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Dhalsim is stronger than you think
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- เผยแพร่เมื่อ 16 ส.ค. 2024
- Today we're talking Dhalsim in Street Fighter 6! Why is this character so underplayed in sf6? Personally I think he has the potential to be top tier, though he does have some major problems that hold him back. Also: I'm gonna show you guys the final matches that carried me to Master Rank with the stretchy yoga master!
I got the character usage data from this Rooflemonger video: • The Numbers are in! Th...
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0:00 Why Dhalsim is strong
5:10 Dhalsim's weakness
9:17 match vs Master Rank Marisa
16:42 match vs Master Rank Cammy
23:03 THE MOMENT OF TRUTH
Figured it was a matter of time before Dhalsim got a little more recognition. He was never bad, just harder to learn. Once you've got him down, he's amazing.
This. Which is why he's low on usage lists...but should be higher on tier lists?
And if you use him unironically you should be castrated so as to not spread your putrid genes.
His offense is amazing, he has the single worse defense in the entire game, which means he can't be top tier.
@@PrincipalSkinner3190 define glass canon 🤓
@@greenheroesGlass cannons usually just have low life and stun, the don't completely lack defensive tools like Dhalsim does. The reason for this is that his entire play style is defensive at its core. If the actually gave him real defensive tools like a reversal it would completely break the balance. It would mean there was no advantage gained from finally getting in on him, which usually requires that you eat some damage in exchange for closing the distance. If you then had to worry about eating an invincible reversal, he would be very unfair.
Easy explanation. He does Yoga.
“Yoooga yoga yoga yoga” - Dhalsim, yoga master
Friggin hippies.
I really wished he had more different words to say, very repetitive after some battles.
The stream was absolutely insane, mad props, loved it!
As one of the 10 Dhalsim players out there:
- I'm happy Dhalsim is getting more attention
- I'm sad that all our secrets are getting exposed
- I'm happy again remembering our numbers probably won't go up as high since he's hard to play with
Such is life 😅
I was thinking all of the same exact things lmao 😂
Using him now on hit box and damn it feels weird
as a first time Dhalsim Main i want to thank you for all the hard work over these years and also to say I get it now
I saw your stream yesterday and by the end of it you were playing way better than at the start, you understood and stuck to your game plan and was reading your opponents way more. Master rank deserved.
Honestly everyone I hear talk about Dhalsim seems to say the same thing, it's not that they think he's weak, in most cases they have no idea where he belongs on tier lists since they encounter him so rarely. Instead, the reason they say they don't main him is because they don't find his play style intuitive or a good fit for them. Specifically, the low level players I talk to don't understand how to use him compared to the rest of the cast, so they just give up and play some one more straight forward, and the higher level players tell me they just don't jive with the way it appears you need to play him to do well, so they play a character whose style they say fits them better.
Granted my sample size isn't huge or anything, but that's the consistent message I've gotten from people when I ask them why they don't play Dhalsim. If he starts winning championships left and right I could see some of the more tier list influenced people I know giving him a second look, but just being top tier I don't think is enough when there are other top tier characters whose tools they prefer.
I love sim. It took a long time but I’m platinum 1 with him. I play him because I like how corny it is to get the w because no one knows his style, but when you meet players who have some knowledge you earn every hit
honestly i don't think he's a good character. the pressure shenanigans jmcrofts was talking about is true in my opinion, but his damage is just so shit and he still doesn't get as much off a hit as.. basically every other character. and if you get in on him once he just fucking explodes basically
Dhalsim is never a popular character. He was consindered top 2 in SFV and still not a lot of people played him.
Who chooses characters based on tier lists?
@@tonnenpanda he’s a little on the hard side when it comes to tire list he’s the exception,because he’s not a easy character
Never played Dhalsim in any other SF game until 6. The amount of rushdown this dude can dish out is insane and I love the idea of a zoner who will throw hands especially stretchy ones
{redacted}t.
And I thought the rush down via Drive rush is his worst enemy. I always knew Sim is annoying since SF4.
Never played Dhalsim?
That sounds Crazy for any SF fan
@billy6427 not really
@@captainmega6310 For a Newbie Maybe
I've been maining dhalsim since sf4.
