I always went with just a mafia type setup, which I found to be more realistic than the default guild one. Ironically, despite being called a thieves guild, most of the members aren't actually thieves, but might be former ones. I've always doubted the ability of mere stealing being enough to to fund the array of activities such a guild is supposed to be involved, so most of their activity comes from other things, such as running protection rackets, maybe vice such as prostitution and gambling, and activities like loansharking, smuggling, etc. Most of the petty crime, such as mugging, pickpocketing, cutting purses, and burglary are actually the activities of smaller gangs of criminals, who pay the guild fees to be allowed to operate in their city or territory, which is typically a cut of their take. These individuals hope their activities will result in them being noticed by the greater guild, and in turn recruited, as that's where the real money is at. Even if they are still thieves after joining, becoming an actual guild member gives one access to connections and talent to perform bigger, more elaborate heists, and hopefully work their way up in the guild's power structure.
An MLM structure, maybe? (if you recruit 5 guys to go out robbing people and they pay you a cut, then THEY recruit 5 guys, who pay up to THEM...)😂
That's exactly how it should be done.😂
Then everyone is a thief, and everything is for sale on the black market, so much so that there is no normal market.
1 year ago and only 5 comments? Are you being buried on purpose?
No idea. We have just been keeping on for a few years now.
Ah, you also did the wererat guild that turns people who join
I think it is illegal to talk about thieves' guilds if you don't mention a wererat guild...
@@Dungeon_Brew pretty sure it is yeah
I always went with just a mafia type setup, which I found to be more realistic than the default guild one. Ironically, despite being called a thieves guild, most of the members aren't actually thieves, but might be former ones. I've always doubted the ability of mere stealing being enough to to fund the array of activities such a guild is supposed to be involved, so most of their activity comes from other things, such as running protection rackets, maybe vice such as prostitution and gambling, and activities like loansharking, smuggling, etc. Most of the petty crime, such as mugging, pickpocketing, cutting purses, and burglary are actually the activities of smaller gangs of criminals, who pay the guild fees to be allowed to operate in their city or territory, which is typically a cut of their take. These individuals hope their activities will result in them being noticed by the greater guild, and in turn recruited, as that's where the real money is at. Even if they are still thieves after joining, becoming an actual guild member gives one access to connections and talent to perform bigger, more elaborate heists, and hopefully work their way up in the guild's power structure.