Blender: How to rig and animate landing gear.

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  • @rubenvela1982
    @rubenvela1982 24 วันที่ผ่านมา +1

    One of the most complete tutorials on mechanical rigging I've seen! Thanks a lot, this is incredibly helpful!

  • @dribbe1
    @dribbe1 9 วันที่ผ่านมา

    Wow.... Nice work!!

  • @3dAnimatix
    @3dAnimatix 3 หลายเดือนก่อน

    Great rigging! Just what I was lookin for. Thx!

  • @satglob4839
    @satglob4839 ปีที่แล้ว +2

    Thank you for this tutorial it is very helpful .

  • @withoutfitzhang3568
    @withoutfitzhang3568 ปีที่แล้ว +4

    This is the best rigging tutorial I could find, it helped me so much, thanks a lot~

    • @Mark_Alloway
      @Mark_Alloway  ปีที่แล้ว

      Thank you. I appreciate the comment!

  • @jayedr8728
    @jayedr8728 9 หลายเดือนก่อน +2

    what a gem! i am glad i found this, this is like a masterclass for me, i never did rigging in blender and this makes me wanna try it out! thanks a lot Mark, please do more of these!

    • @Mark_Alloway
      @Mark_Alloway  9 หลายเดือนก่อน

      Glad it was helpful. Thanks for the comment.

  • @raghunandanbs2005
    @raghunandanbs2005 8 หลายเดือนก่อน

    Awesome work .

  • @juju1751
    @juju1751 9 หลายเดือนก่อน

    everything I need in one tutorial, what a find ! thank you !

    • @Mark_Alloway
      @Mark_Alloway  9 หลายเดือนก่อน

      Glad it was helpful

  • @fahmizein
    @fahmizein 9 หลายเดือนก่อน

    Hi Mark, I'm new with the Blender animation and your tutorial is very easy to learn, I have to thank you, I can do rigging now and happy to do that.. It's all because of your tutorial.. Thanks a lot Mark.

    • @Mark_Alloway
      @Mark_Alloway  9 หลายเดือนก่อน +1

      Glad to help. Best of luck with your projects.

  • @jeffhowe2892
    @jeffhowe2892 10 หลายเดือนก่อน

    Thank you SOOOOOO much. This method is golden. My TSR 2 undercarriage now works properly.

    • @Mark_Alloway
      @Mark_Alloway  10 หลายเดือนก่อน

      I'm glad it was helpful. Good luck with your project.

  • @montoyland
    @montoyland 2 หลายเดือนก่อน

    What a great tutorial! Thank you so much, Mark! I'm coming to Blender from Maya and Houdini and this was extremely helpful in migrating my knowledge. You example was very thorough and covers many practical use-cases. I love that you grounded the tutorial in a real-world example of the landing gear, rather than something theoretical, since it covers many ancillary concerns such as the springs, the pistons and the hydraulic lines. Excellent work, Mark! Your attention to detail is spectacular! It shows even the the way you've modeled the parts. You've got yourself a new subscriber. I'm looking forward to more!

    • @Mark_Alloway
      @Mark_Alloway  2 หลายเดือนก่อน

      Thank you for such a nice comment and for subscribing. I'm really glad the video was helpful.

  • @wedesoft
    @wedesoft 9 หลายเดือนก่อน

    Thanks for a very useful tutorial! Didn't find anything like this before.

    • @Mark_Alloway
      @Mark_Alloway  9 หลายเดือนก่อน +1

      You're welcome. I'm glad it was helpful.

  • @randyhester3340
    @randyhester3340 ปีที่แล้ว +1

    Very useful and informative tutorial. I wish it had come out months ago when I was rigging the landing gear on my He-162. The only mistake I could see was the pivot point of the upper piston is in the wrong place. It should be centered on the bolt hole that anchors the upper piston.

    • @Mark_Alloway
      @Mark_Alloway  ปีที่แล้ว

      Thanks for noticing. I'll make that adjustment.

  • @Harindu101
    @Harindu101 2 หลายเดือนก่อน

    このチュートリアル本当に助かりました、ありがとうございます!

    • @Mark_Alloway
      @Mark_Alloway  2 หลายเดือนก่อน

      you are very welcome. I'm glad it helped.

  • @FoundAndExplained
    @FoundAndExplained ปีที่แล้ว

    Mark happy 2023! Another fantastic video :) I look forward to them, and I know my 460,000 fans do too!

    • @FoundAndExplained
      @FoundAndExplained ปีที่แล้ว

      Would you ever consider doing a patreon? I'd love to support you for all these tutorials

    • @Mark_Alloway
      @Mark_Alloway  ปีที่แล้ว

      @@FoundAndExplained I appreciate the offer, but I just do them for fun and to help the community.
      Do you make the models and animations for your channel? They're well done.

