How can I add new weapons I tried to a high poly AK but I can't figure out how to place it in hand because the hands are off the weapon not where they should be Would appreciate any help
im gonna take a break from this tonight but would you happen to know how to get the body to stop stretching see if i open TPS kit the characters fine looks normal but when i try this kit hes all stretched and hands look like edward scissorhands
Your work is awesome. With each new upload I spawn about a million project ideas. This may be a loaded question, but Is there a way to get rid of that signature "butt wiggle" that ALS has when movement is stopped? That would be a huge deal. Any way to get rid of that would be magnificent.
@@jakubw6404 The IK bones on a rig lose connection to the parent. Works fine in 4.24, 4.2.6 and 4.27. So it breaks the IK and foot lock/turn in place. The only time it works is if you retarget to manny or Epic owned rig. Which kinda defeats the purpose.
TH-cam: "New video from Jakub" // ME: YESSSSSSSSSSSSSSSSSSSSS
"The method I used is not perfect." yet still looks better than 90% of 3D indie games.
This looks incredible with Metahumans
Awesome work as usual Jakub :)
looks great!
cant wait! great work!
So happy about this!
I love this.
Incredible
How can I add new weapons
I tried to a high poly AK but I can't figure out how to place it in hand because the hands are off the weapon not where they should be
Would appreciate any help
Could you by any chance add the already retargeted version of metahuman in a later upload?
So it's more or less just to swap the skeletons :)
As you can see at 2:24 for Metahuman to work, it is enough to attach its skeleton too UE5 Mesh. No additional process is required.
@@jakubw6404 ooooh! :D Okay, that is awesome :)
Can you give a tutorial on role redirection of IWALS? Thank you~
im gonna take a break from this tonight but would you happen to know how to get the body to stop stretching see if i open TPS kit the characters fine looks normal but when i try this kit hes all stretched and hands look like edward scissorhands
Your work is awesome. With each new upload I spawn about a million project ideas.
This may be a loaded question, but Is there a way to get rid of that signature "butt wiggle" that ALS has when movement is stopped? That would be a huge deal. Any way to get rid of that would be magnificent.
Super!
Just subscribed to the patreon, is there a discord server for the patrons?
How do i change colour of health bar?
How do you get the hands to match properly?
Work great now? All is updated and compatible to UE 5.3?
wait, are you providing this project for everyone who supports you through patreon?
yes he is though the metahumans don't work properly anymore.
you know you could make the hud minimalistic or like tlou
How would i do this in my project?
Can you do a video on the grappling hook blueprint please?
Sorry but i don't really plan to do that.
@@jakubw6404 No problem, thanks for the response
youre using TT toolbox or using a completely new unknown pipeline to achieve proper retargeting? as 5.0 retargeter sux deep :/
I didn't use any plugins. To achieve this i needed two FullBodyIK nodes.
@@jakubw6404 REALLY? wow... I'm impressed!
Im impressed too.
I can't see this post on your patreon
Retargeting in UE5 to ALS doesn't work - not sure how you pulled it off...
What do you mean it doesn't work?
@@jakubw6404 The IK bones on a rig lose connection to the parent. Works fine in 4.24, 4.2.6 and 4.27. So it breaks the IK and foot lock/turn in place.
The only time it works is if you retarget to manny or Epic owned rig. Which kinda defeats the purpose.
Im going to subscribe to your patreon and get this and i would spend extra money if you develop a multiplayer template of this
Currently I have no plans to replicate the project.
You won't regret subscribing to his patreon.