Unreal Engine 5 Tutorial | Drivable Cars & Chaos Vehicle Physics

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  • เผยแพร่เมื่อ 18 ต.ค. 2024

ความคิดเห็น • 558

  • @drednorzt
    @drednorzt 4 หลายเดือนก่อน +9

    This is absolutely fantastic :)
    I've gone through about 4 or 5 other tutorials trying to do the same thing, and all of them have omitted crucial steps along the way. For anyone using the newest build of UE5 with the Enhanced Input Mapping, I can confirm pinkpocketTV's process works, but when he is mapping the various controls, just use the EnhancedInputAction events instead (it actually simplifies the nodes).
    If you ARE using the EnhancedInputActions, don't forget to set up the BeginPlay>MappingContext section in the blueprint. Just have a look at the sportscar template and copy what they have there. I was banging my head against the wall, until I realised you need that bit set up for ANY of the EnhancedInput controls to work.

    • @gogglesnakdev-nt3yw
      @gogglesnakdev-nt3yw 28 วันที่ผ่านมา

      do i have to use enhancedinputaction or does his tutorial work (i mean if it is different in in any way)

  • @tehf00n
    @tehf00n 2 ปีที่แล้ว +59

    As someone who learned the hard way how to make vehicles in UE4 with 3dsmax, I can tell everyone that this is a great tutorial. One problem with the documentation was always that if you missed anything at all, especially with the rigging part, you would always fail. It's an exact system. This tutorial covers everything in a really direct way and even includes an easy rigging plugin for Blender which is a bonus. Thank you.

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +1

      Thanks!

    • @DocCube
      @DocCube 2 ปีที่แล้ว

      Any idea what settings I should use when exporting out of 3ds max? I tried exporting as a single mesh and skinning the bones to it to the mesh and that didn't seem to work. Then I tried splinting the mesh up and skinning the bones to the individual mesh. Every time, The bones seem to be skinned correctly but the physics seems to come in smaller then the mesh in unreal.

    • @tehf00n
      @tehf00n 2 ปีที่แล้ว

      @@DocCube Try resetting the xform before you export. Anytime you export you need to normalise the transforms before you do otherwise things have different scales.

    • @R-SXX
      @R-SXX ปีที่แล้ว

      @@tehf00n Fantastic insight. But, with your knowledge, would you still use 3ds max? I am still trying to figure out what the best workflow would be - 3dsmax to ZBrush and back, Fusion or just hardsurface in 3Dsmax? What would you say?

    • @tehf00n
      @tehf00n ปีที่แล้ว +1

      @@R-SXX Maya is the Unreal Friendly app but Unreal supports lots of file formats from FBX through to USD. I would ask a modeller this though as I am actually a programmer for Unreal Engine but I generalise so I know a bit about everything. Vehicles were one of those systems that stumped me the same way it does everyone else at first, but you follow it exactly and it works. I used 3dsmax for simple stuff from version 5, but I switched to Maya when 3dsm didn't support 4K monitors. I found Maya cumbersome and felt like a downgrade from 3ds. But when COVID hit I decided to learn Blender.2.8 Everything clicked with Blender for me but I know for others it sucks. Cinema4d is highly recommended by the most intelligent person I know in game dev, so I can't argue with that. Zbrush is a category of it's own, nothing comperes really. I would say a typical unreal engine workflow would differ with budget. Indie level would be Blender->Substance->ZB->Unreal. Just replace Blender for whatever studio licensing is involved for higher budgets, but it's usually Maya based for Unreal.

  • @SABOMBTECH
    @SABOMBTECH 2 ปีที่แล้ว +20

    I bought this project and it taught me even more by trying to break it and see how UE5 works with Vehicles. Thanks for the great video!

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว

      Hey, thanks for buying the project! Appreciate the support!

  • @tougherchimp0381
    @tougherchimp0381 2 ปีที่แล้ว +4

    I got my car to work just now today! Thanks for the video and for anyone wondering YES this video is up to date! make sure to follow the directions in Blender Very carful because if not your wheel may fall the the ground like mine were and if yours are doing that it is a blender rigging problem. After two weeks of working on getting my car working THANK YOU!!!!

