Absolutely awesome video -> Subscribed :D I tested it on the new enhanced input with UE5.2 one tweak that made all the difference with me is changing the Mass from 1500 to around 3500 ..which makes sense for this vehicle .... looking forward for more awesome videos :D
Great video! Initially the vehicle would only turn right. Fixed by having the left & right input axis events connect to a subtraction node. Output then connected to steering.
Awesome tutorial. Many Thanks. Had a few Questions - 1. How did you measure the wheel Radius? 2. At about Time = 8.09 ~ 8.29 Where you are setting up some Blueprint Class but could not recollect the name. What was it for? 3. How to setup the Brake? 4. Also How to set the Steering to Rotate when the Wheels are Steered? Many Thanks Again.
This was excellently explained Thank you. I think I'm missing something with the new input mappings in UE5.2. Still need to get my head around the modifiers to get them working like the old way. This was a great explanation of the Chaos Vehicle system thank you.
Glad to hear you like it. Yeah, the enhanced input is a bit different, but you don't have to use enhanced input if you don't want to. Normal inputs still work, even though they are deprecated at this point.
@@LeafBranchGames i know. But really want to learn them for another project, so using this as a springboard. I am getting it. The settings for each can be a little daunting. I got the vehicle driving and turning none the less thanks to your tutorial. A few niggly things with the way the enhanced input handles things but I'm sure it's just further exploration in finding out. Thanks again. I enjoy all your tutorials.
@@LeafBranchGames I imported the vehicle template into my content browser and rewatched your video. Hahaha. So the issue was me nit having the proper things
Thank you for your good tutorial video! 😄😄 By the way How can I measure the static mesh's width and Height? I want to know Wheel Radius and Wheel width of the other asset 🤔
In your level, change in the top left from perspective to "left" or "right or "top" to get an orthographic view from that angle. Then zoom in on the object in the level you want to measure. By pressing down and dragging the Middle Mouse Button within a level viewport you will get a measurement.
Hi , watching this channel after a long time , I would love to see a tutorial on viglante helicopter tutorial about how to use it for flying , attacking etc
Hey I really love this tutorial, I was trying to use vigilante assets as they are really cool. will you make a follow up tutorial? Thank you for your hard work!
show, I managed to put it to work, I loved it, ^^, I would like to learn more, how do I accelerate, brake, put the throttle system, and rotate the camera? like these car games? and is there a way to exit and enter it and get the player? then teach the helicopter too?
Thank you. There is a car template in UE5, where you have a finished chaos vehicle set up. From there you can look at hos they added details like that. I may expand on the vehicle setup further in the future. To enter and exit, you need to learn about blueprint communication. I have a few tutorials on that here: th-cam.com/video/gXtZ-hmN8Js/w-d-xo.html
Hello everything is fine ? could you show me videos or explain how to move a boat with constant speed like world of warship? For speed you have (Full,Stop,1/2,3/4,Full), as you put W or S you can put the speed like a lever at these speeds and the boat always stays at them, how can this be done? and when it turns, using A or D, it turns slowly to the indicated side and the rear goes out to the opposite side, how to do it? Thanks in advance,
Hey LeafBranchGames, Thank you for the great tutorial. I have set up a hierarchy to quickly implement these assets along with the chaos vehicle system. I have implemented 3 vehicles so far, and all work great. The fourth vehicle I am trying to implement is the IMV Tigr-M, and it seems to just not work correctly no matter what I try. The wheels simply do not collide with the ground correctly. I believe it has something to do with the wheel joints on this specific asset not being oriented correctly. Do you have any ideas on how to fix this?
@@LeafBranchGames I replied to this with some images, but it didn’t post for some reason. I have tried basically everything to fix it and can’t seem to find a solution. I’m fairly certain it has to do with the mesh itself. I’ve tried exporting it to blender and messing with the bones. I can get different responses out of each change: sometimes the vehicle doesn’t react at all, sometimes it rolls endlessly, sometimes it goes flying off the map. Still haven’t found a solution though. I’m going through the source code to try and understand how the wheel components work currently.
