I absolutely love this game but agree with one note game play. Imagine an NPC asking you to take a walk to the nearest cliff view point while they talk about lore. Or some of the merchants teaching you to play a soothing instrument/skill like fishing. Hell, even a quest line that could only be completed with stealth/no weapons... but I still love ER. Great video!
what you say about the side quests is so true, how much fun it could have been to discuss it with friends before the internet like when i was young, i member and googling it, wondering how we might have discovered it for ourselves....great stuff i agree with everything you say other than your lack of a pvp section, a whole video could be made about that but i understand its not a pvp game so fuck it
I think this was a wonderful video. I learnt something about the links of DS to OoT (which is one of my favourite games of AT). I think all your points are solid criticisms honestly. The one note point was also very interesting, and I tend to agree. There's many parts of this game that felt like they wanted to go down that path to do other things, like you said crafting, but ultimately the entire crafting system isn't really rewarding. So another side reward system other than exploration and beating stuff would certainly change the pace of it. Couldn't agree more with story telling Sekiro comparison.
Thanks for the kind words, really appreciated! Just a hunch, but I think maybe they had initially planned to have the crafting system play a larger role than it ended up being.
I think my biggest problem with the reused enemies is that so many of them don't always feel like they have any real reason to be reused. Stuff like the Cemetery Shades are one thing, especially in the locations where we find them, but there are still so many enemies in Elden Ring that we don't know much of anything about, or anything that would give them good reason to be in these particular areas.
Great video my guy. I agree with the cryptic storytelling, I like most fromsoft games but I love/hate that I have absolutely no idea what is going on and it's never really explained. I'm not asking for exposition dumps or 10 min cutscenes or anything, but I'd like an ounce of dialogue that isn't nonsense.
Idk with the side quests, I never found them unclear. This is my first Fromsoft game and the quests seemed intuitive. Like if I didn’t know what to do next, the answer was always just a few educated guesses away. I like the design, it asks the player to do some problem solving without asking anything unreasonable. I get why people use guides tho, as some unique rewards require specific steps. Great vid
You've summed up my own view of the game's flaws almost perfectly. Most of these felt even worse in the DLC for me, especially in the later parts of it. I'll also add that Consort Radahn felt way too overtuned for my taste (before the nerf, anyway; maybe he's more manageable now, dunno). That said, I cannot stress enough how much have I enjoyed almost all the other boss battles (both in the base game and in the DLC). To me they are the highlights of this game, as the game's qualities all shine through them: the stunning visual art, the crispy audio, the hype inducing music, the fluid combat system, the old-school-inspired RPG mechanics and the fascinating worldbuilding. I definitely agree that many of the flaws should be criticised much more often (the fandom often seems way too fanatically apologetic about them, imo). But at the same time, I think that the game deserves all of it's praise considering it's unparalleled status as an immersive "carve out your own dark fantasy odyssey" simulator.
What a great take, as I much as I love elden ring I agree with most of ur points especially story telling and npc interactions and the camera when fighting large enemies
Good point about large boss fights, camera angle could be better. I also found it funny that everything and everyone in the world is trying to kill you.
camera would solve so many of the issues! also i usually play keyboard and mouse but for elden ring i bought a controller. i really wish camera + dodge wasn’t so awkward on controller. i also don’t mind the 2v1 boss fights as a gimmick, unless it’s vs NPCs! i dread the leda fight every time
The camera during first phase of Nameless King in DS3 also freaking shit.... this is just become fromsoft soulslike staple..... dont remember I have this problem in Sekiro against the Guardian Ape. Also, I agree with all of your point
I never liked Torrent's appearance. I wish they add armor sets for him in a future game and even change his appearance to something more like the Night's Cavalry horse which looks so bad ass.
Elden Ring is my favorite game of all time, I love it even to its shittiest parts. But I agree and basically every point, Fromsoft has this strange development style of no innovation for certain things. Like for example the boss rush mode in Sekiro, why is this not just a staple now? Why wasn’t that in Elden Ring? I mean like, I don’t really care but what if it’s not in the next souls game too? The next game is going to be linear and image they remove jumping or something because it’s going to have that Dark Souls like feel.
TIMESTAMPS ▼
00:00 Start
01:15 Camera Angles
02:29 Cryptic Storytelling
04:09 1v2 Boss Encounters
05:06 One Note Gameplay
09:14 Reused Enemies & Bosses
10:30 Obscure Side Quests
12:52 Conclusion
Great video! Completely forgot I was watching a TH-camr with 12 subscribers😂
😂 Thanks man. Glad you enjoyed the vid
I didnt even realize.
What the hell??
