GREAT job SHOWING the old and new card changes. I’m a visual learner and would not have watched this if you didn’t display the cards. Thank you and well done!
Anubarak could be very interesting in Deathrattle Rogue. If you get this out with an Umbra on the field, you fill your whole board with unkillable minions. Move aside Dinomancer.
If they do these wild sets in phases based on previous metas the game had (likely in relation to the current Twist rotation), Galakron is probably going to be in the third set.
10:25 Man I do love playing my Jade Swarmer on 1 and Jade Shuriken on 2. Also 12:52 the rhymes 14:00 Zeddy didn't notice that it now buffs C'Thun when enemy minions die, too.
One thing to note that I haven't seen anybody mention is Acolyte of Pain is in the Core Set. So technically there is a standard buff mixed in all of it.
I for one, am quite interested in how these buffs will impact the Dungeon Runs. Given many of the cards being buffed are staples in the buckets you are offered in Tombs of Terror and Dalaran Heist. Of course, the flip side is bosses decks are being buffed because they use a lot of these cards, could be annoying if there are some new scam bosses due to these changes.
I also really like Solo content and these changes will make it more interesting, but with some side effects like 8 Mana C'Thun for K'zrath that you can no longer disable with Glyph of Warding.
True, I didn't even realise how crazy this would be for Solo Adventures. But, then again, the AI is *broken* in a lot of places too so it evens out lol
All those buffs are nice and all, but they do not address the current wild issues. I think the plague of pirate rouges and even shamans that even bots play it will still ruin the fun in wild. Also most of these changes are twist targeted, not really wild
I believe they did announce they were going to crack down on bots which will help, but yeah these changes aren’t realistically going to change the meta much. They actually buffed secret mage twice with these changes which is deranged, and small time bucc is a big deal too. The format just needs bots gone, after that I think it gets a lot healthier since you don’t have a bunch of robots playing aggro decks poorly to legend. Aggro will likely be slightly less popular as well, even if it is still quite strong.
@@antman7673 They already showed 3 of them... 1 is a 4 mana spell for Shaman that summons all 5 basic totems... So I don't think there's much hope of them dialling back broken decks when they're literally adding more fuel to them...
Who still believes that Wild can be salvaged? It always was and is going to be this mess. I am confident that only hard broken things will get addressed, simply because balance is pretty hard to obtain with that much cards and interactions.
Oh, Acidmaw going to 3 qualifies it for Zombeasts which is interesting, assuming they don't forget to include it into the pool could lead to very interesting hunter comebacks
I forgot how it works with Core Set cards, can we decide to put in our deck any version of a card? For example, can I decide which Malorne I want to play in my deck? Also, can't wait for Mark to destroy the enemy hero with Flame Lance via Silas Darkmoon on the Soulbound Ashtongue!
Really mixed on this. Some of the changes/reworks are *amazing* and I think do a lot for some of these older archetypes/strategies. But on the other hand, holy hell they went crazy with buffing some that needed to be *nerfed* instead Also, considering this is wild we're talking about, that means that a lot of these buffed cards will now have a serious effect on bosses in Solo Adventures.
Wait, Convert card says it cost (1), not it cost (1) less. Is that a typo, it seems really effing good, imagine copying an enemy titans, or colossus, or astalor, or denatrius and it cost (1).
I appreciate your effort setting up the PowerPoint presentation and each new card, but I was hoping for your intake instead of a rapid fire review. You misread some of them like Addled Grizzly who got nerfed in non Beast decks
If you watched the State of the Wild podcast where they interviewed Celestalon, he basically said "wild is supposed to be this high power format, and while we are buffing old archetypes we also want to buff the popular ones to keep them popular"
9:46 remember the times when Zeddy didn't read words that are out there on a card? Now he DOES read words that are NOT on a card. it costs (1) (not less).
