ARMA 3 demonstration: Attachto via 3den, Zeus, and BIS_fnc_attachToRelative

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  • เผยแพร่เมื่อ 10 พ.ย. 2017
  • This video demonstrates three different methods for affixing objects together to make new objects.
    AttachTo is a command in which you name the object you want to affix and the item you to which you want to affix. Then you state the name of the item in the Init field, call the attachto function, and feed it the name of item you want to affix it to, as well as the coordinate offset from the center of the second item. For example:
    Item 1 = a mortar, named mortar1
    Item 2 = an offroad truck, named offroad1
    Then you type this code into the Init field of the mortar:
    mortar1 attachto [offroad1,[0,-2,0]];
    To put the mortar in the bed of the truck, you would need to do some trial and error until you found the correct offset that places it where you want it to be on the vehicle.
    You can also do it live via Zeus, via the Ares mod on Steam Workshop.
    The newest method is documented here: killzonekid.com/arma-scripting...
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ความคิดเห็น • 23

  • @chimz8057
    @chimz8057 3 ปีที่แล้ว +8

    This video is great and is a shame it's so underrated. 3 methods explained, all in a simple form

  • @raavolk
    @raavolk 3 ปีที่แล้ว +4

    Perfect video, you incremented at least 100 hours of supplementary gameplay to arma 3

  • @kot32222
    @kot32222 3 ปีที่แล้ว

    Thanks you, i was looking something about that for a while

  • @mogarbobac1472
    @mogarbobac1472 3 ปีที่แล้ว

    This was excellent thank you

  • @Cayden1988
    @Cayden1988 3 ปีที่แล้ว +1

    How have I missed out on the attachtorelative command? Here I am slaving away using the local exec to get the right spot for an object...thanks so much man. This video as Chimz said, is very underrated!

  • @6komodo6
    @6komodo6 26 วันที่ผ่านมา

    ty, used BIS_fnc_attachToRelative to make a Kornet techie and my unit used it to make a Zala kamikaze techie launcher

  • @9k111
    @9k111 3 ปีที่แล้ว

    Thank you!

  • @threnn9509
    @threnn9509 6 ปีที่แล้ว +3

    Can you make a Video were you show how the Ares mod works? If I'm using Zeus with Ares Mod there is nothing named "Objects" only "Objectives".

  • @j.budiarso7318
    @j.budiarso7318 3 ปีที่แล้ว

    I’m trying with BIS_fnc_attachToRelative with the bag on top of the car like this:
    [this, car1] call BIS_fnc_attachToRelative; and what happen is the bag always dropped on the floor, but if I put something else like stretcher in front of the car using the same function it worked really well... is that any specific way for backpack to attach on something? I tried all with enable/disable dynamic simulation, no success with backpack

  • @GlazSh0tJFK
    @GlazSh0tJFK 2 ปีที่แล้ว

    does anyone know how id attach an object to a tank turret and make it move based on turret location??

  • @ElekhtroLT
    @ElekhtroLT 6 ปีที่แล้ว

    Do you know why attachTorelative could not work. Could I send you mission file so you could check?

  • @jonathanbaago5312
    @jonathanbaago5312 6 ปีที่แล้ว +1

    Why. Why did I not know of attach to relative. Thanks.

  • @J0hnnyrenegxde
    @J0hnnyrenegxde 3 ปีที่แล้ว

    You earned a fuckin sub chief

  • @smurg_teh_wurgg3540
    @smurg_teh_wurgg3540 2 ปีที่แล้ว

    seemed to work when making my composition. But once I load the saved composition it just blows up. Do I have make sure items don't overlap? I'm trying to make an armoured car. Edit: Nevermind, I figured it out, the composition turned to [vehicle name_1]. Is there any way to bypass that so I can spawn multiple compositions or do I have to make a few versions such as _1 _2 _3 _4 _5?

    • @Isaac-ho8gh
      @Isaac-ho8gh 2 หลายเดือนก่อน

      When will someone here answer this question? Whoever sees this again, please help.

  • @yeetyeet7254
    @yeetyeet7254 ปีที่แล้ว

    Only problem I have with this video is how low his voice is everything else A+ easy to understand

  • @MrZofer
    @MrZofer 2 ปีที่แล้ว

    I TRY IT ON PUB ZEUS WITH THE PROFILE CLIENT... SEEMS IS NOT WORKING

  • @lucasv.7563
    @lucasv.7563 2 ปีที่แล้ว +1

    How i save my creations ?

  • @ostendadler1
    @ostendadler1 3 ปีที่แล้ว +2

    [this, heli] call BIS_fnc_attachToRelative

  • @user-eq5ef2kl6g
    @user-eq5ef2kl6g 3 ปีที่แล้ว

    can i attach Ai to Ai or to car

  • @moritamikamikara3879
    @moritamikamikara3879 ปีที่แล้ว

    The first method just straight up doesn't work.