Rogue Subclass tier Ranking for D&D 5e 2024

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  • เผยแพร่เมื่อ 12 ต.ค. 2024

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  • @GoldfishEmpire
    @GoldfishEmpire 9 วันที่ผ่านมา +70

    I will say this: a Thief with expertise in arcana can use any spell scroll in the game without a chance of the scroll backfiring, even if you dumped intelligence using standard array or point buy. If you have any spellcaster in the party, they can make scrolls for a Thief to use and use reliably. A Thief with enough scrolls is probably one of the best spellcasters in the game. While that may be a drain on your gold, most official campaigns give so much gold anyways that some parties just get too much to spend, and always being able to make use of the gold you get is really nice. It's like the subclass is *encouraging* you to steal from others so you can make more scrolls, and I really like that.

    • @evansmith2832
      @evansmith2832 8 วันที่ผ่านมา +10

      You can also make your own scrolls as a thief if you multiclass 1 level in wizard. True strike as a bonus action, leaving your action open to ready an off turn attack to get sneak attack a second time, is really strong.

    • @radosawkoodziej2563
      @radosawkoodziej2563 5 วันที่ผ่านมา +2

      ​@@evansmith2832 You can also then use Arcane Grimoire that boost your spell DC and other wizard specific items :D

    • @theformation3781
      @theformation3781 วันที่ผ่านมา

      11:43 comparing mage hand legerdemain to fast hands is wild and kind of speaks to how underappreciated it was later in the video (especially as the dudes said you could use acid vials because no within the new rules you actually can't, it replaces your attacks), because it isn't just bonus action sleight of hand. Even apart from the use magic object action (which the dudes didn't know at the time, but magic objects in dmg are going to have sheets with recommended number of magic items in the dmg via a new video and you can even craft stuff like wand of magic missiles, plus spell scrolls are now basic adventuring gear available in villages), which puts it leagues above mage hand legerdemain, the utilize action can:
      1. Don a shield (in an ambush most martials actually can't draw the shield like you can draw a weapon now, but a thief can without affecting their action economy if they pick up shield proficiency)
      2. Combat utility via:
      ball bearings,
      caltrops,
      chains,
      manacles,
      hunting traps,
      ropes
      etc. All of these have rules in the PHB and offer moderately useful AOE battlefield control (via caltrops, ball bearings) to directly destroying enemy action economy if you have someone who's grappling in your party via ropes, manacles, or chains.
      3. Bunch of tool use, like:
      identifying substances (alchemist supplies),
      detecting poison (poisoner kit),
      giving advantage to acrobatics checks (cobbler tools),
      pry open doors (Smith tools),
      identify plants (herbalist kit)
      and yes pick locks (thief tools).
      Now, most of these are niche, but you have the ability to build your thief accordingly and they offer partial utility akin to feats like observant or keen mind.
      4. Movement utility as you can:
      Use the utilize action to use a grappling hook
      anchor yourself to walls via the climber's kit.
      Even if you ignore the use a magic object bit (and you really, really, shouldn't) and dock points for an adversarial GM (and in that case casters also start to suck as an "adversarial GM" will just never give them casting components, and your martials will suck as they will never get good armor like full plate costs 1500 GP) all the above listed items *and* cantrip/level 1 spell scrolls are basic adventuring gear you can get in a village. The amount of utility here is legitimately so overwhelming that even based on basic adventuring gear table alone discounting that feature feels misinformed to me. Like, a thief's level 9 feature isn't stellar, but the arcane trickster's is even worse as their level 9 feature doesn't work for any spell except thunderclap and mind spike when they actually get this feature as everything else has a verbal component and that immediately ends their invisible condition. Even fireball doesn't work with this, and while hypnotic pattern does (and so does counterspell, arcane tricksters are actually incredible counterspellers(?)) that's level 13 and they're the only non verbal spells they have access to period. 4 spells that have saving throws and don't have verbal components. And by the time an arcane trickster's level 9 feature comes online, a thief will be reliably doing their own sneak attack+at least a level 1 spell/cantrip with their bonus action, without much bonus action jam *because* of their supreme sneak. Like don't get me wrong, arcane tricksters are really very good but a thief is also quite easily an A tier even in more mundane campaigns.

  • @DandDgamer
    @DandDgamer 9 วันที่ผ่านมา +84

    Bonus action utilize is good now because Rope, Manacles, and other similar items have actually RAW usable restrain effects (*relying on ability checks!!*) AND Oil has fire damage synergy that the party can combo with. Lots of options! A tier for me.

    • @samuelniesen8929
      @samuelniesen8929 9 วันที่ผ่านมา +12

      A thief rogue is like Batman. The more prep time and resources they get, the better they are

    • @TheGrandWaz00
      @TheGrandWaz00 9 วันที่ผ่านมา +4

      Level 8 thief 3 / wizard or sorcerer 5 could simply scribe their own fireball scrolls and then cast a fireball as an action and use the scroll as a bonus action.

    • @evansmith2832
      @evansmith2832 8 วันที่ผ่านมา +3

      @@TheGrandWaz00 just go wizard 1 and craft scrolls of true strike, that way you can ready another true strike with your action and get 2 sneak attacks in a turn for only 15 gold and 8 hrs of crafting.

    • @tobiaswallin1847
      @tobiaswallin1847 7 วันที่ผ่านมา

      1 they have to think about it objectively. Like they said in the video. What happens if the dm just doesn’t give you magic items

    • @evansmith2832
      @evansmith2832 7 วันที่ผ่านมา +2

      @tobiaswallin1847 those aren't magic items, those are mundane. Also, you can craft your own scrolls to use with a bonus action if you dip a caster.

  • @tomharris8650
    @tomharris8650 9 วันที่ผ่านมา +142

    So it’s not often that I disagree with the Dudes, but I think you’re massively underestimating the power and versatility of the Thief Rogue being able to use their bonus action on Equipment. Chains especially, let you restrain a grappled enemy as a bonus action, with a DC 17 check at Disadvantage to escape. That’s strong enough to keep monsters locked down for a few turns and spellcasters can no longer cast spells. That’s a BIG deal. And the only setup is having someone with the grappler feat which is now an S tier playstyle for martials.
    Or could throw Caltrops, or Ball Bearings, or a Grappling Hook to reposition, or a net, or use alchemy supplies to set something on fire.
    Seriously look at the new equipment list and so many have unique and interesting Utilise actions that really allow the Thief to be a Jack of All Trades which options to suit just about any situation.

    • @kailae3269
      @kailae3269 9 วันที่ผ่านมา +9

      All that’s missing for them is a batarang

    • @Sirfinchyyy
      @Sirfinchyyy 9 วันที่ผ่านมา +6

      ​@@kailae3269 that's just a fancy throwing knife😁.

    • @AngelCanseco1
      @AngelCanseco1 9 วันที่ผ่านมา +12

      Not just that, they can use the magic action as a ba. They can cast from wands and staffs, even spell scrolls as a ba. At lvl 18 with a dip into a mage class they can cast 4 spells in one round

    • @zackf16yt69
      @zackf16yt69 9 วันที่ผ่านมา +10

      Not to mention they are just ignoring the magic action which I guess would be taking in multiclassing... but still its so good, I have a warlock/thief rogue that is writing cantrip scrolls to eldritch blast with both action and bonus action

    • @dabeef2112
      @dabeef2112 9 วันที่ผ่านมา +2

      A one level dip in Monk and you could grapple with your attack (using your Dex) and chain them up with your bonus action.

  • @ComradeVenus
    @ComradeVenus 9 วันที่ผ่านมา +49

    What makes envom weapons good isnt nessecarily the chance to deal extra damage, but rather the bonus damage completely negates the downside of using the cunning strike. assuming the foe has about a 50% chance to fail, half the time you lose 1d6 damage and half the time you have a net gain of 1d6. Which averages out to the same DPR.
    This means you can attempt to apply the poisoned condition each turn wirh no cost to your average damage per round. It makes it essentially free.

    • @veraducks
      @veraducks 9 วันที่ผ่านมา +8

      The issue being that 50% is really generous, especially at 13th level. And then you consider you can count on your hands the number of monsters resistant to poison but immunity to poison is nearly a third of all entries.

    • @joshl4751
      @joshl4751 4 วันที่ผ่านมา

      But it's also every time they fail the saving throw, so you don't need 50% fail chance to get there.

  • @Chaosmancer7
    @Chaosmancer7 9 วันที่ผ่านมา +15

    For those interested in looking back.
    Thief and Assassin get the same rankings in 2014 (B, C) but the Trickster and Soulknife used to both be S-tier in 2014

  • @CharlesUrban
    @CharlesUrban 9 วันที่ผ่านมา +72

    I like the Thief Rogue because you can be creative in how you use all sorts of items with Fast Hands. You have to beg your DM for magic items with charges, though.