He's a lot of fun to play and his wins are very satisfying. it's true that knockdowns are his biggest weakness but a reversal I feel like would go against his keep away style.
I feel he needs an evade move like a multi directional roll away after knockdown, that could be interesting.
Dhalsim is the ultimate zoner, always have been. I think that the main reason is that even though Dhalsim CAN be played in a rushdown style, it takes a LOT more work compared to other characters.
Even though I'm trying to get better at Dhalsim watching YT videos I usually get bored mid-way with other content creators. I really liked your style and flow of the video and how you put everything together, I'm subscribing to your channel, and congrats on the Master rank !
Dhalsim is never bad, the problem is he only improves as a character the longer the game is around and the meta grows because his entire kit highly rewards understanding your opponent. Dhalsim is the tortoise vs a crapton of hares.
Legitimately impressive skills with Dhalsim! Great video, thanks!
One thing you can do to deal with throws is instant air heavy drill: if they throw you get a punish counter which does a little damage and puts you in plus frames, often ppl scramble because it's hard to react to and you'll get a counterhit combo after which can get you out of the corner. If they try to shimmy you'll tend to get hit out of the air which usually hurts less than a successful shimmy and rarely you'll actually hit their shimmy with the drill and get a combo or the same situation with a throw. Weirdest of all if they neutral jump sometimes they'll just miss somehow and you'll travel under them (depends on the button they press and the character). It still loses bad to meaties and it takes skill and timing to do but it's a nice tertiary option.
Word salad man, but I got the meaning thanks.
Congrats on yesterday's stream,
You are truly GOATed.
I dont know how you dont get tilted, You got bodied by many Manons but got to master in the end,
Good job.
I made it to Diamond 2 with Dhalsim since launch. Been looking for useful tech, thanks for the bread n butters in this video. I've been on the teleport => j.HP => d.b.HP => EX Yoga Fire => Level 1 bread n butter the whole time but that HP comes out slow and doesn't cover above it.
I find his EX upwards fireball to be soo good, how it bounces off the floor and can control the screen
Dhalsim is troublesome especially when people know how to use him😂 he definitely aint bottom tier but you actually have to know what youre doing and it takes skill to use him
Those matches were crazy. On the edge of the seat, you love to see it
1200+ live views on yesterday's stream
Well done !
Just started playing Dhalsim before this video great timing. He's really fun. Just kinda checkmating people with fireballs and back heavy or standing heavy is dopamine lol
Dhalsim is honestly my favorite character. Thanks for showing how good he can really be.
I think one of the things that's interesting about sim is that once he's doing zoning and longer range pressure, he can build drive gauge decently easy. Most of his long pokes give drive back on block, and so does his fireball.
In addition, he can use his normals to try to target when the opponent let's go of parry to deny their gauge while building his own
JP is the offensive zoner, Dhalsim is the neutral zoner, and Gulie is the defensive zoner.
In street 6, every zoner are pretty offensive beside maybe honda. guile have his sonic drive rush knee bazooka
@@jgmepgjlrmxcf2188Honda is a zoner?
@@jgmepgjlrmxcf2188Honda is not a zoner lmao
Hate to break the perfect trifecta but guile is a defensive character with a projectile, not a zoner with defense tools, that and although I agree, zoners tend to be way more dynamically, if a character is ridiculously played across franchises and games
to me he feels almost like a marvel vs capcom version of dhalsim in this game considering the float, mummy dive canceling into specials etc. I love the filthy shit you can put people through, and actually hitting those combos with the crazy spacing and the upball falling in at just the right time feels amazing. Scratches the dr strange/dormammu itch for me. I just wish he had impact palm on those arms 😂
"I don't think Dhalsim needs buffs..."
*closes video*
Congrats. From what I see on you vid, seems that SIm requires the drive meter to launch any of your offensive combos and drive reversal. This can result in possibly being in burn out quite often unless you can waste enough time zoning to rebuilt the drive meter. Sim also seems pretty immune to perfect parry.
The thing about him is he gets a TON of mileage off the lack of character knowledge from other players. He was a bit trickier to learn than my other characters but once i got the hang of him i was performing much better against strong opponents than with anyone else i played. Hes the only character i play i can beat Master Rank players with. I stopped playing him at diamond3 but im sure i could get to master with him as well. My other characters not so much
I know this is old now, but there's also something to be said for being able to start combos off a fireball > teleport. You don't take any normals scaling for starting with a light or a cr.MK, etc.
