As someone who has only pulled off this move twice in T7 training mode, I can't help but imagine how satisfying it must feel to finish a game with this cool ass move
@@charlaurent3989 Yeah, now I don't have much trouble doing it. I don't actually main Geese, but a little while ago I practiced it for a little while just to get the feel of it, and on controller at that.
@@lucas_lel917 nice, i learned on controller and after using stick for a while im wondering how tf i ever did it, ive only won a cpuple rounds with it tho
Its because it doesnt contain any "jump cuts" that means you see the entire movement and not just the moments when a hit lands. That allows you to gasp the entire combo better and see how badass it actually is.
@@kazzzuya I think Geese is a far cooler villain than Shao Khan, I’ve always thought Shao was lame. Geese has a better design, moveset, more charismatic, etc.
@@kazzzuya Shao Kahn is harder because of his super cheap AI, but as a boss/villain (character) he is extremely weak, only at the Mortal Kombat 11 DLC we finally saw him beating someone for real, he just loses every fight. Geese is definitely a better boss than Shao Kahn.
There are two versions of Geese on the KoF 98 UM. Both have Deadly Rave, one is automatic and the other is manual. You forgot about KoF 2002 UM which has two versions of Geese as well.
I like how the Capcom version keeps his palms close for the final blow instead of extending his arms out. Might be biased because CvS Pro was my introduction into SNK characters.
I don't play Tekken 7(I forgot he was even in there) but I was getting mad worried about the right-side of the thumbnail. Like "Did they release a Geese trailer for KOFXV that I missed!?!?".
Honestly all chained supers should be input like the deadly rave, including raging demon, ryukoranbu etc. This would reward extremely skilled players and also make the secret move even harder to master. In return, these moves could continue being devastating to the opponent and also more powerful than other supers that don't require the continuous button input of deadly rave.
almost every character in tekken has a 10 hit combo, the difference here is that geese does it while in rage mode and its more supposed to be a finishing move.
Young Geese : Also playable in King of Fighters : Neo Wave. (Playstation 2) Style : aïkido. OST : Geese ni Katori. 🙃 In duo with : M. Bison. (SNK vs Capcom. (Neo Geo Pocket) 😂 Boss team : Geese Howard, Mr Big, Wolfgang Krauser. (KOF 96, 98 UM) ☺ Nightmare Geese. Geese Howard is a Darth Vader. A bad father. NEVER cares his children : _ Rock Howard (Garoû : MOTW) _ Lilly Mc Guire (Fatal Fury. OAV 1) _ Angelina (KOF Destiny) The first DLC character in Tekken 7. Hidden character in : _ KOF EX (Game Boy Advance) _ Real Bout Special. (Game Boy) _ KOF XI (PS2) _ Capcom vs SNK. _ KOF Maximum Impact 2. (PS2)
Man I love Capcom vs SNK games but it really loses a lot of follow through and impact with Capcom's take on the move. Especially that final hit. SNK puts more emphasis on that final hit to sell how powerful it is.
estas evoluciones son tan geniales y notar las sutiles diferencias entre versiones de cada juego P.D: como algo personal siempre me han gustado estos DMs no comunes : este de secuencia u ocultos como la combinacion para el de Akuma, tienen un nose que, que, que se yo
But is Deadly Rave. And in SVC, even Terry makes "his version" of the Deadly Rave (with other name but the move remind so much the Deadly Rave… irony by the way: Terry making a move from his worst enemy)
@@Madheim777 yea its more like "heres the deadly rave your gonna eat up" then in t7 its like "thats the deadly rave who just ate you up." and imo much better saying "thats the name of the move who fd you up." than "eat my deadly rave"
Hey man, idk if you're still struggling with dr, if you do the trick worked for me was listening to the audio cues in demo, also don't forget to put a tiny delay before pressing 2 after the 8th hit
The first one looks the best, along with the 98 one. Can someone explain to me why the game freezes for a split second when a hit is landed in a lot of these games? Street fighter 6 too
The game “freezing” during hits of supers is a byproduct of a fighting game aesthetic/gameplay choice called Hitstun It basically has that bit of slowdown so the attacker can react better and make it possible to keep landing their combo, something that makes landing Geese’s Deadly Rave here a bit easier as you’re inputting a series of buttons at a specific speed. Only a few versions aren’t inputted manually, one of which being KOF 98, which might be why you prefer it visually. But trust me. Landing a Deadly Rave is both a task in itself, and SOOO satisfying all the same.