    • @pederw4900
      @pederw4900 9 วันที่ผ่านมา +17

      It’s worth looking in the adventuring equipment chapter for all the things you can do with them. Caltrops and ropes and flasks of oil are all pretty mechanically powerful now, and the thief is the best subclass to make the most of them

    • @apjapki
      @apjapki 9 วันที่ผ่านมา +3

      Or just Wizard or Artificier Dip.

    • @apjapki
      @apjapki 9 วันที่ผ่านมา +2

      ​​@@pederw4900Flask of oil is exactly the same as it used to be EXCEPT you can't throw it with Fast Hands. Caltrops are also completely unchanged.

    • @pederw4900
      @pederw4900 9 วันที่ผ่านมา +3

      @@apjapkiohh good call

    • @apjapki
      @apjapki 9 วันที่ผ่านมา +3

      ​​@@pederw4900 Healer's Kit is a good one
      The one thing that makes Caltrops a bit better is with Cunning Strike disengage there are more chances to Caltrop AND Disengage same turn which is much easier than 2014.

  • @traskmaster9265
    @traskmaster9265 9 วันที่ผ่านมา +179

    Saying they nerfed assassinate is crazy, the old version needing surprise was a massive limitation

    • @Apfeljunge666
      @Apfeljunge666 9 วันที่ผ่านมา +35

      its a nerf in terms of potential but an actual buff in real play (except for gloom assassin builds at certain tables)

    • @ComradeVenus
      @ComradeVenus 9 วันที่ผ่านมา +15

      It will consistently work every combat, but at the cost of not getting autocrits the few times you get surprise. It's definitely a tradeoff, though because it doesn't have such a huge high anymore it's probably less memorable
      Overall though: there aren't any dead levels anymore!!! Thank God. Waiting all the way until level 9 for a second subclass ability only to get a really situational ribbon feature really stunk.

    • @Klaital1
      @Klaital1 9 วันที่ผ่านมา +24

      Yeah, the new assassin is SO MUCH better than the old one. I am not sure what kind of games these guys have played, because in the whole ten years of 5e I have not seen anyone ever get the surprise thing off, player characters in general are not good at surprising anything, and half the people don't even know how surprise actually works.

    • @benross9174
      @benross9174 9 วันที่ผ่านมา +12

      It super depends on your DM and how they run suprise. Its either broken or useless; almost no in between

    • @ninjasquirrels
      @ninjasquirrels 9 วันที่ผ่านมา +6

      Yeah, the forever “noob favorite that they end up hating” assassin is way better now - the whole surprise thing was always a trap IMO unless you multiclassed gloomy in a ROTFM campaign or something specific like that.
      EDIT: To clarify, the Assassin was never good in the 2014 edition and it’s not good in the 2024 edition either. I’m just comparing the subclass to itself, not to the other subclasses…old and/or new.
      Facts.

  • @Clivolio
    @Clivolio 9 วันที่ผ่านมา +38

    My favourite non magic use of the thiefs fast hands so far, is to use a net with your action, which then allows you to use manacles with your bonus action (or rope or chain, but I think manacles are best).
    Works doubley well because they're all skill checks that you can boost with your expertise.
    Not damage, but I love the idea of being the bounty hunter character. Good for shutting down somatics on Spellcasters maybe too?

    • @John-Dennehy
      @John-Dennehy 9 วันที่ผ่านมา +6

      I agree and think tactics like these are being slept on

    • @83ericp
      @83ericp 9 วันที่ผ่านมา +2

      Now I'm picturing a rogue trying to sneak through a dungeon toting 5 nets and manacles clanking on their belt! 😂

    • @gloryrod86
      @gloryrod86 9 วันที่ผ่านมา

      ​@@83ericpsounds like a batman utility belt

    • @John-Dennehy
      @John-Dennehy 9 วันที่ผ่านมา

      @@83ericp Fair warning for those with DMs that don't ignore carry weight. Manacles are heavy!

  • @yandepadua4895
    @yandepadua4895 9 วันที่ผ่านมา +18

    When analysing the thief you should have remembered the reworked adventuring gear list in the new PHB book, they were improved a lot and now have their capacities explained in more objective rules.
    All adventuring gear that requires one Utilize action can be used by a lvl 3 thief with a bonus action instead and their effects are now very objective and less dependent of GM fiat, is not possible to analyse the thief subclass without thinking about the adventuring gear too.

    • @MagiofAsura
      @MagiofAsura 9 วันที่ผ่านมา +3

      It feels like they completely forgot about it.

    • @gabrielcross1062
      @gabrielcross1062 8 วันที่ผ่านมา +3

      yeah it surprised me that they didn't do their research at all on this topic before making this video. it was unfortunate

  • @russelldavis1359
    @russelldavis1359 8 วันที่ผ่านมา +12

    RAW and fully intended the thief would be able to use a magic item twice on their turn UNLESS the magic item itself disallowed it. The rule only prevents you from double casting with spell slots, not charges of a magic item. It’s why scrolls are so much more important now for wizards because they can cast fireball with a scroll and then teleport with misty step on the same turn

  • @KamasiFitzgerald
    @KamasiFitzgerald 9 วันที่ผ่านมา +5

    I'd never dislike a Dungeon Dudes video, but this one was close lmao! I think yall are *massively* underrating both the Assassin and the Thief on almost every level.

  • @gatorman5547
    @gatorman5547 9 วันที่ผ่านมา +62

    BG3 Thief really spoiled us. I honestly thought that the additional bonus action was an actual part of the class😂

    • @ReaverKain
      @ReaverKain 9 วันที่ผ่านมา +8

      I would too but it'd be the new Hexblade dip for builds.

    • @garion046
      @garion046 7 วันที่ผ่านมา +2

      There was a reason every optimised BG3 weapon build used thief 😂

  • @jesperthomsen9324
    @jesperthomsen9324 9 วันที่ผ่านมา +4

    as somebody who is playing the new Assassin the first turn advantage does come up a lot and combines really well with the new Poisoner feet

  • @filipesilva2545
    @filipesilva2545 9 วันที่ผ่านมา +39

    Thieves rouges can throw a net and chain/rope a target in the same turn, making the enemy use 2 or more turns to take the restraint condition. It can also throw the oil so him the other casters can use fire spells or cantrips to deal more damage or just throw caltrops to stop the enemy from moving. Thieves rouges will be really strong using these items to help that party, and if there are scrolls or magic items, they just become broken.

    • @SirRayos
      @SirRayos 9 วันที่ผ่านมา +2

      Cool argument. Have you seen a Thief rogue do this?

    • @stratdaddy713
      @stratdaddy713 9 วันที่ผ่านมา +1

      This will give players something tangible to spend their gold on too which is cool. All the new item actions become tech a thief can use in combat rather easily, which I think will be super fun.

  • @jcv9785
    @jcv9785 9 วันที่ผ่านมา +64

    Guys are you kidding me about the Thief? Magic items as a bonus action at level 3(!!) is absolutely fantastic! At the very least an A Tier for me :D

    • @Klaital1
      @Klaital1 9 วันที่ผ่านมา +20

      No, it's the textbook example of B tier, because it's entirely dependent on how much magic items your DM is giving out, if they don't give much, the thief is really underwhelming, if they give a lot, it can be really strong.

    • @okayhellohihowyadoin
      @okayhellohihowyadoin 9 วันที่ผ่านมา +7

      @@Klaital1 really you only need 1 useful magic item that you can use. You don’t need a ton. If your DM really gives you 0 magic items to use with your thief then yeah I guess it’s situational.
      Even then, a simple multiclass 1 level dip into Sorc or Wizard can get you bonus action True Strike scrolls, which is extremely powerful and not DM dependent.

    • @ultimafullmetal
      @ultimafullmetal 9 วันที่ผ่านมา +7

      @@Klaital1 You could say the same thing about the Soulknife and Assassin being good at infiltration. The DM might not run a game where that happens, but most will. I don't think most DM's play such low level magic campaigns.

    • @Klaital1
      @Klaital1 9 วันที่ผ่านมา +1

      @@ultimafullmetal I don't really particularly much care about the infiltration part of the assassin, that is pretty much a ribbon feature. The reason I like assassin is because it's the rogue subclass that does by far the best damage, with every feature making you better in combat.

    • @ToTheKneeProductions
      @ToTheKneeProductions 9 วันที่ผ่านมา +8

      You also don't need magic items, normal equipment is good too. They have tons of options to help shut down an enemy

  • @joshvwvd
    @joshvwvd 9 วันที่ผ่านมา +59

    the fact they think that supreme sneak is like skulker means that they did in fact not read either feature since skulker lets you remain hidden when you miss with an attack while supreme sneak just strait up lets you remain hidden even if you hit with the attack

    • @gaugelongacre8447
      @gaugelongacre8447 9 วันที่ผ่านมา +3

      Definitely not the same thing

    • @SortKaffe
      @SortKaffe 9 วันที่ผ่านมา +7

      The two are actually great complements

    • @Wintermute909
      @Wintermute909 9 วันที่ผ่านมา +13

      Yeah OK, you're right....but maybe calm down a little.

