Thanks - very nice. I would like to see an opal material one day (maybe layered slabs with bloom/iridescence in between layers to see depth and that “neon” color shining through).
I'm trying to figure out how to create holographic glitter and I'm not finding any tutorials that cover that specifically. I think your method and approach would mean adding a node to the glitter but I'm not sure how to get it to behave like the holographic glitter I like. It might also be called prismatic glitter depending on where you are. It is breathtaking stuff. I'm also very, very, very new to Blender and appreciate your tutorial as many of them go so fast you can't even tell what they did, what they clicked, or how they got to the screen they're on. Thank you.
Hi, Thank you very much for your comments. With some more node mixing experiments I think you can achieve some holo result as well. All the best in your blender journey!
Thank you! I'm just getting started with 3D rendering and this was easy to follow and the result is amazing and perfect. I needed some subtle glitter for a galaxy donut I'm experimenting with. I was able to easily throw it in with my nebula-like material for my icing. I know I'll be using this trick in the future.
This is just what I was looking for! By the way, I have two questions. 1) Is there a way to alter the glitter flakes to be hexagon-shaped instead of circles, or make them into any equilateral polygon? 2) Is there a way to make the glitter flakes more sparse and less clustered without affecting the scale of the flakes?
Hi, Thank you very much for your comment! For the shapes,you can try changing settings to type manhatten, minkowski or other to have some variations and generate a closer shape to hexagon. Roughness and random values can be useful. For less cluttered look, the map range node values can reduce the effect and adding more gaps. Try a lower values. or changing the scale values in the mapping node to control it. Hopefully you will find something good.
@@Farrukh3DChanging the voronoi mode didn't work for the shaping. Instead I got irregular distorted octagons instead of regular hexagons, but thanks anyway. I meant to ask how to reshape the glitter bits, because store-bought glitter usually comes in squares or hexagons, sometimes stars or hearts, and they're not usually circles. I'm kind of hoping there is a math node to help make new shapes for the glitter to be more convincing and unique.
@@plutoneon5932 I understand there are some limitations here. Maybe a tileable image of a shape can be added to create mask and it might work. I will give it a try soon. Procedural shapes are sure possible but can get complex in node setup. Thanks for your feedback.
For baking, I would recommend using a diffiuse map, glossiness (roughness) and a normal map. First you will need to bake diffuse colors. Then convert it to roughness and normal. Although the results may not come good at first, you will need to test different settings. There are some good Blender bake addons also that can simplify your process. Try simplebake or ByStedts bake etc.
have check lines in my print and want glitter effect in those lines only, so is there any method in blender to get that gleeter effect in a particular line or shape on Sphere.
In that case, there are two ways. You can use a mask or assign selected face glittler material where you need to show it depending on model topology. Use two materials. For the mask approach, you will have to connect in the factor value. Add an additional mix node in the end and plug your pattern in the fac value and glitter will be masked in those areas. You can also search material mask tutorials to get more idea on how it works. Hope this helps.
You can try to bake the textures in that case. It will need a diffuse, normal and roughness map to be baked as separate images then imported and assigned to mesh. I don't think blender nodes will work same way in babylonjs.
Hi, I think it may work. For that you may need to use a mix shader node to combine both shaders. Create your fabric shader and glitter in the same material and use a mix node or blend them to check. If the curtains need transparency then set material blending with alpha.
Yes, you can. Simply copy the material nodes or object on which shader is applied (ctrl c) and paste (ctrl v) in your other project file. or You can use the file append select material to add and import it as well.
Hi, To import into UE, you can bake the materials into textures. You will need diffuse map which will contain the color. Roughness or Gloss maps for reflection texture. For baking try addon like SimpleBake or ByStedts Baker (free) to create the texture maps easily. However, I think you can also create procedural material in UE as well without any maps but will be slightly more complex setup.
this is the best tutorial for glitter i've seen! really clear instructions and explanation. thank you so much!
Thank you so much!
This was an amazing, and incredibly easy tutorial to follow! The music and your voice were so calming, thank you so much!
