@@JeremySeiner I can't find any good detailed about complex relistic materials using substance designer, my goal is to recreate any material from real life creating them inside designer. I can see you already that king of skill, and that's Amazing to level up realism and matching that with the live action footage. I work mostly with real life integration and that is always hard to match when creating materials.
Absolutely. I’m working on adding multiple levels of detail to bring out the realism in my materials all the time. I find that 75% procedural in substance designer mixed with 15% hand painted texturing with substance painter really brings out the realism.
Not working for some reason. I did all the setting you said and even set the sub surface scatter to max. I can't see it. Is there another setting I need to turn on?
I had found the scale of the object was really important for Redshift. The leaves on this example are really small. Try scaling the object down and that might fix it. Hope that helps!
Hey Jeremy, thanks for the great tutorial! Do you know how I could get the Scattering channel to show as a value slider like you have instead of as a color picker? I'm on the latest version of Substance Painter (7.4.2).
Very strange. I switched the Channel Setting from RGB8 to L8 (didn't change), then added a filter to the Scattering channel and deleted it and now the value slider is showing up on my channel. Answered my own question, but gonna leave this here in case anyone else runs into this issue. Thanks again for the great tutorial Jeremy!
Hi Jeremy, i had a question: doest the left got thickness ? i meant its a simple plane or its plane+shell ? its cause i would to know if this property affects front and back side of the object. I was waiting u rotate it !! 😁😁
Hello 😊 Yes it has thickness so it would work on the back side of the object as well. Just make sure to paint both sides of the leaf to make sure the mask affects both sides. I think in this video I only painted one side in Substance Painter.
Are you enjoying these Redshift tutorials? I'm curious to know if you'd like for me to continue making them!
KEEP MOVING MAN WE LOVE YOU
Yes was looking for this perfectly!
Excellent! Happy to help!
Thank you :D
I loved this tut, thanks a lot!
Thanks for watching!
@@JeremySeiner please keep doing things like this and designer, no good detailed tuts out there! Amazing work
Really appreciate that. Definitely will keep them coming. Is there anything in particular that you’re looking for?
@@JeremySeiner I can't find any good detailed about complex relistic materials using substance designer, my goal is to recreate any material from real life creating them inside designer. I can see you already that king of skill, and that's Amazing to level up realism and matching that with the live action footage. I work mostly with real life integration and that is always hard to match when creating materials.
Absolutely. I’m working on adding multiple levels of detail to bring out the realism in my materials all the time. I find that 75% procedural in substance designer mixed with 15% hand painted texturing with substance painter really brings out the realism.
Nice job, helped a lot.
Thanks! So glad it helped 😊
Not working for some reason. I did all the setting you said and even set the sub surface scatter to max. I can't see it. Is there another setting I need to turn on?
I had found the scale of the object was really important for Redshift. The leaves on this example are really small. Try scaling the object down and that might fix it. Hope that helps!
Would you do a tutorial on some procedural SSS material in Designer?
I was just looking into that funnily enough 😂 now that they have a new Adobe Standard Shader it’s something I’d like to pursue.
@@JeremySeiner Cool!
Hi does anyone know how i can use sss on something like skin, but then also use a shader for opacity map for hair.
Hey Jeremy, thanks for the great tutorial! Do you know how I could get the Scattering channel to show as a value slider like you have instead of as a color picker? I'm on the latest version of Substance Painter (7.4.2).
Very strange. I switched the Channel Setting from RGB8 to L8 (didn't change), then added a filter to the Scattering channel and deleted it and now the value slider is showing up on my channel. Answered my own question, but gonna leave this here in case anyone else runs into this issue. Thanks again for the great tutorial Jeremy!
Hey Jeremy, what is the app you are using to write down what need to be typed (ILI!t?)
Hey! I use an app called Notion to organize pretty much everything. Highly recommend it.
Hi Jeremy, i had a question: doest the left got thickness ? i meant its a simple plane or its plane+shell ? its cause i would to know if this property affects front and back side of the object. I was waiting u rotate it !! 😁😁
Hello 😊 Yes it has thickness so it would work on the back side of the object as well. Just make sure to paint both sides of the leaf to make sure the mask affects both sides. I think in this video I only painted one side in Substance Painter.
@@JeremySeiner I'm going to do my tests thank u
Thanks people think that this effect was only human Skin, but marble and Milk and leaf or wax have some degre of sss...
oh really easy 45 nodes for a simple material! hahaha corona > redshift
What point are you making? That Corona uses a more compact node network, or that you’ve moved from Corona > to Redshift??