Which amazingly awful unique items from Morrowind are your favorites? Are there any you love to use? Are there any you think should have made it to the list? 🐪 MERCH - camelworks.creator-spring.com/ 🐪 twitter.com/Camelworks 🐪 instagram.com/camelworks_official/ 🐪 www.twitch.tv/camelworks 🐪 th-cam.com/users/camelworks 🐪 www.patreon.com/Camelworks 🐪 discord.gg/XDGWm72 🐪 www.tiktok.com/@camelworksyt 🐪 facebook.com/camelworks 🐪 www.threads.net/@camelworks_official Timedtamps: 00:00 - Intro 01:47 - No Rest For The Wicked 03:09 - Crosier of St. Llothis 07:35 - Stendarr's Hammer 10:52 - Whitewalker 14:39 - BiPolar Blade 19:17 - Fury 22:21 - Mace of Slurring 25:26 - Mantle of Woe 29:42 - Goblin Buckler 31:57 - Flawed Dwemer Jinksword 35:21 - Robes of the Lich 39:02 - Boots of Blinding Speed
While not precisely unique, they are limited. Her Hand's Helmet, and the cuirass as well, all six of each. There are far better options for reflect in place of a 15lb helmet that will get you murdered by the most powerful guards in the game, and the cuirass has the same risk while being 90lbs and only buffs Heavy Armor by 10 points for that. Actual garbage. The 6th House Amulets are also limited, and actively detrimental to use. As a unique option, Mara's Skirt is less amazingly bad and more amazingly sad. It gives you 5 extra points of Health, which is essentially nothing considering where you go to get it.
The Woeful Axe meme for Skyrim is still hilarious to me Dudes be like “the Woeful Axe sucks” My Brother in Talos, you made a deal with the Daedric Prince of Fucking You Over.
Honestly they're really the best weapon to use. It's got melee range, but also are incredibly defensive, as well as being able to be thrown as a range weapon. They're super easy to learn to use, and relatively low risk of self harm, and SUPER easy to make... Hella effective weapons. Unless you're playing Morrowind; in which case they're a "good luck" weapon.
Spears are really not meant meant to be thrown. Javelins and the like, absolutely but spears a definitive NO. The spear reigned supreme because of mostly range and ease of use. @@cameronjadewallace
The Boots of Blinding Speed are essential to any play through. Even as a kid playing for the first time, I knew to get some magical resistance items and, in the game without the ability to fast travel to any location, these boots are a game changer.
As a player who played oblivion and Skyrim first the slow movement speed was a huge turn off from the game. The boots gave me the ability to enjoy this amazing game.
@zerocool4159 you obviously didn't read the comment: "fast travel to any location" the key word being "ANY". You can fast travel but only to a a few specific locations via stilt striders, mage teleportation and the like. Clearly that is not ANY location.
@zerocool4159 There are several other commenters on this, none of which read it that way. Prehaps if you had read what it said, rather than what you WANTED it to say, you're own comment would have made more sense.
Boots of Blinding Speed saved my game, way back in the original Xbox version. I got stuck in an extremely high leveled area and couldn’t get out. Picked a direction, strapped those on, and Hail Mary’d it all the way down to, I think, Molag Mar. It was my first ever playthrough of the game, and I was absolutely distraught over having to restart from scratch. Mad respect to these boots.
Now I might be wrong, but Im pretty sure you dont need to change your build to gain tons of msgicka resistance. If you can build up 100% magicka resistance for one second then put the robe on it resists the negative effects forever because the game doesnt update to see if the effect still out weighrs the resistance. The Boots of Blinding Speed work the same way and you can completely get rid of the blind effect and keep the speed easily.
"100% Resistance to Magic for 1 second" is enough to equip items like BoBS and Whitewalker to reap their benefits. These items do not recast their spells after being equipped.
I like the lore of the bipolar blade where it’s two blacksmiths that have essentially forged two blades with opposite enchantments and basically had a “ehh fuck it, well just put these two together and call it a day” kinda hilarious.
I like to think Vivec asked for both blades to be made, and then merged them together because he didn't want to use the dick spear anymore and wanted something that looked like him. But the sword sucked so he yeeted it to Mournhold
I get the vibes of joke weapon, but for some serious lore, it could be quite interesting. Say the wielder comes across a well seasoned opponent, one not easily given to rage and emotional outbursts during combat, they could be struck with the black half of the blade to enrage them and cause them to slip up in technique and composure to create an opening to exploit. For the opposite scenario, say the wielder is confronted by a much stronger warrior, or don't want to fight/kill whomever is after them. They could strike with the light half of the blade to calm their pursuer down, and provide an opening for escape or negotiation. It just seems like a cool concept that could have been fleshed out more in the lore if in-game mechanics couldn't be implemented.
@@retroicdescent Since Morrowind had a directional attack system, it would've been cool if the enchantment changed depending on whether you do a slash or a thrust.
As a person with Bipolar... yeah, this is how we are, we can get absolutely furious for like half a minute and then be fine once we get it out of our system
I don't get this phenomena, you'd think that the resist magicka effect wears off after 1 second? does the drawback only take effect within the first frame of puting on the cursed items?
@@blueshit199in Morrowind magic items only carry their effect when equipped. If you resist it at that point it won't recast it till you unequip and reequip said item
@@robertharris6092 If you combine being a Breton and the saviors hide, you're just immune to the blind period. In fact, saviors hide and Breton is just a hilariously strong interaction period.
The cuirass as far as I recall is in the same place where you can get cured of a main plot disease that also makes the boots useless. Because you can just rest for 500 days in game with the disease active and get a permanent boost to ALL of your combat stats. Including speed. By the time I got it, I'd cured the disease as part of the main quest, and with the stats I gained from resting for a whole day (you can do this as long as you want, but going past 500 will probably crash your game due to how fast you will be moving all of the time) I really didn't need any other enchantment. At all. [It was fun to provoke the guards with all that expensive gear in the main city, and then make a mint off selling it though]
Never touched Redguard, but i hated my attempts at Arena and Daggerfall - they are many levels of "not my kind of game". as a Skyrim-first player, Morrowind is good (but i miss my markers), and Oblivion was awesome too. I'm looking forward to Skywind and Skyblivion still, but i'd be tempted to go back to the older ones as is.
@@Lakefish_HAXXI hope I never plan to go older than Morrowind, and I'm already struggling with Morrowind. I literally haven't reached lvl 4 yet. Skyrim spoiled me. Even with my difficulty mods. I am adoring the oblivion gameplay tho. The Magic isn't surface level for one thing lol. Lookin at you Skyrim.
@@Lily-lu5wtMy favorite combination in oblivion is using Apotheosis (a staff dealing 10 of each element, sold by the magic shop in the imperial city) and making a spell that made people weak to all elements 100%, for 1 second lol Low mana cost, just enough time to hit them with the staff while the debuff is on. Shreds enemies
MORROWIND IS NOT THE CLASSIC STYLE ITS STILL SO POPULAR THAT THE GAME IS CONSIDERED MODERN ITS ALSO THE BEST SELLING GAME IN HISTORY THE CLASSIC STYLE IS DAGGERFALL ARENA REDGUARD WHICH ARE STILL GREAT GAMES TOO
@sagedamage109 A return to form is ideal for a studio to prove it is still our beloved dev. I too hope ES6 is a return to Morrowind form but that may prove to be a tall order for Bethesda studios whose other games never really measured up.
