Getting Substance Painter textures to look the same in Unreal Engine 5

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  • เผยแพร่เมื่อ 26 ส.ค. 2024
  • How to export from Substance Painter and set up the shaders in Unreal Engine 5 to make your textures look the same as Substance Painter.
    #substancepainter #unrealengine5 #unrealengine #substancepainter #maya #shaders
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ความคิดเห็น • 90

  • @garethwilliams6887
    @garethwilliams6887 10 หลายเดือนก่อน +3

    Hi, your advice in this video has just fixed my problem! For so long ive been wondering why my textures look so washed out etc when importing to Unreal, you are awesome! thank you so much

  • @Ubjustu
    @Ubjustu 6 หลายเดือนก่อน +1

    thanks you sir ! the sRGB modification is a super helpfull tips !

  • @eoink3282
    @eoink3282 ปีที่แล้ว +1

    Great job Sean. I can imagine the pain you went through to figure this out:)

  • @yearight1205
    @yearight1205 6 หลายเดือนก่อน

    I don't use Substance Painter, but this was a great video because I now understand why the metallic things sometimes don't look correct inside of Unreal thanks to this.

  • @SmillA228
    @SmillA228 หลายเดือนก่อน

    Just the little detail that needs to be known to set everything right. 🙏

    • @SeanForsythTutorials
      @SeanForsythTutorials  หลายเดือนก่อน

      Yeah, it's just remembering all these small things across multiple pieces of software that can be a pain!

  • @FruitZeus
    @FruitZeus 2 หลายเดือนก่อน

    Huge thanks for this! This is great info. Appreciate it so much

  • @pgjohnson5504
    @pgjohnson5504 ปีที่แล้ว

    One million thanks! I always forget about that and you just solved a problem. Because I forgot about that sRGB box

  • @dubardmickael1961
    @dubardmickael1961 4 หลายเดือนก่อน

    thanks you very much mate very helpful for beginner who dont learn from 3d school ...like me

  • @dariapimenova1949
    @dariapimenova1949 10 หลายเดือนก่อน

    Thanks! I put my texture perfectly well after your tutorial :)

  • @DomZeal
    @DomZeal ปีที่แล้ว +1

    Solved my exact problem, thank you.

  • @sergeimavrin2753
    @sergeimavrin2753 2 หลายเดือนก่อน

    Ты меня спас) Спасибо) подписка однозначно!

  • @deRaidA
    @deRaidA 6 หลายเดือนก่อน

    That really helped with my problem. Thank you for the video

  • @ReHonora
    @ReHonora 8 หลายเดือนก่อน

    Amazing video, on point. Really helped me with my exam ^^

  • @marcusk9483
    @marcusk9483 2 หลายเดือนก่อน

    Thank you!

  • @efaz6809
    @efaz6809 4 หลายเดือนก่อน

    thanks bro, saved me so much stress

  • @snookofficial7211
    @snookofficial7211 5 หลายเดือนก่อน

    Thanks, this was exactly why my materials looked so off!

  • @alexus_sanchez
    @alexus_sanchez 8 หลายเดือนก่อน

    Nice and easy tutorial, thanks!

  • @metalocofficial5155
    @metalocofficial5155 11 หลายเดือนก่อน

    thankyou sir for this important piece of info

  • @jankowalczyk8063
    @jankowalczyk8063 4 หลายเดือนก่อน

    life saver

  • @abraaosegundo8916
    @abraaosegundo8916 ปีที่แล้ว

    Awesome content man!!

  • @Anonymous_User69
    @Anonymous_User69 ปีที่แล้ว +3

    Don't constrain yourself as just a ZBrush channel :) Feel free to post any other tutorials you deem worthy for public, especialy since all of them are very thorough and informative :)

    • @SeanForsythTutorials
      @SeanForsythTutorials  ปีที่แล้ว

      Cheers! Yeah, I ran a poll and 66% wanted me to just stick to ZBrush, but hey, every now and then I might add something else (like this one).

  • @ketankashyap6700
    @ketankashyap6700 ปีที่แล้ว

    well done i m wactching you since 2015 you are just created video on zbrush.. but your zbrush video help me alot to improve my skills.. but i tell pls dont stuck at zbrush create tutorial like this, like baking in depth, adding details in zbrush. zremser decimation substance painter marmoset etc....

    • @SeanForsythTutorials
      @SeanForsythTutorials  ปีที่แล้ว

      Thanks for the kind words. I'll definitely consider doing other tutorials also. Thanks for watching!