@@tmcttf8087 I think he's referring to Tekken series's 10-strings. I don't play Tekken so I don't know the details, but I believe they are performed in a manner very similar to Deadly Rave.
@@accelriderx2931 *"Tekken"* is a 3D fighting game franchise that consists of many people around the world (of different nationalities), who participate in what's called *"The King Of Iron Fist Tournament".* There are many iconic characters in the series like Kazuya Mishima, Heihachi Mishima, Paul Phoenix, King, Yoshimitsu, Nina Williams, Anna Williams, Marshall Law, Jack, Jin Kazama, and more. The franchise first got it's start back in the year of 1994, where the name "Tekken" (meaning *"iron fist"* in Japanese) wasn't even uttered by anyone on the development team until much later. Speaking of which, Tekken wasn't even going to be a fighting game at first. The project from Namco was originally made to showcase 3D graphics and textures via the PS1. It was only until Namco was made aware of Virtua Fighter's success that they wanted to bring about a game to compete against the Virtua Fighter franchise. So, Namco hired some of Virtua Fighter's development team in order to work on the project, which was merely called *"Rave War"* at the time (Marshall Law even has a move called "Rave War", a reference to Tekken's original name during development). Later on during development, Namco realized that the "Rave War" name didn't really fit the essence of a fighting game. So, they decided to change it to "Tekken". 1994's Tekken runs on an arcade board called *"Namco System 11",* which is pretty much PlayStation hardware as well. And once Tekken was released on the PS1 in 1995, it became the first game on the system to sell 1 million units and more. There's also something else to know about this franchise, and it's 1997's Tekken 3. Tekken 3 is actually known as one of the greatest games of all time, due to it's stellar soundtrack, it's immersive 3D fighting (which is what the franchise is popular for already), it's various modes (such as Time Attack, Survival, Tekken Force, Tekken Ball, etc), it's memorable characters (such as Jin Kazama, who happens to be the main protagonist of Tekken 3. There's also Hwoarang, Jin's self-proclaimed rival. Eddy Gordo, a young man who's been framed for a crime he didn't commit, Ling Xiaoyu, a girl who owns a panda that's literally named "Panda", and wishes to build a amusement park, etc), and much more. The Tekken franchise also feature the *"Tag"* games, where you get to have 2 fighters against 2 other fighters (for instance, Ling Xiaoyu & Panda vs. Nina & Anna Williams), with said Tag games being mostly non-canon to the main storyline. A spin-off for the Game Boy Advance also features a game called *"Tekken Advance",* and that exact game also has a Tag system. Also, the games from Tekken 1-5 were PlayStation-exclusive. Starting with Tekken 6, Tekken games started to be ported to other consoles not produced by Sony, the manufacturer of the PlayStation consoles. When it comes to Tekken gameplay, it's quite different from franchises like Street Fighter, Mortal Kombat, Super Smash Bros., etc. You move around in a 3D space via *"sidestepping",* and each button on the controller corresponds with the characters limbs. Two buttons control the two arms, the two other buttons control the two legs. The characters within the games also have their own dedicated *10-Hit Combos,* making the franchise stand out from the other fighting-oriented ones. These are just some things to know when it comes to Tekken as a whole.
As someone who has only pulled off this move twice in T7 training mode, I can't help but imagine how satisfying it must feel to finish a game with this cool ass move
and there is someone who does ToD combo online for breakfast
Its been 6 months can you do it now? Its hard af on controller if thats what youre using
@@charlaurent3989 Yeah, now I don't have much trouble doing it. I don't actually main Geese, but a little while ago I practiced it for a little while just to get the feel of it, and on controller at that.
