So in the video I mentioned Tokebakicit doing pure ice damage. This is actually FALSE. I was thinking of the Gilded Shiver Of Tramantain which is a unique dagger from Caldera. So imagine I said that if you can lol.
Hey I have a question please! Can I goto a friends world online and use the specialist and weapon master trainer in their world? I upgraded the blacksmith and the city hall. It says you can only have 2 upgraded buildings but I want the skills the trainers got too.
I love the irony of a passive which boosts weapon skill damage soft-locking you out of accessing the best weapon skills in the game. Any build that would want that passive would just take the weapons master for the stronger ability.
Ya... that one doesn't really make a ton of sense 😅. I mean it is still usable and good, but anyone doing this will simply hop into another persons world for the action skill because why not.
Brawns +patience+dagger+speedster. Probe will eventually put Confusion and Pain, which reduce enemy physical resistance by 25%. About patience and dagger build. I never thought about that, but I actually like reduce on regular attack there. I was always getting upset if I finish enemy with my sword/mace before I can use dagger. Finishing with dagger after applying all debbufs is somewhat very satisfying, lol. Kiorak Breakthrough is great for that build too 😀. And I would still have mana for dagger build. You don't have to use it for damage. Having just enough for couple Mana Wards, specific elemental buff, Wind infuse or light and barier from runes can be super handy. At least that's what I love to do.
Perhaps the health cost for unsealed makes sense because it reflects the way you also gain mana. To become a better mage (in this case being able to place longer lasting sigils as well as being able to place them faster) you sacrifice an extra part of yourself to learn this knowledge. I think of it as gaining deeper understanding of the magic required for sigils. Why it doesn't also cost stamina would be a fair follow up question, but that would make the skill have too many drawbacks for most people I think.
If you go heroic kindgom and make their alchemy lab you get 25 health so it would be a wash on health. Though since you are likely a mage build the physical damage is wasted.
I like brains a lot. The armor you get from Rust and Vengeance already hurts your physical damage a lot so reducing it more with brains is really nothing that would hurt. Then, use steel sabre with rainbow hex and do an "all element" type of build. Increasing one element by 15% is bad but increasing all elements by 15% is almost perfect. Just use the sword to put all hexes then be thanos. I do agree with the stamina one though. Mages do suffer a lot from choosing stamina vs elemental damage. Plus, brains is bad if you focus on one elemental damage only. I don't like brawns though. It's a very one-dimensional damage. Bosses tend to have great resistances, and choosing one (physical) against many (elemental) is, I think, a bad idea. But it's not very often to fight bosses, and normal enemies like immaculate and such tend to not have problematic physical resistances. So it's all in the players' choice. Great Video!
Thanks! Overall I think the stamina is the most important factor when comparing brawns and brains. Other than it is ganna be based on your play style. Brawns can get crazy but unfortunanlty it means you hack and slash in one way without much change. Playing mage is usually more fun with many different way to attack with elemental damage. Also giving you easier ways to gain advantages over enemies and your definitely right about the bosses.
Brains on a rune sage, hex mage, shaman/philosopher could be really fun for a pure mage build you can totally skip physical damage and most stamina consumption honestly its mostly bad but seems useful for a couple builds
Very specific build ya I can agree. Still feel like brawns is much better for physical because it actually buffs stamina. Just fin that odd but might be because mages can so easily scale their damage that they need a negative side affect.
I just wanted to comment about how high quality your videos are. I am trying to get a TH-cam channel going (not on this account) and your videos are awesome. I wish you the best of luck growing this channel. Also, Outward is just an absolutely amazing game. I wish it would pick up some steam on twitch too.
I am not sure how I missed this comment but thank you. I try to make the vids look as good as they can and I appreciate you saying that. Good luck to you on the TH-cam career! It can be discouraging at times, but I think its pretty rewarding overall.
Most of the time I would say the same. Blocking is typically considered better to dodging as well, but not always possible. The distance is something you have to get used to. Throws you off almost immediately lol.
@@SheenShots holy blaze is super weird and powerful lol. Surprised nor many are immune to it just because it's so powerful lol. Will be nice to see some noncaldera enemies get immunities to such effects. Don't get me wrong, but as soon as you have some calderian special - regular enemies are like... nothing? Lol
I just really dislike how you have to CHOOSE which buildings to build over others because no duplicate buildings are allowed despite New Sirocco being so damn spacious and we end up with builds that could be such stronger had we been able to fully utilize the town to truly build it how we want to. After all we're throwing Yzan's sunken ship loads of gold bars trying to fund the town that we should be able to.