  • @timmy21r
    @timmy21r ปีที่แล้ว

    Thank you sir!

  • @zord4d
    @zord4d 9 หลายเดือนก่อน

    Even a beginner can understand your video. Please make more videos about rigging. Thank you for the amazing video! :)

    • @Mark_Alloway
      @Mark_Alloway  9 หลายเดือนก่อน

      Glad it was helpful.

  • @jaminboy119
    @jaminboy119 6 หลายเดือนก่อน

    Supper helpful. Thank you.

    • @Mark_Alloway
      @Mark_Alloway  6 หลายเดือนก่อน

      Very glad it helped.

  • @leofelisinstruments375
    @leofelisinstruments375 5 หลายเดือนก่อน

    Awesome :)

  • @moominjuice2
    @moominjuice2 8 หลายเดือนก่อน

    Great video, moving from Max to Blender and getting my head around the different constraints. I see you opt for Damped Track instead of using Track To (LookAt in Max) Trying to figure out the subtle difference. Thankfully my dampers are in alignment so the Damped track works straight off on the piston objects which saves adding bones... although I guess having bones allows greater flexibility. Thanks for introducing me to the Floor constraint... really useful to know.

    • @Mark_Alloway
      @Mark_Alloway  8 หลายเดือนก่อน +1

      Glad you found it useful. Good luck in your transition to Blender.

  • @georgb302
    @georgb302 ปีที่แล้ว +1

    Fantastic work. Where do you get these detailed drawings and plans from?

    • @Mark_Alloway
      @Mark_Alloway  ปีที่แล้ว +1

      This particular drawing came from someone I'm working with on this model. I'm pretty sure he got it from the Smithsonian.
      Here are a couple good places to look for high quality drawings:
      Drawing Database: drawingdatabase.com/
      Smithsonian Air & Space: airandspace.si.edu/collection...
      Avialogs: www.avialogs.com/
      Aircorps Library: aircorpslibrary.com/
      Deutsches Museum: www.deutsches-museum.de/

  • @bulent_baslar
    @bulent_baslar 7 หลายเดือนก่อน

    It is very good animation tutorial, thanks for it. One small thing, normal condition the nose landing gear does not retract directly. First, the shock strut should be extended fully (which shows the aircraft on weight off wheel configuration) and then nose landing gear should retracted. The animation is look like someone operate the landing gear when the aircraft on ground.

    • @Mark_Alloway
      @Mark_Alloway  7 หลายเดือนก่อน

      The animation wasn't supposed to represent an actual takeoff. My intent was to show how the constraints caused the oleo to react when the wheel came in contact with the ground.

  • @user-iv5ny3sf8g
    @user-iv5ny3sf8g ปีที่แล้ว

    Thank you for your tutorials! Maybe quick tip about modelling root shape of thise landing gear?

    • @Mark_Alloway
      @Mark_Alloway  ปีที่แล้ว +1

      I will add that to the list of topics I would like to do. No guarantees when it will happen, but it's on the list now.

    • @user-iv5ny3sf8g
      @user-iv5ny3sf8g ปีที่แล้ว

      @@Mark_Alloway Thanks

  • @cptairwolf
    @cptairwolf 9 หลายเดือนก่อน

    Amazing video! Can I ask what simulator this model would be exported for? A lot of these more advanced animations techniques are amazing but MSFS2020 doesn't support many of them in regards to exporting in it's custom GLTF format.

    • @Mark_Alloway
      @Mark_Alloway  9 หลายเดือนก่อน

      The person I'm working with is going to use X-plane. I've never built a model for use in a simulator, so I expect there to be some issues when we move from Blender to X-plane, but I'm sure we'll be able to work them out.

  • @popset592
    @popset592 ปีที่แล้ว

    tha👍nk you

  • @sEngineer-il8im
    @sEngineer-il8im ปีที่แล้ว

    Amazing video this will really help me with making a b47 mod for dcs!!! Also how would I make or add realistic textures to aircraft?

    • @Mark_Alloway
      @Mark_Alloway  ปีที่แล้ว

      Thanks!
      I have a playlist showing how I use Substance Painter for my models:
      th-cam.com/play/PLoW-6Ghw9DkV0xix0aEijsPi13BF7ORW7.html

    • @sEngineer-il8im
      @sEngineer-il8im ปีที่แล้ว

      Ok thanks!

  • @satglob4839
    @satglob4839 ปีที่แล้ว +1

    I wished to see a detailed tutorial on the upper shock absorber, which is a somewhat complicated piece.