its always the same thing.. pirate rogue, even shaman, aggro druid, shudderwock shaman, Iame af boring draw and stall druid, demon seed, stalling quest mage, 100000 spell dmg turn 3 shaman, kings bane rogue or people building up a 10/10 mech on turn 2-3 with mana cheat.. if any of these are you uninstall cornball kthx
I regularly play a double c'thun deck: c'thun the shattered and regular c'thun in one deck. It was already fun before the buffs. Just don't go all in on c'thun buffing, get a decent bunch of discover cards and aslo some mana crystal buffs in there and you'll outpace the removal of most decks once you hit 10 mana and give everything +4+4 with that buff card of 10 mana i forgot the name of. There is this 8 mana 6/6 minion that draws your highest spell and summons a critter for the mana cost of that spell, which does 2 things: 2 more chances of getting the buff in your hand, and a huge tempo swing with a 10 cost minion and a 6/6 getting dumped on the board. There's some armor spells and some heal and removal in there aswell. It has a higher rate of winning than 50%, it's not a great deck if you want to run to legend rank, but it's fun and people tend to not respond to it correctly at all.
Ah this is refreshing, I actually know all these cards. Unlike in other videos where new cards are played all the time and I have no idea what they do.
Are they really expecting a lot of people to re-purchase reprints of their own cards they already bought just to play them in Twist which nobody plays? Call me skeptical this will sell very well.
I wonder how these changes will affect Solo Adventures, which has some of my favorite game modes like Dalaran Heist and the Zandalar Rumble. There are some changes in the game that have never make it to the Solo Adventures, like Thrive in the Shadows still discovers a copy of a spell in your deck instead of discovering the spell itself like it currently does in Standard. So it will be interesting to see if these changes make it through and how it might affect certain builds in the adventures.
Great video but few innacuracies: 1) Usher of Souls also buffs C'Thun whenever ANY minion dies, not just friendly 2) Silverware Golem will get an extra attack, not extra health. Also we will get two more old cards that they'll rework rather than just buff them
This was an awesome and speedy overlook at the upcoming changes. Easy subscribe from me. Need more quality HS youtubers. I feel like people were fairly happy with this meta but somehow youtube content is lacking, at least among my previous subscriptions.
@@locogato3488 It'd never happen. Since it would also have to mean that V-07-TR-0N, MC Blingtron, Sir Annoy-O, Sir Anoise-O and Clockwork Annoy-O would also not take damage from Flame Leviathan. Also, since this would be heroes having the Mech MINION type, it would also mean that you'd be able to Magnetize stuff onto these heroes...
I am really curious, does all this mean that DH and DK get anything in Caverns Of Time?? Like C'Thun DK would be pretty flavourful. Or what about adressing the awkwardness of Even DH? Change Glenn to say "For the rest of the game, your hero power cost (1) less"
Except for Avians, they’re buffing creatures not combo/OTK cards? Jade-Shaman felt fun and felt strong but you were always 1 mana too short or one turn behind. The buffs on that could work.
Hm.... Kinda sad to see... Powercreep has gotten so insane with the new cards getting absolutely ridiculous, so what they do to deal with that is... just powercreep all the old cards too? I hate the "if everything's broken, nothing's broken" logic in videogames, this might slowly kill wild :(
To be fair, the only reason it's played in milled is exactly Jade Idol and not because it summons minions but because it's a 1 mana spell in Druid and prevents Fatigue. None of the other Jade cards see any play.
I'm just wondering should they add "twist" packs? For the remainder of the season just buy those packs, cause if you buy wild packs wooooi that's a bad investment
Psychmelon C'thun strikes me as a fun meme deck 😂 Aviana could do something dangerous with the current state of Druid though, given the fact that Tony Druid is in play along with a few other crazy mana cheats and the like. either ramping to 10 for the Aviana Kun combo and going nuts, or just using it in place of the other mana cheat options may allow them to increase the reliability of their draw. There's also the fact that King Togwaggle is still sitting there at 8 as another way to screw with the opponent's deck, and Soulstealer completes the set for lockout druids
It's really dumb that they're buffing already playable wild cards, or cards who were decent during their run in standard... like, why not just buff terrible terrible cards who were always unplayable and leave the cards who were decent alone, since they might be decent in twist as is?