    • @w4iph
      @w4iph 9 วันที่ผ่านมา +6

      Supreme sneak doesn't allow you to remain hidden if you miss. You have to hit with sneak attack and spend one of those d6 to stay hidden when you hit, so the feet and feature actually work together really well.
      It also looks like, if a DM allows you to move from a hidden position and attack with advantage in melee by rushing it behind someone, you could potentially use supreme sneak to leap out of cover, make an attack, sneak attack and activate supreme sneak, and end your turn back in. Cover and remain hidden and invisible
      It seems like the rules on the invisible condition when you are hidden has some wiggle room for DM interpretation in the new addition

    • @zachariahsmith8450
      @zachariahsmith8450 9 วันที่ผ่านมา +1

      ​@Wintermute909 nah. This is the appropriate level of attitude haha.

  • @vitaly2422
    @vitaly2422 9 วันที่ผ่านมา +70

    I think the new assassin level 3 is a *massive* buff. If your GM actually followed the 2014 surprise rules properly you practically never got it. Not to mention needing full-party cooperation to even use your class features, and the fact that it got turned off by normal things like, say, talking to foes prior to fighting.

    • @gloryrod86
      @gloryrod86 9 วันที่ผ่านมา +13

      I agree, i think the Assassin is far better than they were at every single level.

    • @w4iph
      @w4iph 9 วันที่ผ่านมา +7

      I think if one was able to get surprise semi regularly, the older version of assassin was probably better. But I don't think I've ever played in a game where the party got a surprise around more than a couple of times. So this update is actually a huge improvement for my groups, where every combat has a first round

    • @SortKaffe
      @SortKaffe 9 วันที่ผ่านมา +3

      45:45 ironically, Kelly would warn players by explaining the *Assassin's* limitations the same way that I would explain the limitations of the *Psychic Blade* that isn't compatible with any other part of the game. It's *Soulknife* that stands out to me as the one that I would not pick. It's my only *C tier.*

    • @dnd_sparty
      @dnd_sparty 9 วันที่ผ่านมา +3

      100% agree, surprise RAW is virtually impossible with 2014 unless a campaign is built around it. Updated version is overall much, much better because you'll actually get to use it!

    • @Klaital1
      @Klaital1 9 วันที่ผ่านมา +2

      @@w4iph Not to mention that surprise was so insanely devastating in 2014 rules that if you got surprise you had pretty much already won the encounter anyways so the extra crit barely even mattered.

  • @chrisg8989
    @chrisg8989 9 วันที่ผ่านมา +8

    RAW. Yes fast hands let you use a magic item as an action and as a bonus action.

  • @binolombardi
    @binolombardi 9 วันที่ผ่านมา +8

    New Assassinate features extra damage can proc twice on the first round.
    get those reaction attacks.

  • @DERyuga
    @DERyuga 9 วันที่ผ่านมา +23

    Are we forgetting that at level 3 thieves also get to use magic items as a bonus action? That has to count for something from levels 3-13

    • @aidandunne5978
      @aidandunne5978 8 วันที่ผ่านมา +1

      Certainly. But you can't quantify how useful that will be. Many DMs don't give out many magic items, or magic items with charges/consumables because they know their players will forget they exist. So is it great? Yeah, could be. Or it could be literally impossible to use

    • @DERyuga
      @DERyuga 8 วันที่ผ่านมา +3

      @@aidandunne5978 While thats true, every campaign Im in is chock full of them, and Ive found simply having a conversation with your DM about your expectations or just what level of magic content there is in the campaign is fantastic for making sure you get to use them. Besides BA to steal something from an enemy is always super valuable on its own, especially in combat. There's not a lot of ways to disarm enemies in dnd and Thief gives you a great way to do that

    • @aidandunne5978
      @aidandunne5978 8 วันที่ผ่านมา

      I'm not sure disarming someone mid combat would be a sleight of hand, that sounds more.like wrestling something out of someone's hands seems more akin to a grapple check.
      But beyond that, while I agree, mostly talking with your DM should smooth over any issues or worries with not getting the magic items. But that's why it's a B. A tier subclasses don't require you to have that conversation, they will be strong so long as the DM roughly follows the rules, regardless of loot.
      That doesn't mean it's not good, and that it can't be great. But if you are in a module that just doesn't have much inherent loot (looking at you Curse of Strahd), you may not get the chance to use your features much

    • @DERyuga
      @DERyuga 8 วันที่ผ่านมา

      @@aidandunne5978 I dont know, talking to them is the worst case scenario, and I feel like the benefits are really good, even compared to the other subclasses. I had a player choose thief rogue for a level 20 oneshot and they were invaluable. Didnt even have very many magic items, just a handful of spell scrolls the other players found and gave to them, it felt very powerful even compared to the spellcasters in the same party

    • @aidandunne5978
      @aidandunne5978 8 วันที่ผ่านมา

      @@DERyuga Right, but that's also at level 20. Many of us have not, nor ever will, see play above level 15. I agree, at high levels thief has some great features. But in the sweet spot of DnD where most people play (5-11) it's just alright unless you have a DM that hands out magic item consumables.

  • @dallinadams9422
    @dallinadams9422 9 วันที่ผ่านมา +9

    What I like about rogues is that they have a much different playstyle than most other classes. They are not built for prolonged combat, but rather they are the sneak in, bypass all the guards and henchman, then pick off key targets when they are alone. If they are caught and get overwhelmed, they are to then disappear and escape until they can start a new round of combat. The problem is that playstyle doesn't really mesh too well with the rest of the party, especially martial characters like the paladin, barbarian, or fighter who usually prefer the prolonged fights. Although barbarians might be a bit better with stealth missions now using their rage stealth with advantage.

  • @jjsaskae
    @jjsaskae 9 วันที่ผ่านมา +10

    The one thing they didn't mention about the Thief is that in the 2024 PHB you can now scribe scrolls with tools. Take magic initiate to get true strike. Then scribe hundreds of scrolls of true strike. What you can do is hold your action to cast a scroll of true strike on the next persons turn, then as a BA cast a scroll of true strike. Both attacks get your sneak attack damage and if you take sentinel you can make your reaction easier to use your sneak attack as well.

    • @dnd_sparty
      @dnd_sparty 9 วันที่ผ่านมา +2

      💯 this! This may be a potentially broken RAW busted move and might need construction later but you are totally correct. Colby from D4 has discussed this in a recent build!

    • @DrgnDrake
      @DrgnDrake 9 วันที่ผ่านมา +2

      Ready action already utilizes your reaction so you wouldn't be able to double up on that and sentinel. That said, sentinel could still be nice for rounds where you want to use your action for something else.

    • @jjsaskae
      @jjsaskae 8 วันที่ผ่านมา

      @@DrgnDrake That is true. I always forget holding an action also takes a reaction to use. Thanks for the reminder.

    • @MrCyrus1677
      @MrCyrus1677 7 วันที่ผ่านมา

      Maybe I'm reading your comment wrong, but how do you figure both attacks would get sneak attack damage? Sneak attack can be applied only once a turn. Or am I missing something?

    • @jjsaskae
      @jjsaskae 7 วันที่ผ่านมา +1

      @MrCyrus1677 correct. The bonus action scroll is on your turn and then the held action is on the next turn. So 2 separate turns so 2 separate sneak attacks

  • @DERyuga
    @DERyuga 9 วันที่ผ่านมา +47

    Assassin is being slept on a little bit. Yeah not having auto crit is a bummer, but the few times Ive played an assassin I got it twice in the whole campaign. This new feature at least guarantees something every combat. Adv to initiative is worth it alone. It also encourages you to STAY rogue. High level rogue adding their level to damage plus envenom weapons adds a lot over time. Take in mind that you can use True Strike on every rogue, there's even synergy to spec into charisma for being that infiltrator/disguise face for the party, so even the "ribbon" features can add a lot too by taking an origin feat in magic initative and choosing charisma as your casting ability. Being a one hit wonder is better than ever now!

    • @fortunatus1
      @fortunatus1 9 วันที่ผ่านมา +15

      I agree. I don't understand those that say that the original 2014 crit attack is better. That's nonsense. It's so hard to make work. Plus, there are options to build around in 2024. Your damage bonus can increase if you take the Poisoner feat at level 4 and apply poisons liberally. Depending on your chosen weapons, the skulker feat is great and sharpshooter for ranged. Depending on how your DM rules it, Dual Wielder + nick can add extra melee attacks and combine with Defensive Duelist. You've got options to work with.

    • @keandred.windett7137
      @keandred.windett7137 9 วันที่ผ่านมา +8

      Agreed, I think it’s at least a low b tier, cause in a low magic campaign they would do very well, and while yes there are ways to get advantage, the assassin allows you to get it automatically with no set up, you just need to go before the enemy. That to me is valuable, and allows for me to set up vex, or get into a good position for steady aim or to hide.

    • @lexistential
      @lexistential 9 วันที่ผ่านมา

      @@fortunatus1 I get surprise fairly often in my game, so it's not really that hard to make it work. It depends on your DM. My problem is that I have an assassin dip on my 2014 character, which is effectively worthless in the 2024 rules.

