🦜Marvelous Designer - Setting up in ZBrush

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  • เผยแพร่เมื่อ 25 ส.ค. 2024

ความคิดเห็น • 47

  • @3dmutiny
    @3dmutiny  ปีที่แล้ว

    🎁Get a FREE Welcome Package🎁:
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  • @michaelbonanno7476
    @michaelbonanno7476 26 วันที่ผ่านมา

    Thank you big time!

  • @user-qz7cv9zb8z
    @user-qz7cv9zb8z 7 วันที่ผ่านมา

    thank you very much!

  • @dimitryk.4946
    @dimitryk.4946 3 ปีที่แล้ว +5

    Good stuff! And you can always project details back from the original mesh if you're losing some. Especially if you have it in separate pieces

  • @FrederikHoeimark
    @FrederikHoeimark 3 ปีที่แล้ว +4

    I've been looking after a definite workflow from Marvelous Designer to Zbrush, and after watching several videos of contradicting statements, I think your workflow really hits the spot for me. It may take a little bit of time, but sometimes cranking that welding slider up isn't the best thing for your garments, and you should use the separate meshes to your advantage by really making your folds believable as you did.

  • @mastaflex30
    @mastaflex30 11 หลายเดือนก่อน

    straight to the point, very clear, and very informative. 10/10 bravo

    • @3dmutiny
      @3dmutiny  11 หลายเดือนก่อน

      Cheers. Appreciate it!

  • @saeeddali3145
    @saeeddali3145 ปีที่แล้ว

    By far the best prosses i found on youtube.

    • @3dmutiny
      @3dmutiny  ปีที่แล้ว

      Thanks, glad you enjoyed it :)

  • @shayandutta2295
    @shayandutta2295 ปีที่แล้ว +1

    This tutorial is very helpful

  • @d369studios
    @d369studios 2 ปีที่แล้ว +1

    Thank you for taking time to make this video ! Suoer useful!

  • @evgeny3022
    @evgeny3022 2 ปีที่แล้ว +1

    Useful video, thank you man!

  • @goncalobastos8318
    @goncalobastos8318 3 ปีที่แล้ว +1

    Very useful thank you. Have been enjoying your videos

  • @fractalelement857
    @fractalelement857 7 หลายเดือนก่อน

    great tutorial !

  • @Eiliestl
    @Eiliestl ปีที่แล้ว

    Thank you for having an video in ENGLISH .

  • @KarelChytilArt
    @KarelChytilArt 2 ปีที่แล้ว

    Really good points, man.

  • @eliasdegasperi_art
    @eliasdegasperi_art 3 ปีที่แล้ว +1

    Great workflow!! Thanks for these tips

  • @davidarguedas5735
    @davidarguedas5735 3 ปีที่แล้ว +1

    Really good tutorial, thank you

  • @philmehrart
    @philmehrart 2 ปีที่แล้ว

    Hi there, thanks so much - massive help!

  • @ghostking8901
    @ghostking8901 3 ปีที่แล้ว

    Thanks for the tips!

  • @KarelChytilArt
    @KarelChytilArt 2 ปีที่แล้ว

    Thanks

  • @anatolyr
    @anatolyr 2 ปีที่แล้ว

    thanks a lot dude !))

  • @Aditya_Sawant_Tattoos
    @Aditya_Sawant_Tattoos 3 ปีที่แล้ว

    amazing info..

  • @royjordi7950
    @royjordi7950 9 หลายเดือนก่อน

    the way you called it Zet-Brush instead of Zee-Brush😮

  • @virtualfilmer
    @virtualfilmer 6 หลายเดือนก่อน

    This was super helpful! I've barely used Zbrush, and every time I go back to use it I forget the absolute basics. LOL. You press quite a lot of keyboard shortcuts I think - to view the mesh topolkogy (ie. show the polygons) etc etc and I have no idea what those are lol. Can I ask, when you import your OBJ of the shirt it just appears instantly. How did you get it to do that? For me, I have to screw around with click-dragging into a new document, and then I have to click EDIT, and then it finally lets me spin around it etc.

  • @elrayo11
    @elrayo11 3 ปีที่แล้ว +2

    Your video is super good!! Many thanks!! Any advice on how to get good UV maps. They change when I add thickness. And I love the thickness. But I want to find a fast workflow! i am delighted to buy tutorials if you make it! Your explanation is also very easy to follow!! Many thanks!!

