This is an absolute 100% purchase for Modded Skyrim. I have 400+ mods currently with a heavy ENB using an RTX 3090. With heavy scenes, i average 50-70fps. But with Lossless Scaling, i can maintain a constant 100fps since my monitor is 100hz. Lossless Scaling is really amazing imo. My monitor is a 34" Ultrawide at 3440x1440p 100hz
@@TenkaichiMeister I have never seen a 100hz monitor, so he does have a reason to think it was an over clock Edit: just searched it up on Amazon, and you can get one for $70-$90 which isn’t too bad tbh
1. Set your game to borderless fullscreen, If this option isn't available, use windowed mode. Exclusive fullscreen won't work. 2. Adjust the scaling settings, Set "Scaling Mode" to "Auto" and "Scaling Type" to "Off" to play at native resolution. 3. Cap your in-game FPS, For DXGI (default), cap it to half your monitor's refresh rate. For WGC and GDI, lock it to a stable framerate. 4. Disable overlays, Overlays from game launchers or GPU software can interfere with Lossless Scaling. 5. Optimize performance, If you're aiming for a specific framerate, consider using the upscaling feature or lowering in-game settings.
Is it okay if I have Scaling Mode: Custom / Scale Factor: 1.5 Scaling Type: LS1 Frame Generation: LSFG 2.3 x2 PERFORMANCE at the same time? and if the game I am usin the program on have native support for AMD FSR which one should I use? or do I use both?
i think you are using it wrong... lossless scaling works the best with a rock solid locked base fps. it is better used to fill those cicles that your hardware can't. let"s say your game does 50 or even 60 but with constant drops to 50 fps, then on a 60hz display you would lock to 30fps with RTSS and apply 2x LSFG for a smooth experience. in the same case but for a 144hz display, then you would lock your base fps to 48 and apply 3x LSFG. locking the base framerate to a half or a 3rd of the refresh of your display is what will give you the best result as locking yoir frames will also reduce input lag to a minimum basically you wil end with 2 frames of input lag, one introduced by RTSS and one by lossless scaling. the tool is amazing when used properly and its best quality is in the options it gives you to reach almost perfect results and eve better than those offered by fs3 and dlss as LS is universal and easy to use.
I have a 75hz monitor. I have one game (Starfield) that usually is in the 50 fps range. Would you recommend locking the frames to "48" and use the 3x method to put it into a 144hz type setup (double the 75hz? or so)?
@@todd92371 I recommend setting your monitor to 60hz and locking the frames to 30fps and using the 2x frame gen it'll be better but if you insist on using 75hz then lock the frames to 25fps and use the 3x frame gen method Note: locking it in both RTSS and in-game settings would make it smoother
This is why I love the comment section. Someone sometimes is usually very knowledgeable, thank you my friend. Going to give my 1060 Max Q some new life, maybe even my Gt 540M 😮😅
I love this program. Downloaded it before it was widely known and use it on my 3 GB GTX 1060 works for emulation, PC gaming, movies, so any local video files, works on TH-cam. It is amazing especially if you have a high refresh rate monitor
@@jamie_M721 It disables the Spectre mitigations that were implemented to protect PCs from Spectre, but causes loss of performance. So, disable mitigations = performance regained.
You showcased the scalleing realy good , but the FG part was kinda messy since you didn't use any framerate cap ingame ( for 120 fps you need to cap the game to 40 for x3 and 60 for x2 )
@@AncientGameplays LS is capped to yre refresh rate indeed , but the game still needs to run at 1/2 framerate for x2 Check vex video , he did fg the right way but he didn't use scaleing at all , and a combination of both is the best especialy on 4k displays or for anyone who struggles on theyr native resolution
@@AncientGameplays he's saying you need to cap the game to a multiple of your frame rate, not just cap your frame rate which that does. This is because the frame generation needs a stable frame timings to make it not feel janky or stuttery. I'd recommend RTSS and cap it at half your refresh rate for the 2X mode, as RTSS has really good frame timings compared to over caps :)
Tried it, it works. Then I tried my monitors native 1080p to 4k scaling and it looks better... Integer scaling is not sharp and has glitches (1080p to 4k should integerscale without problems)...
@@golimonkey i just try what you did, use scaling type Ls1, scaling mode fullscreen, frame generation off, the game look good i got stable 60fps but the game not smooth feel terible not stuter/lag, do you know why? Or i should turn on frame generation?
@@cooleyfc It only got worse with framegen for me. I really dont know, use in game options, this doesnt do anything special when scaling, it still looks as bad as anything else.
@@omegaPhix Yes there is. It has basically every upscaling option and also they decoupled frame generation, thus you can even use FG with XeSS. It can't give you 3X FPS boost from the FG alone, but combined with a more aggressive upscaling setting (like balanced or performance) it should be able to and technically it should look better than the upscaling + FG from LS. If he already use DLSS/FSR/XeSS and only use FG from LS (which is unlikely since that is a perfect 3X frame rate scaling and doing FG cost you GPU times), then, yes, LS FG can give you X3 multiplier, but the more you insert generated frames the more latency you will get. So honestly I don't know why someone would use LS for a game that already have great native support for upscaling and FG, but everyone can do whatever they want with their games.
@@Iamdudeman12 DLSS looks fairly soft in 1440P and lacks detail; without some major sharpening. And as such I try avoid it if at all possible, for single player games. I use DLAA and native resolution for the cleanest image. Adding FG on top of a upscaled and soft image (with DLSS, FSR etc) isn't exactly a great experience. Tried AMD's FG and it doesn't give as high fps and it actually gives me more latency verses LSFG 3x. LS just makes the game much smoother with less latency, and no tearing since I'm hitting my monitors refresh rate.
