Convert Geometry and UVs to Marvelous Designer clothing and patterns, then back into ZBrush!

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 49

  • @BartVlogs
    @BartVlogs ปีที่แล้ว +30

    I love how you just explain every single step for those who don't have much experience and still, doens't sound boring and repetitive for those who already know most of the steps. Awesome content/teaching style, brother!

    • @animarch3D
      @animarch3D ปีที่แล้ว +1

      very well put!

    • @ZergRadio
      @ZergRadio ปีที่แล้ว +2

      It's also because of that smooth sounding voice :)

  • @animarch3D
    @animarch3D ปีที่แล้ว +1

    Amazing. Pav Man, I don't think you realize how one of a kind your teaching style is. Its perfectly tailored for the medium you teach. you're the best man, literally.

  • @furyodev1842
    @furyodev1842 ปีที่แล้ว +1

    RIGHT ON POINT. I was just starting doing some Marvelous Tutorials and here he is, the GOAT uploading a tutorial on it. You're the best my man!!!

  • @johnevans9804
    @johnevans9804 5 หลายเดือนก่อน

    You may have just helped me find a way to finish my project for class! I started in Marvelous but lost my clean UV panels after Zbrushing my garments. Seems like a promising way to establish them to make posing my character much easier!

  • @musashidanmcgrath
    @musashidanmcgrath ปีที่แล้ว +5

    There's a Marvelous GoZ plug in that matches up the scale perfectly. I've been using for about a year now with no issues. It's been a lifesaver as I jump back and forth quite a bit.

  • @alexpurkhalo711
    @alexpurkhalo711 10 หลายเดือนก่อน

    nice video, especially the part where you adjust the UVs, pretty simple but not an obvious move for someone new like me. Thanks a lot, added to my library.

  • @Chase3d304
    @Chase3d304 ปีที่แล้ว

    probably one of your best quick videos in my opinion. such awesome and straight to the point coverage of your workflow. Thanks as always.

  • @akari-work
    @akari-work ปีที่แล้ว

    It is nice to see that you have bring out the technique again which is demonstrated before by Guerillas team during the Zbrush's Summit in many years ago. Just then in a way more advance and good used with the latest version of zbrush and marvelous designer. Thanks again~

  • @JoHnWxNoW98
    @JoHnWxNoW98 ปีที่แล้ว

    I had the wow effect for all the video, I never used MD and I'm about to use it for my new character and definitely this video will be THE game changer

  • @michelleh1464
    @michelleh1464 ปีที่แล้ว

    love the curve tool to select the uv seams, good trick!

  • @CRUXP
    @CRUXP ปีที่แล้ว

    It is a video that would have been great if I had known this February. Now, if I have this kind of job, I think I can work on it really easily. Thank you.

  • @drysk_creative4360
    @drysk_creative4360 ปีที่แล้ว

    Thank you for providing us with such detailed and useful tutorials!

  • @yulia_belyaeva
    @yulia_belyaeva 11 หลายเดือนก่อน

    Wow, this is an amazing tutorial, this is exactly what I was looking for. Thank you very much, you're the best!

  • @Kuazzy
    @Kuazzy 6 หลายเดือนก่อน +1

    thank you! just what I was looking for.

  • @MANIAKRA
    @MANIAKRA ปีที่แล้ว

    Excellent demonstration as always!

  • @elma2342
    @elma2342 ปีที่แล้ว

    Michael Pavlovich
    ❤ Thank you

  • @Matthitizidu
    @Matthitizidu ปีที่แล้ว

    Ryan’s tools has a “smart subdiv” that makes it so you can divide your mesh and not have any shrinkage at your edges.

  • @qingwenli3763
    @qingwenli3763 ปีที่แล้ว

    Super efficient, love this work flow !!!

  • @ArgaMiniature
    @ArgaMiniature ปีที่แล้ว

    Oh my good tutorial thank you for sharing this 👍🏻👍🏻

  • @musashidanmcgrath
    @musashidanmcgrath ปีที่แล้ว

    Running a polish on masked edge borders and re Zremesh usually fixes up those errors.

  • @synopsis3191
    @synopsis3191 ปีที่แล้ว

    Always a pleasure to learn from you Michael

  • @brutusreptile8637
    @brutusreptile8637 ปีที่แล้ว +2

    Thanks for this. Fixing those zRemesher problem edges and Mask Open Border etc. was especially useful. Is there a way now to keep your UV map & original topology inside MD? Using the patterns to play around with the settings is strong, but it always overwrote my topology.

