So the only difference between a zoner and a spammer is meter burn and mixing up timing and throwing in other range moves. Regardless it's silly how strong half the cast is in this game and that along with buffs to other characters will be important if they want any kind of balance (looking at you wonder woman).
He said a spammer is a person who repeats the same move and doesn't know what they are doing. A Zoner is someone who repeats the same 2-3 (very similar) moves but knows the best way to do it.
Zoning=using Deadshot/Superman to keep Cheetah/Bane out when their trait is active, and using other tools to get damage when possible. Zoning is both easy to counter, but hard to beat. Spamming = using only projectiles against everyone, and not knowing what to do when you get close. Spamming is easy to beat, hard to counter. I don't mention Dr. Date because he is (in my opinion) not meants for close combat. I know his trait gives him more combo potential, but there's no reason to use it when his full screen game is infinitely better. You cannot duck his projectile (can you?), and the speed of his recovery makes jumping risky. These are my opinions. feel free to start a conversation about it! :-)
Isaiah Tolbert DR. Pathetic blasted me sky high and i couldnt even dash towards him. Then they hurled insults telling me i wasn't good, no life, ugly color, user name yata yata yata yet they didnt swing one punch. Just stay as far as freaking possible.
Isaiah Tolbert Darkseid is more meant for long range. ALL of his attacks are unsafe on block and slow start up. Dr Fat has faster normals and special moves to help him when people get close. Darkseid has nothing
Difference between Spamming and Zoning is: Spamming: shooting the same projectile Zoning: Shooting the same projectile combo until the other player gets closer then change it up to push that character back and then proceed to do it all over it again...
zoning involves reading and spacing and a deadshot that does that is really strong but the problem in injustice 2 is that spamming high shots with him is also effective enough to win. At the same time his close range game is also really strong.
I see your point Dink, but I do think this game has a projectile problem. I actually liked playing zoning characters in mkx and others games like street fighter, but it feels so cheap and boring in this game. With the stages so large and avatars so small, doing it feels dirty. It doesn't really take a strategic genius with good reads and execution to mix up df1 exdf1 and bf2 with fate or bf1 and exdb3 with deadshot. And I know I'm not the only person to lose to casuals doing that online, even players like honeybee lose with rushdown characters like the flash in ranked against casuals
well yeah of course people are going to lose lol theres no ONE way to beat zoners the same way there isnt just ONE way to beat rushdown characters. The game gives you tons of options with MB roll, interactables, MBB3 cancels. theres lots of ways to get around it. The game is still fresh and people just havent mastered it yet.
You're right, I've definitely gotten better at handling the hard zoners since launch and I imagine that will improve more with time. I guess it's just frustrating for people like me whose first fighting game was MKX to feel like we're losing bad players. I've been playing as black canary and robin mostly and some of these matchups require zen level patience. Btw, I wanted to thank you for your comments on TYM about wireless players and tournaments. Like always you were very reasonable and thoughtful which is why I keep coming back. Cheers!
What's your opinion on the amount of meter gain from projectile usage? Do you think it should be toned down or kept the same? I think the gain from missing projectiles is too much, but you certainly have more experience in these games than I do.
Taylor Caron what are you talking about - there were no real zoners in mkx. not a single character which, when played right, could keep the oponent full screen the entire match (the definition of zoning). in injustice 2 they finally gave us just that!!!
Sorry, I don't agree the definition of a zoner is the ability to keep the opponent full screen THE ENTIRE MATCH. I played Balanced Kenshi, which allowed me to check people full screen but (the definition of zoning) the goal was to force them into a zone midscreen where I could anti air if they jumped and push if they pushed a button at the wrong time. It required reads, strategy and conversions. Very different from df1 df1 exdf1 df2 exdf2.
zoning is an intelligent spammer. There really is no way around it. If you're using two variations of fireballs all match, you're spamming those two variations
I always had my own little definition of the two. If they stay full screen the entire game with no attempt of getting in your face, they're spamming. If they use their projectiles, but also attempt to get in your face, that's zoning (They use the different distances/zones of the arena). That's just my take on it all
Stealthmailman no keepaway is the second senario you said. spamming is people pressing buttons without any knowledge of the move. Like theu throw a lot of shit out even if its not safe with no thinking. Spamming could be someone trying to throw constantly or a heavy kick that has long range or so. zoning is to stay as far away as possible and to keep the opponent as far away as possible. Its all about reads, I have to think that if i throw out this slow projectile he could jump in, so instead ill throw out the fast one with better recovery. Oh he got in, i cant throw projectile let me throw a knocoback move and continue zoning. Its all about reading and patience
You see, there's spamming and advanced spamming. Spamming is the idiot who tries to spam superman's eye blasts. Advanced spamming is 99.974% of all deadshots in the universe. And zoning is the other 0.026% of deadshots.
A better explanation of the difference between spamming and proper zoning would be the rhythm used Spamming would be trying to just overload the screen with projectiles, acting as quickly as possible without any change in timing. Skillful ranged gameplay involves changing the rhythm with both different moves and different timings so that your opponent cannot learn a pattern and break your offense.
I just feel like zoning is just really easy and very rewarded in the game. The chip damage. Omg the chip damage. The size of the stage. The almost full screen pushback moves hit and on block in some cases. The meter burn dash isnt fully invincible (I think it should be). I can beat zoners, but it's such a chore in this game. I cant think of another game where zoning is so...catered to. I respect the play style. But this game makes it overly frustrating. IMO. Grant it I'm not the best by far and I main swamp thing. So the struggle is real.
Jerry You forgot the meterbuilding that zoning does. I don't think zoning deserves respect though. It's boring to watch and boring to play (for me). And it arguably is made more powerful in certain games.
True about the meter building. And I'll always respect games where zoning takes as much risk and effort as rush down. Injustice just isnt one of those games.
Like I definitely think zoning is a legitimate tactic and I respect it/know how to get around it (bless the meter burn roll). It's just annoying how if I just want to play some WW or Cheetah and someone picks DS or DF, I have to say "ok I guess I'm not not playing them today" and counter pick with Supes or something. Like I just wanna chill and play a certain character ya know. Or I can just lose and not counter pick. Ya feel me?
People who defend this the most are the people who spam all game a claim it's a logical fun playstyle while calling anyone who thinks differently bad at the game and a scrub lol
@@Soldmysoulforablurayplayer **Don't want to play against it because it's a shit strat. "Hur dur anyone who complains can't beat it-" No, it's just not fun
I think its kinda dumb when you can take a couple of minutes and say hey im good now "I can zone". When somone takes months and hard work and gets shit on from some one who quote on quote "zones" its dumb. Its boring and you don't really wanna play the game and thats the last thing you want for your game.