@@kylegrantland5258 Sounds odd. I will see if I can look at that specific vehicle at some point. But I don't have any other suggestions other than the tire dimensions right now.
@@LeafBranchGames Someone on the UE forums came up with a fix. If anyone comes across this issue in the future, the post is titled “chaos vehicle is acting odd on one particular skeletal mesh” (can’t post a link for some reason)
Very good, I want to learn how to put the vigilante's tanks, planes and helicopters in 4.27 and also in 5 with the possibility of creating a war map with machine gun fire and missile launch, could you teach?
Hello! Will this tutorial work for the tank as well?
10 หลายเดือนก่อน
Great tutorial, but i have a problem: the vehicle don't go forward; it turn the wheels but is it's blocked on the ground. I repeat all the tutorial three time but i have the same problem. I use UE 5.3. Did you some tip to solve this issue? Thank you
I liked the way it teaches, simple and straight to the point, without fussing, that's what I want, now simple, I want to learn how to create a bullet to shoot this tank cannon, machine gun, and launch bombs and missiles, that's it, simple and straight, then we set out to aim, target selection, multiplayer, I don't know yet with everyone's help we can create a game similar to Armored Warfare, ^^
@@LeafBranchGames Yep! Actually I have been trying to keyframe certain parts of the vehicles such as the turret, rotors etc.. with the effects too. Something like what the showcase has with the sliders. Turns out I can do it with each bone, but it isn't as simple as the sliders in the showcase... and not sure how to do the vigilante built-in effects too. I hoped there would be like the actual settings for the vehicles on the sequencer like "turret rotation", "tank speed", etc... Hope it makes sense :)
@@macckt1423 I have a tutorial where I show how to setup animations for vigilante vehicles here: th-cam.com/video/Z03o2IkPB98/w-d-xo.html Here is a tutorial how I show how you can call on blueprint code from sequencer, like the blueprint code from the animation in the tutorial mentioned above: th-cam.com/video/_12OBDLAMFI/w-d-xo.html
hello, could you teach tanks like in the World of Tanks Blitz game for pc, where you walk forward and bring it with W and S, and slowly rotate sideways with the letters A and D, and rotate the turret in the direction of the mouse and shoot?
When I move forward the vehicle attempts to move but doesn't. It just rocks forward ever so slightly. The steering does work just fine. Wondering what I did wrong? I am loving these chaos vigilante vehicle tutorials!
There are more functions to make use of, just like the ones shown in the tutorial, including things like braking. If you want a more complete setup to look at, you can look at the UE5 default template and see all the settings they have setup for their vehicle.
@@LeafBranchGames thanks for replying to an older vid. But as stated before I did my best to replicate exactly what you did and still didnt get any results. spent like 3 hours trying to trouble shoot it. Any ideas of settings or node that could be conflicting? Also when i PIE it has no hitbox even though its setup
@@bigpaps7696 If you want to make sure to get the same result, you should follow the steps exactly but also use teh same version of UE as the tutorial. Since some detail or whole functionality can be changed in a later version which a tutorial can not predict.
I'm curious, if using vigilante assests in a published game, could that strike up trade mark or copyright issues? as they are designed from real world vehicles
Probably best to make sure to either check with the authors of the assets or the potential copyright holders to be sure. It is a bit of an uncertain situation.
I do have a question about how to reduce it wobbling so much, what setting is this? I've been messing with it for a while and can't find anything that changes it besides adding a little weight to the vehicle. Also how to export the final product to an existing project?
@@CodySmith-ci8hn What wobbling? If you want to move something to a new project you select the asset you want to move, right click asset action and migrate.
@@CodySmith-ci8hn That is not likely just a parameter you adjust. Since there are many actors at play that together create a result. Many things like suspension, weight, friction, center of mass and others can affect how the vehicle reacts to centrifugal forces.
Hello! I am trying to drive the vehicle with my TP Character. I can enter/exit but when i enter the car it wont drive. Do i have to change the gameplay settings or have to make a special level for this?