Brains for pure mage builds( ex: hex mage with rust lich set) and brawns for pure physical builds( ex: physical two-handed/bow builds). For hybrid style, what most people do is hard to choose any of these passives as just not worth it.
That's probably my main issue with it. I hardly ever make a pure mage build or pure physical build. Great skills, but not really going to be used all that often.
Masterpiece weapons also increase skill damage of your dagger, so a masterpiece sword and rondel dagger enchanted with unsuspected strength along with patience is crazy strong
@SheenShots yessir, I'm pretty sure building around that and using Opportunist Strike makes for the highest damage attack in the game by far before resistances, except maybe for maximum damage Rupture
I'm planning another run and its a toss up for me currently this or the weapon trainer. Like most my builds the focus is rune sage but this time I want to focus more on the rune blade/great rune blade. Boosting elemental damage helps a lot on rune sage builds but using moment of truth with the great rune blade might be amazing.
The great runic blade is much more powerful than it seems. Due to the lack of impact it has, the damage is absurd. With careful use of brace and other two handed counter skills you can push back enemies and chunk their health away safely.
@@SheenShots I usually am going full mage so much I avoid using it, but this time I really want to lean into it. Probably going to die a lot as I get my melee skills back up to par, been a while and the combat can be punishing. This is one of those games I keep coming back to, I never bother to even uninstall it. Whenever I am on a break from my current new game I come back and play either outward or skyrim.
for the great runic blade the specialist ele passive is better. patience is also worthwhile because you don't want to stay in enemies' faces with a low impact weapon. moment of truth is a double edged sword to be used very carefully, pick it up in coop instead
Thx for the Vid. Can you go online and buy skills from other players world and then go back to yours and still have them? I built the Arena for Active Skills but really want that extendo dodge. Hit me up if you want to trade!
Raw is not affected by any bonus in the game. Or negative. So yes changing the damage to raw should work if you want to bypass that lack of physical damage.
I agree. They are basically a way to super power you build but only in one specific direction. And they are really only for off hand weapons or mages which is interesting.
The problem with brawns (and pure physical damage builds) is the stupid amount of physical resistance in Caldera's enemies. Blue medyses and Gargoyles simply don't go down without elemental damage.
Try to inflict pain on them. Pain reduces the enemy resistance, and as such becomes more effective the higher the physical resistance of the enemy. Resistance going from 75 to 50 is essentially a 100% increase in damage. If you compare this with an equivalent increase in damage bonus (from gear) you can start getting a feeling for how much of a difference it makes. Example: If you do 19 damage to a drifting medyse by physical means. Applying pain will make you do 38 damage instead. If you were to use a varnish you would do 44 damage (greater ethereal varnish). Thus the difference is not too large when comparing pain and varnish. And remember that it stacks. So you may also use Pain and varnish which would result in 63 damage. Weapon: 50 physical damage Bonus physical damage: +55% Drifting Medyse: Phys. Res.: 75% Ethe. Res.: -25%
"Perfect Strike" Weapon Skill from the Warrior Monk works wonders while inflicting pain, "Moment Of Truth" ignores 50% resistances while dishing out massive single-hit damage, you get it from the New Sirocco skill trainer (must build the arena and upgrade for weapon skill trainer and not passive trainer). I run this in my Claymore build setup and it still makes caldera enemies easy as long as you don't get careless or overwhelmed.
you're not totally right about "Brawns" with imbues. Most imbues use a % of the melee weapons current damage total in normal & special attacks. Since this already increases your physical damage by 25% it already counts itself at most you lose 15% elemental damage.
this interaction is what i was looking for. can't find the precise formula for this online. if the total weapon damage after modifiers is used then in case of imbues brawn is a neutral trade off +25% phys -25% ele
@@killazaawl it only changes between melee and skillls. Skills always use the orginal weapons base for damage. Melee it can change more drasticlty. Its why most peoole don't like the poltergiest enchantment.
Skills are actions you must press a skill slot button to activate. Special attacks are the equivalent of a heavy attack. The usually slower but harder hitting attack all melee weapons come with.
Yes. DOTs that deal elemental damage will be affected by this. Bleeding is not since it's not an element, but all the others scale with your elemental damage bonus. Which means they also get the negative, unfortunately. If you are looking for a way to use Brawns then I suggest a dagger build or a tsar weapon build. With the high physical damage from either brawns instantly destroys everything in the game. (Garglyoes are a bit rough still since they have a lot of protection, but it will not be useless against them by any means.)