@@TreesFart A good player would practice every situation, the fictional guy you're talking about needs to focus less on his combos, and learn his anti-projectile game, combos aren't everything mate.
@@reyjr4 Tekken is slow plodding floaty garbage. It's just run of the mill uninspired Shlock and isn't even interesting aesthetically or design wise. Occasionally you get some odd ball design to try and stand out, but it's still baseline boring. It's the Street Fighter of 3d fighters essentially.
Takken is trash compared to Injustice 2. I have both. In Takken you just choose a good character and you press random buttons and you win. In Injustice you actually need skills to win.
Zoning: Using projectiles for defense or offense but also getting up close to the opponent to continue the fight. Spamming zoners: Avoiding their opponent at all cost while using long range special moves or projectiles to attack their opponent and only those moves continuously until they win the match.
I just picked up Doctor Fate, I think the most accurate description of a zoner vs a spammer, is a zoner knows what to do, and how to get his opponent at full screen, making set ups and forcing an opponent to waste meter or take risks just to get to you, and also knowing how to deal with close combat when an opponent does get in But a spammer is literally useless when you come close, and he only knows 1 move string
*glimpses of Deathstroke nightmares* I once thought Deathstrokre zoning was impossible to get around, the only way I knew how to counter his zoning was with Catwoman's cat dash, (before Martian Manhunter came out). If you're playing against a heavy zoner like Deadshot, don't pick a character that struggles against projectiles, even if it's your best character.. If I'm going up against a Deadshot, I usually counter pick with Supergirl (teleport, air dash, zoning of her own), Blue Beetle for air mobility, or Catwoman for her full screen cat dash that pretty much works everytime unless they break your armor. If you think you can beat Deadshot with Scarecrow? Forget about it, just counter pick.
Red Commander Brainiac is my go to anti spam or zoner. Most people don't know how to counter him and his ability to move across the screen and hit from long range help me a lot. Just recently did it to a Darkseid spammer who would only mix up the omega beams when I'd get close.
Red Commander I absolutely hate the idea of HAVING to counter pick. But you are right. However, if thr meterburn dash and the meter gain were tilted against zoners a tad more, it would be much more manageable to say, play scarecrow against a zoner.
green arrow is good against dead shot because he can shoot while blocking. it's true that it barely does any damage without a special arrow, it frustrates them and you can use that to ur advantage
Red Commander Cat Dash doesn't have armor so I don't throw it like that at zoners and it's unsafe I usually in my way in a little bit that use her jump 2 since it has shit ton of range
spamming: using one move over and over again with no strategy. Zoning: Reading your opponent and understanding their movement and attacks and countering them to keep them where you need them
WellThatWasLame Whether your kidding or not you have a point. People just defend zoning because their too afraid fight up close. Which to be honest doesn't make sense in a fighting game.
Tobi Well I think that's why there are different types of characters. Like rush-down characters with multiple ways of closing gaps to counter the keep-away style of play. Although I do feel like when playing at lower levels, zoning/spamming is a cheap mechanic because against players that don't know how to abuse recovery frames and deal with full screen fights, it takes little to no skill to spam them to death
Tobi- You've never played BlazBlue? Streetfighter? MK? BlazBlue?... only maybe Tekken? Every fighter pretty much ever, has had zoning (hadoken), so how does this not make any sense in a fighting game? Do you really want 100% of the character roster to be rushdown characters? That sounds even more boring. Maybe you'should look into playing wrestling games and/or UFC/Boxing simulators or something instead then.
Grimmsect The concept is what I don't get, when your only goal is to keep your opponent away from you at all times its like why even bother playing a fighting game? Why not just play a shooter or a stealth game? Sure its fine to use a projectile to mix things up but when your using that as the same combo over and over again because your afraid to fight your opponent close up it makes me question why those types of people play fighting games cause that gets old. I've beaten plenty of zoners but I've never had fun doing it because they'd do the same deal over and over again, it doesn't matter if they change up their tactics their goal is all the same: *Lets get this guy at the corner of the screen so I keep shooting projectiles at him* TO ME, this shouldn't be in a fighting game feels like its more fitted for games like Overwatch. I don't like boxing/wrestling games or any ea sports games. I've played Street fighter, none of the others however.
The definition of spamming is repeatedly doing something. Zoning is repeatedly doing something while reading your opponent; therefore, it's just a synonym.
Nice video man although a part of me feels that there should be a fifth group - the generalists. People that can effectively do at least two of these archetypes very comfortably (usually zoning and rushdown though) like Heavy Weapons Jax, Dragon's Fire Liu Kang. Marksman Erron Black even seems to have three of such elements as he had projectiles, a command grab and effective mixup tools. Dualist Liu Kang also had zoning with his Yin stance, rush down with his combos and bicycle kick standing resets and setups with his Yang stance.
Evil Presence is an awesome guy. He actually helped me out with Ferra/Torr a while back. I fell out of contact with him, though- so if you could tell him that Mr. Bones (my gamer tag) is very thankful for all the help, I would appreciate it. Keep up the awesome work, as usual.
The problem with zoning in this game is that it's so low-consequence compared to every other playstyle in the game. When you're zoning you rarely even need to spend a bar of meter to put someone back at your ideal range.
Correct me if I’m wrong: Batman: Balanced Superman: Balanced Wonder Woman: Neutral Bane: Grappling Joker: Balanced Dr. Fate: Zoner Deadshot: Zoner Green Lantern: Balanced Supergirl: Balanced Black Canary: Rushdown Poison Ivy: Set Up Captain Cold: Set Up Robin: Rushdown/SetUp Starfire: Zoner Enchantress: Set Up Sub Zero: Set Up Raiden: Rushdown Scarecrow: Neutral Hellboy: Balanced TMNT: Neutral Red Hood: Very Well Balanced Brainiac: Neutral Gorilla Grodd: Grappling Swamp Thing: Grappling Atrocitus: Rushdown Firestorm: Balanced/Set Up Cyborg: Zoner Black Manta: Neutral Flash: Rushdown Blue Beetle: Neutral Aquaman: Zoner Harley Quinn: Very Well Balanced Cheetah: Grappling/Rushdown Green Arrow: Balanced Black Adam: Balanced Atom: Balanced/Set Up
Ur missing one more category is a defensive type of character like Aquaman, Poison Ivy, Gorilla Grood etc! And there is also balance characters as well that does good all around.