@@LeafBranchGames Thanks for the fast respond. U mean the code that i enter/exit from the car? I cant figure it out i tried with brand new third person template along with vehicle template in version 4.27 works everything fine i can get in drive around get out. But in 5.1 when i try with the newer third person template with the newer vehicle template it just wont drive when i sit in with my third person character. I can only drive if i start inside the car and set the "player controller class" (at world settings) to Vehicle player controller. which comes with the vehicle template. Ps: Sorry for bothering but cant find information would be great if u could point me the right direction.
@@pocsaypocsay61 Start one step at time.From the start of the chain and then every step after. Make sure the interaction to enter vehicle works. Make sure the possession is done properly. Make sure inputs are being triggered when in the vehicle, etc.
@@LeafBranchGames Thank you for the response and all the hard work you do to make these videos. I think in 5.1 something is more complicated. i will just pass on the vehicles for now. Would be great if u could cover in one of the future videos how in UE5.1 with third person character enter/exit and most importantly be able to drive the cars:) Have a good one.
Another game I like is Armored warfare, where we can get a lot of ideas and if you can teach us I would be grateful, I'm a beginner at Unreal but I want to learn a game of this size to create, it would be great for all of us, ^^
As a beginner, it is usually best to not try to make something too ambitious. If you make your project too advanced you will not likely be able to finish making it. Try starting off making smaller projects while you learn so you get a feeling for what you can and can not do as well as how long time it takes to make different things.
@@Legendary_Warrior232 You can use the same values for another car if it is different. The values and settings of each car will be unique depending on the properties of the car. You could try to follow the steps of the documentation to see if that helps you further: docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Physics/ChaosPhysics/ChaosVehicles/HowToSetupChaosVehicles/
how do you make it drive backwards though? Throttling to -1 doesnt make it go in reverse gear( Automatic reverse is turned on in the vehicle movement component
Anyone else not able to get this to work with other vehicles then the MRAP? Been trying to get another Vigilante asset (His LUV-3151) to work but I can steer the vehicle. When I press W nothing happens Edit: I can move the vehicle by running into with thr MRAP or my Third Person Char which will make it roll around on the floor
Great in-depth tutorial easy to follow!!!
Thank you. :)
GREAT TUTORIAL MAN THANKS!
My pleasure. :)
Absolutely awesome video -> Subscribed :D I tested it on the new enhanced input with UE5.2 one tweak that made all the difference with me is changing the Mass from 1500 to around 3500 ..which makes sense for this vehicle .... looking forward for more awesome videos :D
Thank you for both the support and the kind words as well as sharing how it could be improved!
Nice tutorial!
Thank you!
AMAZING tutorial dude.
Thank you
Great video! Initially the vehicle would only turn right. Fixed by having the left & right input axis events connect to a subtraction node. Output then connected to steering.
Thank you. :)
@@LeafBranchGames of course!
so helpful to understand Vehicle system of ue5
Glad to hear it. :)
Great Video
Thank you!
Awesome tutorial. Many Thanks. Had a few Questions -
1. How did you measure the wheel Radius?
2. At about Time = 8.09 ~ 8.29 Where you are setting up some Blueprint Class but could not recollect the name. What was it for?
3. How to setup the Brake?
4. Also How to set the Steering to Rotate when the Wheels are Steered?
Many Thanks Again.
This was excellently explained Thank you.
I think I'm missing something with the new input mappings in UE5.2. Still need to get my head around the modifiers to get them working like the old way.
This was a great explanation of the Chaos Vehicle system thank you.
Glad to hear you like it. Yeah, the enhanced input is a bit different, but you don't have to use enhanced input if you don't want to. Normal inputs still work, even though they are deprecated at this point.
@@LeafBranchGames i know. But really want to learn them for another project, so using this as a springboard. I am getting it. The settings for each can be a little daunting.
I got the vehicle driving and turning none the less thanks to your tutorial.
A few niggly things with the way the enhanced input handles things but I'm sure it's just further exploration in finding out.
Thanks again. I enjoy all your tutorials.
@@metafuel Thank you for your support. :)
I've finally got it working! Thank You!
Glad to hear it. What was the issue?
@@LeafBranchGames I imported the vehicle template into my content browser and rewatched your video. Hahaha. So the issue was me nit having the proper things
@@NorthvilleFiji Ok! Thanks for sharing!