@@alirafati9340 yeah skills are odd though in game. Since they don't add enchantment increases to damage till the end. It's why I can't use the "unexpected strength" enchantment well. Every time you use a skill with an iron weapon with that enchantment is does damage based on its original base damage. Making the enchantment pointless when you use skills, But fine for normal melee.
@kevinerbs2778 yup the imbue damage doesn't count in the skill multiplier but it does count in normal combos that means that imbues are better to use for normal hits BUT some skills deal damage multiple times and in those instances the imbue increase is added multiple times the moon swipe skill is one example
Definitely a power trip build. Most enjoyable build I've had the pleasure of finishing. Just so grindy in having to rely on getting a friend to hake the passive skill trainer while you get the weapon skill trainer to get the most out of the build
So in the video I mentioned Tokebakicit doing pure ice damage. This is actually FALSE. I was thinking of the Gilded Shiver Of Tramantain which is a unique dagger from Caldera. So imagine I said that if you can lol.
Hey I have a question please! Can I goto a friends world online and use the specialist and weapon master trainer in their world? I upgraded the blacksmith and the city hall. It says you can only have 2 upgraded buildings but I want the skills the trainers got too.
@@shesaidbaby yeah, if your friend has the other buildings you can go to their world to use it
I love the irony of a passive which boosts weapon skill damage soft-locking you out of accessing the best weapon skills in the game. Any build that would want that passive would just take the weapons master for the stronger ability.
Ya... that one doesn't really make a ton of sense 😅. I mean it is still usable and good, but anyone doing this will simply hop into another persons world for the action skill because why not.
Brawns +patience+dagger+speedster.
Probe will eventually put Confusion and Pain, which reduce enemy physical resistance by 25%.
About patience and dagger build. I never thought about that, but I actually like reduce on regular attack there. I was always getting upset if I finish enemy with my sword/mace before I can use dagger. Finishing with dagger after applying all debbufs is somewhat very satisfying, lol.
Kiorak Breakthrough is great for that build too 😀.
And I would still have mana for dagger build. You don't have to use it for damage. Having just enough for couple Mana Wards, specific elemental buff, Wind infuse or light and barier from runes can be super handy. At least that's what I love to do.
Isn't it 25%, what situation do you reach 40%?
@@RSVikingJohn sorry, it's 25%, good catch. I was thinking about something else I guess
@@ValeriySaprykin no worry, was wondering if there was a passive or something that I missed that increased it further 😁
@@RSVikingJohn I wish... lol
Acrobatics seems like the most useful of the bunch, esp if you go with rogue engineer and use spears with elemental discharge
I feel like that is the easiest one to balance out. Brains especially seems very hard to weigh out the negatives.
Perhaps the health cost for unsealed makes sense because it reflects the way you also gain mana. To become a better mage (in this case being able to place longer lasting sigils as well as being able to place them faster) you sacrifice an extra part of yourself to learn this knowledge. I think of it as gaining deeper understanding of the magic required for sigils. Why it doesn't also cost stamina would be a fair follow up question, but that would make the skill have too many drawbacks for most people I think.
Makes sense. Hurts the soul a little bit, but you gatta do what you gatta do for extra power lol
it took him 25 years of his life to learn that spell
If you go heroic kindgom and make their alchemy lab you get 25 health so it would be a wash on health. Though since you are likely a mage build the physical damage is wasted.
@@Ahglock. You can also go to Blue Chamber and get 40 Health.
I like brains a lot. The armor you get from Rust and Vengeance already hurts your physical damage a lot so reducing it more with brains is really nothing that would hurt. Then, use steel sabre with rainbow hex and do an "all element" type of build. Increasing one element by 15% is bad but increasing all elements by 15% is almost perfect. Just use the sword to put all hexes then be thanos.
I do agree with the stamina one though. Mages do suffer a lot from choosing stamina vs elemental damage. Plus, brains is bad if you focus on one elemental damage only.
I don't like brawns though. It's a very one-dimensional damage. Bosses tend to have great resistances, and choosing one (physical) against many (elemental) is, I think, a bad idea.
But it's not very often to fight bosses, and normal enemies like immaculate and such tend to not have problematic physical resistances. So it's all in the players' choice.
Great Video!