  • @Frank2_
    @Frank2_ 3 ปีที่แล้ว +38

    This is more of what I’ve been looking for. A full workflow of bringing an asset from blender into ue and then using it. Maybe one day you can create a very basic character in blender and bring it into ue to control and show your workflow for that. Anyway, as always I appreciate the video.

    • @pinkpocketTV
      @pinkpocketTV  3 ปีที่แล้ว +4

      Thanks

    • @toapyandfriends
      @toapyandfriends 2 ปีที่แล้ว +2

      😀yeah I 2nd that about bringing the character in from BLENDER u should totally make a video!! I would be like😆

  • @christopherlynch4347
    @christopherlynch4347 6 หลายเดือนก่อน +1

    I love the way the video covers the Blender armature setup exactly at the right time

    • @pinkpocketTV
      @pinkpocketTV  6 หลายเดือนก่อน +1

      Thanks for watching! Appreciate the support!

  • @carlstockenberg2785
    @carlstockenberg2785 3 ปีที่แล้ว +9

    Took me pretty much a full day, but finally got it to work. Problem was with the model and the rigging. If you dont get the blue lines when setting up physics, something is wrong with the rigging. In my case the model wasn't centered in blender so root bone was off center. I tried using cylinder and box, but still just slid around. Thanks for a great tutorial!

  • @tookuh
    @tookuh 3 หลายเดือนก่อน

    Amazing tutorial.
    After many failed hours with other tutorials, this one worked instantly! Kudos to you for making it simple yet informative.

  • @surajitsaikia4578
    @surajitsaikia4578 9 วันที่ผ่านมา +1

    This is what I needed. Perfectly and so beautifully explained

    • @pinkpocketTV
      @pinkpocketTV  9 วันที่ผ่านมา +1

      Hey thanks for watching! Appreciate the support.

  • @96bbyy13
    @96bbyy13 3 ปีที่แล้ว +5

    Awesome!! Finally, have a car moving in Unreal. Literally took me 4 days of trial and failure because it wouldn't work in UE4 for some reason. Solution was to switch to UE5 and it worked first try. Now the next step is to get the car to actually drive better because right now it slides too much. But thanks for the updated Video!!

    • @pinkpocketTV
      @pinkpocketTV  3 ปีที่แล้ว +1

      Thanks for watching!

    • @swait239
      @swait239 2 ปีที่แล้ว

      any insights into how you controlled the sliding? :)

    • @ReaZaaa
      @ReaZaaa 2 ปีที่แล้ว

      @@swait239play with the Friction Force Multiplier in the wheel blueprints. higher values give more friction to the ground

    • @96bbyy13
      @96bbyy13 2 ปีที่แล้ว

      @@swait239 wow i never saw this, but i messed around with the “weight” of the car, probably called Mass in Unreal. and the friction of the wheels

  • @XanaxToons
    @XanaxToons 3 ปีที่แล้ว +19

    thanks you help me alot with my university proyect .

    • @pinkpocketTV
      @pinkpocketTV  3 ปีที่แล้ว +3

      Thanks! Appreciate the support!

  • @rooneyjohn
    @rooneyjohn ปีที่แล้ว +1

    This video is still helping people like me achieve something they couldn't without it. Thank you for this, it really is an EPIC tutorial!

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +1

      Thanks for watching. Appreciate the support!

  • @cristitanase6130
    @cristitanase6130 2 ปีที่แล้ว +10

    Absolutely perfect tutorial!
    Can you do a tutorial about a multi-wheeled vehicle and one about a semi-truck (a truck with a cabin and a trailer behind)?
    Thank you very much for your work!

  • @BCS_Official
    @BCS_Official 2 ปีที่แล้ว +61

    i wish i could leave 100 likes... but am definitely becaming one of ur patrons

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +3

      Hey thanks for watching! Appreciate the support!