As to the staff Crosier of St. Llothis, I think the damage to the caster is a way of preventing the soul of the Saint from being used up. It is an enchanted item so eventually it will run out of charge. Kind of like a self defense mechanism. Favorite one is the boots of blinding speed for sure. I would use a potion of levitation and use the map as a guide to blindly fly across the map. Other times they saved my butt in sticky situations when surrounded by pointing myself in a safe direction before equipping them to escape. Super fun!
Fun fact: Fury actually gives you a better chance at hitting the enemy than it tells you. The reason why is the blindness effect is as a Bethesda standart, coded wrong and gives you actually a 20 % higher chance to hit.
A Fun thing about fury-If you have a spell that gives you enough magic damage resist, probably be a breton and combine it with their inherent resistance, if you reach high enough o hit 100% resistance, that will only apply to negative effects brought on by equipped items, even constant effect. If you apply the item while you have 100% resist, it will only apply the benefits of the item, none of the drawbacks, and it will never attempt to reapply the constant effects because it only checks to apply or remove effects *on equip*, not *because it is equipped*, so you only need 100% resist the moment you put it on to have a no downsides buff. This works for all of the items listed here with negative constant effects.
Mantle of Woe is not bad at all. the drain personality is no issue. the weakness to normal weapons is really not much an issue the sun damage can be mitigated easily enough. the boosts for a conjuration build far out weight it. sure you only really can use it at night or in a dungeon. but also on any build just throw on the robes, cast a powerful summon spell and then take the robe off. lets warriors have on demand companions at a low cost.
Just started New Vegas for the first time, blasphemy I know, and I am excited to watch the unique weapons and armor videos again. Finally put them to use.
Blasphemy? As if I ever really cared about the whole universe of Fallout. There aren't any action or fighting games that are RPG open world with the post modern setting it gives the story be damned. I doubt the show will change my mind.
Boots of blinding speed are incredibly useful if you know how to use them. By clicking at the corner of map window you could make it visible during gameplay, which negates most of the negative effect of blindness on the already revealed paths. That make it the best item for backtracking, especially during early game when normally your character move at the snail pace.
Why yes, I do have 45 minutes for a Morrowind video. Edit: I always make a 10 second 100% magic resist spell called Curse-B-Gone so I can use the Boots of Blinding Speed, and Goblin Buckler. I knew they'd be on this list lol.
Honestly age has nothing to do with it. People say "20 years and still good or better than" but a great game stands the tests of time. Same goes for movies, music, and lots of art forms. Like Mozart is super old and of course it'll hold up it's just timeles
@@anon1963i played skyrim first and while i really like skyrim, morrowind is more complex in its systems, lore, and mechanics and ultimately this amounts to a better game. skyrim is a more accessible game which makes it more appealing to a wider audience. this doesn't make it better. starfield is like if skyrim had nothing good about it at all and was a streamlined mainstream title meant to rake in cash and little else. oh, that's what it is. the problem with most new things right now is they are greedy cash grabs. people liking older things right now is less to do with nostalgia and more to do with every major company making bad remakes, bad cash grabs, and bad live services. new innovative titles happen, and there are a lot of new games that i like, but then the indie companies that made them are bought out by a larger company and all of the talent that made that game are fired to make more money for the ceo. people have very legitimate reasons to not be fans of bethesda's newer work and i will never be buying another bethesda title. not another bioware, blizzard, or ea game either. not even another pokemon game. all of these companies are in the throes of late stage capitalism and therefore are creatively bankrupt in order to turn a profit.
The Boots of Blinding Speed are very viable, as you can press the button on the map to have it displayed permanently and use the large map to control where you are going, increasing the size as you like too, making travel by foot so much quicker, which was good for any fetch quest type stuff.
Since you were mentioning bugs with some of these items, The Blind effect works as intended against NPCs and lowers accuracy in combat, but against the player it is bugged and actually boosts accuracy in combat, so 100% blind from boots of blinding speed is basically perfect accuracy in combat when the player uses it.
The Boots of Blinding Speed are absolutely amazing! I wear them almost all the time! They take very little setup to make to mitigate the downside. 1) Craft a spell with 1 second Magicka resistance (however much you want), cast it, and immediately put on the boots. 2) [OPTIONAL] Play as a Breton and get 50pts of Magicka resistance innately. Done! Boots of Blinding Speed are now an amazing pair of boots you will rarely ever take off.
Oh wow, the casual mention of Lamae and Molag, the hint at how vampires were created. 😮 But it couldn't escape my eagle eyes. 😊Yep, this one knows that gruesome story.
For Stendarr's hammer feather potions are your best friend. I used it as my main weapon for a play through before. After buffing the durability because makes no sense that a hammer that weighs 1000 pounds would break so easily. Was perfectly viable as a weapon as long as you didn't mind abusing alchemy a little and making you some feather potions. Which honestly is something I'll do anyway for when I'm in a collector mood when I'm playing Morrowind.
The thing about Fury is that in unpatched version the damage skill effect would apply every time you equip the sword, so you could quickly reach zero armor...
There is a very, VERY small possibility that the name "Whitewalker" is a Song of Ice and Fire reference. Those books do predate Morrowind by a few years.
Just want to say I’ve been watching your old stuff and dang you have greatly improved with your storytelling and craftsmanship. Your old videos still hold up (don’t get me wrong I still enjoy them), but you’ve came a long way! Keep up the great content 🔥
The exceptionally low durability on Stendarr's Hammer is honestly pretty fitting. He's the deity of mercy, compassion, AND justice, which means you REALLY have to consider if striking someone down is worth it or not instead of simply forgiving them. The one time they do deserve it, though, they're definitely getting a wallop.
i liked Tarhiel's Scrolls of Icarian Flight...they Fortify your Acrobatics by 1000 points, leading to map-crossing jump ability... ...but it only fortifies for 7 seconds...and your Acrobatics skill also determines how much Fall Damage you take, and a 1000-point-fortified jump is gonna have about 10-15 seconds of hangtime, so youll likely end up like Tarhiel himself if you try to use them without some kind of plan...
a new camelworks morrowind video, i cant believe it! i am forever grateful to you. it was your video of the most hidden items in the game that enchanted me and convinced me to play Morrowind, and to this day its my favorite game of all time 🧡
Thank you for another great video Camel! I remember using a glitch with the Boots of Blinding Speed when after I equipped the boots, left the inventory screen and quickly unequipped them, the speed fortification remained. It was a blast running around. Problem is, you get used to it and later everything else seems too slow, including werewolf form.
22:45 Only good thing about Golena Sadri is that her inventory of enchanted arrows refresh everytime you exit the inventory menu and interact with her body again. Plus those arrows sell well
Great list man! With the Mantle of Woe, I generally only use it with specific characters who generally aren't worried about personality, the INT boost is just too good to pass up, and it's simple enough to take it off before going outside; 90% of the most challenging fights will be indoors anyway!