@@lucas_lel917 nice, i learned on controller and after using stick for a while im wondering how tf i ever did it, ive only won a cpuple rounds with it tho
I will always remember how Geese used his Raging Storm to catch opponents who jump in Capcom vs SNK
Deadly Rave in Tekken 7 looks badass!
Its because it doesnt contain any "jump cuts" that means you see the entire movement and not just the moments when a hit lands.
That allows you to gasp the entire combo better and see how badass it actually is.
Hot take: Akuma's and Geese' special moves actually look the best in Tekken 7, a game where they're just guest characters
I guess Tekken 7 succes is cause of these two
It helps that Tekken 7 is one of the more recent games they have been in, and is a visually impressive game in general.
Akuma's stuff looks better in Marvel vs Capcom 3.
*Change my mind.*
@@MrAnsatsuken it’s your opinion, why would we want to change it?
@@MrAnsatsuken I guess that’s cause the they can take more liberties with the art in Marvel Vs. games
Pretty cool how Tekken made 10-hit combos a standard technique between all of its characters and Geese already has his own to begin with.
I Like Geese Howard He is my Favourite SNK Boss Character I Played Geese Howard since Real Bout Fatal Fury
Probably the best fighting game villain/boss.
Shao Kahn: hold my hammer
@@kazzzuya I think Geese is a far cooler villain than Shao Khan, I’ve always thought Shao was lame. Geese has a better design, moveset, more charismatic, etc.
@@kazzzuya Shao Kahn is harder because of his super cheap AI, but as a boss/villain (character) he is extremely weak, only at the Mortal Kombat 11 DLC we finally saw him beating someone for real, he just loses every fight.
Geese is definitely a better boss than Shao Kahn.
@@orlanzo2621 agreed
I can name at least 8 better bosses right now
Rugal
Bison
Ino
Nagoriyuki
Igniz
Geese
Gill
Susanoo
Rugal
lovin the art of fighting outfit in tekken
Same.
Me too Geese Howard is so young in Art of Fighting 2
@@joshualedesmasegovia Because the Art Of Fighting franchise takes place before the events of the Fatal Fury titles.
@@tmcttf8087 Before He met Terry Bogard and Andy Bogard
@@joshualedesmasegovia That's right.
the deadly rave input became my password for a while. lol
That's pretty cool lol
鉄拳のギースはキャラモデル・技・餓狼スペの登場シーンなどどれをとってもかっこいい。
しかもそれらをデータや資料をもらわず自前で作ってるんだからもはや職人芸。
This is without a doubt one of the all Time GOAT characters in any FG!
Deadly RAVE!🔥
There are two versions of Geese on the KoF 98 UM. Both have Deadly Rave, one is automatic and the other is manual. You forgot about KoF 2002 UM which has two versions of Geese as well.
Yes, still many left
Kof 96
Kof neo wave
@@معاويةابنعبدالوهاب
Geese does not use Deadly Rave on KoF 96.
@@DejanOLeite mm but neo wave
@@معاويةابنعبدالوهاب 3:26 neo wave
I like how the Capcom version keeps his palms close for the final blow instead of extending his arms out. Might be biased because CvS Pro was my introduction into SNK characters.
Gesse sempre foi um chefão TOP! É um adversário muito difícil de jogar contra.
E de jogar com também.
@@FullAdDariusBR Também acho. Ele possui vários combos, porém de difícil execução.
Raging Storm é um dos Especiais mais difíceis de fazer na minha opinião
やっぱりデッドリーレイブのセリフは最後にゆうのが良い
Some people never fought Geese Howard and it shows
namcoの技術力の高さにため息……💕
In KOF '98UM, you only showed the DM version, you forgot thr SDM version, which has a different animation and more hits.
Looks perfect in T7
鉄拳のギースはリアルでかっこいいな〜😆
I don't play Tekken 7(I forgot he was even in there) but I was getting mad worried about the right-side of the thumbnail. Like "Did they release a Geese trailer for KOFXV that I missed!?!?".
When you're so early, the quality is still 240p😂
It's funny how in tekken character did extra movement after been defeated..like having a needle shot in butt
鉄拳のギース、クソかっけぇ😆👍
鉄拳は全くやらないけどクオリティ高過ぎますね。
Young Geese drip is immense.