    • @MaxStudioCG2023
      @MaxStudioCG2023 ปีที่แล้ว +1

      @@pinkpocketTV hey man ....i done all perfectly like in the video ....wheels are not rotating :( and yes i did the animblueprint and changed the Vehicle animINstance in the Class Settings ..but still not rotating

    • @njking3d61
      @njking3d61 9 หลายเดือนก่อน +1

      wow 11 months and no help@@MaxStudioCG2023

  • @jiwik731
    @jiwik731 ปีที่แล้ว +1

    Oh my od... i was so lost in default blueprint and you in 18 minutes brought so much light into that mess i see now it is pretty streight forward.

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +1

      Hey, thanks for watching! Appreciate the support!

  • @anikumkum
    @anikumkum 3 ปีที่แล้ว +8

    Massive respect for all the things you do man this kinda content is neither easily available or accessible to so many trying to get into game production even at a niche level. Respect man.

    • @pinkpocketTV
      @pinkpocketTV  3 ปีที่แล้ว +2

      Thanks! Appreciate the support!

  • @Rainmanthereal
    @Rainmanthereal 2 ปีที่แล้ว +2

    Apu Nahasapeemapetilon:
    - "So in this video, I am going to show you how to create driveable vehicles.....inside Unreal Engine 5!" (Doing the Blue Steel pose for a sec)
    ROFLMAO !
    This guy is as talentfull as he is genuinely kind and generous of his knowledge.
    Truly an adorable human being.
    Thank you pal !

  • @quboss2008
    @quboss2008 2 ปีที่แล้ว

    THANK YOU SO MUUUUCH. I'm unity developer but i'm must switch to unreal engine. So i started creating car game with your tutorial!!!! Nice for unity devs!!

  • @michaelegan3774
    @michaelegan3774 หลายเดือนก่อน +1

    Offered great help to me as a beginner!

    • @pinkpocketTV
      @pinkpocketTV  หลายเดือนก่อน +1

      Hey thanks! Appreciate the support!

  • @juleswombat5309
    @juleswombat5309 ปีที่แล้ว +2

    Awesome Quick and Clear - From Blender into Unreal - Many Thanks

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +1

      Thanks for watching! Appreciate the support!

  • @JaSoNopeth12
    @JaSoNopeth12 2 ปีที่แล้ว +2

    I saw your videos and i decided to start programing, you are awsome

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +2

      Hey, thanks man! Appreciate the support!

  • @Hyjk87
    @Hyjk87 3 ปีที่แล้ว +3

    man, you are a legend! really love these tutorial! THANK YOU! gonna put you one day in the credits of my game hahah!

  • @luna-jl2ez
    @luna-jl2ez 2 ปีที่แล้ว +1

    Great!!!!!!!!!Thanks so much!!!!! I stuck in finding wheeledvehicle for long time and solved by the chaosplugin after watching your tutorial!! Thanks somuch!

  • @pequigno5912
    @pequigno5912 2 ปีที่แล้ว +5

    Hi! Thank you for making this tutorial that allowed me to learn more and realize something that is close to my heart. You’re a great person! Good luck to you!

  • @ajk_
    @ajk_ 2 ปีที่แล้ว +1

    That blender add on is so helpful. Thank you for sharing all of this information with us

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +1

      Yup! Thanks for watching! Appreciate the support.

  • @nafay3d
    @nafay3d ปีที่แล้ว +1

    thanks a ton man! This was extremely helpful!

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +1

      Thanks for watching. Appreciate the support!

  • @ananthsundarraj924
    @ananthsundarraj924 ปีที่แล้ว +1

    Perfect brother really awesome happy having guys like you ❤❤❤

    • @pinkpocketTV
      @pinkpocketTV  11 หลายเดือนก่อน +2

      Hey, thanks for your support. Appreciate the feedback!

  • @talhaagha7155
    @talhaagha7155 2 หลายเดือนก่อน

    So simple and to the point. Amazing tutorial

  • @user-yi9pq9sl6z
    @user-yi9pq9sl6z ปีที่แล้ว +1

    Bro video is perfect but i am facing problem in combining the car body parts . Please make complete video on that topic.