Thank you for your good tutorial video! 😄😄
By the way How can I measure the static mesh's width and Height? I want to know Wheel Radius and Wheel width of the other asset 🤔
In your level, change in the top left from perspective to "left" or "right or "top" to get an orthographic view from that angle. Then zoom in on the object in the level you want to measure. By pressing down and dragging the Middle Mouse Button within a level viewport you will get a measurement.
@@LeafBranchGames thanks a lot!! 😎
@@표우진학부생-소프트 No problem.
Hi , watching this channel after a long time , I would love to see a tutorial on viglante helicopter tutorial about how to use it for flying , attacking etc
Sure, I will put it on my to do list.
Hey I really love this tutorial, I was trying to use vigilante assets as they are really cool. will you make a follow up tutorial? Thank you for your hard work!
I will be making some followup tutorials on Vigilante assets and how to make use of them in certain ways, for sure.
show, I managed to put it to work, I loved it, ^^, I would like to learn more, how do I accelerate, brake, put the throttle system, and rotate the camera? like these car games? and is there a way to exit and enter it and get the player? then teach the helicopter too?
Thank you. There is a car template in UE5, where you have a finished chaos vehicle set up. From there you can look at hos they added details like that. I may expand on the vehicle setup further in the future.
To enter and exit, you need to learn about blueprint communication. I have a few tutorials on that here: th-cam.com/video/gXtZ-hmN8Js/w-d-xo.html
Hello everything is fine ? could you show me videos or explain how to move a boat with constant speed like world of warship? For speed you have (Full,Stop,1/2,3/4,Full), as you put W or S you can put the speed like a lever at these speeds and the boat always stays at them, how can this be done? and when it turns, using A or D, it turns slowly to the indicated side and the rear goes out to the opposite side, how to do it? Thanks in advance,
@@walney2008 Sure, I will put it on my to do list.
Figured it out! I had duplicated the physics asset as not to over-write the default one. Had to reference the new physics asset in the skeletal mesh.
Glad to hear you figured it out. :)
Hey LeafBranchGames, Thank you for the great tutorial. I have set up a hierarchy to quickly implement these assets along with the chaos vehicle system. I have implemented 3 vehicles so far, and all work great. The fourth vehicle I am trying to implement is the IMV Tigr-M, and it seems to just not work correctly no matter what I try. The wheels simply do not collide with the ground correctly. I believe it has something to do with the wheel joints on this specific asset not being oriented correctly. Do you have any ideas on how to fix this?
You sure it isn't a matter of the size that you defined on the tires that is causing this?
@@LeafBranchGames I replied to this with some images, but it didn’t post for some reason. I have tried basically everything to fix it and can’t seem to find a solution. I’m fairly certain it has to do with the mesh itself. I’ve tried exporting it to blender and messing with the bones. I can get different responses out of each change: sometimes the vehicle doesn’t react at all, sometimes it rolls endlessly, sometimes it goes flying off the map. Still haven’t found a solution though. I’m going through the source code to try and understand how the wheel components work currently.
@@kylegrantland5258 Sounds odd. I will see if I can look at that specific vehicle at some point. But I don't have any other suggestions other than the tire dimensions right now.
@@LeafBranchGames Someone on the UE forums came up with a fix. If anyone comes across this issue in the future, the post is titled “chaos vehicle is acting odd on one particular skeletal mesh” (can’t post a link for some reason)
How do you find the axis right component I can't find it looked everywhere.
Really like this Video but could you do a tutorial for tracked vehicles too? I would really appreciate it!
Glad to hear you like it. I will see what I can do.
Very good, I want to learn how to put the vigilante's tanks, planes and helicopters in 4.27 and also in 5 with the possibility of creating a war map with machine gun fire and missile launch, could you teach?
I have shown how you can create maps using UE5 along with many other basics in this UE5 crash course: th-cam.com/video/oRPxzAyXEjs/w-d-xo.html
thanks
My pleasure!
Hello! Will this tutorial work for the tank as well?
