2:22 in retrospect, Activision only helped Bungie. The second Bungie went independent, the quality and size of expansions drastically decreased, the monetization gradually got worse and worse, and the core game modes got abandoned. Everything anybody has ever complained about with Destiny has been because of Bungie. That’s more painfully obvious than it’s ever been.
Activision had other studios like highmoon help them which was a benefit, but they also forced Bungie to abandon Destiny to make a Destiny 2. Even after bungie worked their asses off on making Forsaken, Activision still shit on them which was probably the final straw for them. From everything I've read Activision did deal a lot of damage. But I won't disagree that things in terms of quality went down, since they didn't have the backing of so many studios. It's more complicated than "one good one bad" you know?
@@Nanokk_ the problem with forsaken was that they werent only able to make an expansion that good with the help of Activision , the amount of resources it took is also why in Activision eyes it was a huge flop
great video, i feel very bad for not playing destiny before, i never played seriously bc the difficulty, the last 2 months i started playing and simply can't stop. I hope bungie do well with D2 in the future.
Always nice to welcome blueberries People are gonna be really negative, and there are some good reasons why, but always remember to just have fun, it is just a game
@@trypticon8619 yeah, honestly the main goal in destiny is have fun, i usually don't care if everyone hates something, if it's good and enjoyable to me, it's ok
Imma be honest, even though I shit on Destiny *a lot* I still love the game. People who complain the most about something like this are usually the fans. But there's still plenty of fun to be had. Don't let my jaded ass ruin that
I agree with most of the changes you suggested, though I have a slightly different vision. I think the old locations and expansions should return, idealy being updated to be engaging in the current sandbox. All missions should be replayable and have a legend difficulty, add that part to Shadowkeep and Beyond light as well. Also, a new player campaign wouldn't be neccessary since that's what the red war was always meant to be. Also, I think the final mission of each season should be put into timeline reflections with some extra cutscenes to explain the story and again, a legend difficulty would be the dream. Finally, I think there should be a playlist for some of the best old seasonal activities to add more variety to ritual playlists, Ketchcrash, Savathûn's Spire, Deep Dive and the Coil come to mind. A renewed focus on strikes would also be appreciated, we used to get at least 3 a year, now we get 1 and some battlegrounds, and the strikes are half as unique as the old ones.
Hello, just wanted to state that I agree with most of your ”changes” to the sandbox apart from the complete removal of crafted weapons. Why? It’s because I have had to farm multiple non crafteable weapons for an unreasonable amount of time. This does not mean I want every weapon to be crafteable it just means I would like there to be some sort of pity system in place somewhere so that I don’t have to get bad armor 50 times before I get a single bad roll of a weapon. Anyway a bit of a rant from a destiny enjoyer but I really enjoyed the video.
I don't know how to explain it but I think people should need to grind forever to get the best roll because 1. Very few people should have it and 2. I think people need to work like hell by grinding and getting garbage rolls over and over before getting the best option. Crafting feels weak. Maybe one day I'll put my thoughts together in a video on it. But my perspective is pretty similar to a lot of old school mmo players, of which I think Destiny should lean more into. But everyone is not me lol
This is way simpler than everyone thinks. Destiny 2 is the culmination of every good and bad decision bungie has made over a period of ten years. They've crushed it out of the park at time and drop the ball in others and it shows. D3 and all of the bad can get cut and all of the good can stay. It's time to move on.
Oh god... you got the bright dust reward for season of the HAUNTED?! Just getting the title was the most painful experiance I ever had in Destiny and it's made me absolutely despise the season despite knowing there was a lot to like. How did you stay sane?
@Nanokk_ Was that because of Haunted? Cause it was enough to give me PTSD, listenning to the same four lines of dialogue fifty times playing the exact same two encounters, one miniboss, and three bosses over and over again Nightmare containment is ironically the contense of my nightmares. And all for a title that no one is impressed by, and I never use because I have the title for Ghosts of the deep, an activity I love.
Not really understanding your second and especially your third point. The second point is already true for the most part, but what’s the issue with having an occasional BiS from the opposite sandbox. It’s almost like that’s the point of a PvEvP looter shooter. And remove crafting? You like making the game worse?