  • @in2webelieve997
    @in2webelieve997 2 ปีที่แล้ว +1

    Exactly what I was looking for. Just something simple to get me started that I can actually follow along with. I didn't totally understand the animation but everything else made perfect sense

  • @kianneedssleep9198
    @kianneedssleep9198 ปีที่แล้ว +1

    Countless hours of misery finally put to rest thank you, you are a god send

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +1

      Thanks for watching! Appreciate the support.

  • @HyperImaginative
    @HyperImaginative ปีที่แล้ว

    Yo, finally a car control that fits my vision

  • @raktimjs
    @raktimjs 3 ปีที่แล้ว +1

    Why are your tuts so good??? I'm addicted!

    • @pinkpocketTV
      @pinkpocketTV  3 ปีที่แล้ว +1

      thanks!

    • @raktimjs
      @raktimjs 3 ปีที่แล้ว +1

      @@pinkpocketTV Welcome!

  • @poprostukamil123
    @poprostukamil123 3 ปีที่แล้ว +3

    Thanks a lot!!! It"s simpler and better than previous tutorial with cars!

  • @billyjohnny6225
    @billyjohnny6225 3 ปีที่แล้ว +2

    Awesome, now you can choose the physical shape of the wheel not only with a raycast, but also with a spherecast and even a shapecast

  • @vegieater2004
    @vegieater2004 ปีที่แล้ว +1

    OMG I redid this (as I was having some weird results) in a new project and it worked perfectly! I can now import it to my game! One big quesiton - how do you make a vehicle less top heavy in the controls/settings? I keep tipping over because it's a larger truck.

  • @WilliamVideoUT
    @WilliamVideoUT ปีที่แล้ว +2

    Sent you a "Thanks" hope you received it. I'll check Paypal later and will resend if necessary This is a very thorough tutorial and having followed a few others I found that yours helped as much or more than the others. I slowed it down as I used to do when I was learning guitar licks. I could watch the cursor and see where it went. Being fairly new to UE 5 that really helped me. Anyway great job!!!

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +1

      Hey, thanks and really appreciate it.

  • @sacha443
    @sacha443 11 หลายเดือนก่อน +1

    so awesome, already had given up but it worked now. Thank you!!

    • @pinkpocketTV
      @pinkpocketTV  10 หลายเดือนก่อน +1

      You're welcome! Appreciate the support!

  • @baan3d
    @baan3d 2 ปีที่แล้ว +1

    Thank so much

  • @aiarch
    @aiarch 2 ปีที่แล้ว +1

    why do you always have the tutorial on the exact topic I am looking for 😀

  • @Quikkmaffs
    @Quikkmaffs 2 ปีที่แล้ว +1

    Always so on point and clear. You're pro at making tutorials dude.

  • @alexkerasidis
    @alexkerasidis 2 ปีที่แล้ว +2

    YES! THANK YOU! Finally a good project to start learning to use Unreal Engine! WOO! Thanks again!

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +2

      Thanks for watching!

    • @alexkerasidis
      @alexkerasidis 2 ปีที่แล้ว +2

      @@pinkpocketTV Thank YOU! Worth every second!

    • @alexkerasidis
      @alexkerasidis 2 ปีที่แล้ว +1

      Just one question for future projects... Do you, by any chance, happen to know whether having, for instance, five six bones, instead of five (if we include the root) will affect the wheels being below ground? For example, if it was a convertible and I had to add a head bone, would that mess things up? Thank you for your time.

  • @topgunpilot2547
    @topgunpilot2547 ปีที่แล้ว +1

    Thank you so much, this is the perfect tutorial for me to get my tractor working!

  • @Joel.Derrick
    @Joel.Derrick 2 ปีที่แล้ว +2

    This is a tremendous level of training and insight on this process! Keep your work up... You're fantastic!

  • @vadim752
    @vadim752 2 ปีที่แล้ว +1

    thanks for the blender plugin
    helps alot
    may god bless you

  • @nvermr
    @nvermr 2 ปีที่แล้ว +1

    Wow, great tutorial. Never thought it would be this easy to make a car in UE5! You earned a new subscriber :)

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +1

      Hey, thanks for the sub! Really appreciate the support!