Great tutorial, but i have a problem: the vehicle don't go forward; it turn the wheels but is it's blocked on the ground. I repeat all the tutorial three time but i have the same problem. I use UE 5.3. Did you some tip to solve this issue? Thank you
It sounds like the config for the chaos vehicle is not done properly. Most likely some sort of collision issue is playing out.
I liked the way it teaches, simple and straight to the point, without fussing, that's what I want, now simple, I want to learn how to create a bullet to shoot this tank cannon, machine gun, and launch bombs and missiles, that's it, simple and straight, then we set out to aim, target selection, multiplayer, I don't know yet with everyone's help we can create a game similar to Armored Warfare, ^^
Thank you very much.
Any idea on how to use this in the sequencer?
There is nothing special, you can use it freely.
thx mate plzz the fire system if you dont mind & thx a lot !
It would be great if you can do a tut of vigilante vehicles on sequencer.. been trying to do it with no luck...
Is there something specific you are trying to do? Since there is no difference between doing Vigilante vehicles and others.
@@LeafBranchGames Yep! Actually I have been trying to keyframe certain parts of the vehicles such as the turret, rotors etc.. with the effects too. Something like what the showcase has with the sliders. Turns out I can do it with each bone, but it isn't as simple as the sliders in the showcase... and not sure how to do the vigilante built-in effects too. I hoped there would be like the actual settings for the vehicles on the sequencer like "turret rotation", "tank speed", etc... Hope it makes sense :)
@@macckt1423 I have a tutorial where I show how to setup animations for vigilante vehicles here: th-cam.com/video/Z03o2IkPB98/w-d-xo.html
Here is a tutorial how I show how you can call on blueprint code from sequencer, like the blueprint code from the animation in the tutorial mentioned above: th-cam.com/video/_12OBDLAMFI/w-d-xo.html
@@LeafBranchGames thanks! Will check it out
Love the tutorial but somehow my cvar only moves forward and right.
Think you have made some configuration error then. It is probably not handling the collision detection like it should.
hello, could you teach tanks like in the World of Tanks Blitz game for pc, where you walk forward and bring it with W and S, and slowly rotate sideways with the letters A and D, and rotate the turret in the direction of the mouse and shoot?
This tutorial shows how you can animate a vehicle, which you can adapt to make a turret rotate: th-cam.com/video/Z03o2IkPB98/w-d-xo.html
can you please do a tutorial on the C130-J TRANSPORT (WEST)? I am having issues on textures for the lights and propellers animation.
What issues?
@@LeafBranchGames oh i cant find the section or animation for the propellers which in the description say it is included
also it said that by adjusting textures to emissive that i can have lights i dont see this texture
@@snakeeyesdeclassified I will see what I can do.
@@LeafBranchGames awesome thanks
When I move forward the vehicle attempts to move but doesn't. It just rocks forward ever so slightly. The steering does work just fine. Wondering what I did wrong? I am loving these chaos vigilante vehicle tutorials!
I think it has something to do with my project settings > maps and modes > settings
i hav same problem
Very nice video. but reverse key S and brakes are not working. everything else is working.
There are more functions to make use of, just like the ones shown in the tutorial, including things like braking. If you want a more complete setup to look at, you can look at the UE5 default template and see all the settings they have setup for their vehicle.
i have a problem, i use the luv_3151 and the vehicle looks like to mucj weith in the back and make wheeles
Try adjusting some of the parameters available. Center of mass and weight might be good to look at.
@@LeafBranchGames I try but make the same thing
@@user-mr6zi6cq3l no, I try with other config but fail
Hi can i use these blue print to other vehicles or is this only for this one ?
You can use it for other ones, as long as the individual differences like wheels etc are setup to match their vehicle.
followed tutorial exactly and still not able to move the vehicle forward or turn the wheels
Make sure you didn't miss anything, as you can see in the tutorial, that works fine in the tutorial.
@@LeafBranchGames thanks for replying to an older vid. But as stated before I did my best to replicate exactly what you did and still didnt get any results. spent like 3 hours trying to trouble shoot it. Any ideas of settings or node that could be conflicting? Also when i PIE it has no hitbox even though its setup
@@bigpaps7696 If you want to make sure to get the same result, you should follow the steps exactly but also use teh same version of UE as the tutorial. Since some detail or whole functionality can be changed in a later version which a tutorial can not predict.
