Unreal Engine Vehicle Import Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 140

  • @amigoface
    @amigoface ปีที่แล้ว +18

    as a side note,
    you don't have to rig the vehicle inside blender , just name your objects, wheels, body accordingly .
    then whe importing in unreal check the skeletal mesh checkbox, it will create the rig automatically .

    • @naytbreeze
      @naytbreeze 10 หลายเดือนก่อน

      what would you name the body? Root? This plugin doesn't seem to work in blender 4.0 the button to rig is greyed out.

    • @naytbreeze
      @naytbreeze 10 หลายเดือนก่อน

      Do you need to parent the objects together before exporting when you do this?

    • @matthalton3d700
      @matthalton3d700 8 หลายเดือนก่อน +2

      @@naytbreeze rig button greyed out cuz you need to hit the Set Unit Scale Button

  • @Captainpanda2080
    @Captainpanda2080 ปีที่แล้ว +10

    SB you don’t have to use the UE4 Vehicle addon in blender either. In case you want to have customizable meshes, you can add a tiny plane (apply scale with CTRL+A) as the root and use empties for the wheel locations - all parented to the root (plane). When exporting, make sure to select empties as well. Import to UE as a skeletal mesh (do not create physics asset on import). After you import the skeletal mesh, right click and click relate physics asset. In the min bone size, make it 0.001. Import the parts of your car as static meshes (all placed at 0,0,0 in blender). Create collision for the cars body on import. In the skeletal mesh, right click on the physics body and copy collision from static mesh then select the body static mesh. This way you can have cars with nanite enabled meshes.

    • @Seredias.
      @Seredias.  ปีที่แล้ว

      Thats a great tip. The Vehicle addon is more for those who never worked with Blender before.

    • @naytbreeze
      @naytbreeze ปีที่แล้ว +1

      Tutorial ?

    • @rookieflop
      @rookieflop 7 หลายเดือนก่อน

      I'll try it out, thanks!

  • @tiedtkeio
    @tiedtkeio ปีที่แล้ว +2

    Your tutorial is great, but eh.. the EventGraph for the SportsCar_Pawn is empty? There are no nodes there as shown in your video. Haha, why? I'm using 5.3.0. Followed every step. 😅

    • @Seredias.
      @Seredias.  ปีที่แล้ว +1

      Than something is wrong with your Project. Try to create a new Project with the Vehicle Template and check the Sports Car. Since this is the default Car of the Vehicle Template is has of course the Basic Functions. Otherwise it wouldnt be a Template.

    • @tiedtkeio
      @tiedtkeio ปีที่แล้ว

      I did figure out that my SportsCar_Pawn was referencing a master Automotive blueprint for the control nodes (sorta like material instances), I got everything working after a little while. Thanks once again! @@Seredias.

  • @TraverseGamingYT
    @TraverseGamingYT หลายเดือนก่อน +1

    When I import the model, no skeleton mesh (I have it enabled) appears and in the physics asset it only shows "root"

    • @Seredias.
      @Seredias.  หลายเดือนก่อน

      @@TraverseGamingYT Then you missed something in Blender.

    • @TraverseGamingYT
      @TraverseGamingYT หลายเดือนก่อน

      @@Seredias. I got the skeletal mesh working but the "root" is still showing, and I haven't missed something in blender

    • @Seredias.
      @Seredias.  หลายเดือนก่อน

      @@TraverseGamingYT If you only have the Root Bone without the Wheels, then something went wrong with the Rigging in Blender. Of course you use the Plugin, right?

  • @fakeamerican6177
    @fakeamerican6177 2 หลายเดือนก่อน +1

    for some reason my car is driving to the right when i press forward, both the wheels and car are aligned with the red line. the wheels are rotating in the correct direction and the wheels are turning when i steer bu if i drive forward it goes to the right but slightly forward and backwards does the opposite.

    • @Seredias.
      @Seredias.  2 หลายเดือนก่อน +1

      @@fakeamerican6177 Did you changed something on the Import Settings in UE or rotate the Mesh inside the Blueprint?

    • @fakeamerican6177
      @fakeamerican6177 2 หลายเดือนก่อน

      @Seredias. I tried to rotate the mesh in blueprint but it didn't give me an option and I haven't changed anything in the import settings

    • @fakeamerican6177
      @fakeamerican6177 2 หลายเดือนก่อน +1

      @@Seredias. nope, i didn't change the rotation in the blueprint and i only changed what you said in the import settings

    • @Seredias.
      @Seredias.  2 หลายเดือนก่อน +1

      @@fakeamerican6177 By driving to the right, you mean that the wheels Rotate in the wrong direction, right? If you didn't change something in UE, you missed something in Blender. Maybe check the Export Settings again.