I'm very excited about stuff like this. Upscaling and frame gen used to be really rare and not accessible for most people. Hearing about new options like this means we can have more options for budget cards in the future
Don’t think it was mentioned in the video that you need to set the game display to windowed or borderless for upscale to work properly. I have only learned of this through other vids. Correct me if I’m wrong and I do apologise if I’m wrong. Make the game borderless go back to lossless and press upscale button you then get 5 seconds (you need to enable draw fps in lossless settings as this reads and shows the real fps achieved it will come up behind any fps monitor software that is running as rivatuner does not show the true fps when using lossless upscale ) to click on the game or video you have running and it upscales. I think Brian did it but not explain.
Yep exactly right. You should also add a frame cap too especially if your on nvidia as gsync doesn't work, Amd you should only enable this if your reaching the max fps of your monitor.
Do you have to make the game permanently boarderless to draw fps or can you make it borderless then full screen it after a bit of time and still draw fps?
Been trying this and for the cheap price it seems to work good so far. Its a good option when FSR is not in a game. It cost around 10% of the base framerate to use the frame generation. I believe you are suppose to cap your frames when using Frame gen.
The great thing about this tool is because it's works for every game I try, the performance gain and the increased quality on low resolution of graphic is noticeable without extra files and the complexity to put each files
It works pretty good, if you don't mind a little bit of extra input delay you can really get a solid amount of extra FPS with the frame generation option
I use Loseless Scaling for emulators. It produces the look and feel that you get on a CRT on a modern monitor. It will scale with correct ratios to full screen, where many of the emulators really struggle with proper scaling. It naturally removes heavy pixelation and dampens contrast between pixels naturally which looks like what you would get with a super high quality CRT back in the 90's. The rastering between high contrast pixels is what makes CRT's a loved thing in the retro community. LS does it for me flawlessly for my tastes. I used extremely high quality monitors back-when and HATED trash monitors.
@@exhaustor5983 i believe crounchy got some kinda drm right, try disable hardware accelaration. Same case just like netflix when I was trying to stream on discord, it just got black but after disabling HW acc its work.
This is a great application, when Elden ring first came out my graphic card at the moment is GTX960 2GB, I cannot run it even on 30fps. After using this I can play it at fullscreen and 30fps although the resolution isn't the best.But hey at least I wont be missing out
I bought it for the launch of the 3X FG option and it has been great. I've tested it on my laptop, desktop and ROG Ally with success. I do agree that results will vary per game but there are so many options to tweak the experience and to get it dialed in per game once you get used to the settings.
Dlss enabler is the best frame gen program/mod for dlss3 games with older gpus, also been enjoying lsfg for videos, keep up the great work as always, been enjoying that tech yes city bang for buck bangers for many years now!
Recently, I purchased this. For my 7800X3D 4090 PC, Frame Generation works great for ArmA 3, which frequently drops to around 50 FPS in multiplayer because the frame rate is tied to server speeds. Sadly, LLS framegen does not work well on my 3050Ti laptop. It seems that when the game is GPU-limited, LLS needs some GPU headroom to do its thing and causes worse results than running the game without frame generation.
I do have a question, when I use LSFG 2.1 and 3.1 I have this issue where it's almost like the most delayed of version of motion blur ever and I don't have VRR enabled on my monitor nor' my AMD Radeon settings. But I cannot NOT use LSFG because that's practically the entire point of me buying the application. So if any of you great people can help me it'll be greatly appreciated. (P.S I have a 170 Hertz monitor and I use LSFG 2.1 and I capped my FPS in RTSS to 85 and my pain is still constant.)
As many has pointed out, it's better to lock your frame rate to half your display's refresh rate or near enough what the game can stably maintain to get better input delay. I also noticed that you aren't using performance mode. Locked FPS, using the new G-sync option and Performance mode is the best way to lower input delay. Also in fast moving games, you're actually less likely to notice the artifacts since you're not focusing on any one element like you do with slower paced ones
I use it for videos too since I'm only using a monitor not a tv with the frame interpolation built in its probably not quite as good of a result as svp made specifically for video but it universally supports most videos/software except from drm protected content is a black screen obviously because it thinks your trying to record it since it's capturing the screen to do the fsr sharpening and frame gen. The built in fsr though its quite nice for my monitor because benq didn't put a sharpening setting on this model for some reason
I spent the full $7 on it and its awesome. I definitely want lossless to get the full $$. It works great for the universality. Better than amds afmf by a landslide.
Thanks for the review. I really wanted this software just for the frame gen as i am already running most of my games with DLSS so if fg here is not good, i better stuck to mods for FG.
I really like the 2x frame gen for games that don't natively support frame generation or upscaling and also have an in-game frame cap. The Crew 2 is a great example of that. I've been on the lookout for mods to fix the 60 FPS frame cap for a while now. Now I can finally play at 120 FPS! Don't really notice any input delay with antilag enabled on my RX 5700. (3x doesn't work at all for it though lol)
Have you tried AMD's Adrenaline intelligent adviser? I might have the name wrong but I toggled it and was getting 120 fps on the performance setting on Elden Ring. I've since put it on the global setting for 60 fps but it surprised me for a moment.