Teleport on wake-up being safe would be a clever "escape" solution rather than a wake up EX or super. I think it'd be a lot of fun, at least. Teleport from the ground...
Yo! I'm the Marisa from the first match. Little knowledge thing. The reason i was DI-ing consistently when you did the high fireball into slide, is because it's a guaranteed punish on that setup. The reason it didn't work in a couple scenarios is because i mistimed it.
Also both those random lvl1's were absolutely on accident. lol
I'm maining Sim right now. He's so rarely seen that you can see that people have no idea how to fight him. I mean, there are people with Ryu and Ken trying to zone him out, which is insane, Jamies trying to back dash and drink like they are not fighting a character that can kick you in the face from half screen, others see the teleport and block instead of jab, etc. Until platinum, he looks S tier, but the moment you start facing high diamonds it's rough. I have seen tier list that puts him between B and A and imo that's his place. The "problem" in high ranks is that there are so many Juri, Cammy and DJ that it's tough. He does quite well against Ken and Guile though.
Echoing what you said at the beginning about getting to master and never fighting a dhalsim, the matchmaking in this game seems very weird as well. I would rarely ever play against a Lily in bronze and silver and the first 3 games I played in gold were all 3 different Lily's back to back to back. And mirror matchups seem to be the rarest, I've played against more dhalsim and blanka than I have against other cammy's despite her being 3rd most popular.
Different characters are more popular at different ranks, and different characters perform better at different ranks too
A DPS build, glass cannon. He'll be popular overseas eventually where people actually put in the work. (as opposed to time)
It's just that Guile and JP are more effective and don't have to work as hard as Sim.
They have better defense, more damage, better anti airs, better burn out pressure and better at dealing with drive rush/impact.
As a dhalsim main… leave him alone 😂😂😂 we know he is good don’t announce it. 🔥🧘🏾♂️🔥
Gratz on the master rank!
Missed opportunity to put Chad Kroeger from Nickelback holding up that picture when you said "look at this graph."
(I know it's dumb and overused but I think it's always hilarious.)
I love to see my main getting attention. I hope to join you in Master rank some day
It's just like every other fighting game, especially Street Fighter games. When a new version comes out, specifically and especially a new core version, like a new sequel, the easiest and most basic strategies dominate for the first 6-12 months, maybe even longer depending on how effective they are. This usually translates to whatever character has the easiest time doing the most damage. Remember, there was a time when Birdie dominated the early days of SF5, and Sagat dominated almost the entire core version of SF4.
Birdie was a grappler with huge damage after comboing into Super, and grapplers basically always have the most elementary strategies. Sagat had easy, intuitive zoning and extremely high damage, and could anti-air into Ultra in a variety of different ways very easily, in addition to being able to DP FADC into Ultra. In SF6 it appears that in the early stages, Luke and Guile are the dominant forces. Luke is very easy to use with tons of plus frames. He has good damage and excellent corner carry in a SF game where the corner is more important than ever. He also has every single tool you could need, including both an incredible fireball as well as an anti-fireball Super.
Guile is an extremely easy to use zoner who can control the match from full screen. In addition, Guile has an incredibly strong footsies game at the mid range, and on top of both of those, he can also rush down really well, especially after his Super that buffs his booms and allows him to throw a bunch of the tiny ones at slow speed, without charge, and with several on the screen at once, an ability no other character in SF history has ever been able to match.
I don't know for how long these characters will remain on top, but barring any balance changes, it's my feeling that Guile will continue to be strong because he has multiple versatile gameplans, but eventually as players are better able to get optimal damage on every touch, it will weaken Guile's zoning quite a bit, as well as his mid range footsies to a much lesser extent. But despite having all of the tools, I think Luke will fall down when players begin to optimize more specialized characters, both their damage and their mixups. There will just be better options than him, and his versatility will ultimately become a weakness.
For Sagat specifically, he fell off because he was doing TOO much damage at the start, but the developers fixed that with updates. Bafael's Bad Balance video on the topic is def a recommended watch.
@@Copperhell144 Yes, Bafael did I very good job at describing this.