Thanks! Overall I think the stamina is the most important factor when comparing brawns and brains. Other than it is ganna be based on your play style. Brawns can get crazy but unfortunanlty it means you hack and slash in one way without much change. Playing mage is usually more fun with many different way to attack with elemental damage. Also giving you easier ways to gain advantages over enemies and your definitely right about the bosses.
Brains on a rune sage, hex mage, shaman/philosopher could be really fun for a pure mage build you can totally skip physical damage and most stamina consumption honestly its mostly bad but seems useful for a couple builds
Very specific build ya I can agree. Still feel like brawns is much better for physical because it actually buffs stamina. Just fin that odd but might be because mages can so easily scale their damage that they need a negative side affect.
I just wanted to comment about how high quality your videos are. I am trying to get a TH-cam channel going (not on this account) and your videos are awesome. I wish you the best of luck growing this channel. Also, Outward is just an absolutely amazing game. I wish it would pick up some steam on twitch too.
I am not sure how I missed this comment but thank you. I try to make the vids look as good as they can and I appreciate you saying that. Good luck to you on the TH-cam career! It can be discouraging at times, but I think its pretty rewarding overall.
Acrobatics is reasonable I suppose. Dodge further seems useful in certain situations, but I find sprinting is much better overall
Most of the time I would say the same. Blocking is typically considered better to dodging as well, but not always possible. The distance is something you have to get used to. Throws you off almost immediately lol.
I loved Acrobatics on my bow build. I have Acrobatics and Patience on bow build. Allows me to keep distance and shoot painfully. Lol
I did acrobatics and extra damage to blaze. Now that one hit hard. Pretty fun to watch certain bosses just die to a fiery inferno from afar lol.
@@SheenShots holy blaze is super weird and powerful lol.
Surprised nor many are immune to it just because it's so powerful lol.
Will be nice to see some noncaldera enemies get immunities to such effects. Don't get me wrong, but as soon as you have some calderian special - regular enemies are like... nothing? Lol
I just really dislike how you have to CHOOSE which buildings to build over others because no duplicate buildings are allowed despite New Sirocco being so damn spacious and we end up with builds that could be such stronger had we been able to fully utilize the town to truly build it how we want to. After all we're throwing Yzan's sunken ship loads of gold bars trying to fund the town that we should be able to.
Patience increases chakram skills? so in the hex-chakram mage this is vital
That actually might work very well. Especially since chakrams are so strong anyway.
Brains for pure mage builds( ex: hex mage with rust lich set) and brawns for pure physical builds( ex: physical two-handed/bow builds). For hybrid style, what most people do is hard to choose any of these passives as just not worth it.
That's probably my main issue with it. I hardly ever make a pure mage build or pure physical build. Great skills, but not really going to be used all that often.
i feel your pain. but we suffer only because it's been some time since a specialist tree in a game forced us to actually specialize.
Brawns is so Good, it's literally Perfect for a Physical Build that I can't ever leave it with Physical Builds.
Oh yes... this works a little too well. Use a good gun that has crazy damage and watch the world die from far away.
Masterpiece weapons also increase skill damage of your dagger, so a masterpiece sword and rondel dagger enchanted with unsuspected strength along with patience is crazy strong
Daggers benefit the most from this I believe. Kind of makes them too good but hey that's all part of the fun!
@SheenShots yessir, I'm pretty sure building around that and using Opportunist Strike makes for the highest damage attack in the game by far before resistances, except maybe for maximum damage Rupture
I'm planning another run and its a toss up for me currently this or the weapon trainer. Like most my builds the focus is rune sage but this time I want to focus more on the rune blade/great rune blade. Boosting elemental damage helps a lot on rune sage builds but using moment of truth with the great rune blade might be amazing.
The great runic blade is much more powerful than it seems. Due to the lack of impact it has, the damage is absurd. With careful use of brace and other two handed counter skills you can push back enemies and chunk their health away safely.
@@SheenShots I usually am going full mage so much I avoid using it, but this time I really want to lean into it. Probably going to die a lot as I get my melee skills back up to par, been a while and the combat can be punishing. This is one of those games I keep coming back to, I never bother to even uninstall it. Whenever I am on a break from my current new game I come back and play either outward or skyrim.
for the great runic blade the specialist ele passive is better. patience is also worthwhile because you don't want to stay in enemies' faces with a low impact weapon.
moment of truth is a double edged sword to be used very carefully, pick it up in coop instead
Thx for the Vid. Can you go online and buy skills from other players world and then go back to yours and still have them? I built the Arena for Active Skills but really want that extendo dodge. Hit me up if you want to trade!
