Happy Holidays JPR! I was wondering, once you finish with the next best types series if you could rate all the starter Pokemon. I thought that would be a cool idea.
@@alexbock5929 just have a magnemite as you're lead pokemon and have it have magnet pull as it's ability and it's a 100% steelix encounter rate. I know cause of shiny hunting for em
Fun fact: In gen 4 you can make an entire mono ground type team with only gen 4 pokémon, no second type repeatance and dual type. - Torterra - Garchomp - Gliscor - Gastrodon - Rhyperior - Mamoswine
I just made this team in Brilliant Diamond! Sadly you can only do it post game cause of some limited evolution methods but it's still pretty damn awesome to have. Only difference was that I used Hippowdon instead of Gastrodon cause it's a freakin' tank.
@@bugcatcherjacky1334 Hmm the method I was thinking of isnt actually early sorry, need to have 7 badges to see it in the underground... but apparently you can also find it in secret section of Wayward Cave which iirc is under the bridge on the cycling road.
@@Nyundaa maybe arcanine, gyarados snd snorlax are the best, cause flareon moveset absolutely sucks. Chansey has a massive bulk and special too, but it can't attack on itself, cause it can just use seismic toss for decent damage
@@Nyundaa the best normal moves of the game i think is hyper beam, cause if it ko the target, it don't need the recharginf turn. And yes, i'm following already this guy, and i can sat that he manage to beat the game, because there are not so strong enemies that can stop flareon. 1st gen games are very simple
Ah one of my fave memories of my gen 1 playthroughs as a kid was sweeping the elite 4 with essentially just my Kadabra. It hit level 100 because I was insistent that it would evolve eventually.
While I do occasionally spew anti Empoleon propaganda, I don't actually hate it. I do think that it's the least worth using however with Infernape as an option. Infernape is practically the only good fire type in the sinnoh games whereas there are many other good water types available to you. So if Empoleon wasn't a starter I'd use it but it is and Infernape is just too powerful and versatile to pass up.
@@swirled7562 why do you need Infernape when Staraptor exists? Empoleon is a defensive titan that will hold through insane amounts of abuse, and dish back twice as much with it's limitless arsenal of powerful attacks including reliable perfect coverage on the special side between it's water STAB attacks, Ice Beam and Grass Knot plus Agility to fix it's low speed, and equally optimal physical attacking potential with Drill Peck, Earthquake, Aqua Jet and Swords Dance, and deadly support options like Stealth Rock, Roar, Toxic, Icy Wind, Defog, Knock Off, Yawn and Whirlpool (those last two are better used in combination).
I could’ve sworn Ground was gonna win Sinnoh. I get that all three of its weaknesses are featured in gyms in the game, but it also featured every type that ground is super effective against in either the gyms, elite 4, or team galactic. And Sinnoh has the best original ground types: Ryhperior, Hippowdon, Torterra, Gastrodon, Garchomp, Mamoswine, and Gliscor. Not to mention Golem, Steelix, Wishcash, Quagsire etc.
Fire may have slim pickings in Sinnoh but that never stopped Flint....with a steel snake....and his balloon....and his rabbi- actually Lopunny can stay.
Quick note for gen 3 Kanto: There is dark type moves such as Bite or Crunch but you are not going to get a STAB boost for any of them unless you catch a Larvitar and evolve it during the post game then Tyranitar can get a STAB boost from crunch for the league rematch but that is not until post game.
- Plus Dark moves prior to gen4 were always special, so paired to the best overall defenses of psychic mons, while 95% of the mons that learn Dark moves were physical attackers or tanks, with garbage SpAtt. - Plus most of these moves have (or had) mid or low power base (Bite 60, Thief 60, Knock off was 20, Feint attack 60, Pursuit 40) and the only one strong (Crunch, 80 BP) is learned by level up (no TM's) only by Nidoran female or Nidorina (not Nidoqueen) after the level 47. And since Nido is part poison, and not so fast, the psychic mon you will face will probably KO her before. (And delaying Nidos evolution make no sense, since they are great mons to use in FR/LG because they can be fully evolved prior to Misty) In the end one will end up with a better damage output with physical STAB neutral moves or with non-STAB ghost moves from some physical attackers (in gen3 some good options are Snorlax or a Guts Raticate with Shadowball)
5:08 You can actually get a metal coat before the post game in the remakes at the Pokeathlon on Friday. For some reason, the Tuesday and Saturday ones are postgame, but not the Friday one
It still baffles me that they never bothered to properly implement dark and steel types in FRLG. Or gen 2 pokemon in the main game to add spice to the original 151. Bring berries. Make the Kanto day-care a modern day-care. Or just do way more than port the game into the gen 3 engine.
Yeah, it really is what holds Kanto back for me the most. Even with all the remakes it has, it still is a bit too clunky for me. I require al least gen 2 Pokémon in there (and evolution mechanics). I would like a Kanto remake that has more than the terribly unbalanced original 151 selection. In fact, introducing them to Kanto wouldn't have been that hard, since with the day/night cycle a lot of dark, bug and ghost type Pokémon could have been introduced solving the problem with psychic (as well as giving Agatha actual ghosts to use).
To be fair it was stated in an interview that FireRed and LeafGreen were created to allow players to get access to all the Gen 1 and Gen 2 mons, because the OG Gold, Silver and Crystal weren't compatible with the engines in Ruby and Sapphire. So they couldn't trade with each other. Which ironically, makes the Let's Go games a bit more thought out as the allowed for the player to get the Dark type Alolan forms of Kanto Pokemon to help with Sabrina. It's also weird because the Orre games were created to give players access to Johto mons, but in their defense they're the only way players can get EASY access to Lugia, Ho-oh and Celebi in Gen 3. For what FireRed and LeafGreen are worth they did put a lot of care and effort in these remakes, with implementing new features that weren't in Ruby and Sapphire, like the habitat list in the Pokedex, the Sevii Islands, being able to choose your gender, Elite 4 and Champion rematches at higher levels, and even odd obscure events that not many ppl would know about, like how Lorelei will add a poke doll to her house on Four Island after you beat the elite four a certain number of times and she gets up to like 15 pokedolls!
@@leonardofarias8843 I don't know, but I would like to have dark type Pokémon there. As well as ghost ones. Kingdra, Steelix, Electivire and other evolutions would also be cool too.
@@moonlessknight5615 If the issue was ensuring players could get the Pokémon not covered by RS and Colosseum then it would have been easier to just shove them into the upcoming Emerald and GoD. My problem with FRLG is that it's a remake that either leaves out or largely ignores too many mechanics from gens 2 and 3, mostly to it's own detriment. Berry trees, held items(Exp. share and everstone is all you get), breeding(why is the everstone in Kanto if there is no breeding there), new evolution methods. It's loyal to the original to a fault, the later game's additions helped spice things up from the original but when FRLG left them out what we're left with is an experience as bare as the original, except the original can get away with it for being the first one. Imagine a FRLG where Kanto has the original 151+some of Johto's 100+a few Hoenn mon's (chosen to make up for the types the original 151 don't cover well, with priority given to Johto's 100). Has berry trees, held items all around, the proper day-care for those who can use it, changes enemy teams to accommodate the new Pokémon, etc. The post game, instead of the lame sevii islands, is Johto featuring it's 100+some Kanto 151 (though Johto should save some of it's better Pokémon for itself like Houndoom, Heracross, Skarmory and Tyranitar), you have it's 8 gym badges, characters from the sequel not yet in the positions they would have later(Faulkner, Bugsy, Will, Karen, maybe a few more). The Team Rocket plot could be ended here. And then after collecting all of the badges and beating Blue one final time, the credits roll by you reaching the top of Mt. Silver. How does that sound? Doesn't it more substantial than what we got?