Watched your original Skyrim Easter Eggs video a little over 9 years ago. I turn 20 in 2 weeks. Thank you for almost a decade of enjoyable content. Much love.
one trick i liked to do in Morrowind, was to gather some stuff and have a wizard create this enchanted item: *constant effect: restore health 2 points per second* you need to get a Black soul gem and Soul Trap a "golden saint" or an "ascended sleeper" to craft a "constant effect", but it's worth it.
Good to see you're still finding more to look at in TES. So few interesting channels still covering it now, Imperial Knowledge is the only one still covering lore stuff heavily, with Drewmora doing less frequent dives into the supremely wacky bits.
Yeah it’s rather sad. Fudgemuppet went down the pooper once drew left and as you said he’s barely doing anything and when he does it’s… very kirkbridian and not so interesting. IK knowledge is good but he’s not the best narrator so nice to see videos like this that keep your attention.
thanks for your content. i love that its about the same loudness throughout the video and your delivery is perfect to kind of ease me into dreaming about stuff and eventually fall asleep. gl
That was painful 😢 but I did it for you, lol your expressions were mine as well. Found your channel recently and like your commentary so far. Crazy that you are in Broward, never watched anyone local before. Keep up the hard work, and I'm definitely enjoying the channel.
28:23 = The only way to use Mantle of Woe during the daytime, is to have effects that apply Constant Restore Health. If you have 20 restore health, it counters the sun damage. So, one strategy is to equip the robe, create a powerful restore health spell that lasts for 120 seconds, and restore say 5-10 hp while active per second and then have items to get you the rest of the way and recast the spell periodically. Alternatively, you could always just use the robes sparingly, by equipping them only when you want to conjure something and then removing the robes after conjuring the item/entity.
Quick tip for those that don't already know. If you go to Castle Karstag, before going in, levitate to the top. There's a small room you can go in to that has a piece of daedric armor inside
31:41 = Goblin buckler is ideal for builds that either use Mantle of Woe or you are a Vampire, as the restore health helps to counter-act the sun damage. And when you are a vampire, a massive hit to personality doesn't matter as you can't take to regular NPCs anyway.
Also about fury, the blind effect has to be a pun on "Blinding Fury". You get so angry, you can hardly see straight. And the Armor skill dains basically make your character into a berserker.
When you equip an item with a constant effect the game only checks your resistances when you equip it. If the item has a spell effect with variable magnitude it is only checked when you equip the item. So if you had fortify health on self 1-10 you could unequip and reequip the item until you got 10. (It's cheaper to make 1-10 then it is to make 5-5). For Whitewalker you just need to boost your magika and frost resistance for the one second you equip it. You could use other gear or just make a one second fortify frost and magika resistance spell. The above also means adding magika and frost resistance after you've equipped whitewalker won't change how much damage you take with it equipped until you unequip and reequip it. Also chameleon can soft lock the game because npcs can't talk to you if they can't see you. You also get a disposition penalty each time you try to talk to someone
In the original release of Morrowind there was a bug with the Boots of Blinding Speed. If you went through a door while wearing them, the blinding debuff would disappear. So I would get the boots as soon as I started a game, go in a house, put them on, leave and enjoy running from one end of the island to the other.
I absolutely loved the blinding boots myself! I believe what I did was cast a spell to raise my magic resistance for one second and then equip the boots since that freezes time, so the blindness is resisted and I got all the speed! The only real issue was I came to rely on the boots, but they aren't that durable, so they ended up breaking in battle often. Also didn't know about the other items, so that was really cool to find out, thank you!
you could hotkey the spell and the boots for travel and hotkey a different set of boots for battle. actually now i'm not sure if you can hotkey boots but i hope you can
16:53 = Bipolar blade is actually quite useful, its just situationally useful. Frenzy causes a target to get pissed off at you and its not considered assault if the player attacks them while under the effects. So you don't get a murder charge, if you frenzy a guard for example (much like taunting a guard until you succeed). The calm effect, then makes them no longer pissed off at you. So, you can attack targets with impunity... if you want to go around murdering NPCs. Also works decently against some boss fights, as it calms them down after you hit them. The catch here though is enemies with magic resistance, as they might resist one of the effects.
The Boots of Blinding Speed mixed with ANY enchantment ring that does even 10 percent resist magic makes traversal so easy. Absolutely worth it. You uh... can also just max up the in-game brightness after doing the ten percent and just see like normal, lol.
In Llothis' own words while he was inside that Factotum, "Suffering is the will of the Three". He'd had a crisis of faith and believed his suffering had been willed by the Almsivi and he felt abandoned by them. It would explain why his crosier has those effects, as he might still believe this.
32:55 = This is a powerful sword for specific builds. Mostly builds that rely on magicka absorption. Paralyze has a high magicka cost, and at 50% absorption from Atronach birth sign, you'll probably restore 150+ magicka from this. Then if you have magic resistance or spell reflection, you might even avoid getting paralyzed yourself.
My favorite item combo was the boots of blinding speed, with an amulet of night eye to counteract the blind from the boots. And then casting levitate to fly anywhere i want in minutes.
For all of the constant effect magic items with downsides, you can make a custom spell that resists all of the magic/damage types for 1 sec*, then equip them, and it will negate it until you remove it. *You will need to increase the duration and then put it back to 1 sec, or a bug will make it not work at all.
I remember finding out about Stendarr's Hammer from the mod Legacy of the Dragonborn (since I didn't have the DLCs when I first played Morrowind), where it's still just as heavy, but has the hilarious effect of knocking any enemy hit with it off their feet, a la Unrelenting Force. Probably my favorite item on this list - excluding the speed of the Boots of Blinding Speed, and maybe the Mantle of Woe, since you can get over the downsides of them - along with any other item with a negative constant effect enchant - with a short resist magicka 100% spell (and maybe night-eye for the Mantle), which is surprisingly cheap. Or enough potions to achieve the same effect. The only issue with most of them is you can get - or make - better items for most of them, mantle and boots excluded. (hell, thinking about it, the only characters that would get the a benefit of the Mantle of Woe are mages, who would have no problem getting around the negatives of the item.) Also, Magnus himself isn't the sun. He just made the hole in reality that became the sun when he was fleeing the creation of Mundas. The stars are also the holes made by lesser spirits that followed him.
Speaking of ES6. I’ve got the perfect plot. The Adamantine Towers tunnels are included the remnants of Lorkhan. The portal/door can’t be unlocked without his heart since it was ripped from his chest. As per usual, the player is a divinely chosen individual, potentially a puppet of Lorkhan and the heart is returned by you and it brings the beginning of the end for the divines. Loop closed on the lore. Kalpa complete.
Gedna Relvel... this is a character that was used again, but severely underutilized in Elder Scrolls Online. She appears as dolmen boss summoned by Molag Bal... easiest bosses to beat even for new players. Since ESO takes place 1000 years before the single player games, and since we actually get to see old Mournhold and the entire region in which it existed... it would have been cool to meet the mad mage that she was before she became a lich. You meet so many characters from the single player games in ESO, I would have loved to meet her.
Boots of blinding speed used with scrolls of icarian flight will let you cross the map. You can use a scroll right before you land to prevent the falling damage, and if you're quick you can get 2 survivable jumps with the 3 scrolls you get.
The BiPolar blade is actually based. You can get this thing super early and its super strong early through mid game--but in my experience, the effects dont actually settle on Calm. It makes NPCs bug out and start going between calm and frenzied back and forth... basically every second.
