Redshift for beginners - 02 Subsurface Scattering

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  • เผยแพร่เมื่อ 19 ก.ย. 2024
  • How to adjust the subsurface scattering material using redshift render. We will divide this tutorial on 3 parts, and the first one is how to control the subsurface scattering using transmittance.
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ความคิดเห็น • 60

  • @JesusFernandez14
    @JesusFernandez14  7 ปีที่แล้ว +7

    Forgot to say it on the video. Scale is one of the most important things when working with SSS. Remember to use the correct scale of the models on this case the Dragon dimensions are 23,8 x 5,1 x 12,8 cm.

    • @kuunami
      @kuunami 7 ปีที่แล้ว +1

      I have question. How can you determine the proper size of a model if it isn't listed anywhere?

    • @JesusFernandez14
      @JesusFernandez14  7 ปีที่แล้ว

      kuunami calculate the size of your object by comparison, 1 maya unit is equal to 1 cm by default

  • @danielvanwesten215
    @danielvanwesten215 6 ปีที่แล้ว +2

    I have to come back to this great tutorial everytime I'm trying to use SSS in Redshift :D

    • @3dvfxprofessor
      @3dvfxprofessor 4 ปีที่แล้ว

      Hahaha ... same right now after figuring out that my LEGO renderings using Transmission SSS.

  • @manvredo
    @manvredo 7 ปีที่แล้ว +2

    nice tutorial. ...the light situation is important too.

    • @JesusFernandez14
      @JesusFernandez14  7 ปีที่แล้ว

      Thank you! Yes light conditions can define how the SSS works, that is the reason why I did my best trying to explain how did I set up my light.

  • @iTsAznThunder
    @iTsAznThunder 7 ปีที่แล้ว +3

    Awesome tutorial! Hope you do more with Red Shift.

    • @JesusFernandez14
      @JesusFernandez14  7 ปีที่แล้ว

      Thank you so much! Yes I will do my best to update more the TH-cam Channel, some big projects going on. I will try again to reach my goal of one tutorial Weekly. Every share, upvote, and comments helps a lot so thank you so much. And if we reach the 1000 USD on patreon, We will have 2 secured monthly tutorials on top of the normal queue

  • @mustang8511
    @mustang8511 6 ปีที่แล้ว

    I like how you explain this concept. You have the ability for this.Ty :D

  • @BishopDesigns1
    @BishopDesigns1 7 ปีที่แล้ว +2

    Very awesome...learned alot...thanks for this...great job fernandez

    • @JesusFernandez14
      @JesusFernandez14  7 ปีที่แล้ว

      Thank you so much Bishop Desings! Glad you like it! Will try to upload the second part next week.

  • @SUPERJAMGEAR
    @SUPERJAMGEAR 6 ปีที่แล้ว +1

    Excellent explanation Bro! Thanks a lot!

  • @ganboldgonchig4861
    @ganboldgonchig4861 6 ปีที่แล้ว +3

    Hey Fermandez Thank you for the tutorial. But result mine is not like yours. I changed the size close to yours., Can you tell the your settiings of the Lighting setup? its very important to follow your tutorial Thanks

  • @Gam3B0y23r0
    @Gam3B0y23r0 6 ปีที่แล้ว +3

    Jesus! I love you )
    never thought, that it would come to this XD
    jokes aside. I'm really, really greatful for this channel man! Thank you!

    • @JesusFernandez14
      @JesusFernandez14  6 ปีที่แล้ว

      Thank you for the kind ( Holy) words!! I really appreciate that!

  • @VitalSkib
    @VitalSkib ปีที่แล้ว +1

    Hey.
    I was late here, but..
    Thanks for the cool explanation, very useful. 😎👍
    One small question, could you share a link to this backdrop texture that you use here, please?
    Thanks in advance.

  • @davidteuscher2338
    @davidteuscher2338 6 ปีที่แล้ว +1

    Greatest accent ever

  • @kingcrimson6050
    @kingcrimson6050 3 หลายเดือนก่อน +1

    so where can i download this sence

  • @痼鱼
    @痼鱼 7 ปีที่แล้ว

    很棒的教程! 让我对RS 渲染器 有了新的认知 ! 如果可以 希望您能多出有关SSS效果的教程

    • @Michael-yf6pj
      @Michael-yf6pj 5 ปีที่แล้ว

      老表,中文人家看不懂啊LOL

  • @alfartoosy
    @alfartoosy 7 ปีที่แล้ว +1

    Thank you for great tut

  • @iplaybose
    @iplaybose 6 ปีที่แล้ว

    Hello Jesus Fernandez, I discovered your channel today as I just started working with Redshift and I am a complete n00b with it, what video do you first recommend for a beginner to watch first ?
    Subscribed!
    cheers

  • @sesurajaraj
    @sesurajaraj 6 ปีที่แล้ว +1

    Can we use maps to control the SSS scattering ?

  • @romainmartinak8663
    @romainmartinak8663 6 ปีที่แล้ว

    Great tuto ! Thanks. If I want to use a Thickness Map from Substance, on which option do I have to plug it ( Absorption Scale, Scatter Scale ?.. ) and of course, is it useful to do it ? Or is it useless ?

  • @copyfx9070
    @copyfx9070 5 ปีที่แล้ว

    Where are the next tutorials about the 3s in redshift in you video?

  • @vestina6177
    @vestina6177 5 ปีที่แล้ว

    Oh! Awesome and so simple! :D

  • @GoktugGurellier
    @GoktugGurellier 5 ปีที่แล้ว

    Thanks a lot.