Thank you very much for your comments!
Such a calm and cozy tutorial! ^^ You're awesome! Thank you!
Thank you so much!
спасибо за чудесный материал! отличная подача и красивый результат.
Thank you very much!!!
Bro, you are a life saver! Easy to understand and follow. Thank You very much!
Thank you very much!
unbelievable tutarial ! I was amazed be the result since the add of the glossy node ! imagine my face at the end. awesome !!!!!!!
Thank you very much for your comment!
thank you so much! your art style is AWESOME
Thank you very much for your comments!
Thanks - very nice. I would like to see an opal material one day (maybe layered slabs with bloom/iridescence in between layers to see depth and that “neon” color shining through).
Thank you for your comment and suggestion!
thank you! i've waited for this many years!
Thank you very much for your comment!
I found your channel a few days ago, and I already learned so much!
Thank you!
Thank you so much!
That's simply so pretty! I love this can't wait to use it!
Thank you so much!!! Happy to know.
Thank you. It was so chill tutorial
Thank you very much!
I'm trying to figure out how to create holographic glitter and I'm not finding any tutorials that cover that specifically. I think your method and approach would mean adding a node to the glitter but I'm not sure how to get it to behave like the holographic glitter I like. It might also be called prismatic glitter depending on where you are. It is breathtaking stuff. I'm also very, very, very new to Blender and appreciate your tutorial as many of them go so fast you can't even tell what they did, what they clicked, or how they got to the screen they're on. Thank you.
Hi, Thank you very much for your comments. With some more node mixing experiments I think you can achieve some holo result as well. All the best in your blender journey!
Thank you for the tutorial! Amazing shader
Thank you very much for your comment!
fantastic video farrukh!!!
Thank you very much Anisa! :)
Really helped spark my curiosity into using nodes. Love this!
Thank you so much for your comment!
this is such a good glitter tutorial! found it a while back and keep referring to it. helpful for all sorts of comprehensive uses
Thank you very much!
Thank you! I'm just getting started with 3D rendering and this was easy to follow and the result is amazing and perfect. I needed some subtle glitter for a galaxy donut I'm experimenting with. I was able to easily throw it in with my nebula-like material for my icing. I know I'll be using this trick in the future.
Thank you very much!
hey Farrukh, thanks again for another great tutorial video buddy. This material will be great to use on a marble someday.
Thank you very much for your comments! :)
Thank you so much! It looks amazing! I’ve been searching high and low for a glitter tutorial like this, I can’t wait to try it out! Thanks again 🙏
Thank you!!!
Best glitter tutorial
Thank you very much! :)
Great superb mind blowing 🤯 👌 👏 👍
Thank you very much!
Beautiful and easy to follow. Thank you so much!
Thank you!
OMG SO BEAUTIFUL
Thank you!
This is just what I was looking for! By the way, I have two questions.
1) Is there a way to alter the glitter flakes to be hexagon-shaped instead of circles, or make them into any equilateral polygon?
2) Is there a way to make the glitter flakes more sparse and less clustered without affecting the scale of the flakes?
Hi, Thank you very much for your comment!
For the shapes,you can try changing settings to type manhatten, minkowski or other to have some variations and generate a closer shape to hexagon. Roughness and random values can be useful.
For less cluttered look, the map range node values can reduce the effect and adding more gaps. Try a lower values. or changing the scale values in the mapping node to control it. Hopefully you will find something good.
@@Farrukh3DChanging the voronoi mode didn't work for the shaping. Instead I got irregular distorted octagons instead of regular hexagons, but thanks anyway.
I meant to ask how to reshape the glitter bits, because store-bought glitter usually comes in squares or hexagons, sometimes stars or hearts, and they're not usually circles. I'm kind of hoping there is a math node to help make new shapes for the glitter to be more convincing and unique.
@@plutoneon5932 I understand there are some limitations here. Maybe a tileable image of a shape can be added to create mask and it might work. I will give it a try soon. Procedural shapes are sure possible but can get complex in node setup. Thanks for your feedback.