How do you guys feel that this is the only optimal 10 hit combo
I dont know why, it feels hurts in Tekken 7 than any other fighting game before that.
Honestly all chained supers should be input like the deadly rave, including raging demon, ryukoranbu etc. This would reward extremely skilled players and also make the secret move even harder to master.
In return, these moves could continue being devastating to the opponent and also more powerful than other supers that don't require the continuous button input of deadly rave.
They should create more chained supers, like you say it’s very rewarding when executed and it’s great to discover secret/hidden ones!
Everytime I see KoF MI2/2006 gameplay I forgot how fast it actually is, fascinating!
King of Fighters; Maximum Impact 2. Childhood days man...been so long haha
Real Bout 1,2 and Kof 98 are the best ones Hands Down.
You CAN'T CHANGE MY MIND !
Great! Geese Howard!👏👏👏👏👏
リアルバウトのデッドリーレイブが一番好きかな。
"I'll stain my hounds wid your brad."
I'll stab my hams wiz your bra!
鉄拳の初めて見ました。マジ格好いい!
kof98のMAX版が無いんですけどー!?
Forgot the MAX version on KOF98UM
“Stay down Maggot.”
He has 10 streaks combo like kazuya
almost every character in tekken has a 10 hit combo, the difference here is that geese does it while in rage mode and its more supposed to be a finishing move.
His stage music is so God damn epic. Def get hyped when I hear it playing.
Mi personaje favorito de kof ❤
Gesse howard raging storm evolution
The coolest Deadly Rave resides in a game that is not KOF
Amazing homie
That KOF Maximum Impact used to be my game!
rb和rbs的反而最好看
Young Geese :
Also playable in King of Fighters : Neo Wave. (Playstation 2)
Style : aïkido.
OST : Geese ni Katori. 🙃
In duo with : M. Bison. (SNK vs Capcom. (Neo Geo Pocket) 😂
Boss team : Geese Howard, Mr Big, Wolfgang Krauser. (KOF 96, 98 UM)
☺
Nightmare Geese.
Geese Howard is a Darth Vader. A bad father.
NEVER cares his children :
_ Rock Howard (Garoû : MOTW)
_ Lilly Mc Guire (Fatal Fury. OAV 1)
_ Angelina (KOF Destiny)
The first DLC character in Tekken 7.
Hidden character in :
_ KOF EX (Game Boy Advance)
_ Real Bout Special. (Game Boy)
_ KOF XI (PS2)
_ Capcom vs SNK.
_ KOF Maximum Impact 2. (PS2)
4:03 That was pretty week for a LDM move in XI 0_o
Excelent
Cool finish from a character that started out as not being Geese.
se me hizo chilo el bato en el Tekken 7
Man I love Capcom vs SNK games but it really loses a lot of follow through and impact with Capcom's take on the move. Especially that final hit. SNK puts more emphasis on that final hit to sell how powerful it is.
estas evoluciones son tan geniales y notar las sutiles diferencias entre versiones de cada juego
P.D: como algo personal siempre me han gustado estos DMs no comunes : este de secuencia u ocultos como la combinacion para el de Akuma, tienen un nose que, que, que se yo
Looking at the command to even pull this move off makes my head hurt.
That looks like Art of Fighting.
Didn't know there was a Long Hair Geese in AoF.
若い頃のギースは息子のロック以上に技の切れ味ですね👍💯
さすがギース
英雄👍
Why not SvC: Chaos win quote?
I’m curious: Is Rock’s Neo Deadly Rave the reason why Geese doesn’t have his DR in King of Fighters XIV & XV?
Geese is the best!
I think if he ever got into smash bros, this should be his final smash
ギースはかっこいい!!
当て身投げは全ての打撃を無効にする技。
ギースにテレフォンパンチやテレフォンキックは自殺に等しい!
Rock can do it too.
Technically that is referred to as the “Neo” Deadly Rave.
But is Deadly Rave.