In MY OPINION(!!), spamming means just using one special move over and over again (like Jacqui Briggs from MKX with her auto-fire). Zoning means keeping your opponent away from you (with dealing damage from projectiles ofc), but if your opponent is ducking, zoner will not go on with the same high move, he will go for a low one. And spammer will just keep going until his opponent stands up and gets a hitmarker
I understand zoning is a part of the game, but I play Harley and usually when I beat an Aqua Man the first match they just spam tentacle in the rematch, from the start to end with a few spears in between if I manage to get close. Harley just can't duke it out in a zone battle with real zoners. Her projectile animations seems to take to long.
btw you can totally spam rushdown too - in mkx i used to spam 112124-ex hat with tempest lao to oblivion in the corner (until they nerfed it lol :-D it was totally braindead but it jailed and you could stagger it so why not :) same with liu kang's run cancels - total spamming but everybody did that
what netherrealm needs to do is fucking obliterate aquamans tentacle strike cause its homing, can hit you in the air and ground ,the knock is freaking insanely annoying and has no sudden cooldown
The only problem with zoning in this game is that not all rush down characters can get around it, like Wonder Woman, Grodd, The Flash, Cheetah, they should all have an armored move like Catwoman's meter burned dash to get through it.
What type of character would you call Scarecrow? He's become my main, and I love his range and his really neat strings and specials that go together, but I'm not quite sure what character type he actually his, any thoughts? Or if you have a video about it already somewhat planned that cool too lol
Bullshit, spamming is a scummy thing to do, and "zoning" is just a cover up word for it. I don't mind if people keep me away for a few seconds, but I'll see people with the likes of deadshot, full screening the whole game and call it "zoning". It takes absolute zero skill
MrShika07 1st of all I don't use batman that much and I didnt say shit about batman, second that's not spamming because it's using combos, spamming is sitting in the corner using the same moves all the time, and third I bet you use deadshot or a spam character. Piss off
Kian Forde lmfao u mad kid? u obviously are a scrubb. come fight me if u bout it. i have everyone to lvl 20 an can use anyone. what platform you wanna get wrecked on??
Zoning is very annoying but the only time people complain about it when they lose to it, I know this cause it happens to me pretty much all the dam time. Its very frustrating to fight a deadshot or superman for 5 minutes then lose to a low rifle or air heat vision. Some zoners don't even like zoning but at the end of the day it won't matter who has the better projectiles or combos, it will matter who the player was and how he/she adapted to the fight. I will never make it to tournament level for fighting games, I just don't have the reaction skills with my hands, But if I did I would for sure not pick joker against deadshot or aquaman I would pick an overpowered character like superman or black adam cause I wouldn't be competing for just bragging rights its money on the line most of the time. There is a difference between people like the pros you watch on youtube that only do tournaments and fights against their friends, and people like me who just pop the game in the playstation and do some ranked matches or player matches.
Even though i agree, its obvious that zoning/spamming its way more easier to do than to counter/deal with zoners/spammers. Their meter regenr is just stupid, and they don´t need to worrie about droping combos, nor guessing mix ups. If you try to countera a good zoner, you need to get closer, and you might fuck up everything droping your first combo or if your enemie guess´s right. To be honest, zoning/spamming is so cheap on this game, and is so disencouraging that it should be much more harder to do than counter. That way the game would be much more fair. Hard to zone, but when well done rewarding you wth more wins. Atm its super easy, and only makes other people rage quit the game.
With zoning you're sending projectiles full screen the whole match. With spamming you're sending projectiles full screen the whole match. There is literally no difference. Just because I throw a df1 in the mix instead of using db1 all game doesn't somehow magically make me a "zoner".
@@1000aaronaaronaaron This has to be the most dumbass, hypocritical comment I've seen. You're mad because it's true. Both these comments are1000% factual.
Zoner: Very skill at keep opponents away and also predicting or being one step ahead of your opponent Spamming: Spamming move set by keep opponents away but doesn't do well on the pressure type of character. (# Deadshot players) Offensive Pressure: Putting pressure on your opponent by footsie's-spacing, cornering, grabbing doesn't rely on 50/50 & doesn't have a problem opening you up... Rush Down Mix city: The type to rely on the character build on overhead or low attack move set. Have problem against Zoning characters & often impatient. (# Batman players) Defensive capitalize: Like to be mid range, not too close not to far. Lean more towards the balance type of characters relying on spacing opportunities. Defensive misleading: Relying on the character of the defensive moves scenario. Will spam like a Zoner realizing that this character is not really built to be a Zoner. Will not excel against Pure zoning type of character (# Aquaman players)
Sorry but if you are playing a FIGHTING GAME and choose to shoot projectiles the whole game then you are a spammer. Zone is just a fancy word for good spammer
So its spamming if i use one projectile move, but its zoning if i use multiple projectile moves. so if i hit you with my right hand then im just fighting but if i use both then im boxing i guess...
I love mkx(still deciding if I want injustice 2)and when I play Quan chi I only zone if someone plays ferra or letherface besides that I try not to zone
Having played a bunch of other fighting games I can say that zoning in injustice 2 takes WAAAAAAY less effort than other games. This video is a dumb debate, to me zoning is just zoning. I'll never accuse a person of spamming when I play a game. To me its always zoning. The real question is, how effective is zoning and what is the risk vs reward to shooting projectiles frequently in this game as opposed to other games. I'm not sure if zoning is as viable at the highest level but I am sure that it takes significantly more effort and knowledge to beat zoning than it does to zone in this game. The screen distance, the fact that a lot of projectiles will knock you down and back on hit and the way jump ins work as opposed to other games like sf3/4/5 fuck up the risk vs reward of zoning.
Zoning: Spamming different kinds of projectiles with different timing, appearing to have a "strategy" while exercising minimal skill, rather than spamming just 1 projectile with 0 aforementioned "strategy."
ThaJFromDaA is not cheap.inexperienced players have to learn how to deal with It with counterpicking or using other strategies. zoning by definition is an annoying strategy which consists in keep your opponent in one spot using a combination of sp moves mostly, you have to keep calm and learn
did he really just say that if you use one move your spamming but if you use that move and meter burn it sometimes you are zoning which is not the same thing? yeah, ok
When a game can attract people who learn the complexities of various moves as well as people who only know one or two and play just for dumb fun, I call the game a commercial success.
