Thanks for this great tutorial. Is there am easy way to parent a light to a camera, without using Expressions? Easy to do in AE, but trickier to do in Fusion - or is it?
First, thank you. Second, i've been scouring the net, how do we zoom in the rendering frames when working on a long project. I can't figure out how to just see say this particular ten frames, instead of over scrubbing past if it was like a 300 frame comp? Can we even do this?
Use the yellow timeline markers to set the range. Say your timeline is 600 frames. You only want to work on frames 42 to 79 in a loop. Use the yellow markers to set that range. Underneath you also have what is called a two handed scroll bar. Use this to zoom in or out of your timelime. Hope this helps.
Couldn't you have just linked the position to the position of the "null" using an expression and save a few steps? I used to do things like that when I was working in 3d, but I'm just learning to use Davinci.
Hey Theo, hope you can help me, don't know who to ask and it's hard to explain the problem I'm having - Just updated to Davinci 15 and my XML import has linked all the clips that were part of the same mother shot. It's a music video so every time I change something in clip A it affects every other clip A that was part of that full take. It's actually helpful for broad strokes but now I need to fine tune and don't know how to turn it off. There is a little pink box on top of another pink box with an arrow on it to the bottom right of the clip. Hope this makes sense, thanks for your help!
Haha glad I could help! Remote grades are one of my favorite features in resolve. Check out miesnermedia.com/products and you can pick up something to support the channel if you feel so inclined. -Theo
This is pretty awesome but weird that you would add motion blur on the "null" node. I like Fusion but there's so much redundancy that it's confusing. Like, you reduced the size of the square on the Transform. Why wouldn't you do that ON the rectangle node? Isn't that bad form since if you wanted to change other things about the rectangle later, your properties are all spread out among different nodes. Redundancy is so bad.
Good point. Yes, Fusion offers multiple ways of doing things. That is not meant to be a hurdle in terms of redundancy but rather offering flexibility in having many ways of doing the same thing. The tutorial here is demonstrating a concept and is not meant to show you how to connect your nodes or how to make adjustments. You can do that in whatever way you prefer. The point I will make is what is your workflow and what is your personal style? Do what works for you, as Fusion gives you that freedom. Personally when I am working on a project that has collaborators and teams involved, I layout the flow a certain way, elaborately, for others to see what effect is being used and in which node. For instance, for movement of any kind over time, I always use transform nodes to make it obvious. I dont use movement in a mask. This helps other people to follow along. And if I have to go back to my project months later and tweak something, I can quickly understand what is going on with each node. Furthermore you can always use efficiency techniques to make this even more logical, such as underplays, groups, notes and so on. Hope this helps.
I had been trying to create this actual EXACT effect with planets. Never thought I'd get such a concise and relevant tutorial. Thank you!
Just pure gold! Thank you so much for this very "easy" revelation, although I would've never thought of it by myself... again, thank you, Sir!
Thanks for this great tutorial. Is there am easy way to parent a light to a camera, without using Expressions? Easy to do in AE, but trickier to do in Fusion - or is it?
THANK YOU!!
This is awesome! Thank you
great and on the point.
Very well explained...easy to follow what you were doing...thanks for sharing.
Great video.
I was wondering if fusion has anything like the puppet tool?
Do you know this?
Thanks 👍
If I was not mistaken, there is, in the current version of Fusion... called warper. Only available in the studio version though.
Luv learning from you, Thx for this lesson 🍻
First, thank you. Second, i've been scouring the net, how do we zoom in the rendering frames when working on a long project. I can't figure out how to just see say this particular ten frames, instead of over scrubbing past if it was like a 300 frame comp? Can we even do this?
Now only with compound clip. Maybe in future BMD will change behaviour.
Use the yellow timeline markers to set the range. Say your timeline is 600 frames. You only want to work on frames 42 to 79 in a loop. Use the yellow markers to set that range.
Underneath you also have what is called a two handed scroll bar. Use this to zoom in or out of your timelime.
Hope this helps.
Couldn't you have just linked the position to the position of the "null" using an expression and save a few steps? I used to do things like that when I was working in 3d, but I'm just learning to use Davinci.
Hey Theo, hope you can help me, don't know who to ask and it's hard to explain the problem I'm having - Just updated to Davinci 15 and my XML import has linked all the clips that were part of the same mother shot. It's a music video so every time I change something in clip A it affects every other clip A that was part of that full take. It's actually helpful for broad strokes but now I need to fine tune and don't know how to turn it off. There is a little pink box on top of another pink box with an arrow on it to the bottom right of the clip. Hope this makes sense, thanks for your help!
Hey Varey Sound!
Right click on the clip>copy remote grades to local.
Hope this helps!
-Theo
I have no idea how that worked. Can I send you 10 bucks or something?
Haha glad I could help! Remote grades are one of my favorite features in resolve. Check out miesnermedia.com/products and you can pick up something to support the channel if you feel so inclined.
-Theo
This is pretty awesome but weird that you would add motion blur on the "null" node.
I like Fusion but there's so much redundancy that it's confusing. Like, you reduced the size of the square on the Transform. Why wouldn't you do that ON the rectangle node? Isn't that bad form since if you wanted to change other things about the rectangle later, your properties are all spread out among different nodes. Redundancy is so bad.
Good point. Yes, Fusion offers multiple ways of doing things. That is not meant to be a hurdle in terms of redundancy but rather offering flexibility in having many ways of doing the same thing. The tutorial here is demonstrating a concept and is not meant to show you how to connect your nodes or how to make adjustments. You can do that in whatever way you prefer.
The point I will make is what is your workflow and what is your personal style? Do what works for you, as Fusion gives you that freedom.
Personally when I am working on a project that has collaborators and teams involved, I layout the flow a certain way, elaborately, for others to see what effect is being used and in which node. For instance, for movement of any kind over time, I always use transform nodes to make it obvious. I dont use movement in a mask.
This helps other people to follow along. And if I have to go back to my project months later and tweak something, I can quickly understand what is going on with each node.
Furthermore you can always use efficiency techniques to make this even more logical, such as underplays, groups, notes and so on.
Hope this helps.