Sure. But it still doesn't remove the enemy minion. It also requires the opponent to play something worth stealing... And not killing you right after. It also requires a deck for it to exist in. Shadow Priest doesn't care about stealing a minion because it's just blowing your face up. Big Priest doesn't want it because it will make their res pool worse.
@@giangole Stealing C'thun, 1) Implies the opponent didn't kill you with their C'thun they played and 2) Doesn't do anything because C'thun buffs are specific to the PLAYER not the C'thun. Same with N'zoth... You have to be playing a Deathrattle deck for your own N'zoth to be worth anything. That's the thing, many big cards just aren't good outside the decks built for them or they will outright kill you when they're played. In a slow meta the card can be decent, if you grab something like Anub'arak, Kun, Rattlegore, Ragnaros, Sneeds, Tirion, Dr Boom etc. But being decent occasionally won't make the card broken. Especially not when it's a dead card versus any aggressive deck.
Here's my conspiracy: I think they want Twist to be the main wild format. It's more marketable than wild, harder to bot because the Meta will change every time they change the format, and less work because if something is broken they can just wait for the format to change. I think the HS team wants standard, twist, and battlegrounds to be the big three, with Wild going the way of the arena, there but forgotten.
Spoiler for this video: Zeddy says, "No play in Wild, but in Twist it has a chance." to every card reviewed. He still can't admit my cats are cuter than his still too
What I got from this vid is that these cards prob won't see play in Wild, but maybe in Twist. Also in the last vid I said how it was sad Don Honcho was 7 mana instead of 5. Guess I must've missed it 😅
1:05 Druid
3:19 Hunter
5:33 Mage
7:02 Paladin
8:40 Priest
10:24 Rogue
12:21 Shaman
13:48 Warlock
15:25 Warrior
17:00 Neutrals
you said the priest spell Convert makes the minion cost 1 less, but the card says the minion COSTS 1
Couldnt be a zeddy reveal without a misspel
he has a known bad habit of not reading the cards properly
@@Necrotechiansometimes not at all lmao
Traditional misspell
RTFC!!! 😂😂😂😂🤘
At 9:46 you say that the minion put into your hand costs 1 less. It makes it cost 1. So could be much more mana cheat than that.
Exactly what I was about to come in to say. Play this on a TITAN for an insane turn.
yeah wth, is that correct? that seems insane
ohh.. I was like thats not a buff thats a nurf.
I can already see the 2 converts into 2 big battlecries or titans
wouldn't be Zeddy if he got all the card text right on the first try
GREAT job SHOWING the old and new card changes. I’m a visual learner and would not have watched this if you didn’t display the cards. Thank you and well done!
Usher of Souls also goes from only procing when a friendly minion dies to procing when any minion dies.
that is a lot. i used to play cthun warlock back when i started
4:36 This is hilarious
Also 5:41 Mark is gonna love this
Anubarak could be very interesting in Deathrattle Rogue. If you get this out with an Umbra on the field, you fill your whole board with unkillable minions. Move aside Dinomancer.
I AM THE GREATEST DINOMANCER
Smothering Starfish has entered the chat
@@SirenSong13not in twist tho
@@stefanbalauca7481 thats a good point
It would be nice for them to do a remake of galakgrond. Would be sick to see a DK and DH Galakgrond, and more support cards for galakgrond heroes.
If they do these wild sets in phases based on previous metas the game had (likely in relation to the current Twist rotation), Galakron is probably going to be in the third set.
That would be awesome, Galakrond is my favorite Legendary ever, I really hope the next Wild set includes some support for him.
The litch king wanted to reanimate galakrond.
Make him succeed.
Only if they do a twist mode with it. Because these buffs are only for Twist mode.
@@Begeru Twist of the Dragon, based on the whole Year of the Dragon/League of Explorers plot
I think you read "Convert" wrong, didn't it say that the minion costs 1? Not 1 less.