I never viewed steel as good because fire/water are so prevalent and do mad damage on steel. But from seeing other people talk/play they had far more potential then I ever gave them
I remember using a Ghost team for Sinnoh and it was shocking how good they were after the Physical/Special split. But I would have to agree that Empoleon and Water/Ground were the best. It was always a pain to take them out. The only saving grace was they were slow.
You can occasionally get evolutionary stones from certain characters. Picnicker Gina will give you the leaf stone if she finds one. School kid Alan will sometimes give you a fire stone. Either Fisherman Wilton or Tully (can’t remember which) will give you a water stone, and lass Dana probably gives you a thunder stone. Sun stone is locked behind the bug catching contest in the original games, and the moon stone is found in Mt. Moon where it’s dropped by a Clefairy.
appreciate the amount of analysing and effort that went into these videos, but it would be easier to keep track if you were to show the recommended pokemon on screen when you're listing them just so it's easier to register. for example at 7:43 i had to rewind and pause a few times to know which are the recommended pokemon, would be a lot easier if they are shown on screen
Gen 2 Fire is so strong because GameFreak made all the gym leaders the opposite types than they did in Kanto since they were still going to have Kanto in the game. Charmander has the toughest time in Red and Blue (you don't get Mankey early) before Brock's gym, and you're probably using Butterfree. Johto was basically predetermined to be slanted towards fire for that, and the addition of steel only adds to that; it's the opposite of Kanto where Bulbasaur has the easiest time with the first two gyms
It's a common misconception that Gen 1 Psychic was the most broken type. It's true for Mewtwo and Mew for being most OP but for everything else it's actually the normal type that was the most OP with Tauros being the most broken, non-uber, Pokemon of the gen. While yes, Psychic hit like a truck on the special side and could tank special hits for days it was only Mew and Mewtwo that could tank any Physical hits so everything else would get decimated and you know what type had the strongest physical move? Normal with hyper beam which had no recharge if it knocks out a Pokemon. Tauros has a crazy base 110 speed stat so it was getting mad crits, 100 base attack so Hyper Beam was hitting like a truck and usually not recharging, and while 70 base special was not perfect it was good enough to use the actual most OP move in the game which was Blizzard, which in gen 1 was 120 base power and 90 accuracy with a chance to freeze. Tauros also used Body Slam for speed control and if the controller didn't think Hyper Beam or Blizzard to 1hko and then move 4 was Earthquake for Golem or Rhydon (the only checks for Tauros).
You make great points but he’s looking at the regions themselves in every iteration which includes remakes. A lot of what makes Tauros broken in RBY doesn’t apply in FRLG or Let’s Go.
I should also mention that Slowbro and Exeggutor (the latter of which is generally agreed upon to be around the level of the top Normals) can take physical hits well, and Starmie has Recover.
I completely agree here. Psychic pokemon basically consists of just 3 pokemon in gen 1 and they're all physically frail. People always default to the whole, "psychic types don't take super-effective damage from anything", as an argument for them being "broken" in gen 1. In reality, I've never struggled against Sabrina in any of the games as her team folds to anything with Body Slam, while other gym leaders pose a far bigger challenge (e.g. Misty in Blue, Red, Yellow, FR, LG and Giovanni or Blaine in Yellow - just ignore their abysmal teams in other games 😅) Meanwhile, normal types like Snorlax and Clefable have solid bulk and exceptional coverage. I tried using the Abra line in a recent nuzlocke, and my Kadabra didn't last very long because of this. Most normal types are solid in a nuzlocke.
Although I agree Fire is a good type for Johto, I would argue Pryce is not a winning matchup. All of his pokemon have coverage against fire and good bulk, and only Piloswine has weakness to it. And taking into consideration the post game, the Electric type would probably be a better fit, since it can take down many different pokemon and even half of Red’s team
The basis of these videos is on in-game playthroughs. Note that they refer to it as "The best type in each region" and not the "best type in each generation." And in that context: You can count the amount of trainers who use Stealth Rock in-game on one hand (The main one of which being the first Gym Leader) but even then the only Fire type that's really worth using in Sinnoh (Infernape) is part-fighting anyway so it's not even affected that badly.
1:38 In gen 1 psychic types were IMMUNE to ghost. Also lick was a physical move and Gengar was the only fully evolved ghost type. Did you see this thing's physical attack stat? Dragon types are not broken in Sinnoh? I..... don't understand
Wait, can you get dragon type Pokémon in Sinnoh? I know about Gible, but that one is probably one of the most annoying Pokémon to catch in the franchise and definetly the most annoying one to catch in gen 4.
@@Ditidos If you caught it, then you have a pokemon with dragon rage which is broken in early game (you can get Gible after the 2nd badge), and STAB Earthquake (you can get TM in the same cave as Gible) which is.... STAB Earthquake that is going to do a lot of damage to anything not immune or resistant to it. And later you have a pokemon with: 108 hp 130 attack 95 defense 85 special defense And 102 speed Not to mention that Garchomp in gen 4 was arguably THE best non-legendary pokemon in the game
@@zeteq6766 Well, considering how much trouble it is getting that Pokémon, it seems kinda fair. Seriously, getting around that cave is horrible, it looks the same everywhere. Plus, the versatility of dragons is going to be low if the only one in the region is Garchomp. And you can still get STAB Earthquake with a Wooper or a diferent earth type that early. Plus, Dragon Rage is not going to carry you until it evolves in Gabite and dragon is not an extraordinary offensive type.
Did you know that in heartgold and soulsilver you can catch a steelix in the wild? Its in the cave on the way to the safari zone, and they're just able to be found.
Update, in generation 1, lick wasn't super effective against Psychic. Psychic was actually immune to ghost types. In gen 3 Kanto, you had more ghost moves like Shadow Ball, and it was super effective since Gen 2, so it was better then, but not in Gen 1
Na Grass in Gen 3 is weak as piss. It's only good against the first gym and the various 'Hiker' trainers with 16 Geodudes each. In the water regions there are Tentacool/Tentacreuls than have poison moves (super effective against grass). The last gym is Water type, but most of the pokemon have ice moves that can counter it.
In Gen 4 Steel is in my opinion quite good. You get a wide variety of type-combos especially with Impoleon. When I made a monotype run I almost always had something I could safely switch to. And they are extremely bulky even when fightig against types that are good against them. And in lategame you can get your team to perfection with scarmory and heatran (I hope I wrote the names correct, cause I played those games in german :,D)
a few mistakes in the johto section. the stone issue with gen 2 is only in gold and silver. you can get thunder, water, fire, and leaf stones from rematching trainers in crystal. Also, in HGSS, you can get metal coats from the pokeathlon.