For most of these, you can kill King Helseth after you do all his quests and get a ring that is...insanely good. Eliminates basically all of these bad effects, and then some. You can also just spend like 150 gold to make a resist magicka 100% for 1 second spell and equip the items during that 1 second, which eliminates the negative effects until you take them off and put them on again (but you can just cast the spell again first). Boots of Blinding Speed are OP, especially as a mage or with ranged attacks since nothing can ever run fast enough to get to you.
For the Mantle of Woe (and Vampirism), I just use a "Heal X per second" constant effect enchantment +1 greater than the sun damage. Expensive, but like... You become pretty much invincible, and if you ever cure your vampirism, you basically are invincible. Given, there are much easier ways to cheese Morrowind, but c'est la vie
Whitewalker robe and the rest of constant negative effects attire:: custom spell with 1-100% magicka res for 1 sec on self. Asks for a few rerolls, but works. Even better on a Breton.
the boots of blinding speed is the first thing I try to get starting a new game, after buying a spell of resist magicka 100% for 1 sec. Cast the spell, then fast equip the boots and done! Like a charm...
Fury bug has a huge upside of making training cost even less. The skills it damages all have great major skills for all combat characters with good associated attributes, so you could in theory equip Fury multiple times to get your skills to 0 and then train them for a level up that has a +5 to Strength, Speed, and Agility.
I was probably 14 or 15 when I found Morrowind at my cousins house. I asked him to borrow it. He told me I could have it and that he didn’t like it. I still to this day search for that feeling I had staying up late at night playing Morrowind. Chasing the dragon.
The boots are actually fairly easy to get around with magic. It only checks for blind when first equipped. Make yourself immune for a second. Equip. No blind.
The mantel of woe is epic. You can get 6 hp regeneration from a constant effect deadric shield, and 10 hp and 10 stamina from a ring held by the king of morrowind. Then just use a couple other enchant slots and you will outheal the sun damage. Then use a restore personality spell after equipping it to completely remove that negative effect. If you can enchant like this then the weapon damage is negligable, and if you cant get these enchantments only use it inside or at night. This is the only way apart from alchemy to cast godslaying spells.
You should do more morrowind content, not just about weapons and specs but more about the stories, quests and characters, maybe in the same vein as your CCC and ESD stuff. From what I've heard of Morrowind a lot of those sound like the would be more interesting then Skyrims ones, and you would have all the mods to make all the characters in Morrowind look really good while doing it too. Like something for those who haven't played Morrowind and aren't likely to play it, but are still curious about the stuff in it.
Probably not the first to mention, but: Create and use a ring with resist magic 100% on self for 1 sec just before equipping will permanently remove the negative affects of whitewalker and similar items.
I loved the Boots of Blinding Speed. I used them for traveling. Didn't even have to mitigate. Just cast levitate and use the map to know where you're going.
Have you ever thought about doing a "let's read" of all books in-game in the elder scrolls? I'd definitely listen to that going to bed. You've got a soothing voice!
The BiPolar sword reminds me of a sword from The Lost Years of Merlin series. It is a white and black blade with two cutting edges: one that can heal any wound, and one that can cut the soul. Makes me wonder if you could choose the enchantment that hits by swinging the sword and hitting with that edge. Would be a cool feature that would also be nearly impossible to implement in that engine.
If you could, I think an elder scrolls detective about who lived in Castle Volkiher before Serena’s family or just the general history of the castle would be really cool!
The Mantel is Woe is really excellent; you just need to take it off before speaking to anyone, wear another enchantment that gices night-eye, and just sleep during the day.
I have actually used the boots of blinding speed, stacked it with a few more buffs, cast leviate and then it was a great way to fast travel reallly fast. Fly and navigate through the map. Not trying to say it shouldnt be on the list, it definitely should, but it was exploitable and then it was really good.
Which amazingly awful unique items from Morrowind are your favorites? Are there any you love to use? Are there any you think should have made it to the list?
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Timedtamps:
00:00 - Intro
01:47 - No Rest For The Wicked
03:09 - Crosier of St. Llothis
07:35 - Stendarr's Hammer
10:52 - Whitewalker
14:39 - BiPolar Blade
19:17 - Fury
22:21 - Mace of Slurring
25:26 - Mantle of Woe
29:42 - Goblin Buckler
31:57 - Flawed Dwemer Jinksword
35:21 - Robes of the Lich
39:02 - Boots of Blinding Speed
Can I get a hug? (◕ᴗ◕✿)
I love everything that's awful and useless.
Do you really still have faith in bethesda?
What's the mod list that you use for this video
While not precisely unique, they are limited.
Her Hand's Helmet, and the cuirass as well, all six of each. There are far better options for reflect in place of a 15lb helmet that will get you murdered by the most powerful guards in the game, and the cuirass has the same risk while being 90lbs and only buffs Heavy Armor by 10 points for that. Actual garbage.
The 6th House Amulets are also limited, and actively detrimental to use.
As a unique option, Mara's Skirt is less amazingly bad and more amazingly sad. It gives you 5 extra points of Health, which is essentially nothing considering where you go to get it.
The Woeful Axe meme for Skyrim is still hilarious to me
Dudes be like “the Woeful Axe sucks”
My Brother in Talos, you made a deal with the Daedric Prince of Fucking You Over.
The Daedric Prince of No Backsies.
Barbas does more damage than the axe XD
@@metalk1tt3n I’ll take Barbas over the masque
My Brother in Talos is now my go to line.
That's what mf's get for killing a dog 🐕
Spears! Spears are the most unique since they disappeared after Morrowind even though they are the true weapons of war.
Honestly they're really the best weapon to use. It's got melee range, but also are incredibly defensive, as well as being able to be thrown as a range weapon. They're super easy to learn to use, and relatively low risk of self harm, and SUPER easy to make... Hella effective weapons.
Unless you're playing Morrowind; in which case they're a "good luck" weapon.
@@cameronjadewallaceepic pfp
@@cameronjadewallacehey now the spear of bitter mercy is great
@@cameronjadewallace You can also pretend you're Kaladin when using a spear
Spears are really not meant meant to be thrown. Javelins and the like, absolutely but spears a definitive NO. The spear reigned supreme because of mostly range and ease of use. @@cameronjadewallace
The Boots of Blinding Speed are essential to any play through. Even as a kid playing for the first time, I knew to get some magical resistance items and, in the game without the ability to fast travel to any location, these boots are a game changer.
As a player who played oblivion and Skyrim first the slow movement speed was a huge turn off from the game. The boots gave me the ability to enjoy this amazing game.
Just start as Breton you get 50pts magicka resist.
Magic resistance 100% is a cheap and easy spell if you only need it to last 1 second.
@zerocool4159 you obviously didn't read the comment: "fast travel to any location" the key word being "ANY". You can fast travel but only to a a few specific locations via stilt striders, mage teleportation and the like. Clearly that is not ANY location.
@zerocool4159 There are several other commenters on this, none of which read it that way. Prehaps if you had read what it said, rather than what you WANTED it to say, you're own comment would have made more sense.
Boots of Blinding Speed saved my game, way back in the original Xbox version. I got stuck in an extremely high leveled area and couldn’t get out. Picked a direction, strapped those on, and Hail Mary’d it all the way down to, I think, Molag Mar. It was my first ever playthrough of the game, and I was absolutely distraught over having to restart from scratch. Mad respect to these boots.
