16:25 When the Sabertooth attacked the Pingvi, both of these defense rolls were successes. In OPR a natural 6 always succeeds and a natural 1 always fails, regardless of modifiers. AoF:S rulebook, Page 5, Modifiers, Paragraph 2.
My gaming group went OPR at the end of 40k 9th edition and never looked back. Great simple system, good armybuilder, small but nice community. Gotta love it.
It's really good, that the system gets recognition on such a renowned channel. As I see it - the game's core was created upon ashes of the "good old times" 40k, making adaptations and adjustments, without breaking the mentality of it from the 4th-ish edition. It kept me wargaming when the horrors of 6th and 7th edition of 40k poured into the world (all power to those who liked it - good for you! It was not for me though).
One of the best things about OPR is that the actual Army Creator tool is available to every tier 1 or 2 subscriber. So anyone can make an army for any minis they have that don't have an army book already (or do & they just want it to be different).
Tough adjusts the roll you need to take someone out and you only take Knock Out checks when wounds>=Tough value. ie, a Tough 3 model mean you need to roll 8+ on a Knock Out roll. The owlbear shouldn't have been taken out by the kitty because you needed to roll a 5 (+3 to the roll but you need an 8).
Thought you didn't take a wound check for a tough 3 model until the third wound has been given? This part of the rule i have heard alot of different explanations for. And for some reason I always get freshly confused whenever its brought up lol
@@alexklunder4374that’s correct. But the way the game works is the 3 wounds you take still count towards your modifier for the wound roll. So basically on a tough 3 model you don’t take a check until you take 3 wounds. But when you do you roll a d6+3 is the result is 8 or higher you die. Otherwise you live.
@@Balmong7-y4s edit note: I am wrong, see below I've being getting confused with this too, but that doesn't sound right. The 1-5 and 6 appear to be fixed in the rules and the wounds are added to just the roll. So with 3 wounds you would roll d6+3 and still die on a 6+, not an 8. The example given in the rules also suggests that - "Example: A Skeleton has just taken one wound and must now check its effect. It rolls one die and gets a 5, and adds +1 because it had one wound. The final result is 6 and so the model is Knocked Out." [edit] Oh. in a completely separate section explaining Tough(x) it says "This model only rolls to check for wound effects once it has taken at least X wounds, and is only Knocked Out on rolls of 5+X or more. Example: A model with Tough(3) only rolls for wound effects once it has taken 3 wounds or more, and is Knocked Out on rolls of 8+." Bah why can't they just put the standard info around a rule in a single place in the rules :(
@@MrStratofishbecause it only affects models with the Tough rule. Tough is an exception to standard. Therefore the exception is explained in the Tough rules text.
I would love to see a lot more of this kind of content of non mainstream games... we know which ones we are talking about. Thanks a lot for bringing it to us! Keep up!
We’re sharing the same braincell dude! One of my groups just decided to give OPR a try and we’re starting with Skirmish as well. Really excited for some slow growth with really accessible rules. Getting a Necromancer, a Black Knight, and 6 Skeletons feel really achievable :P
irrelevant, the rules are generic. the fact there is like a fantasy and grimdark book is a formality and form of advertising. the game plays the exact same.
This looks great fun! Will have to try it especially since I have a 3D printer. Love the models! Hopefully you will play more Trilaterum on the channel? I recently just received my army packs and I’m very excited for Elios vs Parisi. Love every retro sci fi model they designed.
My personal problem with OPR (from my limited exposure) is an abolute lack of flavour. It has a very strong 'bootleg warhammer' vibe. I guess you can't have everything
I would honestly go even further than that. It doesn’t even feel like bootleg Warhammer. Basically every army plays exactly the same due to the simplicity of the system. You have to aggressively add your own flavor during gameplay to have it feel like anything. Which for me is fine because I just want to roll dice and tell stories. But I definitely understand it putting off others.
@@GuerrillaMiniatureGames touché. I can’t claim you were biased or anything. Just kinda seemed like you skimmed the rules then even forgot the name of the game, lol. As an apology for assuming this was sponsored, I’m gonna go watch the campaign
16:25 When the Sabertooth attacked the Pingvi, both of these defense rolls were successes. In OPR a natural 6 always succeeds and a natural 1 always fails, regardless of modifiers. AoF:S rulebook, Page 5, Modifiers, Paragraph 2.
My gaming group went OPR at the end of 40k 9th edition and never looked back.
Great simple system, good armybuilder, small but nice community. Gotta love it.
will always click an OPR video!
Always love your videos. Just miss when you played malifaux. Those old videos were great and it's a game that doesn't get a lot of love.
It's really good, that the system gets recognition on such a renowned channel.
As I see it - the game's core was created upon ashes of the "good old times" 40k, making adaptations and adjustments, without breaking the mentality of it from the 4th-ish edition.
It kept me wargaming when the horrors of 6th and 7th edition of 40k poured into the world (all power to those who liked it - good for you! It was not for me though).
One of the best things about OPR is that the actual Army Creator tool is available to every tier 1 or 2 subscriber.
So anyone can make an army for any minis they have that don't have an army book already (or do & they just want it to be different).
I've been gaining interest in OPR so this is a very timely video! Look forward to further videos for your AoF Skirmish campaign.
Tough adjusts the roll you need to take someone out and you only take Knock Out checks when wounds>=Tough value. ie, a Tough 3 model mean you need to roll 8+ on a Knock Out roll. The owlbear shouldn't have been taken out by the kitty because you needed to roll a 5 (+3 to the roll but you need an 8).