10:25 Man I do love playing my Jade Swarmer on 1 and Jade Shuriken on 2.
Also 12:52 the rhymes
14:00 Zeddy didn't notice that it now buffs C'Thun when enemy minions die, too.
One thing to note that I haven't seen anybody mention is Acolyte of Pain is in the Core Set. So technically there is a standard buff mixed in all of it.
What if they take it off the Core set before the patch?
@@locogato3488I mean, they could, but there’s basically no reason to as of right now 😂
I was thinking this, and it can have implications for the next standard rotation. Honestly I'm pretty hyped for that!
Markz is gonna love Emporer Thaurissan going to 5 mana. Helps his OTK combos a lot
I believe you misread Convert. The copy costs 1, not 1 less, huge buff
Convert does not say "it costs (1) less" but "It costs (1)" and that is huge buff. Now for total 4 mana you can copy and play ANY enemy minion.
They should have kept it at 2 with the buff. Unfortunately it seems that blizzard lacks the balls to do that.
Crystal Runner being buffed is a level of cancer I thought hardly possible.
I for one, am quite interested in how these buffs will impact the Dungeon Runs. Given many of the cards being buffed are staples in the buckets you are offered in Tombs of Terror and Dalaran Heist.
Of course, the flip side is bosses decks are being buffed because they use a lot of these cards, could be annoying if there are some new scam bosses due to these changes.
I also really like Solo content and these changes will make it more interesting, but with some side effects like 8 Mana C'Thun for K'zrath that you can no longer disable with Glyph of Warding.
True, I didn't even realise how crazy this would be for Solo Adventures. But, then again, the AI is *broken* in a lot of places too so it evens out lol
All those buffs are nice and all, but they do not address the current wild issues. I think the plague of pirate rouges and even shamans that even bots play it will still ruin the fun in wild. Also most of these changes are twist targeted, not really wild
In fact, this makes it worse lol
I believe they did announce they were going to crack down on bots which will help, but yeah these changes aren’t realistically going to change the meta much. They actually buffed secret mage twice with these changes which is deranged, and small time bucc is a big deal too.
The format just needs bots gone, after that I think it gets a lot healthier since you don’t have a bunch of robots playing aggro decks poorly to legend. Aggro will likely be slightly less popular as well, even if it is still quite strong.
There is still hope with the 34 extra cards specifically wild exclusive.
But I am not hopeful.
@@antman7673 They already showed 3 of them... 1 is a 4 mana spell for Shaman that summons all 5 basic totems... So I don't think there's much hope of them dialling back broken decks when they're literally adding more fuel to them...
Who still believes that Wild can be salvaged?
It always was and is going to be this mess.
I am confident that only hard broken things will get addressed, simply because balance is pretty hard to obtain with that much cards and interactions.
What's with the wording change from "add a random card to your hand" to "get a card" for Burgle and Undercity Huckster at 11:01 and 11:07?
Oh, Acidmaw going to 3 qualifies it for Zombeasts which is interesting, assuming they don't forget to include it into the pool could lead to very interesting hunter comebacks
I wish this was solely focused on Wild instead of Twist. They advertised it as such and it doesn't quite live up to that expectation.
I forgot how it works with Core Set cards, can we decide to put in our deck any version of a card? For example, can I decide which Malorne I want to play in my deck?
Also, can't wait for Mark to destroy the enemy hero with Flame Lance via Silas Darkmoon on the Soulbound Ashtongue!
Think you missed that there was a buff for Worgen Greaser about a year back when comparing the original and buffed version
Really mixed on this. Some of the changes/reworks are *amazing* and I think do a lot for some of these older archetypes/strategies. But on the other hand, holy hell they went crazy with buffing some that needed to be *nerfed* instead
Also, considering this is wild we're talking about, that means that a lot of these buffed cards will now have a serious effect on bosses in Solo Adventures.
I love that blizzard is doing this, all these old cards are now much more in line with new cards.