So first of all there's a few KEY issues with this video and it's obvious that he didn't follow any type of guide. As he's using an Nvidia GPU Gsync does not work it's an nvidia issue not a program issue which means you have to absolutely have to use a frame cap, with AMD freesync does work, so you only need to enable a frame cap if your going over the fps of your monitor. If you don't do this then you get major issues with frame time fluctuating as he experianced here. The gtx1080 is a relatively weak card by todays standard so it is recommended to use Performance mode which can drastically help with FPS. Why is it that any niche product being reviewed by big youtubers are just lazy and don't bother researching anything then saying it's got issues.
@@hinchlikescake7592 Exactly, once setup it works brilliantly. They should probably have some information in the program itself about these details so that you don't need to look up anything which I think will massively help lots of people.
You have to take into account that LS framegen does not go over your monitor hertz limit anymore, ie. if you have a 120Hz monitor you'll get the best result with the game capped at 60FPS for X2 or 40FPS for X3. If your game is already rendering enough frames to max your display frequency then LS does not do anything when it comes to framegen.
@@madbull4666 not with this application, no. I just saw in some parts that the LS framegen counter showed 60/60, that means the game was already rendering 60 fps and the application was just re-spitting them out because the monitor is 60Hz (or was set to 60Hz manually).
My favourite aspect of Lossless Scaling, is that the frame generation feature works with emulators. I was playing Conker Live & Reloaded the other day, using the 60fps patch plus FG. So I was able to get up to 120fps.
it even works on 2D games. 2D games look a lot smoother, i.e. gameboy, SNES, Megadrive, etc, games, which usually had slow animations... It's night and day , if you use 3X FG. And it even works on videos. It works on everything actually, even youtube videos
I got this on steam and used it but I didn’t do it properly and I couldn’t manage to make it work, it always halved my fps, should I buy it again or no
the reason there is artifacting is because lossless scaling only has access to the frames your display outputs and does not inject dlls, it does not have access to the actual game. The FSR 3 frame generation works with no UI artifacting because it is in the games files, so FSR3 can tell the game what to generate frames for.
Any application software that gives gamers more options for fps in games is worth having imo 🥰💪😇🥳. Good on this creator for creating a great application for such a good price 🤤😁😇👍
🦆 is adorable. This sounds look a neat testing tool. I remember playing Pokemon TCG offline, great GBA game too. Those cards do look a bit not as sharp/bold text as they should be or something, in a live game that could be annoying. Could see this LS1 for older graphics cards perhaps. I use FSR if I have to.
Wish my dad played tcg with me growing up! Different times tho I guess. He supported the cost of packs of cards so can’t complain that much 😂 I got 2 packs every Friday if I was good, did my jobs and went to school ahhhh simpler times
Can aomeone please confirm how to capture lossless frames in shadow play...I am playing ets 2 in 4k, constant 60 fps but facing issue while recording the game with shadow play . shadow play is capturing 30 fps only which is locked in game as well as RTSS. Help needed
How much latency added for ls fg vs fsr 3.0 in ms same game and situation i hope you test it with different mode like ls fg 1.1 and dxgi wgc gdi which lowlest latency ms thank you :)
I've heard some people call this a scam. Must've been a case where they tried it in their favorite game. Didn't work too well but didn't try any other game before making a conclusion. Ya like you said it's hit or miss. For campaign games like Alan Wake 2 it works well. For competitive esports probably not really.
ONLY for games that do not offer DLSS or any other frame gen or have the frame rate tied to the FPS, a la Fallout 3. Awesome for those, but you will get some weirdness with 3 or 4x frame gen. Also great for scaling games that don't play in a full screen window like Moonring when you don't have other options available.
frame gen's input delay is negligible the only reason it feels so bad is because typically when your fps is higher your input latency is lower however with frame gen the "fps" is higher without the input latency getting lower making it feel much worse then it actually is
I notice most of the games you test here barely get over 30FPS when LS is enabled. I generally increase my settings until I can lock 40-44FPS, then enable LS 3x. If I get 60-72 FPS, I generally drop to 2x. Anything more than that, and I turn it off. The difference in reconstruction between 30FPS and 40FPS is insane. 30FPS base looks like hot garbage. 40FPS base is generally enough that I don't notice much anymore except for text glitches here and there that I don't care about in the slightest. So when I see comments on ~30FPS base frame rate, they don't really count in my mind. But it's a game changer in frame locked games and CPU bound games. I have a 3080Ti, and I'll still crank settings until I can jussst lock 40FPS. In something like Minecraft, this gives you a TON of extra CPU time good for larger texture packs and longer render distances. Or you can just really crank the settings higher than you normally would. Or if it's a more chilled out game, I like to frame limit the game then use LS. It keeps the machine running cooler.
Good with laptop eGPU setups Especially if use laptop screen as you can run LS on the iGPU while game runs on eGPU. I use it with me zenbook + GPD-G1 and love it as I can play things like Cyberpunk and Starfield that otherwise are unplayable.
@@madbull4666 Everything always depends. Works good on my 12500H, but you can use performance modes too to drop it down and the scaling helps with thunderbolt bandwidth limitations, lower resolutions and fps to/from the eGPU. Like most things you have to trial&error with setup and each game.
Doesn't work like it says got 4070and just makes it worse most of the time just because it's says 130 fps it was not on mine.this to was crap.unless I have a setting wrong.