I thought that guy is a known youtuber
I absolutely love this game but agree with one note game play. Imagine an NPC asking you to take a walk to the nearest cliff view point while they talk about lore. Or some of the merchants teaching you to play a soothing instrument/skill like fishing. Hell, even a quest line that could only be completed with stealth/no weapons... but I still love ER. Great video!
what you say about the side quests is so true, how much fun it could have been to discuss it with friends before the internet like when i was young, i member
and googling it, wondering how we might have discovered it for ourselves....great stuff
i agree with everything you say other than your lack of a pvp section, a whole video could be made about that but i understand its not a pvp game so fuck it
I think this was a wonderful video. I learnt something about the links of DS to OoT (which is one of my favourite games of AT).
I think all your points are solid criticisms honestly.
The one note point was also very interesting, and I tend to agree.
There's many parts of this game that felt like they wanted to go down that path to do other things, like you said crafting, but ultimately the entire crafting system isn't really rewarding.
So another side reward system other than exploration and beating stuff would certainly change the pace of it.
Couldn't agree more with story telling Sekiro comparison.
Thanks for the kind words, really appreciated!
Just a hunch, but I think maybe they had initially planned to have the crafting system play a larger role than it ended up being.
@The_Talix Absolutely agree I think there are many things pointing towards certain parts not being full implemented.
I think my biggest problem with the reused enemies is that so many of them don't always feel like they have any real reason to be reused. Stuff like the Cemetery Shades are one thing, especially in the locations where we find them, but there are still so many enemies in Elden Ring that we don't know much of anything about, or anything that would give them good reason to be in these particular areas.
Great video my guy. I agree with the cryptic storytelling, I like most fromsoft games but I love/hate that I have absolutely no idea what is going on and it's never really explained. I'm not asking for exposition dumps or 10 min cutscenes or anything, but I'd like an ounce of dialogue that isn't nonsense.
Idk with the side quests, I never found them unclear. This is my first Fromsoft game and the quests seemed intuitive. Like if I didn’t know what to do next, the answer was always just a few educated guesses away. I like the design, it asks the player to do some problem solving without asking anything unreasonable. I get why people use guides tho, as some unique rewards require specific steps. Great vid
crisp video, high production quality and overall smooth watch. very gud, men
Much appreciated!
You've summed up my own view of the game's flaws almost perfectly. Most of these felt even worse in the DLC for me, especially in the later parts of it. I'll also add that Consort Radahn felt way too overtuned for my taste (before the nerf, anyway; maybe he's more manageable now, dunno). That said, I cannot stress enough how much have I enjoyed almost all the other boss battles (both in the base game and in the DLC). To me they are the highlights of this game, as the game's qualities all shine through them: the stunning visual art, the crispy audio, the hype inducing music, the fluid combat system, the old-school-inspired RPG mechanics and the fascinating worldbuilding.
I definitely agree that many of the flaws should be criticised much more often (the fandom often seems way too fanatically apologetic about them, imo). But at the same time, I think that the game deserves all of it's praise considering it's unparalleled status as an immersive "carve out your own dark fantasy odyssey" simulator.
What a great take, as I much as I love elden ring I agree with most of ur points especially story telling and npc interactions and the camera when fighting large enemies
Hey, glad to hear you enjoyed the video. Thanks for stopping by!
Good point about large boss fights, camera angle could be better. I also found it funny that everything and everyone in the world is trying to kill you.
camera would solve so many of the issues! also i usually play keyboard and mouse but for elden ring i bought a controller. i really wish camera + dodge wasn’t so awkward on controller.
i also don’t mind the 2v1 boss fights as a gimmick, unless it’s vs NPCs! i dread the leda fight every time
The camera during first phase of Nameless King in DS3 also freaking shit.... this is just become fromsoft soulslike staple..... dont remember I have this problem in Sekiro against the Guardian Ape.
Also, I agree with all of your point
I like your video works; keep moving forward it👍
Excellent and enlightening, with a comprehensive thought provoking dialogue. 🎉
Commander Gaius. End of video
That charge attack gives us all nightmares
Lmao!
I never liked Torrent's appearance. I wish they add armor sets for him in a future game and even change his appearance to something more like the Night's Cavalry horse which looks so bad ass.
I love this game. Still a 10/10 for me
Elden Ring is my favorite game of all time, I love it even to its shittiest parts. But I agree and basically every point, Fromsoft has this strange development style of no innovation for certain things. Like for example the boss rush mode in Sekiro, why is this not just a staple now? Why wasn’t that in Elden Ring? I mean like, I don’t really care but what if it’s not in the next souls game too? The next game is going to be linear and image they remove jumping or something because it’s going to have that Dark Souls like feel.
That is what wrong with people. Sekiro always been its own thing
Agreed with every point in this video.
Git gud guys all you need
The cam has always been a problem in fromsoft games. Nice video. Don't forget to subscribe people. Support small TH-camrs. 🔥
The dlc
Side quests to a T
Ocarina of Time FTW. Great video bro
Maybe the graphics?
What is it that you dislike about the graphics? For me the art design is really unique but I suppose it can come down to taste