  • @bqlasvetlina
    @bqlasvetlina 7 หลายเดือนก่อน

    Thank you 🤩

  • @gabrielmoro3d
    @gabrielmoro3d ปีที่แล้ว

    Thanjs a lot!

  • @alyonabakurova5838
    @alyonabakurova5838 ปีที่แล้ว

    So awesome, thanks for sharing!

  • @rodrigo2punto0
    @rodrigo2punto0 ปีที่แล้ว

    great guide, as always

  • @JarikGrin
    @JarikGrin 6 วันที่ผ่านมา

    I wonder if its possible to import my obj garment and preserve its topology in Marvelous (no need to recalculate and create new topo in MD, cuz I have my garment already UV mapped on a trim texture)

  • @hihihing7302
    @hihihing7302 ปีที่แล้ว

    Thank you Bruh!!!

  • @xylvnking
    @xylvnking ปีที่แล้ว

    goat

  • @mimdiamond7910
    @mimdiamond7910 ปีที่แล้ว

    first thanks for the tips. the second is the history thing! CTRL+TAB ? I do not have it? where is the actual Bottom for that? I have to add a hotkey to it or I don't know move it to my UI. I really need it for my work it's amazing. By the way, YOU ARE AMAZING AS ALWAYS.

  • @darlenejis7648
    @darlenejis7648 ปีที่แล้ว

    Thanks!learned a lot!❤

  • @ihabiano
    @ihabiano ปีที่แล้ว

    Great content!

  • @Ricardo-de9ju
    @Ricardo-de9ju ปีที่แล้ว

    This t-shirt is a very simple model and works perfectly with ZRemesher. However, in complex models with overlapping and tight seams, the retopology gets completely destroyed. Do you mind showing how to approach this type of situation?

  • @RobinMikalsenVFX
    @RobinMikalsenVFX ปีที่แล้ว

    awesome video!
    what would be the best way of adding thickness to the shirt with project history in mind?

    • @wetterschneider
      @wetterschneider ปีที่แล้ว

      Dynamic Subdivide with Thickness, apply, and then cntrl tap to hide polygroups, keeping the outside polygroup and then project history. Like he's doing, but you'll have a thick edge, and an inside mesh too. Take care that you have enough detail to the shape before doing the Dynamic Subdivide, and enough thickness, to avoid pokethrough.

  • @ecruz2317
    @ecruz2317 5 หลายเดือนก่อน

    when you import from any other application if you quaded "clothing" m.d. requadifies it to how it quads geometry upon import you can not get your quaded version inside the application without it re-mesh/requadifying it... ?!

  • @hatsunemikuchannel2023
    @hatsunemikuchannel2023 ปีที่แล้ว

    9:56: I work with MMD since 2015! Will the original clothes work on the model ? 🤔🤔😃😃😄😄

  • @ashdalat.
    @ashdalat. 8 หลายเดือนก่อน

    hmm, not sure tho, but when he said "tab"again, it means "click", not press "tab" button . thank you for informative tutorial

  • @VolkanYolda
    @VolkanYolda ปีที่แล้ว

    Great!

  • @temptor7585
    @temptor7585 ปีที่แล้ว

    So when i bring everything back into zbrush, after im done in marvelous designer. I can sculpt and enhance wrinkles without stretching any UVs? Since the shape is the UV. I would have thought that doing any editing of the mesh in ZB would create stretching on the fabric texture you would end up adding. AM i wrong in thinking this?

  • @zofo264
    @zofo264 ปีที่แล้ว

    Brilliant :)

  • @boraycobanoglu1372
    @boraycobanoglu1372 ปีที่แล้ว

    what can be a use case for this? when it is advantegous to do this instead of building it in MD?

  • @Sway55
    @Sway55 ปีที่แล้ว

    is this your normal talking speed or do you speed up the video a bit? 😅😅

  • @andristefanus
    @andristefanus ปีที่แล้ว

    make a clean up collections video

  • @uaidavi
    @uaidavi ปีที่แล้ว

    Oh... Avatar. I see.

  • @4F6DA7TP
    @4F6DA7TP 5 หลายเดือนก่อน

    Один вопрос. Нахера эти танцы с бубном?

  • @Ricardo-de9ju
    @Ricardo-de9ju ปีที่แล้ว

    Any downside using GoZ for back and forth?