Thank you for the amazing explanation on frames!
24:35 damn those fbs are fast. Pistol rounds. Damn.
It might be me, but playing a character with weak defenses in lower ranks sounds soo tough. Like everyone goes Kawabunga, it might be tough to react properly to all the crazy shenanigans.
nah ppl in lower level have to have amazing defense against you as dhalsim which they dont so then alot of rounds are free by just poking and mixing up
In my experience, you have to teach the lower ranked players the lessons that higher ranked players already know - Don't mindlessly jump vs dhalsim. If you don't stuff them at least 3 or 4 times, they are just going to keep jumping in on you and punish your long normals. Once they respect you a bit, only then can you being playing and developing.
This is the same way a lot of beginner but still thinking and learning players often feel when playing poker online in the micro stakes, mostly No Limit Hold em. They'll often express that they want to move up in stakes, because it is too hard to bluff players at the lowest levels, because they aren't really thinking about their opponents hand or actions, they are only thinking about their own hand and calling when they have any kind of value to their hand. This reminds me so much of SF, and it should be handled the same way. In poker, when up against these kind of players, we play a more ABC 123 style, meaning we just bet our value hands and almost never bluff, and in addition, we can but for extremely thin value against these players, doing things like virtually always betting top pair top kicker across all three streets and getting paid off almost every time they have something, even as bad as third pair and all the way up to top pair second kicker.
To translate this to SF, we still go back to ABC123, meaning we just abuse their tendencies the same why, like anti airing every jump in over and over until they stop jumping, then abusing them with pokes or very simple mixups, like fireball, teleport behind. The same way we wouldn't bluff weak players in poker, we aren't going to get too complex against weak players in SF, meaning even after we hit 3 fireball, teleports in a row, we stick to it and don't mix it up with teleporting to the front until they literally prove that the can block the cross up, the same way we wouldn't start bluffing until the opponent proves to us he can lay down a value hand against a bet.
Man is single handedly towing the line to get dhalsim out of 'least picked'
In 30 years of playing SF, I've never touched Dhalsim. Mostly cause I'm a Vega main.
Now that Vega isn't in this one, I've decided to try someone different to your typical overused shotos. I've tried and put actual effort into learning Dhalsim, and I gotta say, I'm so disappointed in myself for never giving this character a chance, because I'm probably having more fun than ever playing with this character.
Yes, I'm happy and proud to say that I'm officially a Dhalsim main, unless they bring back Vega 😂.
Dhalsim is quite min-max, which is difficult to use, hence why people don't use him.
Dhalsim isn't played much because his skill floor is insanely high, 1 of if not the highest in the game. However if you do put the work and learn how to play him, his skill ceiling is also incredibly high so he's a very rewarding character to learn and master.
I wanted to play him but i found it so hard to do his combos with consistency, why did they made the buttons that hit close and that you can do combos needs you to press back to do them? It only makes the combos harder to do, and just pressing these buttons makes him use the long range attacks that you cant combo into anything, should't it be the other way around? It Would be so much easier to do his combos.
press back and the button at the same time. it isnt hard, just different
Mained Dhalsim because the original roster just didn’t inspire mii. Great decision.
The up side to playing the lowest-played character is just that you have the advantage of no one knowing how to deal with you. If you're fighting Ken, you know how to get around his stuff. If you're fighting Marisa, you probably know when it's safe to attack. Dhalsim can punch you from halfway around the globe then warp behind you to throw you over the mountain.
At some point I'll need to buckle down and burn actual combos to memory, but mid-Gold and super casual, I'm still winning more than I feel like my scrubby ass _should_ be, and it's mostly down to no one having practice against him. That's the strength of the lower-tier/lesser-played characters.
Sim's all about keeping cool and forcing the opponent into your flow of battle. If you get them acting scared to do anything for fear of eating a foot, the match is going your way. The worst part of Dhalsim is just that neither costume is that great, honestly.
That Luke. Typical of the losing side deciding to do nothing and wait for the other to do some stuff, so to punish and make a comeback. It works, but sometimes only :)
That Marisa skin was dope! I'd rock that all day! 💓💙
I just dont understand how Yoga in any capacity allows you to breath fire and teleport.