Finally someone did the full review Ive been looking for, love your dedication
17:19 the left card is wrong, worgen is a 6/4
Take a shot whenever Zeddy says Twist.
Thanks for the effort, putting each card next to the updated version
how blizzard balances wild: "nothing is broken if everything is broken"
Wait, Convert card says it cost (1), not it cost (1) less. Is that a typo, it seems really effing good, imagine copying an enemy titans, or colossus, or astalor, or denatrius and it cost (1).
I appreciate your effort setting up the PowerPoint presentation and each new card, but I was hoping for your intake instead of a rapid fire review. You misread some of them like Addled Grizzly who got nerfed in non Beast decks
If you watched the State of the Wild podcast where they interviewed Celestalon, he basically said "wild is supposed to be this high power format, and while we are buffing old archetypes we also want to buff the popular ones to keep them popular"
The real question is, can you play around Flame Leviathan by playing as Mecha-Jaraxxus?
No. Heroes don't have a minion type because they're not minions.
My disappointment is immeasurable and my day is ruined
You’re a hero for doing this review, hoping to see OG Cthun return
Now i need more deck slots!
9:46 remember the times when Zeddy didn't read words that are out there on a card? Now he DOES read words that are NOT on a card.
it costs (1) (not less).
as a person addicted to solo adventures, i am scared of the C'thun buff, K'zrath is going to be insane (or mad if you prefer)
On the bright side the c'thun bucket got way better
Question: does Flame Leviathan do damage to heroes that would count as mecha like annoyotron?
No it shouldn't. Unless of course they add it as a secret interaction.
@@locogato3488 Would be fun. I always liked the interaction with jaraxxus and the card that killed a demon for 5 health. Sacrificial pact i believe?
@@Ranja-NLYes you are right, it was Sacrificial Pact, they even made Zephrys always offer it against Jaraxxus. Too bad it doesn't work anymore.
I hope the Wild mode meta has more variety from now on.
Nope
lol
It get refined within a week.
wild has great variety below diamond,but i doubt this patch will change anything above that,would need nerfs not buffs for that to happen
its always the same thing.. pirate rogue, even shaman, aggro druid, shudderwock shaman, Iame af boring draw and stall druid, demon seed, stalling quest mage, 100000 spell dmg turn 3 shaman, kings bane rogue or people building up a 10/10 mech on turn 2-3 with mana cheat.. if any of these are you uninstall cornball kthx
I regularly play a double c'thun deck: c'thun the shattered and regular c'thun in one deck. It was already fun before the buffs. Just don't go all in on c'thun buffing, get a decent bunch of discover cards and aslo some mana crystal buffs in there and you'll outpace the removal of most decks once you hit 10 mana and give everything +4+4 with that buff card of 10 mana i forgot the name of. There is this 8 mana 6/6 minion that draws your highest spell and summons a critter for the mana cost of that spell, which does 2 things: 2 more chances of getting the buff in your hand, and a huge tempo swing with a 10 cost minion and a 6/6 getting dumped on the board. There's some armor spells and some heal and removal in there aswell. It has a higher rate of winning than 50%, it's not a great deck if you want to run to legend rank, but it's fun and people tend to not respond to it correctly at all.
Ah this is refreshing, I actually know all these cards. Unlike in other videos where new cards are played all the time and I have no idea what they do.
Rarran is going to make a do you know hearthstone with these for sure
Isnt street trickster now a strict upgrade over Silvermoon Arcanist for DH (and all other decks that used it)?
Really good job putting this together zeddy!!
It's sad how they're not considering wild AT ALL with these buffs... they're gonna completely kill wild by only thinking about twist...
Poisoned blade with scabs and beardo was actually nice.
I crafted golden C'thun long time ago and I think its time to play him for fun again
When are the changes going live?
Are they really expecting a lot of people to re-purchase reprints of their own cards they already bought just to play them in Twist which nobody plays? Call me skeptical this will sell very well.
By god. Can we get a Majordomo Executus buff pretty please?