I'm curious, if using vigilante assests in a published game, could that strike up trade mark or copyright issues? as they are designed from real world vehicles
Probably best to make sure to either check with the authors of the assets or the potential copyright holders to be sure.
It is a bit of an uncertain situation.
@@LeafBranchGames okay thank you
The vehicle does not move forward. The wheels turn though. What's the problem?
Nevermind. If anyone else has this issue just make sure to click in your map first to enable movement.
I do have a question about how to reduce it wobbling so much, what setting is this? I've been messing with it for a while and can't find anything that changes it besides adding a little weight to the vehicle. Also how to export the final product to an existing project?
@@CodySmith-ci8hn What wobbling? If you want to move something to a new project you select the asset you want to move, right click asset action and migrate.
@@LeafBranchGames Moreso referring to how wobbly the vehicle is when driven. Thank you for the help.
@@CodySmith-ci8hn That is not likely just a parameter you adjust. Since there are many actors at play that together create a result. Many things like suspension, weight, friction, center of mass and others can affect how the vehicle reacts to centrifugal forces.
Hello! I am trying to drive the vehicle with my TP Character. I can enter/exit but when i enter the car it wont drive. Do i have to change the gameplay settings or have to make a special level for this?
I am running UE 5.1
No, there is nothing conflicting with with a vehicle and a character at all. Sounds like your code is not correct.
@@LeafBranchGames Thanks for the fast respond. U mean the code that i enter/exit from the car? I cant figure it out i tried with brand new third person template along with vehicle template in version 4.27 works everything fine i can get in drive around get out. But in 5.1 when i try with the newer third person template with the newer vehicle template it just wont drive when i sit in with my third person character. I can only drive if i start inside the car and set the "player controller class" (at world settings) to Vehicle player controller. which comes with the vehicle template. Ps: Sorry for bothering but cant find information would be great if u could point me the right direction.
@@pocsaypocsay61 Start one step at time.From the start of the chain and then every step after. Make sure the interaction to enter vehicle works. Make sure the possession is done properly. Make sure inputs are being triggered when in the vehicle, etc.
@@LeafBranchGames Thank you for the response and all the hard work you do to make these videos. I think in 5.1 something is more complicated. i will just pass on the vehicles for now. Would be great if u could cover in one of the future videos how in UE5.1 with third person character enter/exit and most importantly be able to drive the cars:) Have a good one.
Don't work movement, but i did all what was in tutorial. Pls help.
Make sure you both listen to what I say, so you have the right prerequisites as well as you do everything in the tutorial and you should be fine.
number ver unreal angin?
5.0
Another game I like is Armored warfare, where we can get a lot of ideas and if you can teach us I would be grateful, I'm a beginner at Unreal but I want to learn a game of this size to create, it would be great for all of us, ^^
As a beginner, it is usually best to not try to make something too ambitious. If you make your project too advanced you will not likely be able to finish making it. Try starting off making smaller projects while you learn so you get a feeling for what you can and can not do as well as how long time it takes to make different things.
Not working
The tutorial demonstration worked fine as you can see.
@@LeafBranchGames means in another car not working
@@Legendary_Warrior232 You can use the same values for another car if it is different. The values and settings of each car will be unique depending on the properties of the car. You could try to follow the steps of the documentation to see if that helps you further: docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Physics/ChaosPhysics/ChaosVehicles/HowToSetupChaosVehicles/
how do you make it drive backwards though? Throttling to -1 doesnt make it go in reverse gear( Automatic reverse is turned on in the vehicle movement component
Anyone else not able to get this to work with other vehicles then the MRAP? Been trying to get another Vigilante asset (His LUV-3151) to work but I can steer the vehicle. When I press W nothing happens
Edit: I can move the vehicle by running into with thr MRAP or my Third Person Char which will make it roll around on the floor
@@user-mr6zi6cq3l I'm sorry to say but never did figure it out. I ended up switching to a plugin called Advanced Vehicle System.