  • @JohnDaniels
    @JohnDaniels 2 ปีที่แล้ว

    Unreal engine 5 chaos vehicles are supposed to support any will type configuration. Unofficial documentation it sends you back to the 4.26 documentation and says only four wheel is supported at this time. Do you know if two wheel is finally supported and can be tested?

  • @kellyvill9413
    @kellyvill9413 ปีที่แล้ว +1

    Dude you're MASSIVE. Bigup🙏

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +1

      Hey, appreciate the kind words.

  • @VisionsIE
    @VisionsIE 6 หลายเดือนก่อน +1

    Great tutorial Pal. Right to the point. Thanks for sharing.

    • @pinkpocketTV
      @pinkpocketTV  6 หลายเดือนก่อน +1

      Thanks for watching! Appreciate the support!

  • @ChadBrad
    @ChadBrad 2 หลายเดือนก่อน

    Thank you for this tutorial brother. Amazing.

  • @dreambadger
    @dreambadger ปีที่แล้ว +2

    Hey this all worked, thanks man. Fantastic tutorial. I just need to play with the settings now so my car doesn't roll over when I do a turn :D Edit - nevermind, fixed it with centre of mass override. Smooth as butter now :)

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +2

      Thanks for watching. Really appreciate the support!

    • @megtwin
      @megtwin ปีที่แล้ว

      What settings did you use?

  • @eltitorexxd9857
    @eltitorexxd9857 ปีที่แล้ว +2

    thank you, all worked!!!!!!!!

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +1

      Thanks for watching! Appreciate the support

  • @toapyandfriends
    @toapyandfriends 2 ปีที่แล้ว +1

    Now when you select the add relative rotation node it has a camera node attached on it what do I do with that..... if I leave it just attached to the target link everything stays the same so I just left it on there

    • @toapyandfriends
      @toapyandfriends 2 ปีที่แล้ว

      I figured it out it's because I didn't drag a link from the node before I search for to add relative rotation node

  • @WerewolvenGames
    @WerewolvenGames 2 ปีที่แล้ว +1

    awesome tutorial bro!

  • @megtwin
    @megtwin ปีที่แล้ว +1

    Super nice, this was my first chaos vehicle setup and it went perfectly! Thanks so much!

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +1

      Thanks for watching! Appreciate the support!

    • @ifrozr
      @ifrozr 11 หลายเดือนก่อน +1

      excuse me, but where did you get the car model to start this process?

    • @megtwin
      @megtwin 11 หลายเดือนก่อน +1

      @@ifrozr I was using a vehicle from a Polygon Synty asset pack

  • @kalubandali2241
    @kalubandali2241 2 ปีที่แล้ว +1

    you gangster, I got it to work after a few hours!

  • @CP-Mohammed
    @CP-Mohammed 2 ปีที่แล้ว +2

    thank you for this video you helped me so much to start with Vehicle System

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +2

      Thanks!

    • @CP-Mohammed
      @CP-Mohammed 2 ปีที่แล้ว +1

      ​@@pinkpocketTV Can you help me with this? When I play the game and there is a vehicle into the map when I exit the game the editor crashes and shuts down but when I play the game without the vehicle into the map and I exit the game everything works fine, I think because the editor compiles the vehicle's materials

  • @masonmckay7935
    @masonmckay7935 2 ปีที่แล้ว +2

    Excellent tutorial that answered all of my questions! Thank you so much for putting this together

    • @pinkpocketTV
      @pinkpocketTV  2 ปีที่แล้ว +1

      Thanks for watching! Appreciate the support!

  • @unaxe
    @unaxe 3 ปีที่แล้ว +5

    I notice you switched up to unreal, please do some blender tutorials aswell!?

    • @pinkpocketTV
      @pinkpocketTV  3 ปีที่แล้ว +4

      Yeah, blender tutorials are coming!

  • @sams_3d_stuff
    @sams_3d_stuff 3 ปีที่แล้ว +2

    Delivered as promised, thanks man!