  • @Mattiagiglio1993
    @Mattiagiglio1993 6 ปีที่แล้ว

    hi, is it possible to make a simple square or a object with a smoke shader without the volume object?

  • @batboy5626
    @batboy5626 4 ปีที่แล้ว

    can you say about the system specifications you used for thi tutorial?

  • @leonida2293
    @leonida2293 4 ปีที่แล้ว

    Hi Jesus, do you have render settings for this tutorial?
    Thank You

  • @MrAlfredfabianlee
    @MrAlfredfabianlee 7 ปีที่แล้ว +1

    Hi,
    I noticed that you have srgb(ACES) for the color space. How do you install that in your Maya?
    Thank you.

    • @JesusFernandez14
      @JesusFernandez14  7 ปีที่แล้ว

      Just call the ACES OCIO profile from the preferences / color management / check use OCIO Configuration look for your OCIO file on OCIO Config Path and click it. Activate OCIO and you have it now on maya as the new color management profile

  • @ianbermundo6124
    @ianbermundo6124 5 ปีที่แล้ว

    Where do you plugin thickness map for substance scattering?

  • @Sebcorel
    @Sebcorel 5 ปีที่แล้ว

    where i plug my sss map in redshiftmaterial? help

  • @ntpowertools9199
    @ntpowertools9199 6 ปีที่แล้ว

    did you use gtx 1080ti for your pc?

  • @YamanAldous
    @YamanAldous 7 ปีที่แล้ว

    Hi Jesus, is there any way we can export 300 dpi render image from redshift for printing.
    Thanks for awesome tutorials

    • @JesusFernandez14
      @JesusFernandez14  6 ปีที่แล้ว +1

      THere are some DPI calculators online www.scantips.com/calc.html

  • @sanketvaria9734
    @sanketvaria9734 6 ปีที่แล้ว

    where is the sequel video? You quit making this tutorial series or what?

  • @NelsinhoSouto
    @NelsinhoSouto 7 ปีที่แล้ว +1

    Hello there. Keep up the good work. It is helping me a lot with redshift. What video card do you use? Thanks a lot for your tutorials....

    • @JesusFernandez14
      @JesusFernandez14  7 ปีที่แล้ว

      Hello Nelson! Glad to hear that the tutorials are helping you! Its motivating for me to hear that! I am using a single GTX 1080 SC from Nvidia. The renders on this video are x15 speed

    • @NelsinhoSouto
      @NelsinhoSouto 7 ปีที่แล้ว +1

      I have the same gtx 1080. I am about to get another one to make sli... =)

    • @JesusFernandez14
      @JesusFernandez14  7 ปีที่แล้ว

      Nice! I am waiting to buy two 1080Ti :D , remember that you do not need a sli for Redshift, It works better without the sli on, the two cards works independently

    • @jatingupta7439
      @jatingupta7439 5 ปีที่แล้ว

      @@JesusFernandez14 So u mean if i have a 1070 and a 1080.. I can hook up both the graphics cards without sli, have one of them giving the display and both will work fine in redshift???

  • @Mattiagiglio1993
    @Mattiagiglio1993 6 ปีที่แล้ว

    So sss doesnt work with ipr?

    • @JesusFernandez14
      @JesusFernandez14  6 ปีที่แล้ว +1

      Mattia Giglio hey it does work with ipr but not with multilayered sss

    • @Mattiagiglio1993
      @Mattiagiglio1993 6 ปีที่แล้ว

      Jesus Fernandez oh thank you!

  • @stout8529
    @stout8529 4 ปีที่แล้ว

    Subsofis-a scattering-a

  • @DanNissn
    @DanNissn 7 ปีที่แล้ว +1

    The scatter coeff works correctly it just displays the inverse color when using transmittance prntscr.com/ggecup

    • @JesusFernandez14
      @JesusFernandez14  7 ปีที่แล้ว +1

      Thank you so much for the feedback, indeed it works like that, I do think its a little hard to control using it and the information was too much already. I will explain it better on the extinction tutorial, as it works more "natural" there.

    • @DanNissn
      @DanNissn 7 ปีที่แล้ว

      I agree, Keep up the great work

  • @tommy20271
    @tommy20271 7 ปีที่แล้ว +1

    This tutorial is so good!!!!
    But i have a problem hope somebody can help me. I follow the tutorial step by step, but my color can't change like the tutorial ( imgur.com/8OVEZ3i )
    Did I miss any thing or some option didn't open?
    I'm a beginner and my English is not so well,Thanks for your sharing again!!

    • @JesusFernandez14
      @JesusFernandez14  7 ปีที่แล้ว

      Hey Tommy, try adjusting your Phase to see if you can add forward scattering or backwards scattering as you want. Also check your scale I forgot to say that on the video. Scale is really important when working with SSS. THe scale of this model is Dimensions: 23,8 x 5,1 x 12,8 cm. Put the same value in Maya units. Or you units on your 3D package.

    • @JesusFernandez14
      @JesusFernandez14  7 ปีที่แล้ว +1

      You can also adjust the scattering scale its going to give you a more visible effect depending on your lighting set up

    • @tommy20271
      @tommy20271 7 ปีที่แล้ว +1

      I change the model size,and it works!!now I can move on the next step.hope I can render the beautiful SSS like you~Thank you for your generosity

    • @JesusFernandez14
      @JesusFernandez14  7 ปีที่แล้ว

      Glad I could help you!! Send me the results when you are done!! :D

    • @tommy20271
      @tommy20271 7 ปีที่แล้ว

      Of course!!it will be my pleasure