinion

  • @macanimation2793
    @macanimation2793 22 วันที่ผ่านมา

    I would love to see a ‘evo life’
    Where it brings back the the old concept of the evo smp.
    It would also be great to see what inthelittlewood does with the watcher lore if they also returned to the original seed from evo.
    (In case anyone doesnt know what evo was it was where they started on one of the earliest versions of multiplayer Minecraft and then gradually updated the world.)
    They could do it so that every session was on the next update.

  • @willowtree6489
    @willowtree6489 22 วันที่ผ่านมา

    Although I don’t thinks grian will do this (probably something similar) I do think that some fan made life series could and I’m very excited to see them!

  • @pupnub
    @pupnub 20 วันที่ผ่านมา

    Opinion:
    1. Rival life is good except it shouldn’t be ultra hardcore as the series would end way too fast, even with you teaming up with your rival.
    2. Hunted life, great concept love the bounty system, would add so much tension near the end
    3. Revival life i don’t like as much as since everyone is set to yellow and red, there is no real punishment for dying other than having the series end faster, maybe if only three, four or five people shared a fountain it would be better, but I can’t see anyone caring that the fountain is draining other than giving them less content.

  • @WillFGamer
    @WillFGamer 20 วันที่ผ่านมา +2

    Yo I like the video but grian said that all ideas that people make won’t be added to the life series because he needs to keep the series original

  • @lachydragneel
    @lachydragneel 18 วันที่ผ่านมา +1

    3:56 solution you gain half a heart when the other takes one heart meaning it will run out its trading health with a diminished return.

    • @Lazmira
      @Lazmira  18 วันที่ผ่านมา

      that is so simple and effective! I can't believe you're the first person to realize that.

    • @lachydragneel
      @lachydragneel 18 วันที่ผ่านมา

      @@Lazmira it's always the simple things we tend to over look

  • @angrizomby2724
    @angrizomby2724 20 วันที่ผ่านมา

    The main problem I have with Hunted Life is that it doesn’t really involve the majority of the server, it involves 4 people from the server but then the other are just kinda there, if you could find a way to throw more sets of roles or something then it would be more entertaining

  • @otwillo3160
    @otwillo3160 19 วันที่ผ่านมา

    amazing video you must have put so much work into this

  • @Azaelily
    @Azaelily 22 วันที่ผ่านมา

    Hi there, all these ideas sound really fun and interesting! I’m actually currently making a plugin for a life series style server for me and my friends, however most of them are not able to record their pov. So I thought I’d run that as more of a test to see if the premise works, and then if it goes well perhaps make a new series that is more content-orientated with people online who are able to record ^^. Since you seem to have some cool ideas, I wondered if you’d be interested in joining? Or we could just brainstorm some fun server ideas aha ^^. No worries if not, and great video btw!!

    • @Lazmira
      @Lazmira  22 วันที่ผ่านมา

      i'd love to join something! I don't think i'd be able to commit to an entire testing series without recording (im pretty busy and have to maximize recording and editing time), but I could do some smaller collabs with you guys in the meantime. Just send me a friend request on discord if you're interested, my name is just 'lazmira'

    • @Azaelily
      @Azaelily 22 วันที่ผ่านมา

      @@Lazmira Great! And aha yeah doing the next series after the testing is what I meant anyway ^^ And I’d love to do some small collabs in the meantime :). I’ll add you on discord soon ^^

  • @victzegopterix2
    @victzegopterix2 22 วันที่ผ่านมา +1

    Either that or you just go back to the simple and great rules of the most appreciated seasons that are Last Life and Third Life.

  • @RobTFilms
    @RobTFilms 14 วันที่ผ่านมา

    Grian wants an idea to be 'original' but the gimmick of three lives and a different map and different stuff naturally occuring is the simplest and best idea tbh

  • @goldden_.
    @goldden_. 22 วันที่ผ่านมา

    a similar concept to rival life is called "circle of life" which is a fan series and is on youtube

  • @Billiisnotcool
    @Billiisnotcool 9 วันที่ผ่านมา

    I have an idea: false life
    *Rules*
    There is a green yellow red life system as normal, but one player is the false life, who if is killed on red life wins the series, but has to damage each other player at least once every session. The false life cannot tell anyone that they are the false life, can't even say it on their video but has to show damaging each player on their video. Other players can take an item from a chest at spawn if they think they know who the false life is, if they are right, someone else is assigned the false life and the false life is eliminated, if they are wrong they are eliminated and the accused person gains all of their hearts and items extra, expanding their health bar and inventory. Regular players win by being the last person alive except for the false life.
    (Edit: the false life can't kill anyone or they are eliminated)