    • @extonjonas6820
      @extonjonas6820 9 วันที่ผ่านมา +1

      @@fortunatus1 I think they are saying a crit is just better than your level worth of damage. Doubling your damage is better than adding three damage. Yeah things around it have changed that makes it more likely to do something but taking away the crit makes the biggest feature of this class non existent.

    • @DERyuga
      @DERyuga 9 วันที่ผ่านมา +3

      @@extonjonas6820 Id love to take away that features mechanics to let me crit more often- thats not how the math works though. A crits damage is impressive on rogue but an extra per level damage every single combat is going to add up a lot over time. In the end its not a perfect workaround but it doesnt really make the assassin worse

  • @davidfarnham5623
    @davidfarnham5623 9 วันที่ผ่านมา +5

    I think the Thief is the perfect example of B tier as "S tier in the right campaign" Because I would only ever consider playing it in a long dungeon crawl with tons of magic items, something like Dungeon of the Mad Mage. But in that sort of campaign where magic items are abundant and you've got wands and staves out the wazoo, a Thief with a 1 level dip in wizard could pull double duty in the party of being the trapmaker and the arcana person. And if you can make a sneak attack AND cast a spell from a wand or staff every turn, you're gonna outdamage most anybody.

  • @yipson51
    @yipson51 9 วันที่ผ่านมา +4

    These videos are ESSENTIAL. Thank you!

  • @nathans9764
    @nathans9764 9 วันที่ผ่านมา +22

    The assassin poison ability isnt a 1d6 trade for maybe 2d6 damage. It's 1d6 for the poisoned condition AND up to 20d6. It deals 2d6 each time they fail their save, and the poison lasts a minute, with a save at the end of their turn.
    Will it be amazing on something eith high con? No. But it will be fantastic on a caster who has to make a concentration check every turn when the damage ticks. Or against someone squishy, like an archer or an assassin type npc, giving them disadvantage on attack rolls.

    • @darklight9450
      @darklight9450 9 วันที่ผ่านมา +1

      The 20d6 is way to unrealistic. The reason for that is let's just ignore all your damage We are assuming that an enemy without legendary resistance is living 9 rounds of combat to be able do 20d6 poison damage. So, in reality in ideal condition would be up to 3 rounds for 8d6 damage most.

    • @nathans9764
      @nathans9764 9 วันที่ผ่านมา +2

      @@darklight9450 I understand it will never get to that in normal combat. It would, however, keep ticking on an assassin that flees, or even a spellcaster that teleports away. I think the couple d6s of damage are secondary to the poisoned condition and forcing concentration checks.

    • @MarkG-s3e
      @MarkG-s3e 9 วันที่ผ่านมา +2

      Don't forget the poisoned condition as well

    • @darklight9450
      @darklight9450 9 วันที่ผ่านมา

      @@MarkG-s3e Never said it was bad more I was more trying to say 8d6 poison damage is more realistic. Since you can opportunity attack that creature and have sneak attack.

    • @ComradeVenus
      @ComradeVenus 9 วันที่ผ่านมา +2

      You're looking at it incorrectly. What makes it so good is that the extra damage negates the cost of using the cunning strike. Assuming the opponent has a 50% chance to fail the save, half the time you deal 1d6 extra damage and half the time you deal 1d6 less damage. Which means the average damage per round using poison strike is exactly the same as not using it.
      This means you can continually go for poison strike every round to debuff the enemy at no cost to your average damage. It's now a free feature :)

  • @chrisg8989
    @chrisg8989 9 วันที่ผ่านมา +13

    Theif Rogue is the most powrful Subclass in the game. *IF* your DM gives you access to lots of magic items and scrolls. Otherwise it falls short.

    • @kailae3269
      @kailae3269 9 วันที่ผ่านมา +8

      You have a spellcaster in your party. They have arcana proficiency. They can now make spell scrolls for all of their spells. Feed them cash and problem solved.

    • @ltcaphide
      @ltcaphide 9 วันที่ผ่านมา +3

      what games are people running where magic items are irrelevant at level 13

  • @kanafleuret8420
    @kanafleuret8420 9 วันที่ผ่านมา +5

    I think that thief is an A tier. Most of all when you can build your own spell scrolls. And you can buy scrolls lvl 0 and lvl 1 for 25 and 50 gold. The thief gets realy strong at lvl 13. If you are proficint in Arcana you have +1 in Int even +0 you can reliably make the check for scrolls of lvl 5 or 6. And here is another factor they put a single charge in the spell scrolls in dnd Beyond so technicly the d6 roll applys here too.
    But i understand it depends realy hard on the campaign and the DM cause the thief will fall realy short without spellscrolls or wands and other magic items.
    But the idea that an thief with a wand of fireball or lightningbolt could use it in at the start 2 times and then in his extra round again 2 times is pretty sweet.

  • @BeaverValleyLabs
    @BeaverValleyLabs 7 วันที่ผ่านมา +1

    Use Object as a Bonus Action is amazing. Caltrops. Ball bearings. Medicine kit. A good player can make a great Thief.

  • @SilentSooYun
    @SilentSooYun 9 วันที่ผ่านมา +2

    One of the things I like best about Psychic Blades is that they leave no visible injury: makes the Soulknife a better assassin than the Assassin. Sneak into the bedroom, coup de gras, "oh, they must have over-exerted themselves"

    • @zeppelopod
      @zeppelopod 4 วันที่ผ่านมา +1

      And can you imagine being remembered as the noble who died from over-exerting themselves in the bedroom?! Psychic embarrassment damage from beyond the grave

  • @rastamike62
    @rastamike62 9 วันที่ผ่านมา +1

    The one thing you guys missed on Soul Knife is that the psychic dice are not expended if a skill check is still failed,you don't get to keep spell slots when the spell doesn't work.

  • @leeway3739
    @leeway3739 7 วันที่ผ่านมา +1

    I like having the Thief take the Healer feat and then is able to heal people as a bonus action in combat while fighting off the foe that hurt them.

  • @Zagrakhen
    @Zagrakhen 9 วันที่ผ่านมา +2

    For reference, that's what Monty & Kelly gave to the subclasses for D&D 5e 2014:
    Arcane Trickster : S
    Assassin : B
    Soulknife : S
    Thief : B

  • @NOUBIZ
    @NOUBIZ 9 วันที่ผ่านมา +1

    On the topic of supreme sneak VS skulker, they seem to cover different situations. Skulker works to not reveal you on a miss, but supreme sneak works to keep you hidden after a hit! I agree with the rest of the reasoning but it has a bit more of a use than expected, mostly for ranged attacks

  • @4syates
    @4syates 8 วันที่ผ่านมา +7

    I think that the assassin’s advantage in first round will be useful more often than you are presenting it. It frees them to use their bonus action to hide after attacking.

    • @tobiaswallin1847
      @tobiaswallin1847 7 วันที่ผ่านมา

      But just think alert basically at the end of the day does the same thing

  • @guamae
    @guamae 9 วันที่ผ่านมา +1

    Hearing you talk about the Thief has me thinking back to BG3 where *SO Many* of my characters take a 3 level Rogue Dip to get the extra Bonus Action every round...

  • @TheGameVerse
    @TheGameVerse 9 วันที่ผ่านมา +4

    Have no idea how you think the Assassin was nerfed?
    Great vid, but that was mind boggling to me. Surprise for the players happens like...a couple times a campaign. Maybe once a level if the entire party is dex/stealth focused?
    It was essentially a non feature in 99% of fights. Atleast now your guranteed to get it once a fight.

  • @BalthorTheRed
    @BalthorTheRed 9 วันที่ผ่านมา +7

    Human Soulknife that picks a background with the Skilled origin feat, and uses their Human Versatile trait to take an additional Skilled origin feat. Just be proficient in all skills so you can always use Reliable Talent + Psi-Bolstered Knack.

    • @darklight9450
      @darklight9450 9 วันที่ผ่านมา +2

      But like why though. Like alert helps you and everyone out in combat for going first but if you don't value your turn order and rolling on it. Lucky gives you free advantage for your attacks without using or action or bonus or disadvantages of your enemy's attack. At most there are only 3 more skills that you want to learn as rogue.

    • @BalthorTheRed
      @BalthorTheRed 9 วันที่ผ่านมา

      All the DEX skills, all the CHA skills, all the Spot skills (Percept, Investigate, Insight), then three extra profs remain to either take 3 of 4 knowledge skills to also be smart guy, or the rest of the WIS skills to also be the outdoorsman. If both those roles are covered, three key tool proficiencies not covered by rogue + background (forgery kit, disguise kit, poisoners/herbalist kit) for advantage on those checks.

    • @jsmith9677
      @jsmith9677 9 วันที่ผ่านมา +1

      And then they get disadvantage because they’re in a dark room…

    • @darklight9450
      @darklight9450 9 วันที่ผ่านมา

      @@jsmith9677 I still hate the fact the rogue loses sneak attack even if they gain advantage on the turn. Like if you have disadvantage and can still attack with extra attack is still active.