Boots of blinding speed plus King Helseths ring, become fast, and be immune to all negative effects like blinding
@@ethanbrass485or just create a 100 percent resist Magicka spell that lasts 2 seconds and put them on really fast
What in molag mar caused you need them to flee rapidly? In the region itself there is nothing but beasts and ashlanders.
Now I might be wrong, but Im pretty sure you dont need to change your build to gain tons of msgicka resistance. If you can build up 100% magicka resistance for one second then put the robe on it resists the negative effects forever because the game doesnt update to see if the effect still out weighrs the resistance. The Boots of Blinding Speed work the same way and you can completely get rid of the blind effect and keep the speed easily.
was looking for this comment.
You're correct!
ES3: Morrowind: The Perfectly Balanced game where Magic is Broken.
"100% Resistance to Magic for 1 second" is enough to equip items like BoBS and Whitewalker to reap their benefits. These items do not recast their spells after being equipped.
@@roguebanshee this is pretty much what my og comment says lmfao
All of this. As a kid I just paired it with the Cuirass of Savior’s Hide and dealt with the 40% decrease in brightness while traveling.
I like the lore of the bipolar blade where it’s two blacksmiths that have essentially forged two blades with opposite enchantments and basically had a “ehh fuck it, well just put these two together and call it a day” kinda hilarious.
I like to think Vivec asked for both blades to be made, and then merged them together because he didn't want to use the dick spear anymore and wanted something that looked like him.
But the sword sucked so he yeeted it to Mournhold
@@lamedrawings Vivec “eh it’s not gold and blue enough and has shit stats so give it you Almalexia or something I dunno lmao”
Frenzy makes the target hate and want to kill you, but Calm makes them a pacifist, so they just glare at you and act all passive aggressive.
I get the vibes of joke weapon, but for some serious lore, it could be quite interesting. Say the wielder comes across a well seasoned opponent, one not easily given to rage and emotional outbursts during combat, they could be struck with the black half of the blade to enrage them and cause them to slip up in technique and composure to create an opening to exploit. For the opposite scenario, say the wielder is confronted by a much stronger warrior, or don't want to fight/kill whomever is after them. They could strike with the light half of the blade to calm their pursuer down, and provide an opening for escape or negotiation. It just seems like a cool concept that could have been fleshed out more in the lore if in-game mechanics couldn't be implemented.
@@retroicdescent Since Morrowind had a directional attack system, it would've been cool if the enchantment changed depending on whether you do a slash or a thrust.
I like the bipolar blade.
That must be really fun watching the person you slash get angry for picoseconds then be calmed.
Literally "Calm, panik, calm" meme before it become meme.
"DIE NWAH!"
"or not. idk. well see."
“Blade of Apathy” …. Meh I don’t care either way.
As a person with Bipolar... yeah, this is how we are, we can get absolutely furious for like half a minute and then be fine once we get it out of our system
Cast 100% Magicka Resistence on Self for 1 Sec.
Solves almost all of these drawbacks.
Or be Breton with Necromancer's Amulet and enchanted clothes earned throughout the Oracle's Quests.
I don't get this phenomena, you'd think that the resist magicka effect wears off after 1 second? does the drawback only take effect within the first frame of puting on the cursed items?
@@blueshit199in Morrowind magic items only carry their effect when equipped. If you resist it at that point it won't recast it till you unequip and reequip said item
Getting the Cuirass of the Savior's Hide from Tel Fyr will make the Boots of Blinding Speed usable even for low level characters.
Yes exactly. Tha'ts how I've done it
Imagine needing a magic armor to wear boots.
*this post made by the breton gang*
@@robertharris6092 If you combine being a Breton and the saviors hide, you're just immune to the blind period. In fact, saviors hide and Breton is just a hilariously strong interaction period.
The cuirass as far as I recall is in the same place where you can get cured of a main plot disease that also makes the boots useless. Because you can just rest for 500 days in game with the disease active and get a permanent boost to ALL of your combat stats. Including speed. By the time I got it, I'd cured the disease as part of the main quest, and with the stats I gained from resting for a whole day (you can do this as long as you want, but going past 500 will probably crash your game due to how fast you will be moving all of the time) I really didn't need any other enchantment. At all. [It was fun to provoke the guards with all that expensive gear in the main city, and then make a mint off selling it though]
I loved adding flame on self or burden on a ring and reverse pick pocketing it to an NPCs inventory in Oblivion. Never really got to play Morrowind.
YOU SHOULD PLAY MORROWIND DAGGERFALL AND ARENA AND REDGUARD
Never touched Redguard, but i hated my attempts at Arena and Daggerfall - they are many levels of "not my kind of game".
as a Skyrim-first player, Morrowind is good (but i miss my markers), and Oblivion was awesome too. I'm looking forward to Skywind and Skyblivion still, but i'd be tempted to go back to the older ones as is.
@@Lakefish_HAXXI hope I never plan to go older than Morrowind, and I'm already struggling with Morrowind. I literally haven't reached lvl 4 yet. Skyrim spoiled me. Even with my difficulty mods. I am adoring the oblivion gameplay tho. The Magic isn't surface level for one thing lol. Lookin at you Skyrim.
@@Lily-lu5wtMy favorite combination in oblivion is using Apotheosis (a staff dealing 10 of each element, sold by the magic shop in the imperial city) and making a spell that made people weak to all elements 100%, for 1 second lol
Low mana cost, just enough time to hit them with the staff while the debuff is on. Shreds enemies
@@dillonleavelle6871 lmao that sounds like nuclear devastation packed into a stack/spell combo... I LOVE IT!!!!
The wait for Elder Scrolls VI has prompted a return to the classic style, I see
MORROWIND IS NOT THE CLASSIC STYLE ITS STILL SO POPULAR THAT THE GAME IS CONSIDERED MODERN ITS ALSO THE BEST SELLING GAME IN HISTORY
THE CLASSIC STYLE IS DAGGERFALL ARENA REDGUARD WHICH ARE STILL GREAT GAMES TOO
@@NigerianCrusader
You don’t need to shout dude
@@afungai1649 I JUST SPEAK IN CAPS TO GET MY POINT ACROSS
@@NigerianCrusaderCAPS are for emphasis my good sir.
@sagedamage109 A return to form is ideal for a studio to prove it is still our beloved dev. I too hope ES6 is a return to Morrowind form but that may prove to be a tall order for Bethesda studios whose other games never really measured up.
As to the staff Crosier of St. Llothis, I think the damage to the caster is a way of preventing the soul of the Saint from being used up. It is an enchanted item so eventually it will run out of charge. Kind of like a self defense mechanism.
Favorite one is the boots of blinding speed for sure. I would use a potion of levitation and use the map as a guide to blindly fly across the map. Other times they saved my butt in sticky situations when surrounded by pointing myself in a safe direction before equipping them to escape. Super fun!
Fun fact:
Fury actually gives you a better chance at hitting the enemy than it tells you. The reason why is the blindness effect is as a Bethesda standart, coded wrong and gives you actually a 20 % higher chance to hit.