I'm fine with people zoning I'm just not fine with deadshot zoning or spamming in my opinion it's just to easy to do and all they do is spam his guns since I play flash a lot all I can do is roll in
I've never played zoning/keepaway in fighting games just because it's not my style, but it is absolutely silly to me how many people cry about this play style (particularly relating to Injustice) and try to downplay the validity of it just because they can't deal with it. No, it's not fun to play against and yes, it might be on the unbalanced side of things as far as NRS design goes, but competition is about doing everything you can to win. Complaining doesn't fall on that list, but constantly shooting bullets at your raging opponent because they aren't aware of the match-up or methods to deal with it does.
I wouldnt mind if the maps werent so god dam big where they can full screen zone you. In mortal the map is smaller and easier to get close up. Not to mention almos every character can spam projectiles so fucking fast. Its annoying just ducking and moving for like 5 minutes just to get to the other side.
I can't lie I zone sometimes but it's a bitch way to play. The worst feeling in the game is when your playing with black canary or robin and you're dstuck in a corner getting chipped down by deadshot and his stupid meter burn assault rifle
The way I see this is that zoning the whole match is spamming. Zoning is to gain a small edge. Superman isn't a zoning character but I see people use him like one if they need to get an advantage with meter, health, or getting in their opponent's head. The opponent could get aroubd zoning with patience, same goes with spamming. Just because they are similar in concept doesn't mean they're exactly the same. This applies to real life too. Alligators and crocodiles look the same and many agree they're the same from looks alone. The only way you can see the difference is to look deeper into the surface and compare them side by side. I've been called a spammer for zoning for 15 seconds out of the whole match. The same person ended up rage quitting. This means I was doing my zoning right. He couldn't get in and that cost him the game. Spamming is using ANY move over and over, not just projectiles for a short time. For example, Flash's running man into torpedo. It's hard to get around sometimes but has a viable work around. If you dodge it he ends up on the other side of the screen. The only way to punish him for using it is to block and use a move faster than his recovery frames.
Plus zoning is hard af to do. There's people who know exactly how to play against that. You gotta be smart on how to knock the other player back to zoning range
Green Lantern can both zone and rushdown, however the key to his gameplan is using B1 as a footsie/whiff punish tool. It's a midrange advancing low that launches into trait and full combo.
games like injustice 2 remind me why I like 3 v 3 more you can balance it for example lets say MKX is more like DBFZ Jason is your Android 16 Goku Black is your rushdown pressure character and Frieza has more like deadshot know you have your bruiser rushdown and a zoner but with 1 vs 1 your have no choice
Get off your high horse bro. Projectiles are op in this game. Why am I not building meter on block, why am I getting shot out of my MB roll start up, why is the pushback so significant? I main Canary and it's truly a struggle even against new players. I have to make dozens of hard reads on wake up and need fully optimized combos to stand a chance.
Masster Wushu damn, i main flash and canary and I TOTTALY understand you man, the reads we guys have to pull off are next level to even stand a chance, btw they should buff canary's handspring, it sucks against zoning. recovers too slow, do u agree?
ELEMENT_Boneless I definitely agree. I don't gain meter from blocking, and the MB roll is really not a guarantee. Especially since it can be neutral jumped and punished.
So the only difference between a zoner and a spammer is meter burn and mixing up timing and throwing in other range moves. Regardless it's silly how strong half the cast is in this game and that along with buffs to other characters will be important if they want any kind of balance (looking at you wonder woman).
So a Zoner is basically a skilled spammer
Jugglez 92 And a person who insists it's called spamming because a 15 year old on the internet told them so is called a bitch.
He said a spammer is a person who repeats the same move and doesn't know what they are doing.
A Zoner is someone who repeats the same 2-3 (very similar) moves but knows the best way to do it.
Davie Donna lol
Miguel Vazquez
Jugglez 92 you obviously are just bad
Zoning=using Deadshot/Superman to keep Cheetah/Bane out when their trait is active, and using other tools to get damage when possible. Zoning is both easy to counter, but hard to beat.
Spamming = using only projectiles against everyone, and not knowing what to do when you get close. Spamming is easy to beat, hard to counter.
I don't mention Dr. Date because he is (in my opinion) not meants for close combat. I know his trait gives him more combo potential, but there's no reason to use it when his full screen game is infinitely better. You cannot duck his projectile (can you?), and the speed of his recovery makes jumping risky.
These are my opinions. feel free to start a conversation about it! :-)
Ben Kamins got it.
Yeah his projectile starts as a high up close
Isaiah Tolbert
DR. Pathetic blasted me sky high and i couldnt even dash towards him. Then they hurled insults telling me i wasn't good, no life, ugly color, user name yata yata yata yet they didnt swing one punch. Just stay as far as freaking possible.
Isaiah Tolbert Darkseid is more meant for long range. ALL of his attacks are unsafe on block and slow start up. Dr Fat has faster normals and special moves to help him when people get close. Darkseid has nothing
Zoner = spammer who knows more than one move.
7mnee 3 best comment
Exactly
Difference between Spamming and Zoning is:
Spamming: shooting the same projectile
Zoning: Shooting the same projectile combo until the other player gets closer then change it up to push that character back and then proceed to do it all over it again...
Lol exactly
zoning involves reading and spacing and a deadshot that does that is really strong but the problem in injustice 2 is that spamming high shots with him is also effective enough to win. At the same time his close range game is also really strong.
I see your point Dink, but I do think this game has a projectile problem. I actually liked playing zoning characters in mkx and others games like street fighter, but it feels so cheap and boring in this game. With the stages so large and avatars so small, doing it feels dirty. It doesn't really take a strategic genius with good reads and execution to mix up df1 exdf1 and bf2 with fate or bf1 and exdb3 with deadshot. And I know I'm not the only person to lose to casuals doing that online, even players like honeybee lose with rushdown characters like the flash in ranked against casuals
well yeah of course people are going to lose lol theres no ONE way to beat zoners the same way there isnt just ONE way to beat rushdown characters. The game gives you tons of options with MB roll, interactables, MBB3 cancels. theres lots of ways to get around it. The game is still fresh and people just havent mastered it yet.
You're right, I've definitely gotten better at handling the hard zoners since launch and I imagine that will improve more with time. I guess it's just frustrating for people like me whose first fighting game was MKX to feel like we're losing bad players. I've been playing as black canary and robin mostly and some of these matchups require zen level patience.
