Marvelous Designer to ZBrush Long Talk

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 36

  • @TheRealJerseyJoe
    @TheRealJerseyJoe 2 ปีที่แล้ว +5

    Excellent tutorial...very well presented.

    • @yaschan99
      @yaschan99  2 ปีที่แล้ว +2

      Thank you so much!

    • @TheRealJerseyJoe
      @TheRealJerseyJoe 2 ปีที่แล้ว +1

      @@yaschan99 - You are very welcome indeed ! You know, everyone has their own individual workflows and it's always interesting to see and hear an artists actual thought process. I especially like seeing how you worked though various issues and challenges as you came upon them and found ways to solve each of them... which is awesome !

  • @godzil666
    @godzil666 10 หลายเดือนก่อน +1

    For those who want to separate the part when Jaakko is talking about outgang and Maya approach:
    23:40 - 30:50
    Thanks for a good tutorial!!!

  • @naomihermans
    @naomihermans 2 ปีที่แล้ว +5

    "Nature will break" 🤣🤣 I love your tutorial so much, super informative and amusing as well

  • @sajisleem2974
    @sajisleem2974 ปีที่แล้ว +1

    THIS HURTS NATURE HAD ME DYING
    love your tutorials man !

  • @vikakim4169
    @vikakim4169 ปีที่แล้ว

    I like the slightly existential vibe of this mentor video))) Thanks for the info really helpful!

  • @CaballeroDelHuevo
    @CaballeroDelHuevo 2 ปีที่แล้ว +3

    I usually weld points on marvelous and works perfect

  • @Amelia_PC
    @Amelia_PC 2 ปีที่แล้ว +3

    Awesome! Usually, Marvelous Designer drives me crazy with its weird cloth simulation, putting everything out of place (no matter how good and powerful our GPU and processor are). Simple things become a nightmare fast. Thanks for making our lives easier!
    (unfortunately, I'm not a Maya user. Can't download the student version and it's pretty expensive for me right now. For 3ds Max users, use skin weights to transfer attributes)

    • @yaschan99
      @yaschan99  2 ปีที่แล้ว +1

      Thank you so much for watching and for your response.
      Do you have some specific situation with MD that you need help with? I don’t mind taking a look

    • @Amelia_PC
      @Amelia_PC 2 ปีที่แล้ว +1

      @@yaschan99 "Do you have some specific situation with MD that you need help with?" You're so kind! Fortunately, I have no questions about MD :) Thanks!

  • @dopeminddstudio6120
    @dopeminddstudio6120 2 ปีที่แล้ว +1

    marvelous designer me bhi retopo ki jarurat padti hai kya sir

  • @peter486
    @peter486 2 ปีที่แล้ว +2

    hey Jaakko i used blender in this workflow with vertex group after Zbrush to get rid of all the extram loops. etc. tack för videon :) /dice

    • @yaschan99
      @yaschan99  2 ปีที่แล้ว

      Yay, awesome!!

  • @ragegohard9603
    @ragegohard9603 2 ปีที่แล้ว

    Thank you for making this video , it helped me out alot !

    • @yaschan99
      @yaschan99  2 ปีที่แล้ว

      Thank you for watching

  • @federicofernandez7922
    @federicofernandez7922 2 ปีที่แล้ว +1

    Thank You very much for the tutorial. A query do you know if there is another software that has the option to transfer the uv attributes as maya has. I don’t have a license to use maya. Thanks

    • @yaschan99
      @yaschan99  2 ปีที่แล้ว

      That is good question. Is this any help?
      docs.blender.org/manual/en/2.80/editors/uv/layout_management.html

    • @yaschan99
      @yaschan99  2 ปีที่แล้ว

      Seems like Blender requires same vertex order which is not helpful in most cases unfortunately.

    • @noveltykwanda410
      @noveltykwanda410 2 ปีที่แล้ว +2

      Blender, MeshDataTransfer addon

    • @oldaccount1942
      @oldaccount1942 ปีที่แล้ว

      @@noveltykwanda410 ya any tutorial that does not make you use maya is a tutorial for me :D, thanks for plugin info

  • @AbdoAchtioui
    @AbdoAchtioui 2 ปีที่แล้ว +1

    Amazing tutorial, thank you

  • @aurorasanchez8679
    @aurorasanchez8679 ปีที่แล้ว

    What keys do you use to get the new polygroups

  • @aliprlg
    @aliprlg ปีที่แล้ว

    great tutorial Thank you

  • @crosswind777
    @crosswind777 ปีที่แล้ว

    have you watched that full tut from outgang channel?

  • @pygmalion8952
    @pygmalion8952 2 ปีที่แล้ว +2

    but you didn't tell us how to solve the collar issue. adding thickness to a 2d plane's part is still questionable. what i want to is that, i want to have the usual cloth workflow. retopo 2d and deform it to 3d cloth and bake. but this results in fucked up collars. i can solve it with shrinkwrapped topology but it is harder and takes longer time than 2d retopo.
    for id map, i assume you give each part their own color with the added seam polygroups?

  • @antoniormm92
    @antoniormm92 2 ปีที่แล้ว

    Awesome content, helped me a lot.
    Thank you!😁

    • @yaschan99
      @yaschan99  2 ปีที่แล้ว

      Glad to hear!!

  • @oldaccount1942
    @oldaccount1942 ปีที่แล้ว

    Great video thanks

  • @payamj1639
    @payamj1639 10 หลายเดือนก่อน

    how can i export the zipper teeth to zbrush?

  • @payamj1639
    @payamj1639 10 หลายเดือนก่อน

    how can I export the zipper from marvelous to zbrush? when i export the teeth of the zipper are gone

  • @riquelmemendes939
    @riquelmemendes939 3 หลายเดือนก่อน

    sublime

  • @milo20060
    @milo20060 2 หลายเดือนก่อน

    Projecting the MD wrinkle details to the new subdivided mesh isn't a bad idea either. Then you don't need to guess/add new folds.

  • @hermitinc8162
    @hermitinc8162 2 ปีที่แล้ว

    31:30

  • @prashantvyascg9499
    @prashantvyascg9499 ปีที่แล้ว +1

    as you describe
    things smoothly thing dont go as you told in video z modeler dont do good work

  • @jongofett2343
    @jongofett2343 6 หลายเดือนก่อน +1

    your video is too long man and not straight to the point... wasted a lot of my time...