A Fun thing about fury-If you have a spell that gives you enough magic damage resist, probably be a breton and combine it with their inherent resistance, if you reach high enough o hit 100% resistance, that will only apply to negative effects brought on by equipped items, even constant effect. If you apply the item while you have 100% resist, it will only apply the benefits of the item, none of the drawbacks, and it will never attempt to reapply the constant effects because it only checks to apply or remove effects *on equip*, not *because it is equipped*, so you only need 100% resist the moment you put it on to have a no downsides buff. This works for all of the items listed here with negative constant effects.
Ironically if you're playing unpatched, Blind actually buffs your hit.
Babe wake up new morrowind camel video in classic style dropped
Also love how this is like the 10 most unique items video
YEP NOW DO ONE FOR DAGGERFALL
This meme is nothing but cringe 😬
@@PowerfulRiftYES IT IS VERY CRINGY IT SHOULD BE BLOCKED
@@PowerfulRiftsorry
Mantle of Woe is not bad at all.
the drain personality is no issue.
the weakness to normal weapons is really not much an issue
the sun damage can be mitigated easily enough.
the boosts for a conjuration build far out weight it. sure you only really can use it at night or in a dungeon. but also on any build just throw on the robes, cast a powerful summon spell and then take the robe off. lets warriors have on demand companions at a low cost.
Just started New Vegas for the first time, blasphemy I know, and I am excited to watch the unique weapons and armor videos again. Finally put them to use.
Not blasphemy. I hated the game myself.
Blasphemy? As if I ever really cared about the whole universe of Fallout. There aren't any action or fighting games that are RPG open world with the post modern setting it gives the story be damned. I doubt the show will change my mind.
Boots of blinding speed are incredibly useful if you know how to use them. By clicking at the corner of map window you could make it visible during gameplay, which negates most of the negative effect of blindness on the already revealed paths. That make it the best item for backtracking, especially during early game when normally your character move at the snail pace.
Or. you know. Give yourself 100% magica resistance (a breton passivly has 50% already) and have no negative effects from equipment.
@@robertharris6092 And it only has to last 1 second.
Why yes, I do have 45 minutes for a Morrowind video.
Edit: I always make a 10 second 100% magic resist spell called Curse-B-Gone so I can use the Boots of Blinding Speed, and Goblin Buckler. I knew they'd be on this list lol.
22 years, still beats Starfield into submission.
Agreed 👍
To be fair, a quadriplegic newborn could beat Starfield into submission
Blind nostalgia? Yeah
Honestly age has nothing to do with it. People say "20 years and still good or better than" but a great game stands the tests of time. Same goes for movies, music, and lots of art forms. Like Mozart is super old and of course it'll hold up it's just timeles
@@anon1963i played skyrim first and while i really like skyrim, morrowind is more complex in its systems, lore, and mechanics and ultimately this amounts to a better game. skyrim is a more accessible game which makes it more appealing to a wider audience. this doesn't make it better. starfield is like if skyrim had nothing good about it at all and was a streamlined mainstream title meant to rake in cash and little else. oh, that's what it is. the problem with most new things right now is they are greedy cash grabs. people liking older things right now is less to do with nostalgia and more to do with every major company making bad remakes, bad cash grabs, and bad live services. new innovative titles happen, and there are a lot of new games that i like, but then the indie companies that made them are bought out by a larger company and all of the talent that made that game are fired to make more money for the ceo. people have very legitimate reasons to not be fans of bethesda's newer work and i will never be buying another bethesda title. not another bioware, blizzard, or ea game either. not even another pokemon game. all of these companies are in the throes of late stage capitalism and therefore are creatively bankrupt in order to turn a profit.
Surprised not to see the Fork of Horripilation on the list, but then I remembered its so OP against netches that it wouldn't belong here
The best item would be a modlist in the description on the video.
What you are seeing is Morrowind Overhaul Sounds And Graphics not working properly in OpenMW
@@Camelworks lmao
The Boots of Blinding Speed are very viable, as you can press the button on the map to have it displayed permanently and use the large map to control where you are going, increasing the size as you like too, making travel by foot so much quicker, which was good for any fetch quest type stuff.
Since you were mentioning bugs with some of these items, The Blind effect works as intended against NPCs and lowers accuracy in combat, but against the player it is bugged and actually boosts accuracy in combat, so 100% blind from boots of blinding speed is basically perfect accuracy in combat when the player uses it.
The Boots of Blinding Speed are absolutely amazing! I wear them almost all the time! They take very little setup to make to mitigate the downside.
1) Craft a spell with 1 second Magicka resistance (however much you want), cast it, and immediately put on the boots.
2) [OPTIONAL] Play as a Breton and get 50pts of Magicka resistance innately.
Done! Boots of Blinding Speed are now an amazing pair of boots you will rarely ever take off.
don't forget Orcs has passive 25pts Magic resist too
@@sigmazeta2044 I never played Orc, so I did not know that. But that's also a good option.
14 year old me would use the flight effect from the temple blessing in Vivec and the boots of blinding speed to fast travel across the sky.
Oh wow, the casual mention of Lamae and Molag, the hint at how vampires were created. 😮 But it couldn't escape my eagle eyes. 😊Yep, this one knows that gruesome story.
YES YES YES!!!! I've been replaying morrowind for the past month or so and this comes at a perfect time! Please more morrowind content😢
For Stendarr's hammer feather potions are your best friend. I used it as my main weapon for a play through before. After buffing the durability because makes no sense that a hammer that weighs 1000 pounds would break so easily. Was perfectly viable as a weapon as long as you didn't mind abusing alchemy a little and making you some feather potions. Which honestly is something I'll do anyway for when I'm in a collector mood when I'm playing Morrowind.
All the weight is in the head. So you'd swing it and the shaft immediately snaps off due to the force
"If you're watching a video about morrowind..." I feel called out.
The thing about Fury is that in unpatched version the damage skill effect would apply every time you equip the sword, so you could quickly reach zero armor...
There is a very, VERY small possibility that the name "Whitewalker" is a Song of Ice and Fire reference. Those books do predate Morrowind by a few years.
The name "White Walkers" is never used in the books. Rather, they are called "the Others".
@@jetaimemina Ah, I stand corrected
Just want to say I’ve been watching your old stuff and dang you have greatly improved with your storytelling and craftsmanship. Your old videos still hold up (don’t get me wrong I still enjoy them), but you’ve came a long way! Keep up the great content 🔥
The exceptionally low durability on Stendarr's Hammer is honestly pretty fitting. He's the deity of mercy, compassion, AND justice, which means you REALLY have to consider if striking someone down is worth it or not instead of simply forgiving them. The one time they do deserve it, though, they're definitely getting a wallop.
i liked Tarhiel's Scrolls of Icarian Flight...they Fortify your Acrobatics by 1000 points, leading to map-crossing jump ability...
...but it only fortifies for 7 seconds...and your Acrobatics skill also determines how much Fall Damage you take, and a 1000-point-fortified jump is gonna have about 10-15 seconds of hangtime, so youll likely end up like Tarhiel himself if you try to use them without some kind of plan...