    • @PokeNaru29
      @PokeNaru29 9 วันที่ผ่านมา

      @@jsmith9677still can’t roll below a 10.

  • @williamwilson6159
    @williamwilson6159 9 วันที่ผ่านมา +2

    Guys the theif can use magic items as a bonus action... wands, scrolls, etc. Think about it

    • @morganhumphrey8135
      @morganhumphrey8135 4 วันที่ผ่านมา

      A Wand of Magic Missile. Guaranteed damage every turn using your BA, averaging 10.5 damage per charge. Meanwhile the Assassin only gets its damage on one turn of combat and won’t even touch Magic Missile’s minimum damage until level 6. It’s only Uncommon rarity and you get 2-7 charges back each day. Receiving Magic Items is the norm. The 2024 PHB acknowledges that fact with the “Starting Equipment at Higher Levels” table. Sure the DM can always have something different in mind, but that is exception, not the rule.

  • @a.l.286
    @a.l.286 9 วันที่ผ่านมา +18

    I love you guys, but i absolutely disagree about the assassin. Features and attacks are reliable, has constant advantage, it's a skill monkey and at higher levels has the potential to do absurd damage. I'm doing the math for the dpr of every class on the new book myself and it's nothing to scoff at.
    Rogues and barbarian might not be the strongest classes but they are reliable and they don't have to burn through slots, plus they are easy to use. That said, casters are still by far the kings of the game

    • @Klaital1
      @Klaital1 9 วันที่ผ่านมา +2

      I agree fully, assassin might not be super flashy, but it gets the job done. Like at level 20, using light crossbow with true strike, assuming no magic items or other features that increase damage, you do (1d8+25+3d6+10d6) x2 for average of 150 damage in a single hit.

    • @a.l.286
      @a.l.286 9 วันที่ผ่านมา

      @@Klaital1 Right? All that with advantage thanks to steady aim and vex. If there's someone who's truly suffering right now it's the poor ranger

    • @DesmondDentresti
      @DesmondDentresti 9 วันที่ผ่านมา +1

      Show working please.
      Assassin damage per round vs Arcane Trickster casting True Strike at each tier of play, assuming 2+ rounds of combat (I think two is enough to prove the point, but more rounds favours the Trickster more).

    • @CalebAtkins
      @CalebAtkins 9 วันที่ผ่านมา

      They completely glossed over the fact that Assassin can give the Poisoned condition, not just poison damage.

    • @richardfox7924
      @richardfox7924 9 วันที่ผ่านมา +3

      Nah I disagree, dungeon dudes are somewhat right. Assassin should be able to one-shot one or two big enemies. It really gives an adrenaline rush to the players. I mean, so what if one big boss dies? I think the Dungeon Master should play around the Assassin character because it only does one big attack. Although, I don't think anything you said was wrong to counter argue against the changes.

  • @sagenod440
    @sagenod440 9 วันที่ผ่านมา +5

    00:06 I like the shoulder flair Monty. Let’s see some more shoulder flair Monty

    • @okayhellohihowyadoin
      @okayhellohihowyadoin 9 วันที่ผ่านมา +1

      I never knew he had such pizazz. Really surprised me with the razzle-dazzle.

  • @brandonstevens2917
    @brandonstevens2917 9 วันที่ผ่านมา +2

    The thief was really strong in BG3. Even if you take out the ability to attack with the bonus action that is in bg3, the ability to use an extra potion, grenade, scroll, throw a vial of _____ , is extremely useful. However it requires a DM to give out those items as swell as a player to utilize them.

  • @sirgideonofnir6840
    @sirgideonofnir6840 5 วันที่ผ่านมา

    I know we dont do any multiclassing in this, but 1 lvl dip in the wizard completely changes how much magic you can use. You can then craft any scroll on the wizard spell list. (I believe i could be wrong) , and clerics can give you scrolls from them and easily use theirs as well. The thief is the batman argument. With preparation, they can be absolutely amazing.

  • @RyanTreadaway
    @RyanTreadaway 9 วันที่ผ่านมา +4

    I'm not a fan of the arcane trickster personally. The arcane trickster was my first long-term character. He died a few months in and I told the DM when the players try to resurrect me, don't let him come back.
    I then rolled up a lore bard with prof or expertise in stealth, slight of hand, thieves tools, persuasion, deception, and perception. That character did every single thing I wanted my arcane trickster to do and so so much more (except my mage hand wasn't invisible).

    • @Psuedo-Nim
      @Psuedo-Nim 9 วันที่ผ่านมา +3

      its a testimony to how OP Bards are.

    • @KnicKnac
      @KnicKnac 9 วันที่ผ่านมา +1

      Basically traded in Int for Cha.

    • @RyanTreadaway
      @RyanTreadaway 9 วันที่ผ่านมา +1

      @@KnicKnac definitely more than that. Gained way more spell slots, way more spells, much higher level spells, and magical secrets. Going from int to cha was just a bonus.

    • @RyanTreadaway
      @RyanTreadaway 9 วันที่ผ่านมา

      @@Psuedo-Nim i agree. Now that I've played the game for almost 5 years, I strongly feel bard is the strongest class in the entire game.

  • @ViaEffects
    @ViaEffects 9 วันที่ผ่านมา +8

    I am creating a Soulknife, im glad you touched on the modifier for bonus attack. No one every mentions that. It adds up! Im really disappointed fighter initiate didnt get ported into 2024 PHB, but the thrown weapon fighting style to get a +2 to dmg essentially turning blades hit die to a d10 and d8, but even better because flat damage. If I were the DM id recommend giving a soul knife a magical item thats not a weapon. think like a cloak that gives a +1 bonus to attack and damage to psychic attacks. you could make something that gives them a boost as they fall off. But honestly they have such good utility that I dont mind they are weaker in the damage department. With vex, you will be hitting a lot with advantage (carries over to next turn AND can be used to set up opportunity attacks WITH sneak attack since adv is possible/likely) so honestly I dont even think that they suffer too much in damage. Soulknife is my FAVORITE subclass, and one of if not my favorite subclass among all classes. Love you guys!

    • @DandDgamer
      @DandDgamer 9 วันที่ผ่านมา +1

      It is cool but I am really sad that this doesn't work with new Dual wielder, it just seems strange to me. I would probably let it work as dm, doesn't seem broken and there's 0 reason for non magical modest weapons not to be light

    • @ViaEffects
      @ViaEffects 9 วันที่ผ่านมา

      @@DandDgamertrue, but that means they can benefit from things that say, can’t have anything held in hands. There’s still some kinks to work out. I’m gonna ask my DM if I can flavor my psychic blades to be a different shaped weapon. Like melee wolverine claws, or a martial weapon. And ranged attack can be like kunai, even maybe a little secret pop up gun like at the end of Django. Just whatever badass flavor I can add since it doesn’t specify what the weapons look like or if anyone can even see them. I’d enjoy making a bunch of different ideas

    • @James-kv3ll
      @James-kv3ll 9 วันที่ผ่านมา

      Why not use the dueling fighting style instead?
      It adds +2 to Damage rolls no matter what kind of attack you’re making, Ranged or Melee.
      Unless you’re holding a physical weapon in your other hand you’ll always meet the requirement.

    • @ViaEffects
      @ViaEffects 9 วันที่ผ่านมา

      @@James-kv3ll because it’s very unclear in RAW about Soulknife. Dueling says you have to have a melee weapon in one hand and no weapons in the other. It’s very gray since Soulknife rogues don’t have anything in their hand until they take the attack action. Dueling would be better, but it’s so much uncertainty with rules. What if you made a ranged attack, it’s a melee weapon but thrown, but that’s what I consider a bad faith ruling since it’s exploiting. Dueling is supposed to be the single rapier swashbuckler style. It’s just too much uncertainty with rule interaction that I feel a majority of DMs wouldn’t allow it.

    • @James-kv3ll
      @James-kv3ll 9 วันที่ผ่านมา

      @@ViaEffects Good to know a random guy on the internet knows a majority of DMs. That’s impressive man

  • @jmiles86
    @jmiles86 9 วันที่ผ่านมา +1

    Here's what I would have done with the Assassin's level 3 feature. Instead of the little extra damage, you would instead Crit on a 18-20 anytime you attack while your hidden from the target of the attack. More work but you could use it anytime if you play into the Assassin play style. I'd also add proficiency or expertise with stealth checks. I think the 2024 upgrades to the level 9 and 13 features are good, but they come so late that you really need the level 3 feature to be better.

  • @joshl4751
    @joshl4751 4 วันที่ผ่านมา +1

    The Soul Knife's psychic blades don't play well with magic items and don't have nick. They also haven't perfectly fixed off turn attacks as you can't use them on say a commanders strike (at least RAW, this is a common house rule). The other features are good and a great example of how to do interesting non-spell powers.