Cause you build inner peace bro
great video man, next time can you please make your image smaller so as to better see the game?
I use this analogy for ignored things in games:
it does not matter if the hot dog costume armor has the best stats it is still a hot dog costume.
Love the Sim content. Keep it rolling
The Yoga army continues to rise. Good good.
Put "Stretchy-Man" in Marvel 4 or UMVC3 Mods 😂
We already have skrull to be fair
@@i.ftekhar Yeah that is true, I almost forgot about Super-Skrull ☠️☠️
*Opening*
"Look at this photograph..."
I hope someone gets the reference.
After also achieving master with sim, I can agree, yes his neutral is great, but it's hard to get to play it because its so easy to drive rush, Di, Jump, and neutral skip through it, and once you get hit one time like you said, you're in the corner and you're gonna take endless throw loops and guess for game. If DR didn't exist in this game and maybe if drive reversal was more reliable he'd be top tier like SFV.
Agreed. Plus I’ve had a ton of players mashing jump repeatedly and he doesn’t have great tools to get them away, especially with close jumps. Then you’re in a guess game of constant jump, grab, and die
I can’t wait for the next patch notes when gets Gear 4.
How do you win Dhalsim mirrors? I don't know how to counter high teleports.
I play sim and I am noob but I still enjoy it . I really like watching his drive rush combos and dreaming about increasing my own skill.
Dhalsim has had rush down tools and can play defensive in every sf game and that’s just me saying this as a peasant casual😂😂. Jmcrofts speaking facts as always.
Sim is the man of my dreams. Thanks for introducing us!
He's the only character my Bronze ass sees success with and I have a penchant for odd characters, I love him
You know? It was quite fitting that the last match was vs. Luke. The face of SF6 wanted to test you to know if you are really ready for Master.
Crazy thing is I thought the same thing, but just yesterday, I ran into 6 back to back. Sweaty matches as a Zangief Main
This was nice to watch, man, just main Dhalsim, be the guy, personally prove your point. Would be great to watch :)
you've put the Pepsiman theme in my head with that thumbnail lol
My questions is... How does Dhalsim not burn his beard off?
Yoga beard balm
Though rigorous training, Dhalsim mastered the ability to not singe a hair on his chin...
Or simply, video games!😅
well he has amazing control over his body, his fire abilities actually come from his ability to control his body temperature and getting really hot to the point where he can use fire. if he's resilient enough to not burn off his skin, then his hair should follow too
My only problem with Sim is when I try to play other characters and realize they don't have a hover.
Game developers, frown on characters that are rarely used. I have played literally thousands of games and I’ve noticed a pattern that rarely used characters always get updated the most so that they can be played more frequently. So do you think that there will be updates to Dhalsim’s move set to help him get picked up more often?
I dropped sim pretty early but have been picking him back up now that im more familiar with the game. It both always feels like Iike I'm fighting for my life while also feeling like his matchups are pretty winnable.
But please give him an invincible level 1 anyway, that would help a lot of the frustration.
As a dhalsim main i feel like he is a B,b+ character. they should make his teleport one frame faster. The startup on it is kind of slow
Me reading the title.
You mean to tell me he’s even MORE broken than I initially think he is?! In seriousness though, due to the lack of match up, Dhalsim tends to be my weakest matchup reguardless of my main or secondary. Which are Ken and Manson respectively.
you could also DI/DP on wakeup but it would be a bit of a gamble and I think there may be recovery before you can use it as well as the fact that you cant do that in burnout
Proud day 1 Dhalsim. Preach my friend! It's all true and I feel happy to use such a "hipster" character rather than being another mindless drone Ken, Ryu, Luke, etc DP'ing my way out of anything that starts to get too hard. 🔥 ✌️🔥🔥🔥
@jmcrofts The throw punish combo at 4:18: how do you link db.hp off of a float mk? Even on punish counter, it only gives +8, while db.hp has 10f startup.
i don't have the game near me to test, but try holding forward when you press MK and see if that gives you more frames
While you can't deny the plus frame scenarios crofts presents, I still think Sim is pretty shit because he has to work so hard for so little. I mean seriously, you need 5 bars to confirm off jab into super. 3 bars off DRC for pathetic damage. Gotta win so many interactions in neutral to get a round on top of needing to be spaced perfectly to get pressure. He's admittedly fun, but not worth it imo. He's truly a specialist character only for people that actually like him, and that's very few.