Thought the item was going to appear in the list :0
@@cynicalia you can land in water and be fine. Also just cast a spell to counteract the issue but he didnt seem to think of that for any of these
using another the scroll of icarian flight before landing will prevent fall damage, thats what they do in the any% speedrun
a new camelworks morrowind video, i cant believe it! i am forever grateful to you. it was your video of the most hidden items in the game that enchanted me and convinced me to play Morrowind, and to this day its my favorite game of all time 🧡
What a treat!! Camel is back and it’s a morrowind video!!
WHY NOT A DAGGERFALL OR ARENA ONE OR REDGUARD ONE?
I like the idea of highly situational strong items. They reward you for packing them in and remembering what they do to help you in some situations
Thank you for another great video Camel! I remember using a glitch with the Boots of Blinding Speed when after I equipped the boots, left the inventory screen and quickly unequipped them, the speed fortification remained. It was a blast running around. Problem is, you get used to it and later everything else seems too slow, including werewolf form.
I think it's obvious why Stendarr's Hammer is the only thing on display.
The rest were light enough to steal.
22:45 Only good thing about Golena Sadri is that her inventory of enchanted arrows refresh everytime you exit the inventory menu and interact with her body again. Plus those arrows sell well
Happy 20 year Morrowind anniversary! Your video only missed it by a day 😂
Great list man! With the Mantle of Woe, I generally only use it with specific characters who generally aren't worried about personality, the INT boost is just too good to pass up, and it's simple enough to take it off before going outside; 90% of the most challenging fights will be indoors anyway!
Watched your original Skyrim Easter Eggs video a little over 9 years ago. I turn 20 in 2 weeks. Thank you for almost a decade of enjoyable content. Much love.
one trick i liked to do in Morrowind, was to gather some stuff and have a wizard create this enchanted item:
*constant effect: restore health 2 points per second*
you need to get a Black soul gem and Soul Trap a "golden saint" or an "ascended sleeper" to craft a "constant effect", but it's worth it.
Good to see you're still finding more to look at in TES. So few interesting channels still covering it now, Imperial Knowledge is the only one still covering lore stuff heavily, with Drewmora doing less frequent dives into the supremely wacky bits.
Yeah it’s rather sad. Fudgemuppet went down the pooper once drew left and as you said he’s barely doing anything and when he does it’s… very kirkbridian and not so interesting. IK knowledge is good but he’s not the best narrator so nice to see videos like this that keep your attention.
@@LostHorizons0 I like Imperial's narration. It's soft and calming
@@UnswimmingFishYT it’s not bad but he’s not engaging. He’s not bad just doesn’t really have a strong presence imo
thanks for your content. i love that its about the same loudness throughout the video and your delivery is perfect to kind of ease me into dreaming about stuff and eventually fall asleep. gl
"You can't pick up Stendar's Hammer, let alone use it"
*Laughs in alchemy*
Thank you Camel, i've been waiting on another Morrowind video from you more then for Christmass. Love ya ❤
Watching all your old videos. Thanks for adding another hour of content for me ahaha see you in a year when I’ve finished everything 😂
GOOD NOW LEARN RUSSIAN AND THEN PLAY SOME DAGGERFALL AND ARENA
Oh wow, I've been watching so much zfg, I forgot about my original "go the f to sleep" voice... Camel and Nate need to make a comeback my life
I've just wanted to watch one of your old Morrowind Artefacts videos and then this... Finally new stuff❤
That was painful 😢 but I did it for you, lol your expressions were mine as well.
Found your channel recently and like your commentary so far. Crazy that you are in Broward, never watched anyone local before. Keep up the hard work, and I'm definitely enjoying the channel.
First?
Epic
Babe you're always first in my heart
Ily nate
28:23 = The only way to use Mantle of Woe during the daytime, is to have effects that apply Constant Restore Health. If you have 20 restore health, it counters the sun damage. So, one strategy is to equip the robe, create a powerful restore health spell that lasts for 120 seconds, and restore say 5-10 hp while active per second and then have items to get you the rest of the way and recast the spell periodically.
Alternatively, you could always just use the robes sparingly, by equipping them only when you want to conjure something and then removing the robes after conjuring the item/entity.
Camel is dropping another videooo! You and Drewmora are the Best lore channels out there.
Quick tip for those that don't already know. If you go to Castle Karstag, before going in, levitate to the top. There's a small room you can go in to that has a piece of daedric armor inside
31:41 = Goblin buckler is ideal for builds that either use Mantle of Woe or you are a Vampire, as the restore health helps to counter-act the sun damage. And when you are a vampire, a massive hit to personality doesn't matter as you can't take to regular NPCs anyway.
Also about fury, the blind effect has to be a pun on "Blinding Fury". You get so angry, you can hardly see straight. And the Armor skill dains basically make your character into a berserker.
When you equip an item with a constant effect the game only checks your resistances when you equip it. If the item has a spell effect with variable magnitude it is only checked when you equip the item. So if you had fortify health on self 1-10 you could unequip and reequip the item until you got 10. (It's cheaper to make 1-10 then it is to make 5-5).
For Whitewalker you just need to boost your magika and frost resistance for the one second you equip it. You could use other gear or just make a one second fortify frost and magika resistance spell.
The above also means adding magika and frost resistance after you've equipped whitewalker won't change how much damage you take with it equipped until you unequip and reequip it.
Also chameleon can soft lock the game because npcs can't talk to you if they can't see you. You also get a disposition penalty each time you try to talk to someone
In the original release of Morrowind there was a bug with the Boots of Blinding Speed. If you went through a door while wearing them, the blinding debuff would disappear. So I would get the boots as soon as I started a game, go in a house, put them on, leave and enjoy running from one end of the island to the other.
I absolutely loved the blinding boots myself! I believe what I did was cast a spell to raise my magic resistance for one second and then equip the boots since that freezes time, so the blindness is resisted and I got all the speed!
The only real issue was I came to rely on the boots, but they aren't that durable, so they ended up breaking in battle often. Also didn't know about the other items, so that was really cool to find out, thank you!
you could hotkey the spell and the boots for travel and hotkey a different set of boots for battle. actually now i'm not sure if you can hotkey boots but i hope you can
I’m glad to see your honest about Starfield.
thank you camel for making more morrowind content! oblivion is my favorite but morrowind slaps SO HARD.
16:53 = Bipolar blade is actually quite useful, its just situationally useful. Frenzy causes a target to get pissed off at you and its not considered assault if the player attacks them while under the effects. So you don't get a murder charge, if you frenzy a guard for example (much like taunting a guard until you succeed). The calm effect, then makes them no longer pissed off at you. So, you can attack targets with impunity... if you want to go around murdering NPCs. Also works decently against some boss fights, as it calms them down after you hit them.
The catch here though is enemies with magic resistance, as they might resist one of the effects.
The Boots of Blinding Speed mixed with ANY enchantment ring that does even 10 percent resist magic makes traversal so easy. Absolutely worth it.
You uh... can also just max up the in-game brightness after doing the ten percent and just see like normal, lol.
In Llothis' own words while he was inside that Factotum, "Suffering is the will of the Three". He'd had a crisis of faith and believed his suffering had been willed by the Almsivi and he felt abandoned by them. It would explain why his crosier has those effects, as he might still believe this.
32:55 = This is a powerful sword for specific builds. Mostly builds that rely on magicka absorption. Paralyze has a high magicka cost, and at 50% absorption from Atronach birth sign, you'll probably restore 150+ magicka from this. Then if you have magic resistance or spell reflection, you might even avoid getting paralyzed yourself.