  • @mohawkshorts5700
    @mohawkshorts5700 3 ปีที่แล้ว +2

    Thanks man I was looking for this tutorial

  • @lostmonkvfx
    @lostmonkvfx 9 หลายเดือนก่อน +1

    really great tutorial its help me lot on my current project. Thank you.

    • @pinkpocketTV
      @pinkpocketTV  9 หลายเดือนก่อน +2

      Heyy, thanks for watching! Appreciate the support!

  • @KaiserKaddu
    @KaiserKaddu ปีที่แล้ว

    Thank you a thousand times my Indian friend!

  • @parthchotaliya3468
    @parthchotaliya3468 2 ปีที่แล้ว +1

    could you make a detail tutorial like how to add lights on vehicle, the indicators & steering rotation according to the wheels

  • @Sky-hl8iw
    @Sky-hl8iw 3 ปีที่แล้ว +7

    we need ridable motorbike tutorials!

    • @armondtanz
      @armondtanz 3 ปีที่แล้ว +4

      And helicopter ;)

    • @pragnanambrahma
      @pragnanambrahma 3 ปีที่แล้ว +1

      and airplane...and boats...a submarine and a panzer too...

  • @thelonelycatproject
    @thelonelycatproject ปีที่แล้ว +1

    Thank you so much for this tutorial. God bless you brother

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +2

      Thanks for watching. Appreciate the support!

  • @ussdev1988
    @ussdev1988 2 ปีที่แล้ว +1

    A good Drift mechanic will be a nice tutorial :)

  • @DamienDesign
    @DamienDesign ปีที่แล้ว +1

    Thank youuuuu !!!! Works fine for me my car is working !

  • @MathB_Official
    @MathB_Official 2 ปีที่แล้ว +19

    Hi! Just wanted to let everyone know that you do not need a plugin, not bones or an armature to do this. Just make the wheels, doors, steering wheels, etc, Parented to the main body.
    The hierarchy created with this method will be imported as a skeletal mesh in the UE5. bones and skinning are only required when you want a skeleton to deform a mesh. Just attaching objects together like a vehicle is so much simpler by just parenting things.

    • @touristhawk
      @touristhawk 2 ปีที่แล้ว

      It didn't import as skeletal mesh for me. Can you describe more?

    • @MathB_Official
      @MathB_Official 2 ปีที่แล้ว +2

      @@touristhawk the engine won't import as skeletal by default when you do this. But if you check the checkbox for skeletal when importing it will work.

    • @rathore3991
      @rathore3991 2 ปีที่แล้ว +1

      @@MathB_Official mine tire is working but the car is not moving help me sir

    • @EbersoleEngineering-lk3qj
      @EbersoleEngineering-lk3qj 9 หลายเดือนก่อน

      I have not done anything like computer animation or game creation before, though I understand the concepts. I am trying to animate a steam locomotive, I've modeled it in Soliworks and brought it into UE$ with datasmith, and I'd prefer to do everything else in UE5 if possible and skip blender.
      First issue is do I want everything that moves as a separate mesh, or as sub components of a single mesh? Trains have solid axles, no right left wheel, but this train has 6 of the smaller bogey axles and 8 of the large driven axles, so I don't think a car plugin like he is prepping to use here is going to work. The pain is to get all the linkages working and that is not a vehicle like process at all.
      Forgetting all the linkages and just starting with the wheels, I'm not really sure how to proceed as every tutorial I've found thus far deals with this car asset plugin. What I tried to do, with a single combined mesh, is set up bones from center line of axle to center line of axle, with a perpendicular bone the axles will spin about.
      Maybe bones are the wrong way to go if there is another way as you say, at least for the spinning wheels, I've a hunch it will be unavoidable to setup the complex set of linkages. Are there any tutorials, you are aware of that could help me figure out what I'm trying to do? For this first part, I suppose anything with more than two axles might help. Thanks

  • @sasuk4212
    @sasuk4212 2 ปีที่แล้ว +3

    my car got the pyshics asset in the form of a giant capsule, so it stays in the air and doesn't accelerate, what do I do?