The greatness of Fire / suckiness of Grass in Gen 2 is mostly because there is no overlap of Gym Types between Kanto and Johto and all the ones Grass is good against were in Gen 1.
Fire good in Johto? Thanks for the laugh! Enjoy losing to Falkner's Mud Slap, Poliwrath, Clair, Lance, and... Wait for it... What is that one pink roadblock... I can't think of it's name... Oh yeah! WHITNEY'S FREAKIN' MILTANK! Also, that matchup against Price is significantly closer to neutral than an advantage.
One thing about the psychic type though: plenty of Pokemon can learn dark type moves like Bite, Thief, and Crunch in the Kanto remakes. They wouldn't get STAB, but it's at least something.
Also in hgss you can catch a larvitar in the safari immediately after the fourth gym I’ve done it before so it’s not exactly post game but still evolves late. Pupitar is surprisingly good though
Actually you can get Ninetails and Arcanine before the post game. At least for crystal cant say otherwise. But if you get either of them(sadly i know for a fact Vulpix is Silver exclusive) on the route just after the national park and before the Sudowudo is a school boy who will give you a fire stone if you give him your number and wait for him to call you telling you he got something. Its how I got my Flareion in a recent playthrough(named him Lettuce)
It’s funny. Sinnoh I always think of the ground and ice gen. All of their most famous Pokémon come from those types. And ice were integral in the dragon heavy gens. So I guess water, fire, and ghost coming up from it makes sense in many ways. And I’m a huge fan of underrated types. Electric, ice, ghost, hell I’m even a bug guy. Now that there are actually good bugs, their offensive type is fantastic. Even though I never have a team devoted to them, I always have a starter, flying type, and fighting for my full teams and fill the rest with underrated shenanigans.
You missed some stuff about fire in Sinnoh. You said it’s only losses are against Bertha and Wake but what about Roark? As well as Cynthia’s Milotic, Garchomp and Gastrodon? What about how many wild and common trainer Pokémon are strong against or resist fire like the water, ground and rock types? With all things considered, even with its four wins, due to all mentioned above and their rarity, fire should be one of the worst types
These videos are a few months old now, but I'd like to take a moment to shoutout the Electric-Type in any region where a Ground-Type specialist is absent. These regions include Johto, Hoenn, Kalos, and Galar. All four of these regions have at least one very solid Electric-Type option available in the first half of the game and essentially have no losing matchups outside of any concerns with type coverage or Ground-Types owned by other Trainers such as Team Magma being Manectric's one losing matchup via the Numel family. Honestly, it makes me think. When we think of OP types, we think of Gen 1 Psychics and DS era Dragons. But... did Electrics have something like this too at some point, perhaps before Gen 1 even came out? It certainly appears to be the case.
I'd like to point out for Rock in Johto that in the remakes, you get access to the Safari Zone after you beat Chuck. There you can get a Larvitar at level 17. While Pupitar isn't the best, it's still Rock/Ground, which lets you replace your Graveler. While its base stat total isn't great, it does get access to good moves like Rock Slide, EQ, and Crunch. You can even use the TM for Dig to get Ground stab against Jasmine's 2 Magnemite. The only problems are that you've got to grind it up to evolve it, which is tough in Johto, notorious for weak trainers and wild battles, and that you don't get it until after at least 5 badges. If you do evolve it to Tyranitar before the league, well, you've got a level 55 Tyranitar against a league that caps at 50 with only Bruno's Fighting types being any threat. Aside from Misty and Erika, Tyranitar should be able to sweep through Kanto with no problems, dominating Surge, Sabrina, Janine, Blaine, and Brock. It's even fairly decent against Blue's balanced team.
I knew fire would win in johto, I remember commenting in a playthrough that fire has pretty good matchups in johto in one playthrough, *and I always choose cyndaquil so yeah*
Cyndaquil is the best starter Pokemon choice in gen2 for a good reason. It also doesn't hurt that it has good stats in both speed and special attack, which helps it out offensively quite a bit, especially since in gen2, thunder punch is special.
Ye. Ive heard that Ghost was supposed to be S. Effective against Psychic in Red/blue but a coding error made it so they did nothing and they just didnt modify it mich for future games.
I'd say for Firered/Leafgreen it is probably like this: 1. Psychic (strong in the league+alot of poison/fighting pokemon outside the league. Murders most other types too. Psychic has borderline no weaknesses) 2. Electric (2nd strongest type in the league, also great otherwise due to many water types & electric type enemies. Few weaknesses) 3. Ice (3rd best type in the league. Also quite good outside the league, but a late-game type mostly designed to take down Lance dragons and fliers/ground types)
For the next regions, I guess... UNOVA: Ground, because one gym leader, ELESA. Other than that, the ground types in Unova are excellent, only Stunkfisk can be considered bad. KALOS: Flying, because they have the advantage in 3 of the first 4 gyms in the region. ALOLA: Steel, because the amount of resistences they have across the region. GALAR: Fire, because the gym matches in both games, and the amount of steel and ice types pokemon in Galar.
Little bit late to this whole thing, but... shouldn't Grass also be featured for Gen 4? With options like Torterra (like it or not), Roserade, Tangrowth, and Leafeon, the player definitely has some nice options for team-building. Fighting-wise Torterra/Grass types in particular aren't bad at all, winning handsomely against Rock (Roark), Water (Crasher Wake), Steel (Byron) in Torterra's case, Electric (Volkner) mostly in Torterra's case again, though the other Grass Pokémon can also deal with him, Ground (Bertha). In my opinion, Torterra even makes for a decent option against Flint since it can shrugg off one or even two non-Sunny-Day powered fire attacks, before retaliating with a lethal Earthquake. Grass only loses against Ice (Candice) and Fire (Flint), which gives it a solid 4(maybe 5) - 2.
Yo I'd like to say that you also normally can't get Golem in gen 2 aside from trading with others, so you're more practically landlocked to Graveler or Sudowoodo essentially. Sudowoodo has +5 attack and +20 Sp. Def over Graveler although Graveler beats it out by +5 speed and +15 Sp. Atk, which really shouldn't matter aside from abusing Gen 2's EV mechanics and running a mixed Graveler. However, although Sudowoodo has the general advantage stat wise, Graveler has the coveted ground typing, making it immune to Electric type attacks. This, in turn makes it more vulnerable to grass, water, and ice however, so it hard loses to Pryce whereas Sudowoodo wipes that gym much more easily with significantly more Sp. def and more neutrality to water and ice type attacks. Corsola actually bowls over this gym due to its water-rock typing making it resist or be neutral to most attacks, but it's offensive stats as well as HP are abyssmal, making that pretty irrelevant. I'd say there aren't enough electric types to warrant trading that for crucial weaknesses to Grass, Water, and Ice, so Sudowoodo is a much better choice that doesn't force you to evolve it later game anyways. Graveler can be considered when we think about coverage like Fire Blast or Flamethrower but it's just not strong enough at 45 Base Sp. Atk to make much use of that outside of competitive battling at all. Thought it was an interesting discussion to have, tell me your thoughts about the best rock type in Johto and we can talk about it!
