I just got done converting the Alexandrian procedure for hex crawling into something that makes sense for Shadowdark. It’s really robust and I think I’ll be sticking with it, even when curse scroll 4 comes out. Though having these rules would have saved me time. I also have a performance roll using charisma vs the hex dc. I let a player either sing, tell stories, play music, preach about their god, and so on to help the moral of the group. Allowing party members to make checks with advantage. Narratively I figured it’s helping lower the stress of the party so they’re more relaxed and able to focus on their checks better. It also raises the danger level of the hex, meaning I make more wandering monster checks since I figure music or loud racket would draw monsters. I use a turn system for hex crawling, so I roll per turn based on danger level instead of per hex or per day.
I'd like to see a comparison of hexcrawl overland travel and exploration designs. I differentiate them because movement _through_ a hex should be different from _searching_ a hex. I'm playing in a Dolmenwood campaign, and I really enjoy the linkage between encumbrance, weather, terrain, character overland speed, party overland speed and **time**. While many complain about encumbrance, I think removing it dramatically impacts the game in many negative ways which tie into the utility of gold, the tension in the game, and the believability of the game world.
Thanks man - I think I might have been conflating a couple books. The Judges' Guide to Newhon has a d20 carousing table, so that must have been what I was thinking there.
I have an unrelated question for you today: when running Shadowdark, what are your house rules? Do you stay very close to the rules as written or do you change quite a lot?
I ignore the always on timer and always on initiative. I use Pulp mode for luck points, and use the Monster Overhaul's rules for monster moral. Otherwise, I pretty much play RAW
@@RedMageGM Thank you. I'll have to check the Monster Overhaul more closely. Unfortunately, I do not like the aesthetics of that book, but I should not judge it by its uh... page layout. As for SD house rules, I added a Deed die (as in DCC) to the Fighter and made a couple of changes to the other classes.
Running Evils of Illmire with Shadowdark for my friends and they have loved carousing so the expanded carousing rules will be fun to implement
Awesome! Evils of Illmire seems like a great tonal fit with Shadowdark.
oh I like the Sages and Carousing tables, nice :)
They're quite excellent. A great idea if you're running more procedural systems for these kinds of things.
I'm really looking forward for the new hex crawl rules from Cursed Scroll 4. I feel like what I'm doing right now is too bare bones
Yeah, I can't wait for the full document.
I just got done converting the Alexandrian procedure for hex crawling into something that makes sense for Shadowdark. It’s really robust and I think I’ll be sticking with it, even when curse scroll 4 comes out.
Though having these rules would have saved me time. I also have a performance roll using charisma vs the hex dc. I let a player either sing, tell stories, play music, preach about their god, and so on to help the moral of the group. Allowing party members to make checks with advantage. Narratively I figured it’s helping lower the stress of the party so they’re more relaxed and able to focus on their checks better.
It also raises the danger level of the hex, meaning I make more wandering monster checks since I figure music or loud racket would draw monsters. I use a turn system for hex crawling, so I roll per turn based on danger level instead of per hex or per day.
I'd like to see a comparison of hexcrawl overland travel and exploration designs. I differentiate them because movement _through_ a hex should be different from _searching_ a hex.
I'm playing in a Dolmenwood campaign, and I really enjoy the linkage between encumbrance, weather, terrain, character overland speed, party overland speed and **time**. While many complain about encumbrance, I think removing it dramatically impacts the game in many negative ways which tie into the utility of gold, the tension in the game, and the believability of the game world.
100% - encumbrance is my secretly favorite mechanic in any rpg. :D
Thnks Redmage. You've been very helpful with your recomendations. Greetings from Santiago de Chile!
Awesome! Glad the videos have been helpful!
And yet more stuff for me to buy! Lol
haha exactly! :)
Great video. Do you remember exactly what DCC Lankhmar book has the d100 carousing table?
Thanks man - I think I might have been conflating a couple books. The Judges' Guide to Newhon has a d20 carousing table, so that must have been what I was thinking there.
I have an unrelated question for you today: when running Shadowdark, what are your house rules? Do you stay very close to the rules as written or do you change quite a lot?
I ignore the always on timer and always on initiative. I use Pulp mode for luck points, and use the Monster Overhaul's rules for monster moral. Otherwise, I pretty much play RAW
@@RedMageGM Thank you. I'll have to check the Monster Overhaul more closely. Unfortunately, I do not like the aesthetics of that book, but I should not judge it by its uh... page layout. As for SD house rules, I added a Deed die (as in DCC) to the Fighter and made a couple of changes to the other classes.
Looks like 4 not out yet
Not yet - but it's coming soon, or so it is said.