The majority of endgame loot gets overshadowed by seasonal loot. Case in point with the new rocket sidearma from echoes and TFS. It is objectively better than the one in the dungeon and both the TFS and echoes one can be crafted. Besides a couple endgame weapons, by far the best loot in the game comes from seasonal content and activities that require a room temperature iq to finish. Crafting I think removed the drive to grind for a God roll weapon when all you need is 5 red boarders and you're given a God roll. I care so much more about my God roll Chroma Rush over my crafted enhanced perk gun number 5. You can keep enhanced perks, just removed the ability to craft weapons and encourage people to actually have to grind for their 10/10 roll guns. I don't think that's making the game worse
@@Nanokk_ majority is hyperbole, sure there are occasional weapons that are stronger then their endgame counterparts. But if you look at things like trials report or Aegis’s spreadsheet you can see that PvP legendaries trend towards the top in trials and Raid loot trends towards the top in PvE. I don’t see any issue with an occasional outlier that let’s less experienced players get a hand on good gear. I’m not exactly sure what your idea of fun is, but mine sure isn’t monotonously grinding a boring activity for 30 hours to try to get a 1/12,000 drop. I find fun in actually using the weapons I want to use instead of being stuck behind a slot machine. There are weapons to this day that I still haven’t gotten the rolls for years later. If you wanna grind for stuff that bad ask for bungie to add more sub 1% drop chance cosmetics into more activities.
@ExpertRam I mean my version of fun with Destiny is getting weapons from harder content that are superior to normal content guns. But also there's getting the gun which should be good by default, but then there's a separate grind to get the *best* version of that gun. There's a story for getting the best version on your first go and a story for getting it on your 30th try. Now I'm not someone who plays content "only for the loot" I never understood that, but it gave me a further incentive to play some of the content. Not only is there literally zero point to grind once you get the pattern, before at least there was grinding for the best PvP and PvE version of a gun, but the crafted weapon ends up being far better than anything else you get normally. That's just how I see it. I also wanna say I understand why people like crafted weapons, I just don't particularly like them
@@Nanokk_ So let me break this down. Harder content DOES give better loot, there are occasional outliers but that’s perfectly fine and expected for this genre. Yeah getting the pattern does stop you from grinding, you know what else did that? Getting the godroll you wanted. It’s the same endpoint, just one has determinism and you can actually see the light at the end of the tunnel. I can see complaints about thinking crafting is too easy but removing it isn’t good for the health of the game.
Man I’m gonna miss destiny
i really like your content, keep it going bud!
"if I miss this Cayde's Retribution I'll finnish hospital" moment in that Savathûn fight right there
2:22 in retrospect, Activision only helped Bungie. The second Bungie went independent, the quality and size of expansions drastically decreased, the monetization gradually got worse and worse, and the core game modes got abandoned. Everything anybody has ever complained about with Destiny has been because of Bungie. That’s more painfully obvious than it’s ever been.
Activision had other studios like highmoon help them which was a benefit, but they also forced Bungie to abandon Destiny to make a Destiny 2. Even after bungie worked their asses off on making Forsaken, Activision still shit on them which was probably the final straw for them. From everything I've read Activision did deal a lot of damage. But I won't disagree that things in terms of quality went down, since they didn't have the backing of so many studios. It's more complicated than "one good one bad" you know?
@@Nanokk_ the problem with forsaken was that they werent only able to make an expansion that good with the help of Activision , the amount of resources it took is also why in Activision eyes it was a huge flop
great video, i feel very bad for not playing destiny before, i never played seriously bc the difficulty, the last 2 months i started playing and simply can't stop. I hope bungie do well with D2 in the future.
Always nice to welcome blueberries
People are gonna be really negative, and there are some good reasons why, but always remember to just have fun, it is just a game
@@trypticon8619 yeah, honestly the main goal in destiny is have fun, i usually don't care if everyone hates something, if it's good and enjoyable to me, it's ok
Imma be honest, even though I shit on Destiny *a lot* I still love the game. People who complain the most about something like this are usually the fans. But there's still plenty of fun to be had. Don't let my jaded ass ruin that
@@Nanokk_ nah, ur opinion is pretty lucid tbh
@@Nanokk_ There's a very famous quote about Destiny "I hate Destiny, it's my favourite game", so don't worry about it
I agree with most of the changes you suggested, though I have a slightly different vision. I think the old locations and expansions should return, idealy being updated to be engaging in the current sandbox. All missions should be replayable and have a legend difficulty, add that part to Shadowkeep and Beyond light as well. Also, a new player campaign wouldn't be neccessary since that's what the red war was always meant to be. Also, I think the final mission of each season should be put into timeline reflections with some extra cutscenes to explain the story and again, a legend difficulty would be the dream. Finally, I think there should be a playlist for some of the best old seasonal activities to add more variety to ritual playlists, Ketchcrash, Savathûn's Spire, Deep Dive and the Coil come to mind. A renewed focus on strikes would also be appreciated, we used to get at least 3 a year, now we get 1 and some battlegrounds, and the strikes are half as unique as the old ones.
It was the 10th anniversary
You are 100% correct
GOATed video
Well I’m commenting on here after all the frontiers news we have had and well I must say they did it again
Hello, just wanted to state that I agree with most of your ”changes” to the sandbox apart from the complete removal of crafted weapons. Why? It’s because I have had to farm multiple non crafteable weapons for an unreasonable amount of time. This does not mean I want every weapon to be crafteable it just means I would like there to be some sort of pity system in place somewhere so that I don’t have to get bad armor 50 times before I get a single bad roll of a weapon. Anyway a bit of a rant from a destiny enjoyer but I really enjoyed the video.