This software is best for games where you don't have enough fps or where Upscaling with fsr or dlss is poorly implemented and the game looks worse than Native AA when using FSR and DLSS, I used it with Horizon Forbidden West since upscaling options in that game all look bad compared to native TAA so Lossless scaling lets me run the game at default 1440p capped at 30fps on my 2080 using the x2 option and the game looks amazing and runs smooth.
for "Frame Generation" First you need to lock the FPS from Nvidia's built-in cPanel and make it hard limit at 30 FPS and the from here you can go all the way up to 90 FPS
lossless scaling is terrible, i used the 1060 6gb that the steam page recommends, on heavily modded new vegas at 30 fps, losless scaling set gpu usage at 99% and it goes under 30 fps at 28 fps, at fallout 3 without graphics mods i get 58 fps in doors and with lossless scaling it goes at 60 but the crosshair breaks and becomes fuzzy, at far cry 5 i get 60 fps and by turning lossless scaling on either makes no difference or goes to 58 fps but gpu usage reaches 85% instead of 74% and if i lock the fps at 30 and turn on lossless scaling it says 60, but it feels more like 40-45 fps due to lag. Terrible program, fake frames are a joke and a scam.
Why are you testing it on games that already have built in upscaling? Why not try it on some unoptimized titles that don't have any at all? I'm gonna try this on Gas Station Simulator (don't judge 😅) because that game is an unoptimized mess and stutters like crazy!
This is an absolute 100% purchase for Modded Skyrim. I have 400+ mods currently with a heavy ENB using an RTX 3090. With heavy scenes, i average 50-70fps. But with Lossless Scaling, i can maintain a constant 100fps since my monitor is 100hz. Lossless Scaling is really amazing imo.
My monitor is a 34" Ultrawide at 3440x1440p 100hz
How come your monitor is 100hz, is it overclocked somehow?
@@cajampa There are a lot of 100 Hz monitors. Why would it be overclocked?
@@TenkaichiMeister Why not? and why does it matter? I have just not heard about many.
@@cajampa I'm just saying that they exist on their own lol
@@TenkaichiMeister I have never seen a 100hz monitor, so he does have a reason to think it was an over clock
Edit: just searched it up on Amazon, and you can get one for $70-$90 which isn’t too bad tbh
Been using it in Elden Ring to play at 120fps and also in Emulation to turn fps capped games into more smoother experience.
Absolutely. I just end up going X3 because it's so good.
Imma have to grab this. Specifically for Pokémon and the wild frame rates.
how are you playing elden ring with frame gen the input delay is wild
Can you share your experince with zelda: tears of the Kingdom if u trued that heavy title?
@@juuzou4798dont say shit you dont understand. If you can run the game at 60 fps then the input delay is the same.
Lock the frame rate to 30fps than use 2xLS for a 60hz monitor, see if the results are better, at any resolution
Can confirm this, I used to get awful results before locking, now I can play at constant 60 fps.
@@rustycrown1541 doesn’t work well on uhd graphics but I’m gona try on ryzen 7520u , waiting for the laptop to arrive from amazon
@@rustycrown1541 where do u lock the fps? from the ingame settings?
@@Gamapaduarsaa nvidia control panel
Will locking with RTSS work just fine? any insight is much appreciated
This is definitely a must buy for games with no or poor upscaling i.e. Helldivers 2
Thanks for the test, Bryan!
1. Set your game to borderless fullscreen, If this option isn't available, use windowed mode. Exclusive fullscreen won't work.
2. Adjust the scaling settings, Set "Scaling Mode" to "Auto" and "Scaling Type" to "Off" to play at native resolution.
3. Cap your in-game FPS, For DXGI (default), cap it to half your monitor's refresh rate. For WGC and GDI, lock it to a stable framerate.
4. Disable overlays, Overlays from game launchers or GPU software can interfere with Lossless Scaling.
5. Optimize performance, If you're aiming for a specific framerate, consider using the upscaling feature or lowering in-game settings.
Please give the lowest input lag settings with latency added in ms thank you :)
Is it okay if I have
Scaling Mode: Custom / Scale Factor: 1.5
Scaling Type: LS1
Frame Generation: LSFG 2.3 x2 PERFORMANCE
at the same time? and if the game I am usin the program on have native support for AMD FSR which one should I use? or do I use both?
@@jayr343 i never use FSR in game settings, LSFG better ,
@@RizkyAshary I see what about the upscale in the game settings? Do you use FSR Native AA or disable it and just use Loseless Scaling
@@jayr343 yeah i never use FSR from game, Only use lossless scaling,
i think you are using it wrong... lossless scaling works the best with a rock solid locked base fps. it is better used to fill those cicles that your hardware can't. let"s say your game does 50 or even 60 but with constant drops to 50 fps, then on a 60hz display you would lock to 30fps with RTSS and apply 2x LSFG for a smooth experience. in the same case but for a 144hz display, then you would lock your base fps to 48 and apply 3x LSFG. locking the base framerate to a half or a 3rd of the refresh of your display is what will give you the best result as locking yoir frames will also reduce input lag to a minimum basically you wil end with 2 frames of input lag, one introduced by RTSS and one by lossless scaling. the tool is amazing when used properly and its best quality is in the options it gives you to reach almost perfect results and eve better than those offered by fs3 and dlss as LS is universal and easy to use.
couldnt have said it better
I have a 75hz monitor. I have one game (Starfield) that usually is in the 50 fps range. Would you recommend locking the frames to "48" and use the 3x method to put it into a 144hz type setup (double the 75hz? or so)?
@@todd92371 I recommend setting your monitor to 60hz and locking the frames to 30fps and using the 2x frame gen it'll be better but if you insist on using 75hz then lock the frames to 25fps and use the 3x frame gen method
Note: locking it in both RTSS and in-game settings would make it smoother
@@juuzou4798 Thanks so much!!!!
