Thank you so much for your support Topy, I was busy for a while and couldn't upload anything, Hopefully I will start again in a few days again, Thank you again
Very welcome Tim, glad it helped you. Unfortunately, we're not publishing tutorials here, check out our Artstation for more. Thank you very much for the support.
thank you so much for making this video for us and sharing your retopology tips. I really appreciate this and the amount of time that went into this fantastic tutorial. :) ♥
Thank you so much Michelle for your support & kind words, truly appreciate it, I'm really glad that you like it and I was able to help. Thank you so much
@@jeronimocollares320 Well, I hadn't the experience with Unity but as you know, you can make your character in Daz, export them as FBX with their pose or animations and if they have accessories then you can export them as Collada, then make their clothes in MD and change their topology to quad then export them to Unity, but I'm thinking you will need another software here like blender or Maya to do some other adjustments like I do for the t-shirts collections.
@@jeronimocollares320 Well, I'm guessing is better, I didn't work with it but the whole Marvelous Designer (that making apparel) is just a part of Zbrush, I think in Zbrush you can do more and there are more possibilities.
Thank you so much for your support, appreciate it. about the Blender, well, I don't have much experience in it but if I learn it in the future then sure thing.
Hey Christian, yes this one is simple and something that will make you familiar with the process but don't worry about the complex ones, we are currently working on a cyberpunk outfit, we will upload it as a workshop here and we cover the low-poly subject in it as we made it low-poly.
your channel is a goldmine. i will watch everything.
Thank you so much for your support Topy, I was busy for a while and couldn't upload anything, Hopefully I will start again in a few days again, Thank you again
Dude thank you so much! It helped me on my project
Very welcome Tim, glad it helped you.
Unfortunately, we're not publishing tutorials here, check out our Artstation for more.
Thank you very much for the support.
A video I've been waiting for a long time. thanks.
Thank you so much Oğuzhan Balcı for your support, appreciate it.
Btw, is your first name Oğuzhan?
This is great!! Keep this tutorials coming.. they are easy to follow! thank you for sharing your process!
Thank you so much for your support, truly appreciate it.
best retopolgy compare metode ever!
Thank you so much Adi for your support, appreciate it
thank you so much for making this video for us and sharing your retopology tips. I really appreciate this and the amount of time that went into this fantastic tutorial. :) ♥
Thank you so much Michelle for your support & kind words, truly appreciate it, I'm really glad that you like it and I was able to help.
Thank you so much
Best one so far
Thank you so much Antonio for your support, appreciate it.
Thanks for the video. But when can we give the cloth thickness ??? Should we do it when the high poly Retopo cloth made ?
Thank you for the support, yes, when the high poly model is ready we give it thickness
amazing!
By the way you gained a subscriber ;)
Thank you so much :)
So if I apply a cloth sim, will it still deform as per normal?
I'm not quite sure if I got your point, sim or seam?
Thank you!!!!
youre a god
Thank you so much, Addison, appreciate you
Me again :D
In MD 12 we have a retopology tool, right?
Yes, we have a retopology tool and it's really good
@@paradoox1001 im trying to find a workflow (for now) between MD, Daz and Unity as a end goal. :)
@@jeronimocollares320 Well, I hadn't the experience with Unity but as you know, you can make your character in Daz, export them as FBX with their pose or animations and if they have accessories then you can export them as Collada, then make their clothes in MD and change their topology to quad then export them to Unity, but I'm thinking you will need another software here like blender or Maya to do some other adjustments like I do for the t-shirts collections.
@@paradoox1001 Zbrush have a better system to retopology, no?
@@jeronimocollares320 Well, I'm guessing is better, I didn't work with it but the whole Marvelous Designer (that making apparel) is just a part of Zbrush, I think in Zbrush you can do more and there are more possibilities.
thank you
Thank you so much for your support, appreciate it.
thank you so much!!
Very welcome, thank you very much for your support, appreciate it.
쏘 땡큐..
아니에요 :)
Thank you for showing this method in Maya, but could you also show how to do it in Blender too, if you work in Blender of course?
Thank you so much for your support, appreciate it.
about the Blender, well, I don't have much experience in it but if I learn it in the future then sure thing.
Yo mate may I know where you're from?
Hey we're from Iran
8:24 Marvelous Designer has the same thing...
th-cam.com/video/tbVecn7jnaM/w-d-xo.html
Yes in the new version there is tools for topology, sorry for the delayed answer
the problems come in when u have complex cloth, and then u have overlapping collars on your shirt. this is too basic every other tutorial has this.
Hey Christian, yes this one is simple and something that will make you familiar with the process but don't worry about the complex ones, we are currently working on a cyberpunk outfit, we will upload it as a workshop here and we cover the low-poly subject in it as we made it low-poly.
@@paradoox1001 thank u, thats gonna be very helpful :)
@@christianlee1423 You're welcome