    • @Mark_Alloway
      @Mark_Alloway  ปีที่แล้ว +1

      I agree, castings and machined parts like the upper strut are complicated and kind of a pain because of the fillets and blended shapes. The basic workflow starts with a cylinder and placing simple boxes and and other primitive shapes long the cylinder until you get the big details in place. You then need to merge and blend those objects into the cylinder. Tools like Boxcutter (which I'm not familiar with) would probably be very useful in this process. I use the boolean modifier to join the objects and then clean up the topology along the joints (either manually or sometimes using sculpt tools).

    • @satglob4839
      @satglob4839 ปีที่แล้ว

      @@Mark_Alloway
      Thank you very much Mark, for this clarification, but I still hope to see this tutorial , because I have modeled the main landing gear of the Boeing 777, all parts are ok but the lower shock absorber I am not satisfied with the result.

  • @Whiskey_Tango_Foxtrot_Designs
    @Whiskey_Tango_Foxtrot_Designs 5 หลายเดือนก่อน

    This would Be a great addition to the MSFS2020/2024 Military jet line
    up

    • @Mark_Alloway
      @Mark_Alloway  5 หลายเดือนก่อน

      Thanks. I've had a lot of requests for this plane to be added to a variety of simulators. The person who collaborated with me on this is working on making a simulator version of it, but I'm not sure what platform it will eventually end up on.

  • @randyhester3340
    @randyhester3340 ปีที่แล้ว

    If you don't have a precise drawing for the layout, would a better workflow be to rough out the armatures and get the linkages working to establish the pivot points before you spend all that time on detailed modeling? On my He-162 I had a heck of a time getting the angle on the main gear correct to match the down position and to swing up and fit into the fuselage.

    • @Mark_Alloway
      @Mark_Alloway  ปีที่แล้ว

      As a general rule, even with good drawings, I like to rough things out to make sure they fit properly before I add detail. If you're making something mechanical like a landing gear, but don't have good reference material, it would definitely be a good idea to nail down the exact geometry before spending time modeling the details. I actually did rough out this landing gear before making a detailed version to make sure it fit. I just didn't include that part of the workflow in the video since I knew the video was going to be really long even if I only focused on bones.
      I'm fortunate on this project since the person working on it with me seems to have an infinite supply of reference material and intimate knowledge of the aircraft. The drawings he is supplying me with have been outstanding.

  • @raghunandanbs2005
    @raghunandanbs2005 6 หลายเดือนก่อน

    wonderful tutorial mark ! i applied a similar workflow for my rear landing gear
    , but the floor constarint dosent really work well for the rear landing , when the floor is rotated it dosent really affect the rig it only works when moved in xyz axis , and most aircraft while landing have some amount of tilt so one side of the wheel touches the airstrip first and obviously reacts first to the ground which i cant mimick , is there any better method you,d suggest just for the ground physics part ??

    • @Mark_Alloway
      @Mark_Alloway  6 หลายเดือนก่อน +1

      My first thought (and I haven't tried this, so I don't know if it will work...) is to make the ground-sensing bone centered on the main gear wheel like the hand on a clock. Then add a constraint to that bone so it always points directly at the ground. That way, as the aircraft rotates, that bone is always pointing straight down and will make contact with the ground as soon as the tire touches.

    • @raghunandanbs2005
      @raghunandanbs2005 4 หลายเดือนก่อน

      ​@@Mark_Allowaythank you . I'll give it a try

  • @thomasflannery7601
    @thomasflannery7601 4 หลายเดือนก่อน

    I know this is a year old, it has helped me considerably in rigging my landing gear. As soon as I add a damped track to pistons in my rig it reports cyclic errors in the system console. My rig works fine thanks to your tutorial. Should I care about the "Dependency cycle detected" Reports?

    • @Mark_Alloway
      @Mark_Alloway  4 หลายเดือนก่อน

      I think that error means there is some kind of circular dependency in the rig, but if it's working consistently, then I guess you can use it. It may be a little slower than a rig without that error or you might find some special instance where the rig fails.

    • @thomasflannery7601
      @thomasflannery7601 4 หลายเดือนก่อน

      @@Mark_Alloway Thank you for the reply. I found an old video from 3 years ago that puts a third bone as the anchor for the piston damped track that solves the cyclic loop problem. It now works the same as before but without the errors. Again, I find your videos very useful and well explained. Now working on you heat method for the liftoff of my model.

    • @Mark_Alloway
      @Mark_Alloway  4 หลายเดือนก่อน

      @@thomasflannery7601
      Very glad you found a solution. I hate unsolved mysteries!

  • @mayena5735
    @mayena5735 ปีที่แล้ว

    This is such a good and helpful video, thank you!
    I'm running into issues with the Lock Pole though, as soon as i assign that, the entire Lock IK chain becomes rigid and won't bend in any direction. Any ideas?