This is why I love the comment section. Someone sometimes is usually very knowledgeable, thank you my friend. Going to give my 1060 Max Q some new life, maybe even my Gt 540M 😮😅
I love this program. Downloaded it before it was widely known and use it on my 3 GB GTX 1060 works for emulation, PC gaming, movies, so any local video files, works on TH-cam. It is amazing especially if you have a high refresh rate monitor
thanks mate. I really enjoy watching your videos from Economics Analysis to Tutorials. helped me a lot
Haswell i7, RX 580 8GB and Inspectre + lossless scaling and a gamepad = win?
What is inspectre?
@@jamie_M721 techyescity has vids on it, disableing it gives a little increase on older intel cpus
Yes definite win
@@jamie_M721It's a program that disables the specter/meltdown patch on older cpus. It's helps with performance as the patch slows down the cpu a bit
@@jamie_M721 It disables the Spectre mitigations that were implemented to protect PCs from Spectre, but causes loss of performance. So, disable mitigations = performance regained.
You showcased the scalleing realy good , but the FG part was kinda messy since you didn't use any framerate cap ingame ( for 120 fps you need to cap the game to 40 for x3 and 60 for x2 )
Yeah was about to say this, and you need consistent frame timings, I would recommend using RTSS along with this ( it's free )
You really don't, it generally caps to your framerate, at least on version 2.9
@@AncientGameplays LS is capped to yre refresh rate indeed , but the game still needs to run at 1/2 framerate for x2
Check vex video , he did fg the right way but he didn't use scaleing at all , and a combination of both is the best especialy on 4k displays or for anyone who struggles on theyr native resolution
@@AncientGameplays he's saying you need to cap the game to a multiple of your frame rate, not just cap your frame rate which that does. This is because the frame generation needs a stable frame timings to make it not feel janky or stuttery.
I'd recommend RTSS and cap it at half your refresh rate for the 2X mode, as RTSS has really good frame timings compared to over caps :)
@@ReLo_FZR this ^
Tried it, it works. Then I tried my monitors native 1080p to 4k scaling and it looks better... Integer scaling is not sharp and has glitches (1080p to 4k should integerscale without problems)...
how to scale 4k? in game set to 4k, and in lossles scaling set to 1080p?
@@cooleyfc other way around. Set game to windowed 1080p and. Desktop resolution to 4k.
@@golimonkey i just try what you did, use scaling type Ls1, scaling mode fullscreen, frame generation off, the game look good i got stable 60fps but the game not smooth feel terible not stuter/lag, do you know why? Or i should turn on frame generation?
@@cooleyfc It only got worse with framegen for me. I really dont know, use in game options, this doesnt do anything special when scaling, it still looks as bad as anything else.
Played Ghost of Tsushima at 240fps with FG 3x (80fps base) and it was an amazing experience.
A wonderful tool for gaming and a must have for PC.
If you have a Nvidia card why not use the native dlss and fsr? If you don't i understand
@@Iamdudeman12 There's no support for that in Ghost of Tsushima
@@omegaPhixThey added FSR 3.1 2 days ago and you can use the FG with DLSS now
@@omegaPhix Yes there is. It has basically every upscaling option and also they decoupled frame generation, thus you can even use FG with XeSS. It can't give you 3X FPS boost from the FG alone, but combined with a more aggressive upscaling setting (like balanced or performance) it should be able to and technically it should look better than the upscaling + FG from LS. If he already use DLSS/FSR/XeSS and only use FG from LS (which is unlikely since that is a perfect 3X frame rate scaling and doing FG cost you GPU times), then, yes, LS FG can give you X3 multiplier, but the more you insert generated frames the more latency you will get.
So honestly I don't know why someone would use LS for a game that already have great native support for upscaling and FG, but everyone can do whatever they want with their games.
@@Iamdudeman12 DLSS looks fairly soft in 1440P and lacks detail; without some major sharpening. And as such I try avoid it if at all possible, for single player games. I use DLAA and native resolution for the cleanest image. Adding FG on top of a upscaled and soft image (with DLSS, FSR etc) isn't exactly a great experience.
Tried AMD's FG and it doesn't give as high fps and it actually gives me more latency verses LSFG 3x. LS just makes the game much smoother with less latency, and no tearing since I'm hitting my monitors refresh rate.
I'm very excited about stuff like this. Upscaling and frame gen used to be really rare and not accessible for most people. Hearing about new options like this means we can have more options for budget cards in the future
Don’t think it was mentioned in the video that you need to set the game display to windowed or borderless for upscale to work properly.
I have only learned of this through other vids.
Correct me if I’m wrong and I do apologise if I’m wrong.
Make the game borderless go back to lossless and press upscale button you then get 5 seconds (you need to enable draw fps in lossless settings as this reads and shows the real fps achieved it will come up behind any fps monitor software that is running as rivatuner does not show the true fps when using lossless upscale ) to click on the game or video you have running and it upscales.
I think Brian did it but not explain.
Yep exactly right. You should also add a frame cap too especially if your on nvidia as gsync doesn't work, Amd you should only enable this if your reaching the max fps of your monitor.
Do you have to make the game permanently boarderless to draw fps or can you make it borderless then full screen it after a bit of time and still draw fps?
Been trying this and for the cheap price it seems to work good so far. Its a good option when FSR is not in a game. It cost around 10% of the base framerate to use the frame generation. I believe you are suppose to cap your frames when using Frame gen.