    • @fakeamerican6177
      @fakeamerican6177 2 หลายเดือนก่อน

      @Seredias. by drives to the right I don't mean the wheels are turning in the wrong direction, the wheels are turning in the correct direction but the car drives to the side

  • @NicolasBallester
    @NicolasBallester 28 วันที่ผ่านมา

    Hello, I see you din't put the movable parts on your models, you want to animate them, but can you show us this?
    Would be awesome

  • @Dreamydown
    @Dreamydown 4 หลายเดือนก่อน +1

    If I turn the auto on the x axis in blender and then press upscale object, my auto gets messed up halfway through but if I leave the auto on the y axis nothing happens, everything is normal except that ue5 is not on the y axis, how can I fix this?

    • @Seredias.
      @Seredias.  4 หลายเดือนก่อน +1

      @@Dreamydown Turn it on the x axis and don't upscale it in Blender. You can easily fix scale Problems later but not rotation Problemes.

  • @friendlyfather6007
    @friendlyfather6007 11 หลายเดือนก่อน +1

    When importing my vehicle model the wheels are already part of the skeletal mesh unlike yours leaving me with no clue when reaching the steps at around 5:15. it's clear that I have not merged them with the base body model. Have you any guidance? is there something I'm not getting correct when exporting from blender?

    • @Seredias.
      @Seredias.  11 หลายเดือนก่อน +1

      Did you delete the Wheels inside Blender? 1:15

  • @AlexisRivera3D
    @AlexisRivera3D 10 หลายเดือนก่อน +1

    The wheels of my car are jigglering, I made sure the oriing of the pivot point is Geometry in Blender and still doesn't work

    • @Seredias.
      @Seredias.  10 หลายเดือนก่อน

      Since I know this Problem, make sure you set the Sockets 5:28. Also important to set the Bone Names correctly inside the Movement Component. 6:12

  • @MrMatze1604
    @MrMatze1604 ปีที่แล้ว +1

    Hello, thank you for the tutorial.
    I have a problem with the tires that fly outward.the collision I have changed as in the video.what can be the cause?

    • @Seredias.
      @Seredias.  ปีที่แล้ว +1

      That happens if the Wheels are not connected to the sockets 5:28 or the Bone Names inside the Vehicle Movement are not matching 6:10

  • @CruiserZone
    @CruiserZone หลายเดือนก่อน

    If you're having a problem where on play, you just get a camera and no car, Try moving the "Player Start" in the level up a little on Z.

  • @ErikSepp
    @ErikSepp 5 หลายเดือนก่อน

    everything works well, but the tires don't have collision unlike the car body and clip through the ground, therefore I can't move the car. Any ideas why?

    • @Seredias.
      @Seredias.  5 หลายเดือนก่อน

      Then you missed something on the Physics Asset 1:55 or need to increase the Wheel Radius 3:00

  • @DirectionGaming
    @DirectionGaming ปีที่แล้ว

    i'm facing issue to replicate exact vehicle physics just like "VMR Truck & Trailer" are you able to achieve those using Chaos?

    • @Seredias.
      @Seredias.  ปีที่แล้ว

      In my opinion, yes. Just like in "Trucks and Trailers" (Link in the Description), it was created with Chaos. Also I recommend to use the Chaos Wheeled Vehicle Movement, exept you are an Game Developer expert. Otherwise you will always get Problems with customizations.

    • @DirectionGaming
      @DirectionGaming ปีที่แล้ว

      @@Seredias. What? is "VMR Trucks & Trailers" created with Chaos?

    • @Seredias.
      @Seredias.  ปีที่แล้ว

      @@DirectionGaming Yes, if you have this Content Pack, take a look in the Truck Blueprint. Its just the Vehicle Movement Component, which is the Chaos Wheeled Vehicle Component in UE5.

    • @DirectionGaming
      @DirectionGaming ปีที่แล้ว

      @@Seredias. Is there any solution or suggestion for tire clipping issue. because chaos is using linetrace for tire. so it get's clipped into hardEdge. example: climbable box corner.

    • @Seredias.
      @Seredias.  ปีที่แล้ว

      @@DirectionGaming That shouldn't happen if the Physics Asset and the Tire Setup is matching.

