Driving Around: Exploring Chaos Vehicles | Feature Highlight | State of Unreal 2022

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  • เผยแพร่เมื่อ 24 ต.ค. 2024

ความคิดเห็น • 264

  • @yonjuunininjin
    @yonjuunininjin 2 ปีที่แล้ว +86

    This looks so advanced with so many settings. Completely went under the radar with all the other major ue5 features.

    • @dievas_
      @dievas_ 2 ปีที่แล้ว +4

      Its not really that new.

    • @trexindominus8119
      @trexindominus8119 ปีที่แล้ว +1

      @@dievas_ Still, it's a nice addition.

  • @StudioTatsu
    @StudioTatsu 2 ปีที่แล้ว +33

    This is great - I've been working on Vehicle Physics and Softbody Destruction in Unity for a while, but these highlights are what I needed to fully convince me to convert to Unreal Engine.

    • @StudioTatsu
      @StudioTatsu 2 ปีที่แล้ว +2

      @@piyushguptaji402 that is correct - the learning curve for Unreal is higher but enjoyable.

    • @prototypechannel6975
      @prototypechannel6975 ปีที่แล้ว

      @@StudioTatsu I dunno.. I by far struggled more with unity back in the day.. more resources for UE I would guess now too

    • @nathanielredmon
      @nathanielredmon ปีที่แล้ว +1

      Howd that go. physx is way better than chaos for this application imo

    • @jcdentonunatco
      @jcdentonunatco ปีที่แล้ว

      @@nathanielredmon I don't think physx is that great either for vehicles to be honest

  • @Nitrousoxide81
    @Nitrousoxide81 2 ปีที่แล้ว +35

    Unreal is becoming better and better not only the amazing engine but the resources to learn are really enjoyable also

    • @iajhy
      @iajhy ปีที่แล้ว

      True that amigo :)

    • @_Alfa_Channel
      @_Alfa_Channel 10 หลายเดือนก่อน

      using unreal has become like playing a game...

  • @ikelos8190
    @ikelos8190 5 หลายเดือนก่อน +6

    This video is great but would love an in depth guide into all the settings that affect handling, just brushing over them in this video isnt enough i have no idea how some of these settings affect the physics of the car, and the debug mode helps but not much
    Especially, the arcade settings , no clue how those work and there's 0 documentation

  • @py8697
    @py8697 ปีที่แล้ว +8

    I wish we could have more details about the motorcycle setup. So far, I haven't been able to create 2 wheelers. I tried but it's always acting weird. Though it's possible to create motorcycle with 4 fake wheels, I'd prefer to know about the setup they used or to be able to download it to study it

    • @maxpower9622
      @maxpower9622 ปีที่แล้ว

      I had same problem, i use 4 fake wheels too, motorcycle slide too much i solve it in wheel blueprint in "friction force multiplier" 1.0 for front and 2.0 for rear.

  • @LazyCatAnims
    @LazyCatAnims 2 ปีที่แล้ว +30

    It's amazing how accurate physics have become in games.

  • @levimccallum9006
    @levimccallum9006 2 ปีที่แล้ว +8

    Is this sample project available to download? I'd love to see a working example of Target Rotational Control working for the motorcycle. I've been playing around with it in my own projects and can't get the parameters right to make the motorcycle feel like it isn't an oscillating spring around turns.

  • @李停-p1t
    @李停-p1t 2 ปีที่แล้ว +1

    非常感谢,一个困扰了我2天的问题,终于在这个教程里面解决了,真的感谢分享,好人一生平安!

  • @JohnDaniels
    @JohnDaniels 2 ปีที่แล้ว +5

    Where can I download the motorcycle map for testing?