  • @Aligariusful
    @Aligariusful 9 วันที่ผ่านมา +8

    In a campaign I am in, our Soulknife Rogue consistently out-damages everyone else in the party (inc. Barbarian and Paladin). Definitely S-tier in combat and for everything else as well.

    • @jarredt2655
      @jarredt2655 9 วันที่ผ่านมา

      do you know more about his build in interestes

    • @Klaital1
      @Klaital1 9 วันที่ผ่านมา +1

      That sounds to me more like that barbarian and paladin suck than the soulknife being strong, since soulknife doesn't exactly get a lot of bonus damage from its features.

    • @jimmyreinstein9993
      @jimmyreinstein9993 9 วันที่ผ่านมา +1

      The only way it’ll do more dmg is if your DM won’t give out magic items and everyone else is doing half. In no way should it do more dmg then the paladin or barbarian

    • @darklight9450
      @darklight9450 9 วันที่ผ่านมา +1

      Honestly in dnd 2014 rules this just means that barbarian and paladin are not optimized or just feels that way since they hit more often and having to add all their damage all together if you are level 9. For example, the Barbarian and paladin not using sharpshooter or great weapon master for their attacks.

  • @monkeybizzz5250
    @monkeybizzz5250 9 วันที่ผ่านมา

    I actually played a level 16 Arcane Trickster in a one shot that one of my player in my campaign ran(he is also a DM). He wanted to test out some stuff so he had the 5 of us just make a level 16 class with the new rules to see how it feels. I went with the Max INT build with Truestrike. I gotta say, it was awesome! Felt really really good. Can also cast Haste on yourself. Next turn you can stealth Fireball and then use the hasted action to cast true strike and get a massive sneak attack in. Obviously that is a costly couple turns but in general just having truestrike feels great because you can afford to take spells that require high INT and not sacrifice your Rogue damage and abilities. Have DEX and CON as ability score 2 and 3.

  • @greenansatsu4097
    @greenansatsu4097 2 วันที่ผ่านมา

    As someone who has played a thief rogue with the home ruled ability to use magic devices with fast hands, which you seemed to gloss over, I can say it really does expand the glass and feel broken at times. Even an uncommon decanter of endless water can change combat. Though I will say this was before steady aim so advantage/sneak attack wasn't always guaranteed.

  • @zackcrow1776
    @zackcrow1776 9 วันที่ผ่านมา +9

    Honestly can't believe you gave thief B even though they get nothing useful until 13th level and gave the assassin C for only gave skills that are universally useful.

    • @okayhellohihowyadoin
      @okayhellohihowyadoin 9 วันที่ผ่านมา +2

      @@zackcrow1776 They completely breeze through it, but they do in fact get to use magic items and the HIGHLY buffed mundane equipment as a bonus action from level 3. That alone makes them great. With a 1 level dip into a caster they get scrolls as a bonus action from level 4. That is also amazing.

    • @ComradeVenus
      @ComradeVenus 9 วันที่ผ่านมา +1

      Fast hands is very good, you just need to be aware of the items you can use.
      Magic items as a bonus action is pretty great though that depends on what your DM gives out.
      You can throw ball bearings or caltrops as a bonus action so you can help with area denial.
      One of the greatest uses for a common item, you can use a rope to restrain someone who is grappled as a bonus action! Meaning you can throw a net as an action and restrain in the same turn, or maybe a team member grappled a target and you can use it as a bonus action then attack.
      It gets absolutely insane if you dip 1 level in wizard, because now you can use spell scrolls as a bonus action which is incredible for damage or control or whatever you need. (You also get this at level 13 ofc, but getting this as early as level 4 is amazing.)

  • @MagiofAsura
    @MagiofAsura 9 วันที่ผ่านมา

    Using a chain to restrain an enemy or straight up stealing a spellcasters component pouch as a bonus action is very powerful.

  • @okayhellohihowyadoin
    @okayhellohihowyadoin 9 วันที่ผ่านมา +4

    I think the Assassin is going to be great for multiclassing. War Cleric / Assassin for example is going to be a tier 2/3/4 burst damage god. Just need to figure out how to pop off the upgraded sneak attack twice on turn 1.
    I think the rogue in general is gonna be better than people think. At the right table at least.

    • @extonjonas6820
      @extonjonas6820 9 วันที่ผ่านมา

      Dont you only get sneak attack once per turn, or did they change that?

    • @nathans9764
      @nathans9764 9 วันที่ผ่านมา +3

      If you use the war cleric bonus action attack on your turn, ready the attack action and take it on the next turn, two sneak attacks.

    • @okayhellohihowyadoin
      @okayhellohihowyadoin 9 วันที่ผ่านมา

      @@nathans9764 right, that’s what I was getting at. You’ve gotta multi-class with something like the war cleric that lets you get two sneak attacks on round 1. Or have a teammate that will help you proc it twice.
      It can be a beast as a multiclass even if it’s just okay solo.

    • @nathans9764
      @nathans9764 9 วันที่ผ่านมา

      @@okayhellohihowyadoin I play an order cleric at my table, which allows me to proc the rogue's sneak attack on my turn when I cast a spell on him.

    • @okayhellohihowyadoin
      @okayhellohihowyadoin 9 วันที่ผ่านมา

      @@extonjonas6820 once per turn, that’s why you hold your action for a true strike and just attack with the bonus action from war cleric.

  • @andrewpeli9019
    @andrewpeli9019 9 วันที่ผ่านมา +1

    The thief is so good and interesting. Yes, you're going to be a little loot goblin... but who expects a rogue not to be a loot goblin? I think this subclass will function just fine at most tables and most DMs are going to be excited to pick out neat items for their thief.

  • @Jin_1814
    @Jin_1814 9 วันที่ผ่านมา

    From looking through the DMG, I found these examples of magic items that a thief could use as a bonus action with the level 3 feature that all have a decent number of uses and would be completely transformative to the character:
    Uncommon: gem of brightness, pipes of haunting, wand of magic missiles
    Rare: mace of terror, necklace of fireballs, ring of spell storing, tentacle rod, wand of fear,
    Very rare: helm of brilliance, ring of shooting stars,
    Legendary: ring of invisibility

  • @ReaverKain
    @ReaverKain 9 วันที่ผ่านมา +3

    Whoa whoa whoa, you guys missed the biggest detail about the Thief's Fast Hands is you can use spell scrolls as a bonus action! YOU CAN CAST TWO LEVELS SPELLS CAUSE IT'S AN ITEM AND NOT USING A SPELL SLOT!!! Why isn't this talked about? This would very much be A+ tier and an S tier of you had a Cleric and another Caster making spell scrolls for you to use. Rogue brings the gold and materials required for the scroll and the Caster makes it, perfect system.

    • @TheFaceoffdg
      @TheFaceoffdg 9 วันที่ผ่านมา +1

      You for sure still can’t cast two leveled spells just bc theif enables you to cast spells from items with BA.

    • @josephmath1
      @josephmath1 9 วันที่ผ่านมา +1

      @@TheFaceoffdg It wholly depends on the wording of the rules, and the dm's interpterion

    • @druxusthemage9806
      @druxusthemage9806 9 วันที่ผ่านมา +1

      ​@TheFaceoffdg yes its say can cast basically 1 lvled spell a turn that's why if you have a free casting of spell like the archfey lock with there misty steps you can misty step for free and still cast a spell

    • @Psuedo-Nim
      @Psuedo-Nim 9 วันที่ผ่านมา +1

      if you rely on another class to be effective, you aren't S tier. Scrolls take time and the cost really stacks up fast.

    • @ReaverKain
      @ReaverKain 9 วันที่ผ่านมา +1

      @@druxusthemage9806 Thank you, I'm at work and couldn't look up the rules fast enough. I believe it says you can only cast one leveled spell per turn if it costs you a spell slot. Scrolls are something that's already had the spell slot, gold and time invested into it already so that's why this is so good. It's not like you can do this indefinitely, cause you'll run out of scrolls. Ntm the time it takes to do this regularly is insane. The Warlock invocation that says you don't have to sleep would be perfect to accomplish this goal though.

  • @jeffm9770
    @jeffm9770 9 วันที่ผ่านมา

    The other great thing about Psi-Bolstered Knack is if you still fail the check, the die isn't expended. And Psychic Whispers is free once per long rest.

  • @colinpartch887
    @colinpartch887 9 วันที่ผ่านมา

    You guys are usually on point so I was surprised by this tier list.

  • @amilliaemery8365
    @amilliaemery8365 9 วันที่ผ่านมา

    A soulknife x/feywander 5 is an amazing multiclass.
    You get hunters mark for your 2 attacks, and bonus action attack, and with vex youll be getting advantage as long as you hit for sneak attak. You get a fighting style, and personally I'd take thrown weapon fighting for that +2 on each attack, you get hunters mark which is great for damage. And an extra d4 each round, which isnt as great as hunter but that charisma buff.
    Adding your wisdom to all charisma checks is just a fun way to be the rougue that can deal damage, can sneak, has a high wisdom and because of that high wisdom you can the face of the party.
    At 10 level if you are 7 soulknife 3 feywander and lets say you took skilled as a starting feat you have at least 10 proficiencies skills (more if you race adds any), 5 expertise (4 from rogue 1 from ranger) a fighting style, charisma is just as good or better than wisdom for skill checks, if you hit every turn you get 4d6 for sneak attack, 2d6 for hunters mark on both attacks, 2*dex +4 for thrown weapon fighting and a d4 for being a feywanderer. And if you somehow pass an ability check you are profeciant in, boom soul die to bump it!