  • @PIKAbrusier
    @PIKAbrusier 19 วันที่ผ่านมา

    I think of the options, revival life is the least complicated, rules wise. Which makes it seem the most promising. Though I would probably go with something like "After-life" in reference to the spirits. as well keeping within the naming schemes of the other series. But these are all very interesting concepts! I would note though The Revival life concepts is fairly close to the sos series

  • @theforcedragon3781
    @theforcedragon3781 17 วันที่ผ่านมา

    I LOVE HUNTED LIFE AND REVIVAL LIFE!
    I had an idea what if the life After The water Completely dries up from the life alter or just another One entirely ends up turning dark and Is like the opposite of the life alter.
    So then there is like a Light Vs dark War with the players caught in the middle and could Choose sides or try to stay neutral. I’d also Be a way to expand on the lore with the watchers

  • @JacqueGumu314
    @JacqueGumu314 19 วันที่ผ่านมา

    Revival Life has the potential to be lore heavy for fans.

  • @SleepyzzzYT
    @SleepyzzzYT 20 วันที่ผ่านมา

    Revival Life gives me big SOS vibes and I love it

  • @hlantian7563
    @hlantian7563 22 วันที่ผ่านมา

    My idea for a Life series is Power Life: "This time they have superpowers".
    Basically everyone is randomly given a superpower from an extensive list of minecraftified superpowers, someone could end up with the ability to fly for short periods, someone could turn coal into diamonds, someone would always have speed 5, and so on. There could even be someone whose ability is to remove/give other players powers (so the people stuck with bad powers can go beg this person for a shot at a better one). Powers get upgraded as the player loses lives, so maybe the time that the player can fly for is 5 seconds on 3 lives, 10 seconds on 2 lives and 15 seconds on 1 life.

  • @DuhBurger
    @DuhBurger 21 วันที่ผ่านมา

    I think a role of Life Steeler would be cool the way it could work would be at the beginning of the session you would be randomly assigned as the Life Stealer now when you are assigned you are given a special item this item is the Life Stealer one your goal is to hit someone with it without them noticing if you do it you will successfully steal one of their lives now you can do this as many people as you want but the twist is if you get caught you have to give them one of your lives I think it would be a pretty cool addition.

  • @Jaden-l7l
    @Jaden-l7l 15 วันที่ผ่านมา +1

    Btw rival life is just another series made by Cyantist called the circle of life also grian already leaked the twist I think (the twist is called dwindling life. Each player starts with 24 hours and every time they die they lose an hour and turn yellow they now have 2 hours to get a kill or they go red and have another 2 hours to get a kill or they are out of the series)

    • @Lazmira
      @Lazmira  15 วันที่ผ่านมา

      I didn't know about circle of life, thanks for telling me. It's very similar, but they're different enough that they could be 2 different things with circle of life's circle part vs rival life's groups of 2. Circle of life is probably better than rival life in small groups, but with 15-20 members like the life series is rival life would probably work better. You're right about them having the same core concept though.

  • @Octobris
    @Octobris 21 วันที่ผ่านมา

    Them actually making each season longer and not treating this series as disposable would eliminate the need to look for a new gimmick every x months.

  • @danielyt1877
    @danielyt1877 7 วันที่ผ่านมา +1

    End game revival life would be brutal ngl... Do you happen to have a discord? I would like to talk more about these ideas.

  • @nnamdiobiekwe4482
    @nnamdiobiekwe4482 21 วันที่ผ่านมา +1

    How about ETERNAL LIFE where everyone gets 40 hearts with FAST regen you get 9 lives the lives are Purple, Violet, Dark Blue, Blue, Light Blue, Light Green, Green, Yellow, Red, everyone is invincible and has a fun time and nobody is able to die but you have to die a specific uncertain way ?

  • @RyalnS.-ks2ln
    @RyalnS.-ks2ln 20 วันที่ผ่านมา +3

    Just so you know these will never happen just cause you posted it online grian said he wanted the idea to be original and not from someone in the fandom

  • @ubunongo
    @ubunongo 22 วันที่ผ่านมา

    An idea I came up with is Hidden Life, where it's like Last Life with 2-6 lives, but only you know your number of lives and everyone else is gray (maybe even viewers dont know to stop spoilers) and there is a boogeyman, I think it would be interesting because you could bluff and that would be fun to watch