  • @WHOOLKAN
    @WHOOLKAN 2 ปีที่แล้ว +35

    i've been trying to figure out chaos vehicles for months, this video was much needed some time ago, good stuff nonetheless.
    i have a serious question though: how can we make chaos vehicles drift? i've been trying to make a more simulative experience with chaos vehicles but from what i see there is a serious flaw in how the engine rpm is calculated ( PTransmission.GetEngineRPMFromWheelRPM(WheelRPM) ) meaning that when you enter a drift or the wheels lose contact with the ground they lose speed and the engine rpm dies too - add also that a clutch system is missing. How should i go about adding this functionality to chaos vehicles?
    I'm trying to figure out if i need to code my own vehicles from scratch if i want them to be more simulative or i can edit the chaos vehicles code to add a clutch and expand on the engine/transmission/wheel simulation

    • @AlessandroSchiassi
      @AlessandroSchiassi 2 ปีที่แล้ว +9

      I'm having similar issues, not for drifting but for overjumps. To make my vehicle drift I simply changed the Side Slip Modifier in the Wheel BP. 0.52 for the front and 0.4 for the rear, that gives it a nice drift.
      What you pointed out was actually introduced in Preview 2 and carried to the current release. I had no issues in Early Access, where the RPM went all the way up as soon as the wheels didn't touch any surface. I don't understand why they changed that, it makes no sense physically and it's annoying.
      Also the clutch input missing is quite stranger, considering how advanced the rest of the vehicle simulations are.

    • @xplosiveginger8701
      @xplosiveginger8701 2 ปีที่แล้ว +1

      @WHOOLKAN I'm also having the same issue with engine rpm. Will you please let me know if you find a solution for this problem. Thanks!

    • @stefandaurer9631
      @stefandaurer9631 2 ปีที่แล้ว +1

      I think there are some deeper bugs in the engine, even in the Matrix demo it seems like they didn't use the RPM value to match the engine audio to the vehicle speed, so as a workaround it just goes up and up and up. I've tried to convert the old racer game sample to the chaos vehicle, but what worked in the old version doesn't in the current version (GIT build from the 5.0 branch).

    • @AlessandroSchiassi
      @AlessandroSchiassi 2 ปีที่แล้ว

      @@stefandaurer9631 Crossfade by Param isn't working in the Sound Cue, but they fixed that so it should work in 5.0.2.

    • @stefandaurer9631
      @stefandaurer9631 2 ปีที่แล้ว

      @@AlessandroSchiassi Could be, but you don't even get a usable value out of the engine simulation. 50% of the time the values are random. If you put it on a HUD element you get anything between 0 and 999.

  • @jacksparrow7518
    @jacksparrow7518 ปีที่แล้ว +3

    thanks for this video.
    would be really amazing a tutorial on how to setup Vehicles Deformation as on the matrix awakens vehicles.
    the logic of the setup looks easy but a step by step would help so many to implement something like that in their projects

  • @roman_cg
    @roman_cg 2 ปีที่แล้ว +3

    Thank you very much for this video! It really pushed me forward and I was able to get the rig I wanted.
    Later, I ran into camera control issues in the game while driving. It's good that the template already has a ready-made blueprint and I could use the camera part in my blueprint.
    Special thanks for the subtitles. Without them, some details would not be clear!

  • @glebfort9207
    @glebfort9207 7 หลายเดือนก่อน +2

    This is the best video of all in recent years

  • @johnsavage3586
    @johnsavage3586 ปีที่แล้ว +1

    If you're attempting to follow this tutorial in UE4, note that when you switch your wheel simulation type to Kinematic, the vehicle will no longer fall in simulation or in game. But it will work in UE5. I don't know how the chaos vehicle plugin is supposed to work in 4.

  • @amirhm6459
    @amirhm6459 2 ปีที่แล้ว +5

    It is insane how Unreal take care all the complex car dynamics system for us to use without worrying the codes behind the curtains. Looks very stable too.

  • @gower1973
    @gower1973 2 ปีที่แล้ว +1

    Nice tutorial but why skip over rigging of the suspension system? You just imported a ready made vehicle. Without knowing how to setup the joints we are screwed.

  • @richking1z635
    @richking1z635 2 ปีที่แล้ว +3

    Right time to be alive 👏🏼
    Can’t wait to play games on UE5

    • @slateisa
      @slateisa 2 ปีที่แล้ว +1

      Can't wait to play VR games on Unreal 5 with Chaos!!

  • @r2artCH
    @r2artCH 6 หลายเดือนก่อน +1

    I don't know why everytime I export from blender to UE5, my root bone scale always 100. I tried exporting with FBX unit scale, the root bone scale is 1 but the whole model become 1/100 size

  • @romainberger
    @romainberger 2 ปีที่แล้ว +3

    Finally simulating bikes!!! That was much needed!