Btw, I wanted to thank you for your comments on TYM about wireless players and tournaments. Like always you were very reasonable and thoughtful which is why I keep coming back. Cheers!
What's your opinion on the amount of meter gain from projectile usage? Do you think it should be toned down or kept the same? I think the gain from missing projectiles is too much, but you certainly have more experience in these games than I do.
Taylor Caron what are you talking about - there were no real zoners in mkx. not a single character which, when played right, could keep the oponent full screen the entire match (the definition of zoning). in injustice 2 they finally gave us just that!!!
Sorry, I don't agree the definition of a zoner is the ability to keep the opponent full screen THE ENTIRE MATCH.
I played Balanced Kenshi, which allowed me to check people full screen but (the definition of zoning) the goal was to force them into a zone midscreen where I could anti air if they jumped and push if they pushed a button at the wrong time. It required reads, strategy and conversions. Very different from df1 df1 exdf1 df2 exdf2.
zoning is an intelligent spammer. There really is no way around it. If you're using two variations of fireballs all match, you're spamming those two variations
Lol, Dirty Houdini strikes again
I always had my own little definition of the two. If they stay full screen the entire game with no attempt of getting in your face, they're spamming. If they use their projectiles, but also attempt to get in your face, that's zoning (They use the different distances/zones of the arena). That's just my take on it all
Stealthmailman no keepaway is the second senario you said. spamming is people pressing buttons without any knowledge of the move. Like theu throw a lot of shit out even if its not safe with no thinking. Spamming could be someone trying to throw constantly or a heavy kick that has long range or so. zoning is to stay as far away as possible and to keep the opponent as far away as possible. Its all about reads, I have to think that if i throw out this slow projectile he could jump in, so instead ill throw out the fast one with better recovery. Oh he got in, i cant throw projectile let me throw a knocoback move and continue zoning. Its all about reading and patience
You see, there's spamming and advanced spamming. Spamming is the idiot who tries to spam superman's eye blasts. Advanced spamming is 99.974% of all deadshots in the universe. And zoning is the other 0.026% of deadshots.
"Cause he has so many tools to attack from a distance."
*uses the same two moves and one of its meter burn*
A better explanation of the difference between spamming and proper zoning would be the rhythm used
Spamming would be trying to just overload the screen with projectiles, acting as quickly as possible without any change in timing. Skillful ranged gameplay involves changing the rhythm with both different moves and different timings so that your opponent cannot learn a pattern and break your offense.
THANKS BUD
I just feel like zoning is just really easy and very rewarded in the game. The chip damage. Omg the chip damage. The size of the stage. The almost full screen pushback moves hit and on block in some cases. The meter burn dash isnt fully invincible (I think it should be). I can beat zoners, but it's such a chore in this game. I cant think of another game where zoning is so...catered to.
I respect the play style. But this game makes it overly frustrating. IMO. Grant it I'm not the best by far and I main swamp thing. So the struggle is real.
Jerry
You forgot the meterbuilding that zoning does.
I don't think zoning deserves respect though. It's boring to watch and boring to play (for me). And it arguably is made more powerful in certain games.
True about the meter building.
And I'll always respect games where zoning takes as much risk and effort as rush down. Injustice just isnt one of those games.
scepgineer21 you mean it does deserve respect or?
Jerry I feel that's how it was in ssf4 because my main zoner is dhalsim and he has terrible health
Like I definitely think zoning is a legitimate tactic and I respect it/know how to get around it (bless the meter burn roll). It's just annoying how if I just want to play some WW or Cheetah and someone picks DS or DF, I have to say "ok I guess I'm not not playing them today" and counter pick with Supes or something. Like I just wanna chill and play a certain character ya know. Or I can just lose and not counter pick. Ya feel me?
Kareem Torres been there way to often. Try to play a little bane, swamp thing, or joker, but I can't because people pick the zoning characters
David McCloud take the L like a man and see if you can beat the odds cause if you win u have bragging rights
santey man no you don't. win odds in most cases mean nothing...
Kareem Torres just use wonder woman or cheetah to get better against zoners. Pretty simple
Or Raiden.
People who defend this the most are the people who spam all game a claim it's a logical fun playstyle while calling anyone who thinks differently bad at the game and a scrub lol
Bow To Me Lol
People who get irate at it are the people who cannot deal with it.
@@Soldmysoulforablurayplayer **Don't want to play against it because it's a shit strat.
"Hur dur anyone who complains can't beat it-" No, it's just not fun
I think its kinda dumb when you can take a couple of minutes and say hey im good now "I can zone". When somone takes months and hard work and gets shit on from some one who quote on quote "zones" its dumb. Its boring and you don't really wanna play the game and thats the last thing you want for your game.
@@TreesFart A good player would practice every situation, the fictional guy you're talking about needs to focus less on his combos, and learn his anti-projectile game, combos aren't everything mate.
🎶Run away run away run away and save your life,run away run A way run away if you want to survive . 🎶
Shujinkydink, my favorite anime character.
Best zoner:Deadshot. Best grappler: swamp thing. Best rush down:red hood. Best set up: darkseid
Tekken is a real fighter and doesn't have all this zoning/spam to worry about
killastar +1 for tekken then. I mean I love injustice but this is ridiculous
@@reyjr4 Tekken is slow plodding floaty garbage. It's just run of the mill uninspired Shlock and isn't even interesting aesthetically or design wise. Occasionally you get some odd ball design to try and stand out, but it's still baseline boring. It's the Street Fighter of 3d fighters essentially.
Takken is trash compared to Injustice 2. I have both. In Takken you just choose a good character and you press random buttons and you win. In Injustice you actually need skills to win.
Zoning: Using projectiles for defense or offense but also getting up close to the opponent to continue the fight.
Spamming zoners: Avoiding their opponent at all cost while using long range special moves or projectiles to attack their opponent and only those moves continuously until they win the match.
Elias Bautista that is not zoning, thats keepaway. Zoning is to stay full screen through the whole match
I just picked up Doctor Fate,
I think the most accurate description of a zoner vs a spammer, is a zoner knows what to do, and how to get his opponent at full screen, making set ups and forcing an opponent to waste meter or take risks just to get to you, and also knowing how to deal with close combat when an opponent does get in
But a spammer is literally useless when you come close, and he only knows 1 move string
If you are reacting to the moves of the enemy it's zoning. If you are spamming all your projectile moves randomly it is spamming
*glimpses of Deathstroke nightmares* I once thought Deathstrokre zoning was impossible to get around, the only way I knew how to counter his zoning was with Catwoman's cat dash, (before Martian Manhunter came out). If you're playing against a heavy zoner like Deadshot, don't pick a character that struggles against projectiles, even if it's your best character.. If I'm going up against a Deadshot, I usually counter pick with Supergirl (teleport, air dash, zoning of her own), Blue Beetle for air mobility, or Catwoman for her full screen cat dash that pretty much works everytime unless they break your armor. If you think you can beat Deadshot with Scarecrow? Forget about it, just counter pick.