  • @PaceCaribbeanRacingApp
    @PaceCaribbeanRacingApp ปีที่แล้ว

    2:24 Your bone have an extra bone called **-end. Mine don't will that be a problem if so how do I fix that?

    • @Seredias.
      @Seredias.  ปีที่แล้ว

      Did you use the Blender Plugin?

    • @PaceCaribbeanRacingApp
      @PaceCaribbeanRacingApp ปีที่แล้ว

      @@Seredias. Yes I did

    • @Seredias.
      @Seredias.  ปีที่แล้ว +1

      @@PaceCaribbeanRacingApp Mh, that's strange cause this "end" part came from this Plugin. But it should work anyway.

  • @ac_jayyy
    @ac_jayyy 5 หลายเดือนก่อน

    How do we get multiple parts on the actual vehicle tho, because im trying to replicate the car damage from “city sample cars”

    • @Seredias.
      @Seredias.  5 หลายเดือนก่อน

      @@ac_jayyy Just add them to the Blueprint Actor, but the City Sample Vehicles are much more complicated and unfortunately completely custom.

  • @carolinecaqui
    @carolinecaqui 2 หลายเดือนก่อน

    How can I do this in Maya instead of Blender?

    • @Seredias.
      @Seredias.  2 หลายเดือนก่อน

      @@carolinecaqui Im not sure if there a Plugin for Maya as well, probably can do it manually if you really experienced with Maya.

  • @ADASDevelopment
    @ADASDevelopment 10 หลายเดือนก่อน

    How can we improve the parameters of the realistic vehicle?

    • @Seredias.
      @Seredias.  9 หลายเดือนก่อน

      Could you explain that with more Details?

  • @zedcalix2978
    @zedcalix2978 ปีที่แล้ว +1

    Should I just give up UE?😵‍💫

    • @Seredias.
      @Seredias.  ปีที่แล้ว +1

      I had those moments as well, but if this is your passion, you should never give up.

    • @zedcalix2978
      @zedcalix2978 ปีที่แล้ว

      @@Seredias. I'll keep that in mind.. thank you

  • @3D_Films
    @3D_Films 7 หลายเดือนก่อน

    Hello, great tutorial, thank you 🙂 I managed to get the vehicle in game and driving around, the wheels are all straight , however, the front wheels do not turn when the car turns and the tires are not spinning, it's just kind of gliding ,any idea what I did wrong lol?

    • @Seredias.
      @Seredias.  7 หลายเดือนก่อน +1

      Sounds like the Wheels are not attached to the Socket or you missed something in the Animation Blueprint.

    • @3D_Films
      @3D_Films 7 หลายเดือนก่อน

      @@Seredias. Thanks for the reply Seredias 👊 I was using the animation blueprint for the sports car instead of the blueprint we made 🙄lol, it's working all great now, thanks again!

  • @Mihacappy
    @Mihacappy 24 วันที่ผ่านมา

    The wheels on my vehicle are messed up because the physics axis aren't locked. I rigged the car model with wheels.

    • @Seredias.
      @Seredias.  23 วันที่ผ่านมา

      @@Mihacappy Then you missed something on the Wheel Setup inside the Vehicle Movement Component.

  • @DerSmily
    @DerSmily 11 หลายเดือนก่อน

    Can you show us how you did it with the constraints and how I get a realistic truck control in the ue5. Truck and Trailes in ue4 can be controlled wonderfully, but how in ue5 with chaos?

    • @DerSmily
      @DerSmily 11 หลายเดือนก่อน

      in ue4 you use suspension bones, but in ue5 you don't use them anymore? in ue4 you generally don't understand how the physics works. need more in ue5 about trucks

    • @Seredias.
      @Seredias.  11 หลายเดือนก่อน

      Same way since the Chaos Vehicle Component is just a new Name for the Vehicle Component of UE4.

    • @DerSmily
      @DerSmily 11 หลายเดือนก่อน

      @@Seredias. all right, thanks. but how exactly do you do it with your constrains so that the vehicle wobbles?

    • @Seredias.
      @Seredias.  11 หลายเดือนก่อน

      @@DerSmily It depends how close you place the wheel bone to the wheel arch. The rest will work automatically.

  • @UnrealArman
    @UnrealArman ปีที่แล้ว

    Half wheel under the landscape , car is not moving but wheel show all movement but stuck can u please help

    • @Seredias.
      @Seredias.  ปีที่แล้ว +1

      Sounds like the Wheel Setup is not matching, try to increase the Wheel Radius.