The great thing about this tool is because it's works for every game I try, the performance gain and the increased quality on low resolution of graphic is noticeable without extra files and the complexity to put each files
For LSFG to work smoothly, it requires that the base fps is locked, so to get 60 fps from 2x FG, the game should maintain 30 fps throughout
It works pretty good, if you don't mind a little bit of extra input delay you can really get a solid amount of extra FPS with the frame generation option
I use Loseless Scaling for emulators. It produces the look and feel that you get on a CRT on a modern monitor. It will scale with correct ratios to full screen, where many of the emulators really struggle with proper scaling. It naturally removes heavy pixelation and dampens contrast between pixels naturally which looks like what you would get with a super high quality CRT back in the 90's. The rastering between high contrast pixels is what makes CRT's a loved thing in the retro community. LS does it for me flawlessly for my tastes. I used extremely high quality monitors back-when and HATED trash monitors.
I bought this software for 1 dollar about a year ago, and love it so much. I even use it for watching anime, its work.
When I try it with crounchy i get black screen. How did you make it work?
@@exhaustor5983 i believe crounchy got some kinda drm right, try disable hardware accelaration. Same case just like netflix when I was trying to stream on discord, it just got black but after disabling HW acc its work.
@@exhaustor5983 crounchy got drm u need to disabling HW accel on your browser
@@exhaustor5983 why my comment always got deleted??? Disable HW accelaration on your browser, crunch had DRM.
@@exhaustor5983 need to use windowed mode
This is a great application, when Elden ring first came out my graphic card at the moment is GTX960 2GB, I cannot run it even on 30fps. After using this I can play it at fullscreen and 30fps although the resolution isn't the best.But hey at least I wont be missing out
I bought it for the launch of the 3X FG option and it has been great. I've tested it on my laptop, desktop and ROG Ally with success. I do agree that results will vary per game but there are so many options to tweak the experience and to get it dialed in per game once you get used to the settings.
Dlss enabler is the best frame gen program/mod for dlss3 games with older gpus, also been enjoying lsfg for videos, keep up the great work as always, been enjoying that tech yes city bang for buck bangers for many years now!
Recently, I purchased this.
For my 7800X3D 4090 PC, Frame Generation works great for ArmA 3, which frequently drops to around 50 FPS in multiplayer because the frame rate is tied to server speeds. Sadly, LLS framegen does not work well on my 3050Ti laptop. It seems that when the game is GPU-limited, LLS needs some GPU headroom to do its thing and causes worse results than running the game without frame generation.
Correct, it needs about 15-20% overhead.
I do have a question, when I use LSFG 2.1 and 3.1 I have this issue where it's almost like the most delayed of version of motion blur ever and I don't have VRR enabled on my monitor nor' my AMD Radeon settings. But I cannot NOT use LSFG because that's practically the entire point of me buying the application. So if any of you great people can help me it'll be greatly appreciated. (P.S I have a 170 Hertz monitor and I use LSFG 2.1 and I capped my FPS in RTSS to 85 and my pain is still constant.)
As many has pointed out, it's better to lock your frame rate to half your display's refresh rate or near enough what the game can stably maintain to get better input delay. I also noticed that you aren't using performance mode. Locked FPS, using the new G-sync option and Performance mode is the best way to lower input delay. Also in fast moving games, you're actually less likely to notice the artifacts since you're not focusing on any one element like you do with slower paced ones
I use it for videos too since I'm only using a monitor not a tv with the frame interpolation built in its probably not quite as good of a result as svp made specifically for video but it universally supports most videos/software except from drm protected content is a black screen obviously because it thinks your trying to record it since it's capturing the screen to do the fsr sharpening and frame gen. The built in fsr though its quite nice for my monitor because benq didn't put a sharpening setting on this model for some reason
I spent the full $7 on it and its awesome. I definitely want lossless to get the full $$. It works great for the universality. Better than amds afmf by a landslide.
Thanks for the review. I really wanted this software just for the frame gen as i am already running most of my games with DLSS so if fg here is not good, i better stuck to mods for FG.
I really like the 2x frame gen for games that don't natively support frame generation or upscaling and also have an in-game frame cap. The Crew 2 is a great example of that. I've been on the lookout for mods to fix the 60 FPS frame cap for a while now. Now I can finally play at 120 FPS! Don't really notice any input delay with antilag enabled on my RX 5700. (3x doesn't work at all for it though lol)
Have you tried AMD's Adrenaline intelligent adviser? I might have the name wrong but I toggled it and was getting 120 fps on the performance setting on Elden Ring. I've since put it on the global setting for 60 fps but it surprised me for a moment.
So first of all there's a few KEY issues with this video and it's obvious that he didn't follow any type of guide.
As he's using an Nvidia GPU Gsync does not work it's an nvidia issue not a program issue which means you have to absolutely have to use a frame cap, with AMD freesync does work, so you only need to enable a frame cap if your going over the fps of your monitor. If you don't do this then you get major issues with frame time fluctuating as he experianced here.
The gtx1080 is a relatively weak card by todays standard so it is recommended to use Performance mode which can drastically help with FPS.
Why is it that any niche product being reviewed by big youtubers are just lazy and don't bother researching anything then saying it's got issues.
Yep, they even state you need to lock fps. In multiples to meet your displays refresh rate. Reflex or Antilag is a must too.
@@hinchlikescake7592 Exactly, once setup it works brilliantly. They should probably have some information in the program itself about these details so that you don't need to look up anything which I think will massively help lots of people.
You have to take into account that LS framegen does not go over your monitor hertz limit anymore, ie. if you have a 120Hz monitor you'll get the best result with the game capped at 60FPS for X2 or 40FPS for X3. If your game is already rendering enough frames to max your display frequency then LS does not do anything when it comes to framegen.