And in SVC, even Terry makes "his version" of the Deadly Rave (with other name but the move remind so much the Deadly Rave… irony by the way: Terry making a move from his worst enemy)
@@johnraven2429 yep. They are effectively the same move, but can be treated as different for the sake of making a different video,
@@johnraven2429 and don't forget Serious Mr Karate, but he had a completely different Deadly Rave
龍虎2のデッドリーレイブって出してる技こんなに少なかったのね
裏拳→アッパー→ミドルキック→チョップ→裏拳→アッパー→ミドルキック→チョップ→掌底
て4種類の攻撃を二往復してただけとは
One of the Coldest Gangster's Ever!!!!!
Wow didn't know Geese was in Tekken
Yup as a dlc character. Same as noctis from ffxv and Negan from TWD
このデッドリーレイブを基に クラウザーもアンリミテッドデザイアを会得 この影響でボタン順押しの乱舞技も多数増加
リアルバウト、何回練習したかわからん。点数もダメージも低め 0:39
楽しかったゲーセン時代(*´ー`*)
Geese = GOAT
Please make one for Raging Storm as well.
almost sounds like "GET REEAAAAL!!"
OR HELLS AWAKE
鉄拳ギースかっけぇ
かかってこい、、葬り去ってやろう!
In Tekken 7 when wall stun on Final round, Geese's quote;
Raging Storm!
You're loser.
HA! JA! TA! Deadly Wave!
Huh
Stay down maggot.
I don't remember geese being in vanilla 2k2
Console version Only (Same with Shingo and King)
the difference it makes on T7 is he doesnt shout deadly rave he literally says "You Loser." in the most badass way possible
and then he says the move while finishing it XD
@@Madheim777 yea its more like "heres the deadly rave your gonna eat up" then in t7 its like "thats the deadly rave who just ate you up." and imo much better saying "thats the name of the move who fd you up." than "eat my deadly rave"
Even i can't do a Deadly Rave at Tekken 7. All i can do is the Rashomon
Need some training, I struggled a couple of days but then it was very easy, you can do it 💪🏽
@@MrSUBAIE Sure, man!!! Thanks!!!
Stay in sync with his moves and do it with him every hit.
Hey man, idk if you're still struggling with dr, if you do the trick worked for me was listening to the audio cues in demo, also don't forget to put a tiny delay before pressing 2 after the 8th hit
I dont think any other game can beat tk7 geese
da fuck that deadly rave from snk vs capcom what a disgrace
ギースの超必殺技 デッドリーレイブ この技は龍虎乱舞を基にしたという設定がある
to be honest i though he said "Victory Raid"
Same
Dead a lee rave
The first one looks the best, along with the 98 one. Can someone explain to me why the game freezes for a split second when a hit is landed in a lot of these games? Street fighter 6 too
The game “freezing” during hits of supers is a byproduct of a fighting game aesthetic/gameplay choice called Hitstun
It basically has that bit of slowdown so the attacker can react better and make it possible to keep landing their combo, something that makes landing Geese’s Deadly Rave here a bit easier as you’re inputting a series of buttons at a specific speed. Only a few versions aren’t inputted manually, one of which being KOF 98, which might be why you prefer it visually. But trust me. Landing a Deadly Rave is both a task in itself, and SOOO satisfying all the same.
@@grimmestcreaper2212 Hitstop*
You missed KOF 98 UM's 2-bar version.
which version of Geese's theme start at 5:35 ?? Looks so badass!
You can find it in Fatal Fury Special, it also reappears in Tekken 7.
やっぱデッドリーレイブは雷光回し蹴りが入った方がかっこいい。
If Tekken's had a bit more energy on the "Deadly Rave" it'd be handily the best one. As it stands, I guess KoF XI and MI 2 are strong contenders
Deadery yeah!
Good
I kinda prefer the older versions where he says the name of his attack afterwards
Fortunately he does so in T7.
KOF 14 and Lady Geese ??
Only Rock has Deadly Rave in KOF14.
I can't believe they didn't include it in 15
Rock Howard has it instead
I thought it was called Misery Rave
I noticed in 2 games there are 9-hit deadly raves.
