Nice analysis. I was able to implement some of the stuff you noted, so that's pretty neat. also made me want to do my own analysis and see what I can pick up, so good job ^_^
Loving the JP content man, pleeaase release a combo guide or something for this poor nerfed man. I am a new player wanting to learn him, but all guides are way in the past so I have no idea what is still viable
Great video and analysis. Can you please a video about the Akuma MU? It's driving me insane, the mental stack is way too much since it feels like all hit kit deals with JP well. Thanks!
All I can say is forget all the other nerfs to him that make his zoning mostlynworthless at high level. His cr hp anti air is horrendous and trades with most aerials. The fact that every char with dp also has a higher and better hitbox on their non dp anti air is mind blowingly ridiculous. Im not masters though Im d5. And the hardesr thing is dealing with jump spam. You can autocorrect a dp, cr hp does not and sucks on the side it works for. Crossups? Good freaking luck.
I’m currently at platinum 4 with JP but BRO he so hard to play with because of his stupid nerf( especially when they keep jumping or fireball in the air) so my question is should I keep him as my main because I do want to become a legend rank?
I would say keep playing him. Because playing him in his nerfed state can make you a sharper player (and he isn’t the worst). As for the jump-ins, if you can react to it, incorporate the high low fireball mixup(cancel cr.hp into fireball), that will make them parry. Then you can go for a fake fireball, if they parry you can DR grab. It’s enough to make them stop or you’ll end up killing them. As for akuma you either air to air, or you can dash under(riskier), easy option is to parry.
Nice analysis. I was able to implement some of the stuff you noted, so that's pretty neat. also made me want to do my own analysis and see what I can pick up, so good job ^_^
Thanks, I'm glad I could help
What do you think about this format? I'm trying out a "background noise" style of video. I also cut it into two parts for retention's sake lol. Enjoy!
Keep up the good work bro! Love your JP content!!
Please continue to make JP instructional videos. There's ZERO western content creators making videos for my man now. Love the videos btw.
That's what I'm here for. Thank you so much man.
fax
Loving the JP content man, pleeaase release a combo guide or something for this poor nerfed man. I am a new player wanting to learn him, but all guides are way in the past so I have no idea what is still viable
Thank you! Absolutely, I’ll make sure to center it around his changes .
Great video and analysis. Can you please a video about the Akuma MU? It's driving me insane, the mental stack is way too much since it feels like all hit kit deals with JP well. Thanks!
Great Idea! I’ll start scripting that out. 🤙
Imma need to you keep dropping JP videos. I picked him up late season one. Dropped him season 2 and im back
An Impressive video. Kind regard from a Jp player
Appreciate it!
All I can say is forget all the other nerfs to him that make his zoning mostlynworthless at high level. His cr hp anti air is horrendous and trades with most aerials. The fact that every char with dp also has a higher and better hitbox on their non dp anti air is mind blowingly ridiculous. Im not masters though Im d5. And the hardesr thing is dealing with jump spam. You can autocorrect a dp, cr hp does not and sucks on the side it works for. Crossups? Good freaking luck.
I’m currently at platinum 4 with JP but BRO he so hard to play with because of his stupid nerf( especially when they keep jumping or fireball in the air) so my question is should I keep him as my main because I do want to become a legend rank?
I would say keep playing him. Because playing him in his nerfed state can make you a sharper player (and he isn’t the worst). As for the jump-ins, if you can react to it, incorporate the high low fireball mixup(cancel cr.hp into fireball), that will make them parry. Then you can go for a fake fireball, if they parry you can DR grab. It’s enough to make them stop or you’ll end up killing them. As for akuma you either air to air, or you can dash under(riskier), easy option is to parry.