    • @Mark_Alloway
      @Mark_Alloway  ปีที่แล้ว +1

      Are you saying that adding the pole target stops the IK chain from bending?
      Two things I would check/do:
      1. If the IK chain is perfectly straight, try moving the "knee" joint a little bit so the IK chain is a little bent. IK rigs work better if there is a little bend in them.
      2. Move the pole target bone to a different location. Perhaps it is too close to the joint?

    • @mayena5735
      @mayena5735 ปีที่แล้ว

      @@Mark_Alloway Moving the knee joint just slightly in edit mode already fixed it, thank you!

    • @Mark_Alloway
      @Mark_Alloway  ปีที่แล้ว

      @@mayena5735 awesome!

  • @Onyhh
    @Onyhh 25 วันที่ผ่านมา

    Mark could u give me some tips. Im currently facing a problem with my rigging is a baseball bat(weapon) that has some bandages in the area where the hand goes. Im actually asking in diferent channels to see if someone can give me some tips but no luck so far. The problem is i stablish a chain of bones that are almost circular shape and i want to run a wiggle simulation and here come the problem the last bone of the chain its parented to its previous bone so the simulation just falls due to the last bone not being linked to anything more than its previous bone. So i tried some shenanigans like constraint the location of the last bone to the first bone of the chain but keeping the parenting so i dont break the chain effect. But It doesnt work. Another example would be a necktie we hace all bones that goes around the neck forming a perfect circle parented the its previous bones but how df we add the part of the tie that goes down the chest? it has to be another chain of bones linked to the first groups of bone. Thats the problem im having i want to know how to properly link the end of a chain to another bone without breaking the hierarchy so i can run the wiggle addon and add dynamic movement. Btw sorry for the bible but i already asked in blender community and some other groups and they dont really understand what im trying to say or they dont know.

  • @lioryaari510
    @lioryaari510 5 หลายเดือนก่อน

    In one of my projects i had to rig a secondary character in a model, and use it 3 times, at first i used two different armatures for the main and the secondary and as i result i were able to just copy paste the secondary character 2 times, but then i couldn't figure out how to do an animation with multipal armatures because i couldn't parent an armature to another armature bone and have it behave nicely, how would you approach this kind of situation?
    Awesome video by the way, very informative.

    • @Mark_Alloway
      @Mark_Alloway  5 หลายเดือนก่อน

      You could try parenting the bones you want to move to a common object and then animate that object. For example, if you had two characters and wanted their arms to move in unison, you could parent the IK handle of each of their arms to an empty and then animate the empty. When the empty moved, it would move both arms.

    • @lioryaari510
      @lioryaari510 5 หลายเดือนก่อน

      so essentially use a third party(object) in between the armatures?
      kinda like how you use the empties with your IK setups.@@Mark_Alloway

    • @Mark_Alloway
      @Mark_Alloway  5 หลายเดือนก่อน

      @@lioryaari510 It's worked for me in the past. I hope it works for what you're doing.

  • @blenderheadxyz2418
    @blenderheadxyz2418 หลายเดือนก่อน

    I thought i ask you since you seem to know a lot about rigging and i can't find anything on google. Would you know how to setup a controller to animate the rotation speed of a propeller ? so i can just keyframe the controller to speed up/slow down the rotation. I tried expressions in drivers, but i am too dumb.

    • @Mark_Alloway
      @Mark_Alloway  หลายเดือนก่อน

      Hopefully this helps:
      th-cam.com/video/c7UWq_jl6TI/w-d-xo.html

  • @TheWeftmen
    @TheWeftmen ปีที่แล้ว

    before the rigging video I would like to watch how is modelling step by step with good topology, can you make this sir !

    • @Mark_Alloway
      @Mark_Alloway  ปีที่แล้ว

      That is on my list of things I want to do a video on, but I don't know when I would get to it.

    • @TheWeftmen
      @TheWeftmen ปีที่แล้ว

      @@Mark_Alloway okay I would be very happy if there is a short video about it in the future. Thank you so much

  • @jashansidhu9558
    @jashansidhu9558 6 หลายเดือนก่อน

    Hello, i am working on model of 787 and i have to close the landing gear door, as i am new to this stuff im not able to do it. I will really appreciate you can help me to do it. Its fine to delete the landing gear i just need the door closed

    • @Mark_Alloway
      @Mark_Alloway  6 หลายเดือนก่อน

      Does this video help?
      th-cam.com/video/efOfwT4G7uI/w-d-xo.html
      You should be able to place a bone on each hinged edge of the landing gear door and then animate those bones.

  • @user-oo5wj1jg5k
    @user-oo5wj1jg5k 9 หลายเดือนก่อน

    in edit mode i can not select other bone to make parent why

    • @Mark_Alloway
      @Mark_Alloway  9 หลายเดือนก่อน

      Are you holding the SHIFT key down when you select the second bone?