Hello Farrukh! Thank you so much for this tutorial. It would have taken me forever to figure it out. Your tutorial is so well done too! Subscribed!
Thank you very much for your comments!
Fantastic tutorial, my friend!
Thank you very much!
That looks amazing! Thanks very much! It's really helpful.
Thank you very much for your comment!
Amazing! Thank you for this 😊
Thank you very much! :)
thank you so much. it's amazing tutorial
Thank you very much for your comment!
Very nice! Thank you!
Thank you for your comment!
thank you!! such an easy to follow tutorial :D
Thank you very much!
This was great! Thank you :)
Thank you!
Fantastic effect, gives you a lot to play with, great and educational tutorial
Thank you very much!
Thanks. Great tutorial.
Thank you!!!
Thank you! Amazing!
Thank you!
marvelous
Thank you very much!
This is amazing video I like this channal
Thank you very much Ali!
very good~thank you
thank you! it was very clear and super helpful ♥
Thank you very much!
Thank you xx
Thank you!!!
thank you so much ! very useful
Thank you very much!!!
Really good video!
Thank you :)
Excellent!
Thank you!
Thank you so much 💖
Thank you!
👍👍👍
Thanks!!!!! i love youuu XD
Thank you!!! :)
cool!
Thank you!
How do you bake this material into a texture? Which parts of this would I bake?
For baking, I would recommend using a diffiuse map, glossiness (roughness) and a normal map. First you will need to bake diffuse colors. Then convert it to roughness and normal. Although the results may not come good at first, you will need to test different settings. There are some good Blender bake addons also that can simplify your process. Try simplebake or ByStedts bake etc.
@@Farrukh3D Thank you so much! I'll definitely try those out.
have check lines in my print and want glitter effect in those lines only, so is there any method in blender to get that gleeter effect in a particular line or shape on Sphere.
In that case, there are two ways. You can use a mask or assign selected face glittler material where you need to show it depending on model topology. Use two materials. For the mask approach, you will have to connect in the factor value. Add an additional mix node in the end and plug your pattern in the fac value and glitter will be masked in those areas. You can also search material mask tutorials to get more idea on how it works. Hope this helps.
OMG YASSSSSS!!!!
Thank you! :)
Самое понятное видео о блестках. Спасибо!
Thank you very much!
amaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazing Gracias!! Thank uuuuuuuuuuuuu!!!
Thank you very much! :)
Will this work in cycles too?
Yes, it will work in the same way. All nodes are procedural, there should be no problem I think. You may have to adjust light settings a little.
didnt get same output when exported to babylonjs, but in blender its fine. can i get any solution for that ?
You can try to bake the textures in that case. It will need a diffuse, normal and roughness map to be baked as separate images then imported and assigned to mesh. I don't think blender nodes will work same way in babylonjs.
I want to colour my bottle like peanut butter crunchy. Help!!
Does anyone know if this material would work over the top of a fabric material? Im trying to make glitter curtains.
Hi, I think it may work. For that you may need to use a mix shader node to combine both shaders. Create your fabric shader and glitter in the same material and use a mix node or blend them to check. If the curtains need transparency then set material blending with alpha.
Can you share shaders you created in 1 project with another project?
Yes, you can. Simply copy the material nodes or object on which shader is applied (ctrl c) and paste (ctrl v) in your other project file. or You can use the file append select material to add and import it as well.
Кайф
If someone figured out how to import this properly into Unreal engine let me know , i would be thankful .
Hi, To import into UE, you can bake the materials into textures. You will need diffuse map which will contain the color. Roughness or Gloss maps for reflection texture. For baking try addon like SimpleBake or ByStedts Baker (free) to create the texture maps easily. However, I think you can also create procedural material in UE as well without any maps but will be slightly more complex setup.
@@Farrukh3D thanks you .
i dont have the option to use bloom :(
Use Eevee as render engine to have bloom effect. In cycles, it may not be available.
@@Farrukh3D thanks! i got the results i needed anyway. great tutorial! 🙏