  • @swait239
    @swait239 2 ปีที่แล้ว +7

    Where are these assets such as the vehicles avail for download? I see too many tutorials with little to no links to examples. Would love to have those vehicles and test drive, in the same way we do in CitySample vehicles map.

  • @dievas_
    @dievas_ 2 ปีที่แล้ว +4

    Why not share files so everyone could play around?

  • @АндрейХудобко-ю6т
    @АндрейХудобко-ю6т 2 ปีที่แล้ว +3

    Hello!will there be a video about setting up a motorcycle in the future?

  • @wardhiboy
    @wardhiboy 2 ปีที่แล้ว +2

    Would it be possible to get the project for this? I'm having trouble getting my bike to work, it just falls over after driving forward for 3 sec. Would be cool to see how you did it!

  • @Cyael
    @Cyael 2 ปีที่แล้ว +2

    How do I make free voice packs available for UE5 creators?

    • @Manim8
      @Manim8 2 ปีที่แล้ว +1

      Create a Unreal Engine Marketplace account and sell them on there 👍👍

  • @Anthony-nf3rb
    @Anthony-nf3rb 2 ปีที่แล้ว

    TNice tutorials tutorial is so useful,I tried tons of other tutorials but tNice tutorials was the best one

  • @Manim8
    @Manim8 2 ปีที่แล้ว +2

    Could you please make a tutorial on how to set up a vehicle trailer with hitch, un-hitch system please?! I had a system working in UE4 which was stable, but it doesn't work in UE5 as there's no PhysX anymore so it works differently and is VERY unstable. I need this to be working as I'm releasing my game in the next few months. You showed a truck and trailer in this video. It would be nice to see how to set it up. Thanks 🙂👍

  • @RodrigoMotta
    @RodrigoMotta 2 ปีที่แล้ว +3

    I love Paolo Suzas videos

  • @stefevr
    @stefevr 2 ปีที่แล้ว +3

    I've followed this 40 times and for some reason the car just won't move, did everything exactly as described... :(

    • @isaackershnerART
      @isaackershnerART ปีที่แล้ว

      you solve this? same issue here the car is just stuck...

    • @stefevr
      @stefevr ปีที่แล้ว

      @@isaackershnerART nope i gave up

  • @oblivion_studio_games
    @oblivion_studio_games 2 ปีที่แล้ว +2

    Please tell me, where can I get an FBX file to watch the construction of bones?

  • @unrealengine-emira3480
    @unrealengine-emira3480 2 ปีที่แล้ว +3

    Hi, Is there any way you can share this skeletal mesh? Thanks

  • @GamerChunkZ
    @GamerChunkZ 2 ปีที่แล้ว +1

    could you guys do a video about android config rules to set affinity of gameThread ,Render Thread,RHI Thread and worker Threads and a video about which Operations are again MultiThreaded(in Unity The render Thread use the worker threads to sort,calculate occlusionCulling,and convert some cammands etc...)

  • @eyeemotion1426
    @eyeemotion1426 2 ปีที่แล้ว +1

    This is really helpful for the game I'm making. Gotten a bit wiser. Glad I'm switching from Godot to Unreal, which should help me finally see progress with my game. Was almost giving up, with getting stuck on it and heaving to guess what did what in Godot.

  • @Funatic_Games
    @Funatic_Games หลายเดือนก่อน

    This is such a great tutorial. However, I am stuck on trying to get a more custom rig back into unreal. You video touches on it but I am getting stuck getting the soft skinned spring suspension hooked up into the Chaos Vehicle rig. Is it possible for you to elaborate more on this?

  • @unrealdevop
    @unrealdevop 28 วันที่ผ่านมา

    I really wish they would add the measuring tool to the Mesh Preview Window so that we can measure them from the mesh preview rather then having to drag them out into the world and then measure them.

  • @thesinkingsun555
    @thesinkingsun555 2 ปีที่แล้ว +2

    Looks much more stable and flexible than legacy physics.
    Are those vehicle meshes available somewhere?