I wonder how these changes will affect Solo Adventures, which has some of my favorite game modes like Dalaran Heist and the Zandalar Rumble. There are some changes in the game that have never make it to the Solo Adventures, like Thrive in the Shadows still discovers a copy of a spell in your deck instead of discovering the spell itself like it currently does in Standard. So it will be interesting to see if these changes make it through and how it might affect certain builds in the adventures.
Great video but few innacuracies:
1) Usher of Souls also buffs C'Thun whenever ANY minion dies, not just friendly
2) Silverware Golem will get an extra attack, not extra health.
Also we will get two more old cards that they'll rework rather than just buff them
This was an awesome and speedy overlook at the upcoming changes. Easy subscribe from me. Need more quality HS youtubers. I feel like people were fairly happy with this meta but somehow youtube content is lacking, at least among my previous subscriptions.
Interesting does Flame Levithan gonna do damage to Mech heroes?) like Mecha Jaraxxus or other
Would be cool if Flame Leviathan don't damage mecha-jaraxxus hero.
That would be a cool interaction.
@@locogato3488 It'd never happen. Since it would also have to mean that V-07-TR-0N, MC Blingtron, Sir Annoy-O, Sir Anoise-O and Clockwork Annoy-O would also not take damage from Flame Leviathan.
Also, since this would be heroes having the Mech MINION type, it would also mean that you'd be able to Magnetize stuff onto these heroes...
I am really curious, does all this mean that DH and DK get anything in Caverns Of Time??
Like C'Thun DK would be pretty flavourful. Or what about adressing the awkwardness of Even DH? Change Glenn to say "For the rest of the game, your hero power cost (1) less"
The new Anub’arak kinda reminds me of rattlegore and that’s pretty decent minion
Except for Avians, they’re buffing creatures not combo/OTK cards? Jade-Shaman felt fun and felt strong but you were always 1 mana too short or one turn behind. The buffs on that could work.
Aviaona into new Thadius equals potential infinte combo im sure theres something spicy there
Hm.... Kinda sad to see... Powercreep has gotten so insane with the new cards getting absolutely ridiculous, so what they do to deal with that is... just powercreep all the old cards too? I hate the "if everything's broken, nothing's broken" logic in videogames, this might slowly kill wild :(
when we get back 0 mana gain 2 manycrystals this turn ? :( or better reworked twig ?
Jade is a big component in mill. They just don’t use that card and the deathrattle but many use the wild growth one and all use jade idol.
Jade Blossom is a strictly better Wild Growth, so the fact that they use that isn't too surprising.
To be fair, the only reason it's played in milled is exactly Jade Idol and not because it summons minions but because it's a 1 mana spell in Druid and prevents Fatigue. None of the other Jade cards see any play.
@@matthewmazzatto8003 jade blossom is worse when you are at full mana crystals since u can't draw a card
This is one of the coolest updates I never expected
Wonder if flame leviathan would not damage your hero if it’s a mech portrait…
Acidmaw Shellshot is literally 6 mana remove 3, which is pretty good for hunter that doesnt have strong removal normally.
There were two other cards that got a full rework as opposed to a buff. One was Cho'gall. Does anyone know the other one?
I'm just wondering should they add "twist" packs? For the remainder of the season just buy those packs, cause if you buy wild packs wooooi that's a bad investment
Psychmelon C'thun strikes me as a fun meme deck 😂
Aviana could do something dangerous with the current state of Druid though, given the fact that Tony Druid is in play along with a few other crazy mana cheats and the like. either ramping to 10 for the Aviana Kun combo and going nuts, or just using it in place of the other mana cheat options may allow them to increase the reliability of their draw.
There's also the fact that King Togwaggle is still sitting there at 8 as another way to screw with the opponent's deck, and Soulstealer completes the set for lockout druids
Soulstealer? What's a DK card got to do with Druid?
bleh druid is so corny ever since guff
@@tarille1043 I meant Soultheif, but apparently the more recent card was stuck in my head 😂
It's really dumb that they're buffing already playable wild cards, or cards who were decent during their run in standard... like, why not just buff terrible terrible cards who were always unplayable and leave the cards who were decent alone, since they might be decent in twist as is?
