Mechanical Rigging in blender | 6 bar mechanism

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  • เผยแพร่เมื่อ 20 ก.ย. 2023
  • This video will demonstrate how to rig the 6 bar mechanism use as a hinge. mechanism also consist the spring system. but we use the piston cylinder instead of that. full video of process is below.
    full process video:- • Mechanical rigging in ...
    reference video :- • Mechanism Design: Furn...
    my website : do-b.website/
    #blender #blender3d #rigging #blenderrigging #blendertutorial #blenderanimation #blendertutorialforbeginners #mechanical #mechanicalrigging #maya #rig #b3d #animation #animationvideo

ความคิดเห็น • 18

  • @kenzietownsend6644
    @kenzietownsend6644 17 วันที่ผ่านมา

    0:47 The base bone is also called control bone but I appreciate simplifying the process of rigging this type of hinge that's pretty common in many products.

    • @do-b
      @do-b  17 วันที่ผ่านมา +1

      Yes, you are right, we can make base and control bone same, but I like to separate it and make base bone as a parent off all bone.

    • @kenzietownsend6644
      @kenzietownsend6644 17 วันที่ผ่านมา

      @@do-b Oh. Okay. That's what you meant. Sorry. There's so much to rigging I'm learning little bits here and there.

    • @do-b
      @do-b  17 วันที่ผ่านมา

      @@kenzietownsend6644 We all are learning here, btw check out my other videos for more mechanical rigging content. :)

  • @cadcaetutorial2039
    @cadcaetutorial2039 9 หลายเดือนก่อน +2

    So nice this tutorial sir

    • @do-b
      @do-b  9 หลายเดือนก่อน

      thank you brother, pls don't address me as a sir 😅

  • @cadcaetutorial2039
    @cadcaetutorial2039 9 หลายเดือนก่อน +1

    Weldon sir

  • @polzol2
    @polzol2 3 หลายเดือนก่อน

    Excellent, thanks! I want to grab the red piece and move the whole mechanism, is it possible?

    • @do-b
      @do-b  2 หลายเดือนก่อน

      red piece ??? 🤔

    • @polzol2
      @polzol2 2 หลายเดือนก่อน

      @@do-b I mean the thing on the right. The lid that opens and closes.

    • @do-b
      @do-b  2 หลายเดือนก่อน

      @@polzol2 Correct me if I'm wrong, but is your question about moving the last link (both opening and closing links) to shift the entire mechanism? As far as I know, we can't do that because we don't know the exact path of the bone (link). We can move in any direction, but the child links (mechanism) behaves unpredictably. Currently, I've selected a control link that can drive the whole mechanism because it has only one degree of freedom, making it easier to control. If you create this assembly in CAD software like SolidWorks or Fusion, you can achieve this using constraints or mates. You can move the last link, and the entire mechanism will move as desired. However, in Blender, I don't think we can do this without specifying a path for the bone. I hope this clarifies things for you

    • @polzol2
      @polzol2 2 หลายเดือนก่อน

      @@do-b I see, what a shame, that's exactly what I wanted to know. Thank you very much for the thorough explanation!

  • @merlinboshoff1052
    @merlinboshoff1052 2 หลายเดือนก่อน

    did you make the model yourself? do you have link?

    • @do-b
      @do-b  2 หลายเดือนก่อน

      I have added the reference video in starting of this video.

  • @TheAnxiousOwl
    @TheAnxiousOwl 9 หลายเดือนก่อน +3

    This made me think of Portal 2.

    • @do-b
      @do-b  9 หลายเดือนก่อน

      never played it 😅

    • @TheAnxiousOwl
      @TheAnxiousOwl 9 หลายเดือนก่อน +1

      @@do-b There's like panels that extend outward and there's a character named Wheatly who plays around with them

    • @do-b
      @do-b  9 หลายเดือนก่อน +1

      Watched a TH-cam video, quite fascinating , thanks for future idea 👍