  • @iCamSkiEz
    @iCamSkiEz ปีที่แล้ว

    appreciate it sean!

  • @badhairstudios
    @badhairstudios 11 หลายเดือนก่อน

    Thank you so much

  • @prOyun
    @prOyun 10 หลายเดือนก่อน +1

    Thanks for the video!! Your instructions worked correctly on my 2 meshes. But on the third one, i could uncheck RGB in the ORM but ue5 gave an error (it said "you have to set it to normal") when i try to change sampler type to linear color. What might be the problem?

    • @SeanForsythTutorials
      @SeanForsythTutorials  10 หลายเดือนก่อน

      It normally only does that if it detects that it's a normal map, not sure why that might happen though if it isn't. Sorry!

  • @frankenjstein9371
    @frankenjstein9371 ปีที่แล้ว

    Thanks Man! One checkbox. Ureal, pun intended

  • @Si-Toecutter
    @Si-Toecutter 17 วันที่ผ่านมา +1

    why not chose UE5 unpacked?

    • @SeanForsythTutorials
      @SeanForsythTutorials  16 วันที่ผ่านมา

      Yep, that's pretty much the same, in fact it saves you having to turn off Emmissive if you're not using it. Thanks for mentioning it.

  • @taterino2722
    @taterino2722 5 หลายเดือนก่อน

    Are height maps already included in the 3 texture files?

  • @zeldamen80
    @zeldamen80 5 วันที่ผ่านมา

    hi, how can you do this when you got multiple subtools for a character for example ?

    • @SeanForsythTutorials
      @SeanForsythTutorials  5 วันที่ผ่านมา +1

      When you have multiple subtools you'll need to ensure each of them has a different shader on them. Substance will then read them as separate obejcts that each have their own texture set. When you go export, it will export separate textures per set. Hope this helps!

    • @zeldamen80
      @zeldamen80 5 วันที่ผ่านมา

      @@SeanForsythTutorials ok thank you, just one last question : and then how can I put all of them back together in one single piece ?

    • @SeanForsythTutorials
      @SeanForsythTutorials  5 วันที่ผ่านมา +1

      @zeldamen80 you don't need to. If you are using Maya for example, assign a shader to each object, then select them all and export as a single fbx. Import this into painter. Paint every object, export your textures, and then back in Maya assign them to your shaders. Same applies if you're using blender or 3dsmax or cinema.

  • @LiMaking
    @LiMaking 11 หลายเดือนก่อน +1

    Mine still looks off. I don't know what to do..

    • @SeanForsythTutorials
      @SeanForsythTutorials  11 หลายเดือนก่อน +1

      Do you want to send an image to my email account? One of what it should look like and the other of what's happening. You can find my email address in the about page of this channel.

  • @lga9046
    @lga9046 8 หลายเดือนก่อน

    What about the UV Tiles setting? I'm running into an issue with 4 tiles per channel, and I'm not sure what to do with them in Unreal 5.3

    • @SeanForsythTutorials
      @SeanForsythTutorials  8 หลายเดือนก่อน

      This video should help out: th-cam.com/video/t-eG2TDU048/w-d-xo.html

  • @PollyCot
    @PollyCot 11 หลายเดือนก่อน

    Great video man. Are you Irish by any chance?

    • @SeanForsythTutorials
      @SeanForsythTutorials  11 หลายเดือนก่อน +1

      Yes, absolutely. Born and raised.

    • @PollyCot
      @PollyCot 11 หลายเดือนก่อน +1

      @@SeanForsythTutorials Awesome, I just started a lv 5 game design course in Dublin.

    • @SeanForsythTutorials
      @SeanForsythTutorials  11 หลายเดือนก่อน

      Ah cool, I'm in Dublin too.

    • @SeanForsythTutorials
      @SeanForsythTutorials  11 หลายเดือนก่อน

      Where are you from?

    • @PollyCot
      @PollyCot 11 หลายเดือนก่อน +1

      @@SeanForsythTutorials Living in Town atm really enjoying the course even though it's basic stuff on sketchup and some HTML for the beginning.