My favorite item combo was the boots of blinding speed, with an amulet of night eye to counteract the blind from the boots. And then casting levitate to fly anywhere i want in minutes.
For all of the constant effect magic items with downsides, you can make a custom spell that resists all of the magic/damage types for 1 sec*, then equip them, and it will negate it until you remove it.
*You will need to increase the duration and then put it back to 1 sec, or a bug will make it not work at all.
I remember finding out about Stendarr's Hammer from the mod Legacy of the Dragonborn (since I didn't have the DLCs when I first played Morrowind), where it's still just as heavy, but has the hilarious effect of knocking any enemy hit with it off their feet, a la Unrelenting Force. Probably my favorite item on this list - excluding the speed of the Boots of Blinding Speed, and maybe the Mantle of Woe, since you can get over the downsides of them - along with any other item with a negative constant effect enchant - with a short resist magicka 100% spell (and maybe night-eye for the Mantle), which is surprisingly cheap. Or enough potions to achieve the same effect. The only issue with most of them is you can get - or make - better items for most of them, mantle and boots excluded.
(hell, thinking about it, the only characters that would get the a benefit of the Mantle of Woe are mages, who would have no problem getting around the negatives of the item.)
Also, Magnus himself isn't the sun. He just made the hole in reality that became the sun when he was fleeing the creation of Mundas. The stars are also the holes made by lesser spirits that followed him.
Speaking of ES6. I’ve got the perfect plot. The Adamantine Towers tunnels are included the remnants of Lorkhan. The portal/door can’t be unlocked without his heart since it was ripped from his chest. As per usual, the player is a divinely chosen individual, potentially a puppet of Lorkhan and the heart is returned by you and it brings the beginning of the end for the divines. Loop closed on the lore. Kalpa complete.
Damn finally Camel is going back to the best game in the ES series... It's the only ES game I can stand playing
Gedna Relvel... this is a character that was used again, but severely underutilized in Elder Scrolls Online. She appears as dolmen boss summoned by Molag Bal... easiest bosses to beat even for new players. Since ESO takes place 1000 years before the single player games, and since we actually get to see old Mournhold and the entire region in which it existed... it would have been cool to meet the mad mage that she was before she became a lich. You meet so many characters from the single player games in ESO, I would have loved to meet her.
I just love how those items tell that magic is flawed. Morrowind is gem that deserves more a remaster than Oblivion does.
YES thank you so much for putting this out, Camel! Happy Birthday to Morrowind
Boots of blinding speed used with scrolls of icarian flight will let you cross the map. You can use a scroll right before you land to prevent the falling damage, and if you're quick you can get 2 survivable jumps with the 3 scrolls you get.
The BiPolar blade is actually based. You can get this thing super early and its super strong early through mid game--but in my experience, the effects dont actually settle on Calm. It makes NPCs bug out and start going between calm and frenzied back and forth... basically every second.
For most of these, you can kill King Helseth after you do all his quests and get a ring that is...insanely good. Eliminates basically all of these bad effects, and then some.
You can also just spend like 150 gold to make a resist magicka 100% for 1 second spell and equip the items during that 1 second, which eliminates the negative effects until you take them off and put them on again (but you can just cast the spell again first).
Boots of Blinding Speed are OP, especially as a mage or with ranged attacks since nothing can ever run fast enough to get to you.
The boots of blinding speed was a staple of my orc build. Orcs have a natural magica resistance that just dimmed the screen.
For the Mantle of Woe (and Vampirism), I just use a "Heal X per second" constant effect enchantment +1 greater than the sun damage. Expensive, but like... You become pretty much invincible, and if you ever cure your vampirism, you basically are invincible.
Given, there are much easier ways to cheese Morrowind, but c'est la vie
Whitewalker robe and the rest of constant negative effects attire:: custom spell with 1-100% magicka res for 1 sec on self. Asks for a few rerolls, but works. Even better on a Breton.
the boots of blinding speed is the first thing I try to get starting a new game, after buying a spell of resist magicka 100% for 1 sec. Cast the spell, then fast equip the boots and done! Like a charm...
Fury bug has a huge upside of making training cost even less. The skills it damages all have great major skills for all combat characters with good associated attributes, so you could in theory equip Fury multiple times to get your skills to 0 and then train them for a level up that has a +5 to Strength, Speed, and Agility.
Never played Morrowind, but I love these types of videos. Looking forward to an Oblivion and Skyrim version of these videos
The boots of blinding speed are great when paired with equipment that can cast levitate. It makes transversing the island constantly possible.
I was probably 14 or 15 when I found Morrowind at my cousins house. I asked him to borrow it. He told me I could have it and that he didn’t like it. I still to this day search for that feeling I had staying up late at night playing Morrowind. Chasing the dragon.
The boots are actually fairly easy to get around with magic. It only checks for blind when first equipped. Make yourself immune for a second. Equip. No blind.
The burn at the start if bipolar blade segment... was as vicious as the Crozius enchantment!
The mantel of woe is epic. You can get 6 hp regeneration from a constant effect deadric shield, and 10 hp and 10 stamina from a ring held by the king of morrowind. Then just use a couple other enchant slots and you will outheal the sun damage. Then use a restore personality spell after equipping it to completely remove that negative effect. If you can enchant like this then the weapon damage is negligable, and if you cant get these enchantments only use it inside or at night. This is the only way apart from alchemy to cast godslaying spells.
You should do more morrowind content, not just about weapons and specs but more about the stories, quests and characters, maybe in the same vein as your CCC and ESD stuff. From what I've heard of Morrowind a lot of those sound like the would be more interesting then Skyrims ones, and you would have all the mods to make all the characters in Morrowind look really good while doing it too. Like something for those who haven't played Morrowind and aren't likely to play it, but are still curious about the stuff in it.
Probably not the first to mention, but: Create and use a ring with resist magic 100% on self for 1 sec just before equipping will permanently remove the negative affects of whitewalker and similar items.
I loved the Boots of Blinding Speed. I used them for traveling. Didn't even have to mitigate. Just cast levitate and use the map to know where you're going.
In my first playthrough ever I pinned the minimap to the GUI and used the boots while completely blind
Have you ever thought about doing a "let's read" of all books in-game in the elder scrolls? I'd definitely listen to that going to bed. You've got a soothing voice!
The BiPolar sword reminds me of a sword from The Lost Years of Merlin series. It is a white and black blade with two cutting edges: one that can heal any wound, and one that can cut the soul. Makes me wonder if you could choose the enchantment that hits by swinging the sword and hitting with that edge. Would be a cool feature that would also be nearly impossible to implement in that engine.
Yes more of this please! The Starfield content is over at last, long live TES!
If you could, I think an elder scrolls detective about who lived in Castle Volkiher before Serena’s family or just the general history of the castle would be really cool!
The Mantel is Woe is really excellent; you just need to take it off before speaking to anyone, wear another enchantment that gices night-eye, and just sleep during the day.
I have actually used the boots of blinding speed, stacked it with a few more buffs, cast leviate and then it was a great way to fast travel reallly fast. Fly and navigate through the map. Not trying to say it shouldnt be on the list, it definitely should, but it was exploitable and then it was really good.