Zeddy not reading convert's text correctly is not surprising at all
You missed that the ball of spiders minions now add random beasts
Always did, but now it’s specified
Spawn of shadows also getting the undead type is pretty cool
I cant wait to play this format, probably will maske me return to the game!!
9:50 costs 1, not 1 less.
And people thought I was crazy for holding on to my golden Acidmaw for all this time XD
Hi Zeddy, i think for the convert it says the minion you copied cost 1 mana instead of cost 1 mana less.
I spit out my coffee when I saw enter the collium at 3 mana
The best change for wild would be, that cost reduction cant reduce below (1)
isnt convert busted? not in wild maybe but it says "it costs" not "it costs 1 less", so it's 4 mana any minion.
Sure. But it still doesn't remove the enemy minion. It also requires the opponent to play something worth stealing... And not killing you right after.
It also requires a deck for it to exist in. Shadow Priest doesn't care about stealing a minion because it's just blowing your face up. Big Priest doesn't want it because it will make their res pool worse.
@@tarille1043 not in wild, but in twist in a slower meta, you have any legendary for 4 mana, like chtun or nzoth seems pretty busted to me.
@@giangole Stealing C'thun, 1) Implies the opponent didn't kill you with their C'thun they played and 2) Doesn't do anything because C'thun buffs are specific to the PLAYER not the C'thun.
Same with N'zoth... You have to be playing a Deathrattle deck for your own N'zoth to be worth anything.
That's the thing, many big cards just aren't good outside the decks built for them or they will outright kill you when they're played.
In a slow meta the card can be decent, if you grab something like Anub'arak, Kun, Rattlegore, Ragnaros, Sneeds, Tirion, Dr Boom etc. But being decent occasionally won't make the card broken.
Especially not when it's a dead card versus any aggressive deck.
@@tarille1043 we'll see, but in a 2016 meta is broken
“Back in the day.” - Zeddy
There are also a lot of cards that could be relevant for Duels. Maybe C'Thun in Duels now viable?
now we need to see zombeast of acidmaw and dreadscale.
Hard to get excited about wild expansion when wild is so broken. And if they can't balance wild, then why would I be excited about twist?
Here's my conspiracy:
I think they want Twist to be the main wild format. It's more marketable than wild, harder to bot because the Meta will change every time they change the format, and less work because if something is broken they can just wait for the format to change. I think the HS team wants standard, twist, and battlegrounds to be the big three, with Wild going the way of the arena, there but forgotten.
I want to be on whatever the devs are on.
I love some of these buffs especially for duels
So what you’re trying to say is that Patches is still not back in Charge? Sad.
Spoiler for this video: Zeddy says, "No play in Wild, but in Twist it has a chance." to every card reviewed.
He still can't admit my cats are cuter than his still too
Usher of Darkness counts ALL minions now, which is a huge buff imo.
Goblin blastmage does 6 and can go face, might be a neat experiment.
It brings me good memories. I loved play C'thun deck
What I got from this vid is that these cards prob won't see play in Wild, but maybe in Twist.
Also in the last vid I said how it was sad Don Honcho was 7 mana instead of 5. Guess I must've missed it 😅
I'm scared for hunter with 2 5/5 wolpertingers on turn 1
Paltress buff is a buff to standard. Play the 2 mana card that lets you discover a priest legendary from the past. You hit Paltress a lot by the way.
Sludge Belcher and the Emperors seem so weird to look at with those stats now.
‘Balancing’ wild is like releasing an update for windows XP in 2023
Imagine if the new Flame Leviathan didn't deal 2 to MC Blingtron or Mecha Jaraxxus or Sir Annoy-O lol.
"The fuck is dark bargain?"
Only the worst pull any thief rogue can get from jackpot
I knew it was a good idea to keep Acidmaw since the year of the kraken.
This the video that made me subscribe to you man , keep the hard work thanks