    • @KarelChytilArt
      @KarelChytilArt 2 ปีที่แล้ว +2

      Uv maps with UV master and Polygroups function on. It will use polygroups as uv Islands. So you can easily create or Modify uvs Just by assigning polygroups and unwrapping

  • @virtualfilmer
    @virtualfilmer 6 หลายเดือนก่อน

    There's a big leap from 12:51 (where many pieces all have unwanted beveled corners, if you know what I mean, and look odd) and then at 17:05 that's fixed. How did you get rid of that beveling? (EDIT: It seems like the issue is when you subdivide. I have the same problem. When I turn on subdividee it screws up)

  • @user-ci3qq3fe3v
    @user-ci3qq3fe3v 3 ปีที่แล้ว +2

    Спасибо! Взял на вооружение.

  • @ryanchristianderoxas4490
    @ryanchristianderoxas4490 7 หลายเดือนก่อน

    This is good! But how about for pleated skirts? Like a lot of pleats. Details are lost after zremeshing and subdividing

  • @oxicemusic
    @oxicemusic 9 หลายเดือนก่อน +1

    auto groups doesnt work, at least with unwelded export from mvd

    • @3dmutiny
      @3dmutiny  9 หลายเดือนก่อน

      Just make sure they are not joined together. Even 1 merged vert will stop autogroups. They need to be separate geometry.

  • @payamj1639
    @payamj1639 6 หลายเดือนก่อน

    how can I export the zipper from marvelous to zbrush? when i export the teeth of the zipper are gone

  • @OscarTorresWork
    @OscarTorresWork 11 หลายเดือนก่อน

    Thank you for this I was watching another tutorial months back and they add more complexity and confusion. This method is efffective and works great! Also your website is not working.

    • @3dmutiny
      @3dmutiny  11 หลายเดือนก่อน

      Glad you got useful information out.
      Is the website still not working?

  • @HairFetishTitans
    @HairFetishTitans 2 ปีที่แล้ว

    Hey everything is good. But how did you made those stitches at the end?

  • @cgnoobs7514
    @cgnoobs7514 9 หลายเดือนก่อน

    Wondering how the UV goes after you added panel loop? does the final result have UV ?

    • @3dmutiny
      @3dmutiny  9 หลายเดือนก่อน

      UV you'd ideally make after based on the sculpt. Especially for games.
      sometimes you can save it from MD or UV it while you sculpt. But honestly, this is a waste of time. :D

  • @KamalUddin-ii9wy
    @KamalUddin-ii9wy 3 ปีที่แล้ว

    Hi Virtus Creative. Is it possible to use the skeletons provided by mavervouls designer and zbrush to design Mesh clothes for Secondlife? Thanks in advance.

  • @nsrstudio7301
    @nsrstudio7301 ปีที่แล้ว

    How to zbrush to MD..?

  • @Ricardo-de9ju
    @Ricardo-de9ju ปีที่แล้ว

    I didn't get you point, you just didn't come out with a solution for an acceptable solution for good retopology. Detect edges didn't work, all panels are split. I'm still struggling to get perfect retopology importing model from MD.

    • @3dmutiny
      @3dmutiny  ปีที่แล้ว

      I wouldn't focus so much on "perfect topology" is pretty subjective. This is optimal for the level of details you need. Moreover, what the software needs.
      Detect edges could be related to the underlaying geometry. You could test it out on a clean object.

  • @thecrypt6482
    @thecrypt6482 ปีที่แล้ว +2

    Dude you can go very better than this, First use auto group to split all parts, then in ZRemesher freeze borders and remesh or just use Marvelous designer Remesher which is designed for cloth remeshing!

    • @3dmutiny
      @3dmutiny  ปีที่แล้ว +1

      I believe we auto group and ZRemesh here. 6:55
      You could certainly use Freeze borders. However, it often introduces artefacts. I suggest everyone test it on their own model and experiment from there.
      MD Remesher can be a bit misleading because it's not as good as ZRemesher. "MD Mesher" has less control with custom garments (stitching, grouping and panel loops etc)
      I've not yet seen a compelling MD update that fixes that for me.
      But I love to update all my workflows when people make suggestions, could you describe a little more? There might be something I've missed :)

  • @calistafalcontail
    @calistafalcontail 2 ปีที่แล้ว

    Plz just spell it "Zeebrush" not "Zetbrush"

    • @3dmutiny
      @3dmutiny  2 ปีที่แล้ว +2

      Zed is a British English. Zee is American English.
      I'll keep the original 😜

  • @yarosyari3516
    @yarosyari3516 ปีที่แล้ว

    lost my life for 15 mins