Well... technically, in Sinnoh, Ghost is the best type, because Spiritomb is a thing and doesn't have weaknesses (Yes, now it does with Fairy, but in Sinnoh it didn't have that).
Heh. I knew it was a good idea to do a mono water playthrough of gen 4. I even got to learn how tanky bibarel can be (not that I intend to keep it all the way through, but it's great early on.)
Sinnoh may lack of fire types but all the fire types introduced were great unlike the previous regions infernape and heatran were goats actually the first fire types to reach the OU tier rotom heat is OP Magmortar was solid in lower tiers And fire arcues we don't need to talk about it And no one of them need Thier hidden abilities to be solid
The best Gen 2 type is normal. All normal moves are attack based meaning you can get the boost from Falkner. Additionally you get a boost to normal attacks from Whitney at the same city you can get a return TM which is 102 power at max friendship. So what you have is a 102 power move boosted by 50% STAB, 12.5% Badge Boost to normal attacks and they use a stat that is also boosted 12.5%. Add to that the great normal types in the game including 3 birds that can deal with fighting types with their also boosted flying moves. Don't necessarily need that though when normies have such great access to different moves, such as fighting moves to deal with Jasmine. Essentially, return will one shot most things that aren't ghost, rock, and/or steel, and the movepools will deal with the rest.
In competitive the best way to deal with psychic types in gen 1 is other psychic types to resist their attacks and hit them super effectively on their second type or for alakazam any physical move
Mr Mime and hypno are UU in gen one since they’re outclassed by every other psychic type there’s usually no reason to use them. Idk much about RBY UU but I’ve heard hypno is one of the best there and I’m assuming your best shot is a neutral matchup against it.
@@Alexcoman51 Interesting, that does sound kinda curious but I can see why. Hypno is more of a generalist and thus Alakazam is probably a better offensive mon while Slowbro is a better tank. Thanks for the information, btw.
Gen 1 😍 This was a great time when your opponent ask you why you use just Amnesia the last three turns and then he/she understands that Thundershock deals really little damage but Psychic is now a O.H.K.O.
despite water being one of the best types in sinnoh yet i've got a floatzel in my ultimate sinnoh only team buizel really sucks because of it's early move pool his only stabs being water gun and aqua jet and doesn't evolve until the 30s
Happy Holidays, hope you enjoyed the video and have a great end to your year :)
Have a great Christmas and happy new year 🤠
My Christmas present to you JPR is being subbed :)
Overall, 2020 has been rubbish thanks to the pandemic. Hopefully 2021 will be better
The water type has a better record in johto ill even debate on it
Happy Holidays JPR! I was wondering, once you finish with the next best types series if you could rate all the starter Pokemon. I thought that would be a cool idea.
When you want to seem cool by doing a monotype run, so you just choose to use psychic in Kanto.
Love Mono water or grass runs or even fighting gives you some fun teams
What about mono grass joto
@@leemeyer9395 haven't tried that before
I did a normal monotype run in ruby and let's just say that roxanne wasn't really kind
@@jordie6555 hoenn got alot of good normal typed to use. I did a unova bug type and had some fun
Steelix can actually be encountered in the wild in Heart Gold and Soul Silver at level 23 in Cliff Cave.
its a stupid low chance, took me 20 minutes once to find one with a speed up button on an emulator
@@alexbock5929 just have a magnemite as you're lead pokemon and have it have magnet pull as it's ability and it's a 100% steelix encounter rate. I know cause of shiny hunting for em
I KNOW WHO I'M USING NEXT LETSPLAY!
And there's a stupidly good in-game trade that gives you inix
@@noahpokeemon6503 It’s only by the 6th gym
Fun fact: In gen 4 you can make an entire mono ground type team with only gen 4 pokémon, no second type repeatance and dual type.
- Torterra
- Garchomp
- Gliscor
- Gastrodon
- Rhyperior
- Mamoswine
I just made this team in Brilliant Diamond! Sadly you can only do it post game cause of some limited evolution methods but it's still pretty damn awesome to have. Only difference was that I used Hippowdon instead of Gastrodon cause it's a freakin' tank.
Glad to see y'all like ground as muvh as me. I was disappointed to find Gible isn't available early on in BD/SP unlike in Platinum :(
@@bugcatcherjacky1334 Actually I'm pretty sure you can get it through the underground pretty easily! It is rare though.
@@Toey- You can? Could you perhapd tell me where?
@@bugcatcherjacky1334 Hmm the method I was thinking of isnt actually early sorry, need to have 7 badges to see it in the underground... but apparently you can also find it in secret section of Wayward Cave which iirc is under the bridge on the cycling road.
Well in gen 1 bad coding made psychic immune to ghost and bug was useless so In gen 1 psychic basically had no weakness’s
Exact, i was gonna say that
Yeah, you basically had to use physical moves to destroy them.
@@zjean3417 but even then you were not safe. Pokemon with strong attack stat in first gen have often bad special (like golem and rhydon)
@@Nyundaa maybe arcanine, gyarados snd snorlax are the best, cause flareon moveset absolutely sucks. Chansey has a massive bulk and special too, but it can't attack on itself, cause it can just use seismic toss for decent damage
@@Nyundaa the best normal moves of the game i think is hyper beam, cause if it ko the target, it don't need the recharginf turn. And yes, i'm following already this guy, and i can sat that he manage to beat the game, because there are not so strong enemies that can stop flareon. 1st gen games are very simple
Ah one of my fave memories of my gen 1 playthroughs as a kid was sweeping the elite 4 with essentially just my Kadabra. It hit level 100 because I was insistent that it would evolve eventually.
JPR: You can't get Tyranitar until post-game.
Me, a HGSS player: *laughs in Safari Zone*
With the way levels are in Johto, that still holds up lol
@@gigifabulous
Me, a grinder: *ahem*
@Pourvase
Hello
@@gigifabulous daycare;)
Ah, the memories of rare candy spamming Pupitar.
When everyone hates on Empoleon but apparently it has op typing in Sinnoh :0
people hate on Empoleon??
@@JPRPokeTrainer98 nobody hates empoleon... but...
th-cam.com/video/UO0H8KzcGi8/w-d-xo.html
@@JPRPokeTrainer98 It's the least cool-looking Sinnoh starter. I still like it though.
While I do occasionally spew anti Empoleon propaganda, I don't actually hate it. I do think that it's the least worth using however with Infernape as an option. Infernape is practically the only good fire type in the sinnoh games whereas there are many other good water types available to you. So if Empoleon wasn't a starter I'd use it but it is and Infernape is just too powerful and versatile to pass up.
@@swirled7562 why do you need Infernape when Staraptor exists? Empoleon is a defensive titan that will hold through insane amounts of abuse, and dish back twice as much with it's limitless arsenal of powerful attacks including reliable perfect coverage on the special side between it's water STAB attacks, Ice Beam and Grass Knot plus Agility to fix it's low speed, and equally optimal physical attacking potential with Drill Peck, Earthquake, Aqua Jet and Swords Dance, and deadly support options like Stealth Rock, Roar, Toxic, Icy Wind, Defog, Knock Off, Yawn and Whirlpool (those last two are better used in combination).