    • @tarekwayne9193
      @tarekwayne9193 ปีที่แล้ว +1

      Do you still think that? I've never heard anyone using Chaos say that🤔

  • @marcoseliasmep
    @marcoseliasmep 2 ปีที่แล้ว +6

    Nice tutorial, this helps a lot!
    Is it possible creating vehicles in runtime by manually specifying the wheels positions without a skeleton mesh?
    I consider switching from Unity due to better open world support in Unreal. But the requirement of a skeleton mesh makes it unnecessarily harder to setup vehicles. Tried it back in 2019 and failed. I’m trying again and failing haha. Since my project has modding support with hundreds of vehicles already made by users… I would love to keep them all by reading their static meshes and setting up wheels positions at runtime.
    But I cannot find any documentation about it, is it really impossible or just difficult? Haha :(

    • @CyberWolf755
      @CyberWolf755 2 ปีที่แล้ว +2

      Check out control rig or powerIK (also free) tutorials on animating spider and scorpion. Now instead of using a predefined control rig, I think it's possible to attach skeletal meshes as together to merge them and have them operate together or by some parent script

    • @GamerChunkZ
      @GamerChunkZ 2 ปีที่แล้ว +1

      I need that feature too.I am also thinking of porting my game from Unity to Unreal because of the same reason.Proton Bus sim is your game ?....

    • @dievas_
      @dievas_ 2 ปีที่แล้ว

      th-cam.com/video/CXm8Ruu9saA/w-d-xo.html wath this, its easy

  • @palmzmetal9131
    @palmzmetal9131 ปีที่แล้ว

    Have they made it easier to detect drift for adding burnt-tire-prints, sound FX and particle FX?
    With PhysX Vehicle, you had to open the C++ source and expose "slip values" to Blueprint.

  • @marcoseliasmep
    @marcoseliasmep ปีที่แล้ว

    How can we create vehicles without the skeleton mesh? For instance, in runtime or using a static mesh instead…
    I follow Unreal for many years and this is very disappointing. I cannot find any tutorial on that.
    I would love to migrate some projects from Unity to Unreal to enjoy better support for open worlds and Nanite. But the way cars are setup here totally kills my idea.
    I would like to add just empty objects on the wheels positions, without bones. Is that impossible or somehow just hidden?
    If I must make skeleton meshes for all vehicles (with different wheels sizes and positions) then I’ll never be able to use it 💔

  • @Unit01101
    @Unit01101 2 ปีที่แล้ว +2

    QUESTION: How to turn tank at rest?

    • @Manim8
      @Manim8 2 ปีที่แล้ว

      If you mean having one side going forward, while the other side goes backwards, so the vehicle turns on the spot, then I think you could set that up in blueprints. For example... When you turn left, set the right wheels to go forwards at X speed, while having the left wheels go backwards. Use the same throttle input nodes that you use for the accelerate code, only on the left side, give it a negative value (this can be done by multiplying the input value by -1 for the left side). I'd imagine that would work with some amount of playing around with it.

  • @razzor4708
    @razzor4708 2 ปีที่แล้ว

    My personal Subaru STI project is very happy with UE 5 physics variations to work with

  • @stephenfjohnson
    @stephenfjohnson 2 ปีที่แล้ว +1

    Can you do a video from start to finish on the Motorcycle?

  • @R-SXX
    @R-SXX 2 ปีที่แล้ว

    Could someone please explain to me the torgue curve? I was literally able to follow the whole video up to this point and understand everything beside this feature.
    What is the curve doing? What is the 5000 doing? How do the curve know that it is "rpm" ? Which I guess is the engine rotation thing?

  • @JoshToonen
    @JoshToonen 2 ปีที่แล้ว +1

    Does anyone know how to incorporate drifting, or what settings you would need to alter in blueprints on a button press? Like pressing "g" to drift/handbrake as an example.

  • @riquelmeperinpereira1172
    @riquelmeperinpereira1172 2 ปีที่แล้ว

    You got a like, a subscriber and a buzzer on from an old guy. TNice tutorials is the best soft soft tutorial I've seen so far. You covered a lot of

  • @Mr77igor
    @Mr77igor 2 ปีที่แล้ว +4

    Where can we find the files???

  • @plaguedocphd
    @plaguedocphd 2 ปีที่แล้ว +1

    15:30 Suspension movement is just a mesh deformation? It's ok for the spring but the absorber body too?

  • @loopysausage
    @loopysausage ปีที่แล้ว

    The most annoying part of all of this is getting a vehicle skeleton working in the first place.
    I've done everything and I can't get the wheels to function or work properly...