But there's no point in running over the fps of your hz of your monitor
@@madbull4666 not with this application, no. I just saw in some parts that the LS framegen counter showed 60/60, that means the game was already rendering 60 fps and the application was just re-spitting them out because the monitor is 60Hz (or was set to 60Hz manually).
@@junethefirst If it saying 60/60 then either the monitor has a max of 60hz or LS isn't working correctly.
love the Tshirt! (GR fan also :)
My favourite aspect of Lossless Scaling, is that the frame generation feature works with emulators. I was playing Conker Live & Reloaded the other day, using the 60fps patch plus FG. So I was able to get up to 120fps.
Demon's souls at 120 fps. Parasite Eve at 60 or 90fps.
it even works on 2D games. 2D games look a lot smoother, i.e. gameboy, SNES, Megadrive, etc, games, which usually had slow animations... It's night and day , if you use 3X FG. And it even works on videos. It works on everything actually, even youtube videos
@@Dregomz02Elden ring at 165hz feels so much better :)
I got this on steam and used it but I didn’t do it properly and I couldn’t manage to make it work, it always halved my fps, should I buy it again or no
the reason there is artifacting is because lossless scaling only has access to the frames your display outputs and does not inject dlls, it does not have access to the actual game. The FSR 3 frame generation works with no UI artifacting because it is in the games files, so FSR3 can tell the game what to generate frames for.
4:20 I kept trying to close the Epic Notifications LOL
Any application software that gives gamers more options for fps in games is worth having imo 🥰💪😇🥳. Good on this creator for creating a great application for such a good price 🤤😁😇👍
🦆 is adorable. This sounds look a neat testing tool. I remember playing Pokemon TCG offline, great GBA game too. Those cards do look a bit not as sharp/bold text as they should be or something, in a live game that could be annoying. Could see this LS1 for older graphics cards perhaps. I use FSR if I have to.
Bought it a week ago. It’s great.
Wish my dad played tcg with me growing up! Different times tho I guess. He supported the cost of packs of cards so can’t complain that much 😂 I got 2 packs every Friday if I was good, did my jobs and went to school ahhhh simpler times
It actually works really well in NEW WORLD at 4K!!
Would it work for FF8 that is only 30fps turn it into 60fps?
Do you have to keep lossless running in order to keep the upscale
Amazing video. Does it have native anti aliasing solutions like dlaa and native aa fsr or their own native anti aliasing vs Temporal anti aliasing?
No but you can use reshade to use AA and TAA. It uses FSR1 or LS1 which are very similar things
Can aomeone please confirm how to capture lossless frames in shadow play...I am playing ets 2 in 4k, constant 60 fps but facing issue while recording the game with shadow play . shadow play is capturing 30 fps only which is locked in game as well as RTSS.
Help needed
It would work to use loseless or trixx and FSR3 together ?
VRR is a legacy feature and doesn't work. It literally says it when you hover on that option.
How much latency added for ls fg vs fsr 3.0 in ms same game and situation i hope you test it with different mode like ls fg 1.1 and dxgi wgc gdi which lowlest latency ms thank you :)
I've heard some people call this a scam. Must've been a case where they tried it in their favorite game. Didn't work too well but didn't try any other game before making a conclusion. Ya like you said it's hit or miss. For campaign games like Alan Wake 2 it works well. For competitive esports probably not really.
ONLY for games that do not offer DLSS or any other frame gen or have the frame rate tied to the FPS, a la Fallout 3. Awesome for those, but you will get some weirdness with 3 or 4x frame gen. Also great for scaling games that don't play in a full screen window like Moonring when you don't have other options available.
Made Helldivers 2 experience much better. One of the best 7 euros i've ever spent on software
I feel like I did this for years when i connected my PC to my 3d TV and enabled 120hz motion smoothing.
Will this be useful for someone who plays on a 1080p 144hz monitor on an old pc with i5 4690K + 1060 6GB?
yes, especially when u put the graphic effects on low ingame.
dont forget to use windowed mode aswell, otherwise it wont work
@@lillightstruck5378I enjoy esport games and love running them at higher settings with 100+fps on 1080p
It's 100% worth it I can play native 4k 165hz in most of my games now with my i5-7400 and 2060s
it needs atleast 20-40% gpu usage space in order for it to work properly..
Lossless scaling is an absolute game changer it's given my 3080 a couple more years of life if not more.
Bro a 3080 is a beast even without any frame generation or scaling
@@nexuhs. Yeah, for the ultimate 1080p gaming experience lol.
@@basshead. Even quad hd, I've been using a laptop 3060 at quad hd, imagine a full sized 3080
@@nexuhs. it runs out of vram at 1440p
@@basshead. Wth fr? I've never had those issues on my part on the 3060
Here we are We get to the Era of "Downloading FPS"
Now..... will the tool run on linux?
Would this help if someone is using an i7 12th gen, LG C2 4K display, and a 3090 Ti?
when your display has more than 60hz, or you can only reach like 30 fps, yes
Can i use this on intel hd 5500.
My RTX 3050 might need this?
Doesn’t amd have this for their cards
Like fluid motion or something like that
Yeah but it's literally worse than LSFG
frame gen's input delay is negligible the only reason it feels so bad is because typically when your fps is higher your input latency is lower however with frame gen the "fps" is higher without the input latency getting lower making it feel much worse then it actually is
Can u try the artic 36 cooler? do the ryzen 7 5700x if u can
Is it safe to use on online games tho? Like, can we get banned by using it?
This is great for emulation. Even better than unlocking fps is some cases.
turn off motion blur effect reduce more graphical artifact like screen flickering and ghosting.
I notice most of the games you test here barely get over 30FPS when LS is enabled.