Thought you didn't take a wound check for a tough 3 model until the third wound has been given? This part of the rule i have heard alot of different explanations for. And for some reason I always get freshly confused whenever its brought up lol
@@alexklunder4374 The easiest way I explain this for Skirmish is to just treat a Tough [3] model as you would a 3-man squad of single-wound models.
@@alexklunder4374that’s correct. But the way the game works is the 3 wounds you take still count towards your modifier for the wound roll.
So basically on a tough 3 model you don’t take a check until you take 3 wounds. But when you do you roll a d6+3 is the result is 8 or higher you die. Otherwise you live.
@@Balmong7-y4s edit note: I am wrong, see below
I've being getting confused with this too, but that doesn't sound right. The 1-5 and 6 appear to be fixed in the rules and the wounds are added to just the roll. So with 3 wounds you would roll d6+3 and still die on a 6+, not an 8.
The example given in the rules also suggests that - "Example: A Skeleton has just taken one wound and must now check its effect. It rolls one die and gets a 5, and adds +1 because it had one wound. The final result is 6 and so the model is Knocked Out."
[edit] Oh. in a completely separate section explaining Tough(x) it says "This model only rolls to check for wound effects once it has taken at least X wounds, and is only Knocked Out on rolls of 5+X or more.
Example: A model with Tough(3) only rolls for wound effects once it has taken 3 wounds or more, and is Knocked Out on rolls of 8+."
Bah why can't they just put the standard info around a rule in a single place in the rules :(
@@MrStratofishbecause it only affects models with the Tough rule. Tough is an exception to standard. Therefore the exception is explained in the Tough rules text.
3D Printing a book? That's hardcore.
lol he ed printed the logo... not the book lmao
Just the logos, not the folder 😂
I would love to see a lot more of this kind of content of non mainstream games... we know which ones we are talking about.
Thanks a lot for bringing it to us! Keep up!
That was an awesome video, really like the speed of the game. OPR partner program is the future.
It is always nice to see opr content. Cheers!
Wohoo, AoF Skirmish campaign incoming?! Oh yeah!!!
Auto-thumbs-up for OPR.
Been itchin' to play this with some friends, but seeing a battle report helps scratch that itch in the meantime. Hell yeah OPR
Give it a try using solo rules then! 😎😎
Is there solo rules? @dariolombardi7456
I miss your original theme music with the crazy bass guitar!
Bring back the Bass!
We’re sharing the same braincell dude! One of my groups just decided to give OPR a try and we’re starting with Skirmish as well. Really excited for some slow growth with really accessible rules. Getting a Necromancer, a Black Knight, and 6 Skeletons feel really achievable :P
Hurray for OPR! Hope we get to see some AoF: Regiments soon!
Ohhhh does this mean we're going to see more OPR on the channel?
Hopefully?
Someone in OPR facebook is making an old west reskin
irrelevant, the rules are generic. the fact there is like a fantasy and grimdark book is a formality and form of advertising. the game plays the exact same.
@@livanbard ackchyually
Always inspired by these batt reps! Amazing painting here and terrain is awesome as usual.
Glad you like them!
OPR!
Fun with some OPR but you guys could have given the rules for Tough and Fatigue at least a glance. 😜
See Ash? All you have to do is aggressively dice your opponent. It's that simple.
There's no tier 3.
Selling printed minis is restricted to Only Games.
Great to see bigger channels looking at OPR. :)
Should call the Owl Bear, Alberto.
keep up the great work man
Would love to see more OPR content!
Quite interested in the campaign aspects.
Always enjoy your video ✨✨
It's not obvious, but the Cave Howler is a lady! She's our first lady ogre.
Shes not first female ogre. Bloodbowl has ogre team with female one.
*PENGUINS!!!*
Yea, yea, yea, yeah!
😂
Always good to see the Ogres out and about.
Discretion is *also* the better part of value lol
Have you done any OPR Grim Dark by chance? Or the full scale rules and not the skirmish stuff? I am looking to see more of OPR!
I have. Just give it a search on the Tuesday tab!
they dont have reslae unless it's really new... they are very grumpy out that
Where did you guys get mission and the deployment chart from. I can't seem to find it on the website
Please do a HobGoblin game sometime!
This looks great fun! Will have to try it especially since I have a 3D printer. Love the models! Hopefully you will play more Trilaterum on the channel? I recently just received my army packs and I’m very excited for Elios vs Parisi. Love every retro sci fi model they designed.
Could you please share the large D6 turn tracker dice STL? It is sweet!
My personal problem with OPR (from my limited exposure) is an abolute lack of flavour. It has a very strong 'bootleg warhammer' vibe. I guess you can't have everything
I would honestly go even further than that. It doesn’t even feel like bootleg Warhammer. Basically every army plays exactly the same due to the simplicity of the system. You have to aggressively add your own flavor during gameplay to have it feel like anything. Which for me is fine because I just want to roll dice and tell stories. But I definitely understand it putting off others.
Love to see OPR content, but it seems pretty obvious yall didn’t care at all and forced it for the sponsor.
Sponsor?
@@GuerrillaMiniatureGames touché. I can’t claim you were biased or anything. Just kinda seemed like you skimmed the rules then even forgot the name of the game, lol.
As an apology for assuming this was sponsored, I’m gonna go watch the campaign