Teleporting on pad is such a pain so he is a tough character to learn.
It is? It's the easiest it's ever been. I guess zangiefs lariat is also considered hard then.
Hey, Bro, I mapped my 3 punches to L2 so it's much easier to teleport. Maybe give that a try.
I know some people mapped it to L3, but I found that would give me random teleports when things got frantic.
@@TheTDA Same. Mapped it to L2 for Gief and Sim, and use Triangle and Circle for my parries. Works great.
Map your x3 punches and x3 kicks to extra buttons, should help a lot more :)
The perfect round was great, was just wondering after you explained using teleport in the practice, you never used it in the first.match. just felt. No need? Or not good for the fighter you were vs?
better to just stay far away from Marisa rather than risk getting close to her
✊ cool. Cool thanks man. 🍻
does having a plus frame means that even on block I can still try to hit with another move ?
a while back when i used to play mortal kombat i knew that certain moves are "safe on block" which means if my opponent blocked my move i can still protect myself or execute another move. so is the plus frame the same thing ?
If your plus it’s still your turn to press a button spending on what plus frames you have available
Guile is the 4th least played character in the game? That's shocking to me considering where he is on most people's tier list.
Guile is all fundamentals. Im guessing he will eventually end up middle tier.
How is Gief mid table for usage is that a Japan chart? because most other areas hes bottom 3. Gotta specify JM can't just crop a graph and off ya go ya big goof :D
I wanted to main the guy because he's the closest to what I want in a character: "unique zoner or all rounder with multiple layers that allows you to express yourself" but feared getting ridiculed for playing the "lame" character by your avarage glue sniffing ken
Though he probably is good in the right hands I do think he is so incredibly rare to fight against a lot of people knowledge checks and match up against him is currently bad because lack of experience.
5:20 - Actually I think your forgetting Lily. I think a lot of people don't realize it, because she has a DP, and barely anyone plays her like Dhalsim, but her DP, even when Overdrived, has no strike invincibility. Like Dhalsim she has to rely on supers, but her super one, while invincible, has soooooo much start up (13 frames) that in most cases they can recover from the meaty attack in time to block the super, then get a huge punish. Her S2 is better, but at 9 frames of start up can some times still be too slow as well and for a level 2 its damage is kind of bad if you don't have a wind stock, and her level 3, while her best get off me move, not only doesn't start on frame 1, but is technically a grab and has only 2 active frames so can miss a lot of meaty specials/normals that temporarily count as air borne. Can't tell you the number of times I correctly reacted to meaty attack with her level 3 just to have it wiff because of a few random airborne frames.
Dhalsims level 2 super is harder to land then Lily's, but at least it comes out frame 7 and does the same damage as Lily's WITH wind stock, and his level 3 doesn't have to worry about airborne frames. Not saying Lily's situation is necessarily worse, but she's easily in the same tier as Dhalsim and Zangief.
Is it possible to record at 60fps? Would be a lot easier to see the movement.
Alright. When I master Chun (in 2892 years) I'll go with Dhalsim. I already love to go against him somehow (playing since SF2T, bit tired of the Ryu and Ken), I'm sure I would love to play this weirdo.
That Marisa to Master carry.
"hes so rare to fight online"
Literally my first match online was against a master rank sim and he showed no mercy at all
Is JP stronger than Dhalsim? What's better for him zoning wise compared too Dhalsim?
Now that is some scary Dhalsim gameplay, and it couldn't have been done by a more likeable player.
Ppl always act like the least-played characters are always low tier when in some cases that's obv wrong XDD
Is a block instant? Does it cost frames to block? What about jump
Finally getting recognition let’s gooo
The graph says it all:
Ken
Ryu
Cake
Snusnu
Layer Cake
Abs
Guns
Booze
DJ
JP
Thighs
Jailcake
Yokozuna
Murica
Jailbait
Green guy
Sim
…yep.
And can you teleport behind to dodge a super attack?
and congrats at master yo...not easy with him...I find jump tele great to avoid the corner carry..
How is Marisa a good matchup for Sim? I struggle with her when she pressures me.