I don't know how to explain it but I think people should need to grind forever to get the best roll because 1. Very few people should have it and 2. I think people need to work like hell by grinding and getting garbage rolls over and over before getting the best option. Crafting feels weak. Maybe one day I'll put my thoughts together in a video on it. But my perspective is pretty similar to a lot of old school mmo players, of which I think Destiny should lean more into. But everyone is not me lol
You gonna do a vid on the blog post
@@jackattack3246 probably gonna do a stream on it
When we getting ur over view on witch queen
@@matthewtaylor7567 october
Destiny died with d2, i still have ptsd from the d2 beta
Destiny has a lower player count right now than Cats
This is way simpler than everyone thinks. Destiny 2 is the culmination of every good and bad decision bungie has made over a period of ten years. They've crushed it out of the park at time and drop the ball in others and it shows. D3 and all of the bad can get cut and all of the good can stay. It's time to move on.
Destiny 2 has existed for more than double that of Destiny 1. That’s depressing to me😂 the peak of Destiny really ended 7 years ago
D1 is way worse than D2, D2 in every way is better
Oh god... you got the bright dust reward for season of the HAUNTED?! Just getting the title was the most painful experiance I ever had in Destiny and it's made me absolutely despise the season despite knowing there was a lot to like. How did you stay sane?
I was really depressed at the time lol
@Nanokk_ Was that because of Haunted? Cause it was enough to give me PTSD, listenning to the same four lines of dialogue fifty times playing the exact same two encounters, one miniboss, and three bosses over and over again Nightmare containment is ironically the contense of my nightmares. And all for a title that no one is impressed by, and I never use because I have the title for Ghosts of the deep, an activity I love.
Not really understanding your second and especially your third point. The second point is already true for the most part, but what’s the issue with having an occasional BiS from the opposite sandbox. It’s almost like that’s the point of a PvEvP looter shooter.
And remove crafting? You like making the game worse?
The majority of endgame loot gets overshadowed by seasonal loot. Case in point with the new rocket sidearma from echoes and TFS. It is objectively better than the one in the dungeon and both the TFS and echoes one can be crafted. Besides a couple endgame weapons, by far the best loot in the game comes from seasonal content and activities that require a room temperature iq to finish.
Crafting I think removed the drive to grind for a God roll weapon when all you need is 5 red boarders and you're given a God roll. I care so much more about my God roll Chroma Rush over my crafted enhanced perk gun number 5. You can keep enhanced perks, just removed the ability to craft weapons and encourage people to actually have to grind for their 10/10 roll guns. I don't think that's making the game worse
@@Nanokk_ majority is hyperbole, sure there are occasional weapons that are stronger then their endgame counterparts. But if you look at things like trials report or Aegis’s spreadsheet you can see that PvP legendaries trend towards the top in trials and Raid loot trends towards the top in PvE. I don’t see any issue with an occasional outlier that let’s less experienced players get a hand on good gear.
I’m not exactly sure what your idea of fun is, but mine sure isn’t monotonously grinding a boring activity for 30 hours to try to get a 1/12,000 drop. I find fun in actually using the weapons I want to use instead of being stuck behind a slot machine. There are weapons to this day that I still haven’t gotten the rolls for years later. If you wanna grind for stuff that bad ask for bungie to add more sub 1% drop chance cosmetics into more activities.
@ExpertRam I mean my version of fun with Destiny is getting weapons from harder content that are superior to normal content guns. But also there's getting the gun which should be good by default, but then there's a separate grind to get the *best* version of that gun. There's a story for getting the best version on your first go and a story for getting it on your 30th try. Now I'm not someone who plays content "only for the loot" I never understood that, but it gave me a further incentive to play some of the content. Not only is there literally zero point to grind once you get the pattern, before at least there was grinding for the best PvP and PvE version of a gun, but the crafted weapon ends up being far better than anything else you get normally. That's just how I see it.
I also wanna say I understand why people like crafted weapons, I just don't particularly like them
@@Nanokk_ So let me break this down. Harder content DOES give better loot, there are occasional outliers but that’s perfectly fine and expected for this genre.
Yeah getting the pattern does stop you from grinding, you know what else did that? Getting the godroll you wanted. It’s the same endpoint, just one has determinism and you can actually see the light at the end of the tunnel. I can see complaints about thinking crafting is too easy but removing it isn’t good for the health of the game.
real
Dreaming city is highly overrated.
Maybe with a lot of the forsaken content being made irrelevant or gutted, sure. At time of relevance, I would say it could be argued as the best.