Yes both the specialist and the weapon master can be accessed in any world. They both just cost those medals from the fights.
Does Brains physical reduction effect RAW dmg? can i put the enchant to change 40% of physical to 30% raw to bypass some of Brain's negative?
Raw is not affected by any bonus in the game. Or negative. So yes changing the damage to raw should work if you want to bypass that lack of physical damage.
These passives really feel super situational.
I agree. They are basically a way to super power you build but only in one specific direction. And they are really only for off hand weapons or mages which is interesting.
The problem with brawns (and pure physical damage builds) is the stupid amount of physical resistance in Caldera's enemies. Blue medyses and Gargoyles simply don't go down without elemental damage.
Try to inflict pain on them. Pain reduces the enemy resistance, and as such becomes more effective the higher the physical resistance of the enemy.
Resistance going from 75 to 50 is essentially a 100% increase in damage. If you compare this with an equivalent increase in damage bonus (from gear) you can start getting a feeling for how much of a difference it makes.
Example:
If you do 19 damage to a drifting medyse by physical means. Applying pain will make you do 38 damage instead. If you were to use a varnish you would do 44 damage (greater ethereal varnish). Thus the difference is not too large when comparing pain and varnish. And remember that it stacks. So you may also use Pain and varnish which would result in 63 damage.
Weapon: 50 physical damage
Bonus physical damage: +55%
Drifting Medyse:
Phys. Res.: 75%
Ethe. Res.: -25%
"Perfect Strike" Weapon Skill from the Warrior Monk works wonders while inflicting pain, "Moment Of Truth" ignores 50% resistances while dishing out massive single-hit damage, you get it from the New Sirocco skill trainer (must build the arena and upgrade for weapon skill trainer and not passive trainer).
I run this in my Claymore build setup and it still makes caldera enemies easy as long as you don't get careless or overwhelmed.
Umm Tokebakicit do 25 Physical and 25 ice or did they change them and I am not aware of this change?
you're not totally right about "Brawns" with imbues.
Most imbues use a % of the melee weapons current damage total in normal & special attacks. Since this already increases your physical damage by 25% it already counts itself at most you lose 15% elemental damage.
this interaction is what i was looking for. can't find the precise formula for this online.
if the total weapon damage after modifiers is used then in case of imbues brawn is a neutral trade off +25% phys -25% ele
@@killazaawl it only changes between melee and skillls. Skills always use the orginal weapons base for damage. Melee it can change more drasticlty. Its why most peoole don't like the poltergiest enchantment.
Hi, could you tell me the difference between skills and special attacks?
Skills are actions you must press a skill slot button to activate. Special attacks are the equivalent of a heavy attack. The usually slower but harder hitting attack all melee weapons come with.
Does Brawns decrease dots like poisoned, burning, holy blaze etc?
Yes. DOTs that deal elemental damage will be affected by this. Bleeding is not since it's not an element, but all the others scale with your elemental damage bonus. Which means they also get the negative, unfortunately. If you are looking for a way to use Brawns then I suggest a dagger build or a tsar weapon build. With the high physical damage from either brawns instantly destroys everything in the game. (Garglyoes are a bit rough still since they have a lot of protection, but it will not be useless against them by any means.)
Is gun atk skil.count as skill dmg ?
Does patience work with chakrams??
The only skill I know it doesn't work with is dagger slash.
@kevinerbs2778 I checked with the wiki it seems it works with all bow and dagger skills but not chakrams unfortunately...
@@alirafati9340 yeah skills are odd though in game. Since they don't add enchantment increases to damage till the end. It's why I can't use the "unexpected strength" enchantment well. Every time you use a skill with an iron weapon with that enchantment is does damage based on its original base damage. Making the enchantment pointless when you use skills, But fine for normal melee.
@kevinerbs2778 yup the imbue damage doesn't count in the skill multiplier but it does count in normal combos that means that imbues are better to use for normal hits BUT some skills deal damage multiple times and in those instances the imbue increase is added multiple times the moon swipe skill is one example
Braws +paitience +moment of truth+tsar/ iron(enchanted unsuspected strength)/masterwork claymores.... =just shit on anything on the game...
Definitely a power trip build. Most enjoyable build I've had the pleasure of finishing.
Just so grindy in having to rely on getting a friend to hake the passive skill trainer while you get the weapon skill trainer to get the most out of the build
Te faltó la del reloj del lado superior izquierdo :D
Ah no that would be the patience one. Its the third timestamp I think.