  • @adityapatil9499
    @adityapatil9499 11 หลายเดือนก่อน

    Thank you so much sir this template and tutorial help me so much in so many way. I really appreciate.

  • @daveyhu
    @daveyhu ปีที่แล้ว +1

    You mentioned experimental support for a more arcade-y feel, where do we try that?

  • @original9
    @original9 ปีที่แล้ว

    @UnrealEngine could we get an update on this please....I have no Idea how to implement the Enhanced Input system with vehicles from scratch 😪

  • @VladoPRO10
    @VladoPRO10 11 หลายเดือนก่อน

    If for some reason it doesn't work (it doesn't move, or tires just randomly fall), make sure to switch to UE5. For some reason it doesn't work for UE4. I found a workaround for UE4, but not with Chaos, *Chaos only works with UE5*

    • @andrewsneacker1256
      @andrewsneacker1256 8 หลายเดือนก่อน

      Rly? Thats sad. I've lost my mind tryin to get it to work on UE4 today xDDD damn..

  • @soumysahu
    @soumysahu 2 ปีที่แล้ว +2

    add a detailed tank with free tank in marketplace (skeleton mesh )

  • @JohnDaniels
    @JohnDaniels 2 ปีที่แล้ว +2

    We need the Bike level 🙏

  • @MESHQuality
    @MESHQuality ปีที่แล้ว

    Thanks for making this highlight!

  • @bhanukadasanayaka3457
    @bhanukadasanayaka3457 2 ปีที่แล้ว +1

    Really Helpful🥰😍, hope to see more on vehicle AIs

  • @yuriichumak5153
    @yuriichumak5153 2 ปีที่แล้ว

    Add RPM bar to standard Vehicle project
    for all attempts to get it from "Chaos Wheeled Vehicle Movement Component"
    Pay special attention when the car is in the air or turned over and lies on the roof, when the wheels do not touch the ground, the engine cannot give the correct rpm, and speed?
    Beta version is raw.

  • @yuvalzabusky7573
    @yuvalzabusky7573 2 หลายเดือนก่อน

    the wheels working nice but when the car is flipping on the side they penetrating through the floor, someone knows how to fix it?

  • @RnBoy15
    @RnBoy15 ปีที่แล้ว

    my car just floats, not doing anything (simulate physics is on). what can I do?

  • @levanlavrinenko4620
    @levanlavrinenko4620 ปีที่แล้ว

    Hi, I have a problem with the car, everything seems to work but when the car goes forward it starts to go right slightly, I don't understand what the problem could be, could you help me?

  • @LFA_GM
    @LFA_GM 2 ปีที่แล้ว +1

    Thank you so much for this presentation. Much appreciated.

  • @Xx-Anwar-xX
    @Xx-Anwar-xX 2 ปีที่แล้ว

    hi there , thanks a lot for a much needed video . i wish you could show us how to adjust brakes . even after raising the value of brake and handbrake they dont seem to do much .

  • @MoonPatrol
    @MoonPatrol 2 ปีที่แล้ว

    Great video thank you. Fantastic that it uses real world parameters for engine setup.

  • @AlessandroSchiassi
    @AlessandroSchiassi 2 ปีที่แล้ว +1

    Great video, but I wish you covered how to connect Nanite wheels to the Static Mesh so you can hide the latter, making the whole car Nanite (except for translucent parts, of course). The Matrix demo does that. The City Sample Vehicle package cars are set up this way but I wish someone would go through and show how to achieve the same results for your own vehicles.

    • @krz9000
      @krz9000 2 ปีที่แล้ว

      Can't u just add static mesh components and link them to a socket..aka bone?

    • @AlessandroSchiassi
      @AlessandroSchiassi 2 ปีที่แล้ว

      @@krz9000 Last time I tried that way it didn't work. I don't think a bone is giving all the correct information when it comes to RPM and steering angle, as well the suspension height at any given moment.
      Also, the break caliper is effected by steering but not by the wheel's rotation, so that has to be treated differently.

    • @krz9000
      @krz9000 2 ปีที่แล้ว +1

      @@AlessandroSchiassi but this video shows how to constrain meshes to bones and filter for the transforms u need via controll rig. It's all there

    • @AlessandroSchiassi
      @AlessandroSchiassi 2 ปีที่แล้ว +1

      @@krz9000 Fair point. I'm definitely going to use this video when I reverse engineer the City Sample Vehicle setup.