  • @Deadcrow
    @Deadcrow ปีที่แล้ว +1

    hi! i was wondering if you have it set up so the brake rotors spin but the calipers dont, while still having the front rotors and calipers steer left/right together with the wheels? and if so, how?

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +1

      You will have to manually constraint the calliper rotation as the physics constraints don’t work.

  • @parthchotaliya3468
    @parthchotaliya3468 2 ปีที่แล้ว

    Awesome tutorial buddy, thank you for making this tutorial i was getting mad bringing the model backnforth from blender to unreal.

  • @hishamahmad5685
    @hishamahmad5685 4 หลายเดือนก่อน +1

    While this working just fine, I'm hoping you could do some simple suspension animation(that involve absorber) tutorial like the one vehicle legacy example UE4. I mean from blender to UE5 engine.

  • @milescable
    @milescable 2 ปีที่แล้ว

    when i try to scale my wheel radius it doesnt seem to be lifitng my car out of the ground? any tips

  • @hanthonypiano
    @hanthonypiano ปีที่แล้ว +1

    Working beat for beat in 5.1!!! Thanks for making it so easy!!!!!!!!!!

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +1

      Yup! Thanks for watching!

  • @MediaProcast
    @MediaProcast 3 ปีที่แล้ว +4

    Thank you very much mate!👍🏻👍🏻

  • @phyll24
    @phyll24 ปีที่แล้ว

    Thanks for the tutorial! I took me more than an hour, the wheels were doing weird stuff i had camera issues but in the end... it still didnt work so im gonna have to try all over again haha

  • @bahrainhasnan
    @bahrainhasnan ปีที่แล้ว +2

    You truly a help sir!

  • @santhoshgta
    @santhoshgta ปีที่แล้ว +1

    Thank you so much because of you told me a wheel radius issues to correct me 💛

  • @dominicdesforges4601
    @dominicdesforges4601 2 ปีที่แล้ว +2

    Thank you for your great tutorial. Now, how do I add engine sounds? Do you have a separate tutorial for that? Thanks again.

  • @Santuus2023
    @Santuus2023 9 หลายเดือนก่อน

    Hello. I did everything as in the lesson, but the machine still fell into the floor. Changing the wheel radius did not help. What else could be wrong?

  • @NewmanDeviant
    @NewmanDeviant 11 หลายเดือนก่อน

    Thank you! So great and clear tutorial!

  • @marieleung2642
    @marieleung2642 ปีที่แล้ว +1

    AMAZING tutorial!!! THANK YOU!!!

  • @uttamiscool2599
    @uttamiscool2599 3 ปีที่แล้ว +7

    man i did the same as you but my vehicle when starting for the first after doing everything just doesnt accelerate everything works physics camera but it jusnt execute throttle and steer .Pls Help Bro

    • @Harsh3901
      @Harsh3901 ปีที่แล้ว

      @pinkpocketTV same problem sir please help

  • @heavenseek
    @heavenseek ปีที่แล้ว +1

    You're the greatest, thanks so much; glad to sub.

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +1

      Hey, thanks for the sub. Appreciate the kind words.

  • @vitek9595
    @vitek9595 ปีที่แล้ว

    Thank you, this helped me so much. Wish u all the best!

  • @NDFGames
    @NDFGames ปีที่แล้ว +1

    Thank you so much, you have no idea how much this helped me.👍👌❤️

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +1

      Hey, always happy to help!

  • @MuttonheadsOfficial
    @MuttonheadsOfficial ปีที่แล้ว

    Thanks for the tutorial ! I just have a little problem with the physics of the vehicle, if it puts it on the side, the wheels go into the ground, and the vehicle is blocked. The physic asset seems correct though, any idea how to fix this?

  • @RohverDionizio
    @RohverDionizio 2 ปีที่แล้ว +2

    Cool!
    I just made a drivable Nick Cage Movel. 🤣

  • @AdireetiVlogs
    @AdireetiVlogs 10 หลายเดือนก่อน

    Hi
    Can u make a tutorial video on how to save the car location or how to save game and load game

  • @sezerturan4371
    @sezerturan4371 ปีที่แล้ว

    Thank u so much Pink Pocket! this is what ive needed! clear and well explained!

