How to retopology garments : Marvelous Designer, Maya & Zbrush

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  • เผยแพร่เมื่อ 28 ต.ค. 2024

ความคิดเห็น • 46

  • @topy706
    @topy706 2 ปีที่แล้ว +3

    your channel is a goldmine. i will watch everything.

    • @paradoox1001
      @paradoox1001  2 ปีที่แล้ว

      Thank you so much for your support Topy, I was busy for a while and couldn't upload anything, Hopefully I will start again in a few days again, Thank you again

  • @timbridger4681
    @timbridger4681 9 หลายเดือนก่อน

    Dude thank you so much! It helped me on my project

    • @paradoox1001
      @paradoox1001  9 หลายเดือนก่อน +1

      Very welcome Tim, glad it helped you.
      Unfortunately, we're not publishing tutorials here, check out our Artstation for more.
      Thank you very much for the support.

  • @blcouz
    @blcouz 2 ปีที่แล้ว

    A video I've been waiting for a long time. thanks.

    • @paradoox1001
      @paradoox1001  2 ปีที่แล้ว +1

      Thank you so much Oğuzhan Balcı for your support, appreciate it.
      Btw, is your first name Oğuzhan?

  • @nathali2023
    @nathali2023 2 ปีที่แล้ว

    This is great!! Keep this tutorials coming.. they are easy to follow! thank you for sharing your process!

    • @paradoox1001
      @paradoox1001  2 ปีที่แล้ว

      Thank you so much for your support, truly appreciate it.

  • @adiwibowo1342
    @adiwibowo1342 2 ปีที่แล้ว

    best retopolgy compare metode ever!

    • @paradoox1001
      @paradoox1001  2 ปีที่แล้ว

      Thank you so much Adi for your support, appreciate it

  • @michelleh1464
    @michelleh1464 2 ปีที่แล้ว

    thank you so much for making this video for us and sharing your retopology tips. I really appreciate this and the amount of time that went into this fantastic tutorial. :) ♥

    • @paradoox1001
      @paradoox1001  2 ปีที่แล้ว

      Thank you so much Michelle for your support & kind words, truly appreciate it, I'm really glad that you like it and I was able to help.
      Thank you so much

  • @antoniolambert9638
    @antoniolambert9638 2 ปีที่แล้ว

    Best one so far

    • @paradoox1001
      @paradoox1001  2 ปีที่แล้ว

      Thank you so much Antonio for your support, appreciate it.

  • @gaiusoctavius9931
    @gaiusoctavius9931 ปีที่แล้ว

    Thanks for the video. But when can we give the cloth thickness ??? Should we do it when the high poly Retopo cloth made ?

    • @paradoox1001
      @paradoox1001  ปีที่แล้ว

      Thank you for the support, yes, when the high poly model is ready we give it thickness

  •  ปีที่แล้ว

    amazing!

  • @nathali2023
    @nathali2023 2 ปีที่แล้ว

    By the way you gained a subscriber ;)

  • @suguboii7688
    @suguboii7688 หลายเดือนก่อน

    So if I apply a cloth sim, will it still deform as per normal?

    • @paradoox1001
      @paradoox1001  หลายเดือนก่อน

      I'm not quite sure if I got your point, sim or seam?

  • @NataliaFernandez-zn1yj
    @NataliaFernandez-zn1yj 2 ปีที่แล้ว

    Thank you!!!!

  • @addison7299
    @addison7299 2 ปีที่แล้ว

    youre a god

    • @paradoox1001
      @paradoox1001  2 ปีที่แล้ว

      Thank you so much, Addison, appreciate you

  • @jeronimocollares320
    @jeronimocollares320 ปีที่แล้ว

    Me again :D
    In MD 12 we have a retopology tool, right?

    • @paradoox1001
      @paradoox1001  ปีที่แล้ว +1

      Yes, we have a retopology tool and it's really good

    • @jeronimocollares320
      @jeronimocollares320 ปีที่แล้ว

      @@paradoox1001 im trying to find a workflow (for now) between MD, Daz and Unity as a end goal. :)

    • @paradoox1001
      @paradoox1001  ปีที่แล้ว +1

      @@jeronimocollares320 Well, I hadn't the experience with Unity but as you know, you can make your character in Daz, export them as FBX with their pose or animations and if they have accessories then you can export them as Collada, then make their clothes in MD and change their topology to quad then export them to Unity, but I'm thinking you will need another software here like blender or Maya to do some other adjustments like I do for the t-shirts collections.

    • @jeronimocollares320
      @jeronimocollares320 ปีที่แล้ว

      @@paradoox1001 Zbrush have a better system to retopology, no?

    • @paradoox1001
      @paradoox1001  ปีที่แล้ว

      @@jeronimocollares320 Well, I'm guessing is better, I didn't work with it but the whole Marvelous Designer (that making apparel) is just a part of Zbrush, I think in Zbrush you can do more and there are more possibilities.

  • @poripipi4806
    @poripipi4806 2 ปีที่แล้ว

    thank you

    • @paradoox1001
      @paradoox1001  2 ปีที่แล้ว

      Thank you so much for your support, appreciate it.

  • @pelusita59
    @pelusita59 2 ปีที่แล้ว

    thank you so much!!

    • @paradoox1001
      @paradoox1001  2 ปีที่แล้ว

      Very welcome, thank you very much for your support, appreciate it.

  • @제롬레이몬드시몬
    @제롬레이몬드시몬 ปีที่แล้ว

    쏘 땡큐..

  • @lavl5008
    @lavl5008 2 ปีที่แล้ว +1

    Thank you for showing this method in Maya, but could you also show how to do it in Blender too, if you work in Blender of course?

    • @paradoox1001
      @paradoox1001  2 ปีที่แล้ว +1

      Thank you so much for your support, appreciate it.
      about the Blender, well, I don't have much experience in it but if I learn it in the future then sure thing.

  • @memeready6041
    @memeready6041 ปีที่แล้ว

    Yo mate may I know where you're from?

  • @romank9121
    @romank9121 ปีที่แล้ว

    8:24 Marvelous Designer has the same thing...
    th-cam.com/video/tbVecn7jnaM/w-d-xo.html

    • @paradoox1001
      @paradoox1001  ปีที่แล้ว

      Yes in the new version there is tools for topology, sorry for the delayed answer

  • @christianlee1423
    @christianlee1423 ปีที่แล้ว

    the problems come in when u have complex cloth, and then u have overlapping collars on your shirt. this is too basic every other tutorial has this.

    • @paradoox1001
      @paradoox1001  ปีที่แล้ว +1

      Hey Christian, yes this one is simple and something that will make you familiar with the process but don't worry about the complex ones, we are currently working on a cyberpunk outfit, we will upload it as a workshop here and we cover the low-poly subject in it as we made it low-poly.

    • @christianlee1423
      @christianlee1423 ปีที่แล้ว

      @@paradoox1001 thank u, thats gonna be very helpful :)

    • @paradoox1001
      @paradoox1001  ปีที่แล้ว

      @@christianlee1423 You're welcome