  • @GoldfishEmpire
    @GoldfishEmpire 9 วันที่ผ่านมา +1

    Arcane Tricksters have the most potential to become S Tier in the future as more publications come out with more options for spells. Thieves can also make that climb, but that depends on the DM's generosity and how the crafting rules work in the new DMG.

    • @bunbunkitten
      @bunbunkitten 7 วันที่ผ่านมา

      Thief only needs one good magic item (or a 1-level dip into caster) to shine, but Arcane Trickster can never get out of being a one-third caster who is completely pointless if there's a real arcane caster in the party.

    • @GoldfishEmpire
      @GoldfishEmpire 7 วันที่ผ่านมา +1

      @@bunbunkitten I strongly disagree with this. A rogue with easy access to Shield, True Strike, the blade cantrips, Shadow Blade, Invisibility, Counterspell/Dispel Magic, Silvery Barbs, and many other powerful spells are really good no matter how many spellcasters you have in the party. While you probably won't need to bring spells like Fireball, you can still bring tons of other spells to contribute without a full-caster stealing the show.

  • @grr-OUCH
    @grr-OUCH 9 วันที่ผ่านมา

    The Soulknife used to be a type of rogue in AD&D 2nd edition Dark Sun. It is good that it became more widespread.

  • @Colbliashi
    @Colbliashi 9 วันที่ผ่านมา

    I adjusted my character to use true strike in Out of the Abyss and it came in really clutch in our last big combat encounter.

  • @notamanda6232
    @notamanda6232 8 วันที่ผ่านมา

    I've been playing a soul knife for 6 levels now and I can confirm it fucking rules! The telepathy and psi bolstered knack has saved out party a bunch of times and the attack bonus action is great for some solid extra damage. The fact that your soul knives get vex is incredible as well since it pretty much guarantees sneak attack on your next turn. Would absolutely recommend anyone to try it for themselves, its been so much fun!

  • @chaddeshaw5068
    @chaddeshaw5068 9 วันที่ผ่านมา

    I'm an arcane trickster right now and I was actually shocked how powerful the spells really do make the rogue.

  • @EvilGeniusPrime
    @EvilGeniusPrime 8 วันที่ผ่านมา

    I think you're absolutely right that the Assassin needed more to actually compete with the other subclasses, and to have an ability which came into play more often. I think that the Assassin should enhance a base rogue class ability, the way that thief enhances Cunning Action. For the Assassin, I would homebrew that once per turn when they use Cunning Strikes, they still apply all of the normal sneak attack damage, if they want to (maybe with an exception for the Knock Out, which costs 6d6).
    That's not a ton of extra damage, mostly 1d6, but it's a cool way to show that the assassin is just a bit more lethal (or mean) than other rogues. Also, it can come up most turns in combat, which makes it seem analagous to weapon masteries. I would suggest limiting it to once per turn so that when rogues get to apply 2 Cunning Strikes there is still some cost, but still, that can be a very nice upgrade without breaking anything.
    I'd make this a level 9 feature and move the 9th level Steady Aim enhancement down to 3rd level. I think that version of the Assassin is what I'll use at my table and it makes it seem like a good, non-magical competitor to the Arcane Trickster and Soul Knife.

  • @keithlehtinen4673
    @keithlehtinen4673 9 วันที่ผ่านมา

    Chiming in with the other comments to agree that you two are definitely underrating the Thief. Its definitely the one that most excited me

  • @mikeweiss235
    @mikeweiss235 9 วันที่ผ่านมา

    Thief rogues can do significantly more damage than other rogues without needing help from their party because they can pretty easily guarantee two sneak attacks every round. Bonus action use a scroll of True Strike to make a sneak attack, and then ready your action to cast True Strike on someone else’s turn to sneak attack again. With Arcana proficiency and Magic Initiate: Wizard you can even craft your own True Strike scrolls.

  • @TheHareedo
    @TheHareedo 9 วันที่ผ่านมา

    You're underestimating the Thief. I'm the most excited for the shenanigans I can get up to just by buying scrolls.

  • @Azo_AE
    @Azo_AE 7 วันที่ผ่านมา +1

    I’m not playing a rogue for the combat. I do not care that I’m not getting massive amounts of dmg, I’m already not getting mass dmg in 2014 rules. I play a rogue for the out of combat fun

  • @jadenmurray1325
    @jadenmurray1325 9 วันที่ผ่านมา

    Loved this. Please do a sorcerer subclass 2024 ranking.

  • @tommiskey
    @tommiskey 9 วันที่ผ่านมา

    Here are some of my ideas to improve the Rogue with Homebrew: All Rogues: As a mainly martial class, they get Extra Attack at 6th level (same level as a Valor Bard Note that they can still only Sneak Attack once in a round, but this gives them another try at hitting if the 1st attack missed without feeling forced to use Nick mastery).
    Assassin: The Surprising Strikes ability (part of Assassinate, 3rd lvl) works against any targets that go after you in the turn order, not just on the 1st round. Second, I agree that the + level flat damage was weak, so Surprising Strikes instead adds + Proficiency Bonus number of Sneak Attack dice (starts at +2d6 and goes up from there).
    Thief: Fast Hands (3rd lvl, new option): Using your Bonus action, you can reduce the Sneak Attack die cost of Cunning Strikes by - 1d6.
    Second Story Work (3rd lvl): You also gain the Slow Fall ability (Use your Reaction to reduce falling damage by 5 x your Rogue level).
    Supreme Sneak (9th): Swap this ability with Use Magic Device, (previously gained at 13th) UMD is a much more generally useful and flavorful ability, so I want Thieves to get it at little sooner. Supreme Sneak will now be gained at 13th level instead, and also include Advantage on all their Hide checks.
    Well, I think those are the Rogue-specific changes I'm making to the 2024 PHB. I have made other general changes that will also affect Rogues, such as to Weapon Mastery, but I'm interested in hearing thoughts on these changes. Do you think these changes bring the class and sub-classes more in line? I tried to make changes that made sense but were not too overwhelmingly powerful. One that worries me a little is the Surprising Strikes change I made, it's power may depend on how your table does initiative (Do you just roll once at the beginning of a combat and keep that turn order, or do you reroll Initiative each round? And do you think +PB number of Sneak Attack dice vs those behind you in the turn order is a good amount to replace the lackluster +Rogue Level flat damage?)

  • @keithpowell8611
    @keithpowell8611 8 วันที่ผ่านมา

    I built a Loki character that's 5 levels of Thaumaturg Trickery Domain and 3 levels of Soul Knife and holy crap. Expertise, guidance, enhance ability, and psi-bolstered knack plus a Luckstone and Magic Initiate Wizard...

  • @kdefensemartialarts8097
    @kdefensemartialarts8097 7 ชั่วโมงที่ผ่านมา

    Thank you for your videos.

  • @m-_._-
    @m-_._- 8 วันที่ผ่านมา

    32:25 I'm excited to do this with the monk, shadow subclass. Cast darkness on a weapon, throw it at an enemy, then shadow step later.

  • @nadirku
    @nadirku 9 วันที่ผ่านมา

    An observation of the Assassin level 3 damage - a level 5, they would probably be dealing 10 damage every 2 encounters, in contrast if a Battle Master Fighter is using a Maneuver that lets you add a Superiority die to damage after landing a hit, and getting a Short/Long rest every 2 encounters they should be able to get 18 damage every 2 encounters plus the other effects of the selected maneuver. It definitely feels like the level 3 Assassin damage could safely be bumped to 2 times your Rogue level.

  • @DocChills
    @DocChills 9 วันที่ผ่านมา +3

    Emilio Lopez from Mr. Deeds is the best rogue ever.

  • @andritsiry
    @andritsiry 9 วันที่ผ่านมา

    Arcane trickster, soul knife and thief are A, they seem to underestimate the thief. Using a net as an action and chain or rope as a bonus action, you restrain the BBEG turn 1 and maybe your first in turn. What i like is the massive shift between those 3 subclass in their play but can do the same thing. The assassin really got the short stick. With poisoner feat, you ignore resistance, and the new bastion offer more accessibility to poison.

  • @Mr2-3Magic
    @Mr2-3Magic 8 วันที่ผ่านมา

    Every Thief should come with a magic item that let's you cast a couple of spells similiar to the magical Bard lutes etc. That fits great with the premise that you stole that precious artifact from somewhere.Then you basically get a cool spell every turn as your bonus action while still dealing your sneak attack with your main action and you are awesome at combat versatility. If you don't have such an item or a wand etc you basically don't have a subclass.