    • @UnrealArman
      @UnrealArman ปีที่แล้ว

      @@Seredias. Thanks

  • @Dreamydown
    @Dreamydown 4 หลายเดือนก่อน

    When i import the fbx in ue5 the Engin will frezz can you help me

    • @Seredias.
      @Seredias.  4 หลายเดือนก่อน

      @@Dreamydown Then your Engine is broken or the FBX has so much Details that your PC can't handle it. I would recommend to just wait for about 10 Minutes.

    • @Dreamydown
      @Dreamydown 4 หลายเดือนก่อน

      @@Seredias. Ok thank you

    • @Dreamydown
      @Dreamydown 4 หลายเดือนก่อน

      @@Seredias. How can i fix the Engin should i do a verify in epic games Launcher

    • @Seredias.
      @Seredias.  4 หลายเดือนก่อน +1

      @@Dreamydown Try to Import something simple to see if its the Engine.

    • @Dreamydown
      @Dreamydown 4 หลายเดือนก่อน

      @@Seredias. Ok thank you

  • @husniddinhakimov
    @husniddinhakimov 8 หลายเดือนก่อน

    Hello. First of all, the video you made was very educational. thanks. I'm just having a problem. the car drives nice and everything works. but when I press the brake, it loses pressure and just starts walking backwards. What could be the reason for this?

    • @Seredias.
      @Seredias.  8 หลายเดือนก่อน

      You mean it slows down and then drive backwards. That's a setting inside the Vehicle Movement Component called "Brake as Reverse".

    • @husniddinhakimov
      @husniddinhakimov 8 หลายเดือนก่อน

      @@Seredias. yeah man i got it done. Thank you for the quick response ☺️👍

  • @charlesdhanielgarcia6961
    @charlesdhanielgarcia6961 11 หลายเดือนก่อน

    I'm getting a "accessed none trying to read property vehicle movement component" what can I do to fix this?
    EDIT: I got it to spawn but is now moving to the side instead of forward. How do I fix this?

    • @Seredias.
      @Seredias.  11 หลายเดือนก่อน

      Which function do you use to Spawn it?

    • @charlesdhanielgarcia6961
      @charlesdhanielgarcia6961 11 หลายเดือนก่อน

      @@Seredias. Turns out I just had to move the starting point a bit up cause it's spawning in the ground. But now it's running sideways

    • @Seredias.
      @Seredias.  11 หลายเดือนก่อน

      @@charlesdhanielgarcia6961 Did you use Blender to export it? If so, you need to be sure that the Vehicle is aligned with the Red Line in Blender before you export it.

  • @lemmy8051
    @lemmy8051 10 หลายเดือนก่อน

    My car is moving sideways, rather than forwards, any ideas why?

    • @Seredias.
      @Seredias.  10 หลายเดือนก่อน

      Sounds like the Car has the wrong direction. Did you align your Car with the Red Line in Blender? 0:28

    • @lemmy8051
      @lemmy8051 10 หลายเดือนก่อน

      @@Seredias. yeah i did that, and it still does it!

    • @Seredias.
      @Seredias.  10 หลายเดือนก่อน

      @@lemmy8051 Long story short, at some point the rotation is wrong. The Vehicle Template has a fixed direction that's why it move only sideways if the Rotation is wrong. I would recommand to reset the Import Settings inside the Unreal Engine to default.

  • @ikelos8190
    @ikelos8190 8 หลายเดือนก่อน

    is it mandatory to create all these different scripts for every different vehicle we want to add?? It seems awfully inneficient , isnt there a way to streaamline this using inheritance of some sort
    i tried it myself but didnt get very far as the animation instance requires a specific skeletal mesh which makes sense i just wish i could create a child class of all of these different blueprints (the vehicle component, the animation instance, the wheels, etc) and then it'd just be a drag n drop the new model , change the values on the vehicle movement component and the wheels and it would automatically work with a new car
    Im already using inheritance for the car pawn , but cant with everything else, so for every new car i want to add i have to redo the exact same steps even though they are virtually the same

    • @Seredias.
      @Seredias.  8 หลายเดือนก่อน

      Every Vehicle needs to have the same Skeleton (Mesh and Wheels), but of course you don't create the rest for every Vehicle. Like you already said correctly, you use a Parent Vehicle and create Child Actors for other Vehicles. I show exactly this concept in many of my Tutorials, like this one: th-cam.com/video/OWQQa2GZywU/w-d-xo.htmlsi=MTWSauSVonQtG4jl or this one: th-cam.com/video/BsLQ5QX7o4M/w-d-xo.htmlsi=Nhtvi-I_fiuJT6Tb

  • @squidymoon8353
    @squidymoon8353 ปีที่แล้ว

    I cant find the vehicle instance animation, do I have to download something ?

