UNREAL ENGINE 5.2: Enhanced Input System Plugin For Keyboard And Controller!

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  • เผยแพร่เมื่อ 24 ก.ย. 2024
  • The basic input system in Unreal Engine 5.1 is great, but it lacks versatility and customizability. Thankfully Epic made a plugin named "Enhanced Input". I'll cover the basics of the plugin for everybody today. If you would like me to make a part 2 for the enhanced input plugin or any other tutorials on Unreal Engine let me know!
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ความคิดเห็น • 9

  • @mahkhardy8588
    @mahkhardy8588 9 หลายเดือนก่อน +1

    Video idea, common tab list in a main menu. (Working just like the content example but in a context we would actually use for a main menu)

    • @eternalstellargames
      @eternalstellargames  8 หลายเดือนก่อน

      I'll look into it. Thank you for the recommendation!

  • @96ubme
    @96ubme ปีที่แล้ว +1

    Nice job explaining stuff. Can I ask, how would you get a vehicle mapped w a xbox controller. I was trying to follow along but cant seem to get it working. I setup the input mapping context I just dont know how to setup the BP part of it. Steering ( left and right, forward and back ), Throttle ( speed up / slow down ) and Break. Appreciate the help if you have the time.

    • @eternalstellargames
      @eternalstellargames  ปีที่แล้ว

      Thanks Alex, I appreciate it! So, when it comes to vehicle inputs, how you go about it depends on if it's a wheeled vehicle or like a sci-fi vehicle. Assuming you are doing a wheeled vehicle, it's pretty complicated. But you'll set up the input mapping context like normal and the event callers as normal. Making the vehicle turn and everything is where it gets complex. There is a plugin built by Epic games called ChoasVehiclesPlugin that has a lot of helper functions and set up for wheeled vehicles. I would recommend installing that plugin and using it. I'll probably make a video covering it in the future! For now, here is the link to the basic UE5 documentation covering it: "docs.unrealengine.com/5.0/en-US/how-to-set-up-vehicles-in-unreal-engine/". Let me know if you have any more questions, happy to help!

  • @mohammadumar8784
    @mohammadumar8784 3 หลายเดือนก่อน

    how to use turnrate game pad

  • @WHAT-bz6hp
    @WHAT-bz6hp 10 หลายเดือนก่อน +1

    Is there a plugin that has all that stuff already set up to plug in a ps4 controller?

    • @eternalstellargames
      @eternalstellargames  10 หลายเดือนก่อน +1

      I would look into the "Windows RawInput" plugin. The issue with ps4 controllers is they aren't natively supported by windows so it will take some configuring with windows and with unreal engine to get it working. However, it is most definitely possible to get working! I just don't have experience with it yet as I target my games for PC and Xbox.

    • @WHAT-bz6hp
      @WHAT-bz6hp 10 หลายเดือนก่อน +1

      @@eternalstellargames Ok maybe I should just acquire an xbox controller? I find mouse and keyboard limited for tested level design.
      Thanks

    • @eternalstellargames
      @eternalstellargames  10 หลายเดือนก่อน +1

      @@WHAT-bz6hp That is what I would recommend. Most people who play games on PC that use a controller will be using an Xbox controller or something similar. I use an Xbox controller for my testing and design. Furthermore, if you wanted to ever port your game to PlayStation, setting it up for a PlayStation controller wouldn't be super difficult.
      Hope that helps!