I could’ve sworn Ground was gonna win Sinnoh. I get that all three of its weaknesses are featured in gyms in the game, but it also featured every type that ground is super effective against in either the gyms, elite 4, or team galactic. And Sinnoh has the best original ground types: Ryhperior, Hippowdon, Torterra, Gastrodon, Garchomp, Mamoswine, and Gliscor. Not to mention Golem, Steelix, Wishcash, Quagsire etc.
I mean, at least Gastrodon and Quagsire still win
But Steelix isn't Ground...
They're Rock/Steel
@@otterfire4712 no Steelix is steel/ground
"No wonder Genwunners were so toxic"
Why would you say something so controversial, yet so brave?
Yap
Fire may have slim pickings in Sinnoh but that never stopped Flint....with a steel snake....and his balloon....and his rabbi- actually Lopunny can stay.
*Hot* air ballon makes perfect sense to me.
I feel like the reason Lopunny, of all possible Pokemon was chosen is because people find it to be HOT (*cough* rule 34 playboy bunny)
B O N K
Flint is actually the best elite 4 member because he has a varied team (and red afro)
Quick note for gen 3 Kanto: There is dark type moves such as Bite or Crunch but you are not going to get a STAB boost for any of them unless you catch a Larvitar and evolve it during the post game then Tyranitar can get a STAB boost from crunch for the league rematch but that is not until post game.
- Plus Dark moves prior to gen4 were always special, so paired to the best overall defenses of psychic mons, while 95% of the mons that learn Dark moves were physical attackers or tanks, with garbage SpAtt.
- Plus most of these moves have (or had) mid or low power base (Bite 60, Thief 60, Knock off was 20, Feint attack 60, Pursuit 40) and the only one strong (Crunch, 80 BP) is learned by level up (no TM's) only by Nidoran female or Nidorina (not Nidoqueen) after the level 47. And since Nido is part poison, and not so fast, the psychic mon you will face will probably KO her before. (And delaying Nidos evolution make no sense, since they are great mons to use in FR/LG because they can be fully evolved prior to Misty)
In the end one will end up with a better damage output with physical STAB neutral moves or with non-STAB ghost moves from some physical attackers (in gen3 some good options are Snorlax or a Guts Raticate with Shadowball)
I literally came here twice today waiting for this video and boom here it is, hell yeah!!
Ya ok, why you an hour late, then
@@NS-pz8nb you right 😢
You mean "hail yeah"
you "came twice" hum..
@@frog4896 After I watched this video, yes
2:21 THAT'S A BAR. THAT'S A BAR.
5:08
You can actually get a metal coat before the post game in the remakes at the Pokeathlon on Friday.
For some reason, the Tuesday and Saturday ones are postgame, but not the Friday one
It still baffles me that they never bothered to properly implement dark and steel types in FRLG. Or gen 2 pokemon in the main game to add spice to the original 151. Bring berries. Make the Kanto day-care a modern day-care. Or just do way more than port the game into the gen 3 engine.
Yeah, it really is what holds Kanto back for me the most. Even with all the remakes it has, it still is a bit too clunky for me. I require al least gen 2 Pokémon in there (and evolution mechanics). I would like a Kanto remake that has more than the terribly unbalanced original 151 selection. In fact, introducing them to Kanto wouldn't have been that hard, since with the day/night cycle a lot of dark, bug and ghost type Pokémon could have been introduced solving the problem with psychic (as well as giving Agatha actual ghosts to use).
@@Ditidos What fairies did for Kanto exactly?
To be fair it was stated in an interview that FireRed and LeafGreen were created to allow players to get access to all the Gen 1 and Gen 2 mons, because the OG Gold, Silver and Crystal weren't compatible with the engines in Ruby and Sapphire. So they couldn't trade with each other. Which ironically, makes the Let's Go games a bit more thought out as the allowed for the player to get the Dark type Alolan forms of Kanto Pokemon to help with Sabrina. It's also weird because the Orre games were created to give players access to Johto mons, but in their defense they're the only way players can get EASY access to Lugia, Ho-oh and Celebi in Gen 3. For what FireRed and LeafGreen are worth they did put a lot of care and effort in these remakes, with implementing new features that weren't in Ruby and Sapphire, like the habitat list in the Pokedex, the Sevii Islands, being able to choose your gender, Elite 4 and Champion rematches at higher levels, and even odd obscure events that not many ppl would know about, like how Lorelei will add a poke doll to her house on Four Island after you beat the elite four a certain number of times and she gets up to like 15 pokedolls!
@@leonardofarias8843 I don't know, but I would like to have dark type Pokémon there. As well as ghost ones. Kingdra, Steelix, Electivire and other evolutions would also be cool too.
@@moonlessknight5615
If the issue was ensuring players could get the Pokémon not covered by RS and Colosseum then it would have been easier to just shove them into the upcoming Emerald and GoD.
My problem with FRLG is that it's a remake that either leaves out or largely ignores too many mechanics from gens 2 and 3, mostly to it's own detriment. Berry trees, held items(Exp. share and everstone is all you get), breeding(why is the everstone in Kanto if there is no breeding there), new evolution methods. It's loyal to the original to a fault, the later game's additions helped spice things up from the original but when FRLG left them out what we're left with is an experience as bare as the original, except the original can get away with it for being the first one.
Imagine a FRLG where Kanto has the original 151+some of Johto's 100+a few Hoenn mon's (chosen to make up for the types the original 151 don't cover well, with priority given to Johto's 100). Has berry trees, held items all around, the proper day-care for those who can use it, changes enemy teams to accommodate the new Pokémon, etc. The post game, instead of the lame sevii islands, is Johto featuring it's 100+some Kanto 151 (though Johto should save some of it's better Pokémon for itself like Houndoom, Heracross, Skarmory and Tyranitar), you have it's 8 gym badges, characters from the sequel not yet in the positions they would have later(Faulkner, Bugsy, Will, Karen, maybe a few more). The Team Rocket plot could be ended here. And then after collecting all of the badges and beating Blue one final time, the credits roll by you reaching the top of Mt. Silver.
How does that sound? Doesn't it more substantial than what we got?
"no wonder why Genwunners are so toxic"
truth hurts.
Johto gang
@@zairmagallanes8185 best games. best gang.
@@zairmagallanes8185 literally anything besides gen 1 Kanto gang
You forgot Skarmory for Gen III steels! Once you get past Flannery is beats pretty much everything else in the region
Skarmory is a gen 2 mon
@@JuicysSword doesn't matter. its a pokemon in RSE that is steel type, which is what matters for this video
I never viewed steel as good because fire/water are so prevalent and do mad damage on steel. But from seeing other people talk/play they had far more potential then I ever gave them
"Mega swampert is decent"
*Swampert in the distance laughing in 1 weakness*
I remember using a Ghost team for Sinnoh and it was shocking how good they were after the Physical/Special split. But I would have to agree that Empoleon and Water/Ground were the best. It was always a pain to take them out. The only saving grace was they were slow.