Red Commander Facts
Red Commander Brainiac is my go to anti spam or zoner. Most people don't know how to counter him and his ability to move across the screen and hit from long range help me a lot. Just recently did it to a Darkseid spammer who would only mix up the omega beams when I'd get close.
Red Commander I absolutely hate the idea of HAVING to counter pick. But you are right. However, if thr meterburn dash and the meter gain were tilted against zoners a tad more, it would be much more manageable to say, play scarecrow against a zoner.
green arrow is good against dead shot because he can shoot while blocking. it's true that it barely does any damage without a special arrow, it frustrates them and you can use that to ur advantage
Red Commander Cat Dash doesn't have armor so I don't throw it like that at zoners and it's unsafe I usually in my way in a little bit that use her jump 2 since it has shit ton of range
Thank you dude, i now feel more comfortable using deadshot's zoning because it's not spamming if your using a variety of zoning
Going by your definition:
Spamming: one move constantly and repeatedly
Zoning: that one move being meter burned constantly and repeatedly
spamming: using one move over and over again with no strategy. Zoning: Reading your opponent and understanding their movement and attacks and countering them to keep them where you need them
He said spamming is using one move over and over again and literally spams two moves and calls it zoning that was a big difference
I don't... I don't think you were suppose to take it that way...
So if you're good at it, it's zoning. If u suck at it, it's spamming lol :p
Kaymai ik, I'm just kidding
WellThatWasLame Whether your kidding or not you have a point. People just defend zoning because their too afraid fight up close. Which to be honest doesn't make sense in a fighting game.
Tobi Well I think that's why there are different types of characters. Like rush-down characters with multiple ways of closing gaps to counter the keep-away style of play. Although I do feel like when playing at lower levels, zoning/spamming is a cheap mechanic because against players that don't know how to abuse recovery frames and deal with full screen fights, it takes little to no skill to spam them to death
Tobi- You've never played BlazBlue? Streetfighter? MK? BlazBlue?... only maybe Tekken? Every fighter pretty much ever, has had zoning (hadoken), so how does this not make any sense in a fighting game?
Do you really want 100% of the character roster to be rushdown characters? That sounds even more boring.
Maybe you'should look into playing wrestling games and/or UFC/Boxing simulators or something instead then.
Grimmsect The concept is what I don't get, when your only goal is to keep your opponent away from you at all times its like why even bother playing a fighting game? Why not just play a shooter or a stealth game? Sure its fine to use a projectile to mix things up but when your using that as the same combo over and over again because your afraid to fight your opponent close up it makes me question why those types of people play fighting games cause that gets old.
I've beaten plenty of zoners but I've never had fun doing it because they'd do the same deal over and over again, it doesn't matter if they change up their tactics their goal is all the same: *Lets get this guy at the corner of the screen so I keep shooting projectiles at him* TO ME, this shouldn't be in a fighting game feels like its more fitted for games like Overwatch.
I don't like boxing/wrestling games or any ea sports games. I've played Street fighter, none of the others however.
Can someone please classify all the characters in the game into these 4 categories?
The definition of spamming is repeatedly doing something. Zoning is repeatedly doing something while reading your opponent; therefore, it's just a synonym.
Nice video man although a part of me feels that there should be a fifth group - the generalists. People that can effectively do at least two of these archetypes very comfortably (usually zoning and rushdown though) like Heavy Weapons Jax, Dragon's Fire Liu Kang. Marksman Erron Black even seems to have three of such elements as he had projectiles, a command grab and effective mixup tools. Dualist Liu Kang also had zoning with his Yin stance, rush down with his combos and bicycle kick standing resets and setups with his Yang stance.
Evil Presence is an awesome guy. He actually helped me out with Ferra/Torr a while back. I fell out of contact with him, though- so if you could tell him that Mr. Bones (my gamer tag) is very thankful for all the help, I would appreciate it.
Keep up the awesome work, as usual.
The problem with zoning in this game is that it's so low-consequence compared to every other playstyle in the game. When you're zoning you rarely even need to spend a bar of meter to put someone back at your ideal range.
Correct me if I’m wrong:
Batman: Balanced
Superman: Balanced
Wonder Woman: Neutral
Bane: Grappling
Joker: Balanced
Dr. Fate: Zoner
Deadshot: Zoner
Green Lantern: Balanced
Supergirl: Balanced
Black Canary: Rushdown
Poison Ivy: Set Up
Captain Cold: Set Up
Robin: Rushdown/SetUp
Starfire: Zoner
Enchantress: Set Up
Sub Zero: Set Up
Raiden: Rushdown
Scarecrow: Neutral
Hellboy: Balanced
TMNT: Neutral
Red Hood: Very Well Balanced
Brainiac: Neutral
Gorilla Grodd: Grappling
Swamp Thing: Grappling
Atrocitus: Rushdown
Firestorm: Balanced/Set Up
Cyborg: Zoner
Black Manta: Neutral
Flash: Rushdown
Blue Beetle: Neutral
Aquaman: Zoner
Harley Quinn: Very Well Balanced
Cheetah: Grappling/Rushdown
Green Arrow: Balanced
Black Adam: Balanced
Atom: Balanced/Set Up
I love these videos @Shujinkydink keep up the great stuff. very informative.
I love playing setup characters in a rush-down fashion.
Ur missing one more category is a defensive type of character like Aquaman, Poison Ivy, Gorilla Grood etc! And there is also balance characters as well that does good all around.
Players who "zone" know good and well they're spamming
In MY OPINION(!!), spamming means just using one special move over and over again (like Jacqui Briggs from MKX with her auto-fire). Zoning means keeping your opponent away from you (with dealing damage from projectiles ofc), but if your opponent is ducking, zoner will not go on with the same high move, he will go for a low one. And spammer will just keep going until his opponent stands up and gets a hitmarker
Call it what you want, its boring to fight against especially when its easier to zone than to counter zoning.
a year late but: it's harder to jump forward at the right time than perform a full input?