  • @Seardon2001
    @Seardon2001 9 วันที่ผ่านมา

    With the assassin, if they made their first strike instead of bonus damage based on level, make so you don't have to roll your sneak attack damage. It just procs a full potency. That would at least make the damage scale slightly better and somewhat still feel like a crit on the first turn. And if you do crit with that attack. Holy cow.

  • @Feliomir
    @Feliomir 8 วันที่ผ่านมา

    As always, loved it!! Thanks for this video 🎉. Did you plan to post the warlock’s one soon?Got a campaign on its way and i'm prepping for it, would love to hear your views ❤

  • @PhoenixNorthstar
    @PhoenixNorthstar 9 วันที่ผ่านมา

    For the Assassin I would say give them back the automatic critical on the first turn and give them the level based damage on all sneak attacks. Maybe even let them crit on a 19-20 at level 9 if they are eligible for sneak attack.
    This would establish the Assassin as the rogues damage dealer sub-class, you're the assassin, the murderer, killing is what you do.
    In my mind this would push them up to B tier and maybe even A if you give them the expanded crit range.
    Thematically you could give them advantage on stealth checks to reflect the extra sneaky killer in the shadows motif, but rogues are plenty sneaky already and that would probably be unnecessary overkill.

  • @apjapki
    @apjapki 9 วันที่ผ่านมา +2

    It's silly to say that Supreme Sneak and Skulker are the same thing. They combo. Together they create functional invisibility. Every Thief shoud take Skulker.

  • @calebb5106
    @calebb5106 9 วันที่ผ่านมา +1

    i did a soul knife rogue with 2014 rules, at 9th level i ended up with a 43 stealth check to hide from the paladin of the party that was coming to kill me, mostly the litch who was helping me become the new vampire lady of Barovia after the party killed strahd, after he killed me in the final battle because i was a changeling and was taunting him by being his older brother the whole fight so he would focus on attacking me so the others could get in good hits... alas all those bonus action dodges did not save me
    eta: i had the lucky feat, i thought that was funny as you mentioned it near the end of taking about the soul knife, i just wish i had the '24 lucky feat a year ago while i was playing her

  • @braydschannel2077
    @braydschannel2077 9 วันที่ผ่านมา

    An easy fix for the assassin, change the prerequisites for assassinate to "the first attack made by the rogue against that creature"

  • @AwesomeWookiee
    @AwesomeWookiee 9 วันที่ผ่านมา +1

    Assassin was buffed at level 3, but I still agree with a C, and while the Thief is S Tier in some campaigns - it's A tier in all of them. Definitely disagree with a B (having playtested it for a year!)

  • @j_hafe.
    @j_hafe. 8 วันที่ผ่านมา

    Fix for the Assassin: at 3rd level, add this: "If the assassin is hidden from all enemies (successful stealth and/or invisibility), as a full round they can remove themselves from combat, undetectably relocate within their movement distance (if their movement types allow), and on the next round, roll a new initiative and rejoin the combat as if it was their first round of combat." Well, not enough to totally fix, but I'ld allow this on my table. How else to give Assassins a combat-long flavorful benefit?

  • @Duke32186
    @Duke32186 9 วันที่ผ่านมา

    fiest time playing a rogue and just getting to lv 2. this got me thinking what to subclass into at 3

  • @braevblackthorn6853
    @braevblackthorn6853 9 วันที่ผ่านมา

    The utilize action with net, chain etc are really good.

  • @armphidiic2609
    @armphidiic2609 9 วันที่ผ่านมา

    They say to me, ya gotta have a gimmick, baby! I says, HIGH EXPLOSIVES!
    The Evil Midnight Bomber What Bombs At Midnight. Love the reference.

  • @mikkolautamo
    @mikkolautamo 7 วันที่ผ่านมา

    Fast Hands is so good. Even if you can only buy mundane items, the existence of ropes, manacles, caltrops and hunting traps makes the thief really cool. You didn’t cover multiclass builds here, but 1 level of monk and 3 levels into thief gives you dex grapples. Just grab an enemy, tie it up, and move on to the next one. Such good control for a completely non-magic build.

  • @Lizardman567
    @Lizardman567 9 วันที่ผ่านมา

    The one thing that I vehemently hate about the Soulknife is the line in the description of the psi blades that reads: "Whenever you take the Attack action or make an Opportunity Attack, you can manifest a Psychic Blade in your free hand and make the attack with that blade." Specifically the part that says "The attack." It does not say "those attacks," which would imply a function with multi-attack, and that sucks.

  • @josephschubert6561
    @josephschubert6561 8 วันที่ผ่านมา +1

    I've heard a lot of people recommend the Rogue class for new players, but I don't think the subclasses are great for new players. A new player probably doesn't have the fantasy of the Soulknife in mind, and might still feel overwhelmed at the idea of being a spellcaster with the Arcane Trickster. (But maybe they do want to dabble with spells and then the AT is a good option to dip their toe in the water.)
    Most new players probably have a fantasy of the Assassin or Thief in mind when they learn about the Rogue. And while the Assassin is simple, it doesn't have a 3rd level feature after the second round of combat, and campaigns with new players aren't always going to reach level 9 for them to do disguises. And the Thief relies a lot on how much "homework" a new player is willing to do to learn about what different mundane items will be useful in combat.

  • @ramaravade
    @ramaravade 9 วันที่ผ่านมา

    I feel like assassin deseved a b- atleast because in the right setting most of its features are pretty good. An example would be a low magic setting with a down time feature that takes in a city you are trying to infiltrate so youll mostly be fighting humanoids. It could play like youre in a guild or rebel group and you get missions that you get downtime to prepare for. Maybe that makes it a little niche, but I think there are a lot of ways the DM and the player can work together to make the subclass excel.

  • @robertbailey5239
    @robertbailey5239 9 วันที่ผ่านมา

    I know this video doesn't deal with multi-class but, these rules make one of my favorite builds better. I like a Rogue for 3 levels to become an Arcane Trickster and then switch for 17 levels of Wizard. While it is not as powerful as a straight Wizard, it enhances the Arcane Trickster to even higher level.

  • @H4LFsanity
    @H4LFsanity 9 วันที่ผ่านมา

    At least the new Assassin features aren't keyed off of Surprise anymore. I played an assassin for ~14 levels and got to auto-crit enemies twice. Adding damage on the first round of almost all fights is way better, speaking from experience.
    A surprise-crit at level five added a second weapon damage die and 3d6 from Sneak Attack. Average 15 with a rapier or longbow. The new feature adds 5 damage to your first sneak attack in every fight. Remember, you don't have to have your turn before that target, the only requirement is that you use Sneak Attack. You could go dead last in Initiative and still get that, and you can even attack on your turn and as a reaction and get the bonus twice. Plus, it's always possible to crit anyway, even if it's not automatic.
    I'm not saying it's an insanely good feature or anything, but it's way more accessible than the old level 3 feature ever was, and it'll add far more damage in the long run unless you had a very Surprise-happy DM in the 2014 rules.
    The old Surprise was pretty much an instant win a lot of the time anyway, so critting didn't actually make a big difference when our whole party basically had two turns before the enemies.

  • @AL-hs3zl
    @AL-hs3zl 8 วันที่ผ่านมา

    I’m playing a soulknife right now , and yeah it rules. The walkie talkie has been clutch.

  • @ericcorso
    @ericcorso 9 วันที่ผ่านมา

    I’m curious how the Dungeons Dudes read the Fast Hands feature.
    I read it as allowing the Magic Action when using items, which Magic items state when that is the way to use them, but does not allow you to cast a spell using a magic item. Since casting a spell is a different use of the magic action. This would rule out spell scroll usage based on the current text on the spell scroll section under adventuring gear.
    But, I seem to read that the wider accepted reading is that you can use scrolls with fast hands.
    Thoughts?

  • @bolggamer
    @bolggamer 5 วันที่ผ่านมา

    Arcane Trickster casts Find Familiar, then commands the familiar to go behind the enemy.

  • @braevblackthorn6853
    @braevblackthorn6853 9 วันที่ผ่านมา +1

    Also the scrolls pushes thief to A as well.

  • @HowDoIDad
    @HowDoIDad 9 วันที่ผ่านมา

    Homebrew Rogue subclass: Gambler.
    Level 3: Bet. Before making an attack you may expend one of your remaining hit dice to be added to the damage dice rolled for the attack. Hit or miss all expended hit dice are lost at the end of the attack.
    The number of hit dice able to be expended per attack is increased to two at level 7 and three at level 13.
    Level 9: Double or Nothing. After failing a D20 test you may expend one of your remaining hit dice to roll another D20. You must use this new result. You may only use this feature once per D20 Test.
    Level 13: Gambler's Luck. The number needed to roll a Critical Hit or a Critical Success is reduced by one.
    Level 17: Loaded Dice. You may choose to use the maximum value of any hit dice rolled. This includes hit dice used for the Bet feature.