I can't get over the fact that fire has decent matchups in Sinnoh. Talk about a troll move, Game Freak.
Actually, the Metal Coat is a Pokeathlon Dome prize.
Its only in the remakes though, since the Pokeathlon isn't a thing in the OG Johto games.
@@nickdentoom1173 I know. Both the original games and the remakes were taken into consideration, so I thought it was worth mentioning.
You can occasionally get evolutionary stones from certain characters. Picnicker Gina will give you the leaf stone if she finds one. School kid Alan will sometimes give you a fire stone. Either Fisherman Wilton or Tully (can’t remember which) will give you a water stone, and lass Dana probably gives you a thunder stone. Sun stone is locked behind the bug catching contest in the original games, and the moon stone is found in Mt. Moon where it’s dropped by a Clefairy.
Finally I was waiting for this. Hype!!!
appreciate the amount of analysing and effort that went into these videos, but it would be easier to keep track if you were to show the recommended pokemon on screen when you're listing them just so it's easier to register. for example at 7:43 i had to rewind and pause a few times to know which are the recommended pokemon, would be a lot easier if they are shown on screen
Merry Christmas to everyone
Merry Christmas to you too
this series is so cool! keep up the excellent work
smash 4 has bayonetta
sinnoh has infernape
G/S/C has Snorlax
@@Drakorre RSG has tauros
@@thegipper1215 RBY has Alakazam
@@xhale671 you ever played RBY showdown? Tauros is better with STAB hyper beam. Alakazam is a support that spreads paralysis and reflect.
@@thegipper1215 alakazam is better because he has no weakness
And i played random rby
Fire and water types: Buff doge
Grass type: Crying Cheems
Steel type: army of buff doge
@@kwayke9
Dragon Type: Giant Buff Doge carrying the army of Steel Type to take out the weak and pathetic crying cheems Fairy Types
Gen 2 Fire is so strong because GameFreak made all the gym leaders the opposite types than they did in Kanto since they were still going to have Kanto in the game. Charmander has the toughest time in Red and Blue (you don't get Mankey early) before Brock's gym, and you're probably using Butterfree. Johto was basically predetermined to be slanted towards fire for that, and the addition of steel only adds to that; it's the opposite of Kanto where Bulbasaur has the easiest time with the first two gyms
It's a common misconception that Gen 1 Psychic was the most broken type. It's true for Mewtwo and Mew for being most OP but for everything else it's actually the normal type that was the most OP with Tauros being the most broken, non-uber, Pokemon of the gen. While yes, Psychic hit like a truck on the special side and could tank special hits for days it was only Mew and Mewtwo that could tank any Physical hits so everything else would get decimated and you know what type had the strongest physical move? Normal with hyper beam which had no recharge if it knocks out a Pokemon. Tauros has a crazy base 110 speed stat so it was getting mad crits, 100 base attack so Hyper Beam was hitting like a truck and usually not recharging, and while 70 base special was not perfect it was good enough to use the actual most OP move in the game which was Blizzard, which in gen 1 was 120 base power and 90 accuracy with a chance to freeze. Tauros also used Body Slam for speed control and if the controller didn't think Hyper Beam or Blizzard to 1hko and then move 4 was Earthquake for Golem or Rhydon (the only checks for Tauros).
Also snorlax and chansey are great to check psychic types
You make great points but he’s looking at the regions themselves in every iteration which includes remakes. A lot of what makes Tauros broken in RBY doesn’t apply in FRLG or Let’s Go.
Keep in mind this video isn’t considering competitive play.
I should also mention that Slowbro and Exeggutor (the latter of which is generally agreed upon to be around the level of the top Normals) can take physical hits well, and Starmie has Recover.
I completely agree here. Psychic pokemon basically consists of just 3 pokemon in gen 1 and they're all physically frail. People always default to the whole, "psychic types don't take super-effective damage from anything", as an argument for them being "broken" in gen 1. In reality, I've never struggled against Sabrina in any of the games as her team folds to anything with Body Slam, while other gym leaders pose a far bigger challenge (e.g. Misty in Blue, Red, Yellow, FR, LG and Giovanni or Blaine in Yellow - just ignore their abysmal teams in other games 😅)
Meanwhile, normal types like Snorlax and Clefable have solid bulk and exceptional coverage. I tried using the Abra line in a recent nuzlocke, and my Kadabra didn't last very long because of this. Most normal types are solid in a nuzlocke.
Fun fact: because of a glitch, psychic types were actually IMMUNE to ghost in gen 1 so lick wouldn’t even be able to do any damage at all 🤦🏻♀️
"33 out of original 151 are poison types. No wonder gen 1 is so toxic "
I see what you did here
*genwunners are so toxic
Youre intro is like a Pokémon news flash, and its awsome!
Huh, so you give a mostly Special attacking type access to special stab and they're one of the best types in the region. Who Knew?
Wait people didn't subscribe after they were sure they liked your videos? Madness.
Although I agree Fire is a good type for Johto, I would argue Pryce is not a winning matchup. All of his pokemon have coverage against fire and good bulk, and only Piloswine has weakness to it. And taking into consideration the post game, the Electric type would probably be a better fit, since it can take down many different pokemon and even half of Red’s team
But seel and dewgong don’t know any water moves so it’s not like they can take easily take down fire types either
@@robstanley46they do have thick fat making it more annoying idk why he doesn’t have delibird or sneasel
Your videos have been great!! Keep it up!!!
Thank god I came to check your channel, love your videos and hope to some longer videos maybe 👍
A note about johto steelix, steelix can actually be found and caught in the wild with minimal difficulty!
Only in the Gen 2 remakes in Cliff Cave
Every time someone points out the issues with gen 2 it really sticks out how poorly balanced the game was and how improved the remakes are
You can do a fire monotype in Platinum if you add Heat Rotom:-)
Hey this video released on my birthday! ❤️
5:07 How did I miss this before? You can buy a Metal Coat at the Pokeathlon Dome on Fridays before postgame.
Perhaps i was thinking too competively, but with stealth rock existing in gen 4, I would've never considered fire types to even be good.
The basis of these videos is on in-game playthroughs. Note that they refer to it as "The best type in each region" and not the "best type in each generation."
And in that context: You can count the amount of trainers who use Stealth Rock in-game on one hand (The main one of which being the first Gym Leader) but even then the only Fire type that's really worth using in Sinnoh (Infernape) is part-fighting anyway so it's not even affected that badly.
@@sun9708 i wonder what the pick rate for infernape was.
1:38 In gen 1 psychic types were IMMUNE to ghost. Also lick was a physical move and Gengar was the only fully evolved ghost type. Did you see this thing's physical attack stat?
Dragon types are not broken in Sinnoh? I..... don't understand
Wait, can you get dragon type Pokémon in Sinnoh? I know about Gible, but that one is probably one of the most annoying Pokémon to catch in the franchise and definetly the most annoying one to catch in gen 4.
@@Ditidos If you caught it, then you have a pokemon with dragon rage which is broken in early game (you can get Gible after the 2nd badge), and STAB Earthquake (you can get TM in the same cave as Gible) which is.... STAB Earthquake that is going to do a lot of damage to anything not immune or resistant to it.