I generally increase my settings until I can lock 40-44FPS, then enable LS 3x. If I get 60-72 FPS, I generally drop to 2x. Anything more than that, and I turn it off.
The difference in reconstruction between 30FPS and 40FPS is insane. 30FPS base looks like hot garbage. 40FPS base is generally enough that I don't notice much anymore except for text glitches here and there that I don't care about in the slightest. So when I see comments on ~30FPS base frame rate, they don't really count in my mind.
But it's a game changer in frame locked games and CPU bound games. I have a 3080Ti, and I'll still crank settings until I can jussst lock 40FPS. In something like Minecraft, this gives you a TON of extra CPU time good for larger texture packs and longer render distances. Or you can just really crank the settings higher than you normally would. Or if it's a more chilled out game, I like to frame limit the game then use LS. It keeps the machine running cooler.
Use base cases lol 2:30 mark. Great video though
great little tool
Neat! 👍
Can loseless scaling work with capped fps???
ye
The upscaling is straight up bad for me. i only use the framegen
oh, i'm an idiot, I was supposed to use lower rez and scale up, not down lol
Good with laptop eGPU setups
Especially if use laptop screen as you can run LS on the iGPU while game runs on eGPU.
I use it with me zenbook + GPD-G1 and love it as I can play things like Cyberpunk and Starfield that otherwise are unplayable.
Depending on the Igpu this won't really work well at all as it might be too performance heavy.
@@madbull4666 Everything always depends. Works good on my 12500H, but you can use performance modes too to drop it down and the scaling helps with thunderbolt bandwidth limitations, lower resolutions and fps to/from the eGPU. Like most things you have to trial&error with setup and each game.
Does this work with any gpu?
Yes bro it works for all Gpu out there
does this work for roblox
Doesn't work like it says got 4070and just makes it worse most of the time just because it's says 130 fps it was not on mine.this to was crap.unless I have a setting wrong.
This software is best for games where you don't have enough fps or where Upscaling with fsr or dlss is poorly implemented and the game looks worse than Native AA when using FSR and DLSS, I used it with Horizon Forbidden West since upscaling options in that game all look bad compared to native TAA so Lossless scaling lets me run the game at default 1440p capped at 30fps on my 2080 using the x2 option and the game looks amazing and runs smooth.
3x framegen is messy. Dont use more than 2x, its plenty
It's a must on Elden Ring (capped at 60fps)
It's not if you ain't hitting the cap then upgrade
@@chriswright8074 it is capped at 60fps if you don't want to install mods...
@@chriswright8074??? That's not it. Elden Ring has a 60FPS cap, and FrameGen works great at playing beyond that.
True been using it for past few days and it's great
@@chriswright8074not everyone has money for a crazy pc mate and our hardware even if it older isn’t that bad just because devs are to lazy to optimize
That's why I recommend 66fps before enabling any GF technology
for "Frame Generation"
First you need to lock the FPS from Nvidia's built-in cPanel and make it hard limit at 30 FPS
and the from here you can go all the way up to 90 FPS
Not necessarily it have to be 30. I have a GTX 1660ti I lock Alan Wake 2 @45 & apply LSFG @2x. In forest region I get constant 45/90.
VRR doesnt work btw if u over the mouse over it u get a text box
It does with freesync but still need to cap it if your fps goes over the hz of your monitor.
It doesn't, it literally says that it doesn't work anymore when u over it@@madbull4666
@@madbull4666 it doesnt it even says if u put the mouse cursor over it xD option got deactivated
Want to love this software. But, I get micro-stutters in everything with it.
Will it work for a gt 710
No thats a way too weak card to be honest
40fps gen to 80 or 120 is the sweet spot imo.
If 2 of the 3 games you tested didn't benefit from frame generation, it's 66% useless.
It isn’t useless. Absolute game changer especially for emulated games.
Ive tried it and FG doesnt not work! lmao and if it does work , then its hella choppy and it feels even worser than native. really bad
Nah for real I thought it was me only it's a miracle at all native runs much better imo
4mb? that could take a while
I hope to develop and add a technology similar to dlss or fsr based on Ai
Man, to achieve the best results you should cap the game at 30fps and then turn on framegen.
lossless scaling is terrible, i used the 1060 6gb that the steam page recommends, on heavily modded new vegas at 30 fps, losless scaling set gpu usage at 99% and it goes under 30 fps at 28 fps, at fallout 3 without graphics mods i get 58 fps in doors and with lossless scaling it goes at 60 but the crosshair breaks and becomes fuzzy, at far cry 5 i get 60 fps and by turning lossless scaling on either makes no difference or goes to 58 fps but gpu usage reaches 85% instead of 74% and if i lock the fps at 30 and turn on lossless scaling it says 60, but it feels more like 40-45 fps due to lag. Terrible program, fake frames are a joke and a scam.
Try locking your frame before frame generation, that will make a huge difference
Whats the outro song
Sounds like a remixed mega man tune. But i can't remember of what game or level unfortunately.
@@cajampa ye, it's metal man I believe, but I cannot find the specific remix
@@revanshy498 flashman from megaman 2, EDM version by incredfx.
@@techyescity Thanks king
Does this work on Linux?
No you unfortunately need Windows for it to work
Why are you testing it on games that already have built in upscaling? Why not try it on some unoptimized titles that don't have any at all? I'm gonna try this on Gas Station Simulator (don't judge 😅) because that game is an unoptimized mess and stutters like crazy!
I don't get it all gpu manufacturers offer upscales that are ideal for your hardware, what value does this add?
its smooth but the lag/delay.