I understand zoning is a part of the game, but I play Harley and usually when I beat an Aqua Man the first match they just spam tentacle in the rematch, from the start to end with a few spears in between if I manage to get close. Harley just can't duke it out in a zone battle with real zoners. Her projectile animations seems to take to long.
btw you can totally spam rushdown too - in mkx i used to spam 112124-ex hat with tempest lao to oblivion in the corner (until they nerfed it lol :-D it was totally braindead but it jailed and you could stagger it so why not :) same with liu kang's run cancels - total spamming but everybody did that
what netherrealm needs to do is fucking obliterate aquamans tentacle strike cause its homing, can hit you in the air and ground ,the knock is freaking insanely annoying and has no sudden cooldown
what was that move you did what catwoman at 4:02 _that thing went through the entire screen
The only problem with zoning in this game is that not all rush down characters can get around it, like Wonder Woman, Grodd, The Flash, Cheetah, they should all have an armored move like Catwoman's meter burned dash to get through it.
Use Grodd passive and leap
What type of character would you call Scarecrow? He's become my main, and I love his range and his really neat strings and specials that go together, but I'm not quite sure what character type he actually his, any thoughts? Or if you have a video about it already somewhat planned that cool too lol
Colton Phillips He's an all-round type character. I use him close and long range
Wait so the 4 types are zoning, rushdown, setup, and...?
Who is the best matchup nightmare for green lantern? Need to beat my friend!
Bullshit, spamming is a scummy thing to do, and "zoning" is just a cover up word for it. I don't mind if people keep me away for a few seconds, but I'll see people with the likes of deadshot, full screening the whole game and call it "zoning". It takes absolute zero skill
Kian Forde soooo doing the exact same combo as batman the whole game is not a spam?? hhmmmmm seeme like same move SAME thing. cry more kid
MrShika07 1st of all I don't use batman that much and I didnt say shit about batman, second that's not spamming because it's using combos, spamming is sitting in the corner using the same moves all the time, and third I bet you use deadshot or a spam character. Piss off
Kian Forde lmfao u mad kid? u obviously are a scrubb. come fight me if u bout it. i have everyone to lvl 20 an can use anyone. what platform you wanna get wrecked on??
Kian Forde if it took zero skill you woulda won. That's coming from a flash main.
Zoning is very annoying but the only time people complain about it when they lose to it, I know this cause it happens to me pretty much all the dam time. Its very frustrating to fight a deadshot or superman for 5 minutes then lose to a low rifle or air heat vision. Some zoners don't even like zoning but at the end of the day it won't matter who has the better projectiles or combos, it will matter who the player was and how he/she adapted to the fight. I will never make it to tournament level for fighting games, I just don't have the reaction skills with my hands, But if I did I would for sure not pick joker against deadshot or aquaman I would pick an overpowered character like superman or black adam cause I wouldn't be competing for just bragging rights its money on the line most of the time. There is a difference between people like the pros you watch on youtube that only do tournaments and fights against their friends, and people like me who just pop the game in the playstation and do some ranked matches or player matches.
Counter Hitter superman's laser is annoying when that's all they do
Counter Hitter That moment when I read it too quickly and thought you were "Counter Hitler"
Even though i agree, its obvious that zoning/spamming its way more easier to do than to counter/deal with zoners/spammers. Their meter regenr is just stupid, and they don´t need to worrie about droping combos, nor guessing mix ups. If you try to countera a good zoner, you need to get closer, and you might fuck up everything droping your first combo or if your enemie guess´s right.
To be honest, zoning/spamming is so cheap on this game, and is so disencouraging that it should be much more harder to do than counter. That way the game would be much more fair. Hard to zone, but when well done rewarding you wth more wins. Atm its super easy, and only makes other people rage quit the game.
So far I have only played one Starfire who was zoning and not spamming.
What playstyle would Sub Zero and Donatello be?
I find it challenging playing a Deadshot Dr. Fate zoner. I like challenges because if I win it makes me that much better than them even tho it sucks.
i learned so much thanks for the info man i appreciate it
With zoning you're sending projectiles full screen the whole match. With spamming you're sending projectiles full screen the whole match.
There is literally no difference. Just because I throw a df1 in the mix instead of using db1 all game doesn't somehow magically make me a "zoner".
BLVCK GXD A lot of people want to play fighting games like a shooter and play a game of keep away because their afraid of their opponent.
BLVCK GXD this has to be the most ignorant, brain dead comment I've ever seen
@@1000aaronaaronaaron This has to be the most dumbass, hypocritical comment I've seen. You're mad because it's true. Both these comments are1000% factual.
Which category would my boy Cyborg fall in? I play him mid-range.
He's probably not a zoner then.
Zoner: Very skill at keep opponents away and also predicting or being one step ahead of your opponent
Spamming: Spamming move set by keep opponents away but doesn't do well on the pressure type of character. (# Deadshot players)
Offensive Pressure: Putting pressure on your opponent by footsie's-spacing, cornering, grabbing doesn't rely on 50/50 & doesn't have a problem opening you up...
Rush Down Mix city: The type to rely on the character build on overhead or low attack move set. Have problem against Zoning characters & often impatient. (# Batman players)
Defensive capitalize: Like to be mid range, not too close not to far. Lean more towards the balance type of characters relying on spacing opportunities.
Defensive misleading: Relying on the character of the defensive moves scenario. Will spam like a Zoner realizing that this character is not really built to be a Zoner. Will not excel against Pure zoning type of character (# Aquaman players)
Well where does Aquaman fall?
Really helpful video!! Thank you!!! :)
people bitch about zoning but that's not any different than someone using the same combo to do damage and I play as Batman.
Sorry but if you are playing a FIGHTING GAME and choose to shoot projectiles the whole game then you are a spammer. Zone is just a fancy word for good spammer
I know you'll disagree but you are wrong my friend
shujinkydink and who made you right?
shujinkydink it is a FIGHTING game after all
So its spamming if i use one projectile move, but its zoning if i use multiple projectile moves. so if i hit you with my right hand then im just fighting but if i use both then im boxing i guess...
JustRelaxKid lmao this
I just want to play Atrocitus but feel I need to use super girl if I'm up against a zoner.
This was very helpful thank you
what would you classify beetle as?