And later you have a pokemon with:
108 hp
130 attack
95 defense
85 special defense
And 102 speed
Not to mention that Garchomp in gen 4 was arguably THE best non-legendary pokemon in the game
@@zeteq6766 Well, considering how much trouble it is getting that Pokémon, it seems kinda fair. Seriously, getting around that cave is horrible, it looks the same everywhere.
Plus, the versatility of dragons is going to be low if the only one in the region is Garchomp. And you can still get STAB Earthquake with a Wooper or a diferent earth type that early. Plus, Dragon Rage is not going to carry you until it evolves in Gabite and dragon is not an extraordinary offensive type.
Did you know that in heartgold and soulsilver you can catch a steelix in the wild? Its in the cave on the way to the safari zone, and they're just able to be found.
Update, in generation 1, lick wasn't super effective against Psychic. Psychic was actually immune to ghost types. In gen 3 Kanto, you had more ghost moves like Shadow Ball, and it was super effective since Gen 2, so it was better then, but not in Gen 1
Wouldn't Grass and Electric be the best type in gen 3?
Because Hoenn has too much water.
I will shut up now
Na Grass in Gen 3 is weak as piss. It's only good against the first gym and the various 'Hiker' trainers with 16 Geodudes each. In the water regions there are Tentacool/Tentacreuls than have poison moves (super effective against grass). The last gym is Water type, but most of the pokemon have ice moves that can counter it.
@@paulyC issa joke
In Gen 4 Steel is in my opinion quite good. You get a wide variety of type-combos especially with Impoleon. When I made a monotype run I almost always had something I could safely switch to. And they are extremely bulky even when fightig against types that are good against them. And in lategame you can get your team to perfection with scarmory and heatran (I hope I wrote the names correct, cause I played those games in german :,D)
That genwunner joke had me rolling lmao 😂
a few mistakes in the johto section. the stone issue with gen 2 is only in gold and silver. you can get thunder, water, fire, and leaf stones from rematching trainers in crystal. Also, in HGSS, you can get metal coats from the pokeathlon.
12:06 so what Im hearing is Infornape as stater with 1 of the Water-Ground type mon as Second in Command(also A SpirtTomb if available)
Typhoosion in Johto was all you ever needed. Flamethrower, Thunder Punch, and Earthquake would sweep through just about any match
The greatness of Fire / suckiness of Grass in Gen 2 is mostly because there is no overlap of Gym Types between Kanto and Johto and all the ones Grass is good against were in Gen 1.
This is indeed quality content
Fire good in Johto? Thanks for the laugh!
Enjoy losing to Falkner's Mud Slap, Poliwrath, Clair, Lance, and... Wait for it... What is that one pink roadblock... I can't think of it's name... Oh yeah! WHITNEY'S FREAKIN' MILTANK! Also, that matchup against Price is significantly closer to neutral than an advantage.
One thing about the psychic type though: plenty of Pokemon can learn dark type moves like Bite, Thief, and Crunch in the Kanto remakes. They wouldn't get STAB, but it's at least something.
Also in hgss you can catch a larvitar in the safari immediately after the fourth gym I’ve done it before so it’s not exactly post game but still evolves late. Pupitar is surprisingly good though
Actually you can get Ninetails and Arcanine before the post game. At least for crystal cant say otherwise. But if you get either of them(sadly i know for a fact Vulpix is Silver exclusive) on the route just after the national park and before the Sudowudo is a school boy who will give you a fire stone if you give him your number and wait for him to call you telling you he got something. Its how I got my Flareion in a recent playthrough(named him Lettuce)
It’s funny. Sinnoh I always think of the ground and ice gen. All of their most famous Pokémon come from those types. And ice were integral in the dragon heavy gens. So I guess water, fire, and ghost coming up from it makes sense in many ways. And I’m a huge fan of underrated types. Electric, ice, ghost, hell I’m even a bug guy. Now that there are actually good bugs, their offensive type is fantastic. Even though I never have a team devoted to them, I always have a starter, flying type, and fighting for my full teams and fill the rest with underrated shenanigans.
You missed some stuff about fire in Sinnoh. You said it’s only losses are against Bertha and Wake but what about Roark? As well as Cynthia’s Milotic, Garchomp and Gastrodon? What about how many wild and common trainer Pokémon are strong against or resist fire like the water, ground and rock types? With all things considered, even with its four wins, due to all mentioned above and their rarity, fire should be one of the worst types
“No wonder genwanners are toxic” lol
These videos are a few months old now, but I'd like to take a moment to shoutout the Electric-Type in any region where a Ground-Type specialist is absent. These regions include Johto, Hoenn, Kalos, and Galar. All four of these regions have at least one very solid Electric-Type option available in the first half of the game and essentially have no losing matchups outside of any concerns with type coverage or Ground-Types owned by other Trainers such as Team Magma being Manectric's one losing matchup via the Numel family.
Honestly, it makes me think. When we think of OP types, we think of Gen 1 Psychics and DS era Dragons. But... did Electrics have something like this too at some point, perhaps before Gen 1 even came out? It certainly appears to be the case.
Correction: in generation 1 even lick wouldn't have done anything to psychic types considering they were immune to ghost.
I'd like to point out for Rock in Johto that in the remakes, you get access to the Safari Zone after you beat Chuck. There you can get a Larvitar at level 17. While Pupitar isn't the best, it's still Rock/Ground, which lets you replace your Graveler. While its base stat total isn't great, it does get access to good moves like Rock Slide, EQ, and Crunch. You can even use the TM for Dig to get Ground stab against Jasmine's 2 Magnemite. The only problems are that you've got to grind it up to evolve it, which is tough in Johto, notorious for weak trainers and wild battles, and that you don't get it until after at least 5 badges. If you do evolve it to Tyranitar before the league, well, you've got a level 55 Tyranitar against a league that caps at 50 with only Bruno's Fighting types being any threat. Aside from Misty and Erika, Tyranitar should be able to sweep through Kanto with no problems, dominating Surge, Sabrina, Janine, Blaine, and Brock. It's even fairly decent against Blue's balanced team.
I knew fire would win in johto, I remember commenting in a playthrough that fire has pretty good matchups in johto in one playthrough, *and I always choose cyndaquil so yeah*
Cyndaquil is the best starter Pokemon choice in gen2 for a good reason. It also doesn't hurt that it has good stats in both speed and special attack, which helps it out offensively quite a bit, especially since in gen2, thunder punch is special.
Fire type has always been my favorite and gen 2 was always my favorite region. I never made the connection but it would make sense to me.
6:38 also since Electric moves were only special until gen 4 Typhlosion is even stronger because it has high special attack.
How did you know I am watching this in the morning
Maybe do a series that covers which generation each type is strongest in?
actually, in gen one lick did no damage to pschic type, and twinneedle was a poison types sig. move, meaning psychic basically had no weakness
Ye. Ive heard that Ghost was supposed to be S. Effective against Psychic in Red/blue but a coding error made it so they did nothing and they just didnt modify it mich for future games.