  • @toad8275
    @toad8275 2 ปีที่แล้ว +11

    Didn't work :( Wheels were bending side ways and throttle wasn't working even though the key was being called

    • @RS0139
      @RS0139 หลายเดือนก่อน

      It's because at the time of exporting from blender, at the 'Transform' section the Forward should be X (default -Z forward) & Up should be Z (default Y Up).

  • @sahildali7707
    @sahildali7707 6 หลายเดือนก่อน

    thank you. This video helped me a lot.

  • @ahmetkaraahmetoglu03
    @ahmetkaraahmetoglu03 3 ปีที่แล้ว +2

    Amazing tutorial!!

  • @Sebbx8
    @Sebbx8 2 ปีที่แล้ว +1

    outstanding tutorial

  • @vegieater2004
    @vegieater2004 ปีที่แล้ว +2

    Thanks!

  • @twentymilekittykat
    @twentymilekittykat ปีที่แล้ว +2

    Such an awesome tutorial man! Really appreciate it! I have a Lambo I can drive around with now! And it all works by following every step! NOTICE THOUGH: In the latest Unreal 5.1, SOME stuff is slightly different. For example, I had to NOT select the Skeleton to create my CarAnimBP, I actually had to right click and make my own Anim BP, then select the Car skeletal mesh. Not sure why, but I never got the AnimGraph to show up inside the other animation blueprint. ALSO worth noting is, in the latest Unreal, it seem to wanna use some other way of adding the controllers inside project settings-Input...It WORKS with how it's done in this video, I'm just curious if the "new way" is better somehow?
    Again, thanks a TON! Subbed!!

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว

      Hey appreciate the support. Thanks for the sub.

    • @eyeemotion1426
      @eyeemotion1426 ปีที่แล้ว

      Hi, I'm working with UE5.1, but I can't seem to get it to work with the new input mappings. I followed some tutorials (mostly for third person control, as I don't seem to find it for vehicles), set up input actions and mapping context, build the standard blueprint (as shown in tutorials) for the enhanced input system. I then removed the input events shown in this tutorial and replaced them with the EnhancedInputAction. Setting the 'Triggered' and 'Action Value' to the corresponding nodes. When I press the (trigger) button on the controller, the first button press it registers as it should, slow driving with a slight touch and full on with button fully pressed, although it then seems to get too much power. Then when I release the button and press it again, it only works when fully pressed and is undriveable (wheels are spinning but car isn't moving or is either getting backwards slowly. (Edit: Setting a modifier to 'Scalar' in the Mapping Context seem to help with how hard you have to press the trigger).
      So what part of the blueprint in this tutorial, do we need to lose and which ones do we keep?
      Edit: well, I finally got it to work. What did the trick was, with those InputAction blocks, you need to connect both the 'Triggered' and 'Completed' nodes to the 'Execute' node of the inputs. The modifiers 'Scalar' aren't necessary in the Mapping Context, but I have the impression they do react better to the input, when applied.
      Now to figure out how I can get the camera control to stop drifting and have it returned to the orignal position behind the car, when the right thumbstick isn't used.

  • @killrblue
    @killrblue ปีที่แล้ว +1

    Nice tutorial👍🏻

    • @pinkpocketTV
      @pinkpocketTV  ปีที่แล้ว +1

      Thanks for watching!

    • @killrblue
      @killrblue ปีที่แล้ว

      @@pinkpocketTV do you have a tutorial on how to rig and drive a tank? My vehicle looks like a tank and uses wheels + trackBands so its a bit tricky

  • @sudharsansaravanan5401
    @sudharsansaravanan5401 2 ปีที่แล้ว

    It is very useful for me. Great Job. Keep it up.
    Please make an advanced tutorial on this as soon as possible

  • @Khalid_Looby
    @Khalid_Looby ปีที่แล้ว +1

    God tier tutorial !!!