  • @njofra2306
    @njofra2306 6 หลายเดือนก่อน

    I have a question. If I'm building a game, I want my imported assets to be in ACES as well. So if I change my *Project settings* under Rendering from sRGB to ACES, so for the example, the whole world (+the sky) becomes an ACES profile, what is my next step? Because by doing that my character's skin which I export looks pink. (and it doesn't in my viewport in SP)
    - I have an ACES 1.2 OpenColorIO set in my Substance file's viewport, so that's fine
    - when I change my imported basecolor's map to sRGB (not the checkmark, but the one under the Texture settings by Source Color) they suddenly look good... I don't know if that's the right way to do it

    • @SeanForsythTutorials
      @SeanForsythTutorials  6 หลายเดือนก่อน

      I'm afraid I can't help you out there, over never tried messing around with that stuff and color profiles are tricky at the best of times. Sorry about that!

    • @njofra2306
      @njofra2306 6 หลายเดือนก่อน +1

      @@SeanForsythTutorials no worries. Thanks for the reply!

    • @SeanForsythTutorials
      @SeanForsythTutorials  6 หลายเดือนก่อน +1

      Hope you get it sorted. @@njofra2306

  • @zimingpeng8418
    @zimingpeng8418 ปีที่แล้ว

    thanks for your tutorial! The color of the base color texture that I exported from Substance Painter is severely distorted after importing it into UE5. The two look very different. Could there be an issue with my settings? I used the same export settings as the tutorial.

    • @SeanForsythTutorials
      @SeanForsythTutorials  ปีที่แล้ว

      Maybe check that you're keeping the base colour map as sRGB? And plugging it into the Color map in the shader? And that the shader is a standard shader in Unreal?

    • @zimingpeng8418
      @zimingpeng8418 ปีที่แล้ว

      @@SeanForsythTutorials Yes, it is. i paint a jeans color for mesh. And this color seems in UE5 very funny. And the texture of the Jeans Mesh also worse.

    • @SeanForsythTutorials
      @SeanForsythTutorials  ปีที่แล้ว

      @@zimingpeng8418 Unfortunately, it's very hard to tell without seeing the files.

    • @zimingpeng8418
      @zimingpeng8418 ปีที่แล้ว

      @@SeanForsythTutorials I see, also thanks! I'm trying to fix it. I guess, probably because of some settings in UE5, for example compression setting.

    • @SeanForsythTutorials
      @SeanForsythTutorials  ปีที่แล้ว

      @@zimingpeng8418 Yeah, it might also be that you didn't select the correct settings in Painter when exporting. Did you double check that you have Unreal Engine 4 (Packed) in the Global Settings in Painter?

  • @afyss
    @afyss 10 หลายเดือนก่อน

    I dont know how i can fix it but maybe someone can. After exporting from Substance Painter i get about 100 textures and have to change about 14 other materials in unreal Engine. How do i make it so i only have the 3 like in the video? Can i somehow bake them into one giant image?

    • @SeanForsythTutorials
      @SeanForsythTutorials  10 หลายเดือนก่อน

      If you've got about a hundred textures it's because you have several objects inside painter, each with their own set of textures. The way around this is to make sure you only have one texture set inside painter because you only have one object. Obviously for you, this means importing your objects into substance as a single object sharing a single uv space before exporting.

    • @afyss
      @afyss 10 หลายเดือนก่อน +1

      Well that sounds right. Thank you!@@SeanForsythTutorials

    • @SeanForsythTutorials
      @SeanForsythTutorials  10 หลายเดือนก่อน +1

      No problem. Just make sure you combine all of your objects into one and assign just one shader to it before exporting from Maya or wherever you are expecting from

  • @agauerm
    @agauerm 7 หลายเดือนก่อน +1

    I don't understand why use 2, 3 softwares instead of just one? I bet you can do the modelling, materials, texturing, etc.. all straight in UE5 instead of bouncing around different softwares that do the same thing.

    • @SeanForsythTutorials
      @SeanForsythTutorials  7 หลายเดือนก่อน +9

      Well there are lots of reasons, but it mainly comes down to specialized tools doing specialized tasks. You want to use the best tool for the job, and each of these are much more suited to the task than Unreal itself. Unreal is not really a texturing tool and comes nowhere close to substance painter's toolset. There's also a learning curve, so although it may be possible to do modelling in Unreal, their modelling tools are still in early development and clunky compared to dedicated modeling tools in other apps, so although it might be possible, it's not easier or faster.

  • @TAKASHI2010SAM
    @TAKASHI2010SAM 6 หลายเดือนก่อน

    mine is showing as Virtual Color not color

    • @SeanForsythTutorials
      @SeanForsythTutorials  6 หลายเดือนก่อน

      Sounds like you're using Virtual Textures. That's a whole other thing, but if you Google it you might find the answer. Sorry I can't be of more help.