I never questioned why fighting and ground are two of my favourite types but I started with hoenn so I guess it was subconsciously programmed lol
I'd say for Firered/Leafgreen it is probably like this:
1. Psychic (strong in the league+alot of poison/fighting pokemon outside the league. Murders most other types too. Psychic has borderline no weaknesses)
2. Electric (2nd strongest type in the league, also great otherwise due to many water types & electric type enemies. Few weaknesses)
3. Ice (3rd best type in the league. Also quite good outside the league, but a late-game type mostly designed to take down Lance dragons and fliers/ground types)
How Scyther didnt get the Dark type is beyond me.
Scyther and Pinsir were always dark in my eyes how the anime portraited them
For the next regions, I guess...
UNOVA: Ground, because one gym leader, ELESA. Other than that, the ground types in Unova are excellent, only Stunkfisk can be considered bad.
KALOS: Flying, because they have the advantage in 3 of the first 4 gyms in the region.
ALOLA: Steel, because the amount of resistences they have across the region.
GALAR: Fire, because the gym matches in both games, and the amount of steel and ice types pokemon in Galar.
I mean even after the attack/defense special split, Mewtwo's 680 base total is still bonkers for a legendary
Ghost doesn't damage psychic types in the first gen so lick doesn't even matter making psychic more OP
Little bit late to this whole thing, but... shouldn't Grass also be featured for Gen 4?
With options like Torterra (like it or not), Roserade, Tangrowth, and Leafeon, the player definitely has some nice options for team-building.
Fighting-wise Torterra/Grass types in particular aren't bad at all, winning handsomely against Rock (Roark), Water (Crasher Wake), Steel (Byron) in Torterra's case, Electric (Volkner) mostly in Torterra's case again, though the other Grass Pokémon can also deal with him, Ground (Bertha). In my opinion, Torterra even makes for a decent option against Flint since it can shrugg off one or even two non-Sunny-Day powered fire attacks, before retaliating with a lethal Earthquake.
Grass only loses against Ice (Candice) and Fire (Flint), which gives it a solid 4(maybe 5) - 2.
Yo I'd like to say that you also normally can't get Golem in gen 2 aside from trading with others, so you're more practically landlocked to Graveler or Sudowoodo essentially. Sudowoodo has +5 attack and +20 Sp. Def over Graveler although Graveler beats it out by +5 speed and +15 Sp. Atk, which really shouldn't matter aside from abusing Gen 2's EV mechanics and running a mixed Graveler. However, although Sudowoodo has the general advantage stat wise, Graveler has the coveted ground typing, making it immune to Electric type attacks. This, in turn makes it more vulnerable to grass, water, and ice however, so it hard loses to Pryce whereas Sudowoodo wipes that gym much more easily with significantly more Sp. def and more neutrality to water and ice type attacks. Corsola actually bowls over this gym due to its water-rock typing making it resist or be neutral to most attacks, but it's offensive stats as well as HP are abyssmal, making that pretty irrelevant. I'd say there aren't enough electric types to warrant trading that for crucial weaknesses to Grass, Water, and Ice, so Sudowoodo is a much better choice that doesn't force you to evolve it later game anyways. Graveler can be considered when we think about coverage like Fire Blast or Flamethrower but it's just not strong enough at 45 Base Sp. Atk to make much use of that outside of competitive battling at all. Thought it was an interesting discussion to have, tell me your thoughts about the best rock type in Johto and we can talk about it!
Well... technically, in Sinnoh, Ghost is the best type, because Spiritomb is a thing and doesn't have weaknesses (Yes, now it does with Fairy, but in Sinnoh it didn't have that).
Good luck getting that thing, I heard that before ORAS have one in the overworld, it was one of the mos difficult pokemon to find.
JPR: Good morning everybody!
Me: Actually this is almost 12pm now...
Heh. I knew it was a good idea to do a mono water playthrough of gen 4. I even got to learn how tanky bibarel can be (not that I intend to keep it all the way through, but it's great early on.)
You can find wild steelix near the hgss safari. It has a pretty low chance though.
Psychic was actually immune to ghost in Gen 1 but you’re right even if it wasn’t lick is weak as all hell and all ghosts were poison as well
Isnt Swampert the OP-thing in Gen3?
JPR: No wonder genwunners are toxic
I died from that XD
I was surprised Electric wasn't considered for Hoenn.
We all know the meme.
?
@@ThiHexCrew 7.8/10.
TOO MUCH WATER
Sinnoh may lack of fire types but all the fire types introduced were great unlike the previous regions
infernape and heatran were goats actually the first fire types to reach the OU tier rotom heat is OP
Magmortar was solid in lower tiers
And fire arcues we don't need to talk about it
And no one of them need Thier hidden abilities to be solid
fire types also lose to roark in sinnoh
The best Gen 2 type is normal. All normal moves are attack based meaning you can get the boost from Falkner. Additionally you get a boost to normal attacks from Whitney at the same city you can get a return TM which is 102 power at max friendship. So what you have is a 102 power move boosted by 50% STAB, 12.5% Badge Boost to normal attacks and they use a stat that is also boosted 12.5%. Add to that the great normal types in the game including 3 birds that can deal with fighting types with their also boosted flying moves. Don't necessarily need that though when normies have such great access to different moves, such as fighting moves to deal with Jasmine. Essentially, return will one shot most things that aren't ghost, rock, and/or steel, and the movepools will deal with the rest.
Considering fire did poorly in Kanto, it’s nice that it does great in Johto, with water doing amazing in Hoenn
If only luxray was a dark electric type...
In competitive the best way to deal with psychic types in gen 1 is other psychic types to resist their attacks and hit them super effectively on their second type or for alakazam any physical move
And how do you deal with Hypno? I remember it being fairly resistant and pure psychic? I'm curious.
Mr Mime and hypno are UU in gen one since they’re outclassed by every other psychic type there’s usually no reason to use them. Idk much about RBY UU but I’ve heard hypno is one of the best there and I’m assuming your best shot is a neutral matchup against it.
@@Ditidos I would check out the recent FSG video on hypno if u want to know more
@@Alexcoman51 Interesting, that does sound kinda curious but I can see why. Hypno is more of a generalist and thus Alakazam is probably a better offensive mon while Slowbro is a better tank.
Thanks for the information, btw.
@@Alexcoman51 hypno is the best Gen 1 Tradeback Pokemon
Gen 1 😍 This was a great time when your opponent ask you why you use just Amnesia the last three turns and then he/she understands that Thundershock deals really little damage but Psychic is now a O.H.K.O.
Metal coats are available in the pokeathalon dome. I got my scissor that way lol
1:36 hey, gen 1 ghost isn't super effective against psychic, psychic is immune to ghost
despite water being one of the best types in sinnoh yet i've got a floatzel in my ultimate sinnoh only team buizel really sucks because of it's early move pool his only stabs being water gun and aqua jet and doesn't evolve until the 30s
Don't you get surf before it evolves?
When you said ghost is the best in sinnoh I instantly thought about the fact that one of the trade npcs trade you a haunter with a eeviolite
You mean everstone?
In Heart Gold and Soul Silver you can get a larvitar in the safari zone before the beating champion.