    • @Seredias.
      @Seredias.  ปีที่แล้ว

      Did you use the Vehicle Template of the Unreal Engine?

  • @gregfox6811
    @gregfox6811 11 หลายเดือนก่อน

    don't work for me that say me to 'set up unit scale' avec that a c'ant delete wheels and the front of my car is on the green line not the red

    • @Seredias.
      @Seredias.  11 หลายเดือนก่อน

      Are the wheels separate models? If your Car is aligned with the green line, you need to rotate it.

    • @gregfox6811
      @gregfox6811 10 หลายเดือนก่อน

      not separate@@Seredias.

    • @Seredias.
      @Seredias.  10 หลายเดือนก่อน

      @@gregfox6811 The Wheels needs to be separate. Otherwise it will not work.

  • @needtester2975
    @needtester2975 ปีที่แล้ว +4

    Can you make a tutorial on how to use the "lateral slip graph" to make a drift car, please ❤

    • @Seredias.
      @Seredias.  ปีที่แล้ว +4

      I will try to figure that out.

    • @needtester2975
      @needtester2975 ปีที่แล้ว

      @@Seredias. you're the best!!
      I spent a lot of time and couldn't get a good result, but I discovered that this is the way.

  • @zeyrobeats8969
    @zeyrobeats8969 6 หลายเดือนก่อน

    immer wenn ich versuche räder hinzuzufügen fliegt mein auto durch die gegend aber wenn ich die räder lösche also static mesh entferne funktioniert das auto ganz normal, weshalb is es so?

    • @Seredias.
      @Seredias.  6 หลายเดือนก่อน

      Hast du die Collision bei 6:30 umgestellt?

  • @Forik_2
    @Forik_2 ปีที่แล้ว

    I followed the steps, but when I started the car, the wheels were spinning strangely. why?

    • @Seredias.
      @Seredias.  ปีที่แล้ว +1

      That happens when you not set the Socket for the Wheels 5:30 or if the Bone Names from the Vehicle Component not matching 6:10

    • @Forik_2
      @Forik_2 ปีที่แล้ว

      I did that, but the wheels are still spinning in a strange way@@Seredias.

    • @Seredias.
      @Seredias.  ปีที่แล้ว

      @@Forik_2 Did you used the Blender Plugin to convert the Car and are you sure the Bone Names are matching 100% with the Skeleton?

    • @Forik_2
      @Forik_2 ปีที่แล้ว

      yes @@Seredias.

    • @Forik_2
      @Forik_2 ปีที่แล้ว

      I've watched other videos, but I haven't found a solution to the problem.@@Seredias.

  • @freedomhindi4949
    @freedomhindi4949 ปีที่แล้ว

    why my car over slide when car turn left or right

    • @Seredias.
      @Seredias.  ปีที่แล้ว +1

      Did you copy the Sports Car? This is very important, cause of the hydraulics setup. Also try to increase the Wheel width.

    • @freedomhindi4949
      @freedomhindi4949 ปีที่แล้ว

      thank you sir@@Seredias.

  • @iraq_ball
    @iraq_ball ปีที่แล้ว

    how do you animate the doors

    • @Seredias.
      @Seredias.  ปีที่แล้ว

      Like this: th-cam.com/video/-V1WoTHvSyk/w-d-xo.htmlsi=JsDRENjhoNURqx-L

  • @hasanmahmud-b3b
    @hasanmahmud-b3b 2 หลายเดือนก่อน

    as beginner we have to learn more about this project one small mistake can mess up the game.

  • @thecanticleofcrom4787
    @thecanticleofcrom4787 5 หลายเดือนก่อน

    Brilliant tutorial, thank you very much.

  • @johndoe35717
    @johndoe35717 6 วันที่ผ่านมา

    there is no option "i dont need preset wheels" anymore

    • @Seredias.
      @Seredias.  6 วันที่ผ่านมา

      Obviously the Option is now called "N-Wheeled Vehicle"

  • @DeBaRe
    @DeBaRe 9 หลายเดือนก่อน

    Hallo :) Vielen Dank erst mal für deine vielen hilfreichen Lehrvideos!
    Eine Frage; ich habe mein Pawn wie in dem Video beschrieben soweit fahrbereit, nur ein Problem; sobald ich stehe, gehen die Räder autom. in Nullstellung und ich kann nur lenken, wenn ich gleichzeitig Gas gebe. Außerdem kann ich beim Rückwärtsfahren nicht lenken :D (beim Standard-SportscarPawn funktioniert es aber.
    Habe alle 10x gecheckt, kein Erfolg. Hast du eine Idee, was das sein kann?