Dink we want more sub tournaments please i really hope that you see this last ones were awesome
The difference is that zoning should be used sparingly not the entire match if u start to use it all match then its spamming
I love shujinkydink
I love mkx(still deciding if I want injustice 2)and when I play Quan chi I only zone if someone plays ferra or letherface besides that I try not to zone
Having played a bunch of other fighting games I can say that zoning in injustice 2 takes WAAAAAAY less effort than other games. This video is a dumb debate, to me zoning is just zoning. I'll never accuse a person of spamming when I play a game. To me its always zoning. The real question is, how effective is zoning and what is the risk vs reward to shooting projectiles frequently in this game as opposed to other games.
I'm not sure if zoning is as viable at the highest level but I am sure that it takes significantly more effort and knowledge to beat zoning than it does to zone in this game. The screen distance, the fact that a lot of projectiles will knock you down and back on hit and the way jump ins work as opposed to other games like sf3/4/5 fuck up the risk vs reward of zoning.
Zoning: Spamming different kinds of projectiles with different timing, appearing to have a "strategy" while exercising minimal skill, rather than spamming just 1 projectile with 0 aforementioned "strategy."
VitalVarney try to do It against a mid-high level player to see that is not as easy as you think
ThaJFromDaA is not cheap.inexperienced players have to learn how to deal with It with counterpicking
or using other strategies. zoning by definition is an annoying strategy which consists in keep your opponent in one spot using a combination of sp moves mostly, you have to keep calm and learn
did he really just say that if you use one move your spamming but if you use that move and meter burn it sometimes you are zoning which is not the same thing? yeah, ok
When a game can attract people who learn the complexities of various moves as well as people who only know one or two and play just for dumb fun, I call the game a commercial success.
what category is supergirl
I'm fine with people zoning I'm just not fine with deadshot zoning or spamming in my opinion it's just to easy to do and all they do is spam his guns since I play flash a lot all I can do is roll in
Is green lantern a zoner ?
lol I one time zoned with Dex- Star on Deadshot that was less than 5% of health, he was just so bad with him.
I am a mix of zoner and setup and I enjoy it
What kind of character is Harley Quinn?
I've never played zoning/keepaway in fighting games just because it's not my style, but it is absolutely silly to me how many people cry about this play style (particularly relating to Injustice) and try to downplay the validity of it just because they can't deal with it.
No, it's not fun to play against and yes, it might be on the unbalanced side of things as far as NRS design goes, but competition is about doing everything you can to win. Complaining doesn't fall on that list, but constantly shooting bullets at your raging opponent because they aren't aware of the match-up or methods to deal with it does.
Atrocitus is what archetype
it's spamming if it's all you do during a match
Where does Firestorm and Aquaman fit?
ClyveIsWatching firestorm is a zoner/counter zoner and Aquaman is a hybrid zoner/neutral type of character who relies a lot on chip dmg
There's only one way to win stay close and hit him till his health bar is 0
I wouldnt mind if the maps werent so god dam big where they can full screen zone you. In mortal the map is smaller and easier to get close up. Not to mention almos every character can spam projectiles so fucking fast. Its annoying just ducking and moving for like 5 minutes just to get to the other side.
Spamming is button mashing zoning is like keepaway
I can't lie I zone sometimes but it's a bitch way to play. The worst feeling in the game is when your playing with black canary or robin and you're dstuck in a corner getting chipped down by deadshot and his stupid meter burn assault rifle
Thanks dink 🙏
Zoning is just another word for spamming.
you are the problem with the community
TommyTrixx ur not serious and fight me tommy my cold is better
Mrcamptastic12
papa panzer If your Cold is better why would you want to fight me.
Luke Girvan I'm the problem with the community? lol ok. BTW I was joking.
The way I see this is that zoning the whole match is spamming. Zoning is to gain a small edge. Superman isn't a zoning character but I see people use him like one if they need to get an advantage with meter, health, or getting in their opponent's head.
The opponent could get aroubd zoning with patience, same goes with spamming. Just because they are similar in concept doesn't mean they're exactly the same. This applies to real life too.
Alligators and crocodiles look the same and many agree they're the same from looks alone. The only way you can see the difference is to look deeper into the surface and compare them side by side.
I've been called a spammer for zoning for 15 seconds out of the whole match. The same person ended up rage quitting. This means I was doing my zoning right. He couldn't get in and that cost him the game.
Spamming is using ANY move over and over, not just projectiles for a short time. For example, Flash's running man into torpedo.
It's hard to get around sometimes but has a viable work around. If you dodge it he ends up on the other side of the screen. The only way to punish him for using it is to block and use a move faster than his recovery frames.
This is why i have to switch over to tekken sometimes. The zoning is too much in this game
I wonder what catergory Wonder Woman is. She doesn't fit into any of these.
she is just bad. Bad footsies charactet
Plus zoning is hard af to do. There's people who know exactly how to play against that. You gotta be smart on how to knock the other player back to zoning range
I would love to see some Doctor Fate gameplay you're a smart player, would make good use of him.
zoning is smart spamming, everybody just has two moves and one combo they use to "zone"
what type of character is Green lantern?
Jack of all trades, master of none. Over all solid.
nichalas fink thank you
Green Lantern can both zone and rushdown, however the key to his gameplan is using B1 as a footsie/whiff punish tool. It's a midrange advancing low that launches into trait and full combo.
John Rivera thanks a lot
games like injustice 2 remind me why I like 3 v 3 more
you can balance it
for example
lets say MKX is more like DBFZ
Jason is your Android 16 Goku Black is your rushdown pressure character and Frieza has more like deadshot
know you have your bruiser
rushdown
and a zoner
but with 1 vs 1 your have no choice
I was against a good star fire zoner. Got my ass kicked. I like the rushdown characters. I was the flash. He was my highest leveled character.
Get off your high horse bro. Projectiles are op in this game. Why am I not building meter on block, why am I getting shot out of my MB roll start up, why is the pushback so significant?
I main Canary and it's truly a struggle even against new players. I have to make dozens of hard reads on wake up and need fully optimized combos to stand a chance.
Masster Wushu damn, i main flash and canary and I TOTTALY understand you man, the reads we guys have to pull off are next level to even stand a chance, btw they should buff canary's handspring, it sucks against zoning. recovers too slow, do u agree?
ELEMENT_Boneless I definitely agree. I don't gain meter from blocking, and the MB roll is really not a guarantee. Especially since it can be neutral jumped and punished.
Masster Wushu Do you have PSN? We can play some games
ELEMENT_Boneless Massterrolland
If you know what you're doing you can adapt around it. There's no reason to call someone out because their strategy beat yours
Does he just not move his mouth when talking?