  • @SomeNerd361
    @SomeNerd361 2 ปีที่แล้ว

    Sweet! Now I just need to figure out how to utilize this for tanks!

  • @riotechmod
    @riotechmod ปีที่แล้ว

    It's not working in ue5.1 , I wasted my 3 days in this ..but at the end when we hit play to drive the vehicle, it doesn't move at all and it is tilted downward or upward without any reasons

  • @vitto8112
    @vitto8112 2 ปีที่แล้ว +2

    Hi, someone knows if exist a complete fundamental course or rigging vehicles in unreal 5? This is really advance

    • @Elon-n9q
      @Elon-n9q 8 หลายเดือนก่อน

      ?

  • @denysroodriguez
    @denysroodriguez 2 ปีที่แล้ว

    Thanks a lot. TNice tutorials video got started.

  • @psyco4452
    @psyco4452 2 ปีที่แล้ว

    HELL YEAH ! finally a trailer that don't YEET my truck into the void

  • @viledecon
    @viledecon ปีที่แล้ว

    This ones got me stumped. I can drive and steer just fine but my wheels are rotating in the wrong direction under throttle. instead of rolling, they are doing flips and all kinds of weird stuff. rolling on the wrong axis basically. is there a way that you can choose the roll axis for the wheels?

  • @r2artCH
    @r2artCH 6 หลายเดือนก่อน

    Does anyone know how to control steering for motorcycle in Chaos Vehicle ?
    Motorcycle is not like a car, the pivot rotation for steering left and right turn is using the local axis of the motorcycle front fork instead the axis of the wheel.
    Can't seem to find any tutorial for this. There is one, but it doesn't have suspension system for the wheel.

  • @0xpirate
    @0xpirate ปีที่แล้ว

    @UnrealEngine can you share the skeleton mesh model with springs to follow along?

  • @stroporez79
    @stroporez79 9 หลายเดือนก่อน

    According to your method, the wheel does not have a collision. The wheels are falling through

  • @nonexegimonumentum8583
    @nonexegimonumentum8583 7 หลายเดือนก่อน

    Fantastic movie! 🤩

  • @Trait74
    @Trait74 ปีที่แล้ว

    Really helpful high quality breakdown. Thanks!

  • @raffmusicgaming3687
    @raffmusicgaming3687 2 หลายเดือนก่อน

    Where do I find more details for the buggy type of suspension? if anyone even got information about any other type of suspension set on unreal engine 5 please help

  • @rebel5345
    @rebel5345 2 ปีที่แล้ว

    I noticed that the wheels stop turning when the vehicle is in the air. This makes jumps look so unrealistic. Anyone know how I can fix/improve that?

  • @kapt0xa_by
    @kapt0xa_by 11 หลายเดือนก่อน

    Why do we add the wheel colliders if we use raycasting?

  • @kettleengine1383
    @kettleengine1383 2 ปีที่แล้ว +2

    is it possible to have a neutral steering like on a tank?

    • @Manim8
      @Manim8 2 ปีที่แล้ว

      If you mean having one side going forward, while the other side goes backwards, so the vehicle turns on the spot, then I think you could set that up in blueprints. For example... When you turn left, set the right wheels to go forwards at X speed, while having the left wheels go backwards. Use the same throttle input nodes that you use for the accelerate code, only on the left side, give it a negative value (this can be done by multiplying the input value by -1 for the left side). I'd imagine that would work with some amount of playing around with it.

    • @kettleengine1383
      @kettleengine1383 2 ปีที่แล้ว

      @@Manim8 okay thanks!

  • @Derfrix1
    @Derfrix1 2 ปีที่แล้ว

    I did this last week for my work... this video is late for me uwu, but well, seeing this, I've done it well, thanks vehicular chaos videos

  • @goazu
    @goazu ปีที่แล้ว

    I can't find the chaos vehicle pawn class, is not in drop-down menu, do I need to install anything?

  • @baundiesel
    @baundiesel 2 ปีที่แล้ว +1

    Lets see a revamped Mako using this in the next Mass Effect game!

  • @plaguedocphd
    @plaguedocphd 8 หลายเดือนก่อน

    Can anyone suggest a way to make that "perfect gradient" spring for the shock?