One with 11
It's suppose to be 10 hits in RBFF 1 but the guy executing it did it wrong
@@h.m.5724 You helped develop the game?
Why did KOF XIV, & XV Removed his Deadly Rave?
never knew there's this special move, is it exists already in KOF 96 ?
No, KoF 96 doesn't have Deadly Rave, although some people added it via hacks, it might have been in unused data.
@@accelriderx2931 i c, thanks 🤝
Did this last year at EDC and got kicked out 😥
Geese is hard af
最後の挑発までがセットやで。やり直し。
I really wish instead of akuma it was geese in the story
Hardest supermove ever
DAYABO
Geese created Tekken combo
....what?
@@tmcttf8087 I think he's referring to Tekken series's 10-strings. I don't play Tekken so I don't know the details, but I believe they are performed in a manner very similar to Deadly Rave.
@@accelriderx2931 If that's the case, he *performed* a Tekken combo, he didn't *"create"* it.
@@tmcttf8087 Well I wouldn't know the details. Like I said, I don't play Tekken, so I don't know which came first.
@@accelriderx2931 *"Tekken"* is a 3D fighting game franchise that consists of many people around the world (of different nationalities), who participate in what's called *"The King Of Iron Fist Tournament".* There are many iconic characters in the series like Kazuya Mishima, Heihachi Mishima, Paul Phoenix, King, Yoshimitsu, Nina Williams, Anna Williams, Marshall Law, Jack, Jin Kazama, and more. The franchise first got it's start back in the year of 1994, where the name "Tekken" (meaning *"iron fist"* in Japanese) wasn't even uttered by anyone on the development team until much later. Speaking of which, Tekken wasn't even going to be a fighting game at first. The project from Namco was originally made to showcase 3D graphics and textures via the PS1. It was only until Namco was made aware of Virtua Fighter's success that they wanted to bring about a game to compete against the Virtua Fighter franchise. So, Namco hired some of Virtua Fighter's development team in order to work on the project, which was merely called *"Rave War"* at the time (Marshall Law even has a move called "Rave War", a reference to Tekken's original name during development). Later on during development, Namco realized that the "Rave War" name didn't really fit the essence of a fighting game. So, they decided to change it to "Tekken". 1994's Tekken runs on an arcade board called *"Namco System 11",* which is pretty much PlayStation hardware as well. And once Tekken was released on the PS1 in 1995, it became the first game on the system to sell 1 million units and more. There's also something else to know about this franchise, and it's 1997's Tekken 3. Tekken 3 is actually known as one of the greatest games of all time, due to it's stellar soundtrack, it's immersive 3D fighting (which is what the franchise is popular for already), it's various modes (such as Time Attack, Survival, Tekken Force, Tekken Ball, etc), it's memorable characters (such as Jin Kazama, who happens to be the main protagonist of Tekken 3. There's also Hwoarang, Jin's self-proclaimed rival. Eddy Gordo, a young man who's been framed for a crime he didn't commit, Ling Xiaoyu, a girl who owns a panda that's literally named "Panda", and wishes to build a amusement park, etc), and much more. The Tekken franchise also feature the *"Tag"* games, where you get to have 2 fighters against 2 other fighters (for instance, Ling Xiaoyu & Panda vs. Nina & Anna Williams), with said Tag games being mostly non-canon to the main storyline. A spin-off for the Game Boy Advance also features a game called *"Tekken Advance",* and that exact game also has a Tag system. Also, the games from Tekken 1-5 were PlayStation-exclusive. Starting with Tekken 6, Tekken games started to be ported to other consoles not produced by Sony, the manufacturer of the PlayStation consoles. When it comes to Tekken gameplay, it's quite different from franchises like Street Fighter, Mortal Kombat, Super Smash Bros., etc. You move around in a 3D space via *"sidestepping",* and each button on the controller corresponds with the characters limbs. Two buttons control the two arms, the two other buttons control the two legs. The characters within the games also have their own dedicated *10-Hit Combos,* making the franchise stand out from the other fighting-oriented ones. These are just some things to know when it comes to Tekken as a whole.