    • @Seredias.
      @Seredias.  9 หลายเดือนก่อน +1

      Hört sich an als wäre der Input falsch verbunden. In UE5.3 musst du statt des SportCars die Klasse VehicleAdvPawn kopieren. Die Inputs IA_Throttle und IA_Steering müssen auf jeden Fall vorhanden und natürlich passend verbunden sein.

    • @DeBaRe
      @DeBaRe 9 หลายเดือนก่อน

      @@Seredias. Prima, danke für deine schnelle Antwort!
      Ich teste mal :)

    • @DeBaRe
      @DeBaRe 9 หลายเดือนก่อน

      @@Seredias. Oh man, geht eine Sache, geht eine andere nicht mehr :D
      Jetzt hab ich ein Upscaling der Räder, sobald ich die an die Sockets anbinde. Das Scaling passt aber, auch in Blender.
      Hast du hier ne Idee, was das sein kann?

    • @Seredias.
      @Seredias.  9 หลายเดือนก่อน

      @@DeBaRe Es gibt eigentlich keinen Zusammenhang zwischen der Socket Bindung und dem Scale. Hast du in Blender auf Upscale gedrückt? Ist mittlerweile keine gute Idee, da sich das nicht mit UE5 verträgt.

    • @DeBaRe
      @DeBaRe 9 หลายเดือนก่อน

      @@Seredias. Hab's nochmal mit Empties als Räder versucht (parented to root/chassis); hat schon mal funktioniert. Beim import Apply Unit Scale checken, dann gings.
      Ich starte nochmal ein Blank Project und fang nochmal von Vorne an :D

  • @CoconutPete
    @CoconutPete หลายเดือนก่อน

    I can't believe Unreal Engine doesn't have a simple drag and drop default vehicle

    • @Seredias.
      @Seredias.  หลายเดือนก่อน

      @@CoconutPete It has. You have the Vehicle Template and Content Packs. But if you want to use a Custom Vehicle, then you need to Import it.

  • @dharaypm
    @dharaypm ปีที่แล้ว

    its not working for me, the bones wont show and there is some bind pose warning
    Edit: its working now 😃

    • @Seredias.
      @Seredias.  ปีที่แล้ว

      Did you use the Blender Plugin? Where are the bones not showing, Blender or UE?

    • @dharaypm
      @dharaypm ปีที่แล้ว

      @@Seredias. yes, V 0.6.2, bones not showing up in UE, in blender everything works fine

    • @Seredias.
      @Seredias.  ปีที่แล้ว

      @@dharaypm Did you click on "Show all Bones"? 2:00

    • @dharaypm
      @dharaypm ปีที่แล้ว

      @@Seredias. yes, its showing up in UE now (still need to do further steps). had to do 'set up unit scale' and resizing first. also, I am new to 3d stuff, after correctly merging all of chassis meshes into 1 mesh, it worked...

  • @MO92MO
    @MO92MO 26 วันที่ผ่านมา

    BRAAAAVOOO

  • @SGA_Speedy
    @SGA_Speedy ปีที่แล้ว

    Awesome!

  • @BOUBAKR1
    @BOUBAKR1 ปีที่แล้ว

    drift plz

  • @Gametime05577
    @Gametime05577 10 หลายเดือนก่อน +1

    Thanks

  • @Sky-hl8iw
    @Sky-hl8iw ปีที่แล้ว

    TQ4this!

  • @frictiongamestudio7217
    @frictiongamestudio7217 ปีที่แล้ว

    A tutorial for car customization like gta v

    • @Seredias.
      @Seredias.  ปีที่แล้ว

      Possible with this concept. You just need to change the Static Meshes and Materials.

  • @Dreamydown
    @Dreamydown 4 หลายเดือนก่อน

    I have one Quastion my wheels they don't Drive Forward they drive to the right i don't know how can i fix that

    • @Seredias.
      @Seredias.  4 หลายเดือนก่อน +1

      @@Dreamydown Then the Car or the Wheels has the wrong direction. Make sure the Car and Wheels are aligned with the red line in Blender.

    • @Dreamydown
      @Dreamydown 4 หลายเดือนก่อน

      @@Seredias. Ok thanks