  • @rifat.ahammed
    @rifat.ahammed 10 หลายเดือนก่อน

    Thank You Very Much

  • @sqwert654
    @sqwert654 2 ปีที่แล้ว

    What about wheel support, any info on using a Logitech G29 wheel with force feedback?

  • @reibee1972
    @reibee1972 15 วันที่ผ่านมา

    Anyone know how he set up the weights for the dampeners?

  • @albertakesson3164
    @albertakesson3164 ปีที่แล้ว

    10:10 - This part is skipping alot of explanation about the key mappings.
    To me, this looks nothing like the way it is here... 10:10
    *WTF, there's no action mappings in my project as default. How should I get this right?!?*

  • @AlexTsekot
    @AlexTsekot ปีที่แล้ว

    Anyone know how to scale the springs without painting weights? I've worked on a game where there was a AimAndScale function but I'm not sure if there's anything like that in UE.

  • @AhmedHasan91
    @AhmedHasan91 2 ปีที่แล้ว

    i waited for this for toooooo long.. thank you so much.. lot's of love ♥♥

  • @ebolaxy
    @ebolaxy ปีที่แล้ว

    I want you to make a video tutorial
    Having the characters open the door of the car to sit and drive
    and open the door from the car
    I watched video tutorials on youtube, many tutorials confuse me and it's not step by step, looks complicated
    I watched your video, this one
    I was quite easy to understand and the results matched the reality

    • @riotechmod
      @riotechmod ปีที่แล้ว

      Did you solve the glitch showing?

    • @riotechmod
      @riotechmod ปีที่แล้ว

      Check my recent comment

  • @PARSA-POWER
    @PARSA-POWER 3 หลายเดือนก่อน

    The automatic transmission is broken , please fix it

  • @realNoobDog
    @realNoobDog ปีที่แล้ว +1

    how to do a Skeleton like that?

  • @SuleBandi
    @SuleBandi 9 หลายเดือนก่อน

    Does the chaos vehicle system work/ can be packaged on standalone VR devices like the HTC Focus 3?

  • @SeanMHamming
    @SeanMHamming 2 ปีที่แล้ว

    I ca back to soft after about 10 years when I was using soft soft 10 and for its best program Ive seen in fact its also simpliest one

  • @PatrykPonichtera
    @PatrykPonichtera 2 ปีที่แล้ว +1

    Amazing, exactly what I needed!

  • @luckyfk3452
    @luckyfk3452 8 หลายเดือนก่อน

    Didn't show the interesting part about rear axle. How to make it without tilting wheels and stuff like that.

  • @afnanafif386
    @afnanafif386 2 ปีที่แล้ว

    Thanks Alot Michael! tNice tutorials is a great video, I've been looking for an alternative to Logic pro x for a wNice tutorialle now because logic pro x and apple

  • @worldwidecatnip794
    @worldwidecatnip794 2 ปีที่แล้ว

    Hi, is it possible to get the dirt bike model? I'm trying to make a bike blueprint but haven't found a suitable model yet. Thanks!

  • @TheSaOk
    @TheSaOk 2 ปีที่แล้ว +1

    Anyone else having vehicles dropping through landscape when rolling over? Having wheels masked out for tracked vehicles but for some reason the tank fall through landscape when upside down. With wheeled vehicles, having not that issue. Could the wheel material with 0 mask opacity can affect that? :S Still searching what else could cause that in my blueprint.

    • @KingcoolSam
      @KingcoolSam 2 ปีที่แล้ว

      Me! Bug mb, chaos vehicle is still bugie , see multiplayer and so on…

    • @TheSaOk
      @TheSaOk 2 ปีที่แล้ว +1

      Found out that this was caused by attached component that had different collision preset.

    • @roblesliemedia
      @roblesliemedia 2 ปีที่แล้ว

      Maybe need to check CCD somewhere in the collision settings? (Constant Collision Detection (I think))

  • @dackerman123
    @dackerman123 ปีที่แล้ว

    I want to build an RC car simulator, would this work for vehicles that small?

  • @owngamesgamer4030
    @owngamesgamer4030 2 ปีที่แล้ว

    is there a way to make a simple wheeled vehicle